View Full Version : Sherman Davies' DC customs - Validus
Sherman Davies
September 3rd, 2008, 11:02 AM
I'm more of a Marvel guy (Marvelscape is actually what got me into Heroscape in the first place) (http://www.heroscapers.com/community/showthread.php?t=19931) but I do read my share of DC stuff. The fate of Marvelscape might be up in the air right now, but it's safe to say that DCscape will be a long time coming, if at all.
Now since I dabbled a bit in Heroclix back when it first came out, a superhero minis game is not complete to me without the DC characters, so I recently decided to begin making my own customs for them. I'll be sharing them here in this thread for anyone who wants to leave me feedback on them. I don't have as much chance to playtest figs as I'd like, so if you give them a try please, PLEASE let me know what you think, especially in terms of point cost.
Knockback house rule (http://i304.photobucket.com/albums/nn185/gwar2d2/Heroscape%20customs/Knockback_zpsad465b83.jpg)
INDEX:
Amanda Waller (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/AmandaWaller.jpg)
Aquaman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Aquaman.jpg)
Arkham Inmates (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/ArkhamInmates.jpg)
Bane (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Bane-1.jpg)
Batgirl (Barbara Gordon) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BatgirlBarbaraGordon_zps8db4998c.jpg)
Batgirl (Cassandra Cain) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BatgirlCassandraCain.jpg)
Batman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Batman.jpg)
Beast Boy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BeastBoy_zpsc259547b.jpg)
Big Barda (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BigBarda.jpg)
Bizarro (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Bizarro.jpg)
Black Adam (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackAdam.jpg)
Black Canary (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackCanary.jpg)
Blackfire (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Blackfire.jpg)
Black Manta (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackManta.jpg)
Blue Beetle (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlueBeetle_zps641cbcc0.jpg)
Booster Gold (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BoosterGold.jpg)
Captain Cold (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CaptainCold.jpg)
Captain Marvel (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CaptainMarvel.jpg)
Catwoman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Catwoman.jpg)
Checkmate Knights (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CheckmateKnights_zps4615c931.jpg)
Cheetah (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Cheetah.jpg)
Clayface (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Clayface.jpg)
Commissioner Gordon (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CommissionerGordon.jpg)
Cyborg (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Cyborg.jpg)
Darkseid (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Darkseid.jpg)
Deadshot (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Deadshot-1.jpg)
Deathstroke (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Deathstroke.jpg)
Doctor Fate (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/DoctorFate.jpg)
Etrigan (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Etrigan.jpg)
Fire (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Fire.jpg)
Firestorm (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Firestorm.jpg)
Flash (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Flash.jpg)
GCPD Cops (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GCPDCops.jpg)
Gorilla Grodd (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GorillaGrodd.jpg)
Green Arrow (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenArrow.jpg)
Green Lantern (Guy Gardner) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternGuyGardner.jpg)
Green Lantern (Hal Jordan) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternHalJordan.jpg)
Green Lantern (John Stewart) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternJohnStewart.jpg)
Green Lantern (Kilowog) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternKilowog.jpg)
Harley Quinn (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/HarleyQuinn.jpg)
Hawkgirl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl.jpg)
Hawkgirl (JLU) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl2.jpg)
Hawkman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkman.jpg)
Huntress (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Huntress.jpg)
Ice (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Ice.jpg)
Joker (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Joker.jpg)
Jonah Hex (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/JonahHex.jpg)
Kid Flash (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/KidFlash.jpg)
Killer Croc (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/KillerCroc.jpg)
Lady Shiva (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LadyShiva.jpg)
Lashina (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Lashina.jpg)
LexCorp Guards (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexCorpGuards.jpg)
Lex Luthor (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexLuthor.jpg)
Man-Bat (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Man-Bat.jpg)
Manhunters (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Manhunter.jpg)
Martian Manhunter (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MartianManhunter.jpg)
Maxima (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Maxima.jpg)
MCU Detectives (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MCUDetectives_zps0a7efb84.jpg)
Mister Freeze (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MisterFreeze.jpg)
Mister Miracle (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MisterMiracle.jpg)
Nightwing (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Nightwing_zpsbfc45e01.jpg)
Poison Ivy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/PoisonIvy.jpg)
Power Girl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/PowerGirl_zps01fb03fc.jpg)
Ra's al Ghul (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RasalGhul.jpg)
Raven (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Raven.jpg)
Robin (Dick Grayson) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RobinDickGrayson.jpg)
Robin (Tim Drake) (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RobinTimDrake.jpg)
Scarecrow (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Scarecrow.jpg)
Sgt. Rock (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SgtRock.jpg)
Sinestro (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Sinestro.jpg)
Solomon Grundy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SolomonGrundy.jpg)
Starfire (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Starfire_zpsbfbe59bf.jpg)
Steel (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Steel.jpg)
Street Thugs (http://i304.photobucket.com/albums/nn185/gwar2d2/Marvel%20customs/StreetThugs.jpg)
Supergirl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Supergirl.jpg)
Superman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Superman.jpg)
Tommy Monaghan (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/TommyMonaghan.jpg)
Troia (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Troia.jpg)
Two-Face (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Two-Face.jpg)
Validus (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Validus_zpscfabf8b5.jpg)
Wonder Girl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/WonderGirl.jpg)
Wonder Woman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/WonderWoman.jpg)
Zoom (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Zoom.jpg)
CHAS' CUSTOMS:
Bouncing Boy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BouncingBoy.jpg)
Brainiac 5 (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Brainiac5.jpg)
Cosmic Boy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CosmicBoy.jpg)
Doctor Mid-Nite (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/DoctorMid-Nite_zps7eee06e6.jpg)
Lightning Lad (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LightningLad.jpg)
Phantom Girl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/PhantomGirl.jpg)
Saturn Girl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SaturnGirl.jpg)
Shadow Lass (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/ShadowLass.jpg)
Timber Wolf (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/TimberWolf.jpg)
Ultra Boy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/UltraBoy.jpg)
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Batman.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Clayface.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Man-Bat.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RobinDickGrayson.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RobinTimDrake.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Scarecrow.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Superman.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Zoom.jpg
ABOMINATION
September 3rd, 2008, 01:22 PM
They all look really awesome, but if I were you I would make Batman a little bit more powerful, him being the Darkknight and all. Still your great at making customs. Keep up the good work.:thumbsup:
Sherman Davies
September 4th, 2008, 08:06 AM
Thanks - like I said, I haven't had a chance to playtest them yet, so you may be right about Batman. Hopefully I'll have an opportunity next week.
Anyway, here are a few more I came up with.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Bizarro.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Blackfire.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MCUDetectives.jpg
I may adjust the point values or abilities based on input and playtesting, and if I do I'll try and update the original pics.
Sherman Davies
September 20th, 2008, 05:52 PM
So I had a chance to playtest a few of my customs the other day, specifically Batman, Robin (Dick Grayson), Superman, Clayface and Zoom. It ended up being a great 1000-point game against a mixed Marvel/Classicscape army consisting of Captain America, Silver Surfer, Dr. Doom, the Airborne Elite and Agent Carr. The game was very close, coming down to my custom Robin vs. Captain America with one wound left. Statistically, Robin should've lost but bad dice rolling on Cap's part gave Robin enough time to put that last wound on him and I won. It helped me get a little bit closer to accurate costing for those figures, as well as showed me some powers that needed to be tweaked or re-worded. I've updated the original pics for those figures in the original post, as well as added Zoom, who's new to the list.
For anyone who cares, Robin's cost has dropped from 110 to 70, Batman's dropped from 210 to 190 and Superman's from 390 to 380 (I played them using the lower costs). Superman's inspire power now requires a clear line of sight, but has no range limit, much like Red Skull's command ability. I also upped his heat vision's Attack to 4. There are some other changes but they're all cosmetic (Batman's background is more to my liking now that I know how to use GIMP a little better - thanks, whitestuff!).
Since the game was so close and neither of us had especially good or bad luck I think they are that much closer to being "final drafts" of the figures, but it'll probably take at least one more game with them for me to be confident of their fairness and playability. Again, if anyone here wants to comment on them - or better yet, has played with them - please lemme know.
Onacara
September 20th, 2008, 06:24 PM
Your NYPD detectives are in my custom group but they are Mulder and Scully...and I have an extra of the male figure who is now Chuck Norris :wink:
Sherman Davies
September 20th, 2008, 08:07 PM
How many points is Chuck Norris worth? :)
Onacara
September 20th, 2008, 08:15 PM
How many points is Chuck Norris worth? :)
I didn't make a card for him yet....most of my customs have no cards yet...I guess I am waiting for the plug to be pulled on the game itself and then I will start making cards
Sherman Davies
September 22nd, 2008, 09:22 AM
Well they're not Chuck Norrises, but I came up with some cards to round out my Officer faction. Here they are:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GCPDCops.jpg
And here's their fearless leader:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CommissionerGordon.jpg
And what would cops be without criminals?
http://i304.photobucket.com/albums/nn185/gwar2d2/Marvel%20customs/StreetThugs.jpg
Sherman Davies
October 3rd, 2008, 11:07 PM
Well, I already had Robin and Starfire, so I thought I'd add some more Teen Titans to fill out the team:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Cyborg.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Raven.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/WonderGirl.jpg
And just so they have someone to fight...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Deathstroke.jpg
S1R_ART0R1US
October 4th, 2008, 12:40 AM
I like the Street Thugs. I really think that MArvel needs some Common squads, and yours are pretty cool.
hi1hi1hi1hi1
October 5th, 2008, 11:04 AM
Hey these are some pretty sweet customs. It stinks that you hit this forum when everyone seems to be away and haven't got much feedback. I'll try to help...
BATMAN
- I would change the wording on Strategist to be a little more concise and less awkward: "After rolling for intiative and before anyone takes a turn, you may choose any Order Marker on any opponent's Army Card and that opponent must reveal it to you."
- Grapple Line 3 should start "Instead of moving normally..." to be more official.
- Points-wise I'd say 190 is a little expensive. I think Spider-Man would hand it to Batman in a fight. Spider-Man has a slightly better movement ability but a little worse special attack. However, Spider-Man's Spider Sense makes him incredibly hard to kill. Spider-Man's a 4/4 so worse than Batman's 5/5, but I think Spider Sense makes up for it. I'd say drop Batman to 170 because of Strategist.
CLAYFACE
- :up: I might say "above or below" instead of "higher or lower than" in Pliable Body but that's just personal preference.
-Points-wise, again in comparison to Spider-Man I think Peter wins. Drop of 10-20 points I'd say.
HAWKGIRL
- :up: Good all around. Officer is a bit awkward though I don't know much about her. Probably would have used Warrior or Protector, or Lawman if I wanted Officer but to stay in line with officials.
MAN-BAT
- I like Fly-By Attack, but it could be simplified a bit. "If Man-Bat did not use all his movement, he may finish moving after attacking." Ehh, it's still a little awkward.
- Points look good, maybe a tad bit (5-10) cheap because of his hit and run potential. You'd have to see how that plays out.
ROBIN
- Grapple Line should be Grapple Line 3 and "Instead of moving normally..."
- 70 still seems a bit high, but Acrobat is a good power. I think against anyone with a special attack, Robin is going to fall easily.
Hope that helps! :)
Sherman Davies
October 5th, 2008, 09:36 PM
Hey these are some pretty sweet customs. It stinks that you hit this forum when everyone seems to be away and haven't got much feedback. I'll try to help...
Hey, I appreciate any feedback I can get. Thanks.
BATMAN
- I would change the wording on Strategist to be a little more concise and less awkward: "After rolling for intiative and before anyone takes a turn, you may choose any Order Marker on any opponent's Army Card and that opponent must reveal it to you."
- Grapple Line 3 should start "Instead of moving normally..." to be more official.
- Points-wise I'd say 190 is a little expensive. I think Spider-Man would hand it to Batman in a fight. Spider-Man has a slightly better movement ability but a little worse special attack. However, Spider-Man's Spider Sense makes him incredibly hard to kill. Spider-Man's a 4/4 so worse than Batman's 5/5, but I think Spider Sense makes up for it. I'd say drop Batman to 170 because of Strategist.
Good advice on the wording for Strategist. As for the Grapple wording, I took the wording from Spidey's Swing Line ability and Sgt. Drake's Grapple, which begin with "Instead of a normal move..."
I do agree with you about the cost (wouldja believe I originally had him at 210 points with the exact same stats and abilities?). I've actually already been testing Batman at 170 points after comparing him to Sgt. Drake (SotM), who's widely considered to be a fairly costed figure. I haven't been updating the pics every time I change something on the cards - it's just too much trouble. I figure I'll update pics when I'm happy enough to have a "final draft."
CLAYFACE
- :up: I might say "above or below" instead of "higher or lower than" in Pliable Body but that's just personal preference.
-Points-wise, again in comparison to Spider-Man I think Peter wins. Drop of 10-20 points I'd say.
Yeah, Clayface will be a tough one to judge, as is any figure with an ability new to Heroscape. I've only played with him once, so I'll definitely have to keep working with him.
HAWKGIRL
- :up: Good all around. Officer is a bit awkward though I don't know much about her. Probably would have used Warrior or Protector, or Lawman if I wanted Officer but to stay in line with officials.
I chose Officer because she and Hawkman are police officers from an alien planet. I didn't think of using Lawman, but I had plans for Officer Bonding when I designed her. I suppose changing all my Officers to Lawmen would help them fit in with regular Heroscape a bit better, not to mention Lawman Bonding might help them see more action. Something to think about...
ROBIN
- 70 still seems a bit high, but Acrobat is a good power. I think against anyone with a special attack, Robin is going to fall easily.
Hope that helps! :)
Yeah, this version of Robin is presenting more of a challenge than I thought he would. Next time I playtest him I'll be trying him at 60 points, much like Shiori. He is vulnerable to special attacks, but them's the breaks in a superpowered world. He's meant more as a distraction for thugs and low-powered figures than as a counter to gods. (He's designed to be in line with the fanboy theory that Batman dressed Robin up like that to be a moving target for machine guns. ;)) I'm also worried that allowing Acrobat to work against special attacks would be a bit broken. Who knows?
Again, thanks for the input. It's given me a bunch to think about.
hi1hi1hi1hi1
October 7th, 2008, 08:39 PM
Glad you enjoyed the feedback. I'll take a look over a couple more now. :)
ROBIN
- Ok Team Player is very awkwardly worded, and Order Marker should be capitalized. Try this for wording: "Once per round, before revealing one of your Order Markers, you may move it to this Army Card. If the Order Marker is on this Army Card, you may move it to any other Army Card you control."
- 90 seems about right. Team Player can be a key ability when something goes wrong and its pretty powerful, but 4 life and only 4 defense, he'll be torn up by other supers.
SCARECROW
- Low attack and defense makes him a weak target. I'd definately drop his points 10-30. A 15+ is not all that common and even though he can attack afterwards a 2 is not significantly intimidating.
STARFIRE
- I would add "After using this attack, place 2 Wound Markers on Starfire."
- Points, definately higher than 125. Starfire destroys squads. Even if she can hurt her own teammates and herself, Starfire can affect more than 20 other figures with 5 attack dice. Normally it won't be that high, but attack three or four figures with 5 attack dice is still a big deal.
Sherman Davies
October 7th, 2008, 11:28 PM
Glad you enjoyed the feedback. I'll take a look over a couple more now. :)
ROBIN
- Ok Team Player is very awkwardly worded, and Order Marker should be capitalized. Try this for wording: "Once per round, before revealing one of your Order Markers, you may move it to this Army Card. If the Order Marker is on this Army Card, you may move it to any other Army Card you control."
- 90 seems about right. Team Player can be a key ability when something goes wrong and its pretty powerful, but 4 life and only 4 defense, he'll be torn up by other supers.
Good call on the wording of Team Player. However, I think that according to Heroscape style rules "order marker" is only capitalized when referring to a specific named order marker, like "Order Marker 1." Otherwise, it's lowercase, like on Marcu's card.
EDIT: Apparently Heroscape and Marvelscape use different style rules. Heroscape doesn't always capitalize terms like "order marker" and "wound marker," but Marvelscape does. Curse the inconsistency! I guess I'll stick with the Marvelscape style rules for my DCscape customs.
SCARECROW
- Low attack and defense makes him a weak target. I'd definately drop his points 10-30. A 15+ is not all that common and even though he can attack afterwards a 2 is not significantly intimidating.
Heh, you keep addressing things I've already been thinking of. I haven't playtested Scarecrow yet, but I dropped his price to 60 points when I went through all my cards and made 2nd draft changes to them.
STARFIRE
- I would add "After using this attack, place 2 Wound Markers on Starfire."
- Points, definately higher than 125. Starfire destroys squads. Even if she can hurt her own teammates and herself, Starfire can affect more than 20 other figures with 5 attack dice. Normally it won't be that high, but attack three or four figures with 5 attack dice is still a big deal.
Well, my current version of Starfire has Starburst Special Attack costing her three wounds, as I didn't want a player to be able to potentially use it twice without sacrificing her. I've only playtested her once, and she seemed fairly costed when I only used Starburst as it was meant to be used, as a last ditch attack. Next time I'll see what kind of damage she can inflict as a flying Deathwalker 7000 and maybe I'll raise her cost if it seems too sick.
hi1hi1hi1hi1
October 10th, 2008, 05:55 PM
Some quick replies to your replies.
ROBIN (Dick) - Acrobat should not work against Special Abilities, that would be way too much for Robin. I was just suggesting that he seems priced high because he is so vulnerable to specials.
SCARECROW - Good call on the points. Maybe you don't need my comments. :)
STARFIRE - Three wounds is defiantely better, she can only use it once then. Actually I think it needs to be stated when you place the wound on her whether she can use the ability with only 2 life remaining. I would change the last line to, "Before attacking with Starburst Special Attack, place 3 Wound Markers on Starfire." Then I can see her costing in the 130 range.
------------------------------
Now new cards:
SUPERMAN
- Inspiring needs to be defined when you have to reveal Order Marker 1, unless you just mean after its revealed at any point in time.
- Inspiring is a little confusing as worded, maybe this: "If Order Marker 1 is revealed on this Army Card, all figures you control with clear sight to Superman may add 3 to their move or 1 to their normal attack. Inspiring does not affect Superman."
- Heat Vision, you should add the line that you have at the end of Bizarro's Heat Vision.
- 380 might be high. It's hard to tell with figures that expensive, but its seems like a drop of 20 wouldn't be bad.
ZOOM
- Rogue, I'd use Speedster just for potential bonuses or abilities on other cards, but that's a personal choice.
- Misguided is ok, but I thought Zoom had pure hatred for the Flash. That's a little more than misguided to me. But perhaps I am misguided in my knowledge about Zoom. :)
- From experience I know Hit and Run with a Double Attack of 3 is very powerful. Points I could see bumping up a couple 10s with testing.
BIZARRO
- Misguided works here. :D
- Confused Soul looks good, wording-wise it should be a copy of Marcu if it's not already. (I haven't memorized his yet. :( )
- Points look good. Maybe a couple more, but looks fine at 335.
BLACKFIRE
- She can fly too.
- I don't think there is any way that Blackfire costs 15 points more than Starfire. Blackfire can attack twice, but Starfire can hit multiple figures with a 5, even though its only once. Especially if Blackfire doesn't have flying she has much worse movement and her only advantage is plus one defense. I could see them at equal price or maybe 5 higher.
NYPD DETECTIVES
- The only suggestion is change Officer to Lawman for both bonding and class.
Sherman Davies
October 16th, 2008, 12:20 PM
SUPERMAN
- Inspiring is a little confusing as worded, maybe this: "If Order Marker 1 is revealed on this Army Card, all figures you control with clear sight to Superman may add 3 to their move or 1 to their normal attack. Inspiring does not affect Superman."
I think you're right; adding to movement or attack only affects figures taking a turn that round anyway, so the "taking a turn" wording is unnecessary.
BLACKFIRE
- She can fly too.
- I don't think there is any way that Blackfire costs 15 points more than Starfire. Blackfire can attack twice, but Starfire can hit multiple figures with a 5, even though its only once. Especially if Blackfire doesn't have flying she has much worse movement and her only advantage is plus one defense. I could see them at equal price or maybe 5 higher.
Actually, according to Wikipedia Blackfire is unable to fly due to a rare childhood illness, one of the reasons she's jealous of her sister. You may be thinking of the Teen Titans Go version of her, which apparently does not have this handicap.
As for your cost issue, I think I've recently addressed it by raising Starfire's cost to 150 points, thus killing two of your birds with one stone.;)
I'll try playtesting them a bit to see what happens.
NYPD DETECTIVES
- The only suggestion is change Officer to Lawman for both bonding and class.
Good call. I've changed all my Officers to Lawmen. Less gender-neutral, but more compatible (and synergistic) with classic Heroscape.
And now for a couple more customs, my own attempt at a popular figure around these parts:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternHalJordan.jpg
Strangely enough, I couldn't find a version of his archenemy on these boards, so maybe mine is the first (I doubt it; my search-fu is weak):
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Sinestro.jpg
songbird
October 22nd, 2008, 01:53 PM
Just curious, where did you get the blank cards for the DC characters? I want to try my hand at making a Batman custom. :D
Lord Pyre
October 22nd, 2008, 02:40 PM
Just curious, where did you get the blank cards for the DC characters? I want to try my hand at making a Batman custom. :D
http://www.heroscapers.com/community/showthread.php?t=10240
Have fun! ;)
Wike the Great
October 22nd, 2008, 10:45 PM
How many points is Chuck Norris worth? :)
I didn't make a card for him yet....most of my customs have no cards yet...I guess I am waiting for the plug to be pulled on the game itself and then I will start making cards
He should be 50,000,000,000 points, with no attack, defense, range, or move, as soon as his figure hits the board, the other figures just dissintegrate due to awesomeness :lol:. Sorry, couldn't resist. On a more serious note, & more back on topic, the customs are sweet. I personally have never been good at determining point cost, so I can't help you there, but I can complement on what you do :thumbsup:.
Sherman Davies
October 22nd, 2008, 10:47 PM
Beat me to it! Darn job.
EDIT: I just noticed that there's a better link to GreyOwl's custom tools. This thread (http://www.heroscapers.com/community/showthread.php?&p=330994#post330994) has tools for the various logos needed for these customs (DC, Marvel, superstrength, etc...)
Anyway, GreyOwl's custom templates are amazing. I'm sure many of us here owe him/her a lot of thanks for sharing them with the customs community. In fact, I think I'm gonna go do that now...
But before I do, I might as well add a couple more works in progress to this thread, so here goes...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/DoctorFate.jpg
Doctor Fate's Eldritch Blast ability also affects Demons, which will be noted in the final version of the card. Speaking of Demons...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Etrigan.jpg
Sherman Davies
October 29th, 2008, 09:16 AM
Here are a few new customs; the Joker was the single hardest figure for me to come up with abilities for, but I finally came up with something that satisfied me the other day.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Joker.jpg
Harley was a lot easier...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/HarleyQuinn.jpg
And here's Beast Boy to finish off my Teen Titans group...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BeastBoy.jpg
whitestuff
October 29th, 2008, 09:31 AM
I haven't had a chance to have a close look at these but they look great :thumbsup:
Keep up the good work.
Sherman Davies
October 29th, 2008, 09:41 AM
Thanks, I couldn't have done them without your GIMP tutorial. (http://www.heroscapers.com/community/showthread.php?t=9289)
NecroBlade
October 29th, 2008, 10:25 AM
"When moving Beast Boy, treat him as a double-based figure" doesn't seem to do much but cause a headache. Take it out.
Sherman Davies
October 31st, 2008, 06:15 PM
Yeah, I went back and forth on that one for a while. I haven't playtested Beast Boy yet, so I'm not sure if making him a double based fig is too unfair/overly complicated. After a few games I may not feel the need to balance out his heavy hitter form by slowing his mobility - who knows?
hi1hi1hi1hi1
November 3rd, 2008, 10:33 PM
I really mean to get to take a look at the rest of your customs in more detail, but from what I've seen so far you've done an amazing job yet again!
hi1hi1hi1hi1
November 3rd, 2008, 11:22 PM
Ok no school tomorrow for elections (I get to vote!!!), so I have some free time to catch up.
GCPD COPS- If the others are changed to Lawmen I would change these as well and also change the Thin Blue Line ability to affect Lawmen (class is capitalized I believe).
- You need to clarify if this ability stacks. For example if three Cops are killed in one turn do the remaining Cops (assuming you drafted more than one squad) now have a 5/5? It can be cleared up simply either way.
- Also I would say "any lawman destroyed by an opponent's figure, so you don't go around killing your figures to get one insanely powerful attack.
- Points might need a slight bump if the ability stacks on itself.
COMISSIONER GORDON
- Again if officers are now lawmen this card should change as well.
- He looks good, maybe you would consider some kind of behind the scenes ability because he always seems to haev a secret plan in the comics or the movies, just an idea to ponder...
STREET THUGS
- Ah, what would the comic world be without them. Excellent representation. :)
- They seem expensive though a four attack is still not all that great, I guess since it is a normal attack so it is subect to bonuses, but still.
- Another thing you need to address is how to asign bonuses. What if one figure is in Taelord's aura but the others are not? What if they all are, is this an 8 attack now? What if two figures have height advantage on the target and two are lower than the target? These questions are why all combining attack dice powers are Special Attacks and need to be on the same level.
CYBORG
- Interesting take on his Sonic Cannon - I like it :up: .
- In the last ability Unique should be capitalized I think (check someone such as Thorgrim - Place this figure on any Unique figure's Army Card - again check this I don't remember)
- Interesting twist that the figure returns to the owner!
- I really like this figure and points seem good. Great job!! :D
RAVEN
- Never knew Raven has healing abilities, I guess that's not shown in the TV show. :)
- I know her movement power - very cool by the way - is powerful, but I don't know if 110 points is justified when you look at the attack of 2 and defense of 3. A drop of 10-15 might be appropriate.
- Very different take than my own of Raven, but I do like it!
As always hope to have helped you!
Sherman Davies
November 9th, 2008, 10:15 AM
Ok no school tomorrow for elections (I get to vote!!!), so I have some free time to catch up.
GCPD COPS- If the others are changed to Lawmen I would change these as well and also change the Thin Blue Line ability to affect Lawmen (class is capitalized I believe).
- You need to clarify if this ability stacks. For example if three Cops are killed in one turn do the remaining Cops (assuming you drafted more than one squad) now have a 5/5? It can be cleared up simply either way.
- Also I would say "any lawman destroyed by an opponent's figure, so you don't go around killing your figures to get one insanely powerful attack.
- Points might need a slight bump if the ability stacks on itself.
Sorry for the delay in replying - it's been a busy week. Anyway, that was excellent advice on the cops. The ability doesn't stack and the card will be reworded in the final draft. The cops are now Lawmen, as are all my cards that were Officers. As for the capitalization, I was using Nerak's card (which doesn't capiltalize the word orc) as an example of Heroscape style, but then I realized that the Dumutef Guard's card (which capitalizes the word Devourer) contradicts it.:frustrated: I guess I'll go with capitalization.
STREET THUGS
- Ah, what would the comic world be without them. Excellent representation. :)
- They seem expensive though a four attack is still not all that great, I guess since it is a normal attack so it is subect to bonuses, but still.
- Another thing you need to address is how to asign bonuses. What if one figure is in Taelord's aura but the others are not? What if they all are, is this an 8 attack now? What if two figures have height advantage on the target and two are lower than the target? These questions are why all combining attack dice powers are Special Attacks and need to be on the same level.
Great advice again. When I designed them, I thought the power would be clear, but I see now that there could be some confusing situations. It's now a special attack a la the Roman Archers, except without all the pesky formation rules.
CYBORG
- Interesting take on his Sonic Cannon - I like it :up: .
- In the last ability Unique should be capitalized I think (check someone such as Thorgrim - Place this figure on any Unique figure's Army Card - again check this I don't remember)
- Interesting twist that the figure returns to the owner!
- I really like this figure and points seem good. Great job!! :D
Thanks, he's one of the few figures I've got that have been playtested enough to make it into final draft stage.
RAVEN
- Never knew Raven has healing abilities, I guess that's not shown in the TV show. :)
- I know her movement power - very cool by the way - is powerful, but I don't know if 110 points is justified when you look at the attack of 2 and defense of 3. A drop of 10-15 might be appropriate.
- Very different take than my own of Raven, but I do like it!
Yeah, I don't watch Teen Titans Go, so all my customs are based on the comic book versions of the characters. As for her points, I've never playtested her, but I priced her the way I did because she theoretically embodies the Saylind/Kelda combo (teleport a wounded figure to a safe part of the battlefield in order to heal them) in one figure.
Here are a couple new ones. First, the Big Red Cheese himself...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CaptainMarvel.jpg
and his archenemy...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackAdam.jpg
Sherman Davies
November 15th, 2008, 09:45 AM
I just realized I never got around to posting my Hawkman custom - Hawkgirl must be so lonely...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkman.jpg
I've also revised Hawkgirl's card on the first page of this thread. Her point cost has been bumped up 10 points to 130, taking into consideration her utility as a ranged stealth flyer.
I also thought I'd throw in another of my favorite comic book couples, Mister Miracle and Big Barda. Enjoy!
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MisterMiracle.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BigBarda.jpg
roostertail9000
November 22nd, 2008, 06:56 PM
These are so cool. I really like the Green Lantern custom. That defence power is really awesome!
Sherman Davies
November 24th, 2008, 09:19 AM
Thanks for the kind words. As I've said, if you get a chance to try them out, lemme know what you think of them in an actual game. I've got so many works in progress it will take me quite a while to playtest them all.
hi1hi1hi1hi1
November 30th, 2008, 11:15 PM
Sherman you gotta send me a pm or something I promised I'd catch up and I'm just falling farther behind. :oops:
I'm falling asleep as I type this otherwise I'd comment...
Sherman Davies
December 1st, 2008, 02:01 AM
PM sent. :)
I've updated my Deathstroke custom now that I've playtested him to "final draft" stage, and here's another custom that I've finished playtesting to satisfaction: The Fastest Man Alive.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Flash.jpg
NecroBlade
December 1st, 2008, 12:05 PM
I like your Flash. He keeps it simple. Nicely done.
Sherman Davies
December 10th, 2008, 09:37 AM
Thanks, Necro. I designed him as SuperScape's ultimate answer to squadscape, so he's pretty powerful versus squads but is easily countered by counterstrike, 'natch. In my playtests he was able to kill his points worth of squads about 50% of the time, so I hope he works out well for anyone who tries him.
I've been pretty busy lately, but I'll try to post some new customs soon.
Sherman Davies
December 27th, 2008, 11:04 PM
It's been a while since my last addition to this thread; my new policy is to reserve this thread for figures that have made it to "final draft" stage, so new customs will show up here a bit slower. I did finally finish playtesting a new hero, so here he is:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenArrow.jpg
lefton4ya
December 29th, 2008, 03:05 PM
It's been a while since my last addition to this thread; my new policy is to reserve this thread for figures that have made it to "final draft" stage, so new customs will show up here a bit slower. I did finally finish playtesting a new hero, so here he is:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenArrow.jpg
First off, I really like a lot of your customs. Will have to play test your versions of chars I have to see how they compare. I like getting a figure before playtesting, so will have to wait on others.
This Green Arrow is similar to mine (http://www.heroscapers.com/community/showthread.php?t=22743). I don't like your wording to accurate shot, because as it stands, it says te me that no matter what you roll, you always have all skulls. Maybe change to something like "All blank die rolls count as skulls" or "Reroll all dice that are not skulls." I have a couple different powers/shots than yours, but yours works too.
http://lh3.ggpht.com/_52F6k4jGhJY/SVBeYWih8ZI/AAAAAAAAAHI/NUG_Fl12po0/s800/Green%20Arrow.jpg
Sherman Davies
December 29th, 2008, 10:39 PM
First off, I really like a lot of your customs. Will have to play test your versions of chars I have to see how they compare. I like getting a figure before playtesting, so will have to wait on others.
Thanks for the compliment. As I've said before, if you (or anyone, for that matter) get a chance to playtest one of my customs I'm all ears as to the results.
This Green Arrow is similar to mine (http://www.heroscapers.com/community/showthread.php?t=22743). I don't like your wording to accurate shot, because as it stands, it says te me that no matter what you roll, you always have all skulls. Maybe change to something like "All blank die rolls count as skulls" or "Reroll all dice that are not skulls."
Well, re-rolling any dice that are not skulls is subtly different than the mechanic I have in mind for Green Arrow, which is a version of Ornak's Orc Battle Cry Aura. (I have nothing against the re-roll mechanic - my Superman's Heat Vision Special Power uses it.)
I'm not exactly sure what you mean by "no matter what you roll, you always have all skulls." I worded Green Arrow's power the way I did because as a former journalist, style rules are very important to me, and Heroscape style has not established a way to refer to the blank sides of the combat dice. Therefore, I found a way to achieve the game mechanic I desired ("any die result that is not a shield" = skulls + the blank side) without mentioning the blank side.
Spidey'tilIDie
January 9th, 2009, 01:59 AM
Just want to say thank you! For the last month I have been reading and printing hints, suggestions, cards, and ideas from this site. I gave my nephew Marvel Heroscape for Christmas and now he wants to play it all the time! Thanks for making me the coolest uncle ever! I also wanted to offer my expertise as a comic enthusiast. I do not know all the characters, but I know most of them. If there is a character you need more info on powers or more background on, I'd be happy to help! Later! :D
Sherman Davies
January 9th, 2009, 10:36 AM
Just want to say thank you! For the last month I have been reading and printing hints, suggestions, cards, and ideas from this site. I gave my nephew Marvel Heroscape for Christmas and now he wants to play it all the time! Thanks for making me the coolest uncle ever! I also wanted to offer my expertise as a comic enthusiast. I do not know all the characters, but I know most of them. If there is a character you need more info on powers or more background on, I'd be happy to help! Later! :D
Thanks! I (and all the rest of us custom makers here, I'm sure) am happy to hear that we were able to help a kid fall in love with Heroscape. I myself have been working on some Pokemonscape for my cousins, so I know where you're coming from.
Always feel free to leave feedback on my customs, and if you and your nephew play with any of them, please let me know how they play. In fact, here's another one I just got done testing yesterday:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Deadshot-1.jpg
EDIT: I've also updated my Blackfire and Zoom customs on page 1 of this thread.
Sherman Davies
January 20th, 2009, 09:43 AM
I just wanted to post that I've updated my Scarecrow (page 1) and Harley Quinn (page 2) customs.
I've been playing around with the new cards for a little while, but never got around to posting them here because I hadn't finished playtesting them. With the possibility that the NM24 process is being brought back to life, I wanted to start posting the most current versions of my old cards. I'm especially happy with the changes made to Harley Quinn - Acrobat and Popgun Special Attack alone never seemed to capture the spirit of the character and seemed a little bland for what should be a fun figure to play. Her new Sidekick Special Ability now makes her an enabling cheerleader for two characters she's often teamed up with in the Batman Animated Series, Joker and Poison Ivy, the latter of whom is right here:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/PoisonIvy.jpg
hi1hi1hi1hi1
January 21st, 2009, 01:54 PM
I don't know where I left off, but I looked at a couple of your latest.
DEADSHOT
- Nothing much to say here, very simple yet effective. With only 4 life and 3 defense he is a pretty fragile figure, especially for the super world. I know his special is very good, but he might have a difficult time when fighting othe Superheroes (Three attack dice just won't hurt people like Cap and Abomination, levae alone Hulk). However his low cost represents that. I think it's pretty accurate though I could see a slight decrease in testing.
Poison Ivy
- Again you've mastered the simple but effective technique. A lot of time people, myself included, try to load up on abilities to make the custom represent everything they could ever possibly do. Really great job!
Green Arrow
- Accurate Shot is perfect, wording and everything.
- Cost might be slightly too expensive because a 3 isn't a great attack, but with the Triple Shot Special and Aaccurate Shot I'm not sure how it would play out. Since you said he was fully tested though, i trust what you discovered.
Sherman Davies
January 21st, 2009, 10:35 PM
Welcome back, hi1! I've missed your detailed feedback on this thread. Hope school's not taking too much outta you... :)
I don't know where I left off, but I looked at a couple of your latest.
Poison Ivy
- Again you've mastered the simple but effective technique. A lot of time people, myself included, try to load up on abilities to make the custom represent everything they could ever possibly do. Really great job!
Thanks. My design philosophy for this game is definitely KISS (Keep It Simple, Stupid); I realize it's impossible to capture everything some characters are capable of on a Heroscape card, especially any characters who've been around for decades and had numerous interpretations in the comics, so I always go for what to me is the core of the character. It's why my Superman custom has Inspiring instead of something like Super-Breath or X-Ray Vision. To me, that's Superman's true value as a character - someone who makes others into better people.
Garada
January 21st, 2009, 11:48 PM
Man, your Batman customs are great! I want to have a 'Batman : The Animated Series' inspired brawl with all those great members of his rogues gallery you've created. The Harley & Ivy pairing makes me especially giddy, but now they need a Batgirl to fight. Speaking of other customs you should do, any plans for Mr. Freeze, Two-Face, Catwoman, Ras Al Ghul... basically any of the series mainstays? Etrigan is a nice little bonus if you remember his appearance on the animated series... a Klarion The Witch Boy custom could compliment him well [hint hint].
If I may make a few random comments?
BATMAN - He's great, don't change a thing. Strategist is perfect for him.
CLAYFACE - Also great, I would just add something like the Ghost Walk
ability... he can change himself to look like anyone/thing, so he should be able to move through enemy figures, no?
JOKER - I love the Arkham Asylum image behind Mr. J, the whole card just looks very beautiful. From an aesthetic perspective, one of the best cards you've done.
HARLEY - Sidekick was such a brilliant idea for her, I'm jealous. Like I said, the 'Girl's Night Out' episodes were some of my favorites, so being able to have her ally with someone else when she's mad at The Joker [or he kicked her out!] is appreciated. I guess you would call it 'Good Theme'.
GORDON & THE GCPD - These are all nice, but the images all still say OFFICER. LAWMAN is way better. Do you have updated pix? I only ask because I want to print 'em and use 'em.
I like that your villains are cheap enough that it encourages you to make these classic villain pairings. Scarecrow and Ivy seem especially well costed. Although I am very uncertain of costs when doing my own customs, those two seem right.
When I do the BTAS themed match, I'll take photos. 8)
Sherman Davies
January 22nd, 2009, 09:31 AM
Thanks for the compliments, I really appreciate them. :oops:
Man, your Batman customs are great! I want to have a 'Batman : The Animated Series' inspired brawl with all those great members of his rogues gallery you've created. The Harley & Ivy pairing makes me especially giddy, but now they need a Batgirl to fight. Speaking of other customs you should do, any plans for Mr. Freeze, Two-Face, Catwoman, Ras Al Ghul... basically any of the series mainstays? Etrigan is a nice little bonus if you remember his appearance on the animated series... a Klarion The Witch Boy custom could compliment him well [hint hint].
I do have a Batgirl card, but as I haven't finished playtesting her yet, I haven't posted her in this thread. Same goes for all the other Bat-villians you listed above. As for Klarion the Witch Boy, I eagerly await your custom of him. :) (Although I'm not sure Heroclix ever made him, hmmm...)
GORDON & THE GCPD - These are all nice, but the images all still say OFFICER. LAWMAN is way better. Do you have updated pix? I only ask because I want to print 'em and use 'em.
Whoa, guess I never updated Commissioner Gordon's card on this thread when I finalized him. It's fixed now on the first page. Thanks for pointing that out. I'll update the GCPD Cops and NYPD Detectives cards when I've played a few games with 'em. I've also got a card in the works for MCU Detectives Crispus Allen and Renee Montoya.
Garada
January 22nd, 2009, 11:20 AM
I do have a Batgirl card, but as I haven't finished playtesting her yet, I haven't posted her in this thread. Same goes for all the other Bat-villians you listed above. As for Klarion the Witch Boy, I eagerly await your custom of him. :) (Although I'm not sure Heroclix ever made him, hmmm...)
They did indeed make Klarion! (http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13829)
I will add him to my 'To Do' list! Can't wait for Batgirl, although I still need to get an actual mini of her.
Garada
January 22nd, 2009, 11:46 AM
One more thought... since the logic of making GCPD et all LAWMAN is sound, why not make Green Lantern a LAWMAN too? After all, the GL Corps is basically an intergalactic police force.
Sherman Davies
January 22nd, 2009, 01:52 PM
One more thought... since the logic of making GCPD et all LAWMAN is sound, why not make Green Lantern a LAWMAN too? After all, the GL Corps is basically an intergalactic police force.
I considered it when I first designed Green Lantern (although he was originally going to be an Officer), but since I had plans for Officer synergies such as bonding and increased defense, I decided on Corps Member so he wouldn't be unbalanced. I think it adds a bit of variety too, since I don't want to start putting too many customs into pre-existing classes.
GreyOwl
January 22nd, 2009, 08:33 PM
I think your Poison Ivy is great as it is, but it might be cool if you incorporated actual plants (the jungle trees, bushes, and forest trees) into the Plant Command ability, instead of just relying on grass or swamp terrain. I may do it to mine if you're not interested...:D
Sherman Davies
January 22nd, 2009, 08:52 PM
I think your Poison Ivy is great as it is, but it might be cool if you incorporated actual plants (the jungle trees, bushes, and forest trees) into the Plant Command ability, instead of just relying on grass or swamp terrain. I may do it to mine if you're not interested...:D
Ooh, that's a good one... I might steal that idea, if you don't mind.
Garada
January 22nd, 2009, 09:32 PM
I decided on Corps Member so he wouldn't be unbalanced. I think it adds a bit of variety too, since I don't want to start putting too many customs into pre-existing classes.
Fair enough... but where's the rest of the Corps? ;)
Sherman Davies
January 22nd, 2009, 10:01 PM
All right, but neither of these two are what what I consider to be "final drafts."
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternJohnStewart.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternKilowog.jpg
NecroBlade
January 22nd, 2009, 11:04 PM
Adding a life, triple attack (though admittedly weaker than the double), and Carry to John Stewart over Iron Man for only 20 points might be a bit much. Then again maybe not.
Garada
January 23rd, 2009, 12:17 AM
Touche, sir. 8)
whitestuff
January 23rd, 2009, 02:45 AM
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternKilowog.jpgRing Punch Special Attack? :lol:
I hope I'm not the only one who found that to be a funny name for an ability... :runaway:
Garada
January 23rd, 2009, 04:45 AM
Sorry for the brevity of my earlier comment, I was on my way to a rock show. 8)
I'm impressed that you had some 'reserve' GL Corps members at the ready. They both look great already.
The only comment I would have is that by giving them all the CARRY power, you don't really need more than one of them on a team... since they can all fly! Any one of them would be great as a single GL in your own Justice League, but I wouldn't draft more than one of them unless there was some kind of synergy figure added. Is there an Oan mini available? That would make a great cheerleader.
I would suggest giving Hal CARRY [since he used to carry Green Arrow and Batman around back in the day]. Give John some other power that relates to his Marine Corps background. As for Kilowog, maybe some kind of OVEREXTEND ATTACK to make him a true melee powerhouse. If you do a Kyle Rayner in the future, play up his artistic personality. And Guy should just be annoying, like Isamu or something. Jerk.
Anyway, you make me wish I had even ONE GL mini...
Alas, I will be using your Batman cards the next time I play [I have all the minis], hopefully this weekend. It's hard to find a Heroscape game in San Diego!
Sherman Davies
January 23rd, 2009, 09:10 AM
Adding a life, triple attack (though admittedly weaker than the double), and Carry to John Stewart over Iron Man for only 20 points might be a bit much. Then again maybe not.
Yeah, I haven't playtested either of these two yet, so you may be right.
Ring Punch Special Attack? :lol:
I hope I'm not the only one who found that to be a funny name for an ability... :runaway:
Not when you're at the receiving end, buddy... :)
The only comment I would have is that by giving them all the CARRY power, you don't really need more than one of them on a team... since they can all fly! Any one of them would be great as a single GL in your own Justice League, but I wouldn't draft more than one of them unless there was some kind of synergy figure added. Is there an Oan mini available? That would make a great cheerleader.
I would suggest giving Hal CARRY [since he used to carry Green Arrow and Batman around back in the day]. Give John some other power that relates to his Marine Corps background. As for Kilowog, maybe some kind of OVEREXTEND ATTACK to make him a true melee powerhouse. If you do a Kyle Rayner in the future, play up his artistic personality. And Guy should just be annoying, like Isamu or something. Jerk.
Good suggestions, but I'm torn. The popular approach to the Green Lantern Corps around here seems to be making a separate card for the Green Lantern Power Ring and applying it to all the Lanterns, who then have different stats to differentiate them. I didn't want to go that route, so I gave them different powers that reflected their personalities, but I still wanted at least one power that they shared in common that would tie them all together thematically, not counting flying. The Carry ability seemed the most obvious, as GLs always seem to be flying people around in bubbles and stuff, not to mention that was pretty much what they did in Heroclix, if I remember.
As for Guy, I'd love to make a figure for him, but he's a rare Heroclix figure and sells for way more money than I'm willing to spend on a small piece of plastic. I may work on a card for those of you out there who do have him, though.
Garada
January 24th, 2009, 09:00 PM
...Etrigan is a nice little bonus if you remember his appearance on [Batman] the animated series... a Klarion The Witch Boy custom could compliment him well [hint hint]...
...As for Klarion the Witch Boy, I eagerly await your custom of him. :) (Although I'm not sure Heroclix ever made him, hmmm...)...
Well, your wait is over. (http://i95.photobucket.com/albums/l128/Garada_K7/Klarionv1.jpg) Thanks for the inspiration, your Etrigan is awesome, and I made Klarion to play against him. 8)
Garada
January 25th, 2009, 04:14 AM
Man, your Batman customs are great! I want to have a 'Batman : The Animated Series' inspired brawl with all those great members of his rogues gallery you've created. The Harley & Ivy pairing makes me especially giddy, but now they need a Batgirl to fight. Speaking of other customs you should do, any plans for Mr. Freeze, Two-Face, Catwoman, Ras Al Ghul... basically any of the series mainstays?
I do have a Batgirl card, but as I haven't finished playtesting her yet, I haven't posted her in this thread. Same goes for all the other Bat-villians you listed above.
I encourage you to post all of the above, even they're only in an embryonic state. There seems to be a creative breeze blowing through these parts, and you could get them all knocked out quickly if you had the right feedback.
At the expense of sounding like a fanboy, your custom stuff looks great, and is probably the most consistently 'canon looking' of all the custom Super Hero cards on here. I have my own weird aesthetic for my custom cards, but yours look like REAL HS cards, thanks to the great portraits you use of the miniatures. Thanks again for all the hard work.
Plus, I want to playtest your Batman customs soon, and I'm gonna need Two-Face, Catwoman and Ra's to do that. Still need to get a Mr. Freeze mini.
Get to work! ;)
Sherman Davies
January 26th, 2009, 09:28 AM
At the expense of sounding like a fanboy, your custom stuff looks great, and is probably the most consistently 'canon looking' of all the custom Super Hero cards on here. I have my own weird aesthetic for my custom cards, but yours look like REAL HS cards, thanks to the great portraits you use of the miniatures. Thanks again for all the hard work.
And thanks for the compliments. Now my head's so swelled my hats don't fit. :oops:
Since you have specific plans to run a playtest Bat-game, I'll make an exception and post the figures you'll need. Here ya go.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Bane-1.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BatgirlBarbaraGordon_zps8db4998c.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Catwoman.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Huntress.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MisterFreeze.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Nightwing_zpsbfc45e01.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RasalGhul.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Two-Face.jpg
Garada
January 26th, 2009, 03:30 PM
Wow, I'm impressed. Thanks for putting all of these great looking cards up here. I'll have to take some time to 'soak it all in', there's so much to look at. In the meantime, I do have a couple of thoughts:
As far as BANE is concerned, he's one of my LEAST favorite characters, but your card captured him well. The only change I would make to VENOM BOOST is that you should be able to put as many WOUND MARKERS on him as you dare, especially since the effect wears off. In the comics, BANE has been know to use TOO MUCH Venom and get crazy... it's all downhill from there, but that one power packed [10 die] punch could be awesome in Heroscape! BACKBREAKER is also fun, maybe if you roll a 20, the targeted character can not move for the rest of the game! :twisted: Bottom line is, your card is very good and I will be using BANE in my game even though I don't really like him. The fact that I have his HeroClix helps.
BATGIRL looks fun to play, no problem that I can see. HARD TARGET is a great power for her.
RAS = 8). Lazarus Pit is an inspired use of Rejected By Death and is perfect for the character. Mastermind also fits him to a tee. If anyone can stay one step ahead of 'The Detective', it's Ras.
I like what you were going for with GOVERNED BY CHANCE, but instead I think you should have to flip a coin after moving... heads, he may attack normally, tails he may not attack. ;)
Sherman Davies
January 26th, 2009, 10:42 PM
I like what you were going for with GOVERNED BY CHANCE, but instead I think you should have to flip a coin after moving... heads, he may attack normally, tails he may not attack. ;)
I initially considered that, but it seemed too restrictive. Besides, Two-Face fires his gun off in the comics all the time. He only flips his coin in dramatic moments of decision, so I decided he'd have no problems wounding heroes, but when the time came to finish them off... chance steps in. I also considered making the wording involve flipping a coin, but the Heroscape-style purist in me made me keep the wording as official as possible. Besides, anyone can house rule the ability to replace the die roll with a coin flip if they want to. :)
Garada
January 26th, 2009, 11:21 PM
I initially considered that, but it seemed too restrictive. Besides, Two-Face fires his gun off in the comics all the time. He only flips his coin in dramatic moments of decision, so I decided he'd have no problems wounding heroes, but when the time came to finish them off... chance steps in. I also considered making the wording involve flipping a coin, but the Heroscape-style purist in me made me keep the wording as official as possible. Besides, anyone can house rule the ability to replace the die roll with a coin flip if they want to. :)
You're right, you're right. :(
I just wanted to get to flip a coin when I play Two-Face!
I'm glad that you have a devotion to the style and feel of official HS cards, and the quality of your work reflects that. I try to do that myself in my customs, and I feel that it does create a more refined end product. I said it in another thread [and I'm SURE someone else on here has said it before], but whenever I'm in doubt, I ask myself... What Would Heroscape Do? This often gives me just the solution I'm looking for.
Still, that coin thing would be sweet! ;)
Monk
January 28th, 2009, 01:38 PM
I just went thru all your DC figures ( it takes a while when you have a modem). I have to say , Well done ! You took individual clix pictures and added very cool backgrounds. Also nicely done abilities.
Really impressed with the squads, if anything will add to the whole Heroscape experience it's having the regular humans around, weather cops or thugs to show off a Heroes powers. It would be fun to have a big city wide war with Marvel and DC ,with good and bad human squads around.....
Sherman Davies
February 8th, 2009, 10:55 PM
Thanks again, Monk. I hope you like this new addition to the thread - I recently finished testing him in a few games, against Kaemon Awa and the Nakita Agents, so I'm pretty satisfied with his cost. Also, he goes along with the Bat-villains I posted earlier for Garada to play with. Here he is:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/KillerCroc.jpg
Garada
February 10th, 2009, 04:03 PM
This is perfect... I literally JUST got Killer Croc in the mail TODAY! I think I'm going to get a chance to play tomorrow!
Sherman Davies
February 12th, 2009, 11:28 PM
Here's another custom squad that I've had simmering for a while now, something to go along with the Joker and all the other crazies Batman faces on a regular basis:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/ArkhamInmates.jpg
These psychos fall pretty easily to ranged squads (what doesn't?) but under the right circumstances and against heroes who can't deal with multiple opponents, they can be pretty dangerous. The minis are from Wizkid's Horrorclix line.
NecroBlade
February 13th, 2009, 04:32 PM
Only thing I would change is the name Blood Lust, since the Tagawa Samurai already have Bloodlust. Or maybe even change the ability to be the same as theirs.
Sherman Davies
February 13th, 2009, 05:08 PM
Only thing I would change is the name Blood Lust, since the Tagawa Samurai already have Bloodlust. Or maybe even change the ability to be the same as theirs.
Good point, I originally thought making the Inmates' ability Blood Lust instead of the Tagawa's Bloodlust would be enough to keep the two distinct, but that's probably too subtle. Easier to just change the name entirely. The new name is Crazed Attack.
Garada
February 13th, 2009, 07:44 PM
Great, now I have to buy more minis.
As always, fine work. The graphic of the figures looks extra keen.
Well, at least HorrorClix are pretty cheap, plus they're UNIQUE, so I don't have to buy multiples.
Sherman Davies
February 15th, 2009, 12:38 AM
Great, now I have to buy more minis.
As always, fine work. The graphic of the figures looks extra keen.
Well, at least HorrorClix are pretty cheap, plus they're UNIQUE, so I don't have to buy multiples.
Sorry, but if it feels any better I totally feel your pain. :)
I don't know if I mentioned this before, but I don't make custom cards for any figures that I don't buy myself, so I know how your wallet feels. I didn't even have any of my (admittedly few) Heroclix figs from back in the day to salvage for customs. I've had to buy all of them in the last few months, so counting DC and Marvel Heroclix figs - the Horroclix for Arkham Inmates have been the only exception - I've bought close to 200 minis since October or so, mostly from strikezoneonline.com.
I considered making the Inmates common, but the minis looked so distinctive that I didn't want to see hordes of them on the battlefield. Besides, I think it works out thematically too.
I've also updated my Superman custom on the first page, now that I've playtested the heck out of him, mostly against the Hulk. His cost has dropped from 380 to 370 and his attack bumped up from a 7 to an 8. He also has a new picture to represent the awesome mini from Heroclix's Justice League expansion. In my playtests, Supes usually loses a one-on-one fight against the Green Goliath, but that's because his Inspire ability is wasted. With a squad or two backing him up, he stands a pretty even chance of taking out the Hulk and whoever comes with him.
Garada
February 18th, 2009, 10:47 PM
Heh, I'm like you with the whole 'must own mini to make custom' thing. I'm dying to make a card for Prometheus [a Grant Morrison creation from his run on JLA], but his figure is just too darn expensive. I've been bidding on them, but I always lose; plus, I'm not willing to shell out the ~$15 for one as a 'Buy It Now' purchase.
I must sincerely thank you for the referral to strikezoneonline.com. Those folks are great and have HUNDREDS of cool figures for a buck or less [some as cheap as 20 cents]. I need to head over there to buy my Arkham Inmates, but I'm afraid I'll end up spending the $40 to get free shipping. What else can I buy? I have just about every mini I could ever want, besides the ones that are out of my price range. It's not that I couldn't afford them, I just refuse to pay over $3 for a tiny chunk of plastic.
Sherman Davies
February 19th, 2009, 12:06 AM
I have just about every mini I could ever want, besides the ones that are out of my price range. It's not that I couldn't afford them, I just refuse to pay over $3 for a tiny chunk of plastic.
A few of the Heroclix figures I've bought in the past few months have been as high as $6, but I rationalize it by thinking of all the figures that cost .50 cents or less. For me, the slippery slope of more expensive figures started with the Flash, who cost about $5. I figured, there are some figures my collection could live without, but the Flash was not one of them.
NecroBlade
February 19th, 2009, 12:45 AM
Personally, I've set my cap at $2, and that's usually reserved for characters I really like. I think the batch I just ordered averaged .50-.75c per figure, so that keeps me happy. (Miniaturemarket.com (http://www.miniaturemarket.com), btw, great prices, great customer service. If only they'd add HS to their stock...)
Markb97402
February 19th, 2009, 03:42 AM
union jack was the first figure i broke my 2 dollar barrier for ($2.50) damn you NM24!!!
Garada
February 19th, 2009, 05:31 PM
union jack was the first figure i broke my 2 dollar barrier for ($2.50) damn you NM24!!!
Awesome!
I bought 12 Hand Ninja [4 squads], mostly from strikezoneonline. A pox on NM24!
In the interest of full disclosure, I have also broken my 'cap' on several occasions, most notably for a $4 Stilt-Man [hi's custom is just too cool to resist] and I think I paid $5 for Xorn. I also paid too much for Orphan [obscure X-Statix character by Mike Allred] and Mr. Freeze, but I've never paid more than $5 or 6 including shipping.
Like Mr. Davies said, it's easy to justify a little more for a particularly awesome mini when you average 25-75 cents each for all of the others.
Sorry if this got all thread-jacky, SD! 8)
NecroBlade: I second Miniaturemarket.com - I've ordered from them twice and been very satisfied. They even put 50 cents in the box for a 35 cent figure they were out of stock on.
Sherman Davies
February 20th, 2009, 12:06 AM
Sorry if this got all thread-jacky, SD! 8)
No problem - any activity's good activity, right? :)
A bit more on topic, the recent NM24 process with Doctor Octopus made me realize that my old Clayface card had a bit of an unintended loophole in it. His range of 2 meant that he could conceivably attack a figure 2 spaces away, but who was extremely higher or lower than he was. Since that wasn't my intent, and since his Pliable Body power already allowed him to treat figures 2 spaces away (and within 8 levels of him) as adjacent, I reduced his Range to 1. Here's the revised card. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Clayface.jpg)
According to page 11 of the rulebook, "A figure with a Range of 1 can attack a figure only from an adjacent space." The way I figure it, this rule combined with Clayface's Pliable Body allow him to attack figures 2 spaces away without actually having a Range of 2. It seems clear to me, but I'm wondering if others think so too.
NecroBlade
February 20th, 2009, 01:11 AM
Sounds fine to me and avoids making them 'engaged' with him at the same time. For my Clayface's Smother Special Attack (Range 3) I added "Smother can't be used to attack non-adjacent figures that are 5 or more levels higher or lower than Clayface" or something like that. Same wording I use for 'Limited Reach' on figures like Mr. Fantastic whom I give 2 Range.
Sherman Davies
February 20th, 2009, 11:22 AM
Sounds fine to me and avoids making them 'engaged' with him at the same time.
Actually, the intent of the power is that all opposing figures within 2 clear sight spaces and within 8 levels of Clayface are "engaged" with him. Pretty much his sole power is to be able to hold down a potentially large number of enemy figs. Heroscape pretty much uses the terms "adjacent" and "engaged" synonymously, so this kind of wording might get confusing to some, but I didn't want to word the power, "...are considered adjacent and engaged with Clayface," as that seemed a bit clunky. Any suggestions, or should I leave the wording as is?
NecroBlade
February 20th, 2009, 11:54 AM
I think "adjacent and engaged" would help clarify.
Sherman Davies
February 21st, 2009, 03:38 PM
Did anyone else think that figures adjacent to Clayface were not engaged with him?
Matt Helm
February 21st, 2009, 03:55 PM
I'm with Necro on this one. When I read your updated card, I immediately thought you purposely used adjacent only as an effort to avoid engagement. In other words, I thought you were trying to get to the range of 2 while limiting the height difference available.
Although adjacent and engaged are almost interchangeable, I think it says a lot when you chose one or the other. I'd go clunky with "adjacent and engaged" if that is your intent.
Garada
February 26th, 2009, 03:37 PM
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/ArkhamInmates.jpg
Going back to your awesome Arkham Inmates Army Card, what are the specific names of the minis you used. I just ordered [from strikezone] the Runaway, Scarecrow and Hook [I think those are their names], but I couldn't find the killer clown. What is he called?
I can't wait to use this card, looks like a lot of fun. My proposed night of Batman 'Scaping unfortunately hasn't yet happened [life keeps getting in the way], but all of my Batman minis are quarantined in their own box with printouts of your Army Cards, just waiting... 8)
Sherman Davies
February 27th, 2009, 06:23 PM
The mini I used for the Arkham Inmates is called the Jester. It's from the core Horrorclix set. Hope you have fun with them whenever you get around to your night of Batmanscape - they're not a very powerful unit, being a unique melee squad, but against the right opponents and with a little luck they can more than get their points' worth.
Here's another new custom that I'm done testing - Lady Shiva, the deadliest martial artist in the DC Universe.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LadyShiva.jpg
Garada
February 27th, 2009, 08:08 PM
Thanks for the tip... I just ordered a Jester mini [which completes the Arkham Inmates quartet] from another favorite webstore, Miniature Market (http://www.miniaturemarket.com/). Their prices are about as cheap as Strikezone [who was out of Jester minis], but their free shipping is on $75 orders. [no, I didn't go there]
Dig the Lady Shiva card... she's bad@$$! 8)
hi1hi1hi1hi1
February 28th, 2009, 08:55 AM
LADY SHIVA
- Solid figure. Nothing else to say, nice work.
ARKHAM INMATES
- Crazed Attack is a great ability!
- For Frightened Minds, I would change "may not" to "cannot" just for absolute assurance that it can't change.
- Again very nicely done.
Garada
March 12th, 2009, 07:38 PM
Curse you, Davies! You went and made me buy more miniatures...
Just got Lady Shiva yesterday. Good stuff, she's getting added to the 'Batman List'.
Matt Helm
March 12th, 2009, 08:57 PM
Thanks to S.D. I have a Scarecrow on the way (among other figures) so I feel your pain. You guys are all killing me with such great customs.
Mr Davies:
1. Why have you not added the NM24 stamp to Scarecrow? Take credit for the praise and display it proudly
2. I think I somehow downloaded your Wonder Woman card yet I can't find it anywhere on this site. At least I think it is your work. It happens to be my favorite WW (Bracelet Deflection, Tiara Special Attack, Flying... sound like yours?) so if it was yours, please share it with the rest of the community.
Sherman Davies
March 13th, 2009, 02:15 AM
Sorry for the absence guys, my computer's been acting up lately and I'm just now getting things back on track.
Matt Helm, I'll add the NM24 stamp to Scarecrow when I get a chance. As for Wonder Woman, that does sound like mine, although you're right - I've never posted her on this site before. You probably downloaded her from my Photobucket album, which is public. I've been keeping my unfinished customs there and posting them in this thread after they've been playtested a few times, but since you've discovered Diana there I'll add her to the thread now:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/WonderWoman.jpg
I've never playtested her, but I've actually been thinking about making the following changes to her card:
1) Upping her attack to a 7 and her defense to a 6.
2) Changing Bracelet Deflection so that instead of ranged Counterstrike, she adds 2 to her defense against non-adjacent attacks. Seems more thematically appropriate to me, since Wonder Woman doesn't really deflect bullets back at her attackers so much as she deflects them away from herself.
3) Adding an extra attack to Tiara Special Attack.
Thoughts?
Matt Helm
March 13th, 2009, 02:42 PM
That's the one! Sorry to make you draw out an unfinished work of art, but I'm selfish and therefore, glad it's out.
1) I like the idea of increasing the Attack and Defense by 1 each
2) I agree that counter strike is not in the true spirit. Have you thought instead to go with a Sentinel (Jandar not Marvel) approach and make every shield rolled against a non-adjacent normal attack count as 2 shields?
3) I leave that one up to you.
Garada
March 13th, 2009, 04:00 PM
Nice WW, SD!
I think the proposed change to the Bracelet Deflection power is a good idea... very rarely does WW ever hit someone with a deflected bullet, and when it does happen it's usually an accident [see the excellent new direct-to-DVD DC Universe animated feature 'Wonder Woman' for a perfect example of this].
The only fear I would have after that change [to 2 auto Shields vs Ranged] is that if you also up her Defense by 1 she'll be nearly unkillable, and only then by someone bold enough to engage her in Melee combat. meanwhile, if you up the Tiara attack, she'll pick off all the fools from range before they even get close. Maybe keep the Tiara attack at 3 but allow an additional target? That way even if you do raise her Attack to 7 [which I'm totally for], there is still a use for her Tiara.
So I guess what I'm saying is...
- Attack +1
- Defense stays same
- Change Bracelet Deflection as proposed [the most important potential change IMHO, to preserve [Thematic Quality']
- Add 1 target to Tiara Special
Ya know, if you want to... I think she's already pretty cool as is.
So now we need The Martian Manhunter and Aquaman to complete the Sherman Davies version of the 'Big 7' of Justice League... either the Animated or Grant Morrison Version.
Keep up the great work sir, we missed you! 8)
Sherman Davies
March 13th, 2009, 10:58 PM
Maybe keep the Tiara attack at 3 but allow an additional target? That way even if you do raise her Attack to 7 [which I'm totally for], there is still a use for her Tiara.
Whoops, sorry I wasn't clear enough before - an extra target for her Tiara attack is exactly what I originally meant. We really do think alike a lot of the time, Garada. ;)
As for her Bracelet Deflection, I would like the idea of doubling her shields a la the Sentinels of Jandar, except for the fact that I want to keep her defense score at a 6 for adjacent attacks, and doubling shields with a 6 defense seems too nasty. My idea of adding 2 to her defense makes it so that her defense is 6 against adjacent attacks and 8 against non-adjacent attacks.
Garada
March 14th, 2009, 03:44 PM
Sounds swell... hope to see an updated WW soon! My daughter and I are going to watch the WW Animated feature together this weekend [then play Heroscape!], so I know she's going to want to use Wonder Woman. As it is, she's already using Catwoman, which of course utilizes your fine custom. I'll let you know how it goes. In fact, I'll probably use your version 1 WW if you haven't posted an update by the time we play.
Great work!
Matt Helm
March 14th, 2009, 04:26 PM
Then let's see this card updated already. I'm curious as to the cost with the much needed power increase.
Sherman Davies
March 14th, 2009, 10:00 PM
Then let's see this card updated already. I'm curious as to the cost with the much needed power increase.
Your wish is my command. Here's the updated card. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/WonderWoman.jpg)
I still haven't playtested her, but I'm about 70% confident about her cost. Her original cost of 300 points was only a placeholder anyway, and she was one of my earliest customs too. I used my custom costing methodology (http://www.heroscapers.com/community/showthread.php?t=23255) to decide on a cost for her. I figure the Silver Surfer's got her beat in terms of speed and mobility, while she has a ranged attack that can hit multiple targets and a stronger melee attack than he does. As far as survivability goes, it's kind of a wash - she outshines the Surfer against ranged attacks, while he's tougher against an adjacent foe.
Onacara
March 14th, 2009, 10:04 PM
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LadyShiva.jpg
Wouldn't Lady Shiva need to have some special ability like...
Once any other figure in your army is killed she must sit for 3 days while her family and friends bring food?
:wink:
Sherman Davies
March 14th, 2009, 10:10 PM
Wouldn't Lady Shiva need to have some special ability like...
Once any other figure in your army is killed she must sit for 3 days while her family and friends bring food?
:wink:
Er... if that's a joke, I'm not familiar enough with Lady Shiva stories to get it. All I know about her is that she's a badass martial artist/assassin. Sorry.
Onacara
March 14th, 2009, 10:12 PM
Wouldn't Lady Shiva need to have some special ability like...
Once any other figure in your army is killed she must sit for 3 days while her family and friends bring food?
:wink:
Er... if that's a joke, I'm not familiar enough with Lady Shiva stories to get it. All I know about her is that she's a badass martial artist/assassin. Sorry.
This (http://en.wikipedia.org/wiki/Shiva_(Judaism))might help.
Sherman Davies
March 14th, 2009, 10:23 PM
Ah, thanks. I knew about the Jewish tradition, but didn't get your joke because to the best of my knowledge, the two Shivas are pronounced differently. I think of the DC character as Lady "Shee-vah" and the mourning tradition as sitting "Sheh-vah."
Garada
March 14th, 2009, 11:04 PM
Wow, SD... Wonder Woman looks... well, Wonderful! Corny, I know, but it's a great custom and pretty definitive by my standards. I can't wait to give her a try, especially since the new Wonder Woman animated movie is playing right now in the background [on Blu-Ray, no less]. Awesome!
So where are the Martian and Aquaman? ;)
Sherman Davies
March 15th, 2009, 09:27 PM
They've been waiting in the wings, but here they are:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Aquaman.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MartianManhunter.jpg
Garada
March 15th, 2009, 09:32 PM
Yes! SD, you the man!!
BTW, playtested your Batman... more details to come!
Garada
March 16th, 2009, 06:45 PM
Hey Mr. D;
I've got a few notes for you on your Catwoman, who I played against last night. Great card by the way.
Aesthetic:
You should change the panel color to a darker shade or change the text to black... when printed, the light gray and white letters are very hard to read.
Theme:
Maybe make her Whip a tiny bit easier to pull off [better that 25%]. My lady was getting pretty frustrated after 3 or 4 consecutive failed Whip attempts! I know HS is about randomness to a degree, but still... Catwoman is so iconic, and her whip is kinda her thing! Maybe 13 would be a little better? I know that would require a slight cost increase, but I think she could handle being at 120 or 130.
Keep up the great work, SD!
Sherman Davies
March 16th, 2009, 11:31 PM
Thanks for the input, Garada. Catwoman's definitely one of those early cards I've been meaning to redo aesthetically (Batgirl and Nightwing are a couple of others), and as soon as I get some time I promise to repost the new ones.
Garada
March 17th, 2009, 05:03 PM
Gosh, Matt Helm and I sound demanding!
It's only because your customs are so great. 8)
Now that I've buttered you up, do you have any other Justice League customs waiting in the wings? I only ask because I have quite a few planned but I don't want to waste my time if you've already made them!
As I see it, just with the customs that the two of us have done [mostly you], based on either the comic book continuity established during Grant Morrison's run on the book [JLA, issues #1-17, 22-26, 28-31, 34, 36-41 and various one shots, minis, etc.] or the DC Animated Universe version [from the television programs Justice League and Justice League Unlimited], the Justice League is looking like this [all by SD unless otherwise noted with an *]:
"Big 7" Founding Members:
- Superman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Superman.jpg) [alt Superman Blue (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Superman_Blue_v1p0.jpg)*]
- Batman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Batman.jpg)
- Wonder Woman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/WonderWoman.jpg)
- Flash (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Flash.jpg)
- Green Lantern:
--> Kyle Rayner in the comics [Hal Jordan (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLantern.jpg)# may substitute until one of us makes Kyle!]
--> John Stewart (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternJohnStewart.jpg) in Justice League
- Martian Manhunter (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MartianManhunter.jpg)
and either
- Aquaman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Aquaman.jpg) [comic continuity]
or
- Hawkgirl (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl.jpg) [animated continuity]
++++++++++++++++++
Expanded Roster from the comics and Justice League Unlimited:
- Animal Man (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Animal_Man_v2.jpg)* [with Animal Mimesis Powers Card (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Animal_Mimesis_Powers_v2.jpg)]*
- Aztek (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Aztek_v2p0.jpg)*
- Big Barda (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BigBarda.jpg)
- Black Canary (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackCanary.jpg)
- Blue Beetle (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlueBeetle.jpg)
- Booster Gold (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BoosterGold.jpg)
- Captain Marvel (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CaptainMarvel.jpg)
- The Creeper (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Creeper_v1p0.jpg)*
- Doctor Fate (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/DoctorFate.jpg)
- Dr. Mid-Nite (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Dr_MidNite_v1p0-1.jpg)*
- Fire (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Fire.jpg)
- Green Arrow (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenArrow.jpg)
- Hawkman (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkman.jpg)
- Huntress (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Huntress.jpg)
- Ice (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Ice.jpg)
- Orion (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Orion_v1p0.jpg)*
- Plastic Man (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Plastic_Man_v1p0.jpg)*
- Rocket Red (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Rocket_Red_v1p2.jpg)*
- Shining Knight (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Shining_Knight_v1p0-1.jpg)* [note: in Justice League Unlimited, Sir Justin is a male]
- Steel (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Steel_v1p0.jpg)*
- Zatanna (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Zatanna_AC_v1p0.jpg)*
- Zauriel (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Zauriel_v1p0.jpg)*
friends of the Justice League:
- Batman Beyond (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Batman_Beyond_v1p0.jpg)*
[note: The Justice League met Batman Beyond in 'The Once and Future Thing']
- Blackhawks (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Blackhawks_v1p0-1.jpg)*
- Sgt. Rock (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SgtRock.jpg) & Easy Company
[note: The Justice League met Sgt. Rock & Easy Co. and the Blackhawks when they went back in time to fight Vandal Savage in the Justice League Season 1 finale, 'The Savage Time']
- Etrigan (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Etrigan.jpg)
- Kilowog (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GreenLanternKilowog.jpg)
- Mister Miracle (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/MisterMiracle.jpg)
---------------------------------
Enemies of the League: Apokolips, Cadmus, Injustice League, Legion of Doom, etc etc
- Amanda Waller (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/AmandaWaller.jpg)
- Bizarro (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Bizarro.jpg)
- Cheetah (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Cheetah.jpg)
- Clayface (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Clayface.jpg)
- Darkseid (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Darkseid.jpg)
- Deadshot (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Deadshot-1.jpg)
- The General (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/The_General_v1p0.jpg)*
- Gorilla Grodd (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/GorillaGrodd.jpg)
- Harley Quinn (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/HarleyQuinn.jpg)
- Joker (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Joker.jpg)
- Lashina (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Lashina.jpg)
- Lex Luthor (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexLuthor.jpg)
- Mr. Mxyzptlk (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Mr_Mxyzptlk_v1p0.jpg)*
- Parademon Shock Troops (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Parademons_v1p0.jpg)*
- Parasite (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Parasite.jpg)
- Psycho-Pirate (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Psycho_Pirate_v1p0.jpg)*
- Queen Bee (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Queen_Bee_v2p1.jpg)* & HIVE Troopers (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/HIVE_Troopers_v2p1.jpg)*
- Solomon Grundy (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SolomonGrundy.jpg)
- White Martians (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/White_Martian_v2p0.jpg)*
A few that I'm planning to make [or would love to see SD take a crack at]:
Heroes:
- Captain Atom
- Hourman [android - already 25% complete]
- Metamorpho
- Mr. Terrific
- The Question
- Red Tornado [already partially complete]
- Stargirl & STRIPES
- Vigilante
Friends of the League:
- Deadman [about 25% complete]
- Jonah Hex
[all of the above Army Cards are in various stages of completion]
Villains:
- Chronos The Time Thief
- Desaad
- Doctor Destiny
- Doctor Polaris
- Felix Faust
- Granny Goodness
- Kalibak
- Lex Luthor [in 'Business Suit']
- The Key
- Mirror Master
- Prometheus
- Vandal Savage
There are plenty of other JL Members out there^, but I probably wouldn't bother making their cards myself! By the way, it's not that I am in any way ignoring the fine customs of these characters made by the other wonderful creators on this board, in fact I use many of them; it's just that SD has made so many and they all seem to 'gel' so well together, plus his all look so good. Anytime I make a JL-related custom, I try to make it fit in with his JL cards. I'm a bit OCD like that, and I like all the cards to look the same. Let me also say that I have nothing against any other version of the Justice League, be it the Silver Age goodness, The Giffen/DeMatteis/Maguire JLI era hilarity, or the new stuff [which I haven't kept up with]; it's just that the two visions of the Justice League presented in Grant's run and the cartoons please me the most.
So if you have any of the ones I'm planning in any stage of completion, or any other JL related character, throw it up SD!
- Garada
# Note 1: In the Justice League Unlimited episode 'The Once And Future Thing, Part 2', Hal Jordan briefly appeared in the place of John Stewart while they were time traveling through space and time. Jordan's place was temporary and was eventually re-re-placed by John Stewart.
^ Note 2: More JL members from the comics and animation that are available in HeroClix form:
The Atom, Blue Devil, Dr. Light, Elongated Man, Gypsy, Hawk & Dove, The Ray, Speedy, Supergirl, Vixen, Wildcat and many more.
And some Villains: Brainiac, Captain Boomerang, Captain Cold, Copperhead, Devil Ray [aka Black Manta], Doomsday, Killer Frost, The Shade, Shadow Thief, The Trickster, Toyman, Ultra-Humanite, etc.
FINAL NOTE: I would have posted this long rambling thing in my own custom thread, but that seemed wrong considering that you have made 99% of the customs. If this post is too crazy, I will remove it, SD!
Sherman Davies
March 19th, 2009, 09:10 PM
Wow, you've gone and set up links to almost every custom in my Photobucket album. That must've been a lot of work.
Out of your list of requests above I only noticed two customs that I've already made that weren't in my Photobucket albums. Weird. Anyway, here they are:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/AmandaWaller.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Lashina.jpg
Garada
March 20th, 2009, 06:06 PM
They look awesome, SD. I will scratch them off my 'to do' list!
I have updated the JL post with links to Waller & Lashina, under the 'Enemies of the League' section. I know Amanda Waller eventually becomes somewhat of an ally, but Cadmus sure gave the JL a heck of a time.
By the way, I updated the list to include The Creeper, Shining Knight, Zatanna, Mr. Mxyzptlk, Parademon Shock Troops [a Common Squad of 2 with Conqueror Bonding so Darkseid can have some fun] and Psycho-Pirate. Now that you've put up your Lashina, I'm going to have to move Granny Goodness, Desaad and Kalibak up to the top of my list. If you already have any plans for these characters, perhaps we could share ideas?
I will keep the list updated anytime you or I make a new card that is Justice League related. Right now, I've got a few that are all nearing completion: Hourman [android], Red Tornado, Superman Blue, Deadman, The Key and Prometheus. At least some of them will be finished this weekend. Hopefully we will eventually have just about every JL related character!
Garada
March 22nd, 2009, 06:19 PM
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Aquaman.jpg
I love the way your Aquaman looks, I just think he's a bit too weak!
I think 'TOUGH' would be an appropriate power for him, since his Atlantean physiology allows him to survive in the extreme depths of the ocean! On the surface, his super-dense body is almost impossible to penetrate! Water Dependence is a little harsh... 75% chance of taking a wound! But I can live with that, especially if you make him Tougher. ;)
Everything else looks perfect, especially Marine Allies... great power!
Garada
March 22nd, 2009, 06:26 PM
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/AmandaWaller.jpg
I love what you've done with Ms. Waller... she's got great synergy with a ton of ClassicScape units, plus she'll rock with my Hellboy BPRD agents!
Stats are perfect... we really do think alike!
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Lashina.jpg
Ouch! I absolutely LOVE Apokaliptian characters, and Lashina is one of the coolest. Your custom is really nasty!
The only thing I might change is to add a '16' to the end of Charged Lash.
It's really too bad there aren't minis of the other Female Furies, especially Stompa and Mad Harriet.
jackryan4
March 24th, 2009, 09:46 PM
I like the comic influence, too. I think they should release many more hero and not just Marvel. Good job i really like the common squads from the comics.
Sherman Davies
April 13th, 2009, 01:45 AM
Finally got back into playtesting figures again so that I could have more "final draft" customs (although feedback is still welcome on them if people want to comment on something they disagree with)...
First, one of Wonder Woman's main villains, Cheetah:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Cheetah.jpg
I suppose this means that I'll have to playtest Wonder Woman soon...
Second, a DC character that will hopefully have a bit more thematic synergy with regular Heroscape than a superhero, not that I expect that to change the minds of anyone who objects to Superscape... ;)
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SgtRock.jpg
Garada
April 13th, 2009, 04:02 PM
Nice to see you round these parts again, SD!
I especially like Sgt. Rock... I've been thinking about making an Easy Co to compliment him, a Common Squad with one each of the Easy Co minis available. Any ideas? I was thinking about a limited ability to heal [like a med-kit, represented by counters, that can heal 1 life to an adjacent Unique Hero] since 1 of the available minis is a Medic. I really like the Black n White background; it's funny, I gave my Blackhawks a BW background before I saw your Rock, then I thought "Wow, that goes together nice!". Now, any WWII era dudes I make will have a BW background!
Cheeta looks nice too, but not much of a match for your power-house WW... which is just fine by me.
Sherman Davies
April 18th, 2009, 12:33 AM
Thanks for the input as always, Garada. :)
An Easy Company unique squad is something I've been considering, but I'm kinda backed up lately, so it's down on the list of customs priorities. I wouldn't mind seeing yours (hint, hint).
As for the B&W background pic, that was a happy accident. All the photos I could find of WWII battlefields were B&W, so that's what the Sarge got. I do like the idea of using B&W backgrounds for "period" characters, though. I've got a Lobster Johnson custom (from Hellboy, for those wondering) I recently finished that utilizes that technique. Since I'm not sure where else to post Hellboy-related customs, here he is:
http://i304.photobucket.com/albums/nn185/gwar2d2/Heroscape%20customs/LobsterJohnson.jpg
While I'm here, I just realized that I never got around to putting an NM24 stamp on Scarecrow, so I updated his picture on the first page of this thread with the stamped version. I've also added a line to his Fear Gas power that keeps it from working against characters with the Fearless personality. Since it's a personality I've only seen on my own customs and the limitation wouldn't apply too often, I didn't alter his cost.
I've also updated the GCPD Cops and Street Thugs on the first page, as I finally got a chance to playtest them and am pretty much happy with their costs. The fact that they both cost the same amount of points was another happy accident - it wasn't something I was shooting for, but it does allow for very convenient "Cops & Robbers" games, although the cops fare better against the thugs because the thugs are designed to fight heroes, not squads.
I've also updated Wonder Woman's card very slightly; I reworded her Bracelet Deflection power to be just like the wording on the 10th Regiment of Foot's Melee Defense power.
Garada
April 18th, 2009, 04:59 PM
Great Lobster Johnson, SD.
You may not know this, but I'm a bit fond of Hellboy.
I especially like your 'ghost' version as an alternative to my '30s' version (http://i95.photobucket.com/albums/l128/Garada_K7/Custom%20Heroscape%20Army%20Cards/Lobster_Johnson_v1p1.jpg) [who becomes a beneficial spirit after his destruction, like the vikings].
You can always post Hellboy stuff in my custom thread if you like, since there tends to be a bit of Hellboy-related discussion in there. In fact, soon I was hoping to start a new thread dedicated only to Hellboy customs... I just wanted to get a few more figures finished and on the list (http://www.heroscapers.com/community/showpost.php?p=779806&postcount=133) first, especially Johann Kraus and Ben Daimio.
Glad to hear about more polish on WW and some of the others... always fine tuning!
Disposable Hero
June 7th, 2009, 07:04 PM
Thanks - like I said, I haven't had a chance to playtest them yet, so you may be right about Batman. Hopefully I'll have an opportunity next week.
Anyway, here are a few more I came up with.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Bizarro.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Blackfire.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/NYPDDetectives.jpg
I may adjust the point values or abilities based on input and playtesting, and if I do I'll try and update the original pics.
With Bizarro, shouldn't it be Freeze Vision or Heat Breath Special? The current Bizarro has those powers.
Sherman Davies
June 8th, 2009, 11:49 PM
Checking wikipedia, you appear to be right about the current Bizarro - I didn't know this as I'm only a casual Superman reader, although I have been liking this "World of New Krypton" twist in the status quo lately.
Anyway, my Bizarro custom was based on my preferred version of the character, the John Byrne "Man of Steel" era-Bizarro, a genetic clone of Superman who pretty much had Supes' exact powers and thought he WAS Superman. He always seemed the most "realistic" version of Bizarro to me. Which is a strange thing to say considering that Bizarro's roots are so weird and silly, and I usually like silly characters in comics. :?
And just so this isn't a wasted post, and because I haven't put up a new custom in a while, here's another Superman villain, since we're on the subject...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexLuthor.jpg
And of course, Lex has his trusty minions/employees...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexCorpGuards.jpg
hi1hi1hi1hi1
June 9th, 2009, 11:36 AM
Glad to see you back and creating Sherman Davies!
LEX LUTHOR
- I think you can drop some wording in the Commanding text. "... you may take a turn with any Unique Squad you control within clear sight of Lex Luthor. The squad must have at least 1 figure within clear sight of Lex Luthor before taking this turn." The crossed out text is unnecessary since you clarify it in the next line. Just seems redundant to have it twice.
- Just becuase I am unfamiliar with DC. Does a Kryptonian Warblade have Kryptonite in it?
- I am not sure if he is worth 310 points. I know he has a Special Attack that can pack a punch, but against Silver Surfer, he's going to need to roll all three skulls to have a decent chance to break the 7 defense. I could see a drop of 10-20 points.
- Also maybe its just me, but I feel like Lex should have some kind of bonus against Superman.
LEXCORP GUARDS
- I like them a lot and 120 seems right on.
Great job on both customs, hopefully we'll be seeing you around some more.
Sherman Davies
June 9th, 2009, 11:43 PM
Glad to see you back and creating Sherman Davies!
LEX LUTHOR
- I think you can drop some wording in the Commanding text. "... you may take a turn with any Unique Squad you control within clear sight of Lex Luthor. The squad must have at least 1 figure within clear sight of Lex Luthor before taking this turn." The crossed out text is unnecessary since you clarify it in the next line. Just seems redundant to have it twice.
- Just becuase I am unfamiliar with DC. Does a Kryptonian Warblade have Kryptonite in it?
- I am not sure if he is worth 310 points. I know he has a Special Attack that can pack a punch, but against Silver Surfer, he's going to need to roll all three skulls to have a decent chance to break the 7 defense. I could see a drop of 10-20 points.
- Also maybe its just me, but I feel like Lex should have some kind of bonus against Superman.
Thanks for the feedback, hi1! I hope to be around more lately myself. As for your comments:
- I worded Commanding the way I did because without it, players could question whether a particular squad member could be activated if they were out of Lex's line of sight. For example, if Lex wanted to activate his Lexcorp Guards and one of them was behind a wall, the wording without that sentence would be unclear about whether the hidden Guard could take a turn. This may all be moot, as lately I've been thinking about removing the line of sight restriction entirely.
- As far as I know, the Kryptonian Warblade doesn't have Kryptonite, it's just really advanced Kryptonian technology.
- Yeah, his cost is not final, as he's just a first draft custom. Then again, I'm not such a believer in 7 defense as some impenetrable number. I've seen and rolled way too many defense whiffs to believe that. :)
- I know a lot of people like to design Kryptonite-related powers, but personally I don't like powers that single out a group as narrow as Kryptonians. I like bizarrely mixed games, so I like to design figures that can be drafted and useful in a lot of situations, not only as a counterdraft to Superman (or Supergirl).
Speaking of Supergirl...
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Supergirl.jpg
hi1hi1hi1hi1
June 10th, 2009, 12:55 PM
Thanks for clarifying about Kryptonian Warblade, and I understand what you mean by not wanting everyone to have special bonuses against Superman.
- I worded Commanding the way I did because without it, players could question whether a particular squad member could be activated if they were out of Lex's line of sight. For example, if Lex wanted to activate his Lexcorp Guards and one of them was behind a wall, the wording without that sentence would be unclear about whether the hidden Guard could take a turn. This may all be moot, as lately I've been thinking about removing the line of sight restriction entirely.
My wording still requires Lex to have line of sight to at least one figure. You just put the same exact phrase in two sentences in a row and it is redundant since they say the same thing. That's all.
"... you may take a turn with any Unique Squad you control. The squad must have at least 1 figure within clear sight of Lex Luthor before taking this turn."
SUPERGIRL
- I would put flying as the last power on the card just to keep it in line with every official card.
- Other than that she looks good, maybe 280 is a little high though. A 6/6 with 6 life is very strong, but Captain America is a 6/6 with 5 life and 50 points less. Granted he is less mobile, but he also has multiple attacks and great synergy. As a Kryptonian Supergirl will have negative synergy if anything and her Protector ability is as much a hurt as a help. I would knock her down 10-20.
IAmBatman
June 10th, 2009, 03:25 PM
LEXCORP GUARDS
Considering there's only two of them and how they compare to the Protectors of Ullar (three ranged fliers for 110 points and commons as opposed to your unique squad) I think you could take their cost down to at least 110 points and maybe even 100 points.
NecroBlade
June 10th, 2009, 05:43 PM
LEXCORP GUARDS
Considering there's only two of them and how they compare to the Protectors of Ullar (three ranged fliers for 110 points and commons as opposed to your unique squad) I think you could take their cost down to at least 110 points and maybe even 100 points.
I concur. How about 105 (we only have one unit there and could always use more 5s!)?
IAmBatman
June 10th, 2009, 08:40 PM
OK, but only if his Lex Luthor card goes to 315. :-P (Which I feel is still an accurate cost for that powerhouse).
Sherman Davies
June 10th, 2009, 11:47 PM
SUPERGIRL
- I would put flying as the last power on the card just to keep it in line with every official card.
Actually, Silver Surfer's first power is his Stealth Flying. ;)
I don't think Heroscape has much in the way of style rules when it comes to the order in which powers are listed.
- Other than that she looks good, maybe 280 is a little high though. A 6/6 with 6 life is very strong, but Captain America is a 6/6 with 5 life and 50 points less. Granted he is less mobile, but he also has multiple attacks and great synergy. As a Kryptonian Supergirl will have negative synergy if anything and her Protector ability is as much a hurt as a help. I would knock her down 10-20.
Yeah, you make very good points here. I was comparing her more to Iron Man when I costed her, as they are both flying bricks. I think I decided her cost based on her higher Life, but playtesting will tell.
LEXCORP GUARDS
Considering there's only two of them and how they compare to the Protectors of Ullar (three ranged fliers for 110 points and commons as opposed to your unique squad) I think you could take their cost down to at least 110 points and maybe even 100 points.
Again, playtesting will tell. I designed these guys back before there were any official flying ranged squads to compare them with, but as soon as we see how well the Protectors of Ullar play, you can bet I'll be applying that info to these guys.
Thanks for the comments, everyone!
Garada
June 12th, 2009, 03:34 AM
Glad to see you active again, Mr. Davies! Your customs have always been a big inspiration to me, and to many others too, I'm sure.
I'll take a deeper look at the new stuff and comment soon, but I like what I'm seeing so far... 8)
Sherman Davies
June 12th, 2009, 11:12 AM
Welcome back yourself, Garada! It looks like you had a great vacation in France, judging from the pics in your custom thread. I've gotta hit France myself some day, if only to embarrass myself with my infantile grasp of French.
Edit: I updated my customs of Man-Bat and Etrigan (pages 1 and 2, respectively) after some more playtesting. Man-Bat was brought down in cost after pitting him against Agent Carr and Sgt. Drake in a couple of battles. I also changed the colors of his border and panels. I'm much happier with him than I was before; he was one of my earliest custom attempts. As for Etrigan, he went toe-to-toe with Charos in a few games, with all the games being very close - usually the victor was only left with 1 or 2 life left. I also changed Etrigan's card's colors with some new templates from GreyOwl (thanks, man!)which weren't available when I first designed him.
Sherman Davies
June 19th, 2009, 06:55 PM
Had time for a little more playtesting today, so I tweaked a couple more customs of mine. First up was Batgirl. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BatgirlBarbaraGordon.jpg)
I pitted Batgirl against James Murphy a couple times, as well as against a Shiori/Isamu team and the results were all squeakers, so her card stayed just the way I had it earlier. The only change about her is an aesthetic one - her ugly gray background from before has been replaced.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Darkseid.jpg
I'd never posted Darkseid to this thread before, but Garada did link to him in his post a few pages back. This new version has his attack upped to a 7 to fit more closely with my Superman custom, and his cost has dropped to 380, which still makes him the most expensive figure I've designed. His move stat dropped from 6 to 5, and I also added the "no line of sight needed" wording to his Omega Effect, since in the comics his blast is shown to change direction and turn corners like a homing missile.
Much like the Hulk, Darkseid will never destroy his points' worth of squads, unless your opponent likes playing all-Einar Imperium armies or something. His true value is in being a god-killer; I playtested him against a Charos/Sonlen army five times, with Darkseid winning two and losing three.
hi1hi1hi1hi1
June 19th, 2009, 08:38 PM
Hey are all your customs posted in the A-Z thread. I feel like a lot were missing as I just looked through all 11 pages of your fantastic work.
Ex: Amanda Waller is not listed.
Sherman Davies
June 19th, 2009, 08:42 PM
Nah, I only post customs to the A-Z thread after they've been playtested at least 3 or 4 times. That way I won't have to go back and keep changing the links as I update or tweak figures.
hi1hi1hi1hi1
June 19th, 2009, 08:43 PM
Nah, I only post customs to the A-Z thread after they've been playtested at least 3 or 4 times. That way I won't have to go back and keep changing the links as I update or tweak figures.
Oh I didn't know that. I just save them with the same link as before. Self-updating is nice. :)
Garada
June 19th, 2009, 09:37 PM
SD, your stuff is looking better than ever!
BTW, hi1's right about the self-updating links! ;)
Sherman Davies
June 19th, 2009, 11:56 PM
SD, your stuff is looking better than ever!
BTW, hi1's right about the self-updating links! ;)
Thanks Garada - I just wish those two (Batgirl and Darkseid) were designed to be a bit more fun to play, especially Darkseid. Thematically and power-wise, he's very similar to Thanos, another figure I find thematically accurate but boring to play. Essentially, these two powerhouses are just flying ranged bricks.
But then again, I guess one could argue that those two aren't very fun guys in general, certainly not the type to invite to parties. :)
Matt Helm
June 19th, 2009, 11:58 PM
I love your customs. Batgirl is calling me all the time and I keep refraining from buying the mini simply because, well, it's Batgirl.
You may have changed that my friend.
hi1hi1hi1hi1
June 20th, 2009, 09:01 AM
Can I request that you at least post a links to alll your customs in the first post. I always look for your specific cards for a lot of DC guys and if they're not in the A-Z or the first post, they are difficult to find.
Matt Helm
June 20th, 2009, 09:43 AM
Can I request that you at least post a links to alll your customs in the first post. I always look for your specific cards for a lot of DC guys and if they're not in the A-Z or the first post, they are difficult to find.
As a fan of the "Sherman Davies Collection", I second the motion.
Sherman Davies
June 20th, 2009, 11:08 AM
http://www.kestrelsnest.net/fnm/graphics/caryelwes.jpg
As you wish...
(It's done. Check the first page.)
Garada
June 20th, 2009, 11:26 AM
Wow, I was going to suggest an index too! Nice work, SD.
Sherman Davies
June 21st, 2009, 10:09 AM
Hey all, I updated Amanda Waller's (http://farm4.static.flickr.com/3572/3647104824_7521575d89_b.jpg) card after a couple of playtests this weekend. The only change was dropping her Life to 2 (it was 3 before). It was kind of a chore to test her (much like any support figure) because I wanted to see if her Agent Leadership ability was broken at the standard 500-point game size. Thus, I had to play a few 500-point games using just her and official units.
Her first army was her, 3 squads of Microcorps Agents, Major Q10 and Otonashi. That army lost both of its games against an army of Krav Maga, 2 squads of Minions of Utgar, Raelin and Agent Carr, but one game was very close. Amanda's second army was her, the Krav, Major Q9 and 2 squads of Gorillanators, which fared much better against a valiant army of Sir Gilbert, Alastair Macdirk, 2 squads of Knights of Weston and 2 squads of 4th Mass. Amanda's Agents won 2 out of 3 against a pretty solid valiant build.
Sherman Davies
June 21st, 2009, 11:36 PM
Hey Mr. D;
I've got a few notes for you on your Catwoman, who I played against last night. Great card by the way.
Aesthetic:
You should change the panel color to a darker shade or change the text to black... when printed, the light gray and white letters are very hard to read.
Theme:
Maybe make her Whip a tiny bit easier to pull off [better that 25%]. My lady was getting pretty frustrated after 3 or 4 consecutive failed Whip attempts! I know HS is about randomness to a degree, but still... Catwoman is so iconic, and her whip is kinda her thing! Maybe 13 would be a little better? I know that would require a slight cost increase, but I think she could handle being at 120 or 130.
I finally got around to adressing Garada's points on my Catwoman custom. The aesthetic has been changed as per his excellent advice, and I improved the pic so that you can see through the space between her whip and her body. What can I say? I didn't know how to use GIMP that well when I first designed her card. Her class is now adventurer to reflect that she has been both vigilante and criminal in her past. I also improved her Whip ability (hope your daughter likes her better now, Garada!) to match James Murphy's, which made it easier to cost and playtest her. With her cost bumped up 5 points to 95, here she is. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Catwoman.jpg)
I playtested her in four games, two against the Krav Maga, one against Alastair MacDirk and one against Brunak. She lost both games against the Krav, no surprise there, although she managed to kill two of them in the second game and would have killed the third if her whip had succeeded. She managed to take out Alastair MacDirk with one life remaining on her card, and lost to Brunak after I realized that he's almost a perfect counterdraft to her (a large figure immune to her whip and with a Special Attack to get past her Acrobat). Overall, I think she's pretty balanced at 95 points, not to mention I have a tendency to price figures at those odd numbers who are characteristically loners and rebels.
badgermaniac
June 22nd, 2009, 02:27 AM
A bunch of my Invader customs have similar stats, and I have all of them in that 130 range, so if your playtesting came out pretty accurate, I am going to have to look at my numbers as well.
Sherman Davies
June 22nd, 2009, 09:01 AM
A bunch of my Invader customs have similar stats, and I have all of them in that 130 range, so if your playtesting came out pretty accurate, I am going to have to look at my numbers as well.
Yeah, at first I was worried that with the improved whip she might be undercosted, because with two lucky rolls she can deal some serious damage to heroes much more powerful than her. I'd even considered dropping her attack to a 3, but a 3 attack and 3 defense didn't seem all that impressive for Selina. In the end, I decided that James Murphy has the same shot at getting lucky and blasting hell out of Superman - not to mention an area effect special attack - and costs 20 points less.
As for your customs, their stats may be similar to hers, but are they also single attack melee heroes without bonding? I find that unless the base stats are cosmic level, like Silver Surfer or Thanos, that those types of characters can't accomplish too much with an order marker, which lowers their point costs.
Garada
June 22nd, 2009, 10:42 AM
Ooooh, great job on Catwoman, SD! The card's going to look way better when printed now...
That really IS a sweet-looking card.
Sherman Davies
June 22nd, 2009, 10:47 PM
Ooooh, great job on Catwoman, SD! The card's going to look way better when printed now...
That really IS a sweet-looking card.
Thanks Garada, that was great input on your part. I hope your daughter likes it... :)
I'm still not too sure about the background pic - I wanted an art museum background that she would be breaking into and robbing, and this was the best I could find. I'm not really sure it's 100% successful in getting that idea across, but I suppose it'll do.
Sherman Davies
June 26th, 2009, 10:58 AM
After taking a close look at Retiarius, I decided to bump up Catwoman to 100 points. At 95, she was just too clearly superior to poor Retiarius, with better survivability, mobility and a more effective whip. All Retiarius had over her was a higher attack (which does count for a lot, I know) and his synergy with Spartacus. At 100 points, I think Catwoman will still be a better figure than the C-rated gladiator, but it'll at least be arguable.
IAmBatman
June 26th, 2009, 12:10 PM
You might consider running her against Agent Carr and Crixius too to get a better feel for her.
Sherman Davies
June 26th, 2009, 04:45 PM
You might consider running her against Agent Carr and Crixius too to get a better feel for her.
I took your advice Bats, playing two games apiece against those two. She won three out of four games (losing one to Agent Carr), with her being down to her last wound marker in all her victories. I think she's probably a tad superior to the B-minus rated Carr, but I'm okay with that because she doesn't make him obsolete, something I never want to do to an official figure with one of my customs. Against figures with special attacks and on certain maps where his ranged attack would serve him well, Agent Carr would still be a better draft than Catwoman.
I also managed to run a few playtest games with my Starfire (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Starfire.jpg) custom, and have updated the card accordingly. Starfire's cost went up to 150 after a few test games against Major Q10 and an army of Krav/Marro Warriors. Starfire's personality and class have also changed to passionate and warrior, respectively.
Black Adam (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackAdam.jpg) and Captain Marvel (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CaptainMarvel.jpg) have also been updated to match the cards that I use in my own games. I updated them to better match Superman's card after I playtested Supes, but I never got around to posting the new versions until now.
I also playtested a figure that I never posted here before, Black Canary, so here she is:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackCanary.jpg
IAmBatman
June 26th, 2009, 07:11 PM
Canary Cry seems a bit weaker than I'd expect. But if you lowered the roll any you'd have to bump up her cost (not that I think this is a terrible move to make. :-P ).
As for the Medium 4, is that the actual relative height of the figure? Because, thematically, I see no reason not to go with Medium 5. She's never appeared dwarfed by Green Arrow or Batman in my recollection.
Sherman Davies
June 26th, 2009, 08:36 PM
Yeah the Cry isn't very powerful, but if you're one of those players who's hot with the d20, she can be devastating to squads, especially high defense ones like the Krav or Minions of Utgar. Besides, my impression of the character has always been that she relies more on her martial arts ability than her superpower.
You're also right that the height of 4 is based on the size of the mini - she's one of those Heroclix that just seems sculpted a bit too small. She's not as bad as the Night Thrasher mini, though; I know he's supposed to be a teenager and all, but his fig is embarassingly tiny.
hi1hi1hi1hi1
June 27th, 2009, 12:23 AM
BLACK CANARY - Nice card nothing much to say other than to echo Bats. A easier roll for Canary Cry might be nice. Or if you want to keep her Martial Arts focused why not a 4/5 or 5/5 to match Batman? She just somes across to me as deserving more power than 100 points. But nonetheless, I like this take on her cry that isn't a special attack.
Sherman Davies
August 8th, 2009, 12:20 AM
In honor of the Special Release Wave 10 that's due in November, I figured I'd post a custom figure that's a new version of one of my oldest customs, Hawkgirl:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl2.jpg
This version of Hawkgirl is designed to more closely resemble the version of the character from the Justice League cartoons, a butt-kicking warrior with a mace that disrupts magic and is capable of ripping holes in starships. I wanted to beef her up from my original Hawkgirl custom (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl.jpg) so that she could be played in a team simulating that version of the Justice League. My original Hawkgirl custom would be seriously outclassed in a team that included Superman, Wonder Woman, Green Lantern, Flash and Martian Manhunter. You know that's some powerhouse team when Batman and Hawkgirl are considered low-powered!
I also wanted to have her mimic the progression of the two Raelins, so I changed her personality to Passionate. Must be something about winged warrior chicks as they age...
IAmBatman
August 8th, 2009, 11:54 AM
For Ferocity, shouldn't it say "for the second attack" instead of "for each additional attack"? The latter seems to imply she can attack more than twice in a turn, which I'm pretty sure is not the intent, correct?
Felindar
August 8th, 2009, 03:25 PM
For Ferocity, shouldn't it say "for the second attack" instead of "for each additional attack"? The latter seems to imply she can attack more than twice in a turn, which I'm pretty sure is not the intent, correct?
I thought you got your two attacks only if you rolled 3 dice for the first one as well as the second.
I would prefer the 6/3 dice though.
Pete
IAmBatman
August 8th, 2009, 06:36 PM
For Ferocity, shouldn't it say "for the second attack" instead of "for each additional attack"? The latter seems to imply she can attack more than twice in a turn, which I'm pretty sure is not the intent, correct?
I thought you got your two attacks only if you rolled 3 dice for the first one as well as the second.
I would prefer the 6/3 dice though.
Pete
Ah, you're right, I misinterpreted that. It's written correctly as is, then. But I think I prefer the 6/3 as well. Kind of like that extra attack of 3 is her last gasp swing ...
A3n
August 8th, 2009, 06:53 PM
For Ferocity, shouldn't it say "for the second attack" instead of "for each additional attack"? The latter seems to imply she can attack more than twice in a turn, which I'm pretty sure is not the intent, correct?
I thought you got your two attacks only if you rolled 3 dice for the first one as well as the second.
I would prefer the 6/3 dice though.
Pete
Ah, you're right, I misinterpreted that. It's written correctly as is, then. But I think I prefer the 6/3 as well. Kind of like that extra attack of 3 is her last gasp swing ...
I first read it like you IAmBatman, & although it does make perfect sense now, I still think it probably should be reworded. And I also prefer the 6/3 hit.
Cheers
Sherman Davies
August 8th, 2009, 08:36 PM
For Ferocity, shouldn't it say "for the second attack" instead of "for each additional attack"? The latter seems to imply she can attack more than twice in a turn, which I'm pretty sure is not the intent, correct?
I thought you got your two attacks only if you rolled 3 dice for the first one as well as the second.
I would prefer the 6/3 dice though.
Pete
The ability was copied from my Lurtz (LotR) custom, and since there was a bit of confusion there as well, I've reworded the ability and updated the card. The ability now reads, "...she rolls 3 less attack dice for both attacks." Hope that clears it up.
IAmBatman
August 8th, 2009, 08:51 PM
That does increase the clarity a lot, yeah.
A3n
August 8th, 2009, 09:30 PM
That does help clarify it, however the more I read it, the more it doesn't seem right. What I mean is that the wording is additional so it makes it sound like you have already attacked, which in Hawkgirls case would be an attack of 6. Then you get an additional attack if you rolled 3 less on the original attack. I understand your intent but I don't really think it can be classed as an additional attack.
I tried thinking of other ways to word it myself but everything I tried changed the intent slightly which, because it's not my custom, I wouldn't feel comfortable doing.
Cheers
Sherman Davies
August 8th, 2009, 09:39 PM
That does help clarify it, however the more I read it, the more it doesn't seem right. What I mean is that the wording is additional so it makes it sound like you have already attacked, which in Hawkgirls case would be an attack of 6. Then you get an additional attack if you rolled 3 less on the original attack. I understand your intent but I don't really think it can be classed as an additional attack.
I tried thinking of other ways to word it myself but everything I tried changed the intent slightly which, because it's not my custom, I wouldn't feel comfortable doing.
Cheers
I see where you're coming from, but I'm too drunk now to think of another way to say it.
IAmBatman
August 8th, 2009, 09:47 PM
Hmm ...
Why not just make it a special attack?
FEROCITY SPECIAL ATTACK
Range 1. Attack 3.
When Hawkgirl attacks with Ferocity Special Attack, she may attack one additional time.
?
Alternately, you might try ...
FEROCITY
If Hawkgirl subtracts 3 dice from all attacks this turn, Hawkgirl may attack one additional time.
Matt Helm
August 8th, 2009, 09:54 PM
How about:
FEROCITY
Whenever Hawkgirl attacks, instead of rolling 6 attack dice once, she may choose to attack twice. Roll 3 attack dice for each of the attacks.
IAmBatman
August 8th, 2009, 10:05 PM
That might as well be a special attack then, though, because it doesn't allow for modifiers like height/Cap/glyphs/etc.
Matt Helm
August 8th, 2009, 10:12 PM
Does this change allow for modifiers?
FEROCITY
Whenever Hawkgirl attacks, instead of rolling normal attack dice once, she may choose to attack twice. Roll 3 attack dice for each of the attacks.
IAmBatman
August 8th, 2009, 10:16 PM
Does this change allow for modifiers?
FEROCITY
Whenever Hawkgirl attacks, instead of rolling normal attack dice once, she may choose to attack twice. Roll 3 attack dice for each of the attacks.
No, it still says "3 attack dice" which implies the amount you're rolling that turn is static. Tweaking your take, how about this:
FEROCITY
Whenever Hawkgirl attacks, instead of rolling normal attack dice once, she may choose to attack twice. Roll 3 fewer attack dice for each of the attacks than you would if she attacked only once.
?
Matt Helm
August 8th, 2009, 10:21 PM
I see your point. Your way technically works but boy it sounds clunky. What does it say at the bottom of Sherman's bottle?
:drunk:
IAmBatman
August 8th, 2009, 10:28 PM
I see your point. Your way technically works but boy it sounds clunky. What does it say at the bottom of Sherman's bottle?
:drunk:
I imagine it's one of these ...
:wtf::headbang::passout::toast::puke::hump:
Sherman Davies
August 9th, 2009, 09:09 AM
I see your point. Your way technically works but boy it sounds clunky. What does it say at the bottom of Sherman's bottle?
:drunk:
I imagine it's one of these ...
:wtf::headbang::passout::toast::puke::hump:
Definitely some of the above. ;)
Drinks at lunch got a little outta hand; sorry for drunk-posting... good thing I don't have your phone numbers, right?
Anyway, I think Batman's solution of making it a special attack is the cleanest. I thought the original wording was clear, but that's what other eyeballs are for, right? Thanks guys, the card's been updated. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Hawkgirl2.jpg)
IAmBatman
August 9th, 2009, 09:55 AM
No prob. Glad to be of help. :-)
A3n
August 9th, 2009, 10:47 AM
That's the way I was thinking would be easier just that it changed it from a normal attack to a special which meant that other specials/abilities/glyphs might or might not have effects on it, so i didn't want to suggest that for somebody else's custom as it does change the intent slightly. But it's looking good now.
Cheers
Matt Helm
August 9th, 2009, 10:55 AM
Since it is her only Special attack, I like it this way. I get a little skeptical about more than one Special attack on a card so stay away myself when I can.
But this looks and feels nice. Considering my son loves Hawkgirl on the JL cartoons, I have the feeling that we are going to see this card played a lot.
Hahma
August 9th, 2009, 10:56 AM
I'm going to have to get Black Canary and Hawkgirl in my next Clix order. My girls like these chicks, especially Hawkgirl. Good stuff Sherman Davies :) Though I agree with IAB regarding BC's scream/cost being bumped up a little.
Sherman Davies
August 9th, 2009, 09:06 PM
Seems we've got a lot of love for Black Canary here. ;)
Okay, fine:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlackCanary.jpg
I've lowered the success number for Canary Cry to 15, giving her a 30% chance per roll. I've also changed it so clear line of sight is no longer needed, since it's a sonic attack. Without playtesting, I've bumped her up to 125 points. I'm loathe to increase the damage dealt by Canary Cry, because I want her to have a motivation to use her normal attack a lot - the power is mostly for large groups of thugs. The low 100s is also how I envision her overall power level.
Cosmetically, I added "15" to the end of Canary Cry, changed the panels to yellow and her background to a daylight pic. The old card was just too dark and murky. I've since learned that putting dark characters against a dark background can be a definite no-no.
Hahma
August 9th, 2009, 09:46 PM
Seems we've got a lot of love for Black Canary here. ;)
I've lowered the success number for Canary Cry to 15, giving her a 30% chance per roll. I've also changed it so clear line of sight is no longer needed, since it's a sonic attack. Without playtesting, I've bumped her up to 125 points. I'm loathe to increase the damage dealt by Canary Cry, because I want her to have a motivation to use her normal attack a lot - the power is mostly for large groups of thugs. The low 100s is also how I envision her overall power level.
If you don't want her to abuse the Canary Cry and mostly rely on her normal attack, perhaps you can limit the Canary Cry to only be used once per round? Anytime I've seen her in the JL series, she wasn't constantly using it, rather mostly doing hand to hand combat.
Sherman Davies
August 9th, 2009, 10:00 PM
That would work, but it would seem like a "hard" counter that would impinge on player choice. I want the player's decision to switch between Black Canary's tactics to be a bit more organic and natural, rather than forcing her by limiting it to once a round, if that makes any sense. As it is now, it feels like the Cry is fine against squaddies, but if you ever hope to deal more than 1 wound to an opposing hero, you'd better start whipping out some judo moves.
Matt Helm
August 9th, 2009, 10:22 PM
I agree. When you tone something down to once per round, you're basically just green lighting a strategy that makes the player put one order marker on that hero and use the special attack every time. I like it better when the Special Attack is a choice that works best against a particular type but is not the optimal choice of attack in at least 50% of the situations. It's more fun with balance.
Garada
August 9th, 2009, 10:54 PM
Instead of limiting it to once per round, what about 'Instead of moving and attacking...'?
Anyway, great BC, SD! Not too fond of that outfit [I love the classic fishnets and leather], but the card you've crafted looks quite lovely.
Hahma
August 9th, 2009, 11:00 PM
That would work, but it would seem like a "hard" counter that would impinge on player choice. I want the player's decision to switch between Black Canary's tactics to be a bit more organic and natural, rather than forcing her by limiting it to once a round, if that makes any sense. As it is now, it feels like the Cry is fine against squaddies, but if you ever hope to deal more than 1 wound to an opposing hero, you'd better start whipping out some judo moves.
I agree. When you tone something down to once per round, you're basically just green lighting a strategy that makes the player put one order marker on that hero and use the special attack every time. I like it better when the Special Attack is a choice that works best against a particular type but is not the optimal choice of attack in at least 50% of the situations. It's more fun with balance.
I see what you guys mean. It was just a quick thought on my part, but you certainly don't want to have to play it just so she's only used to get her special attack in once per round and limit the balance.
IAmBatman
August 9th, 2009, 11:10 PM
My BC has a one per round limit, but I'm convinced by the logic I'm reading about that not being the most desirable approach.
That's one thing I like about the C3G Canary - both of her attacks are brutal and have separate uses.
Sherman Davies
August 9th, 2009, 11:29 PM
Anyway, great BC, SD! Not too fond of that outfit [I love the classic fishnets and leather], but the card you've crafted looks quite lovely.
Yeah, I miss the fishnets too, but the sculpt for this one was a bit better, not to mention the fishnet sculpt
http://www.hcrealms.com/units/cj034.jpg
emphasizes the Cry more than the butt-kicking.
Garada
August 9th, 2009, 11:37 PM
Hmmm, I think both sculpts are about equal [unfortunately, they are both lacking in attractiveness :(], but you're right... the one you used definitely emphasizes the butt kicking! Too bad she didn't get a sculpt in one of the later sets to really emphasize her beauty, especially with her prominence in the JLU cartoons. Hey, I have a thing for sexy miniatures! Oh well.
Matt Helm
August 9th, 2009, 11:38 PM
Dude, quiet down. You're Phantom Lady mini will get jealous if she hears you talk like that.
Sherman Davies
August 15th, 2009, 02:09 PM
After the recent NM24 process with hi1's Flash custom, I got to thinking that I wanted to power up my own Flash custom to better represent The Fastest Man Alive. Here's my new take on The Flash. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Flash.jpg)
The main change I made was to add 2 spaces to his movement. I found that on the majority of maps I playtested him on, a 12 move (with his accompanying powers) was roughly equivalent to a flyer with 8 move, ie: Cyprien. Thinking about it some more, I decided that The Flash should move a bit faster than that, making him the upper limit for mobility in the game. Giving him a 14 move makes him the equivalent of a flyer with 9 move in most circumstances, which is fast enough for me without feeling broken. It also allows him to climb to the top of a wall section with battlements, as long as he starts his move at the wall's base.
I also dropped his defense to a 6 in order not to push him up to the mid-300's in cost. I see him as a high 200's/low 300's kinda character. I find that his extra movement and ability to run further away after striking helps make up for the lowered durability. In addition, I adopted hi1's ability to ignore his height when climbing; previously, he doubled his height.
For anyone who's interested, I mainly playtested him against an equal number of 10th Foot or 4th Mass (4 squads), the Silver Surfer, and a Spidey/Venom team. Against the squaddies, he would win more often than not; those games became an intriguing excercise in board control. The squaddies would have to play very carefully to have any chance of mounting a counterattack on Flash after he ran up and struck one or two of them down. Against the supers he tended to lose. His attacks were just not enough to put more than 3-4 wounds on the Surfer before Cosmic Blast punched through his defenses, and the Spidey/Venom team was specifically designed to give him trouble, so he would lose to them after taking out one or the other.
Edit: After some playtesting, I've also updated my new Black Canary card. I replaced the wording about clear sight spaces, reasoning that although it is a sonic attack, choosing three targets implied that it was a directed attack and thus should require line of sight. I also knocked her down 5 points to an even 120 points.
Hahma
August 15th, 2009, 07:56 PM
SD, I like your Flash card. I like the 14 move and 6 defense. He certainly can get himself out of trouble with his move and passing through objects etc. So that represents his being difficult to hit pretty well.
One thing I was wondering though, after playing with hi1's Quicksilver a few times, I was familiar with his Hit And Run x3 ability and wondered if you considered consolidating your Hit And Run with your Triple Attack into one ability to read something like this from hi1's QS:
Hit and Run x3 (or Tripple Attack to not be exactly the same as QS)
Flash may attack three times at any point during his movement and may continue moving after attacking.
hi1's QS reads:
Hit And Run x3
Quicksilver may attack three times at any point during his movement and finish moving after attacking.
The difference really is that QS must move after attacking the final time, whereas it seems like your Flash can attack during his move and at the end of his move.
Sherman Davies
August 15th, 2009, 08:11 PM
Thanks for the feedback, Hahma.
One thing I was wondering though, after playing with hi1's Quicksilver a few times, I was familiar with his Hit And Run x3 ability and wondered if you considered consolidating your Hit And Run with your Triple Attack into one ability to read something like this from hi1's QS:
Hit and Run x3 (or Tripple Attack to not be exactly the same as QS)
Flash may attack three times at any point during his movement and may continue moving after attacking.
hi1's QS reads:
Hit And Run x3
Quicksilver may attack three times at any point during his movement and finish moving after attacking.
I hadn't considered combining Triple Attack and Hit & Run into one power because his Superspeed already combines a few powers into one, so I didn't want to go overboard. Besides, Flash is within my four power limit and his text doesn't even fill up the card, so I'm not sure it's necessary to consolidate powers for space reasons.
The difference really is that QS must move after attacking the final time, whereas it seems like your Flash can attack during his move and at the end of his move.
True, my Flash can attack at the end of his move like anyone else, but from the above wording it seems like hi1's Quicksilver can too. Essentially, hi1's version reads, "Quicksilver may... finish moving after attacking," so it doesn't sound to me like he has to move after his final attack.
Edit: I just realized that your avatar would look awesome if you were in a Flash costume.
Hahma
August 15th, 2009, 09:47 PM
Thanks for the feedback, Hahma.
I hadn't considered combining Triple Attack and Hit & Run into one power because his Superspeed already combines a few powers into one, so I didn't want to go overboard. Besides, Flash is within my four power limit and his text doesn't even fill up the card, so I'm not sure it's necessary to consolidate powers for space reasons.
True, my Flash can attack at the end of his move like anyone else, but from the above wording it seems like hi1's Quicksilver can too. Essentially, hi1's version reads, "Quicksilver may... finish moving after attacking," so it doesn't sound to me like he has to move after his final attack.
Edit: I just realized that your avatar would look awesome if you were in a Flash costume.
Yeah, you have plenty of room for text, I've just seen people suggest consolidation of powers and thought it may have been something you didn't think about. But since you have the room and don't mind having 4 powers (same with me), then he's good the way you have him.
Regarding QS's card, I guess I was somewhat confused and thought perhaps that QS could attack three times anytime during his movement and had to finish his movement after attack. I think it would be clearer to me if it said, "QS may attack three times at anytime during his movement"
Regarding my avatar, yeah, that would be perfect to have me in a Flash costume. I had used just my marathon picture and Malechi made it look like I'm actually running. If I ever have the time or patience to mess with photoshop, I may give it a shot, but don't hold your breath ;) Since Felindar had done the card creation for my Iron Man and Tigra, I've established myself as a non-photoshop savvy mofo. :)
hi1hi1hi1hi1
August 18th, 2009, 12:35 PM
I'm confused what your question is about my Hit and Run x3. You may finish moving after attacking, but you don't have to.
Hahma
August 18th, 2009, 05:24 PM
I'm confused what your question is about my Hit and Run x3. You may finish moving after attacking, but you don't have to.
Hit And Run x3
Quicksilver may attack three times at any point during his movement and finish moving after attacking.
I was using some new mini's I got and set up my twins to play and trying to figure out and explain to them all the powers that I wasn't familiar with, so I guess I may have been reading too much into the last part of the sentence. I figured that maybe by adding that part at the end, you wanted him to hit and then run, so I had the girls play him so that he had to move at least one space away from the last figure he attacked. It was goofy on my part but now I know what was intended but I don't know why the ending is necessary. Could it also read this below?
HIT AND RUN X3
Quicksilver may attack up to three times at any point during or after his movement?
A3n
August 18th, 2009, 06:05 PM
As was pointed out to me by Necroblade, there is always Kumiko's "official" wording:
[unit] can attack up to 3 times with [ability name] at any point before, during, or after [its] move as long as [unit] is on a space where [it] could end [its] movement.
Cheers
Hahma
August 18th, 2009, 08:03 PM
deleted
Sherman Davies
August 30th, 2009, 09:56 PM
As was pointed out to me by Necroblade, there is always Kumiko's "official" wording:
[unit] can attack up to 3 times with [ability name] at any point before, during, or after [its] move as long as [unit] is on a space where [it] could end [its] movement.
Cheers
That's a great suggestion. I've applied the new, official wording to my Flash custom - thanks, Kumiko!
I've also updated my new, NM24-approved Poison Ivy.
IAmBatman
August 30th, 2009, 11:40 PM
I like the new wording! I've got the text for a slew of speedsters queued up in my customs file and you better believe Hi1 and your Flashes influenced the updates to my own (which actually weren't that far away in the first place). :-)
Sherman Davies
October 25th, 2009, 10:04 AM
I think "adjacent and engaged" would help clarify.
I'm with Necro on this one. When I read your updated card, I immediately thought you purposely used adjacent only as an effort to avoid engagement. In other words, I thought you were trying to get to the range of 2 while limiting the height difference available.
Although adjacent and engaged are almost interchangeable, I think it says a lot when you chose one or the other. I'd go clunky with "adjacent and engaged" if that is your intent.
I finally got around to updating my Clayface (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Clayface.jpg) card using Necro and Matt's feedback. Thanks again, guys.
Sherman Davies
November 14th, 2009, 09:57 PM
My fellow Scaper chas pointed out to me today that some Legion of Superhero customs I helped him make aren't in this thread, so I'll be adding them here for his convenience. These are customs designed by chas, with art done by yours truly.
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BouncingBoy.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Brainiac5.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/CosmicBoy.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LightningLad.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/SaturnGirl.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/ShadowLass.jpg
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/UltraBoy.jpg
Sherman Davies
November 25th, 2009, 11:39 AM
With all the speculation going on in the D&D Master Set threads about multiple-life common heroes, I was reminded of the dilemma I ran into a while ago when designing my Manhunter customs. The Manhunters are a race of robots that were the predecessors of the Green Lantern Corps. There are a whole bunch of them, so I wanted a player to have the ability to field multiples, but they were too individually powerful to warrant having only one life. Originally I was willing to settle on just having one Manhunter fig in my collection and playing him alone, but I think I may have come across a better solution:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Manhunter.jpg
I figure each Manhunter can be a unique hero (with different numbers at the end of their names), while Manhunter Programming allows some of the order marker flexibility of commons. Unlike true commons, a player wouldn't want to risk dumping all his order markers on a badly wounded Manhunter, but most of the time they would work like commons.
IAmBatman
November 25th, 2009, 12:19 PM
I still think this is the way C3G should go with Sentinels ...
Sherman Davies
November 25th, 2009, 10:34 PM
Is there some resistance to this idea in C3G? Maybe some loophole I'm not seeing?
Hahma
November 25th, 2009, 10:46 PM
I still think this is the way C3G should go with Sentinels ...
What was the resistance to this again? I forget. I think the only thing I didn't favor in the Sentinels being Unique was that I didn't want a 3 figure unique squad for them, I wanted it so someone could use 1 or 20 of them.
Perhaps there were some that wanted them to have 1 life but really hard to get that wound on (talking about shield markers or whatever).
I think the Sentinels might be cool being like SD's Manhunters with multiple lives and able to allow other ones to move with something like Manhunter Programming.
IAmBatman
November 26th, 2009, 12:33 AM
I guess the resistance was to making them Unique when they're technically thematically common.
However, for game mechanics and in agreement with Sherman's rationale I really like the Sentinels (and Manhunters) as uniques. The Sentinels especially, since there's likely to be a lot of them.
Hahma
November 26th, 2009, 07:32 AM
I like the idea of Manhunters and Sentinels having more than one life, making them technically unique. I have no hangups on having these be unique heroes and acting like common unique hero squad whatever :D
One concern would be keeping track of individual figures as to which Manhunter or Sentinel were 1, 2, 3 etc. But I suppose there could be a way to mark the back of each base to signify which was which. And having separate cards for each one isn't such a big deal either as you would do that for separate unique heroes anyway and both Manhunters and Sentinels would cost enough that if you had several of them that they would consist of a good part of your army anyway.
Felindar
November 26th, 2009, 08:54 AM
With all the speculation going on in the D&D Master Set threads about multiple-life common heroes, I was reminded of the dilemma I ran into a while ago when designing my Manhunter customs. The Manhunters are a race of robots that were the predecessors of the Green Lantern Corps. There are a whole bunch of them, so I wanted a player to have the ability to field multiples, but they were too individually powerful to warrant having only one life. Originally I was willing to settle on just having one Manhunter fig in my collection and playing him alone, but I think I may have come across a better solution:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Manhunter.jpg
I figure each Manhunter can be a unique hero (with different numbers at the end of their names), while Manhunter Programming allows some of the order marker flexibility of commons. Unlike true commons, a player wouldn't want to risk dumping all his order markers on a badly wounded Manhunter, but most of the time they would work like commons.
I went through alot of this with my drow. The Idea of a Drow Priestess with one life was just crazy. I went with the Common Hero concept. There was some complaining about there being no common heros "for good reason" Finaly someone pointed out the problem. If you have several of him How do you keep track of damage. You can activate wichever of them you want and put the damage on the card you had the order marker on. You get to efectivly spread out The damage and keep all of them alive longer.
Pete
IAmBatman
November 26th, 2009, 10:13 AM
With the Sentinel sculpt we chose, though, it's easy as pie to do four different unique hero cards, because with two interchangeable hands on each side, you can technically have four different sculpts to put on cards. (two fist, two open hand, left open hand right fist, left fist right open hand).
For Manhunters, I'm not sure, that one would be harder to track ...
Felindar
November 26th, 2009, 10:27 AM
I argree about the hand situation, Four official cards are plenty. Also, If you want a bigger a battle, I don't see a problem with the collor codeing option. I took the squads of Maro wariors from the first Master set and Put diffrent collor stickers under the base. I then painted the bulb of the gun to match. This gives me several Common Suquads to use and you can still keep track of who is who for purpuses of Cloneing. YOu could easily put a small # on each base and Have a coresponding card. For my Nazi Warbot, Based on the sentinle. I just Named him Big Bot One and Two I will mark the bases when I base them.
Pete
Sherman Davies
November 26th, 2009, 11:15 AM
One concern would be keeping track of individual figures as to which Manhunter or Sentinel were 1, 2, 3 etc. But I suppose there could be a way to mark the back of each base to signify which was which. And having separate cards for each one isn't such a big deal either as you would do that for separate unique heroes anyway and both Manhunters and Sentinels would cost enough that if you had several of them that they would consist of a good part of your army anyway.
This is exactly what I was thinking of doing, marking the bases of the individual Manhunters. I also don't plan on getting more than three or four of these, since they're pretty high-costed in the mid-200s.
Hahma
November 26th, 2009, 11:18 AM
Sounds good SD. Great idea for these guys. :thumbsup:
Happy Thanksgiving
GreyOwl
November 26th, 2009, 05:45 PM
One issue was that of tracking, which I see you guys are already finding a workaround for. The other is that it limits how many you can have. Say you create Sentinel-1, Sentinel-2, and Sentinel-3 cards, but then someone wants to use 5 or 6. Then they have to modify and create their own cards to track the remaining ones. It also doesn't have the flexibility of using a single card for all of them.
As long as you're willing to mark the figures somehow to distinguish them, I personally like the old TNT solution. Create a new category called "standard hero", which is essentially a common hero with more than 1 Life. You leave it up to each player to determine how to track which figure goes with which card. For purposes of all rules, you treat "standard hero" as equivalent to "common hero".
Sherman Davies
November 26th, 2009, 11:54 PM
One issue was that of tracking, which I see you guys are already finding a workaround for. The other is that it limits how many you can have. Say you create Sentinel-1, Sentinel-2, and Sentinel-3 cards, but then someone wants to use 5 or 6. Then they have to modify and create their own cards to track the remaining ones. It also doesn't have the flexibility of using a single card for all of them.
Yes, as I pointed out earlier, Manhunter Programming is deliberately worded in such a way that it doesn't have the full flexibility of true commons. If you dump all your order markers on Manhunter-1 when he only has 1 wound remaining, you take a risk that you wouldn't be taking if they were a common unit.
Sherman Davies
December 19th, 2009, 01:10 AM
Okay, now that we have the long-awaited uncommon hero rules, I've updated my Manhunter custom (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Manhunter.jpg) according to the new official way of handling massed multiple-life heroes.
I also ended my playtesting hiatus and ran my Huntress custom (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Huntress.jpg) against some Heavy Gruts and 4th Mass. She lost both games, but it was close both times. Not bad considering she works best with a melee screen, which she didn't have.
A3n
December 19th, 2009, 01:28 AM
Okay, now that we have the long-awaited uncommon hero rules, I've updated my Manhunter custom (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Manhunter.jpg) according to the new official way of handling massed multiple-life heroes.
So what have you done, apart from change the uniqueness?
Not trying to sound sarcastic, just curious. I don't know how the custom was before your change.
Cheers
Sherman Davies
December 19th, 2009, 01:31 AM
Before, it had a power called Manhunter Programming allowing an order marker on the card to move any other Manhunter card you controlled.
Sherman Davies
December 26th, 2009, 04:42 PM
Hope everyone had a nice Christmas. I know I did - got my cousins some Wave 1 and Nerf guns, both of which went over really well, and got to do a little playtesting with my free time. Managed to run two more cards through some playtest games. The first one was my old LexCorp Guards custom squad. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexCorpGuards.jpg)
LEXCORP GUARDS
Considering there's only two of them and how they compare to the Protectors of Ullar (three ranged fliers for 110 points and commons as opposed to your unique squad) I think you could take their cost down to at least 110 points and maybe even 100 points.
I concur. How about 105 (we only have one unit there and could always use more 5s!)?
Taking the advice of IAmBatman and Necroblade, I made their cost 115 after bumping their defense from a 5 to a 6. They managed to take out a squad of Sentinels of Jandar, but fell to the Minions of Utgar. Against three squads of Blade Gruts, they managed to destroy 11 before falling to the last Grut.
The other custom I managed to playtest was a card for one of my favorite comic characters of all time, Tommy Monaghan:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/TommyMonaghan.jpg
Tommy was the title character of Garth Ennis and John McCrea's series Hitman, (http://en.wikipedia.org/wiki/Hitman_(comics)) one of my all-time favorite comic runs. It ran about the same time as Ennis' more well known series Preacher. I highly recommend it to anyone who likes Preacher.
Balantai
December 26th, 2009, 06:02 PM
For Luck of the Irish, do you want to qualify it so that Hitman must not be destroyed?
A3n
December 26th, 2009, 06:12 PM
For Luck of the Irish, do you want to qualify it so that Hitman must not be destroyed?
Yeah just start with "If you control Tommy Monaghan..."
I like your background except that his gun becomes hidden. Maybe if you gave the background a tint of colour (my suggestions would be either blue - for night effect, or yellow because it would bring out the green).
Cheers
Sherman Davies
December 26th, 2009, 08:27 PM
For Luck of the Irish, do you want to qualify it so that Hitman must not be destroyed?
I considered that, but doesn't it go without saying that the power only works while the figure is alive? I used Soldier Leadership as an example when I worded the power.
I like your background except that his gun becomes hidden. Maybe if you gave the background a tint of colour (my suggestions would be either blue - for night effect, or yellow because it would bring out the green).
Cheers
You caught me - I didn't like that original background for that very reason, but was too lazy to find another picture. The card's been updated with a new background. Thanks for giving me that extra motivation. :up:
Sherman Davies
January 1st, 2010, 07:52 PM
Happy New Year, superscapers! Hope everyone had a great time last night and I wish you all a great 2010.
One of my resolutions this year is to get all my DC customs to a playable, semi-final draft stage. To kick off my resolution with a bang, I playtested one of my original customs, Batman's third Robin, Tim Drake. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/RobinTimDrake.jpg)
I reworked his Team Player special power and nerfed his Batarang attack to mirror my Batgirl card's. Playtested him with three different teammates designed to exploit his ability, Syvarris, Krug and Zetacron. The Syvarris/Robin duo went up against Captain America twice, losing both times. Robin/Krug fared better against Cap, winning both their matches, although Krug hardly needed Robin's help to beat Cap into paste. Robin/Zetacron went up against the mighty Q9, winning two of three games against the soulborg Major. It was the victories against Q9 that convinced me to keep Robin's cost at 120 - until them, I had started to consider him overcosted by about 10 points, but the potential to give units like Zetacron and Migol game-changing hits seems worth the cost to me.
IAmBatman
January 5th, 2010, 01:17 AM
Cool Robin card - missed that the first time around. Just as a small fyi, it should be "opponent's figure" or "enemy figure" but not "opposing figure." :-)
dsock12
January 21st, 2010, 01:25 AM
hey i'm trying to find:
gentleman ghost
plastic man
ace
jack and ten
IAmBatman
January 21st, 2010, 02:01 AM
You might try the A-Z thread. :-) If they're not there, no one's done them yet.
dsock12
January 21st, 2010, 04:19 PM
yeah i found a couple plastic man, can anyone make me a gentleman ghost, ace and a jack and ten
Sherman Davies
January 21st, 2010, 10:37 PM
Cool Robin card - missed that the first time around. Just as a small fyi, it should be "opponent's figure" or "enemy figure" but not "opposing figure." :-)
Thanks, Bats. Fixed.
yeah i found a couple plastic man, can anyone make me a gentleman ghost, ace and a jack and ten
Umm, by "anyone" do you mean me? 'Cause this is my customs thread you're posting in.
A3n
January 21st, 2010, 11:01 PM
yeah i found a couple plastic man, can anyone make me a gentleman ghost, ace and a jack and ten
Umm, by "anyone" do you mean me? 'Cause this is my customs thread you're posting in.
Well I can't think of anyone better qualified. :D
Cheers
Sherman Davies
January 21st, 2010, 11:19 PM
Thanks, A3n - I'm just not sure what he/she wants exactly. A "please," some capitalization and punctuation would also be nice. ;)
Anyway, here's an old custom from my secret stash that I never posted here:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/BlueBeetle.jpg
A3n
January 21st, 2010, 11:23 PM
Anyway, here's an old custom from my secret stash that I never posted here:
Is it that old? I thought GO only did those yellow panels for you like a month or maybe 2 back?
Sherman Davies
January 21st, 2010, 11:27 PM
I reworked his powers and pasted in GreyOwl's spiffy new yellow panels, but the original card was one of my first customs. BB Gun used to be a special attack that lowered a figure's attack dice, and he used to have a swing line power instead of the drop.
A3n
January 21st, 2010, 11:29 PM
Cool! Just showing I care enough to notice these things :p.
Spidey'tilIDie
January 21st, 2010, 11:35 PM
Hey Sherm, since this person didn't specify, could I take a stab at some simply worded powers to be put on a card for one or two of these guys. That way you don't have to dedicate your time to it and I get some practice. PLEASE! (Please with capitalization and punctuation. ;) )
Sherman Davies
January 21st, 2010, 11:44 PM
Not that you need my permission or anything, but be my guest. :)
dsock12
January 25th, 2010, 04:14 PM
yeah can u?
A3n
January 25th, 2010, 04:28 PM
yeah can u?
Mate, how about some manners???
Please & thank you goes a long way & doesn't cost anything to say!
dsock12
January 25th, 2010, 08:57 PM
my apologies, didn't mean to come off rude. I should have said, if u don't mind making one it would be much appreciated
Sherman Davies
January 25th, 2010, 09:27 PM
yeah can u?
Mate, how about some manners???
Please & thank you goes a long way & doesn't cost anything to say!
Capitalization, punctuation, and the word "you" are also free. ;)
Thanks for the assist, A3n! Unfortunately,
You must spread some Reputation around before giving it to A3n again.
As for your request, dsock12, Spidey'tilIDie and I will be collaborating on those cards. They'll be posted in his customs thread when they're done.
dsock12
January 25th, 2010, 09:39 PM
Well thank u very much, do u have any idea when you guys will finish?
Sherman Davies
January 25th, 2010, 09:46 PM
You're welcome. As to when they'll be finished, that's up to Spidey, since he's designing the cards. I'm just doing the art.
IAmBatman
January 25th, 2010, 09:46 PM
Thanks for the assist, A3n! Unfortunately,
You must spread some Reputation around before giving it to A3n again.
I got him. ;)
Sherman Davies
January 25th, 2010, 09:49 PM
Thanks, I'm sure he'll appreciate Bat-rep more than Sherman-rep. :)
By the way, just in case you missed it, kudos to you and all the other C3G'ers on the release of the World's Finest set. Good to see all that hard work come to fruition, and the end product looks great.
IAmBatman
January 25th, 2010, 09:51 PM
I miss nothing. ;) (I wish ...!)
And yeah, it's a relief getting that one out there. Nine months of hard labor if you get the metaphor ...
Sherman rep isn't looking too shabby, btw! Mine has just grown about a bar overnight ... :-D
dsock12
January 25th, 2010, 09:58 PM
Good deal thanks a lot
Hahma
January 25th, 2010, 10:17 PM
Neat Blue Beetle card SD. :) I've got a few of the old comics downstairs.
BB Gun is pretty cool, but in the text, would it be more Scapey to say "If Blue Beetle inflicts one or more wounds" rather than "inflicts any wounds"?
Anyway, he's pretty cool and I like the Drop power. If he gets to drop on the first turn of a round and get a successful attack and BB Gun, that can allow the some other part of your army gang up on the helpless figure, especially if it had some OM's on it.
Sherman Davies
February 6th, 2010, 04:05 PM
Sorry to take so long replying, Hahma. I've been trying to limit my double-posting in my customs threads, so I wanna post when I've got something substantial to add.
You're absolutely right about the wording on BB Gun. I'll fix it in the final draft, hopefully by the end of this year as per my resolution to "finish" all my DC customs.
Speaking of which, I got a chance this week to play a few playtest games with two more of my customs, Harley Quinn (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/HarleyQuinn.jpg) and Lex Luthor. (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/LexLuthor.jpg) In both cases I tried them out in some pretty competitive builds to see if I could make them broken.
Harley teamed up with the figure that could most benefit from/abuse her Enabling Sidekick power, Braxas. :twisted: The two ladies went up against an army of Kaemon Awa and Blade Gruts x 4, winning 3 out of 5 games. Harley's bonus helped Braxas get about 2 kills per game that she wouldn't otherwise have gotten, which seemed pretty fair to me. Kaemon was pretty devastating to the duo, with Braxa's low defense and Harley's vulnerability to special attacks making him pretty ideal for fighting them. The Blade Gruts' were also able to put a hurt on Braxas after taking initial casualties from her acid breath, and disengage helped them get at Harley when they needed to.
To test Lex Luthor's Commanding special power, I teamed him up with the good ole' Krav Maga Agents at first, against an army of Iron Man, Venom and Marcu. Lex and his bodyguards lost the first game and won the second, with both results being close enough that I decided to try Lex with another powerful unique squad, the Airborne Elite. They split another two games against an army of Captain America, Syvarris and Agent Carr. Lex's order marker flexibility proved useful in all four games, especially against the other three-card armies. His sheer power was also formidable, but cheaper heavy hitters like Venom, Cap and Agent Carr were able to put dents in him, so I'm pretty satisfied with him where he is.
Matt Helm
February 6th, 2010, 04:20 PM
I love to hear that customs are a bit tested and they work out the way you think they should. Nice job on Lex and Harley.
My egocentric side is wondering, if you're real confident in Lex's cost at 310 (and I trust you on your ability to cost and test), then I may have to rethink my updated Wendigo at 290. I think they are similar brawlers but Lex has range and flying. Wendigo's only advantage is extra Life. I'm thinking I may need to drop Wendigo to 280.
wulfhunter667
February 7th, 2010, 05:59 PM
Ok, :2cents: time, and sorry for doing it here.
I have to respectfully disagree with your Blue Beetle card. The Bug Drop is fine, if blase, but the BB Gun need s little work. Instead of "...cannot attack for the rest of the round," why not have it remove an OM That would kinda make more sense to me.
Now for the rant, and again, I apologize for doing it here. Why are all the Blue Beetle cards out there so... Wimpy. Blue Beetle (RIP, BTW) may have been a minor player in the DCU, but, he was also nothing to sneeze at. He actually carried his own title for two years. He is considered a master martial artist and an olympic level acrobat. Where is all of this on the cards? IMHO, the Blue Beetle has not been afforded the respect he deserves as a minor character.
Sorry. End of rant.
BTW, I will be creating my Blue Beetle custom next to prove this point.
Thank you for your time and have a nice day. :)
Sherman Davies
February 7th, 2010, 08:52 PM
No worries, all reasonable feedback is welcome here. As for Blue Beetle's BB Gun, I was actually thinking of changing it to an order marker removal power someday, since "cannot attack for the rest of the round" doesn't seem very Heroscapey to me. I just need to figure out how to make that benefit work well with my eventual Booster Gold custom, since I'd like them to synergize a bit. In other words, Blue Beetle's still a work in progress.
As for him being wimpy? Well, depends on how you view Heroscape stats, I suppose. Beetle's 4 defense, 4 life figure make him equivalent to Agent Carr (a highly trained secret agent) and Kaemon Awa (samurai warrior). A 3 attack might be a bit on the low side in the supers world, but it means Beetle's as dangerous unarmed as your average Heroscape fighter with a sword (Sir Gilbert, Finn, Knights of Weston, etc...) Seems good enough for a character who even you consider "minor." :shrug:
wulfhunter667
February 8th, 2010, 04:19 PM
Posted my version BB today. Debated on whether to add more or not, like the omnipresent Beetle Drop that pops up on his cards. Decided against for now. Tell me what you think.
Sherman Davies
February 8th, 2010, 11:34 PM
Okay, I managed to give my Joker custom (http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/Joker.jpg) some playtesting, so I'm satisfied enough with him to include him in my group's pool of playable customs. I'd been mulling over some changes to my first draft of the card for a while, and playtested the changed version, which has one less attack and costs 20 more points, but is now able to use Joker Venom in addition to attacking.
First I tried him out on a team with my Harley Quinn custom. Normally I never test a custom with another custom, even one I consider "finished," but in this case I couldn't resist the obvious matchup. I put the lunatic couple up against an army of 10th Foot x 2 and "Shotgun" Sullivan. Joker and Harley lost the first game pretty badly, as I expected they might against the formidable Brits. In their second game, however, Joker managed to kill a full squad of them before falling to their muskets. Thinking that the supers were about to go 0-2, Harley came out blasting with her Popgun, taking out the second squad of Redcoats while dodging their attacks with Acrobat. "Shotgun" Sullivan moved up to avenge his British allies and managed to put two wounds on Harley, but the map and a lucky initiative switch allowed Harley to engage the lawman on high ground and pummel him to death.
Next, I played Joker solo against two squads of Marro Stingers. He lost the first game to them, partly due to some very good Stinger Drain rolling on their part. (They rolled four times and got the bonus all four times.) Joker managed to win a rematch, though, killing all six Stingers with only two wounds on his card at the end of the match, thanks to a healing roll. Fortunately-timed rolls on his Unpredictable power allowed him to pull out a gun when he needed to and heal when he was in trouble. Joker Venom also did its job against the squaddies, killing three out of the six.
The results convinced me that he is playable at 125 points. Like most figures with a d20 power, he'll have many bad days and some very memorable good days. He's not a reliable, tourney-capable figure, but that's okay with me.
Matt Helm
February 8th, 2010, 11:51 PM
I love the detailed write up and I've always been a fan of your Joker. I'm glad to see he tests well.
I do have a suggestion. On the last line of UNPREDICTABLE, I'd go with 17 or higher instead of 17-20. You never know when another card is going to give him a boost on a 20 sided die roll. Also, I'm not loving the word "if" twice in the same sentence. Since he doesn't replace his attack with any other ability, I see no harm in saying "If you roll a 17 or higher, when Joker attacks this turn, all skulls count as 1 additional hit."
Sherman Davies
February 9th, 2010, 12:19 AM
Good suggestions - I've updated the card. Thanks!
(There goes my resolution to avoid short posts that don't add a new custom. :oops:)
chas
February 27th, 2010, 06:50 AM
;) Hey Sherm, I don't think I've even posted here before! Just want to thank you for putting up some of my cards, both here and on photobucket. I'm finally getting around to grabbing all the stuff I want, even if only with hand copies (I never did get ink for the printer). And I much appreciate your working with me on designs, and letting me playing my own versions of stuff, making 'real' cards for them, and even ordering figures and Classic Scape for me when we make group buys here in NYC.
For the rest of you, I'll tell you a secret... I was about to chuck alll my Hero Clix a couple of years ago when I met Sherm (not his real name), and he totally reinvigorated my superhero world. I use lots of his characters too. He drives me crazy by holding his Dick Grayson Robin back, and winning with the wimp, who is almost impossible to kill! Of course we also play regular Heroscape with local people you may know, like Tablewalker, Kolakoski and CK. We all met here on site, and have been pals ever since, even if the retail store (On Neutral Ground) where I first played with Sherm is long gone now.
I like to specialize in teams, so lately I've been designing and playing with The Legion (as you can see here), Teen Titans, Fourth World (my Barda kicks ass), BPRD, Birds of Prey, JLA/JSA and even now The Metal Men. Good Superhero Gaming to all...
chas
February 27th, 2010, 08:12 AM
Sherm,
Here are Legionnaires not posted in this thread (as far as I can tell). I may find them on photobucket: Dream Girl, Phantom Girl (110 point version), Triplicate Girl, Colossal Boy, Chameleon. Let me know if you find them first...
A3n
February 27th, 2010, 08:09 PM
Sherm,
Here are Legionnaires not posted in this thread (as far as I can tell). I may find them on photobucket: Dream Girl, Phantom Girl (110 point version), Triplicate Girl, Colossal Boy, Chameleon. Let me know if you find them first...
Hi SD, I didn't realise you had all those legionaires, you might have just saved me a lot of work :D.
With Bouncing Boy & his bouncing strike, is it intended he can just keep attacking & bouncing all over the battlefield until he fails the d20 roll? If so that is really cool but I would've thought it would make him a little more costly than 100 points.
Brainiac 5: You might need to use a counter to simplify Forcefield Belt. I realise you were trying to avoid that by basically saying if he hasn't moved it's still on, but if he were to engage it & not move for quite a while are we really going to remember it's on? Or did I attack you & it failed & so it's not on anymore? Also when I read the ability because it doesn't reference "if Forcefield Belt is activated..." it almost sounds like it is only in effect for his turn when he didn't attack or could be taken the otherway & sound like regardless of whether it is activated or not you still roll the d20. And usually when stating d20 abilities the bad things happen on the bad rolls so this probably should be: 1-2 shield fails, 3 or higher shield good.
Phantom Girl: How does Phantom Merge hold up against X17's Improved Cyberclaw? What I mean here is that IC states the figure can't be moved by any special powers on a card, but your PM states that it "may not (probably should be cannot) be prevented by any special power...". Which one wins the tug of war? For Phase Defense can it be the "X" OM? If you can one would be stupid not to put the X OM on her every round, in which case in order for her to take a wound you would have to attack her at least 2 turns in the round & with her Phantom Flying that would make her a pretty hard target to nail down.
Saturn Girl: What's up with the figure's colour? She is normally white & pink. I have that sculpt & my colour looks pink :shrug:.
Shadow Lass: What is the order of Ferocity? I mean is it after the figure that moved adjacent moves, attacks or finishes it's turn? Shadow Zone may benefit from a counter also, although I don't believe this is as necessary as for B5's Forcefield Belt.
Timber Wolf: I really like Feral Strike & love that background.
Ultra Boy: Power Shift - Ultra Hearing; "When an opponent reveals an Order Marker, you may reveal a non-X Order Marker on this card and immediately take a turn with Ultra Boy.", that'll join the 2 actions like I believe you would have intended. The only question now is like Shadow Lasses Ferocity what is the order of play?
I really want to see what you did with your Triplicate Girl - as you are aware I struggled (failed) trying to get the theme I wanted & I would love to see what theme you went with. And I would also like to see Dream Girl, and the alternate Phantom Girl as these are all figures I have :D.
Cheers
Sherman Davies
February 27th, 2010, 11:18 PM
Actually, all the Legionnaires are chas' designs (with the possible exception of Bouncing Boy's Bouncing Strike power), with me handling the GIMP chores. Powers, stats and costs are all his and I can take no credit for them, as I'm not very knowledgable about the Legion. Which is weird, considering a Legion of Superheroes comic is one of the earliest comics I can remember reading.
If you'd like, I can post your questions on chas' new customs thread...
Sherman Davies
March 14th, 2010, 10:26 PM
Okay, so I recently went and bought a few more Heroclix minis - just when I thought I was out, they pull me back in...
Some of 'em were DC figures I was missing, which will make it that much harder to keep my resolution to get all my DC customs to a playable state by the end of the year, but c'est la vie, I guess. At least making new customs is a fun way to break a resolution.
Anyway, here's a card for one of my new toys:
http://i304.photobucket.com/albums/nn185/gwar2d2/DC%20customs/JonahHex.jpg
Master Tang
March 15th, 2010, 09:59 AM
I really like what you did with Jonah Hex. I especially like the Quickdraw, very fitting for him.
Matt Helm
March 15th, 2010, 03:56 PM
Quick Draw can be deadly against squads.... nice.
The phrase "immediately takes 1 wound," sounds a little off to me but I can't think of anything better. Is there official wording that is similar?
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