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tom
December 29th, 2008, 01:34 PM
Welcome to my Marvel map thread! Please enjoy the maps and feel free to leave me your comments and suggestions (especially playtest results).

Newest Map

Axis Chemical Company (http://www.heroscapers.com/community/downloads.php?do=file&id=1262) added 2/8/09 (Map requires 1 SotM, 1 RttFF, 1 FotA, and 1 Marvel)

There's trouble brewing at the Axis Chemical Company! As the superheroes begin to battle, one of the vats of chemicals has ruptured spilling its toxic contents all over the factory floor. Can your heroes overcome their foes and the deadly toxins?

http://www.heroscapers.com/downloads//axis%20chemicals%20image_6I6.jpg

http://www.heroscapers.com/community/gallery/displayimage.php?imageid=3125&original=1

http://www.heroscapers.com/community/gallery/displayimage.php?imageid=3124&original=1

Previous Maps


Skirmish Underneath the Park (http://www.heroscapers.com/community/downloads.php?do=file&id=1141) added 12/29/08 (Map requires 1 RotV, 1 SotM, 1 RttFF, 1 FotA, and 2 Marvel)
http://www.heroscapers.com/downloads//sta73932_WFP.jpg

http://www.heroscapers.com/downloads//sta73924_h6L.jpg

View additional pictures HERE (http://www.heroscapers.com/community/gallery/showimage.php?i=2995&c=7), HERE (http://www.heroscapers.com/community/gallery/showimage.php?i=2996&c=7) and HERE (http://www.heroscapers.com/community/gallery/showimage.php?i=3002&c=7).

Sewer/Subway (http://www.heroscapers.com/community/downloads.php?do=file&id=1140) added 12/29/08 (Map requires 1 SotM, 1 FotA, and 1 Marvel) [This map is the bottom half of Skirmish Underneath the Park]
http://www.heroscapers.com/downloads//sewersubway_SdG.jpg

Park Fountain (http://www.heroscapers.com/community/downloads.php?do=file&id=1139) added 12/29/08 (Map requires 1 RotV, 1 Marvel, and 1 RttFF) [This map is the top half of Skirmish Underneath the Park]

http://www.heroscapers.com/downloads//park%20fountain_WVU.jpg

Marvel Reactor Core (http://www.heroscapers.com/community/downloads.php?do=file&id=1149) added 1/2/09 (Map requires 1 RotV, 1 Marvel, 1 RttFF, and 1 FotA)
http://www.heroscapers.com/community/gallery/displayimage.php?imageid=3021&original=1

Marvel Mansion (http://www.heroscapers.com/community/downloads.php?do=file&id=1191) added 1/13/09 (Map requires 1 RotV, 1 Marvel, 1 RttFF, and 1 FotA)
http://www.heroscapers.com/downloads//manor%20house_99U.jpg

View additional pictures HERE (http://www.heroscapers.com/community/gallery/files/3/3/4/2/sta73948.jpg), HERE (http://www.heroscapers.com/community/gallery/files/3/3/4/2/sta73954.jpg), HERE (http://www.heroscapers.com/community/gallery/files/3/3/4/2/sta73950.jpg), and HERE (http://www.heroscapers.com/community/gallery/files/3/3/4/2/sta73951.jpg).

Cavalier
December 29th, 2008, 01:45 PM
Now, that's Marvel! :thumbsup:

Sup3rS0n1c
December 29th, 2008, 09:13 PM
Is that meant to be a BoM double map? If so, I'd love that to be nominated... :D Totally sweet!

Now, that's Marvel! :thumbsup:
:word:

Edit: Wait, is Raelin there as a statue? Awesome idea!

badgermaniac
December 29th, 2008, 09:48 PM
I love the whole concept of the sewer.

tom
December 30th, 2008, 03:01 PM
Is that meant to be a BoM double map? If so, I'd love that to be nominated... :D Totally sweet!

Now, that's Marvel! :thumbsup:
:word:

Edit: Wait, is Raelin there as a statue? Awesome idea!

The map was designed with the BoM double map configuration in mind. I would be honored if someone were to nominate the map. And yes, Raelin (or any single space figure you think would look cool) is meant to be a statue in the fountain.

badgermaniac
December 30th, 2008, 03:48 PM
Maybe it is on there already and I didn't see it, but you could really use manhole covers effectively. I have a bunch of them printed out from a file that someone provided on the board, and you could (if you haven't already) put them in strategic places to allow more access into the sewer.

AliasQTip
December 30th, 2008, 07:57 PM
I'm not a big fan of MarvelScape but... I love multi-level maps! Very cool. I've got a few nice ones of my own if you care to check them out.

pti8
December 30th, 2008, 08:50 PM
Please post the sets needed for these maps.

spidysox
December 30th, 2008, 08:58 PM
Nice work tom. Love the two levels and love that each can stand on its own!

Sup3rS0n1c
December 30th, 2008, 09:18 PM
Please post the sets needed for these maps.
My guess: RotV, SotM, 1 FotA, 2 MtCB, and 1 RttFF.

pti8
December 30th, 2008, 09:34 PM
Thanks but I think their might be 2 FotA in there but I'm probably wrong :wink:

mad_wookiee
December 30th, 2008, 11:13 PM
My guess:

This map requires 1 RotV, 1 SotM, 1 FotA, 1 RFF, and 2 Marvel sets.

pti8
December 30th, 2008, 11:37 PM
My guess:

This map requires 1 RotV, 1 SotM, 1 FotA, 1 RFF, and 2 Marvel sets.
Sorry thanks. :embarassed:

tom
December 31st, 2008, 01:02 AM
Maybe it is on there already and I didn't see it, but you could really use manhole covers effectively. I have a bunch of them printed out from a file that someone provided on the board, and you could (if you haven't already) put them in strategic places to allow more access into the sewer.


I forgot to include this pic when I uploaded the others :D. Abomination is in for a nasty surprise as he emerges from the sewer!
http://www.heroscapers.com/community/gallery/displayimage.php?imageid=3002&original=1

As you can see, the map does have a manhole, but I don't have a cover for it. There is room for another manhole at the other end of the street that wouldn't require that much modification to the map, but I didn't think it was necessary because of the hole next to the destroyed fountain. What do you guys think?

peteparkerh
December 31st, 2008, 10:56 AM
Tom, I love the map. Fountain, sewers, manholes... what isn't there to like.

Let's get some matches on it before we nominate. Need to check starting zones and game play. Just curious, how much extra pieces do you wind up with?

badgermaniac
December 31st, 2008, 11:24 AM
Given the size of your map, one manhole seems fine.

tom
December 31st, 2008, 11:51 AM
Tom, I love the map. Fountain, sewers, manholes... what isn't there to like.

Let's get some matches on it before we nominate. Need to check starting zones and game play. Just curious, how much extra pieces do you wind up with?

Thanks for the compliment peterparkerh! I have had one 4 player match on the map that went very well. One team had to capture a glyph and escape out the door in the sewer. That forced a fight on the top (where the glyph was located) and then it moved to the lower level as they tried to escape. Several people have played the top part by itself and everybody said they thought it was great. Still, I would love to have more people play it and let me know what they think.

The starting zones aren't very clear from the Skirmish Underneath the Park map because some of the spaces on the top are above the ones in the sewer/subway section. Virtualscape doesn't seem to be able to display them properly. I recommend you use the two individual map PDFs to locate the start zones.

The short answer to how many pieces are left is: NOT MANY! :lol:
Everything was used except 6 single and 2 double space grass, 2 single sand, 17 water, 1 wall walk space, and 3 single and the 5 space road hexes.

tom
January 2nd, 2009, 12:26 PM
Added Marvel Reactor Core (http://www.heroscapers.com/community/downloads.php?do=file&id=1149) to the first post. Comments are always welcome!

http://www.heroscapers.com/community/gallery/displayimage.php?imageid=3021&original=1

peteparkerh
January 5th, 2009, 08:32 AM
Tom, I had a funny idea about your park scenerio. I would make Raelin Statue part of the map and make it a throwable object. If the real Raelin is being used by an army, they can substitute the Raelin statue with the SOTM one. I could make up a card that we attach to the scenerio. We could use the Scapecity Clock card for the stats.

What do you think?

tom
January 5th, 2009, 11:57 AM
Tom, I had a funny idea about your park scenerio. I would make Raelin Statue part of the map and make it a throwable object. If the real Raelin is being used by an army, they can substitute the Raelin statue with the SOTM one. I could make up a card that we attach to the scenerio. We could use the Scapecity Clock card for the stats.

What do you think?

I think that is a great idea! Not only would that be thematic and fun, but it would actually give people a reason to go into the fountain. Please make the card. I will have to go and paint one of my extra Raelins bronze!


:?:Anybody have any comments (positve or negative) regarding the Reactor Core (http://www.heroscapers.com/community/downloads.php?do=file&id=1149):?:

gorthan313
January 5th, 2009, 01:28 PM
:?:Anybody have any comments (positve or negative) regarding the Reactor Core (http://www.heroscapers.com/community/downloads.php?do=file&id=1149):?:


Great idea! I may have to try that one!

Sup3rS0n1c
January 5th, 2009, 01:38 PM
Judging by looks, it seems like a fun build, and a very interesting one too. But, I'm not sure how stable it might be (Note that this is without loking at the build instructions) or how the play might be. I'll have to try it out sometime...

mad_wookiee
January 5th, 2009, 05:38 PM
Tom, I had a funny idea about your park scenerio. I would make Raelin Statue part of the map and make it a throwable object. If the real Raelin is being used by an army, they can substitute the Raelin statue with the SOTM one. I could make up a card that we attach to the scenerio. We could use the Scapecity Clock card for the stats.

What do you think?

That's a fantastic idea. I might have to steal that one.

smileydude560
January 8th, 2009, 12:30 AM
:drool:

I need another marvel... like now.
Scrimmage underneath the park is amazing!

peteparkerh
January 8th, 2009, 07:47 PM
I think that is a great idea! Not only would that be thematic and fun, but it would actually give people a reason to go into the fountain. Please make the card. I will have to go and paint one of my extra Raelins bronze!

Here you go:
http://www.heroscapers.com/community/gallery/files/2/3/6/0/raelin_statue_original.jpg

EternalThanos86
January 8th, 2009, 08:22 PM
I love the Raelin Statue card, and this whole map in general is excellent. I set it up today and am looking to playtest it tonight. One thing I noticed right away was the 4-hex evergreen tree placement. In its current position:
http://www.heroscapers.com/community/gallery/files/5/7/2/4/1.jpg
The tree will only block line of sight from one direction. However, if you moved it closer to the road:
http://www.heroscapers.com/community/gallery/files/5/7/2/4/2.jpg
Then most figures can hide behind it, thus increasing the value of that tree. Honestly, this was the only thing that came to my mind when I was building the map. It looks great!

~ET86

tom
January 8th, 2009, 10:26 PM
I love the Raelin Statue card, and this whole map in general is excellent. I set it up today and am looking to playtest it tonight. One thing I noticed right away was the 4-hex evergreen tree placement. In its current position:
http://www.heroscapers.com/community/gallery/files/5/7/2/4/1.jpg
The tree will only block line of sight from one direction. However, if you moved it closer to the road:
http://www.heroscapers.com/community/gallery/files/5/7/2/4/2.jpg
Then most figures can hide behind it, thus increasing the value of that tree. Honestly, this was the only thing that came to my mind when I was building the map. It looks great!

~ET86

I had the tree placed that way because I initially had the map designed for capture the flag. The flag was on the hex at the edge of the map next to the large tree. The team that started by the fountain had to get the flag and escape through the door in the sewer. I wanted the "defending" team to have easy access to the flag space. I have no problem changing the tree's position if it will improve the map. Please, let me know how it plays out after your games tonight.

My major concern with the map is access to the sewer with player's hands during the game. I just had another couple of games on it the other night and again everyone had a good time. The subway saw a lot of action, but the sewer part was almost untouched.


Here you go:
http://www.heroscapers.com/community/gallery/files/2/3/6/0/raelin_statue_original.jpg

This is perfect. Thanks peterparkerh! +rep!

EternalThanos86
January 9th, 2009, 12:08 PM
Alright, I played the map twice last night, once with only Marvel Heroes and once with armies of (approx.) 1000pts.

Playing with only Marvel characters, I noticed that the strategy of going underground did not seem worthwhile, unless your opponent chose to do it first. However, if they bombed you with a heavy hitter, it was a waste of an order marker to send someone downstairs instead of meet the attack head on. I think this map is not very well suited for ONLY Marvel heroes (which is fine).

Playing a mixed game of 1000pts, I had a blast! Taking my time, I sent a large contingent of squads underground and proceeded to bottle up the sewer section, keep a powerful hero engaged (and out of sight of Red Skull). The underground bottlenecks are extremely useful against single attack Marvel heroes. Meanwhile, on top, a lot of fighting took place around the warehouse ruins and the fountain, but not so much by the road or the tree that I had shifted.

The quality and realistic nature of this map makes it a great play. Obviously, there are some issues with playing Marvel only, which I think could be rectified by stating that two player games must use the underground start zones. One minor issue was reaching my hands inside the maze of pillars to position my figures and attempt to see if I had LOS. This is a minor problem, and I only say it because I bet it will come up in the judging process. I do not think there is much you can do about it though.

Either way, I LOVED playing a mixed army game of 'Scape on this excellent map, and I look forward to further playtesting it for BoM.

~ET86

P.S. The team with Thanos staged a come from behind win after a timely roll for Rejected by Death! :woot:

tom
January 9th, 2009, 04:14 PM
Alright, I played the map twice last night, once with only Marvel Heroes and once with armies of (approx.) 1000pts.

Playing with only Marvel characters, I noticed that the strategy of going underground did not seem worthwhile, unless your opponent chose to do it first. However, if they bombed you with a heavy hitter, it was a waste of an order marker to send someone downstairs instead of meet the attack head on. I think this map is not very well suited for ONLY Marvel heroes (which is fine).

I have only played in 2v2 straight Marvel games so have not encountered the issues with the unused sewer section because both teams had figures starting there. Perhaps it would be better to make each player set up half of his figures below the ground and the other half above in 1v1 games? The capture the flag scenario I have used fixes this because the flag is above ground and the door the team must escape through is below.

Playing a mixed game of 1000pts, I had a blast! Taking my time, I sent a large contingent of squads underground and proceeded to bottle up the sewer section, keep a powerful hero engaged (and out of sight of Red Skull). The underground bottlenecks are extremely useful against single attack Marvel heroes. Meanwhile, on top, a lot of fighting took place around the warehouse ruins and the fountain, but not so much by the road or the tree that I had shifted.

I am so glad to hear you enjoyed the map with mixed Marvel armies. I agree that there isn't much point in going on the road unless the blue team (start zone on the road) decides to make a stand on the hill across the street from the warehouse. The last line of hexes is 7 away from the warehouse ruins so they can stay out of range of the height advantage attack from all of the marvel characters (range 6 I think) standing on the ruins. This problem was alleviated in the capture the flag version of the game because the flag was right next to the tree. That forced gameplay across the road.

The quality and realistic nature of this map makes it a great play. Obviously, there are some issues with playing Marvel only, which I think could be rectified by stating that two player games must use the underground start zones. One minor issue was reaching my hands inside the maze of pillars to position my figures and attempt to see if I had LOS. This is a minor problem, and I only say it because I bet it will come up in the judging process. I do not think there is much you can do about it though.

Would the capture the flag scenario be appropriate for BoM? The "flag" in the scenario could be either a bag of money or some alien artifact instead of a generic "flag" to add more flavor. If you (or anybody) else wants the rules just let me know. I figured the biggest problem with the map would be the sewers and maneuvering around that section of the map. Unfortunately I don't think I can do anything about it because 95% of the pillars are there as support.

Either way, I LOVED playing a mixed army game of 'Scape on this excellent map, and I look forward to further playtesting it for BoM.

~ET86

P.S. The team with Thanos staged a come from behind win after a timely roll for Rejected by Death! :woot:

Thanks for your kind words and all of your feedback. Thanos is a badass!

EternalThanos86
January 9th, 2009, 05:00 PM
The quality and realistic nature of this map makes it a great play. Obviously, there are some issues with playing Marvel only, which I think could be rectified by stating that two player games must use the underground start zones. One minor issue was reaching my hands inside the maze of pillars to position my figures and attempt to see if I had LOS. This is a minor problem, and I only say it because I bet it will come up in the judging process. I do not think there is much you can do about it though.Would the capture the flag scenario be appropriate for BoM? The "flag" in the scenario could be either a bag of money or some alien artifact instead of a generic "flag" to add more flavor. If you (or anybody) else wants them just let me know. I figured the biggest problem with the map would be the sewers and maneuvering around that section of the map. Unfortunately I don't think I can do anything about it because 95% of the pillars are there as support.

I completely understand about the pillars. As I said, I doubt you can do anything about it, and I highly doubt this one thing would prevent the BoM team from approving your map.

As for the Capture the Flag, I do not think that the BoM is looking for scenarios. From my understanding of the project, we are looking for maps that are made to resemble places in the Marvel Universe where Marvel heroes and mixed Marvel armies can battle. The maps are designed to be challenging for both players with lots of height and LOS blockers. So, in short, I think the answer to capture the flag is no. Having said this, I do not think that this map even needs a scenario like that to make it BoM worthy. The spaces that I did not use the two times I played may be used with a different player who has a different strategy. What makes this map great is that it offers the player options for strategic placement. The map has no "dead man's land" where a player will never go because it is suicide for that character (like all the extra area in Sup3rs0n1c's Devastated Building). So, all in all, I think this map is right on and you really ought to nominate for BoM review.

~ET86

tom
January 13th, 2009, 12:27 AM
Added Marvel Mansion to the first post. As always, comments are welcome.

http://www.heroscapers.com/downloads//manor%20house_99U.jpg

More pics can be seen on the front page!

S1R_ART0R1US
January 13th, 2009, 12:35 AM
Wow, your maps look awesome! They're more like works of art!

Cavalier
January 13th, 2009, 10:06 AM
Added Marvel Mansion to the first post. As always, comments are welcome.

http://www.heroscapers.com/downloads//manor%20house_99U.jpg
:thumbsup: I like it!

peteparkerh
January 14th, 2009, 10:36 PM
I love the Marvel Mansion!!! Great Job.

peteparkerh
January 21st, 2009, 09:37 PM
New version of the statue card.

http://www.heroscapers.com/downloads//statue_8Oz.jpg

tom
January 21st, 2009, 11:39 PM
Thanks peteparkerh for designing that new statue card. It looks great. I will see if I can find a way to stick it into the map's PDF file.

My buddy Copperpot and I played a game on the new Marvel Mansion (http://www.heroscapers.com/community/downloads.php?do=file&id=1191) map the other day and the statues were a big hit. One of his flyers tried to escape the battle on the ground in front of the mansion by flying to the roof. He got a bronze statue tossed at his head for the trouble. Very amusing. Has anyone else tried this map? We only played one game, but didn't really use the Mansion that much. It was just the opposite of what I expected. I was wondering if anybody else had the same experience.

Vydar is the man
January 26th, 2009, 05:52 PM
If not using the mansion is a problem move the start zones closer to the mansion and farther from the statues.

-Vitm

PS: Next time there is and EPAS event bring that drones army again I want to see what would've happened if I chose the sentinels.

tom
February 8th, 2009, 09:22 PM
Added Axis Chemical Company (http://www.heroscapers.com/community/downloads.php?do=file&id=1262) to first post. As always, comments are welcome.

http://www.heroscapers.com/downloads//axis%20chemicals%20image_6I6.jpg

Arcus
February 9th, 2009, 08:39 AM
Cool map! 8) I do have one suggestion though; line of sight blockers. I'm not sure what the range of any of the Marvel figures are but if any of them have something that is high they almost don't have to leave the start zone to attack the figures in the opposite start zone(a Vydar army would have a field day with that). I think adding a few more chemical holding tanks or scaffolding will go a long way. Maybe add some broken road or pile of debris near the ruptured tank as a sight blocker.

Sherman Davies
February 9th, 2009, 08:58 AM
Wow, never noticed this thread before. These are some great maps, and you've convinced me it's possible to build good Marvel maps with only one FotA set. Great job!

Vydar is the man
February 16th, 2009, 04:22 PM
Cool map! 8) I do have one suggestion though; line of sight blockers. I'm not sure what the range of any of the Marvel figures are but if any of them have something that is high they almost don't have to leave the start zone to attack the figures in the opposite start zone(a Vydar army would have a field day with that). I think adding a few more chemical holding tanks or scaffolding will go a long way. Maybe add some broken road or pile of debris near the ruptured tank as a sight blocker.
Or he can use the RttFF trees that he didn't use.

-Vitm

tom
February 16th, 2009, 08:04 PM
Cool map! 8) I do have one suggestion though; line of sight blockers. I'm not sure what the range of any of the Marvel figures are but if any of them have something that is high they almost don't have to leave the start zone to attack the figures in the opposite start zone(a Vydar army would have a field day with that). I think adding a few more chemical holding tanks or scaffolding will go a long way. Maybe add some broken road or pile of debris near the ruptured tank as a sight blocker.
Or he can use the RttFF trees that he didn't use.

-Vitm

Thanks for the comments guys. I didn't add the trees because the map is supposed to be set indoors. I know the swamp terrain may make that hard to see, but there isn't enough concrete/road to do a big enough floor. I used the raised road in the middle to put a tanker truck on that also helps block line of sight, but have no way of including that in the PDF.

chickenwalker9000
February 25th, 2009, 03:43 AM
The marvel mansion map is awesome but I dont have the castle set to build it :cry::cry:any ideas.

Vydar is the man
March 22nd, 2009, 08:10 PM
Chickenwalker, see peteparker's marvel map thread and check out Secret Lab 3.0 (http://www.heroscapers.com/community/downloads.php?do=file&id=1261). It's one of my favorates.

Tom, the toxic chemicals rule is really good. But to make things more interesting add pete's shove special attack(see above link).

-Vitm

elf326
May 23rd, 2009, 10:04 PM
Great maps! Skirmish Underneath the Park is INSANELY cool! +rep

elf326
July 29th, 2009, 01:12 PM
I built Skirmish Under the Park:

http://i683.photobucket.com/albums/vv191/elf326/IMG_1531.jpg?t=1248887404

http://i683.photobucket.com/albums/vv191/elf326/IMG_1534.jpg?t=1248887446

http://i683.photobucket.com/albums/vv191/elf326/IMG_1540.jpg?t=1248887475

Thank You for building this map, Tom! :D

tom
July 30th, 2009, 11:22 AM
Glad you are enjoying it elf326! Thanks.

A3n
August 3rd, 2009, 06:01 AM
These maps look AWESOME, & have a real Marvelesque look to them. I only wish I had the tiles to make them.

Keep them coming.

Cheers (& +rep)

Hahma
August 3rd, 2009, 06:17 AM
Love the maps Tom, keep them coming. Great super hero feel to them. +rep

tom
August 3rd, 2009, 03:08 PM
These maps look AWESOME, & have a real Marvelesque look to them. I only wish I had the tiles to make them.

Keep them coming.

Cheers (& +rep)

Love the maps Tom, keep them coming. Great super hero feel to them. +rep

Thank you both for your kind words! I really do need to get back and make some more of these things. They are so much fun to design!

Griffin
January 26th, 2010, 07:01 PM
Great maps Tom. I totally plan on playing on a couple of these. Thanks for sharing.

IAmBatman
January 26th, 2010, 09:05 PM
Cool maps, Tom. How playable do you find Skirmish Underneath the Park to be?

tom
January 26th, 2010, 11:43 PM
Great maps Tom. I totally plan on playing on a couple of these. Thanks for sharing.

Cool maps, Tom. How playable do you find Skirmish Underneath the Park to be?

Thanks guys. Skirmish Underneath the Park is quite playable as long as you stay away from double spaced figures. There is no way for them to climb up from the bottom level and many of the larger ones simply do not fit in the sewer. It was put throught the Battlefields of Marvel (http://www.heroscapers.com/community/showthread.php?t=21503) (BoM) process and came up short mostly for the problems with double spaced figures. You can read the judges comments HERE (http://www.heroscapers.com/community/showpost.php?p=823916&postcount=626), HERE (http://www.heroscapers.com/community/showpost.php?p=849535&postcount=637), and HERE (http://www.heroscapers.com/community/showpost.php?p=823916&postcount=626).

If you are limiting yourself to just superhero battles though, the map plays great. It is very stable so there is no danger of a tiny bump knocking it over. Access to the bottom level is not difficult because there is basically one central wall dividing the sewer and subway portions of the map leaving plenty of room for players hands.

IAmBatman
January 27th, 2010, 12:38 AM
Cool, thanks! It was the issue with player's hands (and seeing where you're moving a figure) that I was mostly interested in.