pegasus
February 9th, 2009, 02:39 PM
Holy Curvaceous Catfight, Batman, look what we’ve got here. It’s the ten surviving former Nakitas duking it out for the crown, each hoping to make the ultimate upgrade from Left-Over-Squad-Figure to Contest-Winning-Unique-Hero. They’re all beautiful and deadly of course, but as somebody (may have been one of the McDirks) once said: “In the end there can be only one.”
And it’s up to you to decide who that will be. As in the semi-finals The ladies have once again agreed on a line-up based on ascending point cost. Hopefully this will make comparison of their charms and wiles slightly easier.
So please check out all contestants carefully. Don’t fall for the first pretty face you see but ask yourself if you could truly establish a working\scaping relationship with her.;) Pick your favourite and cast your vote.
http://www.heroscapers.com/community/gallery/files/5/7/9/7/agent_contest_thumb.jpg
Agent Hahn, Vydar, 10 points
Human, Unique Hero, Agent, Tricky, Medium 4
Life 1, Move 6, Range 6, Attack 2, Defense 2
Flash Powder 10
When Agent Hahn is targeted for an attack from a non-adjacent opponent, you may roll the 20-sided die. If you roll 10 or higher, Agent Hahn no longer has any visible hit zones for the duration of the targeting figure’s turn.
Phantom walk
Agent Hahn can move through all figures and is never attacked when leaving an engagement.
Surprise attack
When attacking a figure with no Order Marker on their Army Card, Agent Hahn rolls 2 additional attack dice.
Agent Roxie, Vydar, 25 points
Human, Unique Hero, Agent, Tricky, Medium 4
Life 2, Move 4, Range 5, Attack 3, Defense 2
Contact Informant
At the beginning of each round after order markers are placed and before initiative is rolled, if an order marker was placed on Agent Roxie, roll the 20-sided die. If the result is 15 or higher your opponent must reveal their order markers.
Double Agent
Before taking a turn with Agent Roxie roll the 20-sided die. If the result is 7 or lower, control of Agent Roxie shifts to your opponent for the duration of this round.
Longshot
Agent Roxie can increase her range by sacrificing her attack. For every die you remove from her attack roll she gains an additional 2 range.
Agent 66, Vydar, 35 points
Human, Unique Hero, Agent, Tricky, Medium 5
Life 1, Move 5, Range 6, Attack 2, Defense 3
Assigned Target
At the beginning of the game, place a black Assigned Target Marker on one unique army card. Agent 66 receives 2 additional attack dice when attacking a figure from that army card.
Doggin Master
After moving and instead of attacking, you may take a turn with one unique Doggin figure you control that is within 6 clear sight spaces of Agent 66.
Stealth Dodge
When Agent 66 rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
Agent Caylen, Vydar, 80 points
Human, Unique Hero, Scout, Precise, Medium 4
Life 3, Move 6, Range 7, Attack 2, Defense 3
Head Shot
If Agent Caylen rolls all skulls when attacking an opponent’s figure, the defending figure does not get to roll defense dice.
Run‘n Gun
Agent Caylen may move less than her full move then stop to attack an enemy figure. After attacking, Agent Caylen may continue moving the rest of her allowed spaces. After attacking when using Run ‘n Gun Agent Caylen may not move back onto any of the hexes she traveled on before attacking this turn. Head Shot does not apply when using Run‘n Gun.
Call in Back Up
After taking a turn with Agent Caylen you may move another unique hero that follows Vydar 5 spaces. The hero who moves must start their movement within 8 spaces of Agent Caylen. Clear sight is not required to use Call in Back Up.
Agent Grier, Jandar, 100 points
Human, Unique Hero, Agent, Resolute, Medium 4
Life 3, Move 6, Range 7, Attack 3, Defense 3
Counter Agent
Agents who follow Vydar roll 1 less defense dice when defending against a non-adjacent attack from Agent Grier.
Knockout Punch Special Attack
Range 1. Attack 4. Choose an adjacent small or medium figure to attack. If Agent Grier inflicts at least 1 wound with Knockout Punch Special Attack, roll the 20-sided die. If you roll a 19 or 20, the chosen figure is destroyed.
Stealth Dodge
When Agent Grier rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
Agent Thema, Vydar, 100 points
Human, Unique Hero, Special Agent, tricky, Medium 4
Life 3, Move 6, Range 7, Attack 2, Defense 4
Calculated Risk
When defending against any attack from an enemy figure, instead of defending normally, you may roll the 20-sided die. If you roll 1-13 Agent Thema takes as many wounds as skulls were rolled. If you roll an 14 or higher, Agent Thema takes no wounds.
Agent Trayla, Aquilla, 115 points
Human, Unique Hero, Assassin, tricky, Medium 5
Life 3, Move 6, Range 7, Attack 4, Defense 3
Assassination
Choose one Unique Hero from your opponent. That Hero is now the target of Agent Trayla's Assassination. Once you are within 7 spaces of that figure with a clear line of sight, you must roll the 20-sided die. If you roll a 1, nothing happens. If you roll a 2-19, inflict three wounds on the targeted hero. If you roll a 20, the Targeted Hero is destroyed. Agent Trayla may not attack any other figure until the Targeted Hero is Assassinated. Assassination may only be used once per game.
On a Mission
When Agent Trayla rolls defense dice from an attacking figure who is not adjacent, she rolls 3 more defense dice. Agent Trayla loses this ability when she completes her Assassination
Stealth Dodge
When Agent Trayla rolls defense dice from an attacking figure who is not adjacent, one shield will block all damage.
Project A.M.Y, Vydar, 140 points
Human, Unique Hero, Super soldier, Tricky Medium 4
Life 4, Move 6, Range 8, Attack 3, Defense 2
Vitals or Nothing
Whenever defending an attack with A.M.Y roll the 20-sided die. If you roll a 10 or higher, the attacking figure must be able to see A.M.Y's head in order to have Line of Sight.
Super Soldier training
If A.M.Y did not move before attacking, she may move after the attack is resolved. She may only move 4 spaces if she uses Super Soldier training.
Yukon O'Day, Aquilla, 155 points
Human, Unique Hero, Agent, Tricky Medium 4
Life 4, Move 5, Range 5, Attack 3, Defense 3
Lucky Ricochet
Once per turn, if no skulls were rolled on initial target, reroll attack dice.
If at least 1 skull is rolled, roll a D20: On a 13-19, choose a target within 3 spaces of the initial target and roll 2 attack dice.
Again, if at least 1 skull is rolled, roll another D20: On a 17-19, choose a target within 3 spaces of the secondary target and roll 1 attack die.
If a 20 is rolled at any time, the target is killed and Yukon O'Day's turn ends. No figures can be further targeted. No figure can be targeted twice in a row by Lucky Ricochet during a turn. Yukon O'Day cannot be targeted by Lucky Ricochet.
Luck of the Draw
After the targeting figure has moved, if Yukon O'Day is targeted at any time and has at least one unturned order mark on her that isn't an "X", she may go out of turn, using her order marker to take a turn before the targeting figure can attack. She may use is ability once for each time she is targeted.
Aura of Luck
Yukon O'Day is never attacked when leaving an engagement.
Foxxy Cleopatra, Vydar, 200 points
Human, Unique Hero, Agent, Groovy, Medium 4
Life 3, Move 5, Range 6, Attack 3, Defense 2
Freeze FBI
After moving and before attacking choose a figure within 3 clear line of sight spaces of Foxxy and roll the 20-sided die. If you roll a 16 or higher, remove one order marker from that figures card.
Sha-zam special ability
For every skull you roll, roll the 20-sided die, each time you roll a 16 or higher Foxxy inflicts one unblockable wound on the figure she is attacking.
Distraction special ability
After revealing an order marker on Foxxy Cleopatra, roll the 20-sided die. If you roll a 2 or lower, you can roll no defense die for Foxxy this round.
Legal mumbo jumbo and disclaimer:
Some of you guys made splendid cards, but all entries are presented text only to keep a level playing field.
Other than correcting some typos (and probably introducing some new ones) I did not deliberately change anything in the text of any entry. Yet, to err is human, so if the text presented here is different than what you send me I goofed and I'm truly sorry. You're entitled to an apology, but nothing else.
I said there would be a two week vote, but since the semi-finals already took a week, I decided to limit the Final round to 10 days.
I will not be voting myself, but I do hold the decisive vote in case there's a tie for first place.
And it’s up to you to decide who that will be. As in the semi-finals The ladies have once again agreed on a line-up based on ascending point cost. Hopefully this will make comparison of their charms and wiles slightly easier.
So please check out all contestants carefully. Don’t fall for the first pretty face you see but ask yourself if you could truly establish a working\scaping relationship with her.;) Pick your favourite and cast your vote.
http://www.heroscapers.com/community/gallery/files/5/7/9/7/agent_contest_thumb.jpg
Agent Hahn, Vydar, 10 points
Human, Unique Hero, Agent, Tricky, Medium 4
Life 1, Move 6, Range 6, Attack 2, Defense 2
Flash Powder 10
When Agent Hahn is targeted for an attack from a non-adjacent opponent, you may roll the 20-sided die. If you roll 10 or higher, Agent Hahn no longer has any visible hit zones for the duration of the targeting figure’s turn.
Phantom walk
Agent Hahn can move through all figures and is never attacked when leaving an engagement.
Surprise attack
When attacking a figure with no Order Marker on their Army Card, Agent Hahn rolls 2 additional attack dice.
Agent Roxie, Vydar, 25 points
Human, Unique Hero, Agent, Tricky, Medium 4
Life 2, Move 4, Range 5, Attack 3, Defense 2
Contact Informant
At the beginning of each round after order markers are placed and before initiative is rolled, if an order marker was placed on Agent Roxie, roll the 20-sided die. If the result is 15 or higher your opponent must reveal their order markers.
Double Agent
Before taking a turn with Agent Roxie roll the 20-sided die. If the result is 7 or lower, control of Agent Roxie shifts to your opponent for the duration of this round.
Longshot
Agent Roxie can increase her range by sacrificing her attack. For every die you remove from her attack roll she gains an additional 2 range.
Agent 66, Vydar, 35 points
Human, Unique Hero, Agent, Tricky, Medium 5
Life 1, Move 5, Range 6, Attack 2, Defense 3
Assigned Target
At the beginning of the game, place a black Assigned Target Marker on one unique army card. Agent 66 receives 2 additional attack dice when attacking a figure from that army card.
Doggin Master
After moving and instead of attacking, you may take a turn with one unique Doggin figure you control that is within 6 clear sight spaces of Agent 66.
Stealth Dodge
When Agent 66 rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
Agent Caylen, Vydar, 80 points
Human, Unique Hero, Scout, Precise, Medium 4
Life 3, Move 6, Range 7, Attack 2, Defense 3
Head Shot
If Agent Caylen rolls all skulls when attacking an opponent’s figure, the defending figure does not get to roll defense dice.
Run‘n Gun
Agent Caylen may move less than her full move then stop to attack an enemy figure. After attacking, Agent Caylen may continue moving the rest of her allowed spaces. After attacking when using Run ‘n Gun Agent Caylen may not move back onto any of the hexes she traveled on before attacking this turn. Head Shot does not apply when using Run‘n Gun.
Call in Back Up
After taking a turn with Agent Caylen you may move another unique hero that follows Vydar 5 spaces. The hero who moves must start their movement within 8 spaces of Agent Caylen. Clear sight is not required to use Call in Back Up.
Agent Grier, Jandar, 100 points
Human, Unique Hero, Agent, Resolute, Medium 4
Life 3, Move 6, Range 7, Attack 3, Defense 3
Counter Agent
Agents who follow Vydar roll 1 less defense dice when defending against a non-adjacent attack from Agent Grier.
Knockout Punch Special Attack
Range 1. Attack 4. Choose an adjacent small or medium figure to attack. If Agent Grier inflicts at least 1 wound with Knockout Punch Special Attack, roll the 20-sided die. If you roll a 19 or 20, the chosen figure is destroyed.
Stealth Dodge
When Agent Grier rolls defense dice against an attacking figure who is not adjacent, one shield will block all damage.
Agent Thema, Vydar, 100 points
Human, Unique Hero, Special Agent, tricky, Medium 4
Life 3, Move 6, Range 7, Attack 2, Defense 4
Calculated Risk
When defending against any attack from an enemy figure, instead of defending normally, you may roll the 20-sided die. If you roll 1-13 Agent Thema takes as many wounds as skulls were rolled. If you roll an 14 or higher, Agent Thema takes no wounds.
Agent Trayla, Aquilla, 115 points
Human, Unique Hero, Assassin, tricky, Medium 5
Life 3, Move 6, Range 7, Attack 4, Defense 3
Assassination
Choose one Unique Hero from your opponent. That Hero is now the target of Agent Trayla's Assassination. Once you are within 7 spaces of that figure with a clear line of sight, you must roll the 20-sided die. If you roll a 1, nothing happens. If you roll a 2-19, inflict three wounds on the targeted hero. If you roll a 20, the Targeted Hero is destroyed. Agent Trayla may not attack any other figure until the Targeted Hero is Assassinated. Assassination may only be used once per game.
On a Mission
When Agent Trayla rolls defense dice from an attacking figure who is not adjacent, she rolls 3 more defense dice. Agent Trayla loses this ability when she completes her Assassination
Stealth Dodge
When Agent Trayla rolls defense dice from an attacking figure who is not adjacent, one shield will block all damage.
Project A.M.Y, Vydar, 140 points
Human, Unique Hero, Super soldier, Tricky Medium 4
Life 4, Move 6, Range 8, Attack 3, Defense 2
Vitals or Nothing
Whenever defending an attack with A.M.Y roll the 20-sided die. If you roll a 10 or higher, the attacking figure must be able to see A.M.Y's head in order to have Line of Sight.
Super Soldier training
If A.M.Y did not move before attacking, she may move after the attack is resolved. She may only move 4 spaces if she uses Super Soldier training.
Yukon O'Day, Aquilla, 155 points
Human, Unique Hero, Agent, Tricky Medium 4
Life 4, Move 5, Range 5, Attack 3, Defense 3
Lucky Ricochet
Once per turn, if no skulls were rolled on initial target, reroll attack dice.
If at least 1 skull is rolled, roll a D20: On a 13-19, choose a target within 3 spaces of the initial target and roll 2 attack dice.
Again, if at least 1 skull is rolled, roll another D20: On a 17-19, choose a target within 3 spaces of the secondary target and roll 1 attack die.
If a 20 is rolled at any time, the target is killed and Yukon O'Day's turn ends. No figures can be further targeted. No figure can be targeted twice in a row by Lucky Ricochet during a turn. Yukon O'Day cannot be targeted by Lucky Ricochet.
Luck of the Draw
After the targeting figure has moved, if Yukon O'Day is targeted at any time and has at least one unturned order mark on her that isn't an "X", she may go out of turn, using her order marker to take a turn before the targeting figure can attack. She may use is ability once for each time she is targeted.
Aura of Luck
Yukon O'Day is never attacked when leaving an engagement.
Foxxy Cleopatra, Vydar, 200 points
Human, Unique Hero, Agent, Groovy, Medium 4
Life 3, Move 5, Range 6, Attack 3, Defense 2
Freeze FBI
After moving and before attacking choose a figure within 3 clear line of sight spaces of Foxxy and roll the 20-sided die. If you roll a 16 or higher, remove one order marker from that figures card.
Sha-zam special ability
For every skull you roll, roll the 20-sided die, each time you roll a 16 or higher Foxxy inflicts one unblockable wound on the figure she is attacking.
Distraction special ability
After revealing an order marker on Foxxy Cleopatra, roll the 20-sided die. If you roll a 2 or lower, you can roll no defense die for Foxxy this round.
Legal mumbo jumbo and disclaimer:
Some of you guys made splendid cards, but all entries are presented text only to keep a level playing field.
Other than correcting some typos (and probably introducing some new ones) I did not deliberately change anything in the text of any entry. Yet, to err is human, so if the text presented here is different than what you send me I goofed and I'm truly sorry. You're entitled to an apology, but nothing else.
I said there would be a two week vote, but since the semi-finals already took a week, I decided to limit the Final round to 10 days.
I will not be voting myself, but I do hold the decisive vote in case there's a tie for first place.