PDA

View Full Version : netherspirit's customs - new stuff in my blog


Pages : [1] 2 3 4

netherspirit
May 13th, 2006, 04:50 PM
I am going to work on reposting all of my customs. I had a harddrive crash not too long ago that had all the working files for my cards, so I still have to go back and recreate my old cards, which needed to be done anyway. So once I get those redone, they will be reposted. For now here are my newest creations.

4-14-08
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-tanboar.jpg

1-20-07
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-rifra.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-anubianspearmen.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-abefar.jpg

9-1-07
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-dalnak.jpg

8-31-07
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-cyclops.jpg

4-24-07
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-bakar.jpg

4-16-07
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-kaegswampwarrior.jpg

1-26-07
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-peritus.jpg
Figure is a Rackham Miniature.

1-7-07
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-saint.jpg

12-17-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-gladiators.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-caladus.jpg

11-15-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-starius.jpg
Figure: Daïkinee archer from Rackham

11-12-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-sirclavus.jpg
Black Paladin from Rackham

11-8-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-reneth.jpg

11-7-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-misdirectionwizard.jpg

10-29-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-rumepell.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-wizard.jpg

10-16-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/yelurea.jpg


10-2-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-draug.jpg

10-1-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-sirduril.jpg


http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-regimentcaptain.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-britishredcoats.jpg

8-6-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-elephantrider.jpg

8-4-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-beastmaster.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-beastmasterapprentice.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-rams.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-lionesses.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-jackals.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-animals.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-amsafu.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/wildanimalsruleinsert.gif

7-28-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-giant.jpg

7-18-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-raptorianmusician.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-odomef.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-raptorianguards.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-anubianembalmer.jpg


7-16-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-griffinrider.jpg


7-15-06
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-panthra.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-lordcausarius.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-minorcausticplague.jpg

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-krystena.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-spell-page2.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-spell-page1jpg.jpg


Older Units

Front
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-druid.jpg
Back
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-werebear.jpg

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-wolverinespirit.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-solarcreeper.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-oaksage.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-carrioncreeper.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-barbspirits.jpg


http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-goatmen.jpg

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-anubianarchers.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-captainanowa.jpg


http://i43.photobucket.com/albums/e383/netherspirit/heroscape-sahoi.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-nageyio.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-ekayai.jpg

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-thorneleafhand.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-thorneleafhand_2.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-treefolkwarriors.jpg

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-keldanefalconeer.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-spell-armageddon.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-spell-dimvision.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-spell-temporaldistortion.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-spell-template.jpg
http://i43.photobucket.com/albums/e383/netherspirit/temporaldistortionscroll.jpg


http://i43.photobucket.com/albums/e383/netherspirit/heroscape-dragonsiblings.jpg
Sky Dragon 117 - $2.49 (http://gamingetc.safeshopper.com/1324/12412.htm?957)
Sky Dragon 118 - $1.69 (http://gamingetc.safeshopper.com/1324/12416.htm?957)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shivr.jpg
Gryn Wanderer 084 - $7.95 (http://www.trollandtoad.com/p123908.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-haether.jpg
Blood Priestess 069 - $0.49 (http://gamingetc.safeshopper.com/1319/13820.htm?487)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shieldgolem.jpg
Shield Golem 061 - $1.95 (http://www.trollandtoad.com/p109396.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shivr.jpg
Gryn Wanderer 084 - $7.95 (http://www.trollandtoad.com/p123908.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-tessa.jpg
Heirraman Priestess 085 - $0.95 (http://www.trollandtoad.com/p123913.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-drgahr.jpg
Swordbane 019 - $0.95 (http://www.trollandtoad.com/p123974.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-stinger.jpg
Swarmling 016 - $0.95 (http://www.trollandtoad.com/p123971.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-ngma.jpg
Grappler 100 - $3.95 (http://www.trollandtoad.com/p132533.html)

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-grizzle.jpg
Warbear 106 - $0.95 (http://www.trollandtoad.com/p132619.html)

Fallen Templar
May 13th, 2006, 10:09 PM
So hows the Fog comming along Nether :wink:

netherspirit
May 13th, 2006, 10:13 PM
So hows the Fog comming along Nether :wink:

I like my fog :P

x523
May 14th, 2006, 08:10 PM
cards are totally awesome.

netherspirit
May 14th, 2006, 09:15 PM
cards are totally awesome.

Thanks :)

Doc_Savage
May 15th, 2006, 01:44 AM
Shield Walker is awesome. And so close to being perfectly Halls worthy. I would love to nominate this guy. My only concern is if it is clear enough that the damage blocked by Protection Shield goes to Shield Golem instead of the figure that is being attacked.

The sentence "Shieldwalker 7000 recieves wounds as normal when using the Protection Shield Special Defense," is especally troubling because this is anything but normal.

How about, "When any small or medium figure adjacent to Shieldwalker 7000 is attacked you may use the Protection Shield Special Defense instead of the attacked figure's defense. If you do, Shieldwalker 7000 takes any resulting wounds instead of the attacked figure."

What do you think?

Grungebob
May 15th, 2006, 01:50 AM
Shield Walker is awesome. And so close to being perfectly Halls worthy. I would love to nominate this guy. My only concern is if it is clear enough that the damage blocked by Protection Shield goes to Shield Golem instead of the figure that is being attacked.

The sentence "Shieldwalker 7000 recieves wounds as normal when using the Protection Shield Special Defense," is especally troubling because this is anything but normal.

How about, "When any small or medium figure adjacent to Shieldwalker 7000 is attacked you may use the Protection Shield Special Defense instead of the attacked figure's defense. If you do, Shieldwalker 7000 takes any resulting wounds instead of the attacked figure."

What do you think?Or you could say something like: "Sheildwalker loses one life point for each un-blocked skull" This makes it very clear who is to receive the wounds.

Jason
May 15th, 2006, 02:25 AM
It's interesting Nether and I created customs with extremely similar abilities. Mine was a Guaradian Angel type that once per round or turn (forget which 1 of the 2) can roll defense instead of the unit that was attacked to prevent it from being destroyed and any wounds inflicted if any go to the Guardian Angel. The custom is on HQ.com

The wording might have been slightly perfected since I do not recall if this wsa the final version or not. The last comment on the board was roughly March 22nd and is in the customs thread. Obviously the pic and layout on the card are not great but who cares about card appearance


http://upload3.postimage.org/250236/CustomCard2.jpg (http://upload3.postimage.org/250236/photo_hosting.html)

netherspirit
May 15th, 2006, 09:23 AM
Thanks GB and Doc_Savage, I will work on a reword of the power this afternoon and see what you think :)

Wow, you really think that he is Halls Worth Doc? :oops:

netherspirit
May 15th, 2006, 11:45 AM
Made a change. How does it read now? Clearer that the Shieldwalker takes the wounds?

Sydcomebak
May 15th, 2006, 12:14 PM
Nether, did you want SW7K to only use his ability once a ROUND, or once a TURN?

netherspirit
May 15th, 2006, 12:20 PM
Nether, did you want SW7K to only use his ability once a ROUND, or once a TURN?

Whenever any small or medium figure adjacent to him gets attacked.

Sydcomebak
May 15th, 2006, 12:22 PM
Nether, did you want SW7K to only use his ability once a ROUND, or once a TURN?

Whenever any small or medium figure adjacent to him gets attacked.

Sorry, I meant the ability where he moves near a squad of valiant figs.

netherspirit
May 15th, 2006, 12:26 PM
Nether, did you want SW7K to only use his ability once a ROUND, or once a TURN?

Whenever any small or medium figure adjacent to him gets attacked.

Sorry, I meant the ability where he moves near a squad of valiant figs.

2nd q:

If Drgahr can't have order markers put on him, how does he attack?

Check out the illusionist who summons him, Tessa :)

As for the moving, it would be everytime after any valiant army card takes a turn.

netherspirit
May 16th, 2006, 02:53 PM
Anything on the rewording? Does it need to be clearer still?

AwesomeCoolGuy
May 16th, 2006, 04:49 PM
Nice figures! Very creative with all the Phantasm cards.

Anything on the rewording? Does it need to be clearer still?

Shivr the Fridgid: Snow Storm Aura- I think it's called slippery ice, not heavy ice.

netherspirit
May 16th, 2006, 04:52 PM
Nice figures! Very creative with all the Phantasm cards.

Anything on the rewording? Does it need to be clearer still?

Shivr the Fridgid: Snow Storm Aura- I think it's called slippery ice, not heavy ice.

Thanks for catching that, I will change it tonight when I get home.

Thanks for the compliments :)

netherspirit
May 18th, 2006, 11:24 AM
Doc, GB

Anything on my new wording for the sheild power? Does it still need to be clearer?

ChaosChild
May 18th, 2006, 11:36 PM
May I suggest for Protection Shield SD:

When any small or medium figure adjacent to Shieldwalker 7000 is attacked, Shieldwalker 7000 may block the attack and defend with Protection Shield Special Defense in place of the attacked figure.

This wording may clear up the question of who is taking damage, what defense value to use and whose abilities to use when defending. It's also shorter. :)

As for his movement... :wink:

Grungebob
May 18th, 2006, 11:43 PM
Nether I believe your wording on Shieldwalker is conveying the mechanic, but it does not sound like official terminology. That's fine, but if you want it to sound official you might want to tweak it a bit.

morgonis
May 19th, 2006, 04:20 AM
looks pretty clear to me....just a random viewer :)

netherspirit
May 19th, 2006, 09:29 AM
Aight GB, I will do another reword, I thought it sounded pretty official to me. Do you have any suggestions?

Grungebob
May 19th, 2006, 09:35 AM
Aight GB, I will do another reword, I thought it sounded pretty official to me. Do you have any suggestions?Yes I do, but I am too busy at this moment. PM me and I will get to it when I get off work tonight.

netherspirit
May 19th, 2006, 09:39 AM
Aight GB, I will do another reword, I thought it sounded pretty official to me. Do you have any suggestions?Yes I do, but I am too busy at this moment. PM me and I will get to it when I get off work tonight.

Okay.

ChaosChild
May 19th, 2006, 04:24 PM
I don't mean to impose but, did I miss something with my suggestion or did you just miss my post?

I'm interested in this because I like the ability.

If you are ignoring me, just tell me that you are ignoring me. :lol:

netherspirit
May 19th, 2006, 04:26 PM
I honestly didn't even see your post :( I think its the lack of an avatar....

That could work...I am working on some other things but will incorporate your wording into what I have in mind...

ChaosChild
May 19th, 2006, 04:30 PM
That's OK. I'll try to get on that avatar thing. Maybe.

I'm not trying to be pushy. Just helpful.

netherspirit
May 19th, 2006, 04:32 PM
That's OK. I'll try to get on that avatar thing. Maybe.

I'm not trying to be pushy. Just helpful.

And I appreciate the help, and apologize for not seeing your post :)

ChaosChild
May 19th, 2006, 04:38 PM
Not a problem. :)

Doc_Savage
May 19th, 2006, 05:59 PM
Regarding the shield wording, I think the change is very clear. I think the power is very clear. Not official wording? Not sure.

I'll wait a bit for a final tweak and then this weekend or Monday nominate this guy.

Special Defense - a very original idea (as far as I can tell)

Grungebob
May 20th, 2006, 01:15 AM
Not a problem. :)Do you need me to find you an avatar Chaoschild?.. I can do that for you... :roll:

netherspirit
May 21st, 2006, 10:55 AM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shieldgolem.jpg

Made some changes, I used your wording Chaos, but kept the statement about the wounds. It can probably come out as I think your wording is pretty clear. Not sure though...gotta nip those rules lawyers in the bud.

Also I removed the word CAN from his Move Power, ArchShiv got all rules lawyer-y on it and said he could move anywhere he wanted. Anyways, changes made. :)

Grungebob
May 21st, 2006, 01:24 PM
Here is an idea for the wording of Protection Shield. Sorry it has taken me so long. This may need more tweaking, but you can see where I'm going with this:


When any friendly small or medium figure adjacent to Shieldwalker 7000 is attacked, Instead of the rolling defense dice for the defending figure, Shieldwalker 7000 may attempt to block the attack with his Protection Shield Special Defense. Shieldwalker 7000 takes one wound for every skull not blocked by the Protection Shield Special Defense.

netherspirit
May 21st, 2006, 01:26 PM
Okay, I see where that could be better than the way I have it....tweaking again, reposting soon :)

Grungebob
May 21st, 2006, 01:29 PM
When any friendly small or medium figure adjacent to Shieldwalker 7000 is defending against an attack, Instead of the rolling defense dice for the defending figure, Shieldwalker 7000 may attempt to block the attack with his Protection Shield Special Defense. Shieldwalker 7000 takes one wound for every skull not blocked by the Protection Shield Special Defense.

bobofett
May 21st, 2006, 01:43 PM
Here's one
whenever a friendly small or medium figure adjacent to sheildwalker 7000 is attacked he may use his protection shiled special defense instead of that figure's defense. any wounds recieved this way go to sheildwalker 7000 instead of the attacked figure.

ChaosChild
May 21st, 2006, 03:35 PM
Let's see if I can explain this right.

Here's my revised suggestion.

Protection Shield Special Defence
When any small or medium figure adjacent to Shieldwalker 7000 is defending against an attack, Shieldwalker 7000 may block the attack and defend with Protection Shield Special Defense in place of the attacked figure.

I like GB's "defending against an attack" because that rules out the SW7000 from defending passing swipes. (I looked in the rules. A passing swipe is an attack.)

I don't like "Instead of the rolling defense dice for the defending figure, Shieldwalker 7000 may attempt to block the attack with his Protection Shield Special Defense." because the word "attempt" suggests that SW7000 could fail at blocking the attack.

With my wording, SW7000 blocks the attack going to the fig. That takes the fig out of the equation. Then SW7000 defends with his PSSD in place of the attacked fig which means that SW7000 defends with 5 dice and takes any wounds (hence the words "in place of"). I don't believe that you need to write out that SW7000 takes the wounds.

Of couse this means that you will have to amend the rules to say that Special Defence is never modified. (by glyphs and Rae, etc.)

I'm not saying this is right, just that I think it is right. :wink: If I missed something, let me know.

netherspirit
May 21st, 2006, 03:48 PM
Of couse this means that you will have to amend the rules to say that Special Defence is never modified. (by glyphs and Rae, etc.)

One would think that common sense would dictate that a Special Defense is just like a Special Attack, hence the Special in front of the words. I know that if there ever was a Special Defense officially it would have to be in the rulebook, and many people lack common sense so here is the rule blurb for Special Defense

Special Defense Rule: See Special Attack Rule.

:P

So many suggestions, okay, I am taking all suggestions into mind while I work on the final? reword. Busy working on a couple of other things...so give me sometime...and it will be up there. :)

I really do appreciate all the suggestions and input you guys are giving me. Its awesome!

ChaosChild
May 21st, 2006, 04:01 PM
One would think that common sense would dictate that a Special Defense is just like a Special Attack, hence the Special in front of the words. I know that if there ever was a Special Defense officially it would have to be in the rulebook, and many people lack common sense so here is the rule blurb for Special Defense

Special Defense Rule: See Special Attack Rule.

When drafting armies, common sense rarely sees action. Not enough special abilities or something. :roll: :wink:

netherspirit
May 21st, 2006, 07:13 PM
Tweaked. You may have to hit F5 to see the changes. I think its best to keep the line about the wounds on there just so there isn't any confusion.

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shieldgolem.jpg

Grungebob
May 21st, 2006, 09:45 PM
Nether, you seem to be stuck on that last line and here I am thinking it needs more mechanical clarification. My next revision was going to look like this:


When any friendly small or medium figure adjacent to Shieldwalker 7000 is rolling defense dice against an attack, Instead of the rolling defense dice for the defending figure, Shieldwalker 7000 may attempt to block the attack with his Protection Shield Special Defense. Shieldwalker 7000 takes one wound for every skull not blocked by the Protection Shield Special Defense

I'm not sure I am thinking in the same direction as you here, so I will let this one be. I might not be helping this process by nitpicking things. :)

netherspirit
May 21st, 2006, 11:13 PM
Made some more changes....

I don't like the tense you used in "rolling defense die" to me that reads that they are already rolling the dice...I like the preventative wording of "would roll defense die" I think that lends itself to a more replacment wording which is what the ability is. I think simply stating that he may use the Special Defense instead of their defense is better than "may attempt to block..."

I went ahead and used your wording for the part about the wounds, but again I think simply stating that any wounds that would come while using his defense is enough. The rulebook contains the wording needed to describe exactly how many wounds he would take....I could be wrong though...I dunno....

Anyways, thanks a ton for the help GB and everyone else, I really appreciate all the different angles you guys are presenting for this...

Maybe you (GB) could explain your reasoning on the wording you wrote and that would help me see the light to your way of thinking :)

Card is two posts up....thanks again.

Grungebob
May 21st, 2006, 11:23 PM
Oh sure Nether.. Heroscape wording tends to state what is actually happening versus what the special is doing. They usually state "rolling defense dice" because it is confusing when characters are being attacked by things that don't allow them to roll. They rarely make statements like your original last line, and I assume it is to leave the way open for other special powers. The use of the word "attempt" was just my thinking that there is a chance that the Shieldwalker could fail to block the attack and so it should not be stated that the attack is blocked. Also I wonder about attacks that affect adjacent units such as DW explossive attack. If Shieldwalker is defending in place of the target, then does he have to defend twice? What if HE is the target? Will he defend as many times as he has friendlies adjacent?

netherspirit
May 21st, 2006, 11:46 PM
Also I wonder about attacks that affect adjacent units such as DW explossive attack. If Shieldwalker is defending in place of the target, then does he have to defend twice? What if HE is the target? Will he defend as many times as he has friendlies adjacent?

Hmmmm. It would seem that the way its worded now, he would get to roll for everyone. I don't like that, I will add this.

"Use this ability only if Sheildwalker 7000 is not the target of the attack" or something to that affect. That way it will force your opponent to attack him with their "splash" attack to be able to hit the other figures.

The other stuff you said I will reread when I am not so tired...its time for bed for me. Way past my bed time....

ChaosChild
May 22nd, 2006, 12:03 AM
After reading GB's post, I think special attacks could be a problem. So, I came up with this:

Protection Shield Special Defence
When any small or medium figure adjacent to Shieldwalker 7000 is defending against an attack that they are the target of, Shieldwalker 7000 may protect the attacked figure and defend with Protection Shield Special Defense in it's place.

I agree with GB on "defending against an attack".

I added "that they are the target of". That should take care of explosion type attacks. SW7000 would have to defend twice for an explosion attack if the fig he is protecting is the target.

I also put in the word "protect" in place of "block". "Block" made it sound like the attack was negated. The word "protect" is an arbitrary term like Jotun's "throw". "Throw" doesn't mean anything in game terms until you put "by placing it on any empty space within 4 spaces of Jotun".

I still don't think you need to state that SW7000 takes the wounds. That is implied in defending against an attack.

Grungebob
May 22nd, 2006, 12:37 AM
Here is an idea for how to fix things.... And now you know why the designers do it!!! 8)

When any friendly small or medium figure adjacent to Shieldwalker 7000 is rolling defense dice against a normal attack, Shieldwalker 7000 may attempt to block the attack with his Protection Shield Special Defense. Shieldwalker 7000 takes one wound for every skull not blocked by the Protection Shield Special Defense

I swear this special is driving me crazy!! I will think on it some more.

netherspirit
May 22nd, 2006, 09:23 AM
Okay, so normal attacks it is. I don't know what I was thinking when I posted about "him not being the target" maybe I was dilusional from being so tired.

I will change it to normal attacks and then work on the rest of the wording. I think I will say "Sheildwalker 7000 may attempt to protect the figure with his Protection...."

I liked ChaosChild's logic on that...

I think the word "Instead" needs to be there somewhere too.

So the new full wording will be like this:

When any friendly small or medium figure adjacent to Shieldwalker 7000 would roll defense dice against a normal attack, Shieldwalker 7000 may attempt to protect the figure with his Protection Shield Special Defense, instead. Shieldwalker 7000 takes one wound for every skull not blocked by the Protection Shield Special Defense

Now its off to work all day, I will keep checking in but won't be able to make any changes until tonight.

ChaosChild
May 22nd, 2006, 04:12 PM
I don't think that the word "attempt" should be in there. It implies that SW7000 could fail at protecting the fig (like not rolling a high enough number on the 20-sider). As far as I can tell, the attacked fig is not going to take any wounds at all as long as the criteria of SW7000's ability is met. In that case, SW7000 is the only one going to take wounds if he doesn't roll enough shields. Therefore, SW7000 cannot fail to protect if he uses his PSSD.

LilNewbie
May 22nd, 2006, 04:33 PM
When any friendly small or medium figure adjacent to Shieldwalker 7000 would roll defense dice against a normal attack, Shieldwalker 7000 may attempt to protect the figure with his Protection Shield Special Defense, instead. Shieldwalker 7000 takes one wound for every skull not blocked by the Protection Shield Special Defense


How about a redirect statment instead (not sure if this has been discussed or not.)

When any friendly small or medium figure adjacent to Shieldwalker 7000 is attacked by a normal attack, Sheildwalker 7000 may redirect the attack onto himself with his Protection Shield Special Defense.

Newb.

netherspirit
May 22nd, 2006, 04:41 PM
While I think that would work Newb, I like the way that I have it worded right now (with a few minor changes coming) because it gives the sense that he is protecting them and not just redirecting the bullets, swords, etc with magic or a giant magnet or something. Does that make sense?

LilNewbie
May 22nd, 2006, 04:44 PM
While I think that would work Newb, I like the way that I have it worded right now (with a few minor changes coming) because it gives the sense that he is protecting them and not just redirecting the bullets, swords, etc with magic or a giant magnet or something. Does that make sense?

Oh yeah, I understand 100% about wanting the sense of what he is doing in the verbage. I was just throwing out another way to word it since the attack will be redirected to him then all standard combat rules apply and no need to clarify anything. It's all good man. :D

Newb.

Doc_Savage
May 22nd, 2006, 07:17 PM
So how about, "When any friendly small or medium figure adjacent to Shieldwalker 7000 would roll defense dice against a normal attack, Shieldwalker 7000 may protect the figure with his Protection Shield Special Defense. Shieldwalker 7000 takes any wounds instead of that figure."

All these versions are pretty clear to me.......

netherspirit
May 22nd, 2006, 10:00 PM
How about this one? I know it doesn't incorporate your "wounds for unblocked skulls" but I don't think thats necessary because that is what happens when rolling defense dice...I did leave a phrase explaining that he receives the wounds.

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shieldgolem.jpg

ChaosChild
May 22nd, 2006, 10:07 PM
Normal attack?

netherspirit
May 22nd, 2006, 10:09 PM
Normal attack?

Woops, thanks.

F5 and its there :)

Grungebob
May 22nd, 2006, 10:33 PM
Looks good enough for me Nether!!! :)

ChaosChild
May 22nd, 2006, 10:40 PM
That could work but I think it leaves out that SW7000 is defending in place of the attacked fig and the attacked fig is no longer a part of the equation when SW7000 is rolling his defense dice. Maybe its just me.

So, I'll give you my suggestion one more time.

Protection Shield Special Defense
When any friendly small or medium figure adjacent to Shieldwalker 7000 is defending against a normal attack, Shieldwalker 7000 may protect the attacked figure by defending in its place with his Protecion Shield Special Defence.

I'm not giving up. I think I've conveyed all my ideas about this. I leave it to you Nether, its your custom.

Of couse if you have any questions about my reasoning on this, feel free to ask. I'll keep watching and give comments on your wording but won't make suggestions to change it. This is my favorite part of the process.

If you don't mind, I might use your Special Defense on a custom of mine.

netherspirit
May 22nd, 2006, 10:45 PM
I think stating that he is protecting them and that he takes the wounds is enough...

Go ahead and use it.

Grungebob
May 22nd, 2006, 10:50 PM
That could work but I think it leaves out that SW7000 is defending in place of the attacked fig and the attacked fig is no longer a part of the equation when SW7000 is rolling his defense dice. Maybe its just me.

So, I'll give you my suggestion one more time.

Protection Shield Special Defense
When any friendly small or medium figure adjacent to Shieldwalker 7000 is defending against a normal attack, Shieldwalker 7000 may protect the attacked figure by defending in its place with his Protecion Shield Special Defence.

I'm not giving up. I think I've conveyed all my ideas about this. I leave it to you Nether, its your custom.

Of couse if you have any questions about my reasoning on this, feel free to ask. I'll keep watching and give comments on your wording but won't make suggestions to change it. This is my favorite part of the process.

If you don't mind, I might use your Special Defense on a custom of mine.Chaos, you have a good eye for special ability wording. You are correct when you pointed out that "attempt" confused the ability. I hope to see ytou active in more custom discussions!! :)

ChaosChild
May 22nd, 2006, 10:58 PM
Thanks GB. I'm not going anywhere. Of course, that's the trouble sometimes. :wink:

netherspirit
May 30th, 2006, 10:45 PM
This was actually a custom I created for my Feylund Expansion. That project was put on hold for a little while, but I will be picking it back up soon.

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-haether.jpg
Blood Priestess 069 - $0.49 (http://gamingetc.safeshopper.com/1319/13820.htm?487)

Rhydderch
May 30th, 2006, 10:59 PM
Hey Nether: I like the blood mage, especially the Bloody Theft. Its a very creative ability that allows the blood mage to weaken figures like the Airborne Elite and Morsbane. Also does this ability allow Haether to cancel negative effects such as the negation markers from Morsbane?

Also Bloody Knife can probably be simplified a little:

Before attacking, you may remove any number of blood markers from this card. Haether receives one additional attack die for each blood marker removed in this way.

Anyway good job! Post up the rest of those Feylund customs if you get a chance :P

netherspirit
May 30th, 2006, 11:00 PM
Hey Nether: I like the blood mage, especially the Bloody Theft. Its a very creative ability that allows the blood mage to weaken figures like the Airborne Elite and Morsbane. Also does this ability allow Haether to cancel negative effects such as the negation markers from Morsbane?

Also Bloody Knife can probably be simplified a little:

Before attacking, you may remove any number of blood markers from this card. Haether receives one additional attack die for each blood marker removed in this way.

Anyway good job! Post up the rest of those Feylund customs if you get a chance :P

Yes, she could remove a negation marker off of a figure that was negated :)

Thanks for the reword :)

ChaosChild
May 30th, 2006, 11:27 PM
Shiny! I like the blood magic idea.

netherspirit
May 30th, 2006, 11:36 PM
Shiny! I like the blood magic idea.

Nice use of the word Shiny!

ChaosChild
May 30th, 2006, 11:41 PM
I should put in every post somewhere just to see if others start using it. :lol: Or maybe they will start making fun of me. :screwy:

Rhydderch
May 30th, 2006, 11:50 PM
Shiny! I like the use of the word shiny! =P

Grungebob
May 30th, 2006, 11:55 PM
That bloodmage is very cool. I am putting this one on my hard drive

netherspirit
May 31st, 2006, 12:11 AM
Thanks guys :)

Is there anything that you think should be changed? I think her cost could go down, she is only a 4L/3D and can only 1 blood marker when she inflicts wounds.

I haven't had a chance to playtest her. So I don't how well that will work out.

Rhydderch
May 31st, 2006, 01:25 AM
I think her cost could probably come down a little. Since each of her abilities relies on the markers and she has such a low attack she really needs to choose which abilities to use wisely. Plus Bloody Theft is probably her most powerful ability but its dependent on the situation. If you have a Charos with a Negation marker on its Bloody Theft is great. If no other figure in the game has markers its useless.

She also has a pretty low attack too though Bloody Knife can help. She only receives a maximum of one marker per attack no matter how many wounds she inflicts right?

Playtesting will help but I think 85 to 95 might be a better range for her.

reapersaurus
May 31st, 2006, 02:21 AM
I love the Blood magic idea. (most important feedback)

Never liked the face on the sculpt, but the rest of the fig is great and thematically contributing to the idea.
I think she's too expensive. She feels to be more along the power level of Me-Burq-Sa, not Agent Carr.

Thinking about it more, the Bloody Knife attack should DO something special.
Just adding one paltry attack die to an already-low 2 attack doesn;t provide much benefit. Compare to Carr's always-6-dice adjacent attack, and she's weak. The extra attack dice should do something special. Like wound, or weaken or something.
Maybe :
Power of Blood
For each Blood Marker she removes, add one Blood Marker to an adjacent figure's card. Each Blood Marker removes 1 defense dice from every figure on the card (all cards, if common). Remove one Blood Marker at the beginning of each round.

Grungebob
May 31st, 2006, 07:48 AM
I think her cost could probably come down a little. Since each of her abilities relies on the markers and she has such a low attack she really needs to choose which abilities to use wisely. Plus Bloody Theft is probably her most powerful ability but its dependent on the situation. If you have a Charos with a Negation marker on its Bloody Theft is great. If no other figure in the game has markers its useless.
Now as I understood it you could use the power to remove order markers. Am I wrong?

shakey_snake
May 31st, 2006, 07:58 AM
If that's the case, her cost is about right.

Grungebob
May 31st, 2006, 08:02 AM
If that's the case, her cost is about right. BINGO!! :headbang:

shakey_snake
May 31st, 2006, 08:13 AM
although there has to be a reason for Dund's awkwardness/high cost. With Blood-Filled Goblet, she might be undercosted, although she does have to inflict a wound to get a blood marker... hum.
...
...
Wow. She's anti-orc swarm crazy!

Grungebob
May 31st, 2006, 08:15 AM
She would need blood markers and adjacency, which is dangerous for her due to her low stats. I think it makes sense to allow her to remove order markers.

netherspirit
May 31st, 2006, 09:09 AM
Didn't even think about her removing order markers.

shakey_snake
May 31st, 2006, 09:18 AM
Can't slip one past the old man!

netherspirit
May 31st, 2006, 09:19 AM
Old man? I'm 23! :P

Grungebob
May 31st, 2006, 09:21 AM
I'm 39

netherspirit
May 31st, 2006, 06:53 PM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shivr.jpg
Gryn Wanderer 084 - $7.95 (http://www.trollandtoad.com/p123908.html)

This was actually a custom I created before I started working on my expansion, but he is going to make it into it :)

Fallen Templar
May 31st, 2006, 09:02 PM
I'm 15, sorry had to continue the rage age shout outs. Any ways with the Snow Drake don't ya think that flying is a little much. With his other ability i think he is a little to mobile. Or maybe lower his movement to 5. On any snow battlefield he could cross an Ice Island pretty quick, in my opinion a little to quick. MY TWO CENTS :D

netherspirit
May 31st, 2006, 09:05 PM
A character with wings, that can't fly?

He is mobile, but in order to kill anything he has to engage them.

Fallen Templar
May 31st, 2006, 09:08 PM
A character with wings, that can't fly?
Broken wings :wink: seriously though I find that a Dragon humanoid would have limited flight compared to full dragon

netherspirit
May 31st, 2006, 09:12 PM
A character with wings, that can't fly?
Broken wings :wink: seriously though I find that a Dragon humanoid would have limited flight compared to full dragon

Did you do experiments to get that finding? ;)

I could lower his move, perhaps lower his defense. My thought was that he would mostly be used to slow your opponents figures down, by making them go through snow. Other flying figures though could get to him...

Fallen Templar
May 31st, 2006, 09:24 PM
Yes I did try the unit out, I found with blinding snow and flying he seemed a little undercosted. I did find though this guy is great at close combat with a 5 defense. With 5 defense he's quite a nuiscance in CC. Just getting to him's a pain in butt with blinding snow

netherspirit
May 31st, 2006, 09:25 PM
I meant your statement about a humoniod dragon not being able to fly as well as a real dragon....haha nevermind :P

I will test him out and see what I can come up with. Thanks for playing him, do you have any other insights about him?

Fallen Templar
May 31st, 2006, 09:30 PM
I meant your statement about a humoniod dragon not being able to fly as well as a real dragon....haha nevermind :P Oh well theres a breeding pit in my backyard and.... nevermind.
No I find that even though Blind Snow and Flight he's undercosted and maybe his defense is to high by 1 point he seem pretty balanced

netherspirit
June 1st, 2006, 04:13 PM
SIBLINGS OF THE CROWN

Born to a common dragon Aelos and Aegol are the only 2 known heirs to Charos' throne. They were ignorant of their true identies until they were summoned by Ullar, at the request of Charos, to Valhalla. When Charos told them one of them would have right to his throne, Aegol was outraged. He knew that he should be the only heir, he was a better leader than his brother Aelos. Aelos on the other hand was pleased, he knew that he could outperform his all brawn and no brains brother. Each is a great warrior in his own right, since they are twins and both hatched from their eggs at the same time, Charos has to decide who his heir will be. Aelos and Aegol are on a mission to impress their Kingly Father, Charos.

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-dragonsiblings.jpg
Sky Dragon 117 - $2.49 (http://gamingetc.safeshopper.com/1324/12412.htm?957)
Sky Dragon 118 - $1.69 (http://gamingetc.safeshopper.com/1324/12416.htm?957)

I will probably not be keeping it as these 2 figures, as they are too big for what I had in mind and they have no legs, but they look cool! This is one of the unique squads in my expansion.

Turtleboy
June 1st, 2006, 05:10 PM
Not a bad idea behind this one nether, but im not feeling the unit.


I dont know what it is, mabye because the're not green like Charos?

Cant quite place it but , good idea, just missing something.

ChaosChild
June 1st, 2006, 05:14 PM
Love the idea of a squad of dragons. Priced just right too.

You have Aelos mentioned under Aegol's Anger.

netherspirit
June 1st, 2006, 05:27 PM
Thanks for catching that ChaosChild. I will fix it.

TB - The figures will be changing when I can find some small dragons with legs :) When I made the card I didn't realize how big the actual figures were.

reapersaurus
June 2nd, 2006, 06:07 PM
uh. holy crap!
These dragons are fantastic!
Exactly the kind of thing that HS needs- thematic customs that add to the official units and expand on them, unique squads that have unique powers, etc.
Do you know that I've been waiting to see another customs creator make a unique squad that has different powers for over a year now? :shock:
AND you made one of them have the criminally-underused terrain-specificness?

These guys are damn close to me wanting to nominate them for the Halls. I've gotta think on that.
They just hit so many of the criteria I look for in a solid custom.
And I love the Princes designation, even if it's a no-brainer for what you made. Wonderful work.

And what expansion are you referring to?

Fallen Templar
June 2nd, 2006, 06:14 PM
Nether with the figures maybe a Draconum figure would fit better

LilNewbie
June 2nd, 2006, 06:22 PM
When NS posted these the first time, I really liked them and mounted the two figures on double-spaced HS bases. They are very cool.

Newb.

skyknight
June 2nd, 2006, 06:29 PM
Very nice Nether, I like the abilities very much. I had posted something similar about a month ago. Check it out.
http://heroscapers.com/community/showthread.php?t=77&start=0&sid=9547004910a29145fc368fabe689f403

netherspirit
June 2nd, 2006, 07:43 PM
And what expansion are you referring to?

I am working on creating my own "expansion." It will be a mostly Feylund expansion called "Monandor's Treachery" I have the back story thought up but I just haven't typed it out yet. I kind of put my customs on hold for a little while...I was creatively drained after the first few cards I created for it....

Thanks for all the nice compliments guys :)

netherspirit
June 2nd, 2006, 10:05 PM
Made a few aesthetic changes, made the font on the left a little smaller and fixed the wrong name in the second power.

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-dragonsiblings.jpg

Grungebob
June 2nd, 2006, 10:27 PM
PUT THESE GUYS IN THE HALLS!!! I'm nominating them!!

netherspirit
June 2nd, 2006, 11:03 PM
Thanks for the nom, GB. :)

Fallen Templar
June 2nd, 2006, 11:20 PM
Nethers gonna get another inductee 3 cheers

Miniature Geek
June 2nd, 2006, 11:37 PM
Congrat Nether

Doc_Savage
June 3rd, 2006, 02:18 AM
Nether, these are a good card. However, you might want to clone a little of the lighter background behind the Flying power to make it easier to read.

When the powers get all the way down to the bottom of the card, all the black in the background makes it hard to see the letters.

netherspirit
June 3rd, 2006, 02:19 AM
Everyone knows what flying does. :P

Doc_Savage
June 3rd, 2006, 02:22 AM
Do you know that I've been waiting to see another customs creator make a unique squad that has different powers for over a year now?

I guess that I have just been too slow painting Doc Savage's crew. There are 2 Unique Squad cards of 2 guys each, each figure with their own power.

GOOD WORK NETHER!

Doc_Savage
June 3rd, 2006, 02:23 AM
Everyone knows what flying does. :P

That's why I just say,

FLYING


Doesn't take up too much room.

netherspirit
June 3rd, 2006, 02:26 AM
Yeah, but it looks nice to have them official looking. I will lighten up in the morning :)

Thanks for the compliment btw :)

I am excited, I have had 2 of customs nominated for the halls and one inducted :) w00t.

netherspirit
June 5th, 2006, 11:50 AM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-keldanefalconeer.jpg

So I am bored at work right now and thought I would go through my Custom jpgs that are on my webspace here. I have to recreate my working files with my layers and everything...which sucks because I had a lot of customs that I liked. This was my favorite one. It needs some reworking asthetically because I learned a lot about custom cards since I made this guy and will recreate him and rework him.


This is my 967th post. 34 more and someone will win some Wave 1!!!!

netherspirit
June 5th, 2006, 05:35 PM
I recreated this card and fixed some things on the card asthetically, namely the fog, now it doesn't look like the ooze from TMNT.

979th post, 22 more. Will it be tonight? Who knows....

Fallen Templar
June 5th, 2006, 07:08 PM
Damn that fig is sweet have you playtested this unit

netherspirit
June 5th, 2006, 07:10 PM
A long time ago....I don't usually play with the customs I make more than a couple of times. I just like making them :) What I need is a tester ;)

I had one but he seems to have disappeared off the face of the planet. Where is hi1hi1hi1hi1?

985, 16 more.

ultradoug
June 5th, 2006, 07:14 PM
I'm not going to play test this unit, but I'll mental test it.
humm, in my mind its a pretty good unit, the falcon marker is pretty neat overall, I'm not sure how it functions as a seprate unit? Ah ok, I read it again, so if the bird token attacks and gets wounded the marker is just removed. He gets pretty lame once the marker is gone, 180 points... well he does have several ablitys.. but people with a sword only get 3 attack when they have 180 points :D

ultradoug
June 5th, 2006, 07:15 PM
A long time ago....I don't usually play with the customs I make more than a couple of times. I just like making them :) What I need is a tester ;)

I had one but he seems to have disappeared off the face of the planet. Where is hi1hi1hi1hi1?

985, 16 more.

thats a darn good question, I serrrouslly miss hi1hi1hi1hi1 :(

Fallen Templar
June 5th, 2006, 07:19 PM
A long time ago....I don't usually play with the customs I make more than a couple of times. I just like making them :) What I need is a tester ;)

I had one but he seems to have disappeared off the face of the planet. Where is hi1hi1hi1hi1?

985, 16 more.

thats a darn good question, I serrrouslly miss hi1hi1hi1hi1 :( Yea that dude had some awesome units

netherspirit
June 5th, 2006, 07:21 PM
Yeah, the treating him like another figure thing was in response to some comments about Counterstrike. Now if he attacks a figure with counterstrike the bird would take the wounds and die (remove the marker).

He is 180 points, for a couple of reasons. He has 4 (effectively 5 life) with 4 defense and 4 attack, and he makes the elf archers much much more potent on the board. He is probably overcosted, as I said I only played him a couple of times.

988. 13 more.

ultradoug
June 5th, 2006, 07:26 PM
Well, his bird certenly gives him more options, I'm actualy saying thats a high attack for that cost value as human types dont get 4 attack typicaly, Tae for example gets 3, the knights get 4. Maybe if the bird was stronger he could get 3 attack .. the defence I'm OK with. 4 is just above the norm for humans without armor.

netherspirit
June 5th, 2006, 07:28 PM
He isn't a human. He is an elf. Elves are stronger than Humans.

991! 10 MORE!

ultradoug
June 5th, 2006, 07:29 PM
ahh ok, thats fine then, doesnt the other elf have 3 attack as well, the one that can attack twice?

shakey_snake
June 5th, 2006, 07:43 PM
I'm actualy saying thats a high attack for that cost value as human types dont get 4 attack typicaly, Alastair, drake...

ultradoug
June 5th, 2006, 08:02 PM
I'm actualy saying thats a high attack for that cost value as human types dont get 4 attack typicaly, Alastair, drake...

quiet you! :D
I'm just complaining because Tae told me to.

netherspirit
June 14th, 2006, 10:49 AM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-treefolkwarriors.jpg

I need to make the font smaller on the left and fix my fogging, but I am at work :(

I am still working on the Treefolk Hero that these guys bond with. Stay Tuned.

LilNewbie
June 14th, 2006, 11:09 AM
I like the tree meld idea. Is it a special attack? If not, how do you determine height advantage from the tree or the warrior? Also, the attack all figures is pretty powerful since it is an effective range 4 attack for 80 points x 3. Maybe attack one figure or make the attack an attack of 2. The idea is great...anytime you can slap some silly tree-lovin' elves around is a good thing. :D

Newb.

netherspirit
June 14th, 2006, 11:21 AM
I like the tree meld idea. Is it a special attack? If not, how do you determine height advantage from the tree or the warrior? Also, the attack all figures is pretty powerful since it is an effective range 4 attack for 80 points x 3. Maybe attack one figure or make the attack an attack of 2. The idea is great...anytime you can slap some silly tree-lovin' elves around is a good thing. :D

Newb.

Hmmm, I forgot about height advantage. I think the best thing would be to determine it from the tree, although the easiest thing would be to make it a special attack, then not have to worry about it.

Figures is a typo it should be figure.

justjohn
June 14th, 2006, 11:24 AM
It is pretty powerful, but it is also very circumstantial. It is a great idea, but one would be kind of silly to stand more than 1 figure adjacent to a tree if they had these guys on the other side of the fence, know what I mean? They do have the potential to be devestating, Treemeld is pretty potent, but it is not something that could be used every combat.
I like it.

-jj

ChaosChild
June 14th, 2006, 12:00 PM
Does a treefolk that does not meld get to make a normal attack?

netherspirit
June 14th, 2006, 12:02 PM
Yes...Its like the Stealth Leap of the Monks.

I am probably going to end up making it a special attack that any or all Warriors may use.

Grungebob
June 14th, 2006, 12:04 PM
These guys will be a cool addition to me and Truth's Llandril..

shakey_snake
June 14th, 2006, 12:06 PM
I am probably going to end up making it a special attack that any or all Warriors may use.If you didn't a treefolk sitting on a cliff attacking wih trees below would be pretty powerful.

netherspirit
June 14th, 2006, 02:59 PM
I will make it a special attack :)

I have the figure picked out for my Treefolk Hero.
http://a248.e.akamai.net/f/248/5462/2h/gamingetc.safeshopper.com/images/bk0vvx4f.jpg
Oak Mage - 047 - $1.29 (http://gamingetc.safeshopper.com/1318/13798.htm?875)

Thorne Leafhand
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5

One with Nature
Instead of a normal you move place Thorne adjacent to any tree that is within 6 clear sight spaces.

OakSkin
Thorne recieves an additional attack and defense die for each tree he is adjacent too.

Reap...
After moving and before attacking, if Throne is adjacent to a tree roll the 20-sided die. If you roll a 12 or higher remove the tree from the battlefield and Throne receives 2 additional attack dice this turn.

...and Sow
Begin the game with 3 Tree Markers on this card. After moving and before attacking, you may remove a Tree Marker from this card, if you do place a single-hex tree adjacent to Throne.

Uproot
After moving and before attacking, roll the 20-sided die. If you roll a 13 or higher place the Uproot Marker on this card. If there is an uproot marker on this card, all figures on grass spaces within 4 clear sight spaces of Thorne may not move. All figures that enter a grass space within 4 clear sight spaces of Throne must stop. Use this ability only if the Uproot Marker was not on this card at the beginning of the turn. Remove the Uproot Marker after Thorne moves.


These aren't all the power that are going to be on the card, I am going to narrow it down to 3. I haven't decided which I want to use yet....

truth
June 14th, 2006, 03:17 PM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-keldanefalconeer.jpg

So I am bored at work right now and thought I would go through my Custom jpgs that are on my webspace here. I have to recreate my working files with my layers and everything...which sucks because I had a lot of customs that I liked. This was my favorite one. It needs some reworking asthetically because I learned a lot about custom cards since I made this guy and will recreate him and rework him.


This is my 967th post. 34 more and someone will win some Wave 1!!!!

I'm loving this unit. However I don't feel he's worth 180 points. My best guess is around 110. Very thematic love the pet mechanic you've got going there. I would have already nominated him for the halls if it were not for my feelings on his cost.

netherspirit
June 14th, 2006, 03:21 PM
My reasoning behind the cost was the, Plus 2 range to Elf Archers is pretty potent, although that was before when it was all elves within 4 clear sight spaces of him, but I haven't playtested him since since the change and didn't lower his cost when I change it from an "aura" to adjacent.

truth
June 14th, 2006, 03:31 PM
My reasoning behind the cost was the, Plus 2 range to Elf Archers is pretty potent, although that was before when it was all elves within 4 clear sight spaces of him, but I haven't playtested him since since the change and didn't lower his cost when I change it from an "aura" to adjacent.

A Melee unit that can boost range is not as potent as a ranged unit that boosts range or a melee unit that boost Melee attackers.

Even before test play I'd consider lowering this significantly and then begining your test play (because I feel it's a good bit too high and some players might want to start making use of it now while your are still polishing.)

netherspirit
June 14th, 2006, 03:33 PM
Aight, when I get home from work I will repost it with a lowered cost of 110 and use that as the base for my testing. :)

truth
June 14th, 2006, 03:50 PM
Aight, when I get home from work I will repost it with a lowered cost of 110 and use that as the base for my testing. :)

Excellent... Now to get my hands on that insanely expensive mini :) hmmm... perhaps I can hunt down a deal the GenCon.

netherspirit
June 14th, 2006, 03:52 PM
Aight, when I get home from work I will repost it with a lowered cost of 110 and use that as the base for my testing. :)

Excellent... Now to get my hands on that insanely expensive mini :) hmmm... perhaps I can hunt down a deal the GenCon.

Yeah I know its like $15 :? It is just such a cool sculpt (IMO) that I had to a custom for it.

netherspirit
June 14th, 2006, 06:38 PM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-treefolkwarriors.jpg

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-keldanefalconeer.jpg

Changed the Tree Meld to a special attack, also I made it attack 2 but it can affect all figures adjacent to the tree.

And I changed Keldane's cost.

Still trying to decide on the powers for the Treefolk Hero on the previous page. Any input would be appreicated.

netherspirit
June 14th, 2006, 06:59 PM
I have the figure picked out for my Treefolk Hero.
http://a248.e.akamai.net/f/248/5462/2h/gamingetc.safeshopper.com/images/bk0vvx4f.jpg
Oak Mage - 047 - $1.29 (http://gamingetc.safeshopper.com/1318/13798.htm?875)

Thorne Leafhand
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5

One with Nature
Instead of a normal you move place Thorne adjacent to any tree that is within 6 clear sight spaces.

OakSkin
Thorne recieves an additional attack and defense die for each tree he is adjacent too.

Reap...
After moving and before attacking, if Throne is adjacent to a tree roll the 20-sided die. If you roll a 12 or higher remove the tree from the battlefield and Throne receives 2 additional attack dice this turn.

...and Sow
Begin the game with 3 Tree Markers on this card. After moving and before attacking, you may remove a Tree Marker from this card, if you do place a single-hex tree adjacent to Throne.

Uproot
After moving and before attacking, roll the 20-sided die. If you roll a 13 or higher place the Uproot Marker on this card. If there is an uproot marker on this card, all figures on grass spaces within 4 clear sight spaces of Thorne may not move. All figures that enter a grass space within 4 clear sight spaces of Throne must stop. Use this ability only if the Uproot Marker was not on this card at the beginning of the turn. Remove the Uproot Marker after Thorne moves.


I'm thinking either

One with Nature combined with Reap and Sow

OR

One with Nature combined with Oak Skin and Uproot.

I really like all 5 of these powers...I can't decided, I guess I will have to make more Treefolk :)

netherspirit
June 14th, 2006, 08:59 PM
Okay so I have 2 versions of this Hero and I am not sure which one like better. What do you think?

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-thorneleafhand.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-thorneleafhand_2.jpg

Maybe I should just create 2 Treefolk Heroes and find another figure to use?!?!

justjohn
June 14th, 2006, 09:10 PM
Tough call. On one hand, you have a pretty stout offensive character. On the other, a great defensive/support unit, that still has great stats.

You didn't finish the part on Uproot about figures entering those spaces...

I'm gonna go with the first one, with reap/sow. I like the ability, and tree moving seems to be the one of the latest rages.

Both are very solid, I have to admit. The first one just meets with my playstyle more, but the second one is a great card. My opinion, you could move uproot to a druid type character, and have the best of both worlds.

There is a great figure from MK that could use the uproot ability, he looks really tangly.... this guy (http://gamingetc.safeshopper.com/1477/6365.htm?875). Not meaning to assert myself, this is YOUR custom, afterall, just thought I'd share.

Good stuff as usual, Nether.

-jj

netherspirit
June 14th, 2006, 09:14 PM
Thanks for catching that typo for me :)

Perhaps a Druid would work pretty well for the second one. That could be good, thanks :)

reapersaurus
June 14th, 2006, 09:17 PM
did you see the Oak Mage pic I posted in the "cool figures to use with Heroscape" thread?
There apparently is an Oak Mage fig with much better looking arms - green clear plastic. :!:
You gotta use that pic.

Here - I'll find it again.
http://www.wizkidsgames.com/images/figures/Rotating/MKSO/MKSO_046.jpg

I LOVE the Falconer!
I seem to remember an old falconer, way back, that granted extra range.. but this one's great.
Is there any way to up the power-level of Wynd's attack a bit? He's just too likely to be killed by Counterstrikes.
Plus, if you made it stronger, (the hero is none too powerful - in fact, pretty weak with only 1 4-dice attack) you could add in that the bird attack could only be used once per round (and therefore Wynd wouldn;t be granting the range-enhancing power if it was spending its efforts attacking). I always like more strategic abilities, that require choices during gameplay to compare benefits between 2 modes of attack.

netherspirit
June 14th, 2006, 09:31 PM
Reaper - I am fairly certain that you are the one that talked me into changing the Bird's Eye View power on my card. I used to be like an aura, but you convinced me to change that. :)

Perhaps some more work could be done with the Bird Attack, I thought about making it unblockable (as they don't really get a chance to see him coming to scratch their eyes out) but I thought it would be too powerful.

Fallen Templar
June 14th, 2006, 09:48 PM
Nether wouldnt the Falcon have a hit zone

ChaosChild
June 14th, 2006, 10:38 PM
OK, I like both and both fit a Treefolk hero. I like the Uproot ability and think it could be a lot of fun to use (might be worth more than 80 points). If you are going to make just one go with the second one.


I know you are still working on the cards but I have a few suggestions. Specify whether or not Thorne takes leaving engagement attacks or not for One with Nature since it is not a normal move (ex. Flying). For the last sentence in Uproot, I would change "after" to "if". Also, check for sp. and other errors.

netherspirit
June 14th, 2006, 10:46 PM
ChaosChild
DOH! I forgot to change the cost, I always forget that when I do a custom. You'd think I'd learn....

Anywyas, thanks for the suggestions, I think I will go with 2 Treefolk Heroes or 1 and a druid, I haven't decided yet...but I really like all the powers I came up with for these guys :)

I wil add and change the things you suggested.

Fallen Templar My reasoning was that since the only way to "attack" the falcon was with counterstrike, then he shouldn't be a hit zone because attacking him to wound the elf made no sense. At least to me anyways.

I really do appreciate all the input. I will have to make the rounds to your guys' customs :)

ChaosChild
June 14th, 2006, 10:56 PM
I really do appreciate all the input. I will have to make the rounds to your guys' customs :)

If you can find mine (2nd page). I haven't posted anything new in a while. I should have some more done soon.

netherspirit
June 15th, 2006, 12:44 PM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-keldanefalconeer.jpg

So I am thinking about some changes to Keldane. As Reaper suggested, to make it a little more strategic with the Falcon.

Here are my revised Powers for him...

Wynd the Falcon
Begin the game with the Falcon Marker on this card falcon-side up. At the beginning of the turn, turn the falcon marker falcon-side up.

Bird's Eye-View
If the Falcon Marker is on the card and is falcon-side up, all elf archers adjacent to Keldane add 2 to their range.

Talon Strike Special Attack
Range 1. Attack 2.
After Keldane makes a normal attack, Wynd may use the Talon Strike Special attack if the Falcon Marker is falcon-side up on this card. The Talon Strike Special attack may be used on any figure adjacent to Keldane, that figure may not roll defense dice. At the end of the turn, turn the falcon marker falcon-side down.

Falcon Savior
If there is a falcon-side up falcon marker on this card and Keldane would receive any wounds, you may remove the falcon marker to ignore 1 of those wounds.

Basically by flipping the marker over after using the attack makes it able to be a little more powerful because to use it you have to sacrifice the range bonus and the falcon savior ability until his next turn. I made the attack be able useable against any adjacent figure and its unblockable.

What do you think? I will be changing the card tonight after work.

reapersaurus
June 15th, 2006, 04:42 PM
I really like the strategic addition of making the controller CHOOSE between getting a nice unexpected attack, or keeping the bonuses from the Falcon.

But you simply cannot make an attack undefendable.
Too powerful, with Sentinels, and damn Deathwalkers with their glass jaws out there for 100+ points. :(

Usually the fix for that is to make the undefendable attack not work against Soulborgs (or Large+ figures, your choice).

I think it would be neat if the Falcon went for the eyes. Like on a successful attack, it reduces the Range of the unit to 1. ;)

netherspirit
June 15th, 2006, 04:45 PM
I really like the strategic addition of making the controller CHOOSE between getting a nice unexpected attack, or keeping the bonuses from the Falcon.

But you simply cannot make an attack undefendable.
Too powerful, with Sentinels, and damn Deathwalkers with their glass jaws out there for 100+ points. :(

Usually the fix for that is to make the undefendable attack not work against Soulborgs (or Large+ figures, your choice).

I think it would be neat if the Falcon went for the eyes. Like on a successful attack, it reduces the Range of the unit to 1. ;)

So, I make it like DED's unblockable special. :) I think the fact that its a range 1 it can be 2 attack, unblockable. But you are probably right that needs a limit :)

reapersaurus
June 15th, 2006, 05:12 PM
If you could send the falcon away, and have it attack from range, you could have it try to claw out the eyes (or eye-cameras) of ranged units.
:D

That would be interesting - a ranged-enhancing hero, that can remove the ranged ability of other units.

Karkadinn
June 15th, 2006, 05:45 PM
Agree with Reaper on unblockable being made unless carefully limited so you don't screw over Mr. Deathwalker. (Although you may have given me an idea for my next Deathwalker fiction piece. ^_~)
The best part of this card, though, and the part that makes me think it's better than any other falconeer type card I've seen, is all the tactical decisions it forces players to make. Keep power a, use power b but with the risk (in certain situations) of losing all powers, or use power c as a last ditch defense but lose all powers. Very tactically interesting stuff. In fact, I'd consider him Halls worthy once he had a few playtests. Reaper's range-reduction idea isn't a bad concept either, but you need to be wary of cramming in too many options, too. Pick what you decide is best and roll with it.

Euryon
June 21st, 2006, 12:58 PM
Made a few aesthetic changes, made the font on the left a little smaller and fixed the wrong name in the second power.

http://i43.photobucket.com/albums/e383/netherspirit/heroscape-dragonsiblings.jpg

*critique being written as we speak, but needed image to refer to*

"If you control Charos..."
I know what you mean, I think, but canon HS etc. Also, what about "Dragon Kings" instead? Or is it specifically Charos you want affected by this?

My main qualm is that theres no "drawback" to these guys. At their best (ie when you play them properly) you have 2x 5attack, 6 defence flyers with 7 move, for 90 points (albeit with 210 on Charos). Thats pretty fat.

Have you considered making "Heirs..." a double edged sword? (Ie, if Charos dies, they suffer somehow) Or, they can only gain their affinity/anger if the other is dead or something?

Personally, I like units that include a weakness or a twist. Nevertheless, I feel these guys WOULD get voted into the halls; but as far as im concerned, they need a little tweaking.

Either way, its a good solid idea with some pleasant mechanics. Getting the 2 hero-like characters in a squad has been done well; and making a 2-man unique squad is always going to be a toughie.

netherspirit
June 21st, 2006, 01:36 PM
The Charos thing was because of their bio, they are his children and are trying to impress him to take his place. Its on one of these pages...it was discussed to make it any Dragon King or Queen. I just hadn't made the change or thought about making the change.

They are 90 points because with Charos that equals 300 :)

In my mind, the drawback is that they are situational bonuses.

ultradoug
June 22nd, 2006, 05:46 PM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-shieldgolem.jpg

I like him because i have the unit for him! :)

netherspirit
June 23rd, 2006, 01:18 PM
I am working on an implementation of the Druid from Diablo 2. It will be a pretty extensive implementaition...

I will likely be making a major druid and a minor druid.

They will be able to shapeshift and summon vines and spirits. As well as cast some spells.

ChaosChild
June 23rd, 2006, 01:38 PM
Sounds interesting. Haven't played that game in a long while. What is your estimate of the number of cards you are going to need for this guy? Will you nee a magnifying glass to read his card? :P

Seriously though, it does sound interesting.

netherspirit
June 23rd, 2006, 01:43 PM
Sounds interesting. Haven't played that game in a long while. What is your estimate of the number of cards you are going to need for this guy? Will you nee a magnifying glass to read his card? :P

Seriously though, it does sound interesting.

Well it will probably be close to the implementation that I used for my illusionist. I am actually typing up the details right now :)

ChaosChild
June 23rd, 2006, 01:52 PM
I really like the idea of having a shapeshifter. Looking at your illusionist, I can see how that would not be to hard to do. You might have to chose the abilities that you like because I don't think all of them are going to fit.

:idea: Now you you got my mind working. I am going to have to do a shapeshifter now. :)

shakey_snake
June 23rd, 2006, 01:55 PM
will you shape-shift like HJ's shape-shifter?

ChaosChild
June 23rd, 2006, 01:58 PM
will you shape-shift like HJ's shape-shifter?

Not sure who you are asking. I don't believe I have seen his.

netherspirit
June 23rd, 2006, 01:58 PM
will you shape-shift like HJ's shape-shifter?

I don't know because I don't know how HJ's shape-shifter worked. Mine is going to be tied into the GoM ability.

shakey_snake
June 23rd, 2006, 02:01 PM
you got so many markers and at the beginning of each round you distributed them between move range attack and defense, each marker adding 1 to the stats.

netherspirit
June 23rd, 2006, 02:02 PM
you got so many markers and at the beginning of each round you distributed them between move range attack and defense, each marker adding 1 to the stats.

Oh yeah, I remember that.

No. Mine is going to be an atual "SHAPE"shifter.

shakey_snake
June 23rd, 2006, 02:03 PM
can't wait to see WTF you're talking about. (like a pose-able fig or substitute figs or something)?

netherspirit
June 23rd, 2006, 02:05 PM
can't wait to see WTF you're talking about. (like a pose able fig or substitute figs or something)?

Substitute figures. :roll:

shakey_snake
June 23rd, 2006, 02:06 PM
cool.

Like Equipment?

netherspirit
June 23rd, 2006, 02:10 PM
It will be a flip-card.

One side has one figure, the other side uses another figure, and you switch them.

The things he summons will be like equipment though, they will be on glyphs.

yagyuninja
June 23rd, 2006, 05:18 PM
First off, Keldane may be my favorite custom ever. Subtle, fun, and Ullar!

Second off, where did the samurai go! I loved those, and now that I actually have a second master set I want to print those suckers out!

netherspirit
June 23rd, 2006, 05:36 PM
First off, Keldane may be my favorite custom ever. Subtle, fun, and Ullar!

Second off, where did the samurai go! I loved those, and now that I actually have a second master set I want to print those suckers out!

Thanks for the compliment :)

I will get the Samurai up ASAP for you. I had a harddrive crash and lost most of my HS stuff a couple of months ago :( I have been slowly rebuilding all my working files for my customs. I will bump them to the top of the list for you :)

yagyuninja
June 23rd, 2006, 06:11 PM
Alright, samurai on the way!

I just saw that you said the Keldane fig is $15? Man alive...what is he called? Oh well, some day. Some day.

Turtleboy
June 23rd, 2006, 07:09 PM
Damn Heroscape.net for going down, but way back win i made contest winning card flippers!

They were human on one side and after they died, youd flip the card and place the dead version on the spot they died.

So as for your druid it would work the same, Flip the card and bamn druid in his new form.

netherspirit
June 23rd, 2006, 07:56 PM
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-sahoi.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-nageyio.jpg
http://i43.photobucket.com/albums/e383/netherspirit/heroscape-ekayai.jpg


I lucked out with these guys, I still had the jpgs posted on my webspace! So I just had to recreate the png file with my layers so I could edit the mistakes. woot.

skyknight
June 23rd, 2006, 08:10 PM
Hey Nether, a couple of those I have exact repaints for already, cool no work on my part. :D

yagyuninja
June 23rd, 2006, 09:07 PM
Alright, thanks again, Nether.

Empyreal
June 30th, 2006, 10:58 AM
What text did you use to make these cards?

netherspirit
June 30th, 2006, 11:04 AM
I use Arial for most of the text on my cards.

LilNewbie
June 30th, 2006, 11:08 AM
Nice work, NS! We can always use more Samurai! :D

Newb.

bad_calvin
June 30th, 2006, 11:12 AM
filling the void.. A sammy hero is a great thing!
Nice work man!

Empyreal
June 30th, 2006, 11:17 AM
Thanks Netherspirit!

quixotequest
June 30th, 2006, 12:59 PM
Nether:

I really like your Samurais!

Just a little thing: Nageyio Kiyace is not a Japanese name. There are no "yi" nor "ce" phonemes in the Japanese language. The other two contain possible phonemes but don't feel natural for a Japanese name--at least for the areas in which I lived in Japan. (Maybe they are valid surnames elsewhere.) Japanese names always go Surname Givenname--at least they always would have for a feudal warrior. "Yayari" is a very feminine name.

netherspirit
June 30th, 2006, 07:25 PM
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-anubianarchers.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-captainanowa.jpg

These are some Anubian Archers and a Captian, they are meant to go along with the Wolves and Kho, obviously. I really like the relentlessness of those figures and wanted to make Kho a little better and more draftable. I think the Archers do just that as well as the Captain to protect him.

I will likely be switching the Archers to a common squad, as reaper suggested.

reapersaurus
June 30th, 2006, 07:44 PM
- adding your comments, background thoughts, and figures used are always cool to read when seeing a new HS card. Maybe you'll be adding them after people comment?

- Your avatar is creeping me out. :thumbsup:
How long has it been moving its jaw and laughing, without me noticing that kick-ass animated bit? (and was that the work of Malechi?)

- Anubian Archers :
Should probably be common squad, unless there's something about them that needs to be unique.
Unleashed Fury is "before moving", not "before attacking". Did you mean for this to be a different mechanic, with the same name as an official one?
I notice the different D20 rolls for this squad. Probably needed, otherwise they'd be too strong (ranged and all).

Wolf Hero Bonding - "Before taking a turn with the Anubian Archers, you may first take a turn with any Wolf Hero you control." (period at end)

I dig these guys quite a bit. If they were common, they might just be worth their points.
Do you have alternate figure suggestions for them?

-Captain Anowa :
I don;t understand - does he teleport to the Darklord's side after every Darklord move?
If so, what if the Darklord is thrown? ;)
Does the Captain go with him, and if so, does he take any potential damage?
I think he may be a tad overpriced.
He feels more like a 90 point hero. Probably a 100 points.

Good work - these are the kinds of customs that make official units better. I've been thinking that it may be the time for these kinds of customs (other than the SBoW), and it looks like you had that idea as well.

netherspirit
June 30th, 2006, 07:55 PM
- adding your comments, background thoughts, and figures used are always cool to read when seeing a new HS card. Maybe you'll be adding them after people comment?


They were forthcoming. Perhaps I will post them after replying. My background was that I had to find some figures to do since Truth beat me on the Raptorians. :( I didn't want to be a poser...I have had some Raptorians in the works for awhile, but couldn't find the figures. Then he posted his the same day I found figures for them....oh well....soon.


- Your avatar is creeping me out. :thumbsup:
How long has it been moving its jaw and laughing, without me noticing that kick-ass animated bit? (and was that the work of Malechi?)


It is indeed the work of Malechi. Its been a couple of weeks now. A few people have noticed.


- Anubian Archers :
Should probably be common squad, unless there's something about them that needs to be unique.


I made them unique because they can potentially have 6+ attack die from range. Plus the figures are $3 each :)


Unleashed Fury is "before moving", not "before attacking". Did you mean for this to be a different mechanic, with the same name as an official one?
I notice the different D20 rolls for this squad. Probably needed, otherwise they'd be too strong (ranged and all).


I will fix the incorrect phrasing. It is indeed supposed to be same power, just with different values and results.


Wolf Hero Bonding - "Before taking a turn with the Anubian Archers, you may first take a turn with any Wolf Hero you control." (period at end)


Doh! Fixing that too.


I dig these guys quite a bit. If they were common, they might just be worth their points.
Do you have alternate figure suggestions for them?


Perhaps I will ponder them being common...No alternative figures for them yet.


-Captain Anowa :
I don;t understand - does he teleport to the Darklord's side after every Darklord move?
If so, what if the Darklord is thrown? ;)
Does the Captain go with him, and if so, does he take any potential damage?
I think he may be a tad overpriced.
He feels more like a 90 point hero. Probably a 100 points.

Good work - these are the kinds of customs that make official units better. I've been thinking that it may be the time for these kinds of customs (other than the SBoW), and it looks like you had that idea as well.

Is throwing considered moving? I don't think it is.

netherspirit
June 30th, 2006, 08:04 PM
Changes made :)

reapersaurus
June 30th, 2006, 09:07 PM
I made them unique because they can potentially have 6+ attack die from range. Plus the figures are $3 each :)Whether they are unique or common should be a gameplay/design choice, not how expensive the figure is.
If you price them properly (and 125 may very well be, considering their low defense), there's no reason why they can't be common.
Look at the Minions for a perfect example.

And you still have "Anubian Wolves" in the Bonding text. ;)

I feel ya when seeing people put up similar stuf to what you're workingon - just the last week there are many close ones to what I've had for over a year, unpublished - I gotta get them out now, but don't have the card ability. I'm gonna try HCC this weekend if I can.

netherspirit
June 30th, 2006, 09:51 PM
I made them unique because they can potentially have 6+ attack die from range. Plus the figures are $3 each :)Whether they are unique or common should be a gameplay/design choice, not how expensive the figure is.
If you price them properly (and 125 may very well be, considering their low defense), there's no reason why they can't be common.
Look at the Minions for a perfect example.

And you still have "Anubian Wolves" in the Bonding text. ;)

I feel ya when seeing people put up similar stuf to what you're workingon - just the last week there are many close ones to what I've had for over a year, unpublished - I gotta get them out now, but don't have the card ability. I'm gonna try HCC this weekend if I can.

Yeah I know, they were unique mainly because they can potentially get 6 attack dice from range pretty easily (Roll a 19-20 (with Koh) and get the adjacent bonus from him due to the bonding). I will have to try them out with some Automated Heroscape tommorrow and see. For now they will be common.

I forgot to fix the bonding power, fixing it soonly. :) Thanks.

netherspirit
June 30th, 2006, 09:52 PM
Ive got some Goat-Men that I am calling Capricons that are turning out pretty well. Those will probably be posted tomorrow along with my Raptorian squad and Hero :) then I have some ideas for some Catlike Humonoids and a Lion-Centaur guy. And I still have my shape-shifting druid and his vines and spirits to do. AND write the next part of my Orc article. Its going to be a busy weekend.

K/H_Addict
June 30th, 2006, 10:02 PM
wow nether. i love your samurai leaders.
they make me wonder:

what kind of paint did you use for them?
how many coats did you use?
can i use your cards?

i want to build a samurai/ninja army. i have the tagawas, the izumis, and will have the new samurai as well as the ninja (hopefully more than 1 set if they are common; my luck they won't be) and your leaders would be a great addition!

justjohn
June 30th, 2006, 10:13 PM
There's not much I can say about them that Reaper hasn't already covered. But I like all of the Aegyptus (sp) figs you guys have been using, they are great looking figures, and you guys have been pumping out some nice abilities/stats to match. I like these guys. Utgar needs some good ranged, and these guys fit the bill, and fit right in with existing stuff. Good job.

netherspirit
June 30th, 2006, 10:38 PM
what kind of paint did you use for them?
how many coats did you use?
can i use your cards?

Those are actually electronic paint jobs :) They look real don't they? ;) Oh and of course you can use my cards, thats why they are posted.

JustJohn, thanks for the compliments. I am really digging these figures from crocodilegames! They have renewed my creative thoughts since I was kind of in a drought due to not liking 90% of the MK figures.

K/H_Addict
June 30th, 2006, 10:46 PM
are they sized correctly, or will i have to figure out how to edit them?

Joah
June 30th, 2006, 10:59 PM
I am really digging these figures from crocodilegames! They have renewed my creative thoughts since I was kind of in a drought due to not liking 90% of the MK figures. I am too! The only decent MK figures are the expensive ones. I'm really enjoying some of these customs, guys. Like I said, not an area I've explored too much. Nether, I might be crashing at your pad for a night, so you're cleared. But Truth, and GB, you guys are making me want to search out miniatures from all over. I'm trying to save some cake here guys, :wink:

Turtleboy
July 1st, 2006, 12:19 AM
Nice looking guys nether but you got a problem. Chain bonding.

Yep. Move the archers, move Khostumet, then move your hero wolf next to him.
Just thought id throw my 2 cents in.

netherspirit
July 1st, 2006, 09:39 AM
Nice looking guys nether but you got a problem. Chain bonding.

Yep. Move the archers, move Khostumet, then move your hero wolf next to him.
Just thought id throw my 2 cents in.

Yeah I know, but why is it a problem? He's just moving. I don't see a problem with that.

Turtleboy
July 1st, 2006, 12:16 PM
I do understand that its just moving but i wasnt sure if you caught it or not.

netherspirit
July 1st, 2006, 12:30 PM
I do understand that its just moving but i wasnt sure if you caught it or not.

You said it was problem? Why is it a problem? Just the fact that I might not have caught that or do you think its a problem for game play?

truth
July 1st, 2006, 01:07 PM
I like MK, they are nice and cheap, and some of the newer figs aren't as horrific as some of the older ones. :) But when doing my raptorian project I just could not find a figure. Then I stumbled across these thanks to Cupid. Holy freaking crap! A buzzard humanoid THAT FITS PERFECTLY!! So now I'm doing up a small army of raptorians composed of unique squads and heroes. There will end up being 5 - 6 cards in all. I know most people won't go through the trouble of painting up these figures, but it's a fun project and the truely ambitious may take advantage of it.

netherspirit
July 1st, 2006, 01:11 PM
I like the monsters and some of the humanoids from MK. The faces are horrible on a majority of the humans.

Thats exactly what I thought when I went to the link CA posted. I had be thinking about doing the Raptorians ever since I saw them mentioned on the HS site. I just couldn't find any figures that worked. I will do mine up eventually.

Turtleboy
July 1st, 2006, 04:17 PM
I do understand that its just moving but i wasnt sure if you caught it or not.

You said it was problem? Why is it a problem? Just the fact that I might not have caught that or do you think its a problem for game play?

Are you offended or something? :?

I was just letting you know that there was chain bonding, i mean it could be a possible game threat. Like after The archers attack, Khosumet attacks this hero can come up and protect weak little Khosumet's back, or possible get a glyph just out of Khosumets range.

But then again its only movement so even tho he would be an annyoance he wouldnt be to much much of a threat.

Just play test it out is all i can say.

netherspirit
July 1st, 2006, 04:20 PM
No I'm not offended, I was just curious as to why you thought the chain bonding was a problem.

netherspirit
July 1st, 2006, 07:11 PM
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-goatmen.jpg

I need some help wording the Slinging Stones power. I think its overly wordy. What I wanted to do was keep track of how many stones each Slinger had, but that seemd overly complicated. The way it works now is that there is a total of 5 stones and any slinger can use those stones to attack. Its like a community stone pool.

Doh, I forgot to put the stone markers on the cards. Coming soon.

[edit] Stones added, as well as fixed some wording on the Anubian Archers.

reapersaurus
July 1st, 2006, 08:02 PM
Wow!
netherspirit, these are some very solid efforts here!
Noone has ever done a terrain-as-limited-ammunition ability before, I don't think. Tying their ranged ability to rock hexes is cool! Anything that involves differentiation between terrain is a benefit to HS, in my STRONG opinion (since one of the biggest initial complaints about the game, other than not being able to fit the pices back in the box, is no differences in terrain).

About the unit:
Nimble Hooves doesn;t seem nimble to me - it seems bouncy/jumpy. Like it would be called "Powerful Legs" or something. 3 height is quite a bit - this ability would probably be close to Flying in power.
And I know you're going to hate this, but since the figures have bags on them, they should be able to store more than 1 per figure. So the max number of stones should probably increase to 15 (or 12 - a whole round's worth of throws).

I don;t think you need the last sentecne in the ability - of course they can't attack non-adjacent figs unless there is a stone marker on the card - they only have a Range of 1 otherwise, and the power says you need to remove a Stone MArker to use the power, right?

Shouldn;t they be called Capricorn Slingers? With an r? And if they aren't supposed to be "Capricorn", why use a word that is so close to such a well-known name as Capricorn?
And they are misspelled in the card at the end, if nowhere else.

As for power/cost, I don;t see why they would be worth 110 points. They are only a 4-figure, 2-attack ranged squad with limited ammunition. That's not even as good as the Marro Warriors.
While they may be OK against Huge figs, they aren't overpowering. And since they're unique, they aren't dominant against Huge figs, since they probably could be run up to and engaged, and there goes their power.
Maybe if they had movement of 5, that would make them possible to be given as low as 90 point cost.
The only real problem is that you gave them a strong normal ranged attack against Huge figures - too strong, perhaps - it makes them WAY more expensive then they would be without that ability. Unfortunately the theme of the ability almost requires that it is a ranged abiity (Goliath Slayers). So if it was a special attack, than that would take away a big danger of boosting a 4-figure squad's ranged attack too much (with height and glyph and Taelord, etc). Heck, would they benefit from Finn, since their printed attack is 1? ;) What was that ruling on the Obsidian Guards? IIRC, when they threw, they don't get his bonus attack die.

Oh - and I sympathise with having to refer to a printed card number - I don't think there's any official way to do that - I referred to the stats on the card in my Revenant card, and gave up, instead I just stated what its stats would be. You could do the same, by simply saying
"If there are any Stone Markers on this card, the Capricorn Slinger's Range becomes 5."

netherspirit
July 1st, 2006, 08:32 PM
Wow!
netherspirit, these are some very solid efforts here!
Noone has ever done a terrain-as-limited-ammunition ability before, I don't think. Tying their ranged ability to rock hexes is cool! Anything that involves differentiation between terrain is a benefit to HS, in my STRONG opinion (since one of the biggest initial complaints about the game, other than not being able to fit the pices back in the box, is no differences in terrain).

About the unit:
Nimble Hooves doesn;t seem nimble to me - it seems bouncy/jumpy. Like it would be called "Powerful Legs" or something. 3 height is quite a bit - this ability would probably be close to Flying in power.
And I know you're going to hate this, but since the figures have bags on them, they should be able to store more than 1 per figure. So the max number of stones should probably increase to 15 (or 12 - a whole round's worth of throws).

I don;t think you need the last sentecne in the ability - of course they can't attack non-adjacent figs unless there is a stone marker on the card - they only have a Range of 1 otherwise, and the power says you need to remove a Stone MArker to use the power, right?

Shouldn;t they be called Capricorn Slingers? With an r? And if they aren't supposed to be "Capricorn", why use a word that is so close to such a well-known name as Capricorn?
And they are misspelled in the card at the end, if nowhere else.

As for power/cost, I don;t see why they would be worth 110 points. They are only a 4-figure, 2-attack ranged squad with limited ammunition. That's not even as good as the Marro Warriors.
While they may be OK against Huge figs, they aren't overpowering. And since they're unique, they aren't dominant against Huge figs, since they probably could be run up to and engaged, and there goes their power.
Maybe if they had movement of 5, that would make them possible to be given as low as 90 point cost.
The only real problem is that you gave them a strong normal ranged attack against Huge figures - too strong, perhaps - it makes them WAY more expensive then they would be without that ability. Unfortunately the theme of the ability almost requires that it is a ranged abiity (Goliath Slayers). So if it was a special attack, than that would take away a big danger of boosting a 4-figure squad's ranged attack too much (with height and glyph and Taelord, etc). Heck, would they benefit from Finn, since their printed attack is 1? ;) What was that ruling on the Obsidian Guards? IIRC, when they threw, they don't get his bonus attack die.

Oh - and I sympathise with having to refer to a printed card number - I don't think there's any official way to do that - I referred to the stats on the card in my Revenant card, and gave up, instead I just stated what its stats would be. You could do the same, by simply saying
"If there are any Stone Markers on this card, the Capricorn Slinger's Range becomes 5."

You are probably right about the power of Nimble Hooves, on most boards it will be just like flying. I will come up with a more appropriate name as well. Perhaps I should lower the Nimble Hooves to 1 or 2 then.

I choose Capricon because I couldn't think of anything else that was close to Capricorn and sounded cool. I wanted to create a new race and Capricorns didn't sound how I wanted it to sound. Its still up in the air though. I definately wanted it to be a play on Capricorn though.

The way I want the stones work is that its like they have a community pile to throw from. So you can attack 5 times each time you activate the card. You could do 5 attacks with one figure or 2 times with one and once with all the others. Does the wording not present that well enough? Its hard because I know what I want it it to do so when I read it I read it as what I want it to say. The last sentence is supposed to show that you can keep attacking until there are no stones markers.

I can lower the range bonus against huge figure to 1. I really wanted their normal attack to be 3 but with 4 of them and their jumping I figured it would be too much.

I would think they wouldn't get the bonus when attacking non-adjacent figures, just like the OG's.

Karkadinn
July 1st, 2006, 09:37 PM
Hands down, the best unit you've ever made, Nether. Goatmen slingers with limited ammo that recharges based on terrain type... the perfect addition to Heroscape. I want to write whole fanfics devoted to these guys already. ;D
Despite this, I agree with most of Reaper's comments. ;) Lowering Nimble Hooves a bit would make it seem more like an agility thing and less like a Shaolin imitation flight thing. Personally I'd like to see you take the Goliath ability off entirely... the card is plenty crowded as is, and it strikes me as silly to have a unit that takes up the Biblical David the giantslayer archetype simply because they happen to use slings. It's like giving a swordwielder an ability named Excalibur, because, hey, he's using a sword. You know? Even with that ability they do seem way overcosted. And do keep in mind that the cheaper a unit is, the more likely it is to see frequent play... :)
Here's a link I Googled up that may help you out with name ideas, if you decide to change it.
http://www.goatweb.com/discover/goats/myths.shtml
Btw, what figures do these guys use?

netherspirit
July 1st, 2006, 09:41 PM
Thanks for the link, Kark.

I thought the Goliath thing was perfectly fitting because they are using slings. :shrug:

Here the figures.
http://www.crocodilegames.com/secure/list_items.asp?CatID=24&SubID=25&pageHeading=Items%20-%20Miniatures%20-%20Aegyptus

ChaosChild
July 2nd, 2006, 12:41 AM
I like these guys a lot more than the Anubian Archers. Unleashed Fury with ranged attack just doesn't sit right with me. It seems to me that they might have trouble aiming while "unleashing their fury". :)

As for the Capricon Slingers, I don't like the fact that one fig can make all 5 attacks. It makes it too easy to take out a fig, with minamal risk to the slingers (especially huge figs, 5 attacks of 4 dice, maybe 5, from just one slinger?).

So that said, I have a suggestion for the wording. If you don't like the limit of 2 attacks per fig (to a max of stone markers), it can be changed easy enough.

Slinging Stones 5
Start the game with 5 Stone Markers on this card. At the end of the turn place a Stone Marker on this card for each Capricon Slinger on a stone space up to a maximum of 5. If there are any Stone Markers on this card, add 4 to the range value. When a Capricon Slinger attacks a non-adjacent figure he may attack one additional time. Remove a Stone Marker for each attack on a non-adjacent figure.

netherspirit
July 2nd, 2006, 09:31 AM
May I ask why you don't like that only one can make the 5 attacks?

It was the easiest way, that I saw, to deal with the stones. He would only be able to do that once. Then the next turn (if they were all on stone) You could make 4 attacks. If he gets killed, then you are down to 3 attacks. I chose 5 stones because I didn't think it was too powerful, if you have one guy making all the attacks he is going to get bum rushed and taken out as quickly as possible, at least thats what I would do. :)

Your way does work, but I am not sure...

reapersaurus
July 2nd, 2006, 03:23 PM
The way I want the stones work is that its like they have a community pile to throw from. So you can attack 5 times each time you activate the card. You could do 5 attacks with one figure or 2 times with one and once with all the others. Does the wording not present that well enough?umm... Why?

Why would you give this unit an ability that isn't anywhere else in the game? Normally, I'd be all for abilities like that, but whoa! Not just slipped in at the end of the ability text.

In this case, I don't see why these rock-slingers justify such an ability, thematically.
Throwing a stone takes more time than other attacks - why would they have a rapid-fire ability? Further - the idea of a community rock-bag baffles me from a realistic standpoint. Why would one guy up in front be able to throw 5, and the guy 10 spaces away on a rock space not be able to throw one?

Most important, I don't see why this unit needs that ability. I usually wouldn;t even suggest or say that (since of course the creator's idea of the unit is fairly sacrosanct to me), but in this case, I don't see where this ability is warranted on a unit that has plenty going for it already. This idea of a rapid-fire ability with limited ammunition just complicates and confuses the unit for me, decreasing the strength of the custom.

netherspirit
July 2nd, 2006, 03:36 PM
The way I want the stones work is that its like they have a community pile to throw from. So you can attack 5 times each time you activate the card. You could do 5 attacks with one figure or 2 times with one and once with all the others. Does the wording not present that well enough?umm... Why?


Because it was the only way I could think of to handle the stones. Doing it any other way requires too much record keeping.

If its not like that then there is no reason to keep track of stones anyways...

Further - the idea of a community rock-bag baffles me from a realistic standpoint. Why would one guy up in front be able to throw 5, and the guy 10 spaces away on a rock space not be able to throw one?

Its a game and its not supposed to be realistic. This was the most simplistic way that I could think of to do it. To me its simple... :shrug:

I didn't want to give each figure its own bag of stones, then you have to keep track of that, too many markers. The simplest thing was to give them a single "bag" to hold the stones. If they can only attack with one stone at a time, whats the point of keeping track of them?

netherspirit
July 2nd, 2006, 03:46 PM
Okay, I think I just thought of something that can fix this....new card coming soon...

netherspirit
July 2nd, 2006, 03:57 PM
I just reread my post above, it seems a lot harsher than I intended it to be....I really do appreciate the input and was not trying to come as ungreatful for your comments.

netherspirit
July 2nd, 2006, 03:59 PM
Fixed card. Lower cost, lower jumping, lower bonus for huge figures and I just made their range 5 with an exception clause in the Slinging Stones power. Now to work on coming up with another name.

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-goatmen.jpg

netherspirit
July 2nd, 2006, 04:03 PM
I like these guys a lot more than the Anubian Archers. Unleashed Fury with ranged attack just doesn't sit right with me. It seems to me that they might have trouble aiming while "unleashing their fury". :)

That may be true, but it gives you another reason to draft Khosumet. Which is what I was trying to do, and I think I accomplished that. :)

reapersaurus
July 2nd, 2006, 04:48 PM
I didn't want to give each figure its own bag of stones, then you have to keep track of that, too many markers. The simplest thing was to give them a single "bag" to hold the stones. If they can only attack with one stone at a time, whats the point of keeping track of them?No problem about your comments. I was purposely direct, cause I know we're cool and you can take the direct questions, to better address the unit discussion.

That new card really cleans up most of what I could see as questionable or problematic or too-complicated. :thumbsup:

90 points is closer to their true value, especially taking away the rapid-fire attack - I don't know if they are worth 90, but that'd have to be playtested. I think of them as more of a 70 point squad with their seriously-limited ammunition (see below).

So if I'm reading this new version right, they only get to shoot once before needing to reload? I don't see how that is very playable. :shrug:
The constant need to stay on rock fundamentally handicaps them to basically being a melee squad.

The thing is - the fix to represent their really cool limited ammunition power (which I really hope you'll keep, since it's so thematic and unique with the stone slinging) would be to either up the MArkers allowed on the card (say to 12 or so), or change it so you only remove one Marker on any TURN that ANY Goatman Slinger uses Slinging Stones.

ChaosChild
July 2nd, 2006, 05:00 PM
May I ask why you don't like that only one can make the 5 attacks?

It was the easiest way, that I saw, to deal with the stones. He would only be able to do that once. Then the next turn (if they were all on stone) You could make 4 attacks. If he gets killed, then you are down to 3 attacks. I chose 5 stones because I didn't think it was too powerful, if you have one guy making all the attacks he is going to get bum rushed and taken out as quickly as possible, at least thats what I would do. :)

Your way does work, but I am not sure...

I didn't like that one slinger got 5 attacks because:

1. In the first volley, he has a chance to take out someone like Charos and then you still have 3 slingers left that were in no danger.

2. Let's say you have 2 slingers left and they are facing Charos. Charos engages one slinger but doesn't destroy him. Now, instead of having one slinger attack adjacent or risk a leaving engagement attack, you can have the other slinger make the attacks (I'll say there are only 2 markers on their card but, could have 5) with no danger to the engaged slinger.

I hope that makes sense. It doesn't have to be Charos or even a huge figure because it would work the same way. You had it so you would only risk 1 fig but still get all their attacks (markers permitting). Your new version cleared that up though. :thumbsup:

I like these guys a lot more than the Anubian Archers. Unleashed Fury with ranged attack just doesn't sit right with me. It seems to me that they might have trouble aiming while "unleashing their fury". :)

That may be true, but it gives you another reason to draft Khosumet. Which is what I was trying to do, and I think I accomplished that. :)

You did accomplish that. I was just voicing my opinion. 8)

netherspirit
July 2nd, 2006, 05:30 PM
The thing is - the fix to represent their really cool limited ammunition power (which I really hope you'll keep, since it's so thematic and unique with the stone slinging) would be to either up the MArkers allowed on the card (say to 12 or so), or change it so you only remove one Marker on any TURN that ANY Goatman Slinger uses Slinging Stones.

I am not opposed to adding more stones, but I think 12 is too many. That basically eliminates the strategy and decisions that come with playing this unit. I could see 8 or 9, but giving them a whole round's worth of ammo seems to defeat the purpose of keeping track, to me anyways...

What does anyone think about making them a common squad? I had them unique to avoid keeping 1 or more squads back and basically giving them full stones every turn. Is that a valid reason for them to be unique?

reapersaurus
July 2nd, 2006, 07:14 PM
What does anyone think about making them a common squad? I had them unique to avoid keeping 1 or more squads back and basically giving them full stones every turn. Is that a valid reason for them to be unique?Ya, I think that'd pretty much require them to be unique, with the shared stone pool and all.

It's impossible to have seerate stone pools, when you can activate any of them if they are a common squad.

netherspirit
July 2nd, 2006, 09:24 PM
Okay so keep them unique.

I am going to test them out with 9 stone markers. I will re-do the card with that number too.

netherspirit
July 3rd, 2006, 10:36 AM
http://www.crocodilegames.com/newreleases/WGH-101.jpg

http://www.crocodilegames.com/newreleases/WGH-001.jpg
http://www.crocodilegames.com/newreleases/WGH-002.jpg

http://www.crocodilegames.com/newreleases/WGH-102.jpg

http://www.crocodilegames.com/newreleases/WGH-201a.jpg

These figures are AWESOME!!!!! Replacement Dzu-teh? These are going to be my next project...

reapersaurus
July 3rd, 2006, 10:58 AM
Question - why would I want replacement Dzu-Teh, when those are pretty expensive, and most importantly I would have to have them painted?

If a HS player wants an addition to the Dzu-Teh forces, they have to look no further than Doc Savage's excellent Arctic Migoi, that uses a fairly-cheap pre-painted D&D mini that looks great, too. :shrug:
Oh - and there are a couple Ice Priestesses, I think. The Mage Knight Sorcery fig has 2 poses that looked good, as I remember.

I'm not pooh-poohing any custom idea, but when there is already something playable that is easier to acquire, I always try to share that knowledge to potentially save time and effort....

justjohn
July 3rd, 2006, 11:36 AM
Where did you find the wendigo figures on the croc site?! I've looked and I can't find them, those are really good looking.

netherspirit
July 3rd, 2006, 11:51 AM
Question - why would I want replacement Dzu-Teh, when those are pretty expensive, and most importantly I would have to have them painted?

It was just a suggestion for talented people. These figures look amazing! If they are like the other Croc Games figures its $3-$10 per figure. Thats not too bad.



If a HS player wants an addition to the Dzu-Teh forces, they have to look no further than Doc Savage's excellent Arctic Migoi, that uses a fairly-cheap pre-painted D&D mini that looks great, too. :shrug:

So because Doc made some things to go along with the Dzu-Teh, I can't? And if I did his would still be considered the bees' knees and no one should use mine? :shrug: I made a dragon that goes along with them quite well. :P


Oh - and there are a couple Ice Priestesses, I think. The Mage Knight Sorcery fig has 2 poses that looked good, as I remember.


This one looks AWESOME! Awesome > Good.


I'm not pooh-poohing any custom idea, but when there is already something playable that is easier to acquire, I always try to share that knowledge to potentially save time and effort....

Certain seems like pooh-poohing to me :P

Oh well. Meh. They look awesome.

netherspirit
July 3rd, 2006, 12:02 PM
Where did you find the wendigo figures on the croc site?! I've looked and I can't find them, those are really good looking.

http://www.crocodilegames.com/new_releases.asp

josh-n-papa
July 3rd, 2006, 01:24 PM
They do look awesome!!
If someone developed these as cards,they would definitely be saved on my hard drive.Hopefully one day I would have the spare cash to aquire the figs.
They are especially desirable because they look like they belong together,as opposed to a mismatched group of figures with slightly different scales and paint jobs.
Probably not going to happen though since my painting skills are not very good.Maybe as Josh gets older he will develope an interest and talent for painting.

reapersaurus
July 3rd, 2006, 03:27 PM
Oh well. Meh. They look awesome.So do Rackham figures.

But many creators are trying (AFAICT) to move away from those beautiful, expensive, unpainted metal figures for a variety of reasons.

But please - make whatever you like.
I was really only replying about REPLACEMENT Dzu-Teh (meaning the concept of buying expensive metal figures that are unpainted to REPLACE Heroscape pre-painted plastic official figures is kinda baffling to me... :shrug: )

reapersaurus
July 10th, 2006, 01:52 PM
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-anubianarchers.jpgWell, after the screw-up of me designing the exact same unit from the exact same (obvious) figures, after finding them on sale at the local gamestore, I can offer some unique perspective on the Anubian Archers. :D

1) Bonding is standard to be put first on units, before the Unleashed Fury. That I think is clear.

2) What is not clear is - how powerful do you want the Anubian Archers to be?
With the D20 roll progression you have listed, 40% of the time (with Khosumet) they will do 3 6-dice attacks each turn from 7 spaces away (with height).

I really don't know what that kind of power should cost, but I get the feeling that they would easily do over 125 points of damage each 3 figures. They could probably be costed at 150 and they'd still do that much on average. :?:

When I was thinking up the Unleashed Fury power, I was really afraid of making it too strong - as you can see on my version, half the time they are 2-attack ranged squad. They only got really good (5+ dice with height) when they rolled a 16 or more (with Khosumet).
I was really hesitant to make them Relentless, since that really increases the power of the Darklord Bonding and Khosumet's Relentless bonus. I also liked the idea tht they bonded with him, but he gave other units a benefit. It makes it harder to abuse the synergy that way.

But there's a reason why I saw these figures and immediately thought "Anubian Archers" - because the figure's name is Anubi Archers! :lol:
That one is a lock for a HS unit, to be sure. :thumbsup:

netherspirit
July 10th, 2006, 02:15 PM
1) Bonding is standard to be put first on units, before the Unleashed Fury. That I think is clear.


I can't believe I didn't check official cards to check on the placement for that, thats an easy fix though. Thanks for pointing that out.


2) What is not clear is - how powerful do you want the Anubian Archers to be?
With the D20 roll progression you have listed, 40% of the time (with Khosumet) they will do 3 6-dice attacks each turn from 7 spaces away (with height).

I really don't know what that kind of power should cost, but I get the feeling that they would easily do over 125 points of damage each 3 figures. They could probably be costed at 150 and they'd still do that much on average. :?:

When I was thinking up the Unleashed Fury power, I was really afraid of making it too strong - as you can see on my version, half the time they are 2-attack ranged squad. They only got really good (5+ dice with height) when they rolled a 16 or more (with Khosumet).
I was really hesitant to make them Relentless, since that really increases the power of the Darklord Bonding and Khosumet's Relentless bonus. I also liked the idea tht they bonded with him, but he gave other units a benefit. It makes it harder to abuse the synergy that way.


You are correct about the percentage distribution I have listed. It does need changed. I played an automated game against these guys and they smoked me...it was crazy. So I understand what you are saying. My notes are at home (I'm at work) so I will post more indepth about what happened later tonight or tommorrow and make some changes.

netherspirit
July 11th, 2006, 10:00 PM
Front
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-druid.jpg
Back
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-werebear.jpg

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-wolverinespirit.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-solarcreeper.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-oaksage.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-carrioncreeper.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-barbspirits.jpg

Here is my new druid and all his spirits and vines. The cost is still up in the air, its hard to cost something as compliated as this. Also, the Elemental spells are on the way. The Spirits and Vines are only supposed to give their power to the summoning figure while the glyph is his card. The glyph images are coming soon. I used the images from Diablo 2 as well as the names of the spirits and vines.

I like him, he does almost everything that Druid in the game can do. I chose to just do the spirits and vines instead of all the animals because I thought more could be done with those. What do you think?

Edit - I just noticed that all the spirits and vines are all costed at 2 Magic Counters, this will change after playtesting and I decide which ones are hte most powerful and which are the least.

justjohn
July 11th, 2006, 10:56 PM
That is so awesome, nether!

I played d2:lod online for years (yes, I got my money's worth out of the game).

Good job of transfering the abilties of the druid over to Heroscape, I think it is just really neat.

ChaosChild
July 11th, 2006, 11:03 PM
Shiny! Well thought out. This guy has a lot of options. I like how the bear can take 5 wounds and still live but, when he changes back, he 's toast. The Carrion Creeper is going to be the most powerful. It might need to be limited in some way. If you use that with Spirit of the Barbs, a squad fig is going to have to roll 2 skulls just to inflict one wound and then the squad fig is dead (on a good roll for Dallan anyways). No matter how you play him he is not going down easy or without a fight.

I think he is going to be worth a high point cost just because of his versatility. And I'm not sure what the elemental spell might do, never did play the druid in Diablo 2.

Spellcheck your cards.

netherspirit
July 11th, 2006, 11:48 PM
Spellcheck your cards.

You don't have to tell me to spellcheck it in small font. :P I read the cards and sometimes it takes another eye to catch things when I forget to run the spellchecker before I export. I will fix the typos tommorrow.

Thanks for the compliments. You to JJ. :)

I am looking forward to giving him a try.

And about the elemental spells. I already have one posted in my first post, Armageddon. :)

Karkadinn
July 12th, 2006, 12:24 AM
You know, in actual Diablo 2, you don't have enough spare points to be effective in the major skills of all three trees, for the most part. Players tend to specialize in one or two. Keeping that in mind, I think the druid card would be easier to grasp, easier to analyze, and easier to play if it were split into three druids, one for each tree.

netherspirit
July 12th, 2006, 10:19 AM
You know, in actual Diablo 2, you don't have enough spare points to be effective in the major skills of all three trees, for the most part. Players tend to specialize in one or two. Keeping that in mind, I think the druid card would be easier to grasp, easier to analyze, and easier to play if it were split into three druids, one for each tree.

Well this isn't Diablo 2. :P He is just inspired by the game. I will likely drop the Elemental stuff and stick with the shapeshifting and the vines/spirits summoning and make another druid for the elemental magic spells I am working on.

hi1hi1hi1hi1
July 12th, 2006, 10:32 AM
Hey, what's up. Thanks for telling me about the new site. I just made an account. I gotta catch up on all the customs you've made. They look cool.

ultradoug
July 12th, 2006, 05:12 PM
heh, that Druid is kinda what I made on D2. -- its possible to do all 3 "trees" but you cant max them, Druds the best to do it with, and maybe Paladon. Like to see more D2 type cards. let me know if you make the Sorc.

Turtleboy
July 12th, 2006, 11:22 PM
I like druid from WoW better but thats just me :wink:

Nice card nether i like this one. Be fun to play, have him lay a few spells down and then go full hall in bear form!

netherspirit
July 15th, 2006, 03:00 PM
First the fixes. I changed around the results for the unleased fury on the Anubian Achers. After playing with them, they were getting 4 attack dice way too often. I hope that the changes I made will make them a little more balanced. I will have to play them again to find out. I also lowered their cost by 15 points and changed them to Precise as well as moved the bonding to the top of the card.

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-anubianarchers.jpg

For the Goatmen, I added 4 more counters and lowered their cost. When I tested them they just weren't showing their worth. Granted they have 5 defense and can ignore 1-2 elevation changes, but with the restiction of keeping them on stone spaces to be able to keep attacking from range was a little too limiting. When testing I ended up not being able to use the ranged attack way too often, so hopefully this will make them a little more playable now.

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-goatmen.jpg

On to the new cards. I have had this water wizard in the works for awhile now. I finally figured out how to do her spells. I had too many cool things I wanted to do with her and it wouldn't all fit on the card, so I had to come up with a way to use equipment cards to give her all the spells and abilities that I wanted. I don't think she is too powerful. At 130 points she has the choice of 2 different special attacks, my patented special defense and another cool ability. I think she will prove to be pretty balanced (at least I hope so. Anyways here she is.

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-krystena.jpg
#089 Tythania Stormbringer - $10.99 (http://gamingetc.safeshopper.com/1320/13841.htm?93)
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-spell-page2.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-spell-page1jpg.jpg

Let me know what you think.

LilNewbie
July 15th, 2006, 03:04 PM
I like the Water Wizard and the Spell Book idea. Nice choice of miniature also. I can see her being somewhat limited on a low water map but hey that's what all drafting strategies are about. She would rule on a water heavy map though!

Nice job on the Egyptian units also!

Newb.

netherspirit
July 15th, 2006, 03:48 PM
Thanks Newb :)

ChaosChild
July 15th, 2006, 03:58 PM
Krystena

For Water Magic, I would go with "At the end of the turn, if Krystena is on a water space, ...". It just sounds less confusing to me.

For Water Wall SD, the range is confusing. What is confusing is that some might take "range 1" to mean that the SD only works against attacking figs that are adjacent. For Shieldwalker the range was 1 because he could protect figures adjacent to him (if he could protect figs up to 3 spaces away, it would be 3). For Krystena, she can only protect herself so the range should be 0.

For Powerful Current:
When can she use this power?
Can she use it a number of times equal to her counters in one turn?
Do the figs take leaving engagement attacks?

Without water on the map she is not going to be worth her points. On official maps she is going to be a sitting duck :lol: for ranged figs. The attackers will be safe since her ranged SAs only work if they are in or adjacent to the water (easily avoidable). To make her worthwhile you would have to play a map with a big lake or a long river. She is too specialized to cost easily.

Another great custom but, she might need a little work to make her not so specialized.

netherspirit
July 15th, 2006, 04:09 PM
For Water Magic, I would go with "At the end of the turn, if Krystena is on a water space, ...". It just sounds less confusing to me.


Yeah, you're right.


For Water Wall SD, the range is confusing. What is confusing is that some might take "range 1" to mean that the SD only works against attacking figs that are adjacent. For Shieldwalker the range was 1 because he could protect figures adjacent to him (if he could protect figs up to 3 spaces away, it would be 3). For Krystena, she can only protect herself so the range should be 0.


You are probably right about that too, I will fix that.


For Powerful Current:
When can she use this power?


Anytime during her turn, I will add that.


Can she use it a number of times equal to her counters in one turn?


Yes. As many times as she wants or until she runs out of markers. I don't think I need to put that in the power though....



Do the figs take leaving engagement attacks?


Yes, I am firm believe that they messed with the flying ability by saying the figures take leaving engagement attacks. I will add it in there to be more consistent with the official cards.


Without water on the map she is not going to be worth her points. On official maps she is going to be a sitting duck :lol: for ranged figs. The attackers will be safe since her ranged SAs only work if they are in or adjacent to the water (easily avoidable). To make her worthwhile you would have to play a map with a big lake or a long river. She is too specialized to cost easily.

Another great custom but, she might need a little work to make her not so specialized.

I have not seen many maps without water. If you can use your other figures to force your opponent into the water she is going to be awesome. She is situtional, that is for sure.

netherspirit
July 15th, 2006, 04:14 PM
Fixed (I think...).

justjohn
July 15th, 2006, 05:51 PM
Nice stuff.

2 questions:

1) On Water Wall defense, do you activate this ability before rolling for defense? How long does it last? If you want to use it, do you have to activate it each time you block, ie, if she is being attacked by 3 figures, do you activate it once, and she has 5 defense vs them all, or do you have to activate it per block. Cool ability, just curious.

2) Do you think that whirlpool could be a tad bit more powerful? Maybe 4/5? It will be a cold day when there will be a bunch of adjacent figures on water tiles when she is in range to use her attack. It is very situational, why not make it a tad bit more powerful?

I like the different take on the magic system. This broad and your druid have been really fresh ideas, and well thought out. Good stuff.

netherspirit
July 15th, 2006, 06:18 PM
Nice stuff.

2 questions:

1) On Water Wall defense, do you activate this ability before rolling for defense? How long does it last? If you want to use it, do you have to activate it each time you block, ie, if she is being attacked by 3 figures, do you activate it once, and she has 5 defense vs them all, or do you have to activate it per block. Cool ability, just curious.

2) Do you think that whirlpool could be a tad bit more powerful? Maybe 4/5? It will be a cold day when there will be a bunch of adjacent figures on water tiles when she is in range to use her attack. It is very situational, why not make it a tad bit more powerful?


I like the different take on the magic system. This broad and your druid have been really fresh ideas, and well thought out. Good stuff.


Thats a lot more than 2 questions :P

1. Of course she activates it before rolling defense :P When else would you use a special defense ;) I will clarify that in the power, I guess. You are right about it not saying whether its per block or for the whole turn. I would like it to be the whole turn. So if she is attacked by a squad she would get the defense for all those attacks. I will clarify that as well. Thanks :)

2. I could do that, its not very likely that someone will be crazy enough to put 2 or more figures in water near her. I will make that change.

The Gift of Magic is my favorite custom ability. It gives you such versatility. I have a few other versions/takes on it as well that will be coming soon :)

Thanks for the feedback.

justjohn
July 15th, 2006, 06:34 PM
I know you activate it before rolling for defense ^^. I just didn't know how long the affect lasted. Like, could she do it during her turn, and it last until her next turn, the round, the game? Knew it wasn't for the game, and probably not even for the entire round. Just had to make sure.

Widigo
July 15th, 2006, 06:44 PM
Bitchen elf.

I would also like to say good job picking figures for your slingers.

Aegyptus is actualy a game I am looking into starting up. I am active in their forum as well.

netherspirit
July 15th, 2006, 07:51 PM
Thanks Widigo

netherspirit
July 15th, 2006, 10:13 PM
I've been a busy bee today. I have 3 more customs, but 1 of them I am waiting for a little while to post. I used some of Truth's concepts and wanted to get his okay before I posted it.

Anyways, new customs....again....

The first one is just a small common hero that I thought had a cool figure. I wanted to do something like a pouncing ability but I figured that it would be cooler to do something with those little suction cup things hes got, so this is what I came up with.

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-panthra.jpg

And now perhaps my most ambitious and powerful figure EVER. This guy is just a beast. I really don't have much to say about him. I know this figure has been used before but I wanted to come up with something for it.

http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-lordcausarius.jpg
http://i43.photobucket.com/albums/e383/netherspirit/Heroscape/heroscape-minorcausticplague.jpg

netherspirit
July 15th, 2006, 10:15 PM
Crap I can read my cards 1000 times and not see something until after I post it.....grrrr

Grungebob
July 15th, 2006, 10:18 PM
I feel your pain man! I do it every time.