View Full Version : Warriors of Ashra... any good?
Snotwalker 8000
August 25th, 2006, 02:21 PM
I haven't yet had a chance to play the Warriors of Ashra, but on paper they don't look that great. Sure they're only 50 points, and in melee combat they would be good, but with all of the ranged units in play in most games, these chicks would probably never survive long enough to get into melee range... 3 Defense and 5 move seems pretty fragile and slow. Plus, they have no synergy with any other unit yet. (maybe that'll change with Standard Bearer?....) 6 move would have been MUCH better, IMO, given their close combat need....
Anyone a big fan of these ugly elves? Are they worthy of having 2 units of them in your army? I want 2 sets of the Deathreaver rats, but I'm not excited about having 2 units of WoA.... But I admit I might be pleasantly surprised and proven wrong about them too....
feekonea
August 25th, 2006, 02:29 PM
sorry this is kinda off topic, but ive been wondering this, what if a fig hero came out that had the krav and WoA abnility? that would be sweet! anyways my friend might try them out tommorrw and he will be running 2 squads of them
Avenger
August 25th, 2006, 02:32 PM
My first time using them, I dominated, because while I was moving in, my opponent rolled super low and I rolled good defense. Once I got to close range, they were nearly unstoppable. None died, and they probably destroyed at least 5 guys.
However... Next game, the warriors were annialated before they even got close to the enemy.
Their value depends on the situation. If its a map with lots of obstacles, they can be good. But if it's an open battlefield, they will most likely get destroyed. I did well with them once I handicapped or destroyed most of my opponet's ranged figures.
bluekitsune13
August 25th, 2006, 02:40 PM
I love the Warriors of Ashra. They are the ultimate Minion and Krug killers (or rather survive long enough to kill them). Against ranged attacks they'll go down easy, but once you get them engaged, you're good to go. I've used them in a lot of games since I've got them, and they are wonderful, and I'm definately going to add them to most armies I create.
Bobbo
August 25th, 2006, 02:41 PM
Plant them inside your spiffy new castle and wait for Krug to knock down the door. Once the door falls, the WoA will destroy the pitiful creatures trying to seige the castle.
Honestly, they were totally built for castle combat.
Turtleboy
August 25th, 2006, 03:26 PM
Im really looking foward to useing them, but on the downside i hate the figures themselfs. One looks good, and thats the one who looks like a hero (cape, masive head gear). The other looks like a regulare chick with a pike and the other has a skunk on her head :? Not very deadly imo.
LilNewbie
August 25th, 2006, 03:28 PM
Im really looking foward to useing them, but on the downside i hate the figures themselfs. One looks good, and thats the one who looks like a hero (cape, masive head gear). The other looks like a regulare chick with a pike and the other has a skunk on her head :? Not very deadly imo.
The skunk talisman helm gives her power! Don't knock the skunk talisman helm. :D
Newb.
thehandofzarquon
August 25th, 2006, 03:34 PM
They are great for defending against all the heavy hitters like Su-bak-na, Jotun, and Krug, but I too wish they were just a tad faster....
DoesntCompute
August 25th, 2006, 03:54 PM
The first time I used them, I took out 3 cywolves in one attack. I rolled 3 skulls with each attack and all 3 wolves died. I doubt they are as good as they showed that night.
hex706f726368
August 25th, 2006, 04:00 PM
The first time I used them, I took out 3 cywolves in one attack. I rolled 3 skulls with each attack and all 3 wolves died. I doubt they are as good as they showed that night.
First time I used them, I got slaughtered. Never rolled a single shield, adjacent or not. I was ying to your yang or something like that.
Although, to be fair, my cold dice didn't seem to localize their issue to just the WoA that game). At one point I actually picked them up and made sure the shields were still there. :)
chewbaccapits
August 25th, 2006, 04:16 PM
I'm a huge fan of these girls..I played last night and JOTUN went tumbling down because of them....Q9 took them out with the quelix special attack....combine these elves with the nakita agents could get some great results.
Venandier
August 25th, 2006, 04:34 PM
ya I used them against Su-Bak-Na and they completely schooled him.
bluekitsune13
August 25th, 2006, 06:30 PM
Actually I don't think they would be good against Jotun, as their power only works against normal attacks, unlike the Krav Maga. If the 3 attack him at once he could pick up one, then wild swing the others. Against Krug, or Su-Bak-Na on the otherhand, they're great.
Oyhedwig
August 25th, 2006, 06:56 PM
the warriors of ashra are excellent. My strategy is to usually save them until the very end of a game by which time I have hopefully wiped out my opponents with range.
Revdyer
August 25th, 2006, 07:24 PM
I played them last night (two squads) against an army with two squads of deathreavers and one of deathstalkers and that "one shield defends all" ability was just great. I'll use them again.
TweetyBird
August 26th, 2006, 11:27 AM
I'm very fond of the warrior gals. Just don't pit them against anybody with Counter Strike. Ouch!
jdtenor
August 26th, 2006, 12:03 PM
the warriors of ashra are excellent. My strategy is to usually save them until the very end of a game by which time I have hopefully wiped out my opponents with range.
You read my mind! :) I took them twice, saved to the end game, it was
over before I could use them, thats when there best agaist no range!
Thor
August 27th, 2006, 08:43 AM
Of course against range units they are gonna get whooped. They are melee units designed specifically for melee combat. That is why you use your range to combat your opponents range figures. Once that is out of the way you have an incredibly cheap squad that can go toe to toe with other melee squads that cost many more points the the WoA do.
If you compare them to other similarly costed units there is no denying who who is superior. Grut Warriors, Venoc Vipers, Armoc Vipers, Marro Drones.. the WoA should be able to beat all of these units hands down. Heck, even against units like the Gladiatrons, Knights, MacDirks there should be no problems. The WoA should last a long, long time. Being able to defend all attacks with a single shield is quite a powerful ability, especially on a unit that only cost 50 points.
DemoDougie
August 27th, 2006, 02:50 PM
I haven't yet had a chance to play the Warriors of Ashra, but on paper they don't look that great. Sure they're only 50 points, and in melee combat they would be good, but with all of the ranged units in play in most games, these chicks would probably never survive long enough to get into melee range... 3 Defense and 5 move seems pretty fragile and slow. Plus, they have no synergy with any other unit yet. (maybe that'll change with Standard Bearer?....) 6 move would have been MUCH better, IMO, given their close combat need....
Anyone a big fan of these ugly elves? Are they worthy of having 2 units of them in your army? I want 2 sets of the Deathreaver rats, but I'm not excited about having 2 units of WoA.... But I admit I might be pleasantly surprised and proven wrong about them too....
In combination with the Deathreavers they are very effective. You can redirect ranged figures to have to divert their attention to the Reavers with their scatter ability and the Warriors move in for the kill! :fencing:
Revdyer
August 27th, 2006, 03:08 PM
From my recent game play, they are also good against reavers. Although they are better against big attackers, the one shield defense is a good way to defuse the rat bites as well.
DemoDougie
August 27th, 2006, 03:16 PM
From my recent game play, they are also good against reavers. Although they are better against big attackers, the one shield defense is a good way to defuse the rat bites as well.
Good point! :toast:
Kahrma
August 28th, 2006, 12:09 AM
Plant them inside your spiffy new castle and wait for Krug to knock down the door. Once the door falls, the WoA will destroy the pitiful creatures trying to seige the castle.
Honestly, they were totally built for castle combat.
Excellent point! The WoA would be ideal here. Great squad to have waiting inside the castle walls.
Grungebob
August 28th, 2006, 12:11 AM
WoA are the best Krug killers I have seen. They completely shut him down. It is really something to see.
Thor
August 28th, 2006, 05:26 PM
From my recent game play, they are also good against reavers. Although they are better against big attackers, the one shield defense is a good way to defuse the rat bites as well.
Wouldn't they be just as effective against the Deathreavers without their ability though? I mean the reavers only have 1 attack and you need at least one shield to block all damage so the ability is basically being wasted in this case. The one shield would block a Deathreaver's attack regardess if the WoA had their ability or not. I suppose if the Deathereeavers were attacking from height it mught be somewhat useful, but for melee units height advantage is a lot harder to get anyways.
The WoA seem the most useful against units like the Minions, or Krug as GB mentioned. Figures that have a huge attack. How much fun is it to roll 1 shield and block 7 attack from Krug!?
DemoDougie
August 28th, 2006, 08:01 PM
From my recent game play, they are also good against reavers. Although they are better against big attackers, the one shield defense is a good way to defuse the rat bites as well.
Wouldn't they be just as effective against the Deathreavers without their ability though? I mean the reavers only have 1 attack and you need at least one shield to block all damage so the ability is basically being wasted in this case. The one shield would block a Deathreaver's attack regardess if the WoA had their ability or not. I suppose if the Deathereeavers were attacking from height it mught be somewhat useful, but for melee units height advantage is a lot harder to get anyways.
The WoA seem the most useful against units like the Minions, or Krug as GB mentioned. Figures that have a huge attack. How much fun is it to roll 1 shield and block 7 attack from Krug!?
I think you've wrapped everythin up in a nice little bow! Well said! :boxing:
fejkl
August 28th, 2006, 11:29 PM
Just finished a game with my wife.
After she decimated me with her AE from the Castle and her Romans with Marcus survived Krav attack only to engage them with turn 3 and Initiative, I was left with 2 WoA vs. 4 Romans, Marcus with 4 life, full Drake, and Concan with 3 life.
One WoA (with height) took down 3 Romans before whiffing. The other killed Concan after 3 turns. They were 20 up on the battlements. Drake grappled up and went to town on my last WoA. She held her ground and Drake fell.
This left 4 life Marcus and 1 Roman. I was able to secure height with my WoA. She held vs. Marcus, and killed the Roman after saving an attack yet again.
Neither of us could believe that they survived that many attacks. The winning Warrior rolled at least 1 shield against EVERY attack, even the whiffs! With 3 dice (occasionally 4), that's quite unheard of.
At the end, the rest of my dead army held her high on their shoulders. Yeah, I'm geeky like that.
My wife just rolled her eyes. :roll:
feekonea
August 29th, 2006, 12:50 AM
I wish the WoA had 4 move rather than 5, that makes me question thier "brokeness"
Grungebob
August 29th, 2006, 12:54 AM
I wish the WoA had 4 move rather than 5, that makes me question thier "brokeness"you gotta be joking...
Tiberius
August 29th, 2006, 01:00 AM
I agree with GBob, I dont see how they could be broken when any ranged figure or anyone with a special attack can decimate them. I think they are a great squad, but they, like anything, have thier weaknesses.
jaques
August 30th, 2006, 12:30 AM
Holy Moley! I just finished playing 2 squads of WoA, the Ninjas and the Kozuke against the three gladiators and a squad of Deathstalkers.
Yes, I was playing against my 7-year-old, but the fact of the matter is, I didn't even really use the Ninjas or Kozuke. The only reason I put order markers on them was that I realized early in the game that the WoA by themselves were going to mop the floor, and unless I wanted to deal with a very P.O.ed second grader, I had to find a way to lose some units.
If I had been playing to win, I would have kept those order markers on the WoA for the whole game, and I would have won it hands down. My son even had elevation on me with Spartacus for most of the game, which made no difference on his attack, but helped him on defense.
Bottom line -- I will never take the WoA on with a straight melee unit, if they're drafted against me.
Hex_Enduction_Hour
August 30th, 2006, 01:12 AM
Bottom line -- I will never take the WoA on with a straight melee unit, if they're drafted against me.
I know, I know! The WoA have forever altered the melee battlefield.
markwars
August 30th, 2006, 11:01 AM
Yes, I was playing against my 7-year-old, but the fact of the matter is, I didn't even really use the Ninjas or Kozuke. The only reason I put order markers on them was that I realized early in the game that the WoA by themselves were going to mop the floor, and unless I wanted to deal with a very P.O.ed second grader, I had to find a way to lose some units.
Boy do I know that feeling. The realization that you can't pwn your opponent because he's a little kid and he's the only daily competition you're going to get. :lol:
Fourshadow
August 30th, 2006, 11:28 AM
Yes, I was playing against my 7-year-old, but the fact of the matter is, I didn't even really use the Ninjas or Kozuke. The only reason I put order markers on them was that I realized early in the game that the WoA by themselves were going to mop the floor, and unless I wanted to deal with a very P.O.ed second grader, I had to find a way to lose some units.
Boy do I know that feeling. The realization that you can't pwn your opponent because he's a little kid and he's the only daily competition you're going to get. :lol:
Yep, it's my 9, 7, 5 year old boys (and only when the 22 month old is asleep) or if the wife feels like playing. My usual cadre of gaming friends have been unable to get together for over 6 months.....that and they have never played HS.
markwars
August 30th, 2006, 11:44 AM
The fact that you manage any game time at all with four kids is amazing. I can barely seem to manage it with two. You must be a master of time management.
jaques
August 30th, 2006, 06:56 PM
Yes, I was playing against my 7-year-old, but the fact of the matter is, I didn't even really use the Ninjas or Kozuke. The only reason I put order markers on them was that I realized early in the game that the WoA by themselves were going to mop the floor, and unless I wanted to deal with a very P.O.ed second grader, I had to find a way to lose some units.
Boy do I know that feeling. The realization that you can't pwn your opponent because he's a little kid and he's the only daily competition you're going to get. :lol:
Yep, it's my 9, 7, 5 year old boys (and only when the 22 month old is asleep) or if the wife feels like playing. My usual cadre of gaming friends have been unable to get together for over 6 months.....that and they have never played HS.
My 8-year-old and 7-year-old are pretty dependable, but the 5-year-old quits about half the games he starts. Since they're usually 3- or 4-way games, it totally throws the balance off -- especially since he almost always plays Braxas or Nilfheim.
Tiberius
August 30th, 2006, 09:04 PM
I tried the warriors of ashra last night against a roman army and boy did they kick butt. They took out 3 squads of romans and permenio by themselves. Eventually I got unlucky and hte sacred band and marcus got to them. All my other units, dead eye, syvarris, theracus, and jotun were overrun by the roman hoards, these guys took it and did over 5 times their amount in damage. Of course things would have been different against a ranged group. Luckily deadeye handled the roman archers.
scaper dude
August 30th, 2006, 10:42 PM
we played a game of non ranged units only
by the way very fun, adds a different dynamic to the game play and especially the armies
anyway we played that and we both drafted 1 unit of Warriors of Ashra (we only had 2) our first pick they dominated when they were in battle.
D O M I N A T E D !!!!!!!! :boxing:
DemoDougie
August 31st, 2006, 12:54 AM
WoA are the best Krug killers I have seen. They completely shut him down. It is really something to see.
WoA were a GREAT Charos killer as well last night!
feekonea
August 31st, 2006, 01:13 AM
I wish the WoA had 4 move rather than 5, that makes me question thier "brokeness"you gotta be joking...
notice how I put quotes over brokeness, I guess I meant over-pricedness, more than brokeness, but if you read these stories, okay 5 times 5 their damage? just grab 2 squads of these, and focus the rest of you points on range and you will have a great great army. Charos an dkrug killers|? I think 80 or 90 would better fit their potential.
Tiberius
August 31st, 2006, 07:35 AM
They are krav manga agents without range and a little slower. 60 to 70 points probably would ahve been better but I would have liked to have seen at least one more movement or one more defense for them if that was the case. It is easy to whiff if you are not lucky that night.
R˙chean
August 31st, 2006, 10:57 AM
They are krav manga agents without range and a little slower. 60 to 70 points probably would ahve been better but I would have liked to have seen at least one more movement or one more defense for them if that was the case. It is easy to whiff if you are not lucky that night.
I shudder at the thought of WOA with move 6!!! That would give them the ability to close on range 7 :shock:
No I think move 5 is the right call for these ladies, otherwise they would close on far too many ranged squads. They have to be slow to allow range to do their job against them.
If they moved 6 they would become range killers AND melee killers.
scaper dude
August 31st, 2006, 01:33 PM
It is easy to whiff if you are not lucky that night.
I totally agree with you getting shields isn't always easy.
My friend always whines when he rolls 5 or more shields and gets none. :roll:
I always tell him that getting a shield is less than a fifty percent chance
FOR EVERY DIE and harder than it seems. He still doesn't care. :roll:
Thor
August 31st, 2006, 01:37 PM
WoA are the best Krug killers I have seen. They completely shut him down. It is really something to see.
WoA were a GREAT Charos killer as well last night!
Charos killers? Really? I think that was more of a special incident last night in your game rather then the norm. They would be great at deflecting attacks from Charos, but when it comes time for them to attack I can see them getting messed up pretty bad from counter strike. After all it's only 3 attack against 5 defense, and each attack dice only has 1/3 chances to come up a skull compared to the 1/2 chances a defense shield has to come up a shield. They could fend off his attacks well, but when it comes time for the WoA to attack Charos that's when Charos would take them out no problem!
LilNewbie
August 31st, 2006, 01:50 PM
WoA are the best Krug killers I have seen. They completely shut him down. It is really something to see.
WoA were a GREAT Charos killer as well last night!
Charos killers? Really? I think that was more of a special incident last night in your game rather then the norm. They would be great at deflecting attacks from Charos, but when it comes time for them to attack I can see them getting messed up pretty bad from counter strike. After all it's only 3 attack against 5 defense, and each attack dice only has 1/3 chances to come up a skull compared to the 1/2 chances a defense shield has to come up a shield. They could fend off his attacks well, but when it comes time for the WoA to attack Charos that's when Charos would take them out no problem!
Um...I think it's 3 skulls per 6 sides and 2 shields per 6 sides so your odds are flipped. It's 1/2 chance for a skull and 1/3 chance for a shield unless I'm reading your statement incorrectly.
Newb.
Revdyer
August 31st, 2006, 03:29 PM
Um...I think it's 3 skulls per 6 sides and 2 shields per 6 sides so your odds are flipped. It's 1/2 chance for a skull and 1/3 chance for a shield unless I'm reading your statement incorrectly.
Newb.
Not in Bizarro HeroScape.
happyjosiah
August 31st, 2006, 06:45 PM
It is easy to whiff if you are not lucky that night.
I totally agree with you getting shields isn't always easy.
My friend always whines when he rolls 5 or more shields and gets none. :roll:
I always tell him that getting a shield is less than a fifty percent chance
FOR EVERY DIE and harder than it seems. He still doesn't care. :roll:
Odds of blanking on 5 dice are greater than 13%. And the more you get attacked, the worse your odds get.
Thor
August 31st, 2006, 06:51 PM
Um...I think it's 3 skulls per 6 sides and 2 shields per 6 sides so your odds are flipped. It's 1/2 chance for a skull and 1/3 chance for a shield unless I'm reading your statement incorrectly.
Nope, you read it right, I wasn't thinking :oops:
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