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K/H_Addict
August 28th, 2006, 08:57 AM
sorry guys, i don't do PDF's of my maps very often, so i gues you can deal with pics. Here's some of a castle map i played the other day:

http://img140.imageshack.us/img140/6025/im000128qu6.jpg (http://imageshack.us)

http://img171.imageshack.us/img171/5808/im000129pe9.jpg (http://imageshack.us)

http://img140.imageshack.us/img140/9691/im000130gj8.jpg (http://imageshack.us)

http://img140.imageshack.us/img140/7253/im000131ey2.jpg (http://imageshack.us)

http://img101.imageshack.us/img101/6140/im000132oq7.jpg (http://imageshack.us)

we were playing 1250 point armies. Since the game was a few days ago, i don't remember who had what. I just remember that i had 3 sets of minions+ Taelord within my 1250 points, and together, they killed 990+ points of the opposing army, winning me the game.
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new map:

http://img167.imageshack.us/img167/2407/im000137lk2.jpg (http://imageshack.us)

http://img148.imageshack.us/img148/1012/im000138gx3.jpg (http://imageshack.us)

http://img167.imageshack.us/img167/3383/im000139tz4.jpg (http://imageshack.us)
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9-1-06:

http://img242.imageshack.us/img242/1989/im000140yf2.jpg (http://imageshack.us)

http://img242.imageshack.us/img242/5685/im000141tc3.jpg (http://imageshack.us)

http://img242.imageshack.us/img242/236/im000142us6.jpg (http://imageshack.us)

http://img242.imageshack.us/img242/7592/im000143zl1.jpg (http://imageshack.us)

http://img122.imageshack.us/img122/1983/im000144ga6.jpg (http://imageshack.us)
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9-7-06

http://img219.imageshack.us/img219/4025/im000152rs6.jpg (http://imageshack.us)

http://img252.imageshack.us/img252/7747/im000153ds6.jpg (http://imageshack.us)

http://img252.imageshack.us/img252/9379/im000154wh4.jpg (http://imageshack.us)


in the last pic, that is Sgt. Drake standing against the wall, just for size comparison

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9-9-06

http://img502.imageshack.us/img502/5237/im000155ne5.jpg (http://imageshack.us)

http://img317.imageshack.us/img317/3063/im000156qd5.jpg (http://imageshack.us)

http://img502.imageshack.us/img502/9258/im000157ov7.jpg (http://imageshack.us)

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8-22-07

http://i157.photobucket.com/albums/t50/TalesFiend/S6300109.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/S6300108.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/S6300107.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/S6300106.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/S6300105.jpg

GUNSHOT
August 28th, 2006, 09:06 AM
I like how the castle is surrounded by water, very basic but it looks beautiful lol.

The map is kinda flat how ever. I would've added little hills and pits, etc.

K/H_Addict
August 28th, 2006, 09:15 AM
i would have too, but my opponent and i were in a hurry to play, so we both decided it was fine how it was. I started building it at about 7:30 one night and kept going until about 10 that night, and continued the next morning for about 2 or 3 hours getting the castle set. For a flat map, it played out awesome-ly.

We started with both castle doors unlocked and opened. I got a lucky roll with my AE and dropped them on both door sapce 4 on the first turn of the second round. HE flew in with charos, i met him with Drake and NGS. Charos fought off NGS while Drake killed him. Control of the castle flipped back and forth so many times that game.

GUNSHOT
August 28th, 2006, 09:43 AM
Sounds like fun dude. Can't wait to get my castles.

Aranas
August 28th, 2006, 11:57 AM
Wow! Cool map! I like the fact that you seem to be able to do anything you want with the castle pieces. Very versatile!

Aranas



P.S. Is this PoF in the picture?

K/H_Addict
August 28th, 2006, 01:12 PM
no, PoF is smaller than him. He is one of the newest members in my playgroup, and doesn't have an account on here yet. He has a dial-up connection, so he may never register here. he went to Wm and found 2 sets of acstles and bought them both, so i finally got to see what i can do with 2 castle sets ;)

K/H_Addict
August 30th, 2006, 10:26 AM
new pics: See first post.

we did 1300 point armies. I used saylind to fly in and summon people into the castle, as well as theracus to carry them in. DW8K and Q9 began devastating me, so i sent in Braxas to kill them, but she went down soo easily, so in comes drake, who finished off Q9, took out DW8K and DW9K, making it safe for my ninjas to roam freely. DW8K could have taken drake out easily, but my opponent cancelled the special attack because i got PO'd. Ninjas pretty much won me the game. There was one point where grimnak was stuck inside the castle on top of the frontal lift area, becuase saylind summoned him there to chomp some minions, and then died, leaving him no way out except jumping...

Aranas
August 30th, 2006, 11:44 AM
Thank you again for sharing thoses pictures!

Aranas

K/H_Addict
August 30th, 2006, 12:55 PM
thanks for the comments. if only other people would comment.


Come late september (9-23), look forward to a map with a snow castle and a lava castle. I found TT at target today, but can't have it till my birthday......

crookedterror
August 30th, 2006, 03:49 PM
I like the dueling for control of the castle. That small castle looks like a fun map for that. Was it just kill 'em all or was there another way to bring victory?

Baconsteak
August 30th, 2006, 04:25 PM
Awesome castle, I've wanted to make one in the middle of the map kinda like that too...


Oh and its good to see guitar hero laying in the background! :rock:

K/H_Addict
August 30th, 2006, 04:40 PM
unless i'm doing a prepared scenario, i play kill-em all games.

the central castle idea worked much better than i expected. i expected the person to take control of a door to keep control of the door, but control switched more than and impatient person flips channels on the TV! I started off with my AE dropping on both doors, and within 3 rounds i lost them both.

The second map (side castle; 1 set) was really fun too. I took the castle on my second turn with saylind, flying over the walls and failing a few summons. theracus follwed her with syvarris, who pretty much sat there and died. Eventually my opponents soulborgs took down to dooe, and we both lost interest in the now vacant, free to come and go as you will castle and i moved into his base. Man those NotNW kick major tail!






Guitar hero isn't mine; i'm borrowing it and am stuck on cowboys from hell/bark at the moon on hard mode :frustrated:

-Zim-
August 30th, 2006, 06:34 PM
Very nice, I thought about making a castle completely surrounded by water but decided against it.

Hopefully I can show you guys mine whenever I can get some batteries for my camera ^^

K/H_Addict
August 31st, 2006, 10:16 AM
why did you decide against it? A castle isn't a castle with out a moat!


Oh well; i'll look forward to seeing your maps soon, -Zim-

Jandars_Hope
August 31st, 2006, 05:26 PM
I like your maps KH! I think i prefer the first one!

K/H_Addict
August 31st, 2006, 10:06 PM
i've got another one in the works for a game tomorrow. 2 Castle sets set off to the side like the second. I think imma love this castle map....look for pics this weekend!

-Zim-
August 31st, 2006, 10:56 PM
why did you decide against it? A castle isn't a castle with out a moat!


Oh well; i'll look forward to seeing your maps soon, -Zim-

I don't have enough water tiles.

deliverymanxas
September 1st, 2006, 01:39 AM
On my next project that I have in design has a moat. It looks like a few people here are really going after the fairytale movie castle look, and I love it!

Will post pics when done.

Wulfebane
September 1st, 2006, 02:02 AM
Nice looking maps indeed. I particularly like the Guitar controller for Guitar Hero laying on the ground (looks like my living room :D)

K/H_Addict
September 1st, 2006, 09:51 AM
why did you decide against it? A castle isn't a castle with out a moat!


Oh well; i'll look forward to seeing your maps soon, -Zim-

I don't have enough water tiles.

Well, that particular map only used 3 MS for the sparkly water, but the water actually touching the castle was another MS for the solid water, so 4 MS worth of water to surround 2 castle sets was used, as well as 2 RttFF.


New map posted 9-1!

-Zim-
September 1st, 2006, 11:46 AM
why did you decide against it? A castle isn't a castle with out a moat!


Oh well; i'll look forward to seeing your maps soon, -Zim-

I don't have enough water tiles.

Well, that particular map only used 3 MS for the sparkly water, but the water actually touching the castle was another MS for the solid water, so 4 MS worth of water to surround 2 castle sets was used, as well as 2 RttFF.


New map posted 9-1!

I only have 3 MS worth of water tiles. I could make a moat but it would only be like 2 or 3 tiles thick the way I want to build it. I might do it on a future map though.

K/H_Addict
September 7th, 2006, 04:25 PM
new pics uploaded. see first post. i did not and probably will not play on this map. I got bored a few days ago (we didn't have any cable and it was aining out side so i couldn't go anywhere) so i decided to make a tall castle, while i had 2 sets available (mine and PoF's). This is what i came up with.

K/H_Addict
September 9th, 2006, 10:01 AM
added another map, pics in first post (as usual)

feekonea
September 9th, 2006, 12:32 PM
I like your last map, how you like have to travel through the waters to get to the laders to get back to the front of the castle.

K/H_Addict
December 19th, 2006, 11:33 PM
The link to the download: http://www.heroscapers.com/download/?dlid=314

http://img115.imageshack.us/img115/3677/im000180ff4.jpg (http://imageshack.us)

http://img184.imageshack.us/img184/6920/im000181qw7.jpg (http://imageshack.us)

http://img158.imageshack.us/img158/363/im000182cb9.jpg (http://imageshack.us)

http://img184.imageshack.us/img184/175/im000183vx4.jpg (http://imageshack.us)



Meta-map for auralerogeny's map contest. Feedback please?


BTW, i have one more coming tomorrow

K/H_Addict
December 20th, 2006, 11:11 AM
inside the "fortress"
http://img385.imageshack.us/img385/6885/im000186fv5.jpg (http://imageshack.us)

Outside the "fortress"
http://img385.imageshack.us/img385/8238/im000187kw3.jpg (http://imageshack.us)

Drakes view
http://img297.imageshack.us/img297/5898/im000189fd3.jpg (http://imageshack.us)


that last image i was just playin with. If you can't tell, he's lookin downfield at a squad of snipers ready to come in.



to download:

http://www.heroscapers.com/download/index.php?dlid=328

heroscaper2.0
December 20th, 2006, 07:51 PM
Sweet metamaps. Im definitely gonna build

K/H_Addict
December 20th, 2006, 08:00 PM
Sweet! someone wants to build my map!

Post a battle report here. I played on the first one and had to forfeit due to crappy rolls...

I'll post the link to the download of the second map (triangle one) as soon as it gets approved.

heroscaper2.0
December 20th, 2006, 08:48 PM
K, as soon i can. downloading your maps right now...

K/H_Addict
December 20th, 2006, 10:36 PM
added the link for my most recent map (triangular one) into it's post here:

http://www.heroscapers.com/community/showthread.php?p=156802#170439

feekonea
December 21st, 2006, 12:59 AM
whoa,
k/h im shocked. I dont like small maps much, but these are just crazy. Im definetly downloading these.

K/H_Addict
December 21st, 2006, 01:01 AM
yay! someone else who likes my minimaps!


I typically don't like small maps like this, but i need a nerak!


I've been craving a triangular map for a while, so i had a reason to o one finally, and the first meta-map sorta came to me in a dream. i woke up one day and was like "Imma build that!"

K/H_Addict
December 21st, 2006, 09:20 PM
New map: real pics soon to come; until then these'll have to do...

http://img238.imageshack.us/img238/5942/pic2vm1.jpg (http://imageshack.us)

http://img100.imageshack.us/img100/9251/pic1gj3.jpg (http://imageshack.us)

http://img172.imageshack.us/img172/4659/pic3qb6.jpg (http://imageshack.us)

COMING SOON: the file to download this map!

Ch1can0
December 22nd, 2006, 01:59 AM
Hi K/H!

Wow, crazy looking map :shock: But it looks like the two upper parts are not linked to each other and each one is only supported by two pillars? if so i think you will need to glue the tiles together, to make the map solid in RL... ;-)

creative idea anyway! (only limited by darn gravity... :D )

Bye, Chicano.

i like this pic =)

Drakes view
http://img297.imageshack.us/img297/5898/im000189fd3.jpg (http://imageshack.us)

K/H_Addict
December 22nd, 2006, 02:09 AM
Yeah, the top 2 sections are not connected at all.

Both sections are only supported by 2 pillars each. This is because i designed this map to be entered into auralerogeny's contest, and only had 4 pillars to work with. I don't have regular pics right now because i am at a friends house and did not bring my stuff. I built this one out of boredom while he played Guitar Hero II...



Also, i'm open to suggestions for names of my maps...i'm not creative in that area...

K/H_Addict
December 22nd, 2006, 02:34 PM
here are som ereal-time pics of my third map:

http://img336.imageshack.us/img336/6592/im000191xz9.jpg (http://imageshack.us)

http://img299.imageshack.us/img299/4449/im000192gv8.jpg (http://imageshack.us)

http://img120.imageshack.us/img120/2189/im000193fg8.jpg (http://imageshack.us)

http://img232.imageshack.us/img232/5568/im000194lw9.jpg (http://imageshack.us)




I did have to cheat and use some trees for makeshift pillars; Not a perfect fit, but it's close enough for me

I'll have the download up soon. I have to upload the current version with the trees in it

player_of_volleyball
December 23rd, 2006, 12:33 AM
i like the first of the three meta-maps myself. The third is my least fav. tho. No only if ya could be this creative during our games.


:joke:

K/H_Addict
December 23rd, 2006, 12:36 AM
the third is my favorite. What don't you like about it?

K/H_Addict
December 24th, 2006, 12:17 AM
here's the download to my third map:

http://www.heroscapers.com/download/index.php?dlid=363

Sev_
December 24th, 2006, 01:05 AM
Are you using trees to hold up part of the map?

K/H_Addict
December 24th, 2006, 01:13 AM
in my third one yes. I needed extra support and since it is for my entry into auralerogeny's contest, i had to work with what i had left.

Krossed
December 28th, 2006, 02:33 PM
Man! Nice maps. how many master sets do you have? I'm hopefully getting the castle set for my birthday. great maps.

K/H_Addict
December 28th, 2006, 10:07 PM
I have 3 that i own, but i also have 2 more at my house that belong to friends that only play here...I also have 2 lava sets, 3 castle sets, 1 RttFF (2 counting a friends) and a TT, as well as a bunch of expansion terrain

K/H_Addict
December 29th, 2006, 11:09 PM
Look for pics of a new map coming soon!


This map will have a castle on a hill, with a cavern leading all the way underneath it. The castle is centered on the field; on one side (or maybe both; haven't really decided yet) there will be tundra. If i don't do tundra all the way across and under the castle (probably will; i like that idea; now if only i had 2 sets of snow...) one side will be lava and one side will be ice.







Pics coming soon!

K/H_Addict
January 7th, 2007, 01:59 PM
Castle on a hill:

http://img296.imageshack.us/img296/8792/im000200ei2.jpg (http://imageshack.us)

http://img296.imageshack.us/img296/9773/im000201fb4.jpg (http://imageshack.us)

http://img296.imageshack.us/img296/1411/im000202tr9.jpg (http://imageshack.us)

http://img296.imageshack.us/img296/5550/im000203yz7.jpg (http://imageshack.us)

http://img296.imageshack.us/img296/1267/im000204fa8.jpg (http://imageshack.us)

http://img296.imageshack.us/img296/1231/im000205rt4.jpg (http://imageshack.us)

K/H_Addict
January 9th, 2007, 02:53 PM
Okay guys; I just got a second snow set, and now i really want to set up an elemental field.

I want 4 elements going on. I'm thinking Earth, Water, Fire (lava) and Ice (tundra)




I also want to use my castle (my goal is to use every piece of terrain i have), but with 4 elements, and only 3 castles, that's going to be rather challenging.



I also would like some ideas for a scenario; Help with this would be greatly eppareciated, especially with the castle issue.

django
January 9th, 2007, 04:05 PM
http://img167.imageshack.us/img167/3383/im000139tz4.jpg
really nice im going to try and copy it but im going to use alot of trees on both sides of the castle.i have not played heroscape in quite a while Gears of War has been get all my love but this map as got the old heroscape flames burning again.thanks. :D

AgentX-127
January 9th, 2007, 05:04 PM
Okay guys; I just got a second snow set, and now i really want to set up an elemental field.

I want 4 elements going on. I'm thinking Earth, Water, Fire (lava) and Ice (tundra)


I also want to use my castle (my goal is to use every piece of terrain i have), but with 4 elements, and only 3 castles, that's going to be rather challenging.
Well, my brother used 3 castle sets to build a 3 sided map in a basic hex shape.
Divide the hex into thirds, so that you have a Castle on every other side with the starting zones in between.

His consists of a Snow fortress, a Volcano fortress, and a Water Fortress (he used most of his of trees for the water side.)

Is there any special reason you want to do 4 elements?

edited to add: I'll try to get a picture of my brother's map for you.

DarkDino
January 9th, 2007, 06:24 PM
Elemental? Try using only water, lava, and snow, road and castle pieces. Makes for fun!

DarkDino
January 9th, 2007, 06:24 PM
Elemental? Try using only water, lava, and snow, road and castle pieces. Makes for fun!

K/H_Addict
January 9th, 2007, 06:38 PM
Okay guys; I just got a second snow set, and now i really want to set up an elemental field.

I want 4 elements going on. I'm thinking Earth, Water, Fire (lava) and Ice (tundra)


I also want to use my castle (my goal is to use every piece of terrain i have), but with 4 elements, and only 3 castles, that's going to be rather challenging.
Well, my brother used 3 castle sets to build a 3 sided map in a basic hex shape.
Divide the hex into thirds, so that you have a Castle on every other side with the starting zones in between.

His consists of a Snow fortress, a Volcano fortress, and a Water Fortress (he used most of his of trees for the water side.)

Is there any special reason you want to do 4 elements?

edited to add: I'll try to get a picture of my brother's map for you.

No, no particular reason. When i think of elements, i think of the 4 core elements; Earth, wind, water and fire. Since wind is so hard to emulate with HS, i switched it with ice to give the TT some love...

K/H_Addict
January 9th, 2007, 06:40 PM
Elemental? Try using only water, lava, and snow, road and castle pieces. Makes for fun!


My goal is to use every piece of terrain i have access to (currently counting them to put into VS)

AlCapwned
January 9th, 2007, 07:21 PM
For earth you could just make a cave with a 24 hex top. If you really need a door you could have a glyph of brandar with a ruin or a stack of tiles to shift or remove.

-Al

K/H_Addict
January 9th, 2007, 07:35 PM
For earth you could just make a cave with a 24 hex top. If you really need a door you could have a glyph of brandar with a ruin or a stack of tiles to shift or remove.

-Al


Hmm...that could be sorta doable (hey wow, that's actually a word). It'd just cost me uber (and that's not!) hexes to do...

AlCapwned
January 9th, 2007, 10:40 PM
It wouldn't take too many. The MS had that one scenario with a similar thing in it. You probably have plenty of those damned 2-hex wave tiles anyway.

-Al

K/H_Addict
January 9th, 2007, 10:52 PM
ehh...perhaps. I just did inventory of what i have to use, and i have almost 2500 individual hexes to use. Boy is this gonna be FUN!

AgentX-127
January 10th, 2007, 12:28 AM
When i think of elements, i think of the 4 core elements; Earth, wind, water and fire. Since wind is so hard to emulate with HS, i switched it with ice to give the TT some love...
Four elements is the Classical Western idea. There could be 3, or 5 (Chinese philosophy,) or 8, or 117...
Regardless of all of that, I believe our beloved designers at Hasbro will be unveiling a new, 4rth "element," soon! There's a Toy Fair coming up...and they've been hinting at a terrain pack.

As for your current need for 4 elements, well, with what you have now...
You could use all 3 Castles as your "Earth," ( after all it is all stone,)
instead of dividing it...A huge 3 castle set fortress, sitting surrounded by the clash of the Water/ Ice and Volcano.

If you want to look at my own map thread I just posted my "Mega-Holiday" map.
It might give you some ideas. It's kind of an elemental map, but I haven't gotten a chance to add the Snow and Ice yet...
http://www.heroscapers.com/community/showthread.php?p=170056#184419

I'm looking forward to see what you come up with for an "elements" themed map!

K/H_Addict
January 10th, 2007, 12:37 AM
I'm looking forward to see what you come up with for an "elements" themed map!

Will i win a nerak?


I think it's time you changed your siggy.









I plan on starting it tomorrow. I'm not too fond of using the castle like that. That makes earth too powerful. I have some kind of idea, but not too sure how it's going to work out...

Taelord
January 10th, 2007, 12:53 AM
These are all amazing maps. I espesially like the one with Drake. You really have a lot of talent at maps. :up:

AgentX-127
January 10th, 2007, 01:10 AM
I'm looking forward to see what you come up with for an "elements" themed map!

Will i win a nerak?If you can find someone else who has still got an extra one to sponsor a new contest :lol:

I think it's time you changed your siggy.Hey, I did..."See?"

I plan on starting it tomorrow. I'm not too fond of using the castle like that. That makes earth too powerful. I have some kind of idea, but not too sure how it's going to work out...I think I understand... You want each element to be under a player's control? On a two or four player map, right?
That's how my brother approached it, hence he made the 3 castles all opposing each other, each fronted with one of the elements...but it can only accommodate up to 3 players.

Well, good luck and have fun!

AlCapwned
January 10th, 2007, 02:13 AM
That's what I was hinting at. To make up for the lack of 4 castles have an earth cave/ridge and water/ice/lava castles.

K/H_Addict
January 10th, 2007, 10:20 AM
I think I understand... You want each element to be under a player's control? On a two or four player map, right?
That's how my brother approached it, hence he made the 3 castles all opposing each other, each fronted with one of the elements...but it can only accommodate up to 3 players.

Well, good luck and have fun!

See, the problem with having a castle with each element is that there would be no reason to leave. What did you use for an incentive to break away from your safety?

That's what I was hinting at. To make up for the lack of 4 castles have an earth cave/ridge and water/ice/lava castles.

I understand what you mean; As i said before, i have something in mind, but i have no idea how well it will work out.

AlCapwned
January 10th, 2007, 12:37 PM
You could place glyphs in the middle. You could do a scenario of sorts -- maybe 1 flag CTF or King of the Hill.

-Al

AgentX-127
January 10th, 2007, 12:55 PM
See, the problem with having a castle with each element is that there would be no reason to leave. What did you use for an incentive to break away from your safety?A creative scenario, maybe?
Capture the Flag?
Quests of Heroscape?

Remember, not all games need be "Kill 'em all," scenarios.
Use creative victory conditions to get players out of the castles.
Or start the game outside of the castles.

And, as AlCapwned suggested, put some select glyphs out in the middle in the open.

We often play with "control points" which are a lot like the Castle CTF scenario. Use Glyphs of Brandar and designate them Contro lPoint. Control two of them, (out of perhaps three or four,) at the end of a round to win.

K/H_Addict
January 10th, 2007, 01:24 PM
ehh..i'm no good at writing up scenarios. I've tried some scenario's before, but they always end up as last man standing.

I can see the control points working. Place one within each element and you must gain control of the majority of them and retain it at the end of a round. Hmm...thanks for the ideas, guys!

K/H_Addict
January 11th, 2007, 12:43 AM
Just an update on the status of the mega elemental map:


I am doing it in VS before building (something i rarely do) so it may not be exact; i may make changes as i build, but i am really satisfied with how it's coming out. I've got 2 zones completed. I need to do the remaining 2 and the center (coming soon!). Will post the VS file after i have it set up IRL and make any neccessary changes to the VS file (hopefully by this weekend).


I've put probably 5-ish hours into the map and have only done Snow and Water/Islandic.




I just hope my standard/metric conversions are right...I really don't want to have to set up this field on the floor

K/H_Addict
January 11th, 2007, 04:48 PM
alright, i have VS pics of the mostly finished map up:


http://img294.imageshack.us/img294/4852/shot1oq7.png (http://imageshack.us)

http://img235.imageshack.us/img235/9231/shot2rb6.png (http://imageshack.us)

http://img65.imageshack.us/img65/9315/shot3fj1.jpg (http://imageshack.us)

http://img230.imageshack.us/img230/4052/shot4mz1.jpg (http://imageshack.us)

http://img65.imageshack.us/img65/1458/shot5hg5.jpg (http://imageshack.us)

http://img69.imageshack.us/img69/4228/shot6dd7.jpg (http://imageshack.us)

http://img20.imageshack.us/img20/4199/shot7sc2.jpg (http://imageshack.us)

http://img230.imageshack.us/img230/7145/shot8nc5.jpg (http://imageshack.us)




I have used everything i have except 2 RttFF and 3 FotA. I plan on having starting zones in the central plains hex (divided into 6 sections by castle walls) and haven't quite figured out what to do with the roads; I'm still open for suggestions.

player_of_volleyball
January 11th, 2007, 09:15 PM
dude that is sweet. i cant wait to play on that map. one thing we can do like what we were going to do b4 have each figure that goes with that element protect its glyph and you got to get to it.

AlCapwned
January 11th, 2007, 09:59 PM
From what I can see, it looks pretty cool. My only complaint is that the lands are so separated and not continuous -- I think it would have looked better if the sections were connected to give it a rounder shape.

-Al

K/H_Addict
January 11th, 2007, 10:33 PM
Ok, here are updated pics. I actually have this bad boy set up in my garage. I was unable to use everything, but i did accomplish the feel for the map i was hoping for.


Here are 9 more pics for you guys to check out:


http://img444.imageshack.us/img444/3159/1sq9.png (http://imageshack.us)

http://img245.imageshack.us/img245/8452/2nh2.png (http://imageshack.us)

http://img245.imageshack.us/img245/636/3yt1.png (http://imageshack.us)

http://img143.imageshack.us/img143/6688/4qe9.png (http://imageshack.us)

http://img228.imageshack.us/img228/9267/5un6.png (http://imageshack.us)

http://img177.imageshack.us/img177/1019/6kg7.png (http://imageshack.us)

http://img168.imageshack.us/img168/5615/7yj4.png (http://imageshack.us)

http://img412.imageshack.us/img412/3306/8vn1.png (http://imageshack.us)

http://img101.imageshack.us/img101/8186/9yr0.png (http://imageshack.us)


I should have the VS file uploaded (and possibly a PDF version for the mac users here) by this weekend. I need to type up the "scenario" and figure out starting zones.



I put about 11 or 12 hours into this map; Today alone i spent more time working on this than i did at school.

feekonea
January 11th, 2007, 10:57 PM
holy jeez! awesomed map.

player_of_volleyball
January 11th, 2007, 11:05 PM
man i cant wait to play on this map

Ninja Killer
January 12th, 2007, 12:38 AM
very very great map. i cant wait to play on it. i like the road connecting to each of the different fields

AgentX-127
January 12th, 2007, 01:00 PM
I think that is going to take you a whole weekend to play!

What army size do you have in mind?
Will you be playing a team game?

Are the castle walls going to be left unfinished like that?

I look forward to a battle report with pics!

K/H_Addict
January 12th, 2007, 01:10 PM
I think that is going to take you a whole weekend to play!

What army size do you have in mind?
Will you be playing a team game?

Are the castle walls going to be left unfinished like that?

I look forward to a battle report with pics!

Thats the kind of games i miss :(

Uhm, right now i'm think no more than 1000 points, but more than likely closer to 700-800 or so... :confused:
Probably not, but i'm willing to bet that if there are more than 2 players, there will be alliances :wink:

Yes. I' not putting up wall-walk pieces up to prevent anyone (me) from taking the highest point on the first turn.

Battle report...right. I'll try to keep notes of it. Perhaps i'll have each player write their own stuff down.

Krossed
January 12th, 2007, 01:59 PM
Absolutely awesome map man. i need to try to build it sometime...when i have a LOT of time to myself.

Sev_
January 12th, 2007, 02:01 PM
Rock on! :headbang:

K/H_Addict
January 12th, 2007, 02:08 PM
one last update: This pic incudes starting zones and glyphs (which i just worked into the scenario). I will post the scenario when i finish fine-tuning it.






http://img239.imageshack.us/img239/7735/jklmnopya7.png (http://imageshack.us)

Krossed
January 12th, 2007, 02:10 PM
A 6 player map. sweet, i like it.

K/H_Addict
January 12th, 2007, 02:23 PM
Heres the Scenario text as it stands now:





There is a glyph in each Zone. To win, you must control 3 or more of these glyphs at the end of any round. If you control a glyph, the glyph grants all units in you control the ability of the Zone. For example, when I take control of the snow zone, all units in my army are now immune to snow effects. Same with lava. The water glyph will give everyone wet suits or slither; the mountain zone will give everyone +3 move but only when climbing (IE a KoW who has 4 move may now use 7 move points only when climbing). The Zone Glyphs will also grant the controller of the Zone control of the Zone Guardians. Zone Guardians are as follows:

Snow/Ice: Dzu Teh (x2),
Lava: Obsidian Guards (x2),
Water: EOV and Venoc Warlord
Mountain: 2x Heavy Gruts and 1x Arrow Gruts (or 2x Blade and 1x Arrow if you have no Heavy Gruts)

Zone Guardians are placed in their zones as the game host sees fit. I recommend placing them near the glyph so that they can guard it. Zone Guardians move freely until they are being controlled. They move as follows:


After rolling for initiative, the player who rolled the lowest may do the following:

1) Roll the d20 twice. on a roll of 1-5, choose 1 Zone. On 6-10, choose 2 Zones. 11-15, choose 3. 16-20 choose all 4.

2) After choosing the zones, roll the d20 again. On a roll of 1-5, you may not move any or all Guardians. On a 6-10, you may move any or all Guardians up to 2 spaces. On a 11-15, you may move any or all guardians up to 3 spaces. On a 16-20, you may move any or all guardians up to 4 spaces.




Special Rules: Due to the close confines of starting zones, all players begin the game under a truce. No player may attack until 2 out of the 4 zones have been breached. Treat all Snow as heavy snow and all ice as slippery ice. Ladders may be placed as the host sees fit. I placed 2 ladders inside each starting zone, and refrained from using them anywhere else.


I will post the VS file as soon as any problems are worked out; thats where you guys come in. Read through my text and tell me any flaws you see please.

auralerogeny
January 12th, 2007, 02:44 PM
K/H, this is a very exciting map! I've been waiting for your elemental design, and now I see it and I'm very impressed! I love the scenario, it sounds like it's going to make this game very interesting, and will change tactics up a bit, something that is always refreshing.

So, let me get this straight so I understand. The Zone Guardians will attack anyone who enters their zone UNTIL someone claims the Zone Glyph, at which time the Zone Guardians are under the control of the person who controls that glyph. Correct? So, my main question is, if a player kills off half of the Zone Guardians before they claim the glyph, are they gone for the rest of the game, therefore you only get to control what you don't kill?

Also, the person who loses the initiative roll controls the Zone Guardians, right?

If that's right, then whew! That sounds like the makings of quite an exciting game!

The one thing that I notice offhand that may be an issue is the last rule, the one about the starting zone truce. I think that it shouldn't be worded as "breached," the truce should maybe last until two of the four zones are "claimed." My reason for this is that with 6 players, person one and two are probably going to go straight for one of the zones and "breach" it in their first turn. This means that before players 3, 4, 5, and 6 get their first turn, the truce is off, and you can attack the guy two spaces away. By waiting until 2 of the 4 Zones are "claimed," this should at least give everyone one turn to move before the truce is off.

I really like how there are six players, and only four zones. This means that there is always going to be two people minimum without any Zone, and nothing better to do than assault one of them. Ingenious idea! It's like economics gone bad! Too little supply for too much demand, and in this situation you get to fight over it!

Awesome map dude, it looks like it will be a blast to play! I'd be interested in pics and a battle report on this one also, because I'm dying to know how this plays out.

K/H_Addict
January 12th, 2007, 02:53 PM
K/H, this is a very exciting map! I've been waiting for your elemental design, and now I see it and I'm very impressed! I love the scenario, it sounds like it's going to make this game very interesting, and will change tactics up a bit, something that is always refreshing.

So, let me get this straight so I understand. The Zone Guardians will attack anyone who enters their zone UNTIL someone claims the Zone Glyph, at which time the Zone Guardians are under the control of the person who controls that glyph. Correct? So, my main question is, if a player kills off half of the Zone Guardians before they claim the glyph, are they gone for the rest of the game, therefore you only get to control what you don't kill?

Also, the person who loses the initiative roll controls the Zone Guardians, right?

If that's right, then whew! That sounds like the makings of quite an exciting game!

The one thing that I notice offhand that may be an issue is the last rule, the one about the starting zone truce. I think that it shouldn't be worded as "breached," the truce should maybe last until two of the four zones are "claimed." My reason for this is that with 6 players, person one and two are probably going to go straight for one of the zones and "breach" it in their first turn. This means that before players 3, 4, 5, and 6 get their first turn, the truce is off, and you can attack the guy two spaces away. By waiting until 2 of the 4 Zones are "claimed," this should at least give everyone one turn to move before the truce is off.

I really like how there are six players, and only four zones. This means that there is always going to be two people minimum without any Zone, and nothing better to do than assault one of them. Ingenious idea! It's like economics gone bad! Too little supply for too much demand, and in this situation you get to fight over it!

Awesome map dude, it looks like it will be a blast to play! I'd be interested in pics and a battle report on this one also, because I'm dying to know how this plays out.

Talk about timing: i just sent you a PM about this map!

Yes, the Guardians will move and attack as the loser of initiative (usually me in our games :( but in this case :twisted: and a little bit of :wink: ) sees fit. I think this'll make last place initiative as desirable as first place.

yes, when you gain control of the zone, you only control the living units. If you kill both squads of Dz-teh prior to claiming the zone, you get no Dzu-Teh wehn claiming (but on the bright side, neither do any of your opponents).

Perhaps i will change it from "breached " to "controlled." I didn't see it that way before. Thanks for pointing that out man!


The map doesn't have to be 6 players. I have it set at anywhere between 2 and 6, but did 6 just for the choices in starting zones. I love the analogy of economics gone bad!

Magicenforcer
January 13th, 2007, 07:22 PM
i saw the one wall tile in the middle, and thought it could be used as a kind of last thing you have to do. something like:

after you gain control of so many areas, you have to make it to the middle.

something along the lines of that anyways.

i wish i could make that map. but i only have 1 MS, 1 Castle, and 1 VW. that and my table is to small

K/H_Addict
January 13th, 2007, 07:24 PM
i saw the one wall tile in the middle, and thought it could be used as a kind of last thing you have to do. something like:

after you gain control of so many areas, you have to make it to the middle.

something along the lines of that anyways.

i wish i could make that map. but i only have 1 MS, 1 Castle, and 1 VW. that and my table is to small

yeah, it uses almost everything i have. Not sure if i posted it or not, but it is currently on a 6x4 table, with a little room to spare. I have enough room for a dice tower and probably 2 armies at about 700 points on my table.

K/H_Addict
January 14th, 2007, 09:43 PM
Updated scenario text for my elemental field, including a tile count:


There is a glyph in each Zone. To win, you must control 3 or more of these glyphs at the end of any round. If you control a glyph, the glyph grants all units in you control the ability of the Zone (see Zone Abilities). The Zone Glyphs will also grant the controller of the Zone control of the Zone Guardians. Zone Guardians are as follows:

Snow/Ice: Dzu-Teh (x2),
Lava: Obsidian Guards (x2),
Water: Elite Onyx Vipers and Venoc Warlord
Mountain: Heavy Gruts (2x) and 1x Arrow Gruts (or 2x Blade and 1x Arrow if you have no Heavy Gruts)

Zone Guardians are placed in their zones as the game host sees fit. I recommend placing them near the glyph so that they may guard it. Zone Guardians move freely until they are being controlled. They move as follows:


After rolling for initiative, the player who rolled the lowest may do the following:

1) Roll the d20. On a roll of 1-5, choose 1 Zone. On 6-10, choose 2 Zones. 11-15, choose 3. 16-20 choose all 4.

2) After choosing the zones, roll the d20 again. On a roll of 1-5, you may not move any or all Guardians. On a 6-10, you may move any or all Guardians up to 2 spaces. On a 11-15, you may move any or all guardians up to 3 spaces. On a 16-20, you may move any or all guardians up to 4 spaces.




Special Rules: Due to the close confines of starting zones, all players begin the game under a truce. No player may attack another player until 2 out of the 4 zones are controlled. Treat all Snow as heavy snow and all ice as slippery ice. Ladders may be placed as the host sees fit. I placed 2 ladders inside each starting zone, and refrained from using them anywhere else.



Zone Abilities:
Snow: All units allied with the unit in control of the snow zone glyph are granted Snow and Ice Enhanced Movement, as per the Dzu-Teh army card.

Water/Islandic: All units allied with the unit in control of the water/islandic glyph are granted Slither, as per the Elite Onyx Viper army card.

Lava: All units allied with the unit in control of the lava glyph are granted Lava Resistant, as per Obsidian Guards army card

Mountainous: All units allied with the unit in control of the mountainous glyph are granted the ability to use up to 3 additional movement points when, and only when climbing.





Tile Count:
GRASS
24-hex: 32
7-hex: 27
3-hex: 26
2-hex: 38
1-hex: 87

ROCK
24-hex: 11
7-hex: 16
3-hex: 16
2-hex: 21
1-hex: 44

SAND
7-hex: 10
3-hex: 10
2-hex: 42
1-hex: 35

Road:
5-hex: 2
2-hex: 15
1-hex: 16

SNOW
2-hex: 42
1-hex: 24

LAVA
7-hex: 8
2-hex: 10
1-hex: 10

CASTLE
Straight Wall: 18
Straight Wall Base: 18
End Wall: 7
End Wall Base: 6
Single-hex wall walk: 10

LIQUIDS
Water: 111
Ice: 42
Molten Lava: 22

Other:
15 Tree: 2
12 Tree: 2
11 Tree: 4
10 Tree: 2
6-space glacier: 2
4-space glacier: 2
3-space glacier: 2
1-space glacier: 6
Large Ruin: 5
Small Ruin: 5
Stone Wall: 4



Still accepting feedback guys!

K/H_Addict
January 15th, 2007, 03:31 PM
heres the link to the VS download. I also have it in PDF format, but the PDF is larger than 2MB, so i have to email it to truth. i'll do that later.



http://www.heroscapers.com/download/?dlid=444

Lex
January 15th, 2007, 03:36 PM
This is an awsome map man.

I like the Idea of the Zone Guardians but in most HS games I've seen and played is when opoosing armies are close together they tend to want toattack each other soon and ignore the surrounding enviroment.

So unless your playing 2 player on the map I'd be afraid that the good time spent on the other zones may be wasted.

K/H_Addict
January 15th, 2007, 03:42 PM
This is an awsome map man.

I like the Idea of the Zone Guardians but in most HS games I've seen and played is when opoosing armies are close together they tend to want toattack each other soon and ignore the surrounding enviroment.

So unless your playing 2 player on the map I'd be afraid that the good time spent on the other zones may be wasted.


Thats why i have it set that they can't attack until 2 zones are controlled. It encourages the use of all 4 zones. If i get to 2 zones before you, i have the advantage, which encourages you to take the other 2 to cancel out my advantage. then, in order for me to take the other 2, i have to enter them and fight for it.

Lex
January 15th, 2007, 03:47 PM
Oh I see that would make It fun. I can't wait to obtain enough tiles to build this.

K/H_Addict
January 15th, 2007, 03:50 PM
Whoops. Just noticed an error.

When determining how the Guardians move VIA D20 is should read that you only choose uncontrolled zones.





Well, come to think if it, it'd be pretty cool to have the guardians still attack you at random even if you control the, It'll emulate their attempt to vanquish the intruders. I think i'll leave it as it is now.

auralerogeny
January 15th, 2007, 04:22 PM
I think that it may be interesting to include that whenever you take a turn with the Zone Guardians you control, you have to roll the D20 first. If you roll a 1, then all remaining Zone Guardians will attack the nearest figure that you control within that Zone. You cannot attack Zone Guardians you control unless it is a direct retaliation from their attack.

I don't know, I thought that this would make having all the advantages of the zone have a little bit of risk thrown in also. There would be a 5% chance that your own guys would attack your own army, "fighting the mind control" or something. I liked the idea you had a couple posts higher, and thought I'd throw a couple of pennies at ya.

K/H_Addict
January 15th, 2007, 04:32 PM
I think that it may be interesting to include that whenever you take a turn with the Zone Guardians you control, you have to roll the D20 first. If you roll a 1, then all remaining Zone Guardians will attack the nearest figure that you control within that Zone. You cannot attack Zone Guardians you control unless it is a direct retaliation from their attack.

I don't know, I thought that this would make having all the advantages of the zone have a little bit of risk thrown in also. There would be a 5% chance that your own guys would attack your own army, "fighting the mind control" or something. I liked the idea you had a couple posts higher, and thought I'd throw a couple of pennies at ya.


I'll take the pennies, but i'd prefer bills. Preferably 5's and higher :wink:


I'll keep it in mind while playing; maybe i'll test it out

auralerogeny
January 15th, 2007, 04:34 PM
I'll take the pennies, but i'd prefer bills. Preferably 5's and higher :wink:

:lol: :lol: :lol:

Billtog
January 16th, 2007, 10:45 AM
I like auralerogeny's idea, but I think that controlling the zones already has enough risk. If you control one, everyone else wants it and will attack you for it.

This is coming along really well. I didn't look at it at first because I'm kind of sick of seeing fire vs. ice maps, but this isn't really what that is (I knew it had to be something great when it shot up to 7 pages). You have proved once again that us young people have more imagination than everyone else. :wink:

K/H_Addict
January 16th, 2007, 11:23 AM
I like auralerogeny's idea, but I think that controlling the zones already has enough risk. If you control one, everyone else wants it and will attack you for it.

This is coming along really well. I didn't look at it at first because I'm kind of sick of seeing fire vs. ice maps, but this isn't really what that is (I knew it had to be something great when it shot up to 7 pages). You have proved once again that us young people have more imagination than everyone else. :wink:

Thanks man. I wanted to build something that used everything i had; although i did not accomplish that, i did manage to use mostly everything. I used all the terrain i had; the only thing that didn't get used was parts of the castle. I'm really impressed with the way it came out too. I tried one before the release of snow, but this one is 100 times better!

K/H_Addict
January 21st, 2007, 06:54 PM
Alright, here's just a little something i threw together in like an hour for PoF:

http://img252.imageshack.us/img252/7681/560827089gm.png (http://imageshack.us)

http://img157.imageshack.us/img157/9928/920647050pe.png (http://imageshack.us)

http://img440.imageshack.us/img440/4474/834404193dd.png (http://imageshack.us)


2 starting zones, able to accommodate rather large armies; 40 spaces each. I just finished this map, and it looks like fun to play on. Hopefully PoF will agree (he should since he can't build worth a crap :P ).



I look forward to a battle report, PoF!

naps420
January 21st, 2007, 07:08 PM
That looks like an awesome map man. Great work. Love the large starting zones, really like how you have the 4 towers places around the bridge, and also like where you places your ruins. I would love to play this map!

K/H_Addict
January 22nd, 2007, 10:49 AM
thanks naps; heres the link to the VS download if you want to try it out:

http://www.heroscapers.com/download/index.php?dlid=463

Su-Bak-Na
January 23rd, 2007, 06:41 PM
Cool map KH, i don't have enough peices to make it though. :( Unless of coarse its only two Master Sets worth of grass.

K/H_Addict
January 23rd, 2007, 06:55 PM
I'm not exactly sure how much it is. VS says it's 4 MS, but i think thats because of the extras; i might be able to be built with 2 MS. it only uses 8 of the 24 hexes, but uses very little sand and no rock at all rock (as it stands) so some readjusting could probably be done to use only 2 MS and still get you the same end looks. One thing AmishBurrito pointed out to me on AIM last night is that the road to the bridge leads to a solid wall, so i need to modify that, and that seems to be the only *critical* error i made in building it. I tried to place the trees and ruins strategically to offer some LOS blockage, and there's even some random stacks of double hexes i think that are 6 levels tall to help out some

K/H_Addict
January 24th, 2007, 09:05 PM
here's some IRL pics of my elemental map:

http://img180.imageshack.us/img180/4255/im0002063tc.jpg (http://imageshack.us)

http://img267.imageshack.us/img267/6502/im0002077vg.jpg (http://imageshack.us)

http://img180.imageshack.us/img180/2617/im0002085dy.jpg (http://imageshack.us)

http://img407.imageshack.us/img407/4741/im0002094kx.jpg (http://imageshack.us)

http://img180.imageshack.us/img180/7370/im0002106ww.jpg (http://imageshack.us)

Taelord
January 24th, 2007, 09:59 PM
K/H you are amazing! I love your maps. 8)

NecroBlade
January 24th, 2007, 10:22 PM
Love the elemental map and the one for pof.

K/H_Addict
January 24th, 2007, 10:27 PM
K/H you are amazing!



:puke:










:joke:

Thanks man!

Taelord
January 24th, 2007, 10:52 PM
BTW, why don't you have road hexes on the castle pieces on the element map? :D

K/H_Addict
January 24th, 2007, 11:19 PM
BTW, why don't you have road hexes on the castle pieces on the element map? :D


Too keep them useless so that they can't be used for cheap height advantage. The walls are only there to help outline starting zones.

Taelord
January 24th, 2007, 11:21 PM
Okay. :D

Billtog
January 25th, 2007, 01:23 AM
I would suggest putting wall walk tiles up there and just saying you can't use them, because the wall pieces look like doodoo without them. :?


Could we perhaps get some closer shots of that elemental map (maybe some pictures of battle)?

K/H_Addict
January 25th, 2007, 07:54 AM
I would suggest putting wall walk tiles up there and just saying you can't use them, because the wall pieces look like doodoo without them. :?


Could we perhaps get some closer shots of that elemental map (maybe some pictures of battle)?

i think it looks better without them. but just for you, billtog, today i will add some WW to it and take some closer pics.

Taelord
January 25th, 2007, 08:50 AM
I would suggest putting wall walk tiles up there and just saying you can't use them, because the wall pieces look like doodoo without them. :?


Could we perhaps get some closer shots of that elemental map (maybe some pictures of battle)?

i think it looks better without them. but just for you, billtog, today i will add some WW to it and take some closer pics.K/H, you are so compassinate(sp) :P

K/H_Addict
January 25th, 2007, 07:38 PM
OMG! you'll never guess what i found!



i found the pics of my first attempt at an elemental field before Thaelenk Tundra!

Water Zone
http://img228.imageshack.us/img228/8951/28954134dj8.jpg (http://imageshack.us)

Lava Zone
http://img254.imageshack.us/img254/7836/96363865im5.jpg (http://imageshack.us)

Wind Zone (built by PoF :roll: . Ain't it obvious? :P )
http://img441.imageshack.us/img441/3860/630005017ox.jpg (http://imageshack.us)

Earth/Forest/Mountain(?) Zone
http://img441.imageshack.us/img441/1128/56156181or5.jpg (http://imageshack.us)

Overview 1
http://img149.imageshack.us/img149/6237/20758157pp7.jpg (http://imageshack.us)

Overview 2
http://img149.imageshack.us/img149/7169/36665456iu6.jpg (http://imageshack.us)



Some information: This is the map that caused me to break Krug. That bridge in front of the Lava zone got knocked over and i couldn't get it back to how i had it, so i got frustrated and grabbed Su-Bak-Na, thought twice about it, set him down and picked up the next nearest thing (Krug) and just kinda tossed him to the floor, which he bounced off of and hit the concrete floor some 18-20 feet below.

This was my first attempt at a HUGE map; It was built completely freehand (no prior designing; therefore there is no VS file for it) by PoF and me (mostly me). The guardians i used in this one were Venocs x1 and EOV x2, Taelord, raelin, Sentinels and Minions, Brunak, 2x Ob Guards, and Grimnak, Blade and Arrow gruts.

Took about 4 hours or so to build

I never did play on this map :(

Taelord
January 26th, 2007, 10:38 PM
Poor Krug :(

Billtog
January 27th, 2007, 05:15 PM
Poor Krug? He's been smashing those much smaller than he for years.

K/H_Addict
January 27th, 2007, 09:08 PM
Poor Krug? He's been smashing those much smaller than he for years.

Yeah. He's the reason we have syvarris (stupid elves :twisted: )

K/H_Addict
February 6th, 2007, 01:35 PM
hey guys; lately i've been rather...bored. I want to make a new map, but i've just not been inspired. What are somethings you giys like (or want) to see in a map? Any ideas are welcome. Maybe something will hit me and i'll get a new map up soon.

django
February 6th, 2007, 02:05 PM
when i have trouble making a map, i check out maps from video games. usually first person shooters halo,halo2 have some maps that can be translated to heroscape. one of my favorites is beaver creek i think i have pics of heroscape beaver creek i have to look for them,anyway here's some inspiration.
halo 2 maps (http://images.google.com/imgres?imgurl=http://img220.exs.cx/img220/8174/beachviewtwocopy2ay.th.jpg&imgrefurl=http://www.talkxbox.com/forum/showthread.php%3Ft%3D6258&h=130&w=152&sz=5&hl=en&start=11&tbnid=zEWCxqLLnGlzAM:&tbnh=82&tbnw=96&prev=/images%3Fq%3Dbeaver%2Bcreek%2Bhalo%2B2%26svnum%3D10%26hl%3Den%26safe%3 Doff%26rls%3DGGGL,GGGL:2006-29,GGGL:en%26sa%3DN)

K/H_Addict
February 6th, 2007, 02:09 PM
yeah, i friend of mine was trying to get me to do some Fire Emblem maps, but they all seem huge...I'll look into some halo maps though. thanks!

K/H_Addict
August 22nd, 2007, 01:50 AM
i've recently felt the desire to freehand another map. i like having my terrain organized before building, so i organized it and took a pic. this is my collection:


http://img367.imageshack.us/img367/9408/s6300085dh3fp7.jpg


see the original (much bigger) here. (http://img386.imageshack.us/img386/4570/s6300085dh3.jpg)

Scape_Scrub11
August 22nd, 2007, 11:56 AM
I organize it like that before I build too.....

K/H_Addict
August 22nd, 2007, 06:50 PM
here's my newest map (bear in mind, i built the map for aesthetics, not playability). I'd have to say this is the coolest one i've done ^____^


http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300107.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300108.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300109.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300106.jpg

AgentX-127
August 22nd, 2007, 10:22 PM
here's my newest map (bear in mind, i built the map for aesthetics, not playability). I'd have to say this is the coolest one i've done ^____^


http://i157.photobucket.com/albums/t50/TalesFiend/S6300109.jpg

I like this part the most...
Are you using a Glacier piece to hold up the plateau?

Nice :thumbsup:

K/H_Addict
August 22nd, 2007, 10:40 PM
Are you using a Glacier piece to hold up the plateau?

Nice :thumbsup:


to a certain degree, yes. the plateau is perfectly stable without it, but i placed it there, think it'd look cool there, but not expecting it to fit. It did, so i left it, completely satisfied

Scape_Scrub11
August 22nd, 2007, 11:09 PM
I usually go 100% astetics, but I've been going for playability lately...

Syvarris the Ruler
August 22nd, 2007, 11:48 PM
i've recently felt the desire to freehand another map. i like having my terrain organized before building, so i organized it and took a pic. this is my collection:


http://img367.imageshack.us/img367/9408/s6300085dh3fp7.jpg


see the original (much bigger) here. (http://img386.imageshack.us/img386/4570/s6300085dh3.jpg)

I like the gold karate statue custom terrain!

deliverymanxas
August 23rd, 2007, 02:42 AM
sweet maps...Ill have to post a pic of mine one of these days

K/H_Addict
August 23rd, 2007, 06:32 AM
I like the gold karate statue custom terrain!


:lol:

there's actually two there. The second one is just barely visible behind the stack of 24-hex grass. I got them both from TKD tournaments i've done (placed 3rd in each, won a medal both times; the trophies are for participation).

dragonfire
August 23rd, 2007, 09:57 PM
Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.

deliverymanxas
August 23rd, 2007, 11:09 PM
Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.

I never thought about Zelda maps!!! I will try this after the TTO in October...that would be so cool, thnks for the idea!

K/H_Addict
August 24th, 2007, 06:35 AM
Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.


Haha, too bad i don't play Zelda and have no idea what you're talking about.

Taelord
August 24th, 2007, 11:30 AM
Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.


Haha, too bad i don't play Zelda and have no idea what you're talking about.
Crazy man. Play Zelda! that does sound like an awesome idea Dfire. I might try it.

K/H_Addict
August 24th, 2007, 01:41 PM
Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.


Haha, too bad i don't play Zelda and have no idea what you're talking about.
Crazy man. Play Zelda! that does sound like an awesome idea Dfire. I might try it.


Zelda doesn't interest me. I tried WW, lost interest when i couldn't find the sword in the very beginning; tried TP, got scared away (too many spiders). None of the GBA games interested me (the only GBA games i really like are turn-based RPGs like Golden Sun I/II and FF1 and 2: DoS).

K/H_Addict
September 23rd, 2007, 10:54 PM
new map from my birthday:

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300197.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300196.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300195.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300194.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300193.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300192.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300191.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300190.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300189.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300188.jpg

http://i157.photobucket.com/albums/t50/TalesFiend/heroscape%20stuff/S6300187.jpg

Syvarris the Ruler
September 23rd, 2007, 11:00 PM
Cool map.I like the side with the overhang better than the swamp side for some reason.

NecroBlade
September 23rd, 2007, 11:07 PM
Unique and awesome map. I like the "Winged Death" themed army.

jodokast
September 23rd, 2007, 11:28 PM
Great map! Those caves are awesome! How many ROTVs did you use for that thing?

K/H_Addict
September 23rd, 2007, 11:30 PM
beats me.


i think there's about 5 worth for the 24 hexers. There's only 2 SotM, which wasn't quite enough to accomplish what i REALLY wanted to. i think for that i'd need like 4 more SotM for the smaller hexes (1, 2 and 3) and maybe some waters.

Lyricoz
September 25th, 2007, 05:46 AM
I like your pics :P
The field is just a little bit too flat, I think... in comparison with all the sets you have :) but I'm sure the battle was great!!!

zanter
September 25th, 2007, 08:54 AM
Great map! but i think it would be better to play with some road.

Aranas
September 25th, 2007, 09:36 AM
Wow! Must have been a fun game!!!

I like the way you "lifted" the Hive onto a mount in order to give it an extra defence die.


Aranas

LongHeroscaper
September 25th, 2007, 09:44 AM
I like your pics :P
The field is just a little bit too flat, I think... in comparison with all the sets you have :) but I'm sure the battle was great!!!

Lyricoz, your maps are awsome, the best epic-size maps I've seen for so long. Incredible!

LongHeroscaper
September 25th, 2007, 09:46 AM
beats me.


i think there's about 5 worth for the 24 hexers. There's only 2 SotM, which wasn't quite enough to accomplish what i REALLY wanted to. i think for that i'd need like 4 more SotM for the smaller hexes (1, 2 and 3) and maybe some waters.

How long does it take to play a game on your map, KHA? The marro army looks really cool :) ! I think it will win the game.

K/H_Addict
September 25th, 2007, 11:26 AM
well, usually i would have gone with a LOT more elevation, but i was in a bind for time when i was building it.

PoF and i played 1550 points on it and since i had other company over (it was my birthday, so all of my family was there too), i was unable to give my full attention to the game, so we never finished it. The only reason there were any attack in the first place is because he dropped his AE on the second or third round. Had it just been PoF and myself, i'd imagine that game would have taken close to 4 or 5 hours.

zanter
September 27th, 2007, 07:14 PM
sweet maps ! Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.


Haha, too bad i don't play Zelda and have no idea what you're talking about.
Crazy man. Play Zelda! that does sound like an awesome idea Dfire. I might try it.


Zelda doesn't interest me. I tried WW, lost interest when i couldn't find the sword in the very beginning; tried TP, got scared away (too many spiders). None of the GBA games interested me (the only GBA games i really like are turn-based RPGs like Golden Sun I/II and FF1 and 2: DoS). try advance wars.

K/H_Addict
September 27th, 2007, 07:16 PM
sweet maps ! Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.


Haha, too bad i don't play Zelda and have no idea what you're talking about.
Crazy man. Play Zelda! that does sound like an awesome idea Dfire. I might try it.


Zelda doesn't interest me. I tried WW, lost interest when i couldn't find the sword in the very beginning; tried TP, got scared away (too many spiders). None of the GBA games interested me (the only GBA games i really like are turn-based RPGs like Golden Sun I/II and FF1 and 2: DoS). try advance wars.


ehhh....i've heard nothing but good stuff about it, but it's a tactics game, and like turn-based RPGs and FPS's, they just don't interest me.

Scape_Scrub11
September 27th, 2007, 10:17 PM
Happy birthday K/H your 19 now?

ares834
September 27th, 2007, 10:37 PM
Unique and awesome map. I like the "Winged Death" themed army. I agree that army is sweet. And the map is awsome love how its at a 90 degree angle.

Ultarium
September 28th, 2007, 08:17 PM
Really great boards! Keep it up!


You should make Zelda boards. Lake Hyrule, Garudo desert, death mt! It would rock. And of course, Hyrule castle.


Haha, too bad i don't play Zelda and have no idea what you're talking about.
Crazy man. Play Zelda! that does sound like an awesome idea Dfire. I might try it.


Zelda doesn't interest me. I tried WW, lost interest when i couldn't find the sword in the very beginning; tried TP, got scared away (too many spiders). None of the GBA games interested me (the only GBA games i really like are turn-based RPGs like Golden Sun I/II and FF1 and 2: DoS).

Golden Sun rocks, I loved the game. (stopped when I got all the djinn, best items, and level 65+ for all my guys)