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Slaader
April 24th, 2008, 09:52 PM
I have a few questions about the 1.052 release of virtualscape

1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).

2) How do I create a high quality image of my 3d map? The camera icon never seems to be available.

3) Is there a help file online? The help window tells me the page I requested cannot be displayed.

Thanks!

TOG
April 24th, 2008, 10:20 PM
1) Must be an oversight. I had never noticed it before, but sure enough, you get an extra grid.

2) The camera icon should become available after building the 3d image using the icon that looks like 3 gold bricks.

3) A help file doesn't exist. If it did, it would probably be in French as well, as that is where Zzzzz is. However, posting here will usually get you some relatively quick answers.

Slaader
April 24th, 2008, 10:41 PM
Thanks for the quick response. Still not luck on the camera icon. Even in 3D mode its not available.

TOG
April 24th, 2008, 10:53 PM
And you have the 3d window in the foreground when you are trying this, correct?

http://i224.photobucket.com/albums/dd184/tog_bucket/screenshot.gif

There is also one other possibility. That would be that your video card is old enough that it does not support OpenGL. But, it would have to be pretty old (several years) for that to be likely.

Slaader
April 24th, 2008, 11:26 PM
That might be it. The laptop I'm on is a bit old. I just took a .bmp and let photobucket convert it to a jpg.

TOG
April 25th, 2008, 08:15 AM
You could try 1) making sure your video drivers are up to date, and 2) there is some free software available that checks for OpenGL compatibility. (google it) That might give you some answers.

Cavalier
April 25th, 2008, 11:56 AM
If your video card does not support openGL, the high res/shadowing is unavailable. This is an atribute of your video card. If your video card does not support it, there is not anything you can do* short of replacing the video card which is not really an option on a laptop.







* it is possible, however unlikely, that a firmware upgrade for you gard could inable openGL but if it is an older laptop, I wouldn't hold my breath.

Slaader
April 25th, 2008, 12:24 PM
Well, I can render the shadows fine. The only feature I don't have access to is the high quality image button.

Aeston
April 25th, 2008, 01:58 PM
Slaader, I'm not sure if this is an issue, but on my PC I've noticed that the High Quality option isn't available unless I have the shadows tunred *on*.

Slaader
April 25th, 2008, 02:15 PM
Hmm I'll have to try that out tonight. I just took a .bmp, and can always convert it to another file using photoshop. I was just curious about the bug.

I've got to find a place to host the .pdf and the virtualscape file, then my map thread domination will begin!

Cavalier
April 25th, 2008, 02:34 PM
Get one of these http://www.heroscapers.com/community/images/ranks/sitesupport.jpg and you can host them right here (http://www.heroscapers.com/community/downloads.php). :thumbsup:

Zzzzz
April 25th, 2008, 03:45 PM
Well, I can render the shadows fine. The only feature I don't have access to is the high quality image button.

Please can you confirm that to me because I checked my code one minute ago and I saw that if you turn on shadow the high quality mode must be enable. I confirm also that if you don't have all OpenGL necessary extensions shadow will not be available.

Just_a_Bill
April 25th, 2008, 04:37 PM
My laptop is quite new and has OpenGL support, yet shadows have never worked correctly on my machine. I've used two different versions of VirtualScape, including the current 1.052. I wish I could post an image; whenever I turn on shadows, the whole 3D image gets profoundly darker (way too dark) and there are weird random-looking diagonal-ish streaks, patches, or blotches (it varies) of light and dark areas, or perhaps shadowed and unshadowed (I can't be sure). The random light patches are different each time I render, but when I rotate the map they stay "in place" on the tiles.

syvarris0
April 25th, 2008, 04:43 PM
Maybe we should turn this in to a help thread for virtualscape?8)I must admit I will probably need help too.;)

Cavalier
April 25th, 2008, 04:44 PM
Maybe we should turn this in to a help thread for virtualscape?8)I must admit I will probably need help too.;)
What was it before?? :confused:

TOG
April 25th, 2008, 07:52 PM
Maybe we should turn this in to a help thread for virtualscape?8)I must admit I will probably need help too.;)
What was it before?? :confused:

Free of disreputable posts?

Einar's puppy
April 25th, 2008, 08:54 PM
I'm also having trouble with Virtualscape.I have no problems making the map (thoguh I have it in French...no big deal) but I can't get a 3D veiw. I click the gold bar icon and it says "Virtual scape has encountered a problem and needs to close." I didn't extract all of the file so maybe that is the problem...but maybe not. Does anyone knnow what I can do?

TOG
April 25th, 2008, 09:50 PM
I'm also having trouble with Virtualscape.I have no problems making the map (thoguh I have it in French...no big deal) but I can't get a 3D veiw. I click the gold bar icon and it says "Virtual scape has encountered a problem and needs to close." I didn't extract all of the file so maybe that is the problem...but maybe not. Does anyone knnow what I can do?


Start with extracting the files properly, then come back if the problem doesn't resolve.

Einar's puppy
April 26th, 2008, 11:21 AM
I'm also having trouble with Virtualscape.I have no problems making the map (thoguh I have it in French...no big deal) but I can't get a 3D veiw. I click the gold bar icon and it says "Virtual scape has encountered a problem and needs to close." I didn't extract all of the file so maybe that is the problem...but maybe not. Does anyone knnow what I can do?


Start with extracting the files properly, then come back if the problem doesn't resolve.
<sigh> that's what I thought...now I have to find all of the other files...

Einar's puppy
April 26th, 2008, 11:41 AM
I got an image on my computer now (in english, yay!) but I can't take a picture. My computer does not have a screenshot button so maybe that's the problem. I always though that VS had a way to take pictures.

TOG
April 26th, 2008, 01:30 PM
I got an image on my computer now (in english, yay!) but I can't take a picture. My computer does not have a screenshot button so maybe that's the problem. I always though that VS had a way to take pictures.


Tools > Save Picture...

Einar's puppy
April 26th, 2008, 03:16 PM
I got an image on my computer now (in english, yay!) but I can't take a picture. My computer does not have a screenshot button so maybe that's the problem. I always though that VS had a way to take pictures.


Tools > Save Picture...

:duh: thanks I'm not tech-savy
EDIT: using this information, I whipped up a quick map(1MS) saved it onto my computer, uploaded it into photobucket, and now, I post it here. This is just a test

http://i250.photobucket.com/albums/gg242/einarspuppy/riverside-VirtualScape.jpg

Einar's puppy
April 27th, 2008, 03:25 PM
New Question (I'm sorry but I am a techno-no-no)

How do you get a file were you can share build instructions?

LongHeroscaper
April 27th, 2008, 06:41 PM
New Question (I'm sorry but I am a techno-no-no)

How do you get a file were you can share build instructions?

Not sure if I understand your question correctly, but if you want to create a building instruction file, you should print it out in a pdf file. You may want to read How to share your maps with the world (http://www.heroscapers.com/community/showthread.php?t=17159) for more details. with the link to CutePDF, the virtual PDF printer that helps you to create the building instruction.

Einar's puppy
April 27th, 2008, 06:50 PM
New Question (I'm sorry but I am a techno-no-no)

How do you get a file were you can share build instructions?

Not sure if I understand your question correctly, but if you want to create a building instruction file, you should print it out in a pdf file. You may want to read How to share your maps with the world (http://www.heroscapers.com/community/showthread.php?t=17159) for more details. with the link to CutePDF, the virtual PDF printer that helps you to create the building instruction.
And how did I not see that thread???:duh:
Thanks. I am debating whether to download that software however. My dad is apprehensive to downloading something without knowing a lot about it. well, I guess I'll have to see how it pans out but I can always print it out on paper, scan it into the computer, upload on photobucket, and post. Not as good, but it would work...

LongHeroscaper
April 27th, 2008, 07:46 PM
New Question (I'm sorry but I am a techno-no-no)

How do you get a file were you can share build instructions?

Not sure if I understand your question correctly, but if you want to create a building instruction file, you should print it out in a pdf file. You may want to read How to share your maps with the world (http://www.heroscapers.com/community/showthread.php?t=17159) for more details. with the link to CutePDF, the virtual PDF printer that helps you to create the building instruction.
And how did I not see that thread???:duh:
Thanks. I am debating whether to download that software however. My dad is apprehensive to downloading something without knowing a lot about it. well, I guess I'll have to see how it pans out but I can always print it out on paper, scan it into the computer, upload on photobucket, and post. Not as good, but it would work...

You can ask your father to check the software by himself. And CutePDF is not the only one out there. In fact, it will help your father, too, because after installing CutePDF, you can basically print anything (Words, Excel, photos etc.) to a PDF file.
Like I said before, posting photos for the building instruction works if your map is of 6 levels or less (meaning you can contain the building instruction in 1 page). If people have to download twice for your instruction and have to have 2 files for it, it is likely that they will not do it. PDF file, on the other hand, can contain a few pages in one file.

Swamper
May 2nd, 2008, 07:57 PM
My Virtual scape won't show any height!! :confused: What am I supposed to do?

LongHeroscaper
May 2nd, 2008, 09:23 PM
My Virtual scape won't show any height!! :confused: What am I supposed to do?

What height do you mean? The different level or the height of objects, such as tree?

Cavalier
May 2nd, 2008, 09:35 PM
My Virtual scape won't show any height!! :confused: What am I supposed to do?
I'd bet you're building everything on level 1.

What you need to do is, after you have your first level built, press the up arrow in the tool bar to go to level 2.

Swamper
May 3rd, 2008, 06:42 AM
I'd bet you're building everything on level 1.

What you need to do is, after you have your first level built, press the up arrow in the tool bar to go to level 2.

You win that bet :oops:. Thanks.

Cavalier
May 3rd, 2008, 10:15 AM
I'd bet you're building everything on level 1.

What you need to do is, after you have your first level built, press the up arrow in the tool bar to go to level 2.

You win that bet :oops:. Thanks.
Just think, before you know it you'll be sharing masterful creations with the community!8)

Elstree
May 3rd, 2008, 08:43 PM
My Virtual scape won't show any height!! :confused: What am I supposed to do?
I'd bet you're building everything on level 1.

What you need to do is, after you have your first level built, press the up arrow in the tool bar to go to level 2.

Wow, nice mind reading, Cav!

Nooblar
May 27th, 2008, 04:15 PM
When I print my map to PDF, there is no 3D image on the cover page (like I see on so many sets of instructions). Is this supposed to be automatic, or do I have to do something special? The help file doesn't seem to have anything to say...

(English ver 1.0.5.8)

Cavalier
May 27th, 2008, 04:20 PM
When I print my map to PDF, there is no 3D image on the cover page (like I see on so many sets of instructions). Is this supposed to be automatic, or do I have to do something special? The help file doesn't seem to have anything to say...

(English ver 1.0.5.8)
Do a 3D view and have that window as well as the 2d open when you do the print.

Nooblar
May 27th, 2008, 04:22 PM
Thank you very much, Cav!

Cavalier
May 27th, 2008, 04:33 PM
Thank you very much, Cav!
Glad to help.

Izner
June 2nd, 2008, 10:52 PM
New Problem! (Well, for me at least.)
Virtual Scape was working fine... but all of a sudden, every time I generate a 3d map, all of the elements are stark white. The shadows and parts are all there, but they're completely white.
I tried using different releases, including the most recent, and they all do this. Up until today, this hasn't been an issue. Any suggestions?

southwest ninja
June 8th, 2008, 04:56 PM
Is there a way to move an entire level of tiles up or down to a new level? or even a few specific tiles?

MechaBeast
June 18th, 2008, 11:26 AM
Is there a way to pre set the amount of tiles you use per set in the new virtualscape? I wanted to build a tournament style map with 1 set of this and one expansion of that but i didn't want to have to keep checking how many swamp tiles comes in a SotM set.

Dregoonus
June 18th, 2008, 11:36 AM
Alot of times when I'm building maps I don't notice the ladders, battlements, or flag on a map because there hard to see in virtualscape. Is there any solution to this? Or is it just me?

Nezime
June 18th, 2008, 11:50 AM
Is there a way to move an entire level of tiles up or down to a new level? or even a few specific tiles?

To do this you can either do Control+A or go to Selection->Select All and then either Control+Next pg/or Control+Prev pg or alternatively Selection-> Level Up/Down to move the entire level up or down. I'm not sure how or if you can only select a group of tiles.

Is there a way to pre set the amount of tiles you use per set in the new virtualscape? I wanted to build a tournament style map with 1 set of this and one expansion of that but i didn't want to have to keep checking how many swamp tiles comes in a SotM set.

To do this go Configuration-> available material. This will bring up a screen that has buttons on the bottom to add one of each set at a time.

bishopbeowolf
July 7th, 2008, 05:12 AM
Does anyone know if you can rotate a selected group of hexes as one unit instead of it rotating each hex individually?

Cavalier
July 7th, 2008, 08:37 AM
Does anyone know if you can rotate a selected group of hexes as one unit instead of it rotating each hex individually?
Not at this time. I do believe that Zzzz has mentioned it as a feature he is considering.

Zzzzz
July 7th, 2008, 12:45 PM
Does anyone know if you can rotate a selected group of hexes as one unit instead of it rotating each hex individually?
Not at this time. I do believe that Zzzz has mentioned it as a feature he is considering.
Yes, this is in the todo list but I don't know when I will did it (no so easy).

Soul Shackle
July 7th, 2008, 12:58 PM
Does anyone know if you can rotate a selected group of hexes as one unit instead of it rotating each hex individually?
Not at this time. I do believe that Zzzz has mentioned it as a feature he is considering.
Yes, this is in the todo list but I don't know when I will did it (no so easy).
Another awesome feature on the to-do list. So, we have plans for palm tree heights and group hex rotation... 8)

You rock, Zzzzz. :rock:

bishopbeowolf
July 7th, 2008, 04:36 PM
That makes me so happy :D to know that it's on the list. By the way I must say that Zzzzz rocks my face off!!!!8) I love Virtualscape!!!

iceman3317
July 8th, 2008, 10:32 PM
Slaader, I'm not sure if this is an issue, but on my PC I've noticed that the High Quality option isn't available unless I have the shadows tunred *on*.


You just helped me a whole bunch. Thanks.

quadraphonic
September 18th, 2008, 12:29 AM
1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).


I'm experiencing this problem with my first crack of virtual scaping as well.. any new insight into the cause?

LongHeroscaper
September 18th, 2008, 12:35 AM
1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).


I'm experiencing this problem with my first crack of virtual scaping as well.. any new insight into the cause?

It is a bug and it will be fixed in the future release :) .

quadraphonic
September 18th, 2008, 12:35 AM
1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).


I'm experiencing this problem with my first crack of virtual scaping as well.. any new insight into the cause?

It is a bug and it will be fixed in the future release :) .

Thank you sir!

LongHeroscaper
September 18th, 2008, 12:37 AM
Never mind! :)

Cavalier
September 18th, 2008, 08:40 AM
1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).


I'm experiencing this problem with my first crack of virtual scaping as well.. any new insight into the cause?
Did you get the latest release (1.59)? Zzzz just released it and that bug is corrected.

Zzzzz
September 18th, 2008, 01:28 PM
1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).


I'm experiencing this problem with my first crack of virtual scaping as well.. any new insight into the cause?
Did you get the latest release (1.59)? Zzzz just released it and that bug is corrected.
Oups, It seem that this bug is not perfectly fixed in last release. I try to find the problem and release another version. Sorry.

quadraphonic
September 18th, 2008, 01:44 PM
1) Why do I always have an extra level on my build instructions? My map is only 4 levels high, but the instructions print up a level 5 (with nothing on it).


I'm experiencing this problem with my first crack of virtual scaping as well.. any new insight into the cause?
Did you get the latest release (1.59)? Zzzz just released it and that bug is corrected.

I did get it, but am wondering if maps built in previous versions may remain affected?

Perhaps I'll rebuild it to see if it comes through any differently...

Zzzzz
September 18th, 2008, 03:45 PM
The new release 1.060 fix this bug and map created with older version must work fine also.
Please let me know if you find this problem with release 1.060.

quadraphonic
September 18th, 2008, 09:17 PM
Works like a charm.. fantastic software!

Swamper
November 15th, 2008, 04:24 PM
Whenever I try to see my map in 3-D, the system says it has encountered a proplem. What do I do?

Zzzzz
November 16th, 2008, 06:33 AM
Whenever I try to see my map in 3-D, the system says it has encountered a proplem. What do I do?
Are you sure that you don't run the exe from the zip file ?
If you use a shortcut are you sure that working directory is correct ?
Try to run the exe directly from your directory instead using a shortcut if this is the case.
Hope this help you

Swamper
November 16th, 2008, 07:31 AM
It works now! Thanks Zzzzz

bmad
December 13th, 2008, 10:51 PM
k my prob. is that it will not let me go to 3D and its in spanish all of it plz reply fast!!!!!!!!!!!!!!!!!!!!!!!:confused::(:evil::x:cry:

bmad
December 13th, 2008, 10:59 PM
plz im gunna try it on a new com. but i still need to no!!!!!!!!

bmad
December 13th, 2008, 11:05 PM
close but still no cigare it was not in spanish but no 3d view:(

LongHeroscaper
December 13th, 2008, 11:15 PM
bmad,
1. Did you download the English version? I've downloaded the English version and it works fine.
2. You will be unlikely getting any help if you post like that. People will not understand you well, and they will not have respect for you around here with your current posting style. Just a friendly reminder to post nicely with correct grammar and proper spelling. :)

bmad
December 13th, 2008, 11:37 PM
so do i just go and redownload the english version?

bmad
December 13th, 2008, 11:50 PM
i downloaded the english version and it is still in spanish

bmad
December 13th, 2008, 11:51 PM
again plz have some posts in the morning!

Cavalier
December 14th, 2008, 07:22 AM
It is French, not Spanish. You have most likely not extracted the entire folder but rather only the EXE file. If you read around a bit you would see that you have to extract the entire thing and run the application from within that extract folder rather than copying it to a different location.

As to the 3D not opening, again, if you had read this thread, you would see that it is very likely caused by the very same thing: you do not have all of the files extracted properly. The application needs all of its support files to run properly.

Slow down a bit on your questions, this is not life or death. Give people a chance to reply...this isn't a chat room.

As LongHeroscaper said, please clean up your grammar. Use proper sentences, capitalize appropriately and use correct punctuation. Doing that will get you a whole lot better response than OMG, u hlp me plzzzzzz.

bmad
December 14th, 2008, 08:33 AM
Okay I will do that

bmad
December 14th, 2008, 09:43 AM
I'm also having trouble with Virtualscape.I have no problems making the map (thoguh I have it in French...no big deal) but I can't get a 3D veiw. I click the gold bar icon and it says "Virtual scape has encountered a problem and needs to close." I didn't extract all of the file so maybe that is the problem...but maybe not. Does anyone knnow what I can do?
i am having the same problem as you are. if you find a way that does not include redownloading it please tell me.:|

bmad
December 14th, 2008, 10:07 AM
mine is in french so i dont know what half of the stuff is and it says when i click on the icon it says cant find files blank and blank.

Elstree
December 14th, 2008, 11:24 AM
mine is in french so i dont know what half of the stuff is and it says when i click on the icon it says cant find files blank and blank.
If it is still in French then you have not followed Cavalier's directions correctly. You need to:

1. Download the English version.
2. Right click on the zipped folder and select "Extract all..."
3. Launch VirtualScape from the default directory. Do not move it somewhere else or it won't know where to find its own helper files!

Regarding your 3D problems, this may be because you haven't installed VirtualScape as above or it may be because you don't have the proper OpenGL, or because your video card doesn't support the proper OpenGL extensions. In the latter case the 3D rendering will never work on your machine. The answer to how to troubleshoot these problems is buried in this thread, but you should be able to find them easily using the search function.

As a final note, welcome to the site! Since you're new around here I highly suggest you read the following:

Forum Conduct (http://www.heroscapers.com/community/showthread.php?t=273)
How to use this site (http://www.heroscapers.com/community/showthread.php?t=3254)
Better Posting and You (http://www.heroscapers.com/community/showthread.php?t=14941)

As Cavalier mentioned, you're much more likely to get help from folks if you post using proper capitalization, punctuation, spelling, and grammar. That's the standard expected around here, and doing that shows us that you want to fit in and be a part of this community.

LongHeroscaper
December 14th, 2008, 11:58 AM
I want to say thanks to Cavalier and Elstree for the help! I hope it is appreciated!

Zzzzz
December 14th, 2008, 12:57 PM
This problem give me an idea. If someone want a release of virtualscape in another language, you just need to translate a txt file. If you have time, you need and you want, I can send you the text file and when you send me the translated version I will generate the langue.dll. after that you will have virtualscape in your language. (Sorry but I'm not sure that this is possible for special language like chinese with special character but we can try).

bmad
December 14th, 2008, 08:17 PM
mine is in french so i dont know what half of the stuff is and it says when i click on the icon it says cant find files blank and blank.
If it is still in French then you have not followed Cavalier's directions correctly. You need to:

1. Download the English version.
2. Right click on the zipped folder and select "Extract all..."
3. Launch VirtualScape from the default directory. Do not move it somewhere else or it won't know where to find its own helper files!

Regarding your 3D problems, this may be because you haven't installed VirtualScape as above or it may be because you don't have the proper OpenGL, or because your video card doesn't support the proper OpenGL extensions. In the latter case the 3D rendering will never work on your machine. The answer to how to troubleshoot these problems is buried in this thread, but you should be able to find them easily using the search function.

As a final note, welcome to the site! Since you're new around here I highly suggest you read the following:

Forum Conduct (http://www.heroscapers.com/community/showthread.php?t=273)
How to use this site (http://www.heroscapers.com/community/showthread.php?t=3254)
Better Posting and You (http://www.heroscapers.com/community/showthread.php?t=14941)

As Cavalier mentioned, you're much more likely to get help from folks if you post using proper capitalization, punctuation, spelling, and grammar. That's the standard expected around here, and doing that shows us that you want to fit in and be a part of this community.

Okay thanks fror the imformation.:p

Q-Lok
December 22nd, 2008, 04:45 PM
Beg your pardon, folks. I'm a new member of the site, but I've been following both Heroscape and Heroscapers.com for some time now.

Anyhow, on to my actual question:
I know this has already been discussed in the main VS thread, but I'm having trouble printing my maps properly. Each time that I attempt to print a render, the screenshot that VS prints contains the spooling window. However, after about an hour of frustrated Googling, I have been unable to find the OpenGL drivers that Zzzzz recommends, been able to make a preview image, print properly to PDF, or use any of the other workarounds suggested in that thread. Additionally, I cannot find the OpenGL drivers necessary to render shadows either.

I would be much obliged for any help offered on this problem.

Cavalier
December 22nd, 2008, 05:03 PM
Beg your pardon, folks. I'm a new member of the site, but I've been following both Heroscape and Heroscapers.com for some time now.

Anyhow, on to my actual question:
I know this has already been discussed in the main VS thread, but I'm having trouble printing my maps properly. Each time that I attempt to print a render, the screenshot that VS prints contains the spooling window. However, after about an hour of frustrated Googling, I have been unable to find the OpenGL drivers that Zzzzz recommends, been able to make a preview image, print properly to PDF, or use any of the other workarounds suggested in that thread. Additionally, I cannot find the OpenGL drivers necessary to render shadows either.

•I would be much obliged for any help offered on this problem.
What is your video card? It may not even support open GL.

•The spooling window is an unfortunate 'feature' of your print driver. Some have had luck quickly dragging it off of the screen.

Q-Lok
December 22nd, 2008, 08:56 PM
Beg your pardon, folks. I'm a new member of the site, but I've been following both Heroscape and Heroscapers.com for some time now.

Anyhow, on to my actual question:
I know this has already been discussed in the main VS thread, but I'm having trouble printing my maps properly. Each time that I attempt to print a render, the screenshot that VS prints contains the spooling window. However, after about an hour of frustrated Googling, I have been unable to find the OpenGL drivers that Zzzzz recommends, been able to make a preview image, print properly to PDF, or use any of the other workarounds suggested in that thread. Additionally, I cannot find the OpenGL drivers necessary to render shadows either.

•I would be much obliged for any help offered on this problem.
What is your video card? It may not even support open GL.

•The spooling window is an unfortunate 'feature' of your print driver. Some have had luck quickly dragging it off of the screen.

Unfortunately, I can't just drag it off, since this computer is fast enough to do that part too quickly. Also, the card is an NVIDIA GeForce, though I can't find the box or any other documentation to check exactly what model (and of course have no idea how to check it using the system itself). Also, I've downloaded the drivers (using the automatic selector that NVIDIA provides, so I still don't know what the model is) and it's actually made the situation worse. For some reason, downloading the drivers has disabled OpenGL, or at least its ability to read the texture files. The result is that my VS renders have all the 3D models in place, but all of them appear completely black with no shading or lighting at all. Any hints?

TOG
December 22nd, 2008, 10:37 PM
Click on Start

Click on Run

Type in 'dxdiag' (without the single quotes) and press ENTER

At the bottom of the dxdiag window you will see a button labeled Save All Information. Click this button and save the information to your desktop.

Next, open up the text file you just saved using Notepad, click Edit on the menu bar at the top, click on Select All, then click Edit again, and click Copy.

The entire text file has now been saved on the clipboard and can be pasted into an forum post.


It will identify every aspect of your computer, including the video card, the driver version. etc.

Awesomesauce
December 23rd, 2008, 09:19 PM
hey do any of you people know how to make a thread seriously?

I'm new so yea:oops::oops::oops:


teehee!:lol:

Sup3rS0n1c
December 24th, 2008, 10:07 AM
Wrong thread.
But, just because you can't make a thread doesn't mean you can't find an appropriate one to put that in. ;)
There's a big button at the top of every seperate forum that says, "Post New Thread". Seriously... :p

EternalThanos86
December 29th, 2008, 06:46 PM
Authentic VS Question:
I just tried to open up a .hsc file and I got this message.

"File version too recent."

I am pretty sure I downloaded VS 1.061 so does this mean I need to get an update?

~ET86

LongHeroscaper
December 29th, 2008, 08:39 PM
Authentic VS Question:
I just tried to open up a .hsc file and I got this message.

"File version too recent."

I am pretty sure I downloaded VS 1.061 so does this mean I need to get an update?

~ET86

Newest version is 1.062

Q-Lok
December 29th, 2008, 09:51 PM
Click on Start

Click on Run

Type in 'dxdiag' (without the single quotes) and press ENTER

At the bottom of the dxdiag window you will see a button labeled Save All Information. Click this button and save the information to your desktop.

Next, open up the text file you just saved using Notepad, click Edit on the menu bar at the top, click on Select All, then click Edit again, and click Copy.

The entire text file has now been saved on the clipboard and can be pasted into an forum post.


It will identify every aspect of your computer, including the video card, the driver version. etc.
Okay, thank you, but I don't need to know that I have an NVIDIA GeForce 4 MX card. What I need to know is why OpenGL is having so many issues despite the fact that I already know that it's compatible. For now, I'm just using a laptop on which OpenGL does not currently have any problems other than not being able to render shadows. I suppose I'll just go back to lurking in the shadows again for now until I can get my PDFs looking a little better and/or have a proper set of maps ready for posting.

TOG
December 29th, 2008, 10:10 PM
Okay, thank you, but I don't need to know that I have an NVIDIA GeForce 4 MX card. What I need to know is why OpenGL is having so many issues despite the fact that I already know that it's compatible. For now, I'm just using a laptop on which OpenGL does not currently have any problems other than not being able to render shadows. I suppose I'll just go back to lurking in the shadows again for now until I can get my PDFs looking a little better and/or have a proper set of maps ready for posting.

The dxdiag helps people identify if your video drivers are up to date.

Just because it is supposed to be OpenGL compatible doesn't mean it is. QTip's desktop is supposed to be but it clearly isn't. Neither is my laptop, but it is supposed to compatible to OpenGL 2.0.

Googling "geforce4 mx opengl support", the first 10 hits or so leads me to believe that your setup may be less than fully compatible as well.

However, it's not the end of the world. If you are just looking to get photo pictures of your maps, there are several folks around here that would do that for you, if you asked.

BTW, here is a link to the correct drivers for your card, assuming of course that you are using WindowsXP. Make sure you uninstall the existing drivers before you install the new ones. http://www.nvidia.com/object/winxp_2k_93.71_2.html

Awesomesauce
December 30th, 2008, 06:11 PM
Wrong thread.
But, just because you can't make a thread doesn't mean you can't find an appropriate one to put that in. ;)
There's a big button at the top of every seperate forum that says, "Post New Thread". Seriously... :p



Thanks for the info.Sorry I'm kinda new.:)

bmad
January 1st, 2009, 01:32 AM
hey felow heroscapes, i have not had the oppertunity to post for quite some time now and i id like to say i got a friend from down the road to be interested in heroscape. my virtualscape is not working in 3d yet but its ok i guess, oh i almost forgot HAPPY NEW YEAR!!!!!!!!!!!!!!!!!!!!!!:D

Super Platapus
January 4th, 2009, 02:18 AM
I have a question on the 3d view also i have no problem opening it or anything, but is there a way to get the camera to get views other than just circling the map?

LongHeroscaper
January 4th, 2009, 11:15 AM
I have a question on the 3d view also i have no problem opening it or anything, but is there a way to get the camera to get views other than just circling the map?

You can use a combination of arrow keys and PageUp, PageDown keys to control the camera. More details are discussed in either of my threads: "How to share your map with the world" or "VirtualScape 101". The links are in my signature :) .

Super Platapus
January 5th, 2009, 06:36 PM
Thanks LongHeroscaper i cant wait to build a map and try it out

Elstree
January 11th, 2009, 02:01 PM
Zzzzz, I was wondering:

Would it be possible to include a red start-zone marker shaped like a "do not enter" symbol? This could be used to indicate that certain spaces on a map cannot be occupied (such as the tops of columns, for instance).

Zzzzz
January 11th, 2009, 04:24 PM
Zzzzz, I was wondering:

Would it be possible to include a red start-zone marker shaped like a "do not enter" symbol? This could be used to indicate that certain spaces on a map cannot be occupied (such as the tops of columns, for instance).

I understand but where to print these marker ?
on the last level ?
Why do you want that ?

Draconious
January 11th, 2009, 04:48 PM
Maybe make a "custom item" User then adds a .jpg and chooses "last" or "actual" or something for what level it gets placed on... -- I think there is already something like this, but I've not messed with custom user items yet.

LongHeroscaper
January 11th, 2009, 05:25 PM
Zzzzz, I was wondering:

Would it be possible to include a red start-zone marker shaped like a "do not enter" symbol? This could be used to indicate that certain spaces on a map cannot be occupied (such as the tops of columns, for instance).

I understand but where to print these marker ?
on the last level ?
Why do you want that ?

A way to do it is to create a special "glyph", and you place it as you would do with a glyph :) .
Elstree wants that because there is a discussion going on in the BoV thread about using castle columns. If you allow the top of the castle wall to be occupied, the Airborne Elite or the dragons will be very strong, so he wants some mark to say that no one can stand there :) .

Elstree
January 11th, 2009, 05:40 PM
A way to do it is to create a special "glyph", and you place it as you would do with a glyph :) .
Elstree wants that because there is a discussion going on in the BoV thread about using castle columns. If you allow the top of the castle wall to be occupied, the Airborne Elite or the dragons will be very strong, so he wants some mark to say that no one can stand there :) .

Yes, that would work.

And yes, the reason is so map designers can indicate that a particular hex cannot be occupied.

bunjee
January 12th, 2009, 04:27 PM
Zzzzz, I was wondering:

Would it be possible to include a red start-zone marker shaped like a "do not enter" symbol? This could be used to indicate that certain spaces on a map cannot be occupied (such as the tops of columns, for instance).

I understand but where to print these marker ?
on the last level ?
Why do you want that ?

It would be nice to have print it with the same section as the start zone spaces.

PlasmaScaper 2.0
January 20th, 2009, 08:03 PM
I know I'm probably missing something obvious, but in VS, when I try to place wall walk (or I assume that's what those "castle ground" tiles are), they fall through the wall onto the base. Same with battlements and ladders. I'm using v.1.0.5.8.

Cavalier
January 20th, 2009, 08:48 PM
I know I'm probably missing something obvious, but in VS, when I try to place wall walk (or I assume that's what those "castle ground" tiles are), they fall through the wall onto the base. Same with battlements and ladders. I'm using v.1.0.5.8.
You have to click the "up a level button" to go up to the top of the castle piece. Just as you need to do so to place levels 2 through <infinity>.

PlasmaScaper 2.0
January 21st, 2009, 04:16 PM
I know I'm probably missing something obvious, but in VS, when I try to place wall walk (or I assume that's what those "castle ground" tiles are), they fall through the wall onto the base. Same with battlements and ladders. I'm using v.1.0.5.8.
You have to click the "up a level button" to go up to the top of the castle piece. Just as you need to do so to place levels 2 through <infinity>.

I already did that. See, here's the map;

http://i275.photobucket.com/albums/jj306/PlasmaCannonsRule/hotwalk.jpg

I guess, in the practical reality, it doesn't affect building it, but it's kind of unsightly if you're sharing it with the Heroscapers community.

(I'd post building details to prove it even more, but the recommended CutePDF had some sort of error installing on my computer, and I haven't had time to look for another one).

Cavalier
January 21st, 2009, 04:30 PM
You have to keep clicking "up a level" until you get to the correct level to place the Wall Walk tiles (about level 12 or so depending on what you have beneath your Wall pieces.

http://i198.photobucket.com/albums/aa13/cavtech/wallwalk.jpg

PlasmaScaper 2.0
January 21st, 2009, 05:23 PM
Well, that did it! Thanks Cav!

jolomatic
January 27th, 2009, 03:54 PM
Authentic VS Question:
I just tried to open up a .hsc file and I got this message.

"File version too recent."

I am pretty sure I downloaded VS 1.061 so does this mean I need to get an update?

~ET86

Newest version is 1.062

Hello - I get this same error on both XP and Vista, using both versions 1.062 and 1.064. It seems intermittant, as some files can be opened again, but once it becomes 'too recent', it is useless evermore.

I thought it might have something to do with running the .exe off a usb pen drive, so I unzipped the program directly on the hard drive, but it still seems to happen (but again, not for all .hsc files).

Any insight, would be much appreciated.

Despite this frustration, though, I have to say this is a very cool piece of software... thanks Zzzzz.

Zzzzz
January 28th, 2009, 12:56 PM
The last version (1.064) must read all the hsc file.
If you get a hsc file wich is not readable with this version, thank to send it to me. I will check and debug my application.
It is normal that hsc file create with 1.064 version are not readable with 1.062.

DragonSlayer2
January 28th, 2009, 02:25 PM
For some reason my VS rendering just stoped working...every time I use it it gets an error and closes. It just started like last week.

Cavalier
January 28th, 2009, 02:44 PM
For some reason my VS rendering just stoped working...every time I use it it gets an error and closes. It just started like last week.
Did you move the executable file from the folder that it was originally in? Or delete all of the support files? VirtualScape.exe HAS to be in the correct folder for rendering to work, otherwise it cannot find the needed files.

DragonSlayer2
January 29th, 2009, 10:56 AM
Not that I know of. I only build maps and save them. Rarely do I delete anything from my VS.

What folder does it have to be in???
Its in my c drive (Obviously) in its own file named VS. Then when I open it it has VS.exe inside along with other files for VS. Everything is the same as when I first loaded it.

pti8
January 29th, 2009, 01:47 PM
Hey everyone. I have a quick question about the pdf part of virtualscape.

I have dowloanded cutepdf and it is working well. When I put my map onto a pdf then I have a couple questions.

How do I put text into my pdf file? I would need this for putting number of players and for putting my username on the author.

Also, how do I put an image of my map on the empty first page?

Hope I put these in the right thread. Thanks in advance to responses.

Cavalier
January 29th, 2009, 01:54 PM
Hey everyone. I have a quick question about the pdf part of virtualscape.

I have dowloanded cutepdf and it is working well. When I put my map onto a pdf then I have a couple questions.

How do I put text into my pdf file? I would need this for putting number of players and for putting my username on the author.

Also, how do I put an image of my map on the empty first page?

Hope I put these in the right thread. Thanks in advance to responses.

To put your name as the author, list number of players and such, in VS, go to the Configuration menu and select Preferences. That is where you input those things.

To have an image of your map display, you need to have a 3D window open and the time you print your map, either to paper or to a PDF.

pti8
January 29th, 2009, 02:32 PM
Hey everyone. I have a quick question about the pdf part of virtualscape.

I have dowloanded cutepdf and it is working well. When I put my map onto a pdf then I have a couple questions.

How do I put text into my pdf file? I would need this for putting number of players and for putting my username on the author.

Also, how do I put an image of my map on the empty first page?

Hope I put these in the right thread. Thanks in advance to responses.

To put your name as the author, list number of players and such, in VS, go to the Configuration menu and select Preferences. That is where you input those things.

To have an image of your map display, you need to have a 3D window open and the time you print your map, either to paper or to a PDF.
Thanks Cav! +rep as if you needed it.

EDIT: Sorry but I'm not seeing how to do that in the configuration menu. It's just as if it's not there.

Draconious
January 29th, 2009, 03:21 PM
It is in the Map Parameters area not Preferences.

You need the map file loaded... and "Map Parameters" will apear in the "Configuration" pull down menu.

waciod
January 21st, 2011, 02:34 PM
My battlefield is only showing one layer. How do I fix this?

Cavalier
January 21st, 2011, 02:37 PM
My battlefield is only showing one layer. How do I fix this?
As you design your map, you have to press the up/down keys in the VS toolbar to change between layers.

http://www.heroscapers.com/community/gallery/files/8/8/8/vskeys_original.jpg (http://www.heroscapers.com/community/showimage.php?i=8156&c=14)