View Full Version : custom unique agent contest by Pegasus
pegasus
January 8th, 2009, 03:49 AM
This contest is based on the idea that a lot of people have made their own Skahen, which leaves them with a ‘broken’ set of Nakitas. Let’s do something about that and turn that poor left over afro babe into a hot scape figure.
So I’d like you to meet Agent….well that’s for you to decide actually.
http://www.heroscapers.com/community/gallery/files/5/7/9/7/agent_contest.jpg
I’ve already done part of the job by choosing a figure and easy-to-follow color scheme (think Foxxy Brown if you’re under 30 or Cleopatra Jones if you’re over;)) but the rest is up to you. I want you to give her a name, stats and (most important of all) some hot abilities. You also need to pick a general and it doesn’t have to be Vydar, it just has to fit. I mean Aquilla already has stray monk so why not a golden rogue sixties blaxploitation agent or maybe… well just get creative.
What about prizes? Unfortunately –for both of us-I do not have a stack of spare Skahens or RTTFs laying around but of course nothing can surpass the eternal glory of sweet victory, or knowing that people will actually use your creation to turn a spare Nakita into a great figure. But as an extra incentive I will reward the winning entry with a set of personally repainted Gladiators. There’s some pictures (shameless plug, I know) over here http://www.heroscapers.com/community/showpost.php?p=738148&postcount=89
So here’s THE RULEZ:
Objective:
You have to create a unique hero from the figure as pictured above; general, name, stats and special abilities. At least one ability has to be new, meaning that it has to different from anything that’s already on any official heroscape card. Entries can be text only. You can make a card if you want to but that is not required to enter. This is a hero designing contest, not an art contest.
Time schedule:
While you can (ab-)use this thread for bouncing ideas around if you want to all entries have to be PM-ed to me before February 1st .
After February 1st I will create a new thread presenting all entries and a two week poll will decide the winner.
Prize:
The winner gets the set of Gladiators shown in my repaint thread.
Fuzzie Fuzz
January 9th, 2009, 11:10 PM
Cool! I'm definitely going to enter this contest! For a prize like that, I'd kill! Now as for stats... hmmm...
Lord Pyre
January 9th, 2009, 11:41 PM
Great idea! Awesome Nakita repaint! I'm definitely going to enter!
DeadEye
January 10th, 2009, 12:07 AM
Cool! I'm definitely going to enter this contest! For a prize like that, I'd kill! Now as for stats... hmmm...
Just glad im a few hundred of miles away.....He'd have t kill quite a few to get to me ;)
but Heck I might as well try this out! It looks very fun indeed.
DeadEye
Fuzzie Fuzz
January 10th, 2009, 12:16 AM
Cool! I'm definitely going to enter this contest! For a prize like that, I'd kill! Now as for stats... hmmm...
Just glad im a few hundred of miles away.....He'd have t kill quite a few to get to me ;)
but Heck I might as well try this out! It looks very fun indeed.
DeadEye
Oh, distance is no obstacle... Muahahahahaaaa! :twisted:
joe5joe7
January 10th, 2009, 02:03 AM
Cool! I'm definitely going to enter this contest! For a prize like that, I'd kill! Now as for stats... hmmm...
Just glad im a few hundred of miles away.....He'd have t kill quite a few to get to me ;)
but Heck I might as well try this out! It looks very fun indeed.
DeadEye
Oh, distance is no obstacle... Muahahahahaaaa! :twisted:
* locks all doors and window and vent and...*
definatly going to enter, I can't wait. Do we get the gladiators cards too?
Sup3rS0n1c
January 10th, 2009, 07:52 AM
Hmm, seems interesting. I think I might enter... (seeing as I don't have gladiators yet, it would probably be a good idea... ;))
Is it okay if we just do the stats, and not use a card? Because I don't have photoshop...
joe5joe7
January 10th, 2009, 01:27 PM
TEntries can be text only. You can make a card if you want to but that is not required to enter. This is a hero designing contest, not an art contest.
there ya go.
Fuzzie Fuzz
January 10th, 2009, 02:05 PM
Well, here's the rough draft of my entry!
Please don't steal my power. Thanks!
http://www.heroscapers.com/community/gallery/files/1/4/1/0/agent_thema_original.png
joe5joe7
January 10th, 2009, 02:16 PM
fine, if we're showing rough drafts heres mine, steal my powers and I'll sick Fuzzy on you.
any Idea for points?
Foxxy Cleopatra
Vydar
Life 3
Move 5
Attack 3
Defense 2
Freeze FBI
Choose a figure within 3 spaces of Foxxy and roll the 20-sided die. If you roll a 16 or higher, the figure may not move next turn.
Sha-zam special ability
For every skull you roll the 20-sided die, for each time you roll a 14 or higher add Foxxy inflicts one unblockable wound.
Distraction special ability
Before taking a turn with Foxxy Cleopatra, roll the 20-sided die. If you roll a 19 or higher, you can roll no defense die for Foxxy this round.
Fuzzie Fuzz
January 10th, 2009, 02:35 PM
fine, if we're showing rough drafts heres mine, steal my powers and I'll sick Fuzzy on you.
any Idea for points?
Foxxy Cleopatra
Vydar
Life 3
Move 5
Attack 3
Defense 2
Freeze FBI
Choose a figure within 3 spaces of Foxxy and roll the 20-sided die. If you roll a 16 or higher, the figure may not move next turn.
Sha-zam special ability
For every skull you roll the 20-sided die, for each time you roll a 14 or higher add Foxxy inflicts one unblockable wound.
Distraction special ability
Before taking a turn with Foxxy Cleopatra, roll the 20-sided die. If you roll a 19 or higher, you can roll no defense die for Foxxy this round.
Who's Fuzzy? Also, you don't need to say "Special Ability" after power names. It's assumed that they are.
Freeze FBI: When can you use it? Also, instead of saying they may not move, say "remove an order marker." It makes it sound more official.
Sha-Zam: Um... the wording's a little wierd, try reading that out loud to yourself. You should probably say: "When attacking with Foxxy Cleopatra, roll the 20-sided die once for every skull rolled. For each roll of 14 or higher, Foxxy inflicts one unblockable wound."
Distraction: I like the "Negative power." However, you should probably say a 2 or lower, since low rolls are always bad and high ones always good.
Not really sure for points, the powers are so unique it's kinda' hard to compare with others...
EDIT: Also, range?
RoninValentina
January 10th, 2009, 03:54 PM
*Looks abouts, whistles, and keeps his cards close to his chest for now.*
Fuzzie Fuzz
January 10th, 2009, 04:23 PM
Meh, I figure that this way, no one can copy my idea, seeing as how I posted this first, so there's no harm. And I can't be accused of copying if someone else comes up with the same or a similar idea on their own.
CheddarLimbo
January 10th, 2009, 04:25 PM
Who's Fuzzy? Also, you don't need to say "Special Ability" after power names. It's assumed that they are.
Freeze FBI: When can you use it? Also, instead of saying they may not move, say "remove an order marker." It makes it sound more official.
Sha-Zam: Um... the wording's a little wierd, try reading that out loud to yourself. You should probably say: "When attacking with Foxxy Cleopatra, roll the 20-sided die once for every skull rolled. For each roll of 14 or higher, Foxxy inflicts one unblockable wound."
Distraction: I like the "Negative power." However, you should probably say a 2 or lower, since low rolls are always bad and high ones always good.
Not really sure for points, the powers are so unique it's kinda' hard to compare with others...
EDIT: Also, range?
Not true. Marcu betrays on a high roll. You can actually choose to make a special ability more or less susceptible to "Lodin influence" in this way.
Fuzzie Fuzz
January 10th, 2009, 04:28 PM
Who's Fuzzy? Also, you don't need to say "Special Ability" after power names. It's assumed that they are.
Freeze FBI: When can you use it? Also, instead of saying they may not move, say "remove an order marker." It makes it sound more official.
Sha-Zam: Um... the wording's a little wierd, try reading that out loud to yourself. You should probably say: "When attacking with Foxxy Cleopatra, roll the 20-sided die once for every skull rolled. For each roll of 14 or higher, Foxxy inflicts one unblockable wound."
Distraction: I like the "Negative power." However, you should probably say a 2 or lower, since low rolls are always bad and high ones always good.
Not really sure for points, the powers are so unique it's kinda' hard to compare with others...
EDIT: Also, range?
Not true. Marcu betrays on a high roll. You can actually choose to make a special ability more or less susceptible to "Lodin influence" in this way.
Oh right, I forgot about him. However, it does make sense that since Lodin's supposed to be helpful, you usually wouldn't make yourself more likely to hurt yourself in whatever way by having it...
pegasus
January 10th, 2009, 05:16 PM
Do we get the gladiators cards too?
Cards will be included if the winner wants\needs them. 8)
Well, here's the rough draft of my entry!
Please don't steal my power. Thanks!
Well, I do have The Grinch here :twisted:, but I'm not a contestant so I think you'll be safe. ;)
The Silver Surfer
January 10th, 2009, 06:28 PM
Hmmm.. Maybe I'll try this out. It would be nice to have the glads, after all. ;)
RoninValentina
January 10th, 2009, 06:55 PM
Meh, I figure that this way, no one can copy my idea, seeing as how I posted this first, so there's no harm. And I can't be accused of copying if someone else comes up with the same or a similar idea on their own.
More just announcing my interest in the contest, Fuzzie- wasn't meaning to get you down for throwing your idea out first. I have some ideas I want to finesse out for myself before posting. As for Calculated Risk, I really really like that ability, but considering how "all-in" it is, I'd suggest you make it closer to fifty-fifty than 30%. Since if I read it right, using Calculated Risk means you don't roll defense normally, so knowing if say, three wounds were on the line unless I get fairly lucky with the d20? I'm gonna roll defense instead and I think many other 'Scapers would do likewise.
Einar's puppy
January 10th, 2009, 07:12 PM
Wait, Pegusus is giving away some of his figures, and all we need to do is make an army card? Awesome! Count me in.
Fuzzie Fuzz
January 10th, 2009, 11:00 PM
Meh, I figure that this way, no one can copy my idea, seeing as how I posted this first, so there's no harm. And I can't be accused of copying if someone else comes up with the same or a similar idea on their own.
More just announcing my interest in the contest, Fuzzie- wasn't meaning to get you down for throwing your idea out first. I have some ideas I want to finesse out for myself before posting. As for Calculated Risk, I really really like that ability, but considering how "all-in" it is, I'd suggest you make it closer to fifty-fifty than 30%. Since if I read it right, using Calculated Risk means you don't roll defense normally, so knowing if say, three wounds were on the line unless I get fairly lucky with the d20? I'm gonna roll defense instead and I think many other 'Scapers would do likewise.
Well, at a certain point, it becomes more likely that the d20 roll will win. If 8 skulls or more are rolled, you're automatically dead if you don't use the power. (Yeah, I know that's a lot, but the odds of not taking wounds is still higher at lower number of skulls...) Hmm... it is kinda' high, though. I think I will make it easier to achieve.
EDIT: Also, keep in mind that you can choose after you see the results of the attack roll, allowing you to calculate probability more precisely.
whitestuff
January 11th, 2009, 05:49 AM
Count me in...
http://i204.photobucket.com/albums/bb279/bwhit89/agenthahn.png
Fuzzie Fuzz
January 11th, 2009, 03:29 PM
http://www.heroscapers.com/community/gallery/files/1/4/1/0/agent_thema_589942_original.png
Agent Thema 2.0! Now with pic. and hit zone, and the odds of successfully defending with Calculated Risk is better!
The Silver Surfer
January 11th, 2009, 04:14 PM
Ok, here's what I'm thinking of doing:
Agent Korr
Vydar
Human
Unique Hero
Agent
Disciplined (I thought I'd go with something new)
MEDIUM 5
Life: 4
Move: 5
Range: 7
Attack: 2
Defense: 3
Master of the Martial Arts
When Agent Korr defends against an attack from an adjacent figure, roll 1 extra defense die. When she attacks an adjacent figure, roll 2 extra dice.
Rolling Dodge
If Agent Korr is attacked by a non-adjacent figure and at least 1 skull is rolled, if she recieves no wounds, she may move up to 2 spaces.
What do you all think? I'm thinking of maybe changing her life to 3 and adding a One Shield Defense clause to Rolling Dodge. Also, I didn't realize that "Korr" sounds alot like "Carr" until I had pretty much finished the design, in case you all think I was copying his name.
RoninValentina
January 11th, 2009, 04:46 PM
Wow, Whitestuff. That's a winning 10pt figure, there. I'm quite impressed.
Silver, Agent Korr looks pretty good. My personal suggestion would be to keep One-Shield Defense out, keep the life at 4, and instead up Korr's defense to 5. I quite like Rolling Dodge as a power- and while 1SD might allow a player to use Rolling Dodge more often than 5 defense, 1SD is well... trite isn't the right word, but it doesn't strike me as the right way to go. Considering you want Korr to be a melee figure as well, that all stacks up a little better with a higher Defense and less with 1SD which is useless in melee. Hope that helps.
Now here's my entry. I'll make up the card later, but here's my info for comments.
Agent Reyhan
Vydar (Einar? Agent Color and abilities fits, but an Einar Agent? Hmm.)
Human
Unique Hero
Guard
Precise
Medium 4
Life 3
Move 5
Range 7
Attack 4
Defense 4
~140 pts
Special Tactics
Agent Reyhan counts shields, not skulls to inflict wounds when attacking and skulls, not shields to block when defending.
Counter Fire
When rolling defense dice against a normal attack from an non-adjacent attacking figure within 7 spaces, all excess skulls count as unblockable hits on the attacking figure. Agent Reyhan must have line of sight to the figure to use Counter Fire.
Retaliatory Attack
After any other figure you control within 2 clear sight spaces of Agent Reyhan rolls defense dice against a normal attack, if Agent Reyhan has line of sight and range to the initial attacking figure, you may choose to make a normal attack against that figure. The targeted figure rolls defense dice normally.
NecroBlade
January 11th, 2009, 07:28 PM
Just throwing this out off the top of my head. I chose Engagement Strike because the agents have to take it back from the elves. Disengage works with Skahen's Cover Fire, as well as getting more uses out of Engagement Strike. Femme Fatale is something I was using on other customs, but I thought it would fit well here. It also enhances her otherwise low suvivability. Nett is similar to Carr and also "nice(ly)" in German.
Agent Nett (Vydar)
Human; Unique Hero; Agent; Tricky; Medium 4
Life 3; Move 5; Range 6; Attack 4; Defense 2
80 Points
Disengage: Agent Nett is never attacked when leaving an engagement.
Engagement Strike 13: If an opponent's small or medium figure moves adjacent to Agent Nett, roll the d20. If you roll a 13 or higher, the opponent's figure receives a wound. Figures may only be targeted as they move into engagement with Agent Nett.
Femme Fatale: Opponents' figures roll one less attack die when attacking Agent Nett.
Fuzzie Fuzz
January 11th, 2009, 08:00 PM
Wow, Whitestuff. That's a winning 10pt figure, there. I'm quite impressed.
Silver, Agent Korr looks pretty good. My personal suggestion would be to keep One-Shield Defense out, keep the life at 4, and instead up Korr's defense to 5. I quite like Rolling Dodge as a power- and while 1SD might allow a player to use Rolling Dodge more often than 5 defense, 1SD is well... trite isn't the right word, but it doesn't strike me as the right way to go. Considering you want Korr to be a melee figure as well, that all stacks up a little better with a higher Defense and less with 1SD which is useless in melee. Hope that helps.
Now here's my entry. I'll make up the card later, but here's my info for comments.
Agent Reyhan
Vydar (Einar? Agent Color and abilities fits, but an Einar Agent? Hmm.)
Human
Unique Hero
Guard
Precise
Medium 4
Life 3
Move 5
Range 7
Attack 4
Defense 4
~140 pts
Special Tactics
Agent Reyhan counts shields, not skulls to inflict wounds when attacking and skulls, not shields to block when defending.
Counter Fire
When rolling defense dice against a normal attack from an non-adjacent attacking figure within 7 spaces, all excess skulls count as unblockable hits on the attacking figure. Agent Reyhan must have line of sight to the figure to use Counter Fire.
Retaliatory Attack
After any figure you control within 2 clear sight spaces of Agent Reyhan rolls defense dice against a normal attack, if Agent Reyhan has line of sight and range to the initial attacking figure, you may choose to make a normal attack against that figure. The targeted figure rolls defense dice normally.
I really like these powers. The Special Tactics power could be worded better, since as of now, it doesn't work with the red and blue dice, but I'm not really sure how to word it in such a way that it would work... Hmm...
I like the range restriction on Counter Fire. I wouldn't have thought of that.
Retaliatory Attack is a cool little power, and works well with Counter Fire. Does it work when Agent Reyhan is attacked? That would be a really killer combo, and maybe a little too powerful.
As for points, I'd bump her up to 150, but that's just me.
RoninValentina
January 11th, 2009, 09:04 PM
Retaliatory Attack is not supposed to occur when Agent Reyhan is attacked, that's what Counter Fire is for- I should cover the bases and word that in, thanks. As for red/blue dice, I'd assume the player would just swap them when rolling as necessary, blue to attack, red to defend. That'd work just the same. Counter Fire is just a modified Counterstrike, with added rules for range, and I based Retaliatory Attack off of Scatter, actually.
The intent of Agent Reyhan is a improving the concept Gurei-Oni started. You don't want to shoot at here, since she has Counter Fire, but you can't pick targets near her without possible reprisal either. The balances come from both abilities only working against normal attacks, but also because of the way Special Tactics swaps the probability of wounding/blocking. It makes Reyhan's Counter Fire stronger in less dice, but Retaliatory Attack (which I imagine would happen more often) less likely to cause wounds.
whitestuff
January 11th, 2009, 10:11 PM
Wow, Whitestuff. That's a winning 10pt figure, there. I'm quite impressed.Thanks for the kind words. I went with 10 points as Vydar really needs some cheaper heroes. :)
1moreheroscaper
January 11th, 2009, 10:26 PM
Here's mine, sorry about the blurry photo:
http://i165.photobucket.com/albums/u46/1moreheroscaper/GreyAgent86FinalCustomCard.jpg
whitestuff
January 11th, 2009, 10:37 PM
Here's mine, sorry about the blurry photo:
I think you'll find that you have to use the figure supplied in the first post.
pegasus
January 12th, 2009, 02:49 AM
Here's mine, sorry about the blurry photo:
The card is optional so the 'quality' of the card is not going to be of any influence on your chances to win.
But........ you have to base your hero on the 'afro-nakita'. So you'll have to reword swordmaster into inconspicuously-hidden-switchblade master or something if you want to turn this into a valid entry.;)
KCU Master 2007
January 12th, 2009, 04:53 PM
Count me in. Got a few ideas to get from my head to paper.
The B.I.V.
January 12th, 2009, 06:23 PM
Count me in...
http://i204.photobucket.com/albums/bb279/bwhit89/agenthahn.png
Crap. I think you win...no point in me entering, now...
Brandon
whitestuff
January 12th, 2009, 08:07 PM
Crap. I think you win...no point in me entering, now...
BrandonIt's not over until she sings...
http://i204.photobucket.com/albums/bb279/bwhit89/netpic/opera02xg4.jpg
Mooseman
January 12th, 2009, 09:23 PM
Nice contest idea Pegasus.
No, this is not the name my final entry will have, I just can't think of anything ATM. :D
http://i31.photobucket.com/albums/c364/Carryoka/AgentChimendez.jpg?t=1231813220
Einar Gen.
January 12th, 2009, 09:50 PM
Count me IN!!! One question: Do we have to use the Nakita and paint job Pegasus posted, and if so, doesn't that mean that 1moreheroscaper is CHEATING!?!?!
Fuzzie Fuzz
January 12th, 2009, 10:02 PM
Yes we do, and no, he just misunderstood.
Einar's puppy
January 12th, 2009, 10:19 PM
I don't feel like wrestling GIMP right now, so I'll just give you the stats.
Name- Project A.M.Y
Super Soldier, Unique Hero, Tricksy, med 4
move-6
life-4
range-8
attack-3
def-2
powers:
Get Down!- Whenever defending an attack with A.M.Y roll the twenty sided die. If you roll a ten or higher, the attacking figure must be able to see A.M.Y head in order to have Line of Sight.
Super Soldier training- If A.M.Y did not move before attacking, she may move after the attack is resolved. She may only move four spaces if she uses Super Soldier training
points-140
I doubt I'll win with this, but I might as well try. Those gladiators are amazingly good.
EDIT: Her name is Project A.M.Y. AS you can tell, she is not human, and is instead an experimental being that was produced by the U.S goverment to counteract Japan's super soldier in the year 2890. A.M.Y stands for "Automated Machine:Yankee". The Japanese version is just A.M, so the Americans added yankee to give it a name the regular soldiers would understand normally, and to differentiate it.
As you can see, I spend too much time on making a bio :p
RoninValentina
January 12th, 2009, 10:21 PM
Ha. Is Agent X your placeholder name too, Einar's Puppy? First thing I thought of too.
Einar's puppy
January 12th, 2009, 10:23 PM
Ha. Is Agent X your placeholder name too, Einar's Puppy? First thing I thought of too.
Yup =P
1moreheroscaper
January 12th, 2009, 10:34 PM
Wow, I'm sorry about the error...I was too eager to post my swordmaster agent. Anyway, here is another Grey Agent using the correct figure.
http://i165.photobucket.com/albums/u46/1moreheroscaper/GreyAgent66FinalCustomCard.jpg
KCU Master 2007
January 12th, 2009, 11:10 PM
Here's the idea I'm knocking around:
Agent Caylen
Vydar
Human
Unique Hero
Scout
Precise
Medium 4
Life 3
Move 7
Range 6
Attack 2
Defense 3
Points 80
Head Shot
If Agent Caylen rolls all skulls when attacking an opponents figure, the defending figure does not get to roll defense dice.
Run ‘n Gun
Agent Caylen may move up to 5 spaces then attack an enemy figure then continue moving the rest of her allowed spaces. After attacking when using Run ‘n Gun Agent Caylen may not move back onto any of hexes she traveled on before attacking this turn. Head Shot does not apply when using Run ‘n Gun
Call in Back Up
After taking a turn with Agent Caylen you may move another unique hero that follows Vydar 5 spaces. The hero who moves must start their movement within 8 spaces of Agent Caylen. Clear sight is not required to use Call in Back Up.
I’m also thinking about using this instead of Call in Back Up
Body Armor
Before rolling defense dice with Agent Caylen if a skull is rolled first roll the 20 sided die. If you roll a 1-12 nothing happens. If you roll a 13-19 add 2 to Agent Caylen’s defense. If you roll a 20 takes no wounds.
I think 80 points seems about right, wish I could find time to play test her instead of just theoryscaping it.
clancampbell
January 13th, 2009, 09:08 AM
Here's the idea I'm knocking around:
Agent Caylen
Vydar
Human
Unique Hero
Scout
Precise
Medium 4
Life 3
Move 7
Range 6
Attack 2
Defense 3
Points 80
Head Shot
If Agent Caylen rolls all skulls when attacking an opponents figure, the defending figure does not get to roll defense dice.
I think 80 points seems about right, wish I could find time to play test her instead of just theoryscaping it.
I think Head Shot may be a bit over powered. I don't know the percentages, but its not hard to get all skulls on 2 dice. Other powers like this are at least 3 dice. Other than that, she's pretty cool.
Fuzzie Fuzz
January 13th, 2009, 09:31 AM
However, that's what, 2 wounds? It's essentially a 25% autokill for squads and Deathwalkers. The odds you'll deal 2 wounds is roughly the same as the odds for 3 skulls on 3 defense, normally. (If I did it right.)
And, thanks to pti8, I managed to figure out the odds of getting x number of shields! With the old card, it was a 25% chance, which is better than the chances of successfully defending against 4 skulls. You lose the ability to take just some of the wounds, but at 4 skulls or higher, it becomes more safe to use the special. Back to 16 it is!
KCU Master 2007
January 13th, 2009, 10:08 AM
Here's the idea I'm knocking around:
Agent Caylen
Vydar
Human
Unique Hero
Scout
Precise
Medium 4
Life 3
Move 7
Range 6
Attack 2
Defense 3
Points 80
Head Shot
If Agent Caylen rolls all skulls when attacking an opponents figure, the defending figure does not get to roll defense dice.
I think 80 points seems about right, wish I could find time to play test her instead of just theoryscaping it.
I think Head Shot may be a bit over powered. I don't know the percentages, but its not hard to get all skulls on 2 dice. Other powers like this are at least 3 dice. Other than that, she's pretty cool.
I thought about that, but if you look at those other abilites (Lethal Sting on the Retchets and Maul on the Deathstalkers) they're both on squads which have the potential to attack 2 other characters that turn. Being a hero she only gets on shot and she looses out on her mobility bonus from Run 'n Gun if I keep that in there. She will also most likely be on hight given her mobility so she's have to get 3 skulls which puts it right on par with both LS and Maul.
The Silver Surfer
January 13th, 2009, 01:17 PM
Agent Korr
Vydar
Human
Unique Hero
Agent
Disciplined (I thought I'd go with something new)
MEDIUM 5
Life: 4
Move: 5
Range: 7
Attack: 2
Defense: 3
Master of the Martial Arts
When Agent Korr defends against an attack from an adjacent figure, roll 1 extra defense die. When she attacks an adjacent figure, roll 2 extra dice.
Rolling Dodge
If Agent Korr is attacked by a non-adjacent figure and at least 1 skull is rolled, if she receives no wounds, she may move up to 2 spaces.
What do you all think? I'm thinking of maybe changing her life to 3 and adding a One Shield Defense clause to Rolling Dodge. Also, I didn't realize that "Korr" sounds alot like "Carr" until I had pretty much finished the design, in case you all think I was copying his name.
No comments on this figure? I wonder if that means that she's ok, or if I should start completely over. Please let me know what you think, guys.
KCU Master 2007
January 13th, 2009, 01:30 PM
Agent Korr
Vydar
Human
Unique Hero
Agent
Disciplined (I thought I'd go with something new)
MEDIUM 5
Life: 4
Move: 5
Range: 7
Attack: 2
Defense: 3
Master of the Martial Arts
When Agent Korr defends against an attack from an adjacent figure, roll 1 extra defense die. When she attacks an adjacent figure, roll 2 extra dice.
Rolling Dodge
If Agent Korr is attacked by a non-adjacent figure and at least 1 skull is rolled, if she recieves no wounds, she may move up to 2 spaces.
What do you all think? I'm thinking of maybe changing her life to 3 and adding a One Shield Defense clause to Rolling Dodge. Also, I didn't realize that "Korr" sounds alot like "Carr" until I had pretty much finished the design, in case you all think I was copying his name.
No comments on this figure? I wonder if that means that she's ok, or if I should start completely over. Please let me know what you think, guys.
How many points are you looking at for her. I like the abilities thought and would leave Rolling Dodge the way it is.
hexplex?
January 13th, 2009, 01:36 PM
Rolling Dodge
If Agent Korr is attacked by a non-adjacent figure and at least 1 skull is rolled, if she receives no wounds, she may move up to 2 spaces.
"I" before "E" except after "C.";)
I really like this ability. Don't care so much for the name "Korr." I don't think it really fits in to the theme Pegasus is going for. Great start!
wk4c
January 13th, 2009, 01:57 PM
Here is my pre-mature submission:
Agent Trayla
Aquilla
Human
Unique Hero
Assassin
Tricky
MEDIUM 5
Life: 3
Move: 6
Range: 7
Attack: 4
Defense: 3
Point Cost: 115 Points
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Stealth Dodge
When Agent Trayla rolls defense dice from an attacking figure who is not adjacent, one shield will block all damage.
Ogfdng dsag f
Whfdfedn fAgent Trsdayla rolls dfgfd,.f,fefense dice from ansaf;sdg attacking figfffgfhudfref fwffdo figsfg nhdfot adjacent, she rolls tfdhrdgee dfkdfjghmore dfensde dddice. Agddednddt Trffayfldadf lfofdsfdesfd fdthdifdsf fafbfifliftfy wdhednd dsdhed complddfdfddfdetes fffheffgr As'skffjdgsdsddafdASDIFhfdsdsination.
Thoughts before I submit it, anyone?
~wk4c
KCU Master 2007
January 13th, 2009, 01:58 PM
Ah...nevermind.
wk4c
January 13th, 2009, 01:59 PM
He wants them PM'd to him as per the first post.
lol, that was quick. I meant to put "My pre-mature submission." What are your thoughts on it?
KCU Master 2007
January 13th, 2009, 02:13 PM
Didn't mean to jump on you. Just saw it there and thought I'd let you know. But, since you want feedback I guess I can do that. Assassination seems a bit too powerful. I would let the hero roll their base defense but no defensive bonuses.
It also seems that this would be a very powerful end game figure, maybe too powerful. Imagine having the chance to use Assassination on a Kaemon Awa or even Q10 or other such units at the end of a game.
:2cents:
wk4c
January 13th, 2009, 02:15 PM
Didn't mean to jump on you. Just saw it there and thought I'd let you know. But, since you want feedback I guess I can do that. Assassination seems a bit too powerful. I would let the hero roll their base defense but no defensive bonuses.
It also seems that this would be a very powerful end game figure, maybe too powerful. Imagine having the chance to use Assassination on a Kaemon Awa or even Q10 or other such units at the end of a game.
:2cents:
Oh, I know you didn't. :) And your right about it being such a powerful end-game figure. I think I'll modifiy it...
The Silver Surfer
January 13th, 2009, 02:18 PM
How many points are you looking at for her. I like the abilities thought and would leave Rolling Dodge the way it is.
Agg, you're right. I forgot about points. Hmm.. thinking over it real quick, I think 80 points sounds about right.
wk4c
January 13th, 2009, 02:34 PM
Modified my original message, and submitted. 8) ;)
RoninValentina
January 13th, 2009, 05:39 PM
Agent Korr stats etc....
No comments on this figure? I wonder if that means that she's ok, or if I should start completely over. Please let me know what you think, guys.
Wow, Whitestuff. That's a winning 10pt figure, there. I'm quite impressed.
Silver, Agent Korr looks pretty good. My personal suggestion would be to keep One-Shield Defense out, keep the life at 4, and instead up Korr's defense to 5. I quite like Rolling Dodge as a power- and while 1SD might allow a player to use Rolling Dodge more often than 5 defense, 1SD is well... trite isn't the right word, but it doesn't strike me as the right way to go. Considering you want Korr to be a melee figure as well, that all stacks up a little better with a higher Defense and less with 1SD which is useless in melee. Hope that helps.
Now here's my entry. I'll make up the card later, but here's my info for comments...
I did. :p
The Silver Surfer
January 13th, 2009, 06:00 PM
Agent Korr stats etc....
No comments on this figure? I wonder if that means that she's ok, or if I should start completely over. Please let me know what you think, guys.
Wow, Whitestuff. That's a winning 10pt figure, there. I'm quite impressed.
Silver, Agent Korr looks pretty good. My personal suggestion would be to keep One-Shield Defense out, keep the life at 4, and instead up Korr's defense to 5. I quite like Rolling Dodge as a power- and while 1SD might allow a player to use Rolling Dodge more often than 5 defense, 1SD is well... trite isn't the right word, but it doesn't strike me as the right way to go. Considering you want Korr to be a melee figure as well, that all stacks up a little better with a higher Defense and less with 1SD which is useless in melee. Hope that helps.
Now here's my entry. I'll make up the card later, but here's my info for comments...
I did. :p
Oh, oops. Sorry, I guess I just missed that. But 5 defense seems like a bit much to me, because that means that she'll have 6 defense against adjacent figures. Maybe 4? Then her cost should probably be 90 points, right?
RoninValentina
January 13th, 2009, 07:13 PM
No worries!
Ne-Gok-Sa has six defense all the time for 90 pts, and your figure would have 1 higher melee attack, as well as a weak range attack, but NGS has 1 more life and mindshackle. I just think you want five defense to help ensure Rolling Dodge goes off fairly consistently. Maybe someone else here can calculate the odds between 4 and 5 defense.
NecroBlade
January 13th, 2009, 10:04 PM
Agent Nett in card form.
http://img.photobucket.com/albums/v697/skeletalwolf28/Heroscape/AgentNett.jpg
Mooseman
January 13th, 2009, 10:08 PM
Maybe someone else here can calculate the odds between 4 and 5 defense.
Percent Chance of Causing a wound
........1......2.....3......4......5.....6.......7
4 9.9 24.7 40.7 55.6 67.9 77.6 84.8
5 6.6 18.1 32.1 46.3 59.2 70.0 78.6
From Sisyphus's Tables (http://www.heroscapers.com/community/showthread.php?t=16263), the percent chance of Causing a wound. Top is attack, left is defense. 5 defense blocks around 6-10% more.
Zyelos
January 14th, 2009, 04:03 PM
Pretty sure Ive got a unique entry here, but Ill let you all be the judge of that. I present to you "Agent Roxie"
http://i346.photobucket.com/albums/p406/Zyelos/AgentRoxie.jpg
As always any input or feedback is welcomed.
RoninValentina
January 14th, 2009, 04:49 PM
Wow. Contact Informant is pretty huge. I don't know if I like it.
RoninValentina
January 14th, 2009, 07:00 PM
Soooo, Silver? It just occurred to me that all the advice I gave you about One Shield Defense? I was thinking you meant Stealth Dodge. Not at all the same thing. Which skews all the advice I gave you. ><
kpotassiumk19
January 14th, 2009, 07:50 PM
here is my draft:
agent goldeneye
aquilla
human
unique hero
agent
tricky
medium 5
L 4
M 7
R 6
A 3
D 4
*Pts 130 but that is subject to change*
Assassin's Strike 12- Immediately after you move into engagement with one small, medium, or large figure, you may end your move. If you end your move, roll the 20- sided die.If you roll a 1-11, then you end your turn and Agent Goldeneye recieves one wound. If you roll a 12 of higher, then the opposing figure recieves two wounds and you may continue your turn and attack with a normal attack. If you used this ability, you roll one less attack die on your next attack this round. You can only be in an engagement with the target figure and no other figures to use this ability. You may only use this once per round.
Phantom Walk- You should know this
Stealthy Speed- You may add 3 to your move if you are not engaged. You may not move into an engagement while using Stealthy Speed.
good luck tryin to fit it on 1 or maybe 2 cards.
plz dont take any of my ideas.
or i might rip ur brains out
*it may not be fair*
Creationist
January 14th, 2009, 08:00 PM
Agent Goldfinger-Vydar
Life4
move6
range6
attack2
defense2
90 points
Goldfinger Barrage Special Attack
Range:4 Attack:4-
If Agent Goldfinger inflicts a wound with goldfinger special attack, she may attack a figure adjacent to her previous target. This attack is with one less attack die. Agent Goldfinger may keep attacking with Goldfinger Barrage until she does not inflict a wound, or runs out of attack dice. Agent Goldfinger cannot target a the same figure more than once per special attack.
Stealth Dodge
Double Attack
SuperflyTNT
January 15th, 2009, 02:52 PM
Funny that this contest uses the Afro-babe....I found a use for her already on a dice tower...
http://i84.photobucket.com/albums/k27/SuperflyPete/DownloadedafterNataliesbirth034.jpg
R˙chean
January 15th, 2009, 03:10 PM
removed
clancampbell
January 15th, 2009, 05:47 PM
Awesome job Rychean. I really like your design.
As for mine, I'm keeping it close to the vest, and it has already been submitted.
kpotassiumk19
January 15th, 2009, 06:57 PM
how do you enter the contest??
I mean the actual contest. Not posting ur guy.
Creationist
January 15th, 2009, 06:59 PM
pm it to Pegagsus
Utgar_strategist
January 15th, 2009, 07:03 PM
Hi creation ya I know I'm not doing too hot I don't feel too good either just one of those days, love fly's pic.
Fuzzie Fuzz
January 15th, 2009, 09:35 PM
...What?
Creationist
January 15th, 2009, 09:43 PM
:confused: my thoughts exactly. Care to actually tell us where we can understand it?
300th POST!!!!!
Lord Pyre
January 15th, 2009, 09:55 PM
Hi, Creationist! Yeah, I know I'm not doing too hot. I don't feel too good, either. Just one of those days!
P.S. Love SuperflyTNT's pic!
That help? ;)
RoninValentina
January 15th, 2009, 10:31 PM
Hi, Creationist! Yeah, I know I'm not doing too hot. I don't feel too good, either. Just one of those days!
P.S. Love SuperflyTNT's pic!
That help? ;)
http://i158.photobucket.com/albums/t83/CatchCharyou/picture_unrelated-1.jpg
Lord Pyre
January 15th, 2009, 11:32 PM
Here's my entry! How's it look?
http://i401.photobucket.com/albums/pp95/Lord_Pyre/ContestAgentCard.jpg
If anyone's wondering, her name is from this:
http://en.wikipedia.org/wiki/Lucy_Ring
Fuzzie Fuzz
January 15th, 2009, 11:49 PM
Lucy looks cool! One minor nitpick: can you use an infinite number of paralyze tokens? Usually those types of powers start out, "Start the game with [number] [color] [name] markers on this card..." and instead of "...you may place..." say "...you may remove a paralyze marker from this card and place it..."
Other than that, she looks good! Her low defense is balanced by the low point cost, and with average stats otherwise. Very creative, and well worth her points!
Lord Pyre
January 16th, 2009, 12:00 AM
Hmm.... Haven't really thought about that....
I think I'd say yes, you could have infinite. They're removed at the end of the round anyway, and there's a very low chance of hit hitting them.
Blazemane
January 16th, 2009, 04:08 PM
Hmm.... Haven't really thought about that....
I think I'd say yes, you could have infinite. They're removed at the end of the round anyway, and there's a very low chance of hit hitting them.
Just a suggestion-mightn't it be easier to forget about tokens and just say that if she deals a wound with the taser, the opponent can not attack or move for the rest of the round?
Kinda' like Dund, you know. Tokens aren't involved, just knowledge (unless you want to think of the physical reminder of the fact that the order markers are gone).
I don't know. It is, of course, your custom. Do what you want.
RoninValentina
January 16th, 2009, 05:21 PM
Considering you can only Taser Unique Heroes, I'm going to agree with Blaze and suggest you just remove all OM's from the affected card, which would have the same effect as not being able to move or attack with that specific figure the rest of the round, in a more easily remembered game mechanic. ;)
Blazemane
January 16th, 2009, 05:52 PM
Considering you can only Taser Unique Heroes, I'm going to agree with Blaze and suggest you just remove all OM's from the affected card, which would have the same effect as not being able to move or attack with that specific figure the rest of the round, in a more easily remembered game mechanic. ;)
Well, I don't suggest taking the order markers off either. There *are* characters who would still be better off not being able to attack or move then taking away *everything* about them.
For example, if Ne-Gok-Sa is next to an opponent it'd be preferable for him to be able to Mind-Shackle, even if he can't move or attack, than for him to have his order markers removed and not be able to move, attack, or use Mind-Shackle.
Other characters which come to mind which would be in a similar situation are:
Kelda the Kyrie Warrior
Red Skull
Deathwalker 7000
Ornak
Undoubtedly there are more, but those are the ones I can think of off the top of my head. It'd be better to be tasered, by Lord Prye's current definition, than to be gazed at crippilingly.
Fuzzie Fuzz
January 16th, 2009, 07:37 PM
I agree with Ronin. Just take the OMs off.
RoninValentina
January 16th, 2009, 08:44 PM
Well, I don't suggest taking the order markers off either. There *are* characters who would still be better off not being able to attack or move then taking away *everything* about them.
For example, if Ne-Gok-Sa is next to an opponent it'd be preferable for him to be able to Mind-Shackle, even if he can't move or attack, than for him to have his order markers removed and not be able to move, attack, or use Mind-Shackle.
Other characters which come to mind which would be in a similar situation are:
Kelda the Kyrie Warrior
Red Skull
Deathwalker 7000
Ornak
Undoubtedly there are more, but those are the ones I can think of off the top of my head. It'd be better to be tasered, by Lord Prye's current definition, than to be gazed at crippilingly.
That is a fair point, I hadn't considered that- however, to allow a roll for mindshackle or Self-Destruct seems awkward when those figures could not move or attack anyway. Keeping it simple by OM removal I still think is the way to go, though it isn't my custom figure.
The Silver Surfer
January 16th, 2009, 08:57 PM
Ok, I'm changing my figure a bit.
Agent Micheals
Vydar
Human
Unique Hero
Agent
Disciplined
MEDIUM 4
Life: 4
Move: 5
Range: 7
Attack: 3
Defense: 4
Cost: 90 points
Master of the Martial Arts
When Agent Micheals defends against an attack from an adjacent figure, roll 1 extra defense die. When she attacks an adjacent figure, roll 2 extra dice.
Rolling Dodge
If Agent Micheals is attacked by a non-adjacent figure and at least 1 skull is rolled, if she receives no wounds, she may move up to 2 spaces.
All I changed was the name and added 1 die to both defense and attack. Let me guys know what you think.
EDIT: I also changed the height. I didn't realise it was suppose to be 4.
bmaczero
January 17th, 2009, 07:40 PM
Those awesome gladiators? How can I pass this up?!
Here's my Work-In-Progress:
SSA Jane Doe
Utgar
Human
Unique Hero
Guard
Focused
Medium 5
L: 4
M: 5
R: 6
A: 3
D: 2
Pt: 30~
Tunnel Vision
Jane Doe starts the game with a blue focus counter on her army card. Whenever Jane Doe attacks an enemy Unique Hero, move the focus counter onto that Hero. If an enemy Hero's army card has a focus counter on it, Jane Doe may only attack that Hero. When the Hero with the focus counter on it is destroyed, return to focus counter to Jane Doe's army card.
Guard Leadership
The enemy Hero with the focus counter on it is always considered within line of sight of all guards you control.
Arcus
January 18th, 2009, 11:18 AM
This looks like fun, I'm in! :D
killercactus
January 19th, 2009, 10:37 AM
I'm at work, so I can't do an entire custom, but here's an effort. If someone wants to make an Army Card for this, be my guest:
Agent 199
Vydar Human Tricky Agent, 4 Medium
M: 6
R: 7
A: 2
D: 3
Life: 4
Points: 80
Embedded Behind Enemy Lines - Agent 199 begins the game with a Black Cover marker on her army card. Place Agent 199 in your opponent's starting zone instead of your own. If there are no spaces available, you may place her on any hex adjacent to their starting zone.
Undercover - If there is a Cover marker on this army card, your opponent may not attack Agent 199. Also, you may look at your opponent's Order Markers, Agent 199 is considered to be a unit your opponent controls, and your opponent may place Order Markes on and take turns with her.
Blown Cover - If you attack an opposing figure with Agent 199 or if during your opponent's turn, Agent 199 attacks your figure and fails to cause any wounds, remove the Cover marker from this army card.
The B.I.V.
January 19th, 2009, 07:08 PM
Okay, here's mine:
Agent Loxx nails an elf with her tranquilizer gun. The elf gets a shot off at her while the poison slowly works it's way through his system. Goldie deftly dodges and fires at an approaching pair of Venoc Vipers as the elf stiffens and falls on his face. The second Venoc approaches to attack Goldie. She lowers her pistol and with a voice full of indignant fury, says: "Boy, you gon' get smacked tha **** up!"
http://i289.photobucket.com/albums/ll211/TheBIV1/Goldie.jpg
Brandon
The B.I.V.
January 20th, 2009, 12:11 PM
Here ya go, KC:
http://i289.photobucket.com/albums/ll211/TheBIV1/KC.jpg
killercactus
January 20th, 2009, 12:42 PM
Here ya go, KC:
http://i289.photobucket.com/albums/ll211/TheBIV1/KC.jpg
Good stuff - thanks!
pegasus
January 23rd, 2009, 02:44 AM
I know that some of you are deliberately waiting till the last minute before submitting your entry.
But to everybody else; please remember that your final creation should be PM-ed to me before the end of the month.
I also would like to announce that there will be some changes in the voting system. Due to the number of entries it will probably be necessary to have some sort of semi-finals with the best of each pool going up for the final poll.
RoninValentina
January 24th, 2009, 08:25 PM
Hey all. Looking for some additional/final feed back. I posted the text a long time ago, hopefully with a card made I'll get comments from other participants besides Fuzzie.
http://i158.photobucket.com/albums/t83/CatchCharyou/AgentReyhan.jpg
Lord Pyre
January 25th, 2009, 12:50 PM
Here's my entry! How's it look?
http://i401.photobucket.com/albums/pp95/Lord_Pyre/ContestAgentCard.jpg
If anyone's wondering, her name is from this:
http://en.wikipedia.org/wiki/Lucy_Ring
I'm going to keep this the way it is. With that first ability, it allows whoever she his to still use other abilities, like dragon healing, etc.
hippogog
January 26th, 2009, 11:24 PM
Post removed by hippogog.
P.S. Is there some way to simply delete a post?
hippogog
January 26th, 2009, 11:28 PM
Okay, here's mine:
Agent Loxx nails an elf with her tranquilizer gun. The elf gets a shot off at her while the poison slowly works it's way through his system. Goldie deftly dodges and fires at an approaching pair of Venoc Vipers as the elf stiffens and falls on his face. The second Venoc approaches to attack Goldie. She lowers her pistol and with a voice full of indignant fury, says: "Boy, you gon' get smacked tha **** up!"
http://i289.photobucket.com/albums/ll211/TheBIV1/Goldie.jpg
Brandon
Great name!
-hippogog
The B.I.V.
January 27th, 2009, 12:46 PM
Thanks, pal!
Brandon
EternalThanos86
January 27th, 2009, 01:59 PM
PM sent.
Here's a look!
http://www.heroscapers.com/community/gallery/displayimage.php?imageid=3107&original=1
Enjoy seeing starz!
~ET86
The B.I.V.
January 27th, 2009, 03:10 PM
You left off the point value, ET! It'll be hard to win without that. ;)
Brandon
EternalThanos86
January 27th, 2009, 07:44 PM
You left off the point value, ET! It'll be hard to win without that. ;)
Brandon
Fixed!
~ET86
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