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View Full Version : A Ghastly Epiphany


happyjosiah
August 23rd, 2006, 09:24 AM
I've just had a "eureka" idea about the wave 6 ghosts. I think they are going to be able to move through things such as ruins and castle walls. It fits so perfectly and would be a great way to breach the castle. They could float in, kill the doorman, and let everyone else inside. This would fit so well both thematically and in terms of gameplay that I would almost put money down on them being able to do this. Wow. I am excited!

geddy lifeson
August 23rd, 2006, 09:35 AM
That makes sense and would be really cool. With a power as such I am curious as to what their stats would be. They are probably the figs I am looking forward to the most with the zombies in a close second.

fejkl
August 23rd, 2006, 09:35 AM
:shock: Wow. Ghastly indeed. Now THAT would be very interesting...and cool. 8)

ugly1hornedmule
August 23rd, 2006, 09:36 AM
That is an interesting idea, kind of strange that we have not thought of it yet.

Oprime
August 23rd, 2006, 09:38 AM
That sounds awesome.

I was wondering what sort of defense they woud have, being ghosts and all you would think convetional weapons like bullets would'nt have much of an effect on them.

bluekitsune13
August 23rd, 2006, 10:01 AM
Yeah, that is a great idea. I'd think it would be cool if they had an ability like this:

Phase Through - When moving a ghost, do not count height when moving up or down, and they may pass through all obstacles such as ruins. Ghosts take no leaving engagement attacks.

This high movement would be offset by little attack and defense, and point cost.

EDIT: Since when can't you say P-A-S-S? That fracking censor is making me mad.

GaryLASQ
August 23rd, 2006, 10:06 AM
interesting thought HJ. but, how is this any different than Flying? :shrug:

unless there will be some new terrain for small buildings with removable roofs. flyers can't fly into them but ghosts could enter without using the doors.

on the other hand, considering how amazingly flexible the castle terrain is, i can see some people putting lots of wall-walk cover over the back side of the fortress door to prevent flyers from easy access. so in this case a terrain-ghost-walk is a benefit.

happyjosiah
August 23rd, 2006, 10:09 AM
I was thinking worse than flying. Basically, they would have to still count moving up, but could go through trees, walls, etc.

Taeblewalker
August 23rd, 2006, 10:11 AM
That is an interesting idea, kind of strange that we have not thought of it yet.

We are so used to saying, "Agent Carr's Ghost Walk doesn't work on trees and castles." That probably inhibited the thought.

GaryLASQ
August 23rd, 2006, 10:12 AM
now i understand. that is an excellent guess.

Jandars_Hope
August 23rd, 2006, 10:41 AM
They'll probably have 'disengage' aswell!

TweetyBird
August 23rd, 2006, 11:01 AM
I've just had a "eureka" idea about the wave 6 ghosts. I think they are going to be able to move through things such as ruins and castle walls. It fits so perfectly and would be a great way to breach the castle. They could float in, kill the doorman, and let everyone else inside. This would fit so well both thematically and in terms of gameplay that I would almost put money down on them being able to do this. Wow. I am excited!

I'm fairly certain this will be the case. It only makes sense. Anything less would be positively . . . unghostly.

B:T:L Matt
August 23rd, 2006, 12:53 PM
That ability would be cool for them... I'm interested in seeing their stats. Does anyone know if it's a 3-figure or 4-figure squad?

I had bought 4 D&D spectres a few months back to make a ghost squad. They had an attack of 2 and defense of 0. Their ability was "Possession" where instead of attacking, target an opponent's figure within 4 clear sight spaces and roll the 20-sider. 15-19 will successfully possess a squad figure, 20 would successfully possess a Hero to take control of for the turn. They also had ghostwalk, but I never gave them disengage.

feekonea
August 23rd, 2006, 02:01 PM
I think it's a 3 fig squad, but don't quote me on it. That is also an excellent idea HJ!

markwars
August 23rd, 2006, 04:21 PM
I am most curious to see what they will be like defensively. I can see how a ghost could be affected by a special attack from the dragons or Morsbane, but what about other units. Could an arrow or bullet really harm a ghost? Could Jotun grab and throw a ghost? What about a sword?

UranusPChicago
August 23rd, 2006, 04:24 PM
I am most curious to see what they will be like defensively. I can see how a ghost could be affected by a special attack from the dragons or Morsbane, but what about other units. Could an arrow or bullet really harm a ghost? Could Jotun grab and throw a ghost? What about a sword?

If you want to be "technical" about it, how does any figure with Ghostwalk get hit by anything? :wink:

markwars
August 23rd, 2006, 05:13 PM
I am most curious to see what they will be like defensively. I can see how a ghost could be affected by a special attack from the dragons or Morsbane, but what about other units. Could an arrow or bullet really harm a ghost? Could Jotun grab and throw a ghost? What about a sword?

If you want to be "technical" about it, how does any figure with Ghostwalk get hit by anything? :wink:

I would think that magic, heat, and cold could still affect a unit that can Ghostwalk. Of course since none of this stuff is real I'm only cementing my status as a geek.

Hex_Enduction_Hour
August 23rd, 2006, 05:21 PM
Guerillanator created his one and only custom unit, The Ghosts of Mah-Ter (an angram of his last name and a wordplay on 'matter') They had an etheral ability which probably would've been perfect for infiltrating the castle. I wish he had updated and finished them but there was a lot of issues to take into account and explain on the card! The figures are Mage Knight somethingorothers. They look very wraith-like.


Wave 6 is definitely going to be a fun-themed booster set. Hopefully we'll see them in time for some HS gaming around Halloween season.

nickmodaily
August 23rd, 2006, 07:54 PM
interesting thought HJ. but, how is this any different than Flying? :shrug:

unless there will be some new terrain for small buildings with removable roofs. flyers can't fly into them but ghosts could enter without using the doors.

on the other hand, considering how amazingly flexible the castle terrain is, i can see some people putting lots of wall-walk cover over the back side of the fortress door to prevent flyers from easy access. so in this case a terrain-ghost-walk is a benefit.

The castles have a lot more overhangs than the other terrain we've seen so far. With flying, it would be difficult to fly up over the castle walls and then back down under overhangs. Instead of moving 5-7 spaces to get up and around overhangs, the ghosts can spend two movement points and just walk through the wall.

I think this would be a great ability for ghosts.

jaques
August 23rd, 2006, 07:54 PM
I think they're going to be way cool no matter what their abilities are.

. . . unless their abilities are "Throw Pottery" or "Kiss hot chicks with Whoopi Goldberg's lips."

Joah
August 23rd, 2006, 08:09 PM
interesting thought HJ. but, how is this any different than Flying? :shrug:

unless there will be some new terrain for small buildings with removable roofs. flyers can't fly into them but ghosts could enter without using the doors.

on the other hand, considering how amazingly flexible the castle terrain is, i can see some people putting lots of wall-walk cover over the back side of the fortress door to prevent flyers from easy access. so in this case a terrain-ghost-walk is a benefit.
That was the first thing I said when I saw them at GenCon.
Who was I talking to?
Anyhow, I'm pretty sure there will something to that effect.
There is a figure in one of the D&D sets that has that power.
He was priced kind've cheap, so he wasn't that strong, but if you used him right, you could get off a couple good hits before you died.

Tiberius
August 24th, 2006, 12:47 AM
I would like to see the ghosts have that terrain ghost walk too. That would be a really fabulous original ability. I would also like to see them have an incorporeal defense (basically 0 def on thier card) but roll a D20, 50% of the time, the attack fails. or some type of attack at 1 attack that ignores defense. I think those would give them a great feel, that and a high move with flying.

Finrod
August 24th, 2006, 10:16 AM
With whatever their defense ends up being, you'll have to just suspend your disbelief.

After all, we have lots of silly concepts right now, as it is, when it comes to defense. How could a Roman archer seriously take down a giant robot? How can bullets from a six-gun hurt a being made of lava? And so on.

Roufus
August 24th, 2006, 01:51 PM
ghosts w/o ghostwalk?
should they be hurt by lavafields?
do ghosts get wet?
do they slip on ice?

gamjuven
August 24th, 2006, 02:00 PM
I think the ghosts will be nice ghosts like casper. They can't attack, but just have chipper personalities and if they can't bring a smile to your face then they die. 100 pts.

Roufus
August 24th, 2006, 04:00 PM
Maybe they'll be caspers three brothers, who eat alot and pick on nice ghosts.
There ARE three of them after all.

To be honest, I'm hoping that Ugtar doesn't get them. Jeez. He has orcs, robots, mummies, trolls, dark knights, dark kyries,
it just seems a foregon conclusion that he'll get every-single-undead figure.

KNOCK IT OFF! Lets have some of the other ones diversify. Break some Einar or Vydar theme a little. Give 'em some ghosties!
Dund is getting rather lonely hanging around all those yuppy agents.
Valguard's lizard arm is making him rather bashful when he's hanging at the bars with all the 100% historical units.

Finrod
August 24th, 2006, 04:55 PM
To be honest, I'm hoping that Ugtar doesn't get them. Jeez. He has orcs, robots, mummies, trolls, dark knights, dark kyries,
it just seems a foregon conclusion that he'll get every-single-undead figure.

KNOCK IT OFF! Lets have some of the other ones diversify. Break some Einar or Vydar theme a little. Give 'em some ghosties!
Dund is getting rather lonely hanging around all those yuppy agents.
Valguard's lizard arm is making him rather bashful when he's hanging at the bars with all the 100% historical units.

Um... Vydar has Sudema, the only other undead character thus far.

Taeblewalker
August 24th, 2006, 06:45 PM
To be honest, I'm hoping that Ugtar doesn't get them. Jeez. He has orcs, robots, mummies, trolls, dark knights, dark kyries,
it just seems a foregon conclusion that he'll get every-single-undead figure.

KNOCK IT OFF! Lets have some of the other ones diversify. Break some Einar or Vydar theme a little. Give 'em some ghosties!
Dund is getting rather lonely hanging around all those yuppy agents.
Valguard's lizard arm is making him rather bashful when he's hanging at the bars with all the 100% historical units.

Um... Vydar has Sudema, the only other undead character thus far.

I wonder how Dund feels with Braxas and the Soulborgs. Perhaps even more alone. Do you think he's jealous of the Marrden hounds?

Regarding Undead, the coloration of the zombies screams Utgar. However, I believe that Vydar should get them all.

Roufus
August 24th, 2006, 07:39 PM
Well crap, I was wrong about sudema.
My point was that jandar and ugtar seem to be superthemed out with 'good guys vs bad guys' while the other guys have a tight little nitche and do without most of the time.

I wish there was balance.

Tiberius
August 24th, 2006, 09:27 PM
Well with this expansion and the next one, it looks like the other generals are definately (especially einar) are getting major much needed boosts in troop numbers and strengths.

Fourshadow
August 25th, 2006, 02:29 PM
I would prefer those ghosts go to Vydar or Einar and there is a precedent for it to go to Vydar. Sudema establishes that, as someone already pointed out. I too would be very disappointed if they went to Utgar. I am REALLY looking forward to these.

DemoDougie
August 27th, 2006, 03:05 PM
I've just had a "eureka" idea about the wave 6 ghosts. I think they are going to be able to move through things such as ruins and castle walls. It fits so perfectly and would be a great way to breach the castle. They could float in, kill the doorman, and let everyone else inside. This would fit so well both thematically and in terms of gameplay that I would almost put money down on them being able to do this. Wow. I am excited!

Makes you wonder what future figure(s) they will come up with to balance their ridiculous coolness! :wink:

1moreheroscaper
August 27th, 2006, 09:50 PM
Wow, that would be cool if they could move through walls and such. I created some wraith customs back in the early HQ days. We actually used them at the Norcal Gameday II at HEH's house, and they notion of ghostly movement did work very well. See the Custom Gallry card here:

http://www.heroscapers.com/oldgallery/thumbnails.php?album=299