View Full Version : What army cards have printed errors?
UtahScott
August 29th, 2006, 04:08 AM
I don't know which one(s), or where the answer is already available.
Thanks.
--Scott
maliciouspigpig
August 29th, 2006, 04:21 AM
Dude! Awesome Avatar! Anyway, my sentinels card says they have a hight of 5 rather than 6. :?
django
August 29th, 2006, 05:30 AM
sentinels and taelord hes missing disengage and from the looks of it death walkers got mixed up.
Thor
August 29th, 2006, 06:08 AM
sentinels and taelord hes missing disengage and from the looks of it death walkers got mixed up.
The whole "Deathwalkers being switched" is just speculation by some and not a confirmed mix up. Personally I think they fit fine the way they are.
maliciouspigpig
August 29th, 2006, 06:37 AM
sentinels and taelord hes missing disengage and from the looks of it death walkers got mixed up.
The whole "Deathwalkers being switched" is just speculation by some and not a confirmed mix up. Personally I think they fit fine the way they are.I have a house rule that when using DW 9000, you must use the rapid fire special attack and DW 8000you must use explosion special attack. Not neccesarily because I think they were indeed swited, but I think that it makes more sence and seems to work pretty well.
LilNewbie
August 29th, 2006, 09:51 AM
The only two official errata at this time are the Sentinels which should have height 6 and Taelord who has Disengage (newer print runs should supposedly have these fixed.) The DW figure switcharoo is speculation (more like urban legend) but if you like to make a house rule and switch the figures, go for it.
Newb.
K/H_Addict
August 29th, 2006, 10:00 AM
wait...newer runs of taelords card will have disengage actually worded onto the card like the NotNW, Agent Carr and most of the orcs?
Wasnt someones DW7K missing the Utgar emblem from his back?
I got my Ninjas/samurai pack on sunday and noticed that on the back of the package where it gives you a blurb of info describibg what they do, it is spelled "Kozuki" but the cards say "Kozuke"
countblah
August 29th, 2006, 10:04 AM
I think Spartacus has a misprint where it says "Points: 200".
Pilgrim
August 29th, 2006, 10:48 AM
I think Spartacus has a misprint where it says "Points: 200".
:rofl:
Nwojedi
August 29th, 2006, 10:52 AM
yea, and the gorillanators were accidently printed being worth 90 points. When in actuality it should have been 09 points. I took a sharpie and fixed all of mine.
Hex_Enduction_Hour
August 29th, 2006, 10:54 AM
I'm pretty sure there is a squad of figures missing their collectible numbers on the basic side of their card. Malechi once pointed it out, but I can't recall which squad it was: Obisdians? EOV?
LilNewbie
August 29th, 2006, 10:56 AM
yea, and the gorillanators were accidently printed being worth 90 points. When in actuality it should have been 09 points. I took a sharpie and fixed all of mine.
LOL! And Reaper still won't use them! ;)
Newb.
markwars
August 29th, 2006, 11:03 AM
I'm pretty sure there is a squad of figures missing their collectible numbers on the basic side of their card. Malechi once pointed it out, but I can't recall which squad it was: Obisdians? EOV?
I'm pretty sure that it was the EOV card.
markwars
August 29th, 2006, 11:04 AM
Wasnt someones DW7K missing the Utgar emblem from his back?
I have a DW7K that is missing his emblem.
toddrew
August 29th, 2006, 11:29 AM
yea, and the gorillanators were accidently printed being worth 90 points. When in actuality it should have been 09 points. I took a sharpie and fixed all of mine.
LOL! And Reaper still won't use them! ;)
Newb.
I drafted the Nakita Agents and 117 points worth of Gorillanators and rocked the board against armies 3x the size :!: :lol:
K/H_Addict
August 29th, 2006, 11:31 AM
I'm pretty sure there is a squad of figures missing their collectible numbers on the basic side of their card. Malechi once pointed it out, but I can't recall which squad it was: Obisdians? EOV?
I know that the Ob Guards are listed as 1, 2, 3/3 like all other squads. They are listed a 1/1. i Think the EOV's are too...
Slade
August 29th, 2006, 12:34 PM
one cannot forget the all important and much mentioned cost of Taelord to begin with being too much... :twisted:
markwars
August 29th, 2006, 03:22 PM
Darn it! I forgot to bring my card folder back to work with me. I was going to look up some of this stuff.
Supergeek
August 29th, 2006, 03:31 PM
My Sudema card says destoy instead of destroy.
Hex_Enduction_Hour
August 29th, 2006, 03:39 PM
I'm pretty sure there is a squad of figures missing their collectible numbers on the basic side of their card. Malechi once pointed it out, but I can't recall which squad it was: Obisdians? EOV?
I know that the Ob Guards are listed as 1, 2, 3/3 like all other squads. They are listed a 1/1. i Think the EOV's are too...
I just checked the EOV card. Yeah 1/1.
My Sudema card says destoy instead of destroy.
Nice catch!
Agent Minivann
August 29th, 2006, 03:44 PM
Spartacus and Taelord's cost was mentioned. They also blew the cost on Dund, the Zettian Guards and K the Dorklord.
markwars
August 29th, 2006, 03:49 PM
Who are these "Zettian Guards" you speak of?
reapersaurus
August 29th, 2006, 03:49 PM
Don't forget DW7K - the worst-costed card in the game, bar none.
He has no abilities to realistically perform his function of blowing groups of more than 100 points up.
Eclipse
August 29th, 2006, 03:51 PM
The Deathwalker thing has bothered me for a long time. DW9K has a chain gun on the left arm and some sort of multibarrel gatling unit on the right. His abilities include advanced targetting and an explosive power. DW8K comes equiped with a 2 barrel blaster on the right arm and a missle launcher on the left. His special ability is a rapid fire blast. I too, have often thought this is some kind of mistake.
reapersaurus
August 29th, 2006, 03:57 PM
So use the "corrected" DW8K and DW9K cards available in the Gallery - if anyone feels like complaining about it (I think it was an obvious mistake, also) then play with the better cards. :idea:
http://www.heroscapers.com/oldgallery/thumbnails.php?album=317
markwars
August 29th, 2006, 03:58 PM
Even corrected I don't want to play them. They are point drains.
thehandofzarquon
August 29th, 2006, 04:36 PM
yea, and the gorillanators were accidently printed being worth 90 points. When in actuality it should have been 09 points. I took a sharpie and fixed all of mine.
LOL! And Reaper still won't use them! ;)
Newb.A few of Gorillinators are positioned differently on the bases too. I think it's the one walking with his knuckles, he sits a little off to the side instead of in the middle of the base... not really a army card print error, but still :P
justjohn
August 29th, 2006, 04:39 PM
I had always assumed the "destoyed" on Sudema's card was a well-known typo.
AmishBurrito
August 29th, 2006, 04:41 PM
Don't forget DW7K - the worst-costed card in the game, bar none.
He has no abilities to realistically perform his function of blowing groups of more than 100 points up.
How is he that bad? he can survive ranged attacks like crazy, and still has solid attack for non-explosions, maybe you're only using him to detonate? He can be used to attack for a while, then detonate later.
Also, he keeps enemy units away from him as effectively as deadeye does (but not 10 spaces), since they dont want to get in his range
Hex_Enduction_Hour
August 29th, 2006, 04:56 PM
The Deathwalker thing has bothered me for a long time. DW9K has a chain gun on the left arm and some sort of multibarrel gatling unit on the right. His abilities include advanced targetting and an explosive power. DW8K comes equiped with a 2 barrel blaster on the right arm and a missle launcher on the left. His special ability is a rapid fire blast. I too, have often thought this is some kind of mistake.
I've always thought that maybe the designers decided chain gun DW was the cooler-looking of the two soulborg designs. And maybe they didn't know if HS would be successful, so they chose the chaingun version to represent the master set DW9K - inconsistencies be damned.
But then the game thrives and actually makes it to Orm's Return. So they have to do with the lesser of the cool designs and make the rocket launcher arm figure the rapid fire DW. What other explanation could there be for so obvious a SNAFU? BTW, I still use the figure's represented on the original cards when drafting and playing them.
Well, that's the little scenario I have payed out in my head, anyways...
markwars
August 29th, 2006, 05:33 PM
Don't forget DW7K - the worst-costed card in the game, bar none.
He has no abilities to realistically perform his function of blowing groups of more than 100 points up.
How is he that bad? he can survive ranged attacks like crazy, and still has solid attack for non-explosions, maybe you're only using him to detonate? He can be used to attack for a while, then detonate later.
Also, he keeps enemy units away from him as effectively as deadeye does (but not 10 spaces), since they dont want to get in his range
Ask ninthdoc how he felt the other night when DFlynSqrl took a shot at him with Deadeye Dan from the top of a castle. It was the first order marker of the first round and DW7K was done for. :rofl:
GunShy
August 29th, 2006, 05:53 PM
My Group of Players abuse and constanly use Dick eye Dan at every opportunity
UtahScott
August 29th, 2006, 08:15 PM
Thanks for the replies (and some were even on-topic).
I was looking for major errors, but the EOV tidbit was also nice to know.
--Scott
MementoMori
August 29th, 2006, 09:02 PM
In the spanish version Syvarris Ullar is called Ulla
Pilgrim
August 29th, 2006, 09:49 PM
Save those original Sentinel 5 and Sudema "destoy" cards. They'll be worth thousands some day . . . . . :thumbsup:
LoneDragon
August 30th, 2006, 01:34 AM
So use the "corrected" DW8K and DW9K cards available in the Gallery - if anyone feels like complaining about it (I think it was an obvious mistake, also) then play with the better cards. :idea:
http://www.heroscapers.com/oldgallery/thumbnails.php?album=317
Except that they're corrected the wrong way. The abilities/stats should be swapped, not the pictures. I always liked the idea that the Deathwalker series gets bigger and beefier as the numbers go up. Those cards just ruin the concept for me.
Thor
August 30th, 2006, 09:29 AM
So use the "corrected" DW8K and DW9K cards available in the Gallery - if anyone feels like complaining about it (I think it was an obvious mistake, also) then play with the better cards. :idea:
http://www.heroscapers.com/oldgallery/thumbnails.php?album=317
Except that they're corrected the wrong way. The abilities/stats should be swapped, not the pictures. I always liked the idea that the Deathwalker series gets bigger and beefier as the numbers go up. Those cards just ruin the concept for me.
If you switched the abilities though, then you would also need to change the point cost to reflect the change.
reapersaurus
August 30th, 2006, 09:50 AM
So use the "corrected" DW8K and DW9K cards available in the Gallery - if anyone feels like complaining about it (I think it was an obvious mistake, also) then play with the better cards. :idea:
http://www.heroscapers.com/oldgallery/thumbnails.php?album=317
Except that they're corrected the wrong way. The abilities/stats should be swapped, not the pictures.ummm... WTF are you talking about? :confused:
The fixed cards show the chain-gun figure (8K) on the 9K card, which is what the problem has been mentioned to be - that the figures are wrong for the units.
What kind of double-switch are you thinking must be done? Cause if the figures AND powers were switched, it would be back to the beginning with the wrong figs on the wrong cards. :?: :!:
happyjosiah
August 30th, 2006, 09:59 AM
There is a typo on.... roman legionares I think. One of the romans has their type listed as "Solider" instead of "Soldier"
ninthdoc
August 30th, 2006, 10:03 AM
Don't forget DW7K - the worst-costed card in the game, bar none.
He has no abilities to realistically perform his function of blowing groups of more than 100 points up.
How is he that bad? he can survive ranged attacks like crazy, and still has solid attack for non-explosions, maybe you're only using him to detonate? He can be used to attack for a while, then detonate later.
Also, he keeps enemy units away from him as effectively as deadeye does (but not 10 spaces), since they dont want to get in his range
Ask ninthdoc how he felt the other night when DFlynSqrl took a shot at him with Deadeye Dan from the top of a castle. It was the first order marker of the first round and DW7K was done for. :rofl:
Yes, that absolutely sucked! Of course, Saylind and Q9 came through for me.
Thor
August 30th, 2006, 11:29 AM
So use the "corrected" DW8K and DW9K cards available in the Gallery - if anyone feels like complaining about it (I think it was an obvious mistake, also) then play with the better cards. :idea:
http://www.heroscapers.com/oldgallery/thumbnails.php?album=317
Except that they're corrected the wrong way. The abilities/stats should be swapped, not the pictures.ummm... WTF are you talking about? :confused:
The fixed cards show the chain-gun figure (8K) on the 9K card, which is what the problem has been mentioned to be - that the figures are wrong for the units.
What kind of double-switch are you thinking must be done? Cause if the figures AND powers were switched, it would be back to the beginning with the wrong figs on the wrong cards. :?: :!:
I believe he just wants the abilities switched. He wants DW8k's ability on DW9k's card and vice versa. Everything else is kept the same. That way DW9k still has the same figure model, but he has rapid fire. And DW8k has explosion now. It actually makes more sense when you think about it.
The figures get bigger as you go up in numbers. DW7k is the smallest atm, with 8k being slightly bigger and 9k the biggest. With the switch you guys did you now have 8k as the biggest figure and 9k the medium sized one. This isn't how the designers intended it (I don't think). If anything was messed up it was just the abilities, not the models.
markwars
August 30th, 2006, 11:48 AM
I believe he just wants the abilities switched. He wants DW8k's ability on DW9k's card and vice versa. Everything else is kept the same. That way DW9k still has the same figure model, but he has rapid fire. And DW8k has explosion now. It actually makes more sense when you think about it.
The figures get bigger as you go up in numbers. DW7k is the smallest atm, with 8k being slightly bigger and 9k the biggest. With the switch you guys did you now have 8k as the biggest figure and 9k the medium sized one. This isn't how the designers intended it (I don't think). If anything was messed up it was just the abilities, not the models.
That seems like the best solution to me. But until they have more than one life point I'm not drafting them anyway.
jcb231
August 30th, 2006, 01:18 PM
Don't forget DW7K - the worst-costed card in the game, bar none.
He has no abilities to realistically perform his function of blowing groups of more than 100 points up.
Eh...to each his own. Situationally, I feel he's pretty good. I'd have prefered him at about 90 points, but I'm not struck with the need to complain about him as is. He's served me well many a time. He's a bit of a gambler's figure, but when the gamble pays off, it's worth the risk. Looking back on the past several games I've played with him, I'd say I average between 90 and 120 points worth of destruction. Sometimes much much more, and sometimes little to none....but the average works out when he's played well, at least around my group.
reapersaurus
August 30th, 2006, 01:44 PM
Looking back on the past several games I've played with him, I'd say I average between 90 and 120 points worth of destruction. Sometimes much much more, and sometimes little to none....but the average works out when he's played well, at least around my group.How can you possibly do 100 points of damage with him, against opponents who simply fan out their figures or simply move one up to engage him and his weak-for-a-hero 3 attack?
I seriously cannot comprehend how any reasonable opponent would let you get in a position to possibly do even 100 points of damage, and that's IF you get lucky on the roll.
I need to know how anyone here can possibly think DW7K is remotely worth 100 points.
Thor
August 30th, 2006, 01:46 PM
Wow, is this site totally messing up or something? It won't let me post my message, only quote others :confused:
LilNewbie
August 30th, 2006, 01:47 PM
Maybe he meant 100 points of castle door. ;)
Newb.
Thor
August 30th, 2006, 01:51 PM
Eh...to each his own. Situationally, I feel he's pretty good. I'd have prefered him at about 90 points, but I'm not struck with the need to complain about him as is. He's served me well many a time. He's a bit of a gambler's figure, but when the gamble pays off, it's worth the risk. Looking back on the past several games I've played with him, I'd say I average between 90 and 120 points worth of destruction. Sometimes much much more, and sometimes little to none....but the average works out when he's played well, at least around my group.
What really kills DW7k for me is his low damage and fairly high chance to not do ANY damage when he self destructs. 15% chance to kill your own 100 point hero and not do any damage to an enemy? Come on, why not 5% like with other figures that have a chance to do something negative on their abilities. Not only that, you only have a 60% chance to do 2 damage. Against heros thats not too much. You would have to blow up and damage three heros to really be getting any bang for your buck :wink:
The only time he really starts to shine is when he rolls a 16 or higher. Keep in mind though, you are killing off your OWN 100 point hero to do this, you need to roll well, and you need more then 1 enemy near you. That's just too much to factor in to make him viable at 100 points imo.
With squads it's even worse. You would have to blow up either a crap load of decent priced squad members, or blow up 3 higher priced ones such as Sentinels, Minions, Krav Mga, etc. And I don't know about you, but if I saw DW7k coming at me I would spread my characters out. It's not like you can't see him coming at you.
Faustus
August 30th, 2006, 02:13 PM
How do people know that Taelord has disengage? I don't actually own him yet, but Hasbro's site does not give him the disengage ability.
So are there two different card printings for him?
Thor
August 30th, 2006, 02:15 PM
How do people know that Taelord has disengage? I don't actually own him yet, but Hasbro's site does not give him the disengage ability.
So are there two different card printings for him?
Unlike the text accompanying the fly ability with other figures, Taelord's does not mention taking disengagement attacks when leaving engagement. Because of this it was officially stated by Hasbro that Taelord has disengage.
LilNewbie
August 30th, 2006, 02:16 PM
Check the official FAQ on the site and scroll down to Taelord's entry:
http://www.hasbro.com/heroscape/default.cfm?page=faq
It states:
Taelord
Collection 1: "Malliddon's Prophecy"
Does Taelord have Disengage?
Taelord does have disengage. He is never attacked when leaving an engagement.
Newb.
reapersaurus
August 30th, 2006, 02:18 PM
How do people know that Taelord has disengage? I don't actually own him yet, but Hasbro's site does not give him the disengage ability.Becasue in the FAQ on Hasbro's site, they say he has Disengage. (yes, it's a handwave that they made up after the card came out)
"This unit has Disengage" :lol:
The interesting thing is - how long will it take for them to update the cards? They've had new shipments of Wave 1 come in MUCH later than that FAQ was published that he had disengage, yet AFAIK there has been no change in the card.... :shrug:
Faustus
August 30th, 2006, 02:30 PM
I see. It's basically like they have two kinds of flying. The kind that says, " when *** starts to fly, if s/he is engaged s/he will take any leaving engagement attacks" and then the one that does NOT have that.
Probably would be nice to have disengage on the card in order to maintain consistency with powers. You'd assume that all cards that say "flying" would have the exact same flying ability...(especially since there's a ridiculous amount of text to explain to us what exactly flying is!)
Thor
August 30th, 2006, 02:36 PM
Considering they left off the last part of the flying text on Taelord's card, that refers to disengagement, leads me to believe they may have in fact always intended for him to have disengage. I mean it's possible they did that so it wouldn't conflict with disengage and confuse kids (saying you take disengage attacks in the flying ability yet he has disengage).
Then again, that's a pretty big over sight to leave off an entire ability. And as Reaper points out, we still don't have fixed cards? :wtf!:
Faustus
August 30th, 2006, 02:42 PM
Or, they could just call the ability: "Flying with Disengage" or "Agilty Flying" or some such thing and just have it be another kind of flying that includes disengage automatically. It makes more sense to have key words and terms that are consistent across all cards. That way Defensive Aura always means the same thing. Flying always means the same thing. Paralyzing Stare 15 and Paralyzing Stare 20 and Paralyzing Stare 7 all mean the same thing, but with the additon of telling you the required dice roll.
markwars
August 30th, 2006, 02:46 PM
Maybe he meant 100 points of castle door. ;)
Newb.
:lol:
Even then it's a really really expensive way to attack a door. And with 10 life points even the most deadly result will not completely destroy the door. To me it just seems very unsatisfying to successfully get him into position, actually roll a 20 on the d20, and then still see the door sitting there. :P
Thor
August 30th, 2006, 02:52 PM
And lets not forget the 60% chance he will do a measly 2 damage to a door. Or the 15% chance he won't do a lick of damage to a door.
I think I know the real reason DW7k was created though. He was created to show kids how stupid suicide bombings are. That, and also to make Taelord look like a more reasonable pick :roll:
markwars
August 30th, 2006, 02:57 PM
BTW, for those that were mentioning it earlier....
The EOV card is the one that is labelled only as 1/1 on the Basic Side rather than 1/3, 2/3, 3/3.
The Obsidian Guards card was done correctly.
reapersaurus
August 30th, 2006, 03:49 PM
I think I know the real reason DW7k was created though. He was created to show kids how stupid suicide bombings are.:rofl:
DW7K was a political statement!
That's hilarious!
"Yeah, kids - don;t suicide bomb - you see how this quantifiably shows to all of you who understand HS point values and tactics that suicide bombing is BAD.
It's BAD!"
:lol:
Taeblewalker
August 31st, 2006, 07:12 PM
My EOV and my Obsidian Guards both say 1/1 on the basic side.
My Sudema indeed says "destoy."
So Solider on any Romans or Jandar soldiers.
Sentinels are correct at height 6.
Taelord is...Taelord.
Try switching arms only on DW's. Exacto knife and glue.
DW7K's back is "Utgariffic."
Suka044
August 31st, 2006, 07:23 PM
I think Spartacus has a misprint where it says "Points: 200".
no the gorilinators are worse they are just bad in every way
well at least now they can get binded to but thats about it
Suka044
August 31st, 2006, 07:24 PM
I think I know the real reason DW7k was created though. He was created to show kids how stupid suicide bombings are.:rofl:
DW7K was a political statement!
That's hilarious!
"Yeah, kids - don;t suicide bomb - you see how this quantifiably shows to all of you who understand HS point values and tactics that suicide bombing is BAD.
It's BAD!"
:lol:
i like useing the 7000 as a castle door guard
Suka044
August 31st, 2006, 07:24 PM
I think I know the real reason DW7k was created though. He was created to show kids how stupid suicide bombings are.:rofl:
DW7K was a political statement!
That's hilarious!
"Yeah, kids - don;t suicide bomb - you see how this quantifiably shows to all of you who understand HS point values and tactics that suicide bombing is BAD.
It's BAD!"
:lol:
i like useing the 7000 as a castle door guard
LoneDragon
September 1st, 2006, 02:09 AM
I have 2 squads of sentinels(so far). I never noticed that one was taller than the other...
AnakinOU
September 1st, 2006, 01:32 PM
It's not that the sculpts are different...the original card said they were height 5. The re-prints have them (CORRECTLY) listed with height 6.
allskulls
September 1st, 2006, 02:38 PM
It's funny, my Taelord came without Deadly Strike and my Minions came with Utgar's Orders instead of Utgar Kyrie Warrior Bonding :shrug:
Faustus
September 2nd, 2006, 12:43 PM
I just noticed this yesterday...
The Marro Drones see from...the...top of...their head? Don't they use their eyes or is that supposed to be some sort of radar device? I'm referring to the green spots on the side of the card where you figure out LOS...
markwars
September 5th, 2006, 10:33 AM
I just noticed this yesterday...
The Marro Drones see from...the...top of...their head? Don't they use their eyes or is that supposed to be some sort of radar device? I'm referring to the green spots on the side of the card where you figure out LOS...
I've never noticed that before. :?:
jdtenor
September 5th, 2006, 10:57 AM
Where does tealord have disengage, not even the official site have him with disengage?
markwars
September 5th, 2006, 11:19 AM
It's in the FAQs under characters:
Taelord
Collection 1: "Malliddon's Prophecy"
Does Taelord have Disengage?
Taelord does have disengage. He is never attacked when leaving an engagement.
jdtenor
September 5th, 2006, 12:06 PM
It's in the FAQs under characters:
Taelord
Collection 1: "Malliddon's Prophecy"
Does Taelord have Disengage?
Taelord does have disengage. He is never attacked when leaving an engagement.
I found it, thanks I bought a Malliddon's Prophecy set at Wal-Mart last week I even took the display holder, my cards the same as the old one no disengage. I wonder if the error was in who anwsered the question from Hasbro, didn't know or maybe got confused? none of the other flyers have disengage, why just pick on Teo, maybe they felt guity about the cost & gave it a boost :ponder:
MementoMori
September 5th, 2006, 04:05 PM
I just realised in spanish version Zettian Guards cost 90 points instead of 70!!!
markwars
September 5th, 2006, 04:15 PM
Muy malo.
MementoMori
September 5th, 2006, 04:30 PM
Muy malo.
That's it. Now I might even consider playing them :P
Err.. and Krav Magas 90 instead of 100 -_-
markwars
September 5th, 2006, 04:55 PM
So a poor unit gets even more expensive and an arguably undercosted unit gets even cheaper. That is muy malo.
countblah
September 6th, 2006, 04:51 PM
That is the darndest thing. Good luck having the poo-bots getting any play ever now.
Su-Bak-Na
September 6th, 2006, 05:06 PM
I just noticed this yesterday...
The Marro Drones see from...the...top of...their head? Don't they use their eyes or is that supposed to be some sort of radar device? I'm referring to the green spots on the side of the card where you figure out LOS...
To me it's simple, they placed the LOS marks there because if they had placed it where the eyes are, your sight would be blocked by those flaps on ther head, thus giving an incorect calculation. It's not like meele units really need LOS anyway, but if they were ranged I'm sure you would see the reasoning behind this.
reapersaurus
September 6th, 2006, 05:24 PM
It's in the FAQs under characters:
Taelord
Collection 1: "Malliddon's Prophecy"
Does Taelord have Disengage?
Taelord does have disengage. He is never attacked when leaving an engagement.
I found it, thanks I bought a Malliddon's Prophecy set at Wal-Mart last week I even took the display holder, my cards the same as the old one no disengage. I wonder if the error was in who anwsered the question from Hasbro, didn't know or maybe got confused? none of the other flyers have disengage, why just pick on Teo, maybe they felt guity about the cost & gave it a boost :ponder: :lastweek:
What is interesting is that not only has Taelord's card not been ever updated, even after a year and a half+, but they haven;t even edited the TEXT (which takes 2 minutes) on his official webpage. :headshake:
Skeletor
September 6th, 2006, 11:35 PM
It's funny, my Taelord came without Deadly Strike and my Minions came with Utgar's Orders instead of Utgar Kyrie Warrior Bonding :shrug:
Pics plz
I have thought about givng Taelord Deadly strike to make him worth the points
Thor
September 9th, 2006, 11:00 AM
I just noticed this yesterday...
The Marro Drones see from...the...top of...their head? Don't they use their eyes or is that supposed to be some sort of radar device? I'm referring to the green spots on the side of the card where you figure out LOS...
I've always imagined the Marro Drones as either being blind or having very poor eyesight (due to constantly working in the dark caverns of the Marro Hive when not summoned for combat). They are also controlled through nueral commands by their superiors. Because of this I imagine them as sort of "seeing" with their little flaps which recieve those nueral commands.
gamjuven
October 12th, 2006, 07:28 PM
So I'm wondering...what heroscape cards have been changed since the game started? I honestly don't know and the topics seem to be scattered all over the site. I was wondering if we could put all the errata cards on this topic to save time. I heard the deathreavers got some errata on their scatter ability to take away the ability to shoot your own rats, but I'm sure others have been changed slightly too (perhaps taelord and his unique flying ability). So if you could post the changes in the cards (not what you want to be changed, I'm talking about official changes from the main site from emails and such), I would be very happy. I apologize if this is an inconvenience
Thanks
Cavalier
October 12th, 2006, 07:30 PM
http://www.heroscapers.com/community/showthread.php?t=2268
gamjuven
October 12th, 2006, 07:44 PM
thanks
dickflea
October 13th, 2006, 07:38 AM
but they haven;t even edited the TEXT (which takes 2 minutes) on his official webpage. :headshake:
Not forgeting the bios that we have been waiting for......9 months sound right?
deadeyedan42
October 16th, 2006, 06:00 PM
The auabian archers say elf on there race sectoin
Cavalier
October 16th, 2006, 06:04 PM
The auabian archers say elf on there race sectoinand?
They are elves
Revdyer
October 16th, 2006, 06:09 PM
<laughing> very droll, Cav, and I say that as a compliment to you for having such solid self-control. Nice way NOT to flame! Seriously.
Slinthas
October 18th, 2006, 12:58 PM
We use a house rule for Taelord. All of the other Kyrie Warrior heros cost 80, and Taelord is the Equal/Opposite of Raelin so we just ignore the disengage thing and play Taelord at 80 points.......HS Official errata or not, disengage is not worth 100 points, its a nice ability, sure, but not worth the cost of another hero.
Cavalier
October 18th, 2006, 01:02 PM
<laughing> very droll, Cav, and I say that as a compliment to you for having such solid self-control. Nice way NOT to flame! Seriously.I try, but sometimes it is very hard 8)
Eclipse
October 18th, 2006, 01:05 PM
The auabian archers say elf on there race sectoinand?
They are elves
I think that's the whole point. The race section shoud say Elves, not Elf. Look at Khosumet who is of the Wolf race, while the Anubians are clearly listed as Wolves.
Part of me wonders if it was done on purpose though. I could see some idiot arguing that some special power that enhances "Elves" doesn't work on Syvariss because he's an "Elf".
Cavalier
October 18th, 2006, 01:12 PM
The auabian archers say elf on there race sectoinand?
They are elves
I think that's the whole point. The race section shoud say Elves, not Elf. Look at Khosumet who is of the Wolf race, while the Anubians are clearly listed as Wolves.
Part of me wonders if it was done on purpose though. I could see some idiot arguing that some special power that enhances "Elves" doesn't work on Syvariss because he's an "Elf".
What is our race? Human or humans? I would say human singular. But that's just me.
What does it say on the human characters' cards? Unless I am mistaken it is in the singular on each of them.
markwars
October 18th, 2006, 02:40 PM
Yes. They are singular.
dnutt99
October 18th, 2006, 03:52 PM
:!: Let's not forget about the entire Deathreaver debate! Those were majorly adjusted.
Revdyer
October 18th, 2006, 04:20 PM
The race section shoud say Elves, not Elf.
Hmmm...the problem, then may simply have been linguistic. The literary group known as "The Inklings," which included Charles Williams, C. S. Lewis, and J. R. R. Tolkien had a long debate on whether the plural of elf should be "elves" or "elfs." Maybe the HeroScape designers are echoing that argument.
LilNewbie
October 18th, 2006, 04:29 PM
The race section shoud say Elves, not Elf.
Hmmm...the problem, then may simply have been linguistic. The literary group known as "The Inklings," which included Charles Williams, C. S. Lewis, and J. R. R. Tolkien had a long debate on whether the plural of elf should be "elves" or "elfs." Maybe the HeroScape designers are echoing that argument.
Rev,
Maybe you can shed some light on this subject. Didn't those three authors write a book about them actually finding the holy grail in London (or somewhere in England) and how they had to protect it from the forces of evil? My recollection is very bad but I recall a teacher once mentioning something about this book but now I can't remember much about it.
Newb.
Revdyer
October 18th, 2006, 04:37 PM
Charles Williams wrote the book, with discussion input from the group, no doubt. It is titled War in Heaven and copyrighted 1930.
(Oh, the curse of the former English prof., I remember stuff like this...had to look up the copyright, of course...but still forget where I put my car keys!)
LilNewbie
October 18th, 2006, 04:38 PM
You, my friend, are awesome! That has been bugging me for a long time now. Thank you!! Now to see if it is available anywhere.
Newb.
Revdyer
October 18th, 2006, 04:39 PM
Eerdmans is the publisher, if that helps...in fact I have an extra paper-back copy sitting on my shelf. pm me and I can mail it to you gratis when I get back from Dallas.
LilNewbie
October 18th, 2006, 04:43 PM
PM sent!
*Once again a successful threadjacking has taken place....
"Mhwuhahahahahah"
:hijacked:
Newb.
Revdyer
October 18th, 2006, 04:48 PM
[/end threadjack]
Venoc_Viper
October 19th, 2006, 04:40 AM
The dutch masterset cards have some errors on them too.
- The Zettian guards and the Krav maga agents are 90 points.
- Finns spirit adds 1 to defense instead of attack
django
October 19th, 2006, 05:47 AM
:!: Let's not forget about the entire Deathreaver debate! Those were majorly adjusted. :?: :?
dnutt99
October 19th, 2006, 03:46 PM
:!: Let's not forget about the entire Deathreaver debate! Those were majorly adjusted. :?: :?
The debate was reffering to friendly units attacking the Reavers so that an additional 2 could move, (according to their card). The official word came back that Reavers could only be attacked by an opposing enemy to enable this ability and as a result Hasbro reworded and reprinted the card to clarify this :!:
jumpman_14
October 24th, 2006, 09:13 PM
I've never seen any before.
Su_Nan
October 24th, 2006, 09:47 PM
If you look at Taelord's card where in the heck could you put disengage? I believe they just didn't have the space to add disengage and chopping off the last line of flying was the only way they could fit it in.
And whats all this about DW7k? He has stealth dodge which gives him a good chance of getting to a range squad and taking them out. He is kind of like a mini Sgt. Drake with the option to explode.
AmishBurrito
October 25th, 2006, 12:15 AM
If you look at Taelord's card where in the heck could you put disengage? I believe they just didn't have the space to add disengage and chopping off the last line of flying was the only way they could fit it in.
And whats all this about DW7k? He has stealth dodge which gives him a good chance of getting to a range squad and taking them out. He is kind of like a mini Sgt. Drake with the option to explode.
EXACTLY! and stealth dodge even works against special attacks!!!!
Nwojedi
October 25th, 2006, 04:19 AM
The debate was reffering to friendly units attacking the Reavers so that an additional 2 could move, (according to their card). The official word came back that Reavers could only be attacked by an opposing enemy to enable this ability and as a result Hasbro reworded and reprinted the card to clarify this :!:
Joah told me the reavers card was going to be changed so that only Friendly Rats couldn't attack other Rats. Is it going to be, that you can't attack with ANY of your figures? Or just the rats? Cuz right now, I nip at my own rats with the same squad.
Cavalier
October 25th, 2006, 07:18 AM
The debate was reffering to friendly units attacking the Reavers so that an additional 2 could move, (according to their card). The official word came back that Reavers could only be attacked by an opposing enemy to enable this ability and as a result Hasbro reworded and reprinted the card to clarify this :!:
Joah told me the reavers card was going to be changed so that only Friendly Rats couldn't attack other Rats. Is it going to be, that you can't attack with ANY of your figures? Or just the rats? Cuz right now, I nip at my own rats with the same squad.
well, here's the new official card to answer your question:
http://www.heroscapers.com/oldgallery/albums/userpics/10009/Deathreavers2.jpg
Says scatter only works from attacks by your opponent
imppious
October 26th, 2006, 07:20 AM
So there are maybe three real errors on around 100 official English language cards.
Three errors have led to 8 pages of posts. How many pages would a similar query of these very forums generate. :lol: :D :lol:
jcb231
October 31st, 2006, 05:43 PM
There are actually several grammatical inconsitencies and spelling errors, but as for actual errata, I think there's only 3 out of the current 92 cards.
-Taelord gets Disengage
-Sentinels have height 6, not 5 (this has been reprinted)
-Reavers get the "opponent's figure" clause
Have the Reavers been reprinted or is the card above just a fan creation? I'd love to get my hands on an actual reprint if they exist.
netherspirit
October 31st, 2006, 05:44 PM
Have the Reavers been reprinted or is the card above just a fan creation? I'd love to get my hands on an actual reprint if they exist.
It was sent to Rychean as a PDF from Hasbro.
LilNewbie
October 31st, 2006, 05:46 PM
That picture (actually a PDF file) was sent to Rychean from Hasbro directly and he posted it here. It was made into a JPG for posting purposes but it is the real fix from Hasbro (virtually.) I'm not sure if they are offering real reprints on cardstock.
Newb.
netherspirit
October 31st, 2006, 05:46 PM
That picture (actually a PDF file) was sent to Rychean from Hasbro directly and he posted it here. It was made into a JPG for posting purposes but it is the real fix from Hasbro (virtually.) I'm not sure if they are offering real reprints on cardstock.
Newb.
Still only second best. :D
LilNewbie
October 31st, 2006, 05:50 PM
You will rue the day!!
"Rue the day?" Who talks like that?
:D
Newb.
Aldin
October 31st, 2006, 05:53 PM
You will rue the day!!
"Rue the day?" Who talks like that?
:D
Newb.
Emeril - though I think he spells it "roux" :roll:
~Aldin
R˙chean
October 31st, 2006, 05:53 PM
That picture (actually a PDF file) was sent to Rychean from Hasbro directly and he posted it here. It was made into a JPG for posting purposes but it is the real fix from Hasbro (virtually.) I'm not sure if they are offering real reprints on cardstock.
Newb.
Still only second best. :D
I received my letter form Hasbro in addition to the email with the attached PDF. The item in the legal size envelope was not a new card but simply a print out of the PDF they had already sent me....so I have to think that they are not going to replace the cards, but rather the correction will be in future runs :shrug:
LilNewbie
October 31st, 2006, 05:55 PM
Good to know about the print out. Thanks, Ry.
Newb.
LilNewbie
October 31st, 2006, 05:56 PM
You will rue the day!!
"Rue the day?" Who talks like that?
:D
Newb.
Emeril - though I think he spells it "roux" :roll:
~Aldin
LOL! Nice one...
Newb.
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