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peteparkerh
September 16th, 2008, 01:36 AM
Wayne Manor 4.1 with Bat Cave
**** Updated August 8, 2009 ****
http://www.heroscapers.com/downloads//wayne%20manor%204-1%20cover_oZp.jpg

Requirements:
1 ROTV, 1 FOTA, 1RTTFF, & 1 Marvel.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1709)


Jungle Lab (Secret Lab 3.1)
**** Updated February 21, 2009 ****
http://www.heroscapers.com/downloads//jungle%20lab-1_Lo9.jpg

Requirements:
1 ROTV, 1 Marvel, 1 Lava Set and 1 Jungle.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1261)


Scapecity Steel
**** Updated December 30, 2008 ****

http://www.heroscapers.com/downloads//scapecity%20steel_f88.jpg
Requirements:
1 ROTV, 1 Marvel, 1 RTTFF, 1 Lava Set and 1 FOTA.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1145)

Light version:
1 ROTV, 1 Marvel, 1 Lava Set and 1 FOTA.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1147)


Scapecity Tower Bridge
**** Updated October 10, 2008 ****

http://www.heroscapers.com/downloads//scapecity%20tower%20bridge2_a4U.jpg
For those who want to use less pieces than the Scapecity Suspension bridge.
Requirements:
1 ROTV, 1 Marvel, and 1 FOTA.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=844)

Scapecity Suspension Bridge
**** Updated September 24, 2008 ****
http://www.heroscapers.com/downloads//scapecity%20suspension%20bridgenv2_42o.jpg

http://i159.photobucket.com/albums/t133/pete_parkerh/DCFC0051JPG.jpg

Requirements:
2 ROTV, 1 Marvel, 2 RTFF, and 2 FOTA.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=838)

Scapecity Bank
**** Updated September 16, 2008 ****
http://www.heroscapers.com/downloads//scapecity%20bank_iZ3.jpg
http://www.heroscapers.com/downloads//scapecity%20bank2_UtF.jpg
Requirements:
1 ROTV, 1 Marvel, and 1 FOTA.

Download Here (http://www.heroscapers.com/community/downloads.php?do=file&id=818)

Ugly-Caco
September 16th, 2008, 01:17 PM
Hehe, looks cool. It sure looks like a bank outside! Nice touch on the street. :thumbsup:

The Silver Surfer
September 16th, 2008, 02:12 PM
Fun! I can't wait till I get my FotA.

peteparkerh
September 17th, 2008, 12:13 AM
Thank you for the kind comments. I tried to have this map look unbalanced (different on each side of the board) but actually be extremely balanced.

peteparkerh
September 23rd, 2008, 08:30 PM
Added Suspension Bridge

The Silver Surfer
September 23rd, 2008, 08:35 PM
What are the requirements for Scapecity Bridge?

peteparkerh
September 23rd, 2008, 08:51 PM
What are the requirements for Scapecity Bridge?

2 ROTV (you could get away with one), 2 FOTA, 2 RTTFF

You can build half the bridge with one set of each.

spidysox
September 23rd, 2008, 08:51 PM
Nice bridge Petey, very, very cool!

peteparkerh
September 23rd, 2008, 08:55 PM
Nice bridge Petey, very, very cool!

Thanks Spidysox! I starting to play with the idea of loading each of these maps into virtualscape for one giant Marvel city (not that I could build it). I could add Cavalier's maps as well.

Ugly-Caco
September 24th, 2008, 01:54 AM
Great looking bridge map, Peteparkeh. :D That map looks awesome!

peteparkerh
September 24th, 2008, 07:38 AM
Great looking bridge map, Peteparkeh. :D Aesthetically that map looks awesome but I don't know about playability. Extreme height with no nonflying route to the top is also not tourney material IMO.

Ugly-Caco, Thanks for looking at the map.

I didn't propose this bridge as a tournament map. But that being said, if it is a Marvel Map, extreme height is fun. I could add some ladders to the top, but my experience is it is not necessary with Marvel Scenarios if there is cover.

Plus, if you tried this with Capt America teamed up with the Airborne Elite, you would have alot of fun, even against an equivalent cost flying character.

Just my thought though.

Ugly-Caco
September 24th, 2008, 09:28 AM
Woops! Dude I'm sorry. I thought this was the BOM/BOMB thread when I posted my last post here. My bad man. :oops: So yeah, that is an awesome looking map. I feel like an ass for criticizing it! Geez! Sorry for the mix up man.

What I did was like going to Dr.Weirdscaper's map thread and told him that his map isn't BOV material. So stupid man. :duh:

peteparkerh
September 24th, 2008, 06:42 PM
Woops! Dude I'm sorry. I thought this was the BOM/BOMB thread when I posted my last post here.

No problem. I actually changed the map though base on your opinion. I've added ladders to the top. Half of this map could me a potential BoM. I've been playing with suggesting have half maps of big items that could be used individually during a tournament or pushed together for a 4 person tourament map.

The Silver Surfer
October 9th, 2008, 11:28 PM
Hey peteparkerh, I just finished building your smallest version of Scape City bridge(the one that uses 1 RotV, 1 Marvel, and 1 FotA), and it looks great in person! Hopefully I'll be able to get someone other than my 6 year old brother to play an all Unique Hero game with me. Once I do, I'll let you know how it turns out.

peteparkerh
October 10th, 2008, 12:31 PM
Hey peteparkerh, I just finished building your smallest version of Scape City bridge(the one that uses 1 RotV, 1 Marvel, and 1 FotA), and it looks great in person! Hopefully I'll be able to get someone other than my 6 year old brother to play an all Unique Hero game with me. Once I do, I'll let you know how it turns out.

Thanks Surfer! I just added it to my front page.

jodokast
November 5th, 2008, 10:53 AM
Just stumbled in here and found your maps. They are awesome! Especially Scapecity Tower Bridge.:thumbsup:

peteparkerh
November 7th, 2008, 04:00 PM
Just stumbled in here and found your maps. They are awesome! Especially Scapecity Tower Bridge.:thumbsup:

Thank you. I try to make maps that are both playable, even for both parties, but not obviously balanced.

jodokast
November 7th, 2008, 05:51 PM
Well you do a good job of it.

peteparkerh
December 31st, 2008, 12:46 AM
My newest map.... Haven't played on it yet. Check out the start zones and the special rules when you are on top of the steel furnace. Let me know what you think.

Scapecity Steel
**** NEW - Updated December 30, 2008 ****

http://www.heroscapers.com/downloads//scapecity%20steel_f88.jpg
http://www.heroscapers.com/downloads//scapecity%20steel2_sh3.jpg
Requirements:
1 ROTV, 1 Marvel, 1 RTFF, 1 Lava Set and 1 FOTA.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1145)

mad_wookiee
December 31st, 2008, 12:53 AM
Nice!

tom
December 31st, 2008, 01:10 AM
That map looks HOT :D! I love the rules for battles on top of the steel furnace. They are simple and thematic. Great job! Yet another marvel map I have to try out.

The Silver Surfer
December 31st, 2008, 12:01 PM
Nice idea, pete! But one thing: The build requirements don't say it uses a RttFF, yet the map shows both a Stone wall and a bridge piece. Is that an error in the picture, or your build requirements?

Also, could you change Scapecity Bank's Start zones to comply with BoM guidelines?

peteparkerh
December 31st, 2008, 02:28 PM
Nice idea, pete! But one thing: The build requirements don't say it uses a RttFF, yet the map shows both a Stone wall and a bridge piece. Is that an error in the picture, or your build requirements?

Also, could you change Scapecity Bank's Start zones to comply with BoM guidelines?

I added the RTTFF do the needs. Sorry, missed that. It is easily built without the Lava set (just use water tiles to mock them). You may be able to get this to work without the RTTFF, but I haven't tried yet.

As for the bank, yes I would like to make that change. Won't be for a few days, we are going on a trip.

Sup3rS0n1c
December 31st, 2008, 02:29 PM
Sweet map! Too bad it doesn't fit BoM guidelines... I like the special rules, too! It adds EXTREME danger (more than just lava field) to the upper heights. Just one thing: you spelled asphalt wrong. ;)

Sup3rS0n1c
December 31st, 2008, 02:32 PM
That map looks HOT :D! I love the rules for battles on top of the steel furnace. They are simple and thematic. Great job! Yet another marvel map I have to try out.:rimshot:


It is easily built without the Lava set
What about the lava field tiles? Some people might not have more than a RotV, FotA, MtCB, and RttFF to replace those... ;)

Note: Sorry for the double post, I got :ninja:'d

peteparkerh
December 31st, 2008, 05:15 PM
Ok, made some changes. There is now a download for a steel mill that doesn't need the RTFF (see page 1). It doesn't look quite as good, but game play should be almost identical. If you don't have a lava set, use the swamp pieces from SOTM instead as lava and lava field.

I also changed the bank to be BoM compatible. Let me know if we want to pursue that one.

(Thanks Silver Surfer. I keep working to make these buildable for almost anyone. :))

Light version
http://www.heroscapers.com/downloads//scapecity%20steel%202_71s.jpg

stubobj
December 31st, 2008, 05:41 PM
So when are you gonna put all these maps together so we can see the whole city? ;)

peteparkerh
December 31st, 2008, 05:44 PM
So when are you gonna put all these maps together so we can see the whole city? ;)

Already started....

http://i159.photobucket.com/albums/t133/pete_parkerh/DSCN0272JPG.jpg

http://i159.photobucket.com/albums/t133/pete_parkerh/DSCN0269JPG.jpg



;)

Vydar is the man
December 31st, 2008, 11:34 PM
I love the lava rules and the first one does look better. One complaint for the light virsion, if someone survives the lava he/she can't get back up if he/she can't fly, lead, ect. Just my :2cents:.

-Vitm

peteparkerh
January 1st, 2009, 12:30 AM
I love the lava rules and the first one does look better. One complaint for the light virsion, if someone survives the lava he/she can't get back up if he/she can't fly, lead, ect. Just my :2cents:.

-Vitm

I like the original, but there are some that don't have as many sets as I have. Just wanted to let them try the board as well. I'm less concerned about the lava and more concerned with losing the railing (usefull for targeting figures below).

Sup3rS0n1c
January 1st, 2009, 02:09 AM
I love the lava rules and the first one does look better. One complaint for the light virsion, if someone survives the lava he/she can't get back up if he/she can't fly, lead, ect. Just my :2cents:.

-Vitm
That's what makes the map so malevolent! :twisted:

peteparkerh
January 14th, 2009, 10:33 PM
Nevermind...

Vydar is the man
January 26th, 2009, 05:54 PM
I'm less concerned about the lava and more concerned with losing the railing (usefull for targeting figures below).

Use battlements.

-Vitm

peteparkerh
January 30th, 2009, 08:55 PM
My latest... check out the special rules.... Special thanks to Naps420 who had the original idea with his Crash Site map.

Secret Lab 2.0
http://i159.photobucket.com/albums/t133/pete_parkerh/SecretLab-1.jpg
http://i159.photobucket.com/albums/t133/pete_parkerh/SecretLab-2.jpg
http://i159.photobucket.com/albums/t133/pete_parkerh/SecretLab-3.jpg

Map Requirements: 1 RotV, 1 Marvel, 1 VW, & 1 FOTA (BoM Compliant).

Scenario: Trying to build the ultimate object of power, Dr. Doom has created an unexpected chain reaction. The accidental explosion has alerting the Avengers and they are on their way. Can the Avengers stop Dr. Doom and his merciless plan?

Set-up: Each player chooses a 500-750pt army. Player 1 starts in the red zone and Player 2 starts in the blue zone. The "Object of Power" glyph is placed on the yellow start zone, power side up.

Special Rules:

Shove Special Attack - Instead of attacking, any unique hero may perform the Shove Special Attack. Choose an adjacent figure which is the attacking figures size or smaller (for example Medium can shove Medium or Small figures). Roll the D20 die. With a roll of 1-5, nothing happens. With a roll of 6-15, the opposing player must move the attacked figure 1 space away from the attacking figure. With a roll of 16-20, the attacking player must move the attacked figure 1 space away from the attacking figure. The defending figure does not have to roll for breaking adjacency from the attacking figure, but must roll for any applicable falling, lava damage, and breaking adjacency with any other figures.

Object of Power Glyph - Any figure standing on the Object of Power glyph gets 2 additional attack dice and 2 automatic shields from non-adjacent attack.

Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1240)

tom
January 31st, 2009, 10:31 AM
Cool map peteparkerh! Now I have another map I have to build and playtest!

The Silver Surfer
January 31st, 2009, 11:52 AM
Nice! Although Shove Special Attack should not be a Special attack, just an ability. So it should be worded

Shove
After moving and instead of attacking, you may choose to Shove. To Shove [rest of ability text]

Just making it more official like. ;)

peteparkerh
January 31st, 2009, 04:53 PM
Cool map peteparkerh! Now I have another map I have to build and playtest!


Thanks Tom. I have it built on my table right now, but it needs something. Not sure what.

Sup3rS0n1c
February 4th, 2009, 05:45 PM
Alright, I got my lava set in the mail today, and I built the first map my mind thought of: And that happened to be your Secret Lab. pete, I have to commend you on this one. It looks great, and is stable once finished as well. You'd think that having figures starting on the highest level would actually make the map bad, but it actually makes it better by nullifying the height and makes the rush for the glyph the main focus overall. The shove attack also seems to make for a nice use for the lava and hole in the middle as well, I can't wait to try that mechanic out. :D Anyway, though there is a lot of dead zpne, I don't mind it because it is impossible/very hard to get to. Great map overall, peteparkerh! :thumbsup:

peteparkerh
February 5th, 2009, 07:59 AM
Great map overall, peteparkerh! :thumbsup:

Thanks! I have this sitting on my table right now, but I have not had a chance to play it yet. I still think the map needs something, but I'm not sure what.

Sup3rS0n1c
February 5th, 2009, 04:39 PM
More lava? :D ;)

I played several matches on it last night (yes, several: they went very quickly on this map), and they mostly turned into a real shovefest, pun definitely intended. The shove mechanic worked pretty well, but I think the numbers need to be rearranged a bit. Too much chance of an instant kill the way they are now. But the games were fun. A little more work and this might make a great BoM map.

peteparkerh
February 8th, 2009, 10:14 AM
I was never happy with the Secret Lab and Supersonic found some issues with the Shove mechanics. I have improved both. Special thanks to Naps420 who had the original idea with his Crash Site map.

See below. New version.

Sup3rS0n1c
February 8th, 2009, 06:38 PM
I have this map built right now, and it looks great. I like that the mechanics have been changed for shove, and the jungle adds a nice flair to it. And still having a Marvel look and feel while not using a castle set is a definite :thumbsup: from me!

peteparkerh
February 15th, 2009, 09:09 AM
I'm really happy with how this map looks, but I'm still not happy with the "shove" mechanics. I'm playing with changing it to the below. What do you think?

Special Rules:
Shove - Before moving, any unique hero may perform a Shove. Choose an adjacent figure which is the same size or smaller (for example Medium can shove Medium or Small figures). Roll the D20 die. With a roll of 1-10, nothing happens. With a roll of 11-17, the opposing player must move the "shoved" figure 1 space away from the "shoving" hero. With a roll of 18-20, the "shoving" player must move the attacked figure 1 space away from the "shoving" hero. The "shoved" figure does not have to roll for breaking adjacency from the "shoving" figure, but must roll for any applicable falling, lava damage, and/or breaking adjaceny with any other figures.

P.S. By the way, the Virtual Scape pictures do not do this board justice. It looks pretty cool for real.

Vydar is the man
February 16th, 2009, 04:04 PM
Great map man! This is definitely your best looking map yet. I'd build it but I am busy with Tom's Skirmish Under the Park map. The second set of rules are better in my opinion.

-Vitm

peteparkerh
February 21st, 2009, 01:41 PM
I played a bunch of games on the board last night with Spidysox and we messed with the shove mechanics. This should be the final version.

Jungle Lab (Secret Lab 3.1)
http://www.heroscapers.com/downloads//jungle%20lab-1_Lo9.jpg
http://www.heroscapers.com/downloads//jungle%20lab-2_IX3.jpg
http://www.heroscapers.com/downloads//jungle%20lab-3_0i7.jpg


Scenario: Deep in the dark Amazon jungle, Dr. Doom is trying to build the ultimate object of power. Unfortunately for Doom, He has created an unexpected chain reaction. The accidental explosion has alerted the Avengers and they are on their way. Can the Avengers stop Dr. Doom and his merciless plan?

Map Requirements: 1 RotV, 1 Marvel, 1 VW, & 1 Jungle (BoM Compliant).

Set-up: Each player chooses a 500-750pt army. Player 1 starts in the red zone and Player 2 starts in the blue zone. The "Object of Power" glyph is placed on the yellow start zone, power side up.

Special Rules:

Shove - Before moving, any unique hero may perform a Shove. Choose an adjacent figure to the activated hero which is the activated hero's size or smaller (for example Medium can shove Medium or Small figures). Roll the D20 die. With a roll of 1-10, nothing happens. With a roll of 11-17, the opposing player must move the shoved figure at least 1 space away from the activated figure (with a maximum move of 2). With a roll of 18-20, the attacking player must move the shoved figure 1 space away from the activated figure. The shoved figure does not have to roll for breaking adjacency from the activated figure, but must roll for any applicable falling, lava damage, and breaking adjaceny with any other figures.

Object of Power Glyph - Any figure standing on the Object of Power glyph gets 2 additional attack dice for normal attacks and 2 automatic shields from non-adjacent attack.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1261)

spidysox
February 21st, 2009, 01:45 PM
As Pete said we played several games on his Jungle Lab map last night and they were a lot of fun. Dr. Doom mind controlled Raelin and flew her into the lava. Even though I had Raelin it was still great fun.
This map is a lot of fun and looks great on the table.

Vydar is the man
March 22nd, 2009, 08:13 PM
I finally got to set this up and... WOW! It's amazing and all without a FotA. Kudos, pete for you best visual astounding map ever.

-Vitm

Eirikr
April 15th, 2009, 03:50 PM
Special Rules:

Shove - Before moving, any unique hero may perform a Shove. Choose an adjacent figure to the activated hero which is the activated hero's size or smaller (for example Medium can shove Medium or Small figures). Roll the D20 die. With a roll of 1-10, nothing happens. With a roll of 11-17, the opposing player must move the shoved figure at least 1 space away from the activated figure (with a maximum move of 2). With a roll of 18-20, the attacking player must move the shoved figure 1 space away from the activated figure. The shoved figure does not have to roll for breaking adjacency from the activated figure, but must roll for any applicable falling, lava damage, and breaking adjaceny with any other figures.
I love it! and I think this latest shove rule is great. I like how it does requires you to already be engaged in battle before you try to shove off (harder to achieve and more thematically appropriate I think) and you can then close ground and attack in the same turn which again really helps get across the feel of a Super Slug Fest.
One thought though. Should a figure with super strength be limited to equal or smaller figures. Also should a regular figure be able to shove a figure with super strength? I think for simplicity sake I would keep the rules as you have them but just a thought.

peteparkerh
April 15th, 2009, 04:14 PM
I love it! and I think this latest shove rule is great. I like how it does requires you to already be engaged in battle before you try to shove off (harder to achieve and more thematically appropriate I think) and you can then close ground and attack in the same turn which again really helps get across the feel of a Super Slug Fest.
One thought though. Should a figure with super strength be limited to equal or smaller figures. Also should a regular figure be able to shove a figure with super strength? I think for simplicity sake I would keep the rules as you have them but just a thought.

Thanks Eirikr.

As for your questions, I think it comes down to balancing that the shove makes sense, but also is simple to perform. I did limit this too unique heroes. I will answer a question with questions:

1) Should Sgt Drake be able to shove Spiderman?
2) Should Nilfheim be able to shove Spiderman?
3) Should Spiderman be able to shove Nilfheim?

Jdet
July 18th, 2009, 07:30 AM
I built the Jungle Lab map the other day. I had to substitute swamp terrain for lava as I don't have the volcano set. Even with the swamp, it was an awesome map to play! Great design!

peteparkerh
July 18th, 2009, 09:53 AM
Jdet, Thanks! We had a lot of fun playing on it also. I don't know if I've got the shove dynamic right yet.

A3n
August 3rd, 2009, 05:29 AM
Your maps look great. I like the looks of the Suspension Bridge & Secret Lab 2.0 but sadly don't have enough tiles to make them. I will definitely give the Tower Bridge a try this weekend with my son.

Keep up the great work.

Cheers

peteparkerh
August 8th, 2009, 05:07 PM
http://www.heroscapers.com/downloads//wayne%20manor%204-1%20cover_oZp.jpg
http://www.heroscapers.com/downloads//wayne%20manor%204-1%20other%20pics_m87.jpg
http://www.heroscapers.com/community/gallery/displayimage.php?imageid=4206&original=1

Requirements:
1 ROTV, 1 FOTA, 1RTTFF, & 1 Marvel.
Download it here (http://www.heroscapers.com/community/downloads.php?do=file&id=1709)


Joe5Joe7 and I have been working on this one for a long time. This is my version. Thanks Joe for the Bat Cave entrance idea.

I'm not totally sure the addition of Batman to the outside force balances the map. In playtesting, the person on the outside keeps looking like they have the advantage, even with them starting lower. The Batcave really even things up.

Please playtest the scenerio and see if it works for you.

Eirikr
August 8th, 2009, 05:19 PM
This is really an awesome map. I like how you used the retchets as gargoyles and mad them throwable objects. I will have to try this one out sometime soon. After GenCon.

A3n
August 9th, 2009, 08:18 PM
Well as I said my boy & I tried your Tower Bridge over the weekend, & had a lot of fun on it. My boy wants to play it again with a scenario:confused:. Great map, at first I was concerned about how some of the pieces were just hanging there but it ended up quite stable.

Cheers

peteparkerh
August 10th, 2009, 06:26 PM
Well as I said my boy & I tried your Tower Bridge over the weekend, & had a lot of fun on it. My boy wants to play it again with a scenario:confused:. Great map, at first I was concerned about how some of the pieces were just hanging there but it ended up quite stable.

Cheers

Glad to hear you liked it. I really like playing that map with one hero each and the rest of the points in regular heroscape figures. Iron Man with Krav and/or Airborne Elite against Dr. Doom and his robot army. That kind of thing. Try these too. Any Cars will do and they add alot of fun.
http://i159.photobucket.com/albums/t133/pete_parkerh/ScapecityTaxiNewHex.jpg
http://i159.photobucket.com/albums/t133/pete_parkerh/ScapecityPoliceSUVNewHex.jpg
http://i159.photobucket.com/albums/t133/pete_parkerh/ScapecityAmbulanceNewHex-1.jpg