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View Full Version : Unique Agent Contest semi-finals group C, Please Vote


pegasus
February 2nd, 2009, 08:20 AM
I thought I could have a nice little contest with a nice little poll. Silly me. More than 20 entries means I have to split the contenders in no less than three groups and have a round of semi-finals.

This is group C, it contains all cards with a point cost of 130 and higher (yes, women can be expensive but sometimes they're worth every little bit)
This group contains 7 entries and the best three will make it to the finals.

We all know women in general can be contradictory beings and difficult to fathom but for the ladies of Valhalla this should not be so. Please keep this in mind when picking your favorite. Do her abilities ‘work’ and do they make sense? Would you have her in your army? And last but not least, would you find it acceptable if your opponent had her in his army?

And once you have voted do not forget to check out groups A and B as well. Thank you on behalf of the contestants.
http://www.heroscapers.com/community/gallery/files/5/7/9/7/agent_contest_thumb.jpgAnd here they are
Agent Goldeneye, Aquilla, 130 points
Human, Unique Hero, Agent, Tricky, Medium 4
life 4, Move 7, Range 6, Attack 2, Defense 4

Assassin's Strike 12
Immediately after you move into an engagement with one small, medium, or large figure, you may end your move and roll the 20- sided die. If you roll a 1-11, then you end your turn and Agent Goldeneye receives one wound. If you roll a 12 or higher, then the target figure receives two wounds and you may attack any figure with a normal attack. Agent Goldeneye can only be in an engagement with the target figure and no other figures to use Assassin's Strike 12. You may only use this once every round.

Phantom Walk
Agent Goldeye can move through all figures and is never attacked when she leaves an engagement.

Stealthy Speed 3
Agent Goldeneye may add 3 to her move if she is not engaged. Agent Goldeneye may not move into an engagement while she is using Stealthy Speed 3.
Agent Reyhan, Vydar, 140 points
Human, Unique Hero, Guard, Precise, Medium 4
Life 3, Move 5, Range 7, Attack 4, Defense 4

Special Tactics
Agent Reyhan counts shields, not skulls to inflict wounds when attacking and skulls, not shields, to block when defending.

Counter Fire
When rolling defense dice against a normal attack from a non adjacent attackng figure within 7 spaces allexcess skulls count as unblockable hits on the attacking figure. Agent Reyhan must have line of sight to the figure to use Counter Fire.

Retalliatory Attack
After any other figure yu control within 2 clear sight spaces of Agent Reyhan rolls defense dice against a normal attack, If Agent Reyhan has a line of sight and range to the attacking figure, you may choose to make a normal attack against that figure. The targeted figure rolls defense dice normally.
Project A.M.Y, Vydar, 140 points
Human, Unique Hero, Super soldier, Tricky Medium 4
Life 4, Move 6, Range 8, Attack 3, Defense 2

Vitals or Nothing
Whenever defending an attack with A.M.Y roll the 20-sided die. If you roll a 10 or higher, the attacking figure must be able to see A.M.Y's head in order to have Line of Sight.

Super Soldier Training
If A.M.Y did not move before attacking, she may move after the attack is resolved. She may only move 4 spaces if she uses Super Soldier training.
Agent Chimendez, Vydar, 145 ponits
Human, Unique Hero, Agent, Tricky, Medium 4
Life 4, Move 6, range 7, Attack 4, Defense 4

Suppressive Fire Special Attack Range 7, attack2
Agent Chimendez may use this special attack 4 times in the same turn. She may target the same or a different figure with each attack. Each time Agent Chimendez inflicts a wound with Suppressive Fire Special Attack place a Suppression marker on that figure’s army card. For each suppression marker on an army card decrease the move number by one. After taking a turn with an army car that has Suppression markers on it, remove all suppression markers from that army card.

Tactical Re-deploy 13
At the beginning of each round before placing order markers, you may roll the 20-sided die. If you roll 13 or higher , you may move Agent Chimendez to an empty space within 5 spaces of her. If Agent Chimendez is engaged when she Re-deploys, she will not take any leaving engagement attacks.

Light refraction Shield
If Agent Chimendez is not engaged she may only be attacked once each turn.
Agent Nina, Vydar, 150 ponits
Human, Unique Hero, Agent, tricky, Medium 5
Life 2, Move 8, range 6, Attack 2, Defense 4

Agent Bonding
Before taking a turn with Agent Nina, you may take a turn with one "agent" squad you control.

Advanced Technology
If Agent Nina battles a creature who follows Einar, add one to her attack dice.

Treason 17
Before taking a turn with Agent Nina, roll the twenty-sided die. If you roll a 17 or higher, choose an opponent. That opponent will now control Agent Nina for the remainder of your turn, but will not be able to view any unrevealed order markers on his card. At the end of that turn, control of Agent Nina returns to you. All order markers and figures that were on Agent Nina's army card will stay on her army card.
Yukon O'Day, Aquilla, 155 points
Human, Unique Hero, Agent, Tricky Medium 4
Life 4, Move 5, Range 5, Attack 3, Defense 3

Lucky Ricochet
Once per turn, if no skulls were rolled on initial target, reroll attack dice.
If at least 1 skull is rolled, roll a D20: On a 13-19, choose a target within 3 spaces of the initial target and roll 2 attack dice.
Again, if at least 1 skull is rolled, roll another D20: On a 17-19, choose a target within 3 spaces of the secondary target and roll 1 attack die.
If a 20 is rolled at any time, the target is killed and Yukon O'Day's turn ends. No figures can be further targeted. No figure can be targeted twice in a row by Lucky Ricochet during a turn. Yukon O'Day cannot be targeted by Lucky Ricochet.

Luck of the Draw
After the targeting figure has moved, if Yukon O'Day is targeted at any time and has at least one unturned order mark on her that isn't an "X", she may go out of turn, using her order marker to take a turn before the targeting figure can attack. She may use is ability once for each time she is targeted.

Aura of Luck
Yukon O'Day is never attacked when leaving an engagement.
Foxxy Cleopatra, Vydar, 200 points
Human, Unique Hero, Agent, Groovy, Medium 4
Life 3, Move 5, Range 6, Attack 3, Defense 2

Freeze FBI
After moving and before attacking choose a figure within 3 clear line of sight spaces of Foxxy and roll the 20-sided die. If you roll a 16 or higher, remove one order marker from that figures card.

Sha-zam Special Ability
For every skull you roll, roll the 20-sided die, each time you roll a 16 or higher Foxxy inflicts one unblockable wound on the figure she is attacking.

Distraction Special Ability
After revealing an order marker on Foxxy Cleopatra, roll the 20-sided die. If you roll a 2 or lower, you can roll no defense die for Foxxy this round.

Legal stuff:
Some of you guys made splendid cards, but all entries are presented text only to keep a level playing field.
The groups are differently sized because I desperatley wanted to keep equally priced characters gouped together.
Other than correcting some typos (did't catch them all probably) I did not not deliberately change anything in the text of any entry. Yet, to err is human, so if the text presented here is different than what you send me I goofed and I'm truly sorry. But you're only entitled to my apology and nothing else.
I will not be voting myself, but I do hold the decisive vote in any and all stalemate situations that may occur.

RoninValentina
February 2nd, 2009, 05:26 PM
Well... I vote for Agent Reyhan, if I'm allowed to vote for myself. If not, I will vote for another contestant. ;)

Thanks again for running this contest, Pegasus!

joe5joe7
February 2nd, 2009, 11:42 PM
yes, are we allowed to vote for our own?

Fuzzie Fuzz
February 2nd, 2009, 11:44 PM
Yes, you are. It's a private poll, so no one would be able to know anyways, would they?

Onacara
February 3rd, 2009, 12:29 AM
I think the point is that the contestants names are not on their entries so it is a bland poll..once you reveal that one belongs to you then you kind of defeat that whole concept.
:wink:
(But maybe that's ok w/Pegasus)

pegasus
February 3rd, 2009, 01:57 PM
I think the point is that the contestants names are not on their entries so it is a bland poll..once you reveal that one belongs to you then you kind of defeat that whole concept.
:wink:
(But maybe that's ok w/Pegasus)

I would prefer the voting to be done with as much focus on the creation and not the creator as possible.
On the other hand; what can be expected, given the inane ability of this community to turn even an individual contest into a group effort ................
:D
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joe5joe7
February 4th, 2009, 11:59 PM
I think there should be minor second or third prizes, like +rep or something, but that's just me :)

R˙chean
February 5th, 2009, 03:17 PM
I will first state that I do have a dog in this fight, so take that into consideration when you read this post.

Very few of these abilities are "clean" and many are downright clunky. If it makes you want to grab the rule book, FAQ, or make a new post to figure out when and how it works in this scenario or against this unit or ability, then it is probably too tricked up or something critical was overlooked. I encourage people to try to "break" these abilities in their mind or on the gameboard before voting.

Also, the value of the card should be under scrutiny. Some of these entries are far too cheap and a few far too expensive.

Just me running some interference hoping that it helps my entry. ;-) :D 8)

hi1hi1hi1hi1
February 6th, 2009, 12:01 PM
How does Foxy cost 200? Shes a 3/2 with 3 life and not great specials. Am I missing something?

More importantly: How is she winning when she is clearly costed wrong? major Q9, Spider-Man, Kaemon, Sgt. Drake (SotM) I'd take any of them in a heartbeat over her.

clancampbell
February 6th, 2009, 12:13 PM
How does Foxy cost 200? Shes a 3/2 with 3 life and not great specials. Am I missing something?

More importantly: How is she winning when she is clearly costed wrong? major Q9, Spider-Man, Kaemon, Sgt. Drake (SotM) I'd take any of them in a heartbeat over her.

Freeze FBI and Sha-zam are both very powerful abilities if the d20 gets hot in your favor. I would think thats why the cost is so high.

Its not my entry though, so I can't say for sure.

R˙chean
February 6th, 2009, 12:31 PM
How does Foxy cost 200? Shes a 3/2 with 3 life and not great specials. Am I missing something?

More importantly: How is she winning when she is clearly costed wrong? major Q9, Spider-Man, Kaemon, Sgt. Drake (SotM) I'd take any of them in a heartbeat over her.IMO, Foxxy is winning because she has cleaner specials; (notice I said "cleaner" specials not CLEAN specials) but, yes, she is way over priced.

for example:

Goldeneye’s Assassin's Strike 12 doesn’t specify if it replaces the normal attack and also implies that you can attack any figure regardless of engagement.

Reyhan's Special Tactics assumes you are rolling white die or valkyrie dice and flat out needs to be reworded.

A.M.Y.’s Vitals or Nothing is asking the players to use a target zone that is not defined in the target picture. Her "head" hmmm.. does that include her hair?

Chimendez has a power that requires an undetermined amount of markers.

Nina has a special that refers to a word not defined in Heroscape, a "creature".

And O'Day’s clunky specials make the Nakita seem pretty straight forward.

hi1hi1hi1hi1
February 6th, 2009, 02:48 PM
They are decent, but I wouldn't say great or overpowering. Shazam has the same chance as Dund's but only removes 1 Order Marker. Dund has 3 more defense dice and 2 more attack and costs 110.

Then the other ability is sort of like Sonlen's dragon swoop and look at how much he can do for 40 points less. On top of all that she has a negative bonus that is going to get her killed very easily. A two defense three life is already frail, you want to add no defense on top of that - and for 200 points!!

I'll admit I didn't look at the other cards, just wanted to see what the winning card was like. I have not voted. I guess in comparison it must be better that would be the only thing that would give it my vote. Sorry to be overly negative, but I like a good custom and out of 7 cards I find it hard to believe no other card can be better than a way overcosted card? If that is the case then seriously no one takes the time to go through these and pick out the details anymore?

I'll say I've been out of the Heroscape customs for a long time, but we always focused on accuracy with wording and play-testing or at least some good theoryscape.

Oh and...
Nina has a special that refers to a word not defined in Heroscape, a "creature". Hulk and Abomination are Creatures. ;)

R˙chean
February 6th, 2009, 02:59 PM
They are decent, but I wouldn't say great or overpowering.
Some of the special ideas are very good, but the wording needs work.

I'll say I've been out of the Heroscape customs for a long time, but we always focused on accuracy with wording and play-testing or at least some good theoryscape.
Exactly my point. Most of these entries are not polished.

Nina has a special that refers to a word not defined in Heroscape, a "creature". Hulk and Abomination are Creatures. ;)
Good point, that actually makes it worse then since it is defined and there are no creatures that follow Einar. ;-)

RoninValentina
February 6th, 2009, 03:57 PM
I'm curious Rychean, as to how you would reword Reyhan's Special Tactics ability then. I thought I did a pretty good job keeping it simple and clean. As for white dice vs red and blue... wouldn't you just roll blue dice to attack and red dice to defend, like the ability says? The red dice are three blanks and three skulls, and the blue dice are two shields and four blanks, aren't they?

R˙chean
February 6th, 2009, 04:32 PM
Special Tactics
Agent Reyhan counts shields, not skulls to inflict wounds when attacking and skulls, not shields, to block when defending.
I'm curious R˙chean, as to how you would reword Reyhan's Special Tactics ability then. I thought I did a pretty good job keeping it simple and clean. As for white dice vs red and blue... wouldn't you just roll blue dice to attack and red dice to defend, like the ability says? The red dice are three blanks and three skulls, and the blue dice are two shields and four blanks, aren't they?
Part of making an ability “clean” is to use the verbiage that has gone before. Use the familiar statements to make sure we all know what is going on.

Yes, your special conveys the idea just fine and, yes, we all know what to do with it, but it isn’t as clean nor consistent with the wording on other specials.

“When rolling defense dice….” and “When rolling attack dice..” are both pretty standard phrases used on numerous cards.

Special Tactics
When rolling defense dice, roll for skulls instead of shields. When rolling attack dice, roll for shields instead of skulls.

In the end, it is just my opinion, but I find that to be cleaner and more consistent with the way other abilities have been written. Sorry if I offended.

RoninValentina
February 6th, 2009, 04:38 PM
You didn't, and thanks for the advice. I was so careful with the other two abilities on the card, modeling them after other powers, but Special Tactics gave me trouble. Your suggestion is actually much better, and it's too bad I didn't word it as you did.

hi1hi1hi1hi1
February 6th, 2009, 04:47 PM
I'd even switch it up a little more. I think this is even clearer:

SPECIAL TACTICS
When rolling for your attack, all shields rolled count as skulls and all skulls rolled count as blanks. When rolling for your defense, all skulls rolled count as shields and all shields rolled count as blanks.

The B.I.V.
February 6th, 2009, 04:59 PM
I'll admit that I was fairly sloppy on this contest, mostly because I don't have much personal investment in it. I don't own the figure and I don't intend on acquiring one and actually using it on the table, so I was sloppier than usual. I think it's the nature of this particular contest, no offense, Pegasus.

When I actually make my own customs, I'm much more careful/critical. This (in my view) was someone else's initial idea and I'm just fleshing it out. That's much different than actually coming up with my own custom (from initial inception to completion).

Brandon

Arcus
February 9th, 2009, 12:31 PM
Ouch!:shock: Little rough with the comments there huh guys. I understand where your coming from though. I can honestly say it took me 30 seconds to think up the special abilities and then 30 minutes to attempt to make it legible. As my first custom contest, I'm taking it as a "live and learn" experience and having fun with it as I'm sure it was intended.

I may not be at the top, but I'm not at the bottom either and I didn't have to go out and get all my friends to vote on it to make it that way, it did it on its own and that makes me happy. 8)

hi1hi1hi1hi1
February 9th, 2009, 02:37 PM
Ouch!:shock: Little rough with the comments there huh guys. I understand where your coming from though. I can honestly say it took me 30 seconds to think up the special abilities and then 30 minutes to attempt to make it legible. As my first custom contest, I'm taking it as a "live and learn" experience and having fun with it as I'm sure it was intended.

I may not be at the top, but I'm not at the bottom either and I didn't have to go out and get all my friends to vote on it to make it that way, it did it on its own and that makes me happy. 8)
Not sure what that means. I have no entry in this contest and I did not vote. I was just trying to point out the things I saw in order to make better customs and give Pegasus something worth all his time and effort.

People complain about lack of feedback so much that I just try to give it whenever I can. As a former custom creator (and now Marvelscape guy) my mind just looks to make everything as good as it can be. It's feedback take it or leave it.

Arcus
February 9th, 2009, 03:41 PM
Not sure what that means. I have no entry in this contest and I did not vote. I was just trying to point out the things I saw in order to make better customs and give Pegasus something worth all his time and effort.

People complain about lack of feedback so much that I just try to give it whenever I can. As a former custom creator (and now Marvelscape guy) my mind just looks to make everything as good as it can be. It's feedback take it or leave it.

Notice I didn't quote anyone specifically. Some of the criticism was rough and other parts of it not, but its all constructive with no offense intended and should be used for next time.