View Full Version : Double-space characters
biscuit
August 25th, 2006, 09:17 PM
Do double-space characters have to stop on so both ends are on level ground? My son likes to make "bumby" maps so we have been letting double-space characters stand on uneven ground (one level only), but I am guessing they are supposed to end only on level ground. Is there an official rule for this somewhere?
Thanks...
Biscuit
ChaosChild
August 25th, 2006, 09:28 PM
Page 5 of the 2nd Edition rules under moving double space figures.
biscuit
August 25th, 2006, 09:37 PM
My bad, missed that when reading through the rules. Thanks for the clarification.
D-Dyzzle
August 25th, 2006, 10:12 PM
while were on this topic can you put a doub spaced fig one half on a water tile and one on land
srmalloy
August 25th, 2006, 10:18 PM
while were on this topic can you put a doub spaced fig one half on a water tile and one on land
Given that if you have a land tile and a water tile both on the tabletop (i.e, level 1), you have to pay an extra movement point when leaving the water hex, I'd say no; the water and adjacent land are at different heights.
On the other hand, if you had a two-hex grass tile, one hex of which had a water tile on it, that would be at the same level, so a two-hex figure could stand half on water and half on land.
D-Dyzzle
August 25th, 2006, 10:21 PM
while were on this topic can you put a doub spaced fig one half on a water tile and one on land
Given that if you have a land tile and a water tile both on the tabletop (i.e, level 1), you have to pay an extra movement point when leaving the water hex, I'd say no; the water and adjacent land are at different heights.
On the other hand, if you had a two-hex grass tile, one hex of which had a water tile on it, that would be at the same level, so a two-hex figure could stand half on water and half on land.
sweet. thnx. the 2nd paragraph is what i was refering to. my friend said i couldnt on one battle and i went along with it
nice avi by the way
Jandars_Hope
August 26th, 2006, 06:19 AM
My bad, missed that when reading through the rules. Thanks for the clarification.
Don't worry! I've had to go back and read the rule book many times because there was always something i missed!!!
Agent Minivann
August 27th, 2006, 01:04 AM
No to leaning/wheelie figures. I have thought for a while about making some sort of custom unit that has a special power that allows this. Nothing came to mind that would flesh out the unit beyond that power, so it got filed away.
django
August 29th, 2006, 04:07 AM
its impossible for double spaced figures to go up stairs right.
Tiberius
August 29th, 2006, 04:09 AM
You mean ladders or single space climb places? If you mean ladders, you are correct. A double space figure cannot climb ladders. If there is a single space rock between two double space platforms, we allow the double space figure to go up if they have enough movement points.
django
August 29th, 2006, 05:04 AM
no like if you took single tiles and made them like stairs
top
---------
--------}-----------
-------------------}-------
---------------------------}-------
-----------------------------------}---------- double space cannot do this right unless the have 8 movement.
Tiberius
August 29th, 2006, 05:13 AM
Okay, I agree with that, they could not go up the steps without a movement boost of some sort like the glyph. The drawbacks of being too big to fit on the mountain pass.
GunShy
August 31st, 2006, 07:33 PM
while were on this topic can you put a doub spaced fig one half on a water tile and one on land
i was under the impression that was ilegal
happyjosiah
August 31st, 2006, 11:02 PM
No to leaning/wheelie figures. I have thought for a while about making some sort of custom unit that has a special power that allows this. Nothing came to mind that would flesh out the unit beyond that power, so it got filed away.
My sister said she wanted to make a "Mountain Goat" that would do this. :roll:
netherspirit
August 31st, 2006, 11:41 PM
A double space figure cannot climb ladders.
Must have missed that in the rules, going to check...
Edit - found it :)
reapersaurus
September 1st, 2006, 12:19 AM
No to leaning/wheelie figures. I have thought for a while about making some sort of custom unit that has a special power that allows this. Nothing came to mind that would flesh out the unit beyond that power, so it got filed away.
My sister said she wanted to make a "Mountain Goat" that would do this. :roll::D
I have a custom that can do this - it's a perfect thematic power, BTW. :)
Coming soon to my customs thread....
Malechi
September 1st, 2006, 01:55 AM
no like if you took single tiles and made them like stairs
top
---------
--------}-----------
-------------------}-------
---------------------------}-------
-----------------------------------}---------- double space cannot do this right unless the have 8 movement.
Actually, it would take 9, otherwise the backend of the double spaced figure hangs off the edge at eight.
Top - The figure ends movement here.
...9.............8
-------}-------}<7..6
-------}-------}-------}<5..4
-------}-------}-------}-------}<3..2
-------}-------}-------}-------}-------}<1......Bottom - The figure starts movement here.
-------}-------}-------}-------}-------}-------}
Diagram Guide:
-------} is a single hex space.
<# is a space side count.
# is a space surface count.
happyjosiah
September 1st, 2006, 10:05 AM
A double space figure cannot climb ladders.
Must have missed that in the rules, going to check...
Edit - found it :)
Neither can large figures, even if they are only one hex based (e.g., Deathwalkers)
Taeblewalker
September 1st, 2006, 10:18 AM
Only medium or smaller figures can go on castles. The rules say nothing about bases.
A snake would be a good custom that could go on multiple levels. I imagine a base that can separate to be on two levels or click together to make a solid one level base. I suppose the collapseable "struts" would be part of the base's sides, but would go flush when clicked together.
Come to think of it, this would be great if it could be applied to all two-space figures. However, even if Hasbro uses this idea, I doubt there will be any retooling of Grimnak or earlier figs.
Great mountain goat idea, by the way! Does it have a special attack for knocking trolls off bridges? :lol: Seriously, if given a running start, it could essentially have Valgaurd's First Strike ability.
happyjosiah
September 1st, 2006, 01:43 PM
Only medium or smaller figures can go on castles. The rules say nothing about bases.
A snake would be a good custom that could go on multiple levels. I imagine a base that can separate to be on two levels or click together to make a solid one level base. I suppose the collapseable "struts" would be part of the base's sides, but would go flush when clicked together.
Come to think of it, this would be great if it could be applied to all two-space figures. However, even if Hasbro uses this idea, I doubt there will be any retooling of Grimnak or earlier figs.
Great mountain goat idea, by the way! Does it have a special attack for knocking trolls off bridges? :lol: Seriously, if given a running start, it could essentially have Valgaurd's First Strike ability.
The figure itself would also need to be able to flex though. Waaaaay too much cost. I would rather not pay more for a silly feature like that (no matter how cool it would be)
madmanmuzik
September 1st, 2006, 01:44 PM
Only medium or smaller figures can go on castles. The rules say nothing about bases.
Actually, the rules do restrict it to single-blase figs:
Ladders may be used only by small or medium single-space figures, to allow them to move onto spaces on walls and terrain.
Not that it matters that much, as there are no small or medium double-base official figs. :wink:
Agent Minivann
September 1st, 2006, 01:56 PM
No to leaning/wheelie figures. I have thought for a while about making some sort of custom unit that has a special power that allows this. Nothing came to mind that would flesh out the unit beyond that power, so it got filed away.
My sister said she wanted to make a "Mountain Goat" that would do this. :roll:
Funny enough mountain goats are what gave me the idea, but that just wouldn't work for a viable unit.
No to leaning/wheelie figures. I have thought for a while about making some sort of custom unit that has a special power that allows this. Nothing came to mind that would flesh out the unit beyond that power, so it got filed away.
My sister said she wanted to make a "Mountain Goat" that would do this. :roll::D
I have a custom that can do this - it's a perfect thematic power, BTW. :)
Coming soon to my customs thread....
I look forward to it. As I've said to you before, I need to spend more time in the customs threads.
The Last Valkyrie
September 3rd, 2006, 05:03 PM
What about entering water? A double based fig cant do that can they?
thehandofzarquon
September 3rd, 2006, 05:05 PM
What about entering water? A double based fig cant do that can they?They can, they just can't end their turn on more than one level. They can cross most 1-wide streams and such without stopping, a slight "advantage" to them, I suppose.
madmanmuzik
September 4th, 2006, 01:21 AM
it would be pretty lame if a double-base fig simple couldn't enter water, so they had to do something about that, I suppose. They have enough other drawbacks, though, I really don't mind them having one small advantage. ^_^
reapersaurus
September 4th, 2006, 06:04 PM
A snake would be a good custom that could go on multiple levels. My custom with this ability IS a Giant Snake.
No base.
guiriman
September 19th, 2006, 05:14 AM
What about entering water? A double based fig cant do that can they?They can, they just can't end their turn on more than one level. They can cross most 1-wide streams and such without stopping, a slight "advantage" to them, I suppose.
Ok, so if you cross a 1-wide stream is that 2 movement, or does the figure effectively go down into the water and then have to step up a level making it 3 movement?
RobWeaver
September 19th, 2006, 06:47 AM
I see it more like Move 1) Firgure enters the water. Move 2 and 3) Figure's lead hex-base moves out of the water. Free "spin" as the player changes the facing so that the rear hex-base is out of the water without advancing the lead-hex base. Another small advantage larger creatures display.
markwars
September 19th, 2006, 03:16 PM
How are the rules worded in this situation...
You have a double based figure moving into a heavy snow area. They can move into the snow and leave one hex on grass of the same level provided they have the movement for it correct?
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