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treeafodo
March 5th, 2008, 08:51 PM
hey...this is a card game that i really like. it is kind of like heroscape that there are orcs, elves, and other monsters that fight each other. Try it out!

HSisforcoolkids
March 5th, 2008, 08:58 PM
Magic: the Gathering? Is that like a new game? Probably just a rip off of Pokemon.

Onacara
March 5th, 2008, 10:13 PM
hey...this is a card game that i really like. it is kind of like heroscape that there are orcs, elves, and other monsters that fight each other. Try it out!


Wow I have never heard of this game before...it sounds really interesting. Do you think it will take off?

In a related subject I heard about this game where you go around the board and you buy properties and then you can build houses and hotels on the properties and collect when the other players land on your properties..I think they are calling it Monopoly or something like that.

K/H_Addict
March 5th, 2008, 10:58 PM
hey...this is a card game that i really like. it is kind of like heroscape that there are orcs, elves, and other monsters that fight each other. Try it out!


Wow I have never heard of this game before...it sounds really interesting. Do you think it will take off?

In a related subject I heard about this game where you go around the board and you buy properties and then you can build houses and hotels on the properties and collect when the other players land on your properties..I think they are calling it Monopoly or something like that.

You sure it's Monopoly? That sounds like a dumb name. This one sounds more like a "Clue" to me...

Ted
March 6th, 2008, 07:21 AM
Now now give the guy a break.

treeafodo
March 6th, 2008, 08:42 AM
Magic: the Gathering? Is that like a new game? Probably just a rip off of Pokemon. accuality pokemon and yugio are rip-offs of this game. this game has been around( and popular) for 15 years( no joke at all)

treeafodo
March 6th, 2008, 08:45 AM
hey...this is a card game that i really like. it is kind of like heroscape that there are orcs, elves, and other monsters that fight each other. Try it out!


Wow I have never heard of this game before...it sounds really interesting. Do you think it will take off?

. accuality is has already taken off, it has been popular for 15 years now. So if you see a deck, pick it up. It is a good game trust me

Tiberius
March 6th, 2008, 08:55 AM
I see the witty comments have been lost on that one. Though magic is probably my favorite CCG, I have all the old original cards up through Mirage I think. They are all nicely displayed in big binders, one for each color and then artifacts and multicolor in another.

Onacara
March 6th, 2008, 09:03 AM
Now now give the guy a break.


After his last 2 posts I just simply can not ...sorry Ted.

:rofl:

TheMedic
March 6th, 2008, 09:33 AM
I thought that accuality was a mis-spelling of actually. I guess I was wrong! :D

I'm considering sellign off my MTG stuff. I never got into the real spirit of the game, and would much rather put any money made back into Heroscape or associated figure purchases for customising.

I haven't done it yet, because I stil feel I might regret it if I do sell.

Oh what a quandry!

HSisforcoolkids
March 6th, 2008, 10:12 AM
I haven't done it yet, because I stil feel I might regret it if I do sell.



You will regret it. Don't do it. I will forever regret the day I sold most of my collection.

jcb231
March 6th, 2008, 12:31 PM
treeafrodo, I'm really curious...how old are you and where are you from?

Is this honestly the first time you've heard of Magic? It's one of the most popular card games around and has been for many years.

Shades fan
March 6th, 2008, 01:08 PM
I play this game a decent amount. I own all of Onslaught& Scourge,then I quit collecting and the I discovered a games shop near me, and picked it back up!

John Smith
March 6th, 2008, 01:20 PM
I haven't played since Mirage I suppose. I never liked the newer cards. I always liked the artwork, especially the more crude early work by Dan Frazier and some of the others.

InThisMoment
March 6th, 2008, 02:01 PM
:rofl:

"Do you think it'll ever be popular?"
"Actually it's already taken off".

Oh god. So funny.

On topic, i've been playing since about an eternity ago, and i have thousands of cards in boxes in a chest in my parent's house. Due to college, i don't play as much anymore, but would love to start up again.

ej
March 6th, 2008, 02:19 PM
I haven't gotten my cards out in over 6 years. Seeing the new cards I have no regrets.

treeafodo
March 6th, 2008, 07:07 PM
treeafrodo, I'm really curious...how old are you and where are you from?

Is this honestly the first time you've heard of Magic? It's one of the most popular card games around and has been for many years. accuality...im 14 and from ontario canada. i have been plng for about a year now. i've now about this game ever since i was 8.

jcb231
March 6th, 2008, 11:45 PM
treeafrodo, I'm really curious...how old are you and where are you from?

Is this honestly the first time you've heard of Magic? It's one of the most popular card games around and has been for many years. accuality...im 14 and from ontario canada. i have been plng for about a year now. i've now about this game ever since i was 8.

And in six years of playing you didn't realize how big Magic was? Why would you think we wouldn't already know about it?

I'm not trying to be harsh or anything, I appreciate your enthusiasm, but it just seems really odd.

Ted
March 7th, 2008, 07:18 AM
I got into the game as revised was either gone or going out. I played until the Urzas block was about to come in and then picked it back up for the block where artifacts were the thing. Sorry I can't remember the name.

I have not played a game in over 2 years. the scene has changed dramatically since my heavy playing days. So other then wanting to collect any new dragons which I stopped doing a while back I have not cared about buying any new.

NecroBlade
March 7th, 2008, 11:18 AM
I got into the game as revised was either gone or going out. I played until the Urzas block was about to come in and then picked it back up for the block where artifacts were the thing. Sorry I can't remember the name.Mirrodin.

Euryon
March 7th, 2008, 02:45 PM
I havent played since I found out the designer proposed to his fiancée during a MtG game between them with a one-of-a-kind card he'd designed called "The Proposal".

jcb231
March 7th, 2008, 06:35 PM
I havent played since I found out the designer proposed to his fiancée during a MtG game between them with a one-of-a-kind card he'd designed called "The Proposal".

That's hysterical.

Onacara
March 8th, 2008, 01:22 PM
I havent played since I found out the designer proposed to his fiancée during a MtG game between them with a one-of-a-kind card he'd designed called "The Proposal".


I hope he also made "The Pre-Nuptual" card too.

Wind Lane
March 8th, 2008, 03:26 PM
I havent played since I found out the designer proposed to his fiancée during a MtG game between them with a one-of-a-kind card he'd designed called "The Proposal".


I hope he also made "The Pre-Nuptual" card too.

He tried, but she was playing a denial deck.

cowmaster13
March 9th, 2008, 10:36 PM
:hijacked:

I'm newer to the game but Enjoy it. My deck is Black/White.

Also I think there a topic about Hero the gathering were some guy made hereoscape figures into Magic cards?

Onacara
March 9th, 2008, 10:53 PM
:hijacked:

I'm newer to the game but Enjoy it. My deck is Black/White.



So is my cookie..

http://farm1.static.flickr.com/114/315210502_235fc19314.jpg

zanter
March 10th, 2008, 09:56 AM
:hijacked:

I'm newer to the game but Enjoy it. My deck is Black/White.



So is my cookie..

http://farm1.static.flickr.com/114/315210502_235fc19314.jpg

That's a doughnut. :wink:

cowmaster13
March 12th, 2008, 04:32 PM
:ponder: A donut based deck?
:banana: :banana: :banana:

donaldb
April 23rd, 2008, 10:07 PM
Does anyone here play the legacy format? If so, do you want to play me on MWS?

aquaone
April 25th, 2008, 01:49 AM
Hello all. I've been playing M:tG off and on since The Dark. I'm also a judge (got my first sanctioned judging in at the Shadowmoor pre-release). If you have any questions about much of anything M:tG related, feel free to PM me.

That said, I've found it quite fascinating that the cross-section of M:tG players and Heroscape players is over 80% from each group. I have very few friends who play one but not the other... and MANY who play both (Indeed, I am blessed). Has anyone else observed this? The guy who got me into Heroscape was actually a guy who was in a M:tG league that I ran a couple years ago (Ravnica block).

I tend not to play much online anymore, due to quitters/jerks in MODO and lack of comfort/knowledge of how to properly do most things in MWS. I do stay active in most M:tG "scenes" within Seattle though so if anyone is in the area, you probably know me. ;) If you don't though and are looking for more people to play with (anywhere from West Seattle to Lynnwood to Redmond) I can find you a few decent playgroups.

HSisforcoolkids
April 25th, 2008, 07:03 AM
I quit Magic around Exodus and at points when starting to play HS I thought of it as a cheaper alternative to Magic which I wasn't willing to spend so much money on.

80% seems a bit high. With so many more Magic players than HS, I think it would be impossible for the cross section to be that high.

donaldb
April 25th, 2008, 09:12 AM
I quit Magic around Exodus and at points when starting to play HS I thought of it as a cheaper alternative to Magic which I wasn't willing to spend so much money on.Yeah, Magic is a really expensive hobby if you want to play it competitively. I have had a summer job since I was 14 and have put a lot of money into my 1 legacy deck (almost 700$!). At least now I don't have to buy anything other than a few new cards every set. Heroscape however, only requires like, 70$ to make a very good army.

Jim
April 25th, 2008, 09:56 AM
I began playing Magic back when the first deck I bought was an Unlimited one. My girlfriend and I got many cards and had the binders with "one-of-each-card" from the Revised set on, and we played quite a bit. Sometime around 1993 or 1994 though, we got frustrated by the number of rules changes (almost where you needed to download a new FAQ every day to see if old rulings were still good or not) and the cost of the cards (Blind purchases really are not good). We sold our "one-of-each-card" binders, and I used my half of the money to buy her an engagement ring. Eleven+ years of being happily married later, we have no regrets (other than Windows XP won't run the old MTG computer game for Windows 95. If anyone knows any tricks to do this, let me know!).

Jim

aquaone
April 25th, 2008, 02:47 PM
...
Sometime around 1993 or 1994 though, we got frustrated by the number of rules changes
That'd be the time Revised came out and the DCI started (the body governing tournaments and organized play). The rules changes that spring to mind would be an official "4 of" rule (needed) and creation of banned and restricted lists for tournament play (not as important if you were only playing casually). The banned and restricted lists do get updated about once a quarter these days although most of the time there are no changes, or only restrictions for new cards in "old" formats (such as banning tutors in Vintage). Recently though they did unrestrict a lot of powerful cards, as Vintage has become quite ridiculous in terms of speed (too many turn 1 & 2 wins). Given that people generally play out msot of their hand the first turn, older cards that were strong against control have little importance anymore (e.g. Mindtwist, Black Vise, etc) and are unrestricted.

The most significant rules changes IMO didn't happen until 1999 with Sixth Edition, when they finally got rid of batches, queues, interrupts, et al and made all abilities the same speed as instants and made everything use "the stack". It simplified the rules and made things much cleaner and easier to understand.

and the cost of the cards

That hasn't gotten much better... although the secondary market does help to regulate things quite a bit. Also, the sheer volume of competitive players floods markets for almost everything except chase rares, which depreciate radically when a set rotates out of sanctioned formats with tournaments on pro tours/grand prixs.

I buy booster boxes for ~$80 now, far below MSRP. I remember when they used to be ~$30 for me, when booster packs were ~1.25. MSRP for a booster now is around $4.50 i think. Some of this is inflation but a lot of it is corporate greed. I don't find the costs too ridiculous yet though and I'm grateful that they did increase the price somewhat... as otherwise the game would not still be around.

(Blind purchases really are not good)

That's part of CCGs though... and a lot of people actually seem to enjoy the concept. I'd wager that if they did sell sets alongside booster packs, tournament packs, theme decks, et al that the game would lose a significant portion of its market. Forced trading and experimentation helps create community and new ideas. It's good for the game. I do know some people who only buy singles though. I find it to be excessively expensive personally but for people who only want 1 or 2 decks and don't want to take the time to trade, I see how it's useful.

We sold our "one-of-each-card" binders, and I used my half of the money to buy her an engagement ring.

Sounds like you sold most things at the right time then. Reprints have brought down values of a lot of older sets like Arabian Nights, Antiquities, and Legends especially. Dual lands from Revised still sell for ~20 each and anything from Unlimited or older, especially the Power 9, fetch a pretty penny (moxes are $350+ each, Black Lotus ranges from 500 to 2k). I recently parted with a Lotus for "quite a bit" and sold a Library of Alexandria two weekends ago for $160.

Eleven+ years of being happily married later, we have no regrets

:D Love is the best thing in the world. Congratulations!

(other than Windows XP won't run the old MTG computer game for Windows 95. If anyone knows any tricks to do this, let me know!).

If you mean the Shandalar Microprose game, here ya go (http://shalandar.com/installation.html). ;)

Tiberius
April 26th, 2008, 08:30 PM
That was a great computer game and I was really disappointed when my new computer wouldnt run it. Thanks for the link.

Darkomen57
May 17th, 2008, 08:40 PM
I've just started recently and like what I see so far.

cowmaster13
May 28th, 2008, 06:32 PM
this needs a:bump:

Soul Shackle
August 3rd, 2008, 09:16 PM
I just picked up this game. I know, I'm like 15 years late. My girlfriend and I have been playing quite a bit lately and very much enjoy it. It's eaten close to $100 very quickly, though. :shock:

My deck right now is red/blue. My girlfriend has a tough time beating me. I feel bad for her sometimes. I've looked through her deck, and some decisions she's made seem questionable. She'll play a bad deck 100 times before taking my post-beatdown advice, though.

thezandcshow
August 10th, 2008, 12:05 PM
I was on vacation to Cape Cod, and I managed to find some older packs. I bought:
Nemesis Booster Pack (x1)
Invasion Booster Pack (x2)
Judgment Booster Pack (x2)
Onslaught Booster Pack (x2)
Scourge Booster Pack (x1)

Along with those, I bought:
Mirrodin Tournament Pack (x1)
Unhinged Booster Pack (x4)
Coldsnap Booster Pack (x2)

stubobj
August 10th, 2008, 07:04 PM
I started playing MTG about 3years ago. I quickly got very competitive. Trying to keep up with the top decks can cost you an arm and leg (and thats just for the lands). So eventually I started playing online where I could draft more often(no need for specific cards just boosters). This at first made the wife happy because I stayed home more and wasn't spending as much money. But then I found Heroscape. I haven't played MTG since then. I still love the game just not as much as Heroscape. I just cant keep up with it financially. So I plan on keeping my online account and playing occassionally. Plus the wife likes and plays Heroscape, she hates MTG. So if anyone is interested in some cards I plan on getting rid of my paper collection.

Dread Pirate Fooflesnort
September 2nd, 2008, 08:56 AM
I started playing MTG about 3years ago. I quickly got very competitive. Trying to keep up with the top decks can cost you an arm and leg (and thats just for the lands). So eventually I started playing online where I could draft more often(no need for specific cards just boosters). This at first made the wife happy because I stayed home more and wasn't spending as much money. But then I found Heroscape. I haven't played MTG since then. I still love the game just not as much as Heroscape. I just cant keep up with it financially. So I plan on keeping my online account and playing occassionally. Plus the wife likes and plays Heroscape, she hates MTG. So if anyone is interested in some cards I plan on getting rid of my paper collection.

There's a very slight possibility my parents would let me. What sets are they from, how many are there, and how much would it cost?

Snoop Greyjoy
September 2nd, 2008, 10:28 AM
Ive always had a love hate relationship when it comes to MTG.
The game itself is quite fun and putting the decks together is a very enjoyable experience and takes quite a bit of strategy, or no strategy at all if you just want to play a fun deck :)
However, the constant release of new sets makes keeping up with the game almost impossible without a secret Cayman Islands bank account.
Im loathe to part with my collection, but its simply gatherthing dust and taking up space. Im planning on liquidating mine over the winter through Ebay....

hexplex?
September 2nd, 2008, 02:07 PM
I owe a lot to MTG. My FLGS was one of the first in the country to carry "Magic," so I got in on the ground level. I quite playing just after the "Arabian Nights" were released. The selling of "Mox" stones paid for my very expensive BFA. Even now if a need a couple of hundred bucks, I just sell a small stack of cards.

stubobj
September 2nd, 2008, 06:39 PM
I started playing MTG about 3years ago. I quickly got very competitive. Trying to keep up with the top decks can cost you an arm and leg (and thats just for the lands). So eventually I started playing online where I could draft more often(no need for specific cards just boosters). This at first made the wife happy because I stayed home more and wasn't spending as much money. But then I found Heroscape. I haven't played MTG since then. I still love the game just not as much as Heroscape. I just cant keep up with it financially. So I plan on keeping my online account and playing occassionally. Plus the wife likes and plays Heroscape, she hates MTG. So if anyone is interested in some cards I plan on getting rid of my paper collection.

There's a very slight possibility my parents would let me. What sets are they from, how many are there, and how much would it cost?

Im currently trying to work out a trade with another member to get some Heroscape figures. I really want to get rid of the entire collection in one shot. If for some reason things don't work out or I dont get rid of the whole thing Ill be sure to leave you a message.

Paladin
September 25th, 2008, 11:37 AM
I have been playing Magic since, I think, 1994? I have rebuilt the very same deck, as it was stolen from me not once but twice! (Once at a party, why was I playing Magic at a party? Because I'm THAT cool!, the second time was at the Joe Kubert school)

My deck is white/blue and while I have updated the power of the deck with some newer cards, I have been surprised how good the deck is in casual play, despite using older cards.

Counterspells, Sword to Plowshares, White Knights, Disenchants, Exalted Angels, Northern Paladins, Sleight of Minds, Balance, Wrath of Gods, Serra Angels and a few Velusian Dopplegangers just for fun.

I may not win tournaments (placed third in a very small local tourney due to luck and some choice opponents) but I have fun. And that's the name of the game. Fun.

aquaone
September 25th, 2008, 08:37 PM
I hosted a tournament last weekend at my house, called it Phat Limited II (yes, there was a Phat Limited I). It was 1 pack of everything legal in standard, in celebration/shame of the largest card pool Standard has ever seen. For those out of the loop: Tenth Edition, Coldsnap, Time Spiral, Planar Chaos, Future Sight, Lorwyn, Morningtide, Shadowmoor, Eventide. 9 packs, sealed deck. :shock:

It was a blast. People had a lot of fun and there were only a couple swingy bombs. Most people built some crazy well-balanced/stylized decks. I'm looking forward to the next tournament I run...

Soridir
September 25th, 2008, 08:46 PM
I love magic the gathering and my favourite deck is the Elvish Preditation. I love this deck because it gets so many elves out and its ability "death touch" is awsome. I have like 10,000 cards so if anyone wants to trade heroscape stuff for some just me a pm. I've got a bunch of rares and all colours.

Richard
September 29th, 2008, 10:53 PM
Magic: the Gathering? Is that like a new game? Probably just a rip off of Pokemon.
Magic the Gathering was introduced by Wizards of the Coast in the early 90's and basically pioneered the modern trading card game, whereas Pokemon came about in the late 90's.

Jim
September 29th, 2008, 11:01 PM

Sarcasm detector must be broken...

Jim

Richard
September 29th, 2008, 11:39 PM

Sarcasm detector must be broken...

Jim
http://lfgcomic.com/images/avatars/richard08.gif

HSisforcoolkids
September 30th, 2008, 09:30 AM
Thanks for the info Richard. I'm glad someone finally took my question seriously. ;)

Sometimes I get a strong hankering to play Magic again. I need to find a place that hosts draft tournaments, because that is when I have the most fun with M:tG.

gamjuven
September 30th, 2008, 10:16 AM
Yea. Happyjosiah and I just starting playing Magic. Well actually Happy has played it before he just recently brushed me up on the rules. I've madea couple of decks which I think are pretty good.

It's a fun game. I wish I was good/rich enough to play it on a professional level so that I wouldn't have to worry about a job as much. I'm still waiting on Heroscape to go professional.

aquaone
October 2nd, 2008, 07:37 PM
I need to find a place that hosts draft tournaments, because that is when I have the most fun with M:tG.
check local shops for FNMs. many do drafts at least 50% of the time.

I wish I was good/rich enough to play it on a professional level so that I wouldn't have to worry about a job as much. I'm still waiting on Heroscape to go professional.
it's generally not worth it. 1 out of every couple million has enough connections and skill to make a living, and even then it's not much of a living.

if you wanna play a game professionally for a living, you're much better off with poker. most professional m:tg players have switched over since the returns are so much higher for such a simpler game.

CheddarLimbo
December 21st, 2008, 09:16 AM
Could anyone direct me to a reliable resource for pricing Magic cards?

That is to say, I have a collection, and if I wanted to know it's approximate worth to the current market where should I go?

Thanks,

stubobj
December 21st, 2008, 09:49 AM
www.starcitygames.com and www.blackborder.com were 2 sites I used often. I know there are a couple others but I can't think of them. Once I get home from work I'll check my bookmarks. Those should help you get started.

Xn F M
January 6th, 2009, 05:52 PM
Try www.magictraders.com (http://www.magictraders.com) they're generally pretty reliable. Starcity tends to overprice singles, so they're not the best place to go for accurate pricing.

fred the bug
February 3rd, 2009, 09:52 PM
So are there any other current MtG players out there?

NEMT
February 3rd, 2009, 11:28 PM
I am and I am digging Conflux.

aquaone
February 4th, 2009, 05:27 PM
I run the Magic: the Gathering meet-up in Seattle. We have 193 members but average attendance is ~20. I also run small events in my house and have judged at other events.

If anyone on here lives near Seattle and wants to know where to find a game, just let me know when you're available and I can recommend a few groups.

playa1
February 4th, 2009, 05:48 PM
I've recently got into the game and am currently battling a MTG online addiction. The first step is admitting I have a problem. :D

foreman 693
February 4th, 2009, 05:56 PM
Could anyone direct me to a reliable resource for pricing Magic cards?

That is to say, I have a collection, and if I wanted to know it's approximate worth to the current market where should I go?

Thanks,
Cardkingdom is a good place to buy/sell cards.
By the way Does anyone here live in colorado me and my friends play magic alot?

stubobj
February 4th, 2009, 06:27 PM
I've recently got into the game and am currently battling a MTG online addiction. The first step is admitting I have a problem. :D


Whats your online name? I too have/had an addiction. Right now my computer doesn't have enough memory to handle the app. That and Heroscape helped me break my addiction. Now its this dang plasticrack that's got me hooked! Once I get my computer updated I plan on getting back online for some more drafts (my favorite part of the game). I go by stubobj on there as well so look me up next time youre on.

foreman 693
February 4th, 2009, 06:33 PM
Right now I only play the actual card game not online.
My deck is a red one. ya know burn spells up the butt and big scary dragons!!! All of that makes you go.....
:blowup:

Clockwork_Knight
February 27th, 2009, 02:12 AM
We need more Magic players in my area, we have way too many Yu Gi Oh and Pokemon players.

The only local card shop closed down in May of last year so theres only the library to play at since I do not feel like walking all the way to the next city just to play.

I play casual and with budget decks, no need to get expensive cards for casual play.

killercactus
March 10th, 2009, 10:27 AM
I play, but just a little bit, with budget decks also. I currently have a blue/white merfolk deck that can get pretty sickening with islandwalk and the Judge of Currents gaining ridiculous amounts of life, and also a Green/White token deck that manufactures insane amounts of tokens and then uses either Nath's Elite or a blue/white spell to tap all of my opponent's creatures for one huge turn of doom. It's also pretty fun to have a 30/30 Drove of Elves and give it flying.

Of course pretty much any form of burn kills both of those decks....., but at least I play Cancel in the blue one.

playa1
March 13th, 2009, 10:08 AM
I've recently got into the game and am currently battling a MTG online addiction. The first step is admitting I have a problem. :D


Whats your online name? I too have/had an addiction. Right now my computer doesn't have enough memory to handle the app. That and Heroscape helped me break my addiction. Now its this dang plasticrack that's got me hooked! Once I get my computer updated I plan on getting back online for some more drafts (my favorite part of the game). I go by stubobj on there as well so look me up next time youre on.

Sorry I didn't notice this earlier, Stubobj, it's been a while since I checked out these posts :cry:.

However, originally enough, my MTG online name is "playa1".

Which is a name I chose simply because some of my students would compliment me with "You a playa, Mr. C" to which I replied, "what, . . . do you mean like Heroscape?"
I kept the name for MTG online and last week had to discuss with someone that it was not chosen because I like the beach -- evidently "playa" is Spanish for "beach". Not that the beach isn't cool, but it's not easy to play heroscape on the beach, nor is it really condusive to MTG.

Temprit
March 28th, 2009, 09:20 PM
Me and my friends play a lot. Plus we have a Friday Night Magic in Anoka, we haven't gone to that in a while though.

CheddarLimbo
March 28th, 2009, 11:40 PM
I played the Jace vs. Chandra decks a little this past week. A coworker had picked them up and we played a few hands during our lunch breaks.

I have to say, it really brought back the memories. And I was surprised at how quickly it all came back. We started talking about older sets and all of that information is still stored up in my head somewhere, and it all comes leaking out.

playa1
March 30th, 2009, 04:57 PM
I don't mean to hijack the conversation off topic, but Cheddar's comment about how all the old information stays in your head reminded me of something that happened in my high school classroom today.

With some down time, several of my seniors decided to see if they could remember all 121 Pokemon that they used to love when they were in middle school. They got to 118 in about 10 min. I wondered how they could remember 118 Pokemon characters in 10 min and still not be able to tell a preposition from an adverb!

Anyway, my MtGO addiction continues. I'm new to Magic, and at this point, I've played the online version more than the real version, though my son and I have about 800 cards. I enjoy the draft format, and over spring break I played about 6 eight-player draft games -- mostly swiss style -- so I ended up playing matches with about 12 opponents (~30 games). I won 6 games total and never won one match! Is this pretty common or do I just really suck? I know it is a complex game, and that drafts really test your understanding of all the cards, but why can't I win one stinkin match???

Is there anyone else out there who enjoy the draft MtG format who could give me some pointers on how to win a 10th edition or Shadowmoor block draft match??

Roland
March 30th, 2009, 05:23 PM
Its 151 pokemon including Mew, who you couldn't capture within any of the first three games and was only available through special events.

Mutt Lo
May 10th, 2009, 05:46 PM
Could anyone direct me to a reliable resource for pricing Magic cards?

That is to say, I have a collection, and if I wanted to know it's approximate worth to the current market where should I go?

Thanks,

If you go to www.magiccards.info (http://www.magiccards.info) and search for a card, it will give you links to the most expensive and cheapest online retailers.

Anyone interested in trading?

Darth Vader
May 10th, 2009, 05:51 PM
I almost picked up what appeared to be a starter deck of this game, I don't know much about it, and the Wizards home page didn't help me much. If anyone knows a site that explains the game, or would give be the basics, I would like that.

Mutt Lo
May 10th, 2009, 05:53 PM
I almost picked up what appeared to be a starter deck of this game, I don't know much about it, and the Wizards home page didn't help me much. If anyone knows a site that explains the game, or would give be the basics, I would like that.

en.wikipedia.org/wiki/Magic_the_gathering_rules

Dread Pirate Fooflesnort
May 10th, 2009, 05:58 PM
http://www.wizards.com/magic/rules/magicrulebook_10e_en.pdf

:D

Darth Vader
May 10th, 2009, 07:49 PM
Thanks a lot guys.

jeepreaper
June 20th, 2009, 03:34 PM
Dang. I feel outclassed. I bought 60 cards off a friend at the camp I worked at. Green Deck with a few black and white thrown in to keep my four-armed snake-people in the game. We played with 40health though.

Dread Pirate Fooflesnort
June 20th, 2009, 05:24 PM
Dang. I feel outclassed. I bought 60 cards off a friend at the camp I worked at. Green Deck with a few black and white thrown in to keep my four-armed snake-people in the game. We played with 40health though.

40? Those must have been some pretty long games.

DarkMagnus
June 23rd, 2009, 09:56 AM
Careful on your reading of the magic rule set, next year there is a huge change happening with the way things work in that game

DarkMagnus
June 23rd, 2009, 10:00 AM
458 pokemon currently ( side note )

jeepreaper
June 23rd, 2009, 11:35 PM
Dang. I feel outclassed. I bought 60 cards off a friend at the camp I worked at. Green Deck with a few black and white thrown in to keep my four-armed snake-people in the game. We played with 40health though.

40? Those must have been some pretty long games.


Not really. The longest one was barely an hour. The shortest was probably five minutes. I got a horrible starting hand and just got slaughtered.

stubobj
June 24th, 2009, 05:06 PM
I also posted this in the Trade section but thought itd be a good idea to post it here as well. I have a MTGO account with a good amount of "virtual" cards. Im currently downloading the client so I can check exactly what all I had. I do recall I for sure have Wrath of God and Damnations. If anyone is interested in the account and the cards that are on it let me know. Ill post a list later tonight once Ive gotten into the account.

BloodyBaroness
July 1st, 2009, 03:52 PM
If anyone is looking for Magic the Gathering cards I may be off loading my collection here in the near future. I have played since Ice Age and have a pretty vast collection of stuff. PM me if you have any interest.

NEMT
July 2nd, 2009, 03:04 PM
If anyone is looking for Magic the Gathering cards I may be off loading my collection here in the near future. I have played since Ice Age and have a pretty vast collection of stuff. PM me if you have any interest.


PM sent. I love me some magic too.

sniperviper
July 6th, 2009, 09:14 PM
I've played this before. The first time I played I destroyed one of my friends I was playing with. Even though I am pretty horrible at it I still can hold my own, even though I never get the cards I need. 20 mana and nothing to summon.

CheddarLimbo
July 11th, 2009, 11:28 AM
I just wanted to say that for the last couple of weeks I've been working with Coolstuffinc.com and their buy list system and it's been a great experience.

It's very difficult to unload an entire collection because most people don't want your commons and uncommons and junk rares. They want Fetch Lands, and other competitive cards.

Coolstuff will but lots of commons and uncommons at a decent price, and I've already sold several hundred dollars worth of cards to them. Their process is very organized and easy to manage. You can keep a running tally of what you want to sell tied to your account and you can add and remove cards as you like.

When you're ready to sell you send it off and if they approve the sell you mail them the cards and they cut you a check. They also offer a +15% to the sale price if you get store credit instead of cash allowing you to trade one addiction for another! They even let you split your return however you like, so if you sell $200 in cards, but only want $50 in credit, they'll split it for you.

My only complaint is that the buy list seems to fluctuate pretty frequently, so you have to strike while the iron is hot. I went through most of my collection without realizing this. I'd gotten 2/3's of the way through my collection and logged in one day to find a message "The following cards have been edited from your buy list!" Some of the cards I'd flagged were no longer in demand, and then new cards I'd passed up the first time had been added. I think this is because Coolstuff tries to keep a specific amount of inventory on hand. It's a minor nuisance and if your collection is pretty well organized then it's not too hard to just run back through your sets and find the newly approved cards.

scottishlad5
July 15th, 2009, 10:06 AM
I bought a conflux booster pack at KC after a heroscape game, because I needed to spend over 5$ to use a debit card. I thought why not, I already play the game maybe I'll get something. I opened it up and found the card I had been looking for and was considering buying on ebay for 10.00.
Nicol Bolas Planeswalker!

CheddarLimbo
July 15th, 2009, 10:27 AM
Is anyone interested in some Onslaught fetchlands? I have Flooded Strand x 3, Wooded Foothills x 4 and Windswept Heath x 3.

Sport351
July 16th, 2009, 05:43 PM
Well I actually played my first MTG game last night using my friend's brother's deck. I loved it and went to the store today and bought the Endless Siege deck and a couple boosters from that edition.

King of the Marro
July 31st, 2009, 04:36 PM
I'm trading some of my cards for Heroscape: I have Goblins vs. Elves, Morningtide: Grn/Blk/Wht and Grn/Red, and Guildpact: Code of Orzhav.

PM me if you're interested.

Dread Pirate Fooflesnort
August 18th, 2009, 04:21 PM
I have a small-ish collection that I have been wanting to sell for a while now. It has just over 700 cards. I price-checked them all on blackborder.com, and the total came to around $140. The problem is, I have no idea to go about selling them. I'd really like to let them all go as a batch. Any tips?

Eric_Cartman30
September 26th, 2009, 03:30 PM
I have been playing magic for years and years and have an HUGE collection now. I always thought it would be cool if some the MTG Legends became heroscape pieces.

Dread Pirate Fooflesnort
October 10th, 2009, 09:42 PM
I have a small-ish collection that I have been wanting to sell for a while now. It has just over 700 cards. I price-checked them all on blackborder.com, and the total came to around $140. The problem is, I have no idea to go about selling them. I'd really like to let them all go as a batch. Any tips?

I've still got these, in case anyone's interested.

Clockwork_Knight
October 11th, 2009, 08:43 PM
You can try the sale area of MOTL http://forums.magictraders.com but Blackboarder is bad palce to get prices for cards since they pad thier prices. ApthayHouse is much more accurate for that

playa1
October 23rd, 2009, 02:28 PM
I have been playing magic for years and years and have an HUGE collection now. I always thought it would be cool if some the MTG Legends became heroscape pieces.


I always thought that MTG would be a very cool source for Heroscape figure ideas. They are melding DnD, so why not MTG? It's all Wizards of the Coast afterall!

They make a TON of money off of MTG. It could only help both games.

There's some great artwork in MTG, some great concepts!

Eric_Cartman30
October 30th, 2009, 05:05 PM
Exactly playa1 I have a large amomount of Legendy Creatures and some are just way too cool maybe I will make some customs based on the cards.

playa1
November 3rd, 2009, 12:13 PM
I have not been playing magic for very long, and I don't know the more famous characters, but even a Chandra character or Jace would make awesome HS characters. Not to mention the new Zendikar races or the cat race (can't remember what they are called).

Xn F M
November 3rd, 2009, 12:27 PM
I have not been playing magic for very long, and I don't know the more famous characters, but even a Chandra character or Jace would make awesome HS characters. Not to mention the new Zendikar races or the cat race (can't remember what they are called).

Chandra and Jace would be way too powerful to be heroscape characters. Planeswalkers have power levels close to that of the archkyrie at their weakest.

Now Dakon Blackblade, or maybe Chainer, that I could get into . . . .

playa1
November 3rd, 2009, 04:21 PM
I understand that in the MTG universe, they are supposed to be very powerful, but I was focusing on the concept. You can make a Jace character as strong or as weak as you would want. The character's concept would work well in Heroscape. He doesn't have to have the same fictional history as the MTG universe to work

Xn F M
November 3rd, 2009, 05:06 PM
I understand that in the MTG universe, they are supposed to be very powerful, but I was focusing on the concept. You can make a Jace character as strong or as weak as you would want. The character's concept would work well in Heroscape. He doesn't have to have the same fictional history as the MTG universe to work

Ok, so you're talking about making similar characters rather than . . . Magicscape?

playa1
November 5th, 2009, 07:47 PM
Yeah, pretty much. My original point was that the concepts are good. I think that the art in MtG is one of the most impressive aspects of the game (Love the new Land cards, for instance -- really cool stuff). I think that some of the races and images from MtG would make awesome HS figs. I mean, I'm not sure how you'd adapt the abilities of a Jace-like character -- drowning isn't really an option in HS. What abilities could you give a Jace figure that would correspond to MtG anyway?

Xn F M
November 6th, 2009, 10:10 AM
Honestly? I only really know Jace from the card (and the first release at that), I haven't really been playing since Shards was released. But iirc the card does a bunch of library manipulation . . . maybe switching OMs on a players army cards?

CheddarLimbo
November 7th, 2009, 12:34 PM
Just picked up the Garruk vs. Lilliana Duel Decks from my FLGS this weekend, but I haven't had a chance to play. Probably during lunch next week. Anyone else had a chance to play these yet?

playa1
November 9th, 2009, 12:55 PM
Honestly? I only really know Jace from the card (and the first release at that), I haven't really been playing since Shards was released. But iirc the card does a bunch of library manipulation . . . maybe switching OMs on a players army cards?

That's a cool idea. Even outside of MtG, for Heroscape, that would be a pretty interesting ability.

Jace is a drowner, and he works with drowning decks. Drowning is a funny phenomenon in MtG. Drowning decks don't attempt to hurt an opponent's life points at all. They attempt to get all of the opponent's cards out of their library. If an opponent has no cards in their library, when they have to draw a card, they automatically lose. I played a drowner deck last week with a Green/Blue combo deck with mostly M10 card in it. I have some big Green monsters with some Blue flyers, concels, and 2 Mind controls. The drowner deck beat me, even though it had absolutely no creature cards! It was all cancel and returns as well as some draw cards. I was eventually killed by 3 Mind Funerals that eliminated nearly all of my manas. My cancels were drowned early and I had no way to stop him from drowning my library. I had gotten a few good monsters out (including Elf Shaman piper) before he got Jace out and some others. This worried him a bit, as with one green mana I could summon any monster in my hand. However, he forced my piper back into my hand and then cancelled her when i tried to summon again. Jace was killed (as he often is) with my regenerating troll, but killing Jace left him time enough to drown the rest of my deck with mind funeral.

I'm not sure how this strategy could be reconstructed in HS. Drowning isn't really an option. Perhaps an ability which forces units back into their start zone, but even that isn't going to auto-win the game without killing.

Jexik
November 9th, 2009, 01:06 PM
Decking someone in magic is an alternative victory condition. Those can be added to the scenario in Heroscape pretty easily. Something like, "survive for 8 rounds," or, "capture the flag" fits that sort of idea.

Xn F M
November 9th, 2009, 07:03 PM
Honestly? I only really know Jace from the card (and the first release at that), I haven't really been playing since Shards was released. But iirc the card does a bunch of library manipulation . . . maybe switching OMs on a players army cards?

That's a cool idea. Even outside of MtG, for Heroscape, that would be a pretty interesting ability.

Jace is a drowner, and he works with drowning decks. Drowning is a funny phenomenon in MtG. Drowning decks don't attempt to hurt an opponent's life points at all. They attempt to get all of the opponent's cards out of their library. . . .

*Remembers back in the day where you had to do that two cards at a time with a Millstone . . . .* :grandfather:


Decking someone in magic is an alternative victory condition. Those can be added to the scenario in Heroscape pretty easily. Something like, "survive for 8 rounds," or, "capture the flag" fits that sort of idea.

Actually come to think of it that poisoned-waters scenario in the RotV rulebook does a pretty good job of a "decking" scenario . . . .

NecroBlade
November 9th, 2009, 07:19 PM
In all my years playing Magic, I have NEVER heard "decking" referred to as "drowning." :wtf:

CheddarLimbo
November 9th, 2009, 08:27 PM
In all my years playing Magic, I have NEVER heard "decking" referred to as "drowning." :wtf:

Darn kids and their slang!

playa1
November 10th, 2009, 01:47 AM
Wow! I have never heard the term "decking". I wonder if it's just my circle of players. I'm not sure if "drowning" is the official term or not, if it has changed, or if others use "decking". I've never heard it, though, and I play online a lot.

NecroBlade
November 10th, 2009, 11:58 AM
Well, "decking" is when they actually run out of cards. In the process of putting cards from their library into their graveyard with something like Jace's ultimate, everyone would say "mill 20." "Drowning" is a pretty cool term, though.

playa1
November 10th, 2009, 12:17 PM
Milling is still one term used. If I'm not mistaken, the Jace deck calls it "drowning", though. I think that's where I heard it. It may be part of the new core set's attempt to make the game's language more fantasy based. For instance, you no longer "remove cards from the game"; you "exile" them.

Also, Mill Stone is no longer standard in tournaments. You have to use "Time Scour" which eliminates 5 cards from your opponent's library for one blue mana. It uses a card, though, unlike Millstone which could be used indefinitely. Also, "Mind Funeral" is devastating in a Mill deck: It eliminates the next 4 mana cards from your opponent's library (as well as all the other cards your opponent draws until he or she reaches 4 land). Finally, "Nemesis of Reason" is a devastating Mill monster with a power of 3 and toughness of 7 that mills or "drowns" the top 10 cards of your opponent's library every time it attacks. (This is pretty devastating in a draft game where decks are typically 40 cards).

Mill decks have definitely changed with the last few exapansions, but I think they've become a bit more effective.

NecroBlade
November 10th, 2009, 12:37 PM
:roll: No offense, but I hate it when players don't recognize the game's roots. It's ALWAYS mill, no matter what new cards come out. Yes, drowning is a cool term, but Millstone was where it began. What really pisses me off is when new players act like sets are old, just because 3 sets have come out since then. Just the other day I saw someone say "I was looking at old cards, and there's this one card in Coldsnap..." COLDSNAP!?!? That JUST came out! How about you pick an old card from, I dunno, TEMPEST or something ACTUALLY OLD! :frustrated:

Xn F M
November 10th, 2009, 12:59 PM
:roll: No offense, but I hate it when players don't recognize the game's roots. It's ALWAYS mill, no matter what new cards come out. Yes, drowning is a cool term, but Millstone was where it began. What really pisses me off is when new players act like sets are old, just because 3 sets have come out since then. Just the other day I saw someone say "I was looking at old cards, and there's this one card in Coldsnap..." COLDSNAP!?!? That JUST came out! How about you pick an old card from, I dunno, TEMPEST or something ACTUALLY OLD! :frustrated:


Right on! :up: :up:

playa1
November 10th, 2009, 04:12 PM
Sorry Necro, you're just a big dinosaur . . .

Just kidding.

Unfortunately, I had made a point of NOT checking out MtG until 2 years ago when my son got a free deck at GenCon '08. I knew it would be our downfall. Now I'm totally addicted to MtG online.

I don't mean to **** you off, but since I'm playing online, Standard Cards are the only viable ones to play casually like I do. Sure I could play Extended, but it's a little harder to get a game, and I don't know all the cards (before) Lorwyn. So i stick with standard. You can only play dreft Tourneys with the last 3 expansions as well, and I like to play drafts from time to time when I can afford it.

I know what you mean, though. Magic moves too fast. Lorwyn has been retired and I now have a scarecrow deck that is pretty much worthless. I was just getting used to Shards when the new Core M10 came out and now Zendikar is out and I'm getting my butt kicked by Landfall (WTF is landfall?) and cards I've never heard of. It kinda sucks. You've gotta play like all the time and research the cards if you want to win a draft anymore.

I don't mean to disrespect the "roots" of Magic, but I'm just not familiar with the old cards at all. And with the way they run tourneys, there's really no incentive to get into the older expansions.

Fortunately, Heroscape isn't like that. Every expansion adds to rather than replaces the game!

NecroBlade
November 10th, 2009, 09:25 PM
Don't worry, I do understand where you're coming from. WotC has been pushing harder and harder lately to get more and more new players (often pissing off the old players). Playing online especially more players will focus on newer cards, since, well, MtGO is relatively new (then again if some people think Coldsnap is old, so is MtGO...). "Standard" is the biggest draw to all kinds of players, since it's always "new" and ever-changing, but those two things also make trying to keep up with "standard" (as you say, what you had just a few sets ago is useless in most formats now) is also what brings in most of the players' money.

So I stopped buying like I used to and now play Pauper (commons only, any set goes) with a few fun casual decks (usually with some kind of theme - my legitimate Zoo deck being my all-time favorite deck - and few rares if any). And while I don't try to "keep up" with standard like I did for a while, I am still interested in the new cards (including Landfall - when a land enters the battlefield under your control, do X) partly for the nostalgia of rumor seasons, partly to still keep the game fresh, only in a different limited format.

DragonSlayer2
November 10th, 2009, 09:59 PM
Yea WotC sent me two starter decks, and its not something I really want to get into. I would be willing to get rid of both of them for a small trade, and if you pay for shipping.

playa1
November 11th, 2009, 10:42 AM
Honestly, Necro, I get the impression that WotC has simply figured out that if they pump out cards any faster, people will stop playing the game. I think they know that if they keep new cards coming in, schmucks like me will keep buying them.

I can't imagine how much $$$$ Wizards makes Online. The casual draft tournaments alone are 2 tickets (two bucks) just to play and then ~$13 for the boosters you need. So with 8 players they are getting $120 per tournament -- That's for VIRTUAL cards, mind you. There's no actual physical product there! And, on a slow night, you can hop into a draft about every 5-10 minutes. On Fridays and Saturdays, the drafts start faster than you can join at times. Sure the tourney keeps the 8 players entertained for 3-4 hours, but the fact that they are raking in $120 bucks every couple of minutes with no physical product is mind boggling.

It makes me wonder why they can't get some classic Heroscape Waves out every 3 months with the extra money they are raking in. They've got a set schedule of how often they put out a whole new set of Magic Cards (like a whole new game) and you can see the schedule here (http://en.wikipedia.org/wiki/List_of_Magic:_The_Gathering_sets). Why can't they get a Heroscape Schedule going!!!!!!!!

Of course, if you follow the link, you'll notice the last release date is May 2012 because that is when the world is going to end.

NecroBlade
November 11th, 2009, 11:32 AM
Honestly, Necro, I get the impression that WotC has simply figured out that if they pump out cards any faster, people will stop playing the game. I think they know that if they keep new cards coming in, schmucks like me will keep buying them.
I sort of felt the opposite was true of late. People will buy cards as fast as they can put them out. They've made soooooo freakin' many different "special sets" (Duel Decks, Planechase, From the Vault, etc, etc) it's really ridiculous.

I can't imagine how much $$$$ Wizards makes Online. The casual draft tournaments alone are 2 tickets (two bucks) just to play and then ~$13 for the boosters you need. So with 8 players they are getting $120 per tournament -- That's for VIRTUAL cards, mind you. There's no actual physical product there! And, on a slow night, you can hop into a draft about every 5-10 minutes. On Fridays and Saturdays, the drafts start faster than you can join at times. Sure the tourney keeps the 8 players entertained for 3-4 hours, but the fact that they are raking in $120 bucks every couple of minutes with no physical product is mind boggling.Jesus, that's insane. I never bought virtual cards because I think it's pretty pointless not to have anything to show for what I'm spending my money on.

It makes me wonder why they can't get some classic Heroscape Waves out every 3 months with the extra money they are raking in. You'd think they'd be able to do something, huh? But no. Let's create 39706 additional Magic sets and redesign every single Hasbro game ever instead. Just no Heroscape. **** Hasbro. :(

playa1
November 11th, 2009, 12:49 PM
Jesus, that's insane. I never bought virtual cards because I think it's pretty pointless not to have anything to show for what I'm spending my money on.


I have nearly 600 virtual cards :oops:

But honestly, they are worth more to me than my physical ones, because at least I can use them to play whenever I want to. Really . . . 3 o'clock in the morning, there's quite a few people playing MtGonline.

NecroBlade
November 11th, 2009, 01:15 PM
That's definitely a huge benefit. I still preferred to play with my regular group, though, when I had one.

playa1
November 11th, 2009, 02:45 PM
I've never had a regular group :(

Even my son and his friends have stopped playing because it just isn't cool in 8th grade to play Magic.

I've played some local tourneys which were exciting, but I'd pitch a sell to MtGonline. You can invest $50-$100 and play casual extended for free after that indefinitely. Even the start up fee of $15 actually goes to the purchase of new cards.

What is more, unlike any local group (which is undoubtedly cool), you get to play all kinds of players at a variety of skill levels. If you are not terribly competitively like me, you can laugh at how horrible your favorite deck gets mauled by an opponent who has figured out how to incorporate Time Warp or Quillspike to their advantage. I've learned many many cool strategies that a local group might not have ever thought of on MtGonline. Each time I lose, I go back and refine my deck or go to a Bot and trade for a card that will help me. Then I know I can jump back into a game a few seconds later to try it out. It's a great learning tool and just loads of fun the whole time.

I've met a few jerks and I get a little ticked at a player who puts down 5 mythic rares in a row in the "Casual" game room, but overall, it's a good time. The drafts on MtGonline are usually a lot more competitive (besides being expensive -- that's where you lose your money) and of a higher caliber than anything I've experienced locally.

Clockwork_Knight
November 20th, 2009, 07:56 PM
To bad you don't live near me Playa1, I have a small gaming group that meets regularly to play Magic the Gathering and Heroscape. We get a lot of newer players coming in all the time since it's at the local library.

I stopped playing Type 2 a long time ago, too damn expensive. I'm a strict casual player now, much cheaper since most my decks cost about 20-30$. Not to mention the only tourneys with in reach of me was full of stuck up players with deep pockets that look down on new players, young players and any one who can't afford a 200$ mana base.

Not to mention the owner of the store is rather unlikable, the whole store smells really bad and the prices are high.

playa1
December 2nd, 2009, 04:07 PM
To bad you don't live near me Playa1, I have a small gaming group that meets regularly to play Magic the Gathering and Heroscape.

Not to mention the owner of the store is rather unlikable, the whole store smells really bad and the prices are high.

Wow. Sounds too good to pass up.

I've gotten back into MTGO. I played two Zen 8 card drafts and took 5th place in both tourneys. That's actually very good for me. I like Zen. Unlike Shards, it's monocolored and you don't have to think about how many Blue mana cards you included in your White/ Green deck.

Landfall can kill and Ally decks can be annoying. My first draft I managed to score 6 white Allies and the colorless ally card (including 2 Ondu Clerics). They are awesome. After putting five allies on the field, I ended up with some 50+ life. I still lost the game, though.

Some allies are pretty lame, but since ALL of the allies abilities trigger EVERY time you put a new one on the field, it is potent when you have half a dozen or so in a draft deck.

Another cool thing about Zen is the almost total lack of removal cards. There are a few, but they are almost all black, which seems to be the most popular color in Zen. It is almost impossible to build a black deck. I don't know how many vampire decks I've played in casual lately. It's a little out of hand. Blue is virtually untouched in tourneys, but I think they make a good deck -- in the first tourney I scored Two sphinxes. That was pretty lucky, and I have been playing blue, blue-red, and blue-black decks in casual all week.

killercactus
December 2nd, 2009, 04:55 PM
I miss casual games of MtG. I haven't played it in so long, and it's a lot of fun if you aren't a cut-throat player.

CheddarLimbo
December 2nd, 2009, 05:45 PM
Has anyone played with the Planechase decks? I saw those at my FLGS and looked them up online. It seems pretty fun, but I'm not inclined to drop 60-80 bucks on a game none of my friends play anymore...

playa1
December 3rd, 2009, 03:50 PM
I miss casual games of MtG. I haven't played it in so long, and it's a lot of fun if you aren't a cut-throat player.

Get online. Games are fast, easy to start, and just as fun. I've been playing 10-15 casual games a night with decks I've put together with the few Zen cards I've gotten from drafts, and the 2010 cards I scored from drafts in august. I have a pretty nice blue casual deck with a few mythic rares, and I have an even more effective blue-black deck. I also have a red-blue deck I've been refining that is based on Minion Reflector. Multiplying low-cost haste creatures to overwhelm the opponent is a good concept, but the deck fails if I don't pull at least 4 mana in my opening hand. If I can get enough mana on the board, it is a very fun deck.

Anyway, online is a great way to play a lot of magic! Once you have a card base, it really costs nothing to play.

CheddarLimbo
December 14th, 2009, 09:15 PM
Would anyone be interested in helping play test a set of Duel Decks? Either by constructing them from your collections, or making proxies?

Soren versus Ajani

Soren's Deck:

24 Swamp
2 Guul Draz Vampire
2 Vampire Lacerator
1 Fang Skulkin
2 Blister Beetle
2 Dregscape Zombie
1 Gatekeeper of Malakir
1 Vampire Hexmage
2 Vampire Aristocrat
1 Dread Warlock
1 Crypt Ripper
1 Gravedigger
1 Heartstabber Mosquito
1 Howling Banshee
1 Shriekmaw
1 Hollowborn Barghest
1 Quest for the Gravelord
2 Mire Blight
1 Tendrils of Corruption
2 Needlebite Trap
1 Disfigure
1 Sorin Markov
1 Feast of Blood
2 Assassinate
1 Blood Tribute
1 Duress
2 Sign in Blood
1 Beseech the Queen


Early in the game black wants to blitz white with cheap, efficient creatures, taking out weak early blockers using Disfigure, Blister Beetles and the Gatekeeper, and Palace Guards and walls with the Fang Skulkin or the Mire Blights. If you can take them down to 10 the Guul Draz Vampires can make the kill. If the ground gets locked up with more than 10 life to go in the mid-game, Heartstabber Mosquito, Howling Banshee and especially Dread Warlock can keep chipping away. In a long game, Blood Tribute, Sorin and Hollowborn Barghest can turn the tide depending on the board position and life totals.


Ajani's Deck:
23 Plains
1 Carnage Altar
1 Angel's Feather
1 Soul Warden
1 Goldenglow Moth
2 Akrasan Squire
2 Aven Squire
1 Sigiled Paladin
2 Stonework Puma
2 Guardians of Akrasa
1 Kor Hookmaster
1 Kor Sanctifiers
2 Palace Guard
1 Dawnfluke
1 Shepherd of the Lost
1 Battlegrace Angel
1 Antler Skulkin
1 Caravan Hudra
2 Recumbent Bliss
1 Luminarch Ascension
1 Oblivion Ring
1 Angelic Benediction
1 Pitfall Trap
1 Angel's Mercy
1 Arrow Volley Trap
1 Brave the Elements
2 Healing Salve
1 Harm's Way
1 Ajani Goldmane
1 Landbind Ritual
1 Blazing Torch


White needs to use combat tricks and life gain to survive the initial rush long enough to set up a defense while saving as many Exalted creatures as possible. Goldenglow Moth can block multiple times if you can prevent the damage or kill the attacker before damage is dealt for extra life gain. If you have to chump block, you can sac to Carnage Altar before damage to hopefully draw into more defense. The win with this deck should come from a large creature attacking alone for Exalted buffs, an army of angels from Luminarch Ascension, Ajani's token if you can pull it off, or an unblockable swing with everything using Brave the Elements. BtE can also be used to save the token. Deciding whether to gain life and exactly how much is actually pretty important. You might choose not to activate the Soul Warden or the Angel Feather to avoid a Needlebite Trap, and Sorin and Blood Tribute can negate your life gain or turn it back on you if you get too greedy.

Clockwork_Knight
December 17th, 2009, 05:00 PM
Try dropping a lot of the one and two of's to make things run more smoothly.

Lands
16 x swamp
4x Crypt of Agadeem

creatures

4x Vampire Nighthawk
4x Vampire Nocturnus
4x blood seeker
4x Bloodghast
4x vampire hexmge
2x Malakir Bloodwitch
1 Sorin Markov

spells

2x diabolic tutor
3 Sign in Blood
4 Feast of Blood
4x Unmake
4x Hideous End

white

4x Kabira Crossroads
3x Emeria, the Sky Ruin
13x plains

4x steppe lynx
4x Sigiled Paladin
4 Soul Warden
3x felidar seovereign
4x Devout Lightcaster

1x Iona, Shield of Emeria
1x Ajani Goldmane


4x Path to exile
4 Angel's Feather
4 Brave the Elements
3x Celestial Mantle
3x mark of asylum

CheddarLimbo
December 17th, 2009, 05:42 PM
Thanks for the input, Clockwork Knight. The intent of the "one-of's", as you put it, is to keep things interesting and to make each game diffrent. Putting 4x of so many cards means each game is going to play out in mostly the same way. And while I appreciate that behavior in a tourney deck, these are for casual play.

But I will proxy these changes and play a few matches to see how it works.

I also have a pdf with the card texts from a spoiler if anyone is interested in playtesting this with me but needs to make proxies.

Clockwork_Knight
December 17th, 2009, 06:00 PM
I'm a strict casual player, have not played Type 2 or in a tourney in a long time. Stopped Type 2 when it got too expensive and stopped playing at tourney's when most the players turned to be snobs. Nothing like players that put down other players that are new, don't have deep pockets and what not.

I spend maybe 20-30 on my decks, most of it is cards that I've pulled from packs and traded off for what I need through it's often hard to find the cards I need.


I personally can not stand one and two of unless its all I have or it's a Legendary. I never get what I need unless I have at least three\four of or something to search them out.

CheddarLimbo
December 17th, 2009, 06:18 PM
I'm a strict casual player, have not played Type 2 or in a tourney in a long time. Stopped Type 2 when it got too expensive and stopped playing at tourney's when most the players turned to be snobs. Nothing like players that put down other players that are new, don't have deep pockets and what not.

I spend maybe 20-30 on my decks, most of it is cards that I've pulled from packs and traded off for what I need through it's often hard to find the cards I need.


I personally can not stand one and two of unless its all I have or it's a Legendary. I never get what I need unless I have at least three\four of or something to search them out.

That's why we've tried to create decks that utilize cards that represent "answers" for a many different problems. Sure, black might not get the Assasinate that is exactly the perfect card for the moment, but it might just as easily get some other form of board control instead. Again, like I said, the intent is to make the games a little less predictable.

So far the games we've played with these decks (I believe we're up to 13 games in best 2 of 3 matches) have been very close, and pretty exciting as each side pushes back in small increments until something gives.

stubobj
December 17th, 2009, 06:42 PM
I mainly played magic during Ravnica block but wasnt Black actually good at tutoring for cards they needed. I remember running a deck around Dimir House Guard which allowed you to "transmute" him for another 4 casting cost card. It seemed to work best in a Black/White deck since you could get Wraths, Ghost Council, and Faiths Fetters but Ive also used him in a monoblack deck to get Damnations/Tendrils or even Persecute (love that card). Most of the cards you have listed Ive never heard of so Im not sure if Tutoring is an option youve looked at. I just know tutoring makes it a lot easier to find those one-ofs. Just my 2cents.

CheddarLimbo
December 18th, 2009, 12:23 AM
There is one tutor - Beseech the Queen is BBB and lets you look for a card with converted mana cost equal to or less than the number of lands you control and put it in your hand.

Clockwork_Knight
December 20th, 2009, 06:49 PM
Have you tried Elder Dragon Highlander ? Now that is a challenge. You build a hundred card deck full of nothing but one of's except the basic lands. It really makes you think about what cards are going into the deck. You make one creature, has to be legendery, to be your general.

I don't know about any one else but it's starting to get frustrating to trade off for the cards I need since it's mostly either older ( Rav old) or the not so popular stuff.

TurtleKing99
January 19th, 2010, 10:28 PM
I just made a hive mind (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190556) deck It has no creatures, and the entire point is to get hive mind and a pact (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130638) out for an instant win

Clockwork_Knight
January 24th, 2010, 02:02 PM
I prefer decks that have creatures in it. Slivers and other tribal type creatures. All but one or two of my decks are cheap, about 20$ or under.

stubobj
January 24th, 2010, 02:32 PM
I just made a hive mind (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190556) deck It has no creatures, and the entire point is to get hive mind and a pact (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130638) out for an instant win

So what do you do if they have the mana to pay on the upkeep?

playa1
January 24th, 2010, 06:09 PM
I just made a hive mind (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=190556) deck It has no creatures, and the entire point is to get hive mind and a pact (http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=130638) out for an instant win

So what do you do if they have the mana to pay on the upkeep?

Many decks won't have red mana. Also, since it resolves on the upkeep, (before untapping) you could simply wait until your opponent taps all his or her red mana to cast the spell. Also, even if your opponent does have the mana, the spell will almost cancel itself out with titan v. titan on the battlefield. You can keep casting the spells until you outmana him or her.

Anyone checking out the new worldwake spoilers (http://www.gatheringmagic.com/?page_id=3888)? Burn mana seems to be lacking in the new set!

stubobj
January 24th, 2010, 06:27 PM
Been a couple years since I played so I forgot you pay Upkeep before untapping.

Brian_conatser
January 24th, 2010, 07:41 PM
I thought that the phases went this way

Untap
Upkeep
Draw
Main Phase
Attack
Main Phase
End Turn

Jexik
January 24th, 2010, 07:56 PM
Been a couple years since I played so I forgot you pay Upkeep before untapping.

You don't. Brian is right.

I thought that the phases went this way

Untap
Upkeep
Draw
Main Phase
Attack
Main Phase
End Turn

playa1
January 24th, 2010, 09:11 PM
I guess I stand corrected. :oops:

Dad_Scaper
April 9th, 2010, 06:30 PM
Hi all.

I posted this in the trade thread but considering its content I thought I might be forgiven for posting it here too:

Cleaning out some of my old hobby-related stuff and wondering if anyone here is interested:

Have:
D&D lead figures, mostly as I recall made by a company called Grenadier, collected circa 1983.
MTG cards, mostly collected around 1994-1995. Yes I have a few dual lands; I have piles of other stuff, too.
Pirates of the Spanish Main constructible card game ships, crew & other paraphenalia, collected a few years ago mostly from the original release & the first couple expansions.

Write with questions about specifics.

Want:
Heavy Gruts
Knights of Weston
4th Mass
Greenscales
Phantom Knights

dsbarrick
May 19th, 2010, 07:53 PM
Hey Magic-playing 'Scapers,

Hope no one minds if I post this here - it seemed like a better idea than starting a new thread. I have this (http://www.amazon.com/gp/product/B0000206HC/ref=s9_simh_gw_p21_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=05NC9447FMVASQB7JR5S&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846) pair of pre-constructed 40-card Magic decks. One deck is mostly red/blue, the other is mostly black/green. The trouble is there are a handful of white cards/plains in each of the decks, and I've misplaced the rule book that indicated which cards belong to which deck. There are also three artifacts, and I'm not sure about which belong to which deck. I've scoured the internet but haven't been able to come up with a card listing for this package - it's not listed on either Wikipedia or WotC's official list of all the pre-built starter packs.

Additionally, I seem to be missing one card and I'd like to know what it is so I can replace it.

If anyone could help me out with a listing of the contents of each deck, I'd really appreciate it - either in a PM, this forum, or just with a URL pointing me in the right direction.

Thanks!

whitestuff
July 8th, 2010, 01:31 PM
Hey Magic-playing 'Scapers,

Hope no one minds if I post this here - it seemed like a better idea than starting a new thread. I have this (http://www.amazon.com/gp/product/B0000206HC/ref=s9_simh_gw_p21_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=05NC9447FMVASQB7JR5S&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846) pair of pre-constructed 40-card Magic decks. One deck is mostly red/blue, the other is mostly black/green. The trouble is there are a handful of white cards/plains in each of the decks, and I've misplaced the rule book that indicated which cards belong to which deck. There are also three artifacts, and I'm not sure about which belong to which deck. I've scoured the internet but haven't been able to come up with a card listing for this package - it's not listed on either Wikipedia or WotC's official list of all the pre-built starter packs.

Additionally, I seem to be missing one card and I'd like to know what it is so I can replace it.

If anyone could help me out with a listing of the contents of each deck, I'd really appreciate it - either in a PM, this forum, or just with a URL pointing me in the right direction.

Thanks!

I found a list of all of the 6th ed cards (http://www.wizards.com/magic/generic/cardlists/6elist.txt)... but not individual packs...

Maybe the number on the cards themselves might help? :shrug:

Confred
July 20th, 2010, 11:41 AM
dsbarrick
All precons come in a box with specific art / name.
What is the name / art of the two of yours in question?

Dragon4201976
July 22nd, 2010, 02:47 AM
Hello everyone who reads this thread. I am looking for A torment Life counting Die. PM Me if you have one and your willing to part with it.... Thanks....

dsbarrick
August 18th, 2010, 12:19 AM
Hi Whitestuff and Confred,

Thanks for your assistance!
dsbarrick
All precons come in a box with specific art / name.
What is the name / art of the two of yours in question?

The set I have is pretty old, from around 1999 - the box art work features an angel and the title "Classic Sixth Edition" and a line about "Advanced Level" - I believe this was to distinguish it from Portal, which if I remember correctly was also out at the time (here's the link to the box art on Amazon again).

http://ecx.images-amazon.com/images/I/41MorY-1b4L._SL500_AA300_.jpg

(http://www.amazon.com/gp/product/B0000206HC/ref=s9_simh_gw_p21_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=05NC9447FMVASQB7JR5S&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846) It isn't one of the themed pairs of decks with a name like the ones that WotC is marketing now.

Here's a listing of the cards - again, the decks were red/blue vs. black/green, and each deck had a splash of white - my goal is to figure out which white cards and artifacts belong to each deck, and how many plains are in each deck:

Artifacts
1x Rod of Ruin (I believe this was in the BG deck)
1x Mana Prism (in the RU deck, I believe)
1x Obsianus Golem

White
1x Ardent Militia
1x Castle
1x D'Avenant Archer
1x Disenchant
1x Healing Salve
1x Samite Healer
1x Venerable Monk
1x Warrior's Honor

Green
1x Call of the Wild
1x Creeping Mold
1x Giant Growth
1x Giant Spider
1x Llanowar Elves
1x Panther Warriors
1x Rampant Growth
1x Scaled Wurm
1x Trained Armadon

Red
1x Anaba Bodyguard
1x Blaze
1x Fit of Rage
1x Lightning Blast
1x Pyrotechnics
1x Sabretooth Tiger
1x Tremor
1x Wall of Fire

Black
1x Bloodpet
1x Drudge Skeletons
1x Enfeeblement
1x Gravebane Zombie
1x Hidden Horror
1x Mischievous Poltergeist
1x Raise Dead
1x Terror

Blue
1x Air Elemental
1x Boomerang
1x Counterspell
1x Horned Turtle
1x Phantom Warrior
1x Sibilant Spirit
1x Storm Crow
1x Wind Drake

There's one card missing and I'm trying to identify what it was - though I'm now pretty sure it was Prodigal Sorcerer.

Thanks again for your help!

dsbarrick
August 18th, 2010, 12:19 AM
(double post, sorry)

Scapemage
August 18th, 2010, 07:18 AM
Hi Whitestuff and Confred,

Thanks for your assistance!
dsbarrick
All precons come in a box with specific art / name.
What is the name / art of the two of yours in question?

The set I have is pretty old, from around 1999 - the box art work features an angel and the title "Classic Sixth Edition" and a line about "Advanced Level" - I believe this was to distinguish it from Portal, which if I remember correctly was also out at the time (here's the link to the box art on Amazon again).

http://ecx.images-amazon.com/images/I/41MorY-1b4L._SL500_AA300_.jpg

(http://www.amazon.com/gp/product/B0000206HC/ref=s9_simh_gw_p21_i1?pf_rd_m=ATVPDKIKX0DER&pf_rd_s=center-2&pf_rd_r=05NC9447FMVASQB7JR5S&pf_rd_t=101&pf_rd_p=470938631&pf_rd_i=507846)It isn't one of the themed pairs of decks with a name like the ones that WotC is marketing now.

Here's a listing of the cards - again, the decks were red/blue vs. black/green, and each deck had a splash of white - my goal is to figure out which white cards and artifacts belong to each deck, and how many plains are in each deck:

Artifacts
1x Rod of Ruin (I believe this was in the BG deck)
1x Mana Prism (in the RU deck, I believe)
1x Obsianus Golem

White
1x Ardent Militia
1x Castle
1x D'Avenant Archer
1x Disenchant
1x Healing Salve
1x Samite Healer
1x Venerable Monk
1x Warrior's Honor

Green
1x Call of the Wild
1x Creeping Mold
1x Giant Growth
1x Giant Spider
1x Llanowar Elves
1x Panther Warriors
1x Rampant Growth
1x Scaled Wurm
1x Trained Armadon

Red
1x Anaba Bodyguard
1x Blaze
1x Fit of Rage
1x Lightning Blast
1x Pyrotechnics
1x Sabretooth Tiger
1x Tremor
1x Wall of Fire

Black
1x Bloodpet
1x Drudge Skeletons
1x Enfeeblement
1x Gravebane Zombie
1x Hidden Horror
1x Mischievous Poltergeist
1x Raise Dead
1x Terror

Blue
1x Air Elemental
1x Boomerang
1x Counterspell
1x Horned Turtle
1x Phantom Warrior
1x Sibilant Spirit
1x Storm Crow
1x Wind Drake

There's one card missing and I'm trying to identify what it was - though I'm now pretty sure it was Prodigal Sorcerer.

Thanks again for your help!
Wow, I guess some cards stay around for a long time. Half of those are in the latest 2 Core sets.

Confred
August 18th, 2010, 09:35 AM
I can understand wanting to keep a precon together. but a Tournament Deck with random cards? What is the point? It could really be anything.

But if you insist on returning each card to their original box, I would suggest sorting each card that you know belongs to each into piles according to their rarity. If one is missing an uncommon and you only have one uncommon remaining then that's your card. etc.

dsbarrick
August 18th, 2010, 02:30 PM
As far as I know (and if I recall correctly), this isn't a tournament deck with random cards, it's a pair of preconstructed decks that consist entirely of one-ofs. Putting them back together is not of prime concern; I have several perfectly playable Standard-legal decks. However, these decks were nicely balanced and a lot of fun for casual singleton play, so I'd like to be able to put them back together when I'm inclined to crack them out.

My hope was that someone also might have purchased this set and would know where I could find a deck list, as I've misplaced the original documentation that came with the pack, and WotC's site has no record of this package even existing. I'm pretty sure that along with the rules guide, there was also a list of the cards, but perhaps I'm wrong. It's not a big deal, it just seems like it since the information appears to be hard to track down, and my only option seemed to be to list every card in the pack ;)

Scapemage
August 19th, 2010, 07:43 AM
I searched the internet, the set is on sale everywhere, but its contents aren't listed.

CheddarLimbo
August 19th, 2010, 07:54 AM
I searched the internet, the set is on sale everywhere, but its contents aren't listed.

What's the name of the set?

Scapemage
August 19th, 2010, 08:10 AM
It's for DsBarrick, but the set is Classic Sixth Edition 2-player starter set. See above.

Scapemage
September 5th, 2010, 06:05 PM
If you haven't noticed, the new Tezerret Vs. Espelth deul deck is out! :woot: But better news, Scars of MIrrodin comes out in a month! :woot: Here are some great spoilers. (http://www.gatheringmagic.com/scars-of-mirrodin-spoilers-0249/)
Tezerret and Espelth are returnging, and looks like we're getting some new planeswalkers! :woot:

Chilling Touch
September 5th, 2010, 07:01 PM
Um, yeah. I just got into MTG.

I play a mill, a blue/white flyer, and a green/all mana ramp.

CheddarLimbo
September 6th, 2010, 09:36 AM
I overheard someone using the term "mana ramp" the other day... What does that mean?

Temprit
September 6th, 2010, 10:37 AM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

Xn F M
September 6th, 2010, 01:54 PM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

If most of your cards are giving you mana, then you're probably doing it wrong. Generally speaking having more than about 12-14 cards that accelerate your mana production in a 60 card deck with 24 land is too many because your deck wont' have the threat density to be able to hold it's own.

How I always designed those decks was to have target numbers for mana production, usually something like three mana turn two, and seven mana by turn 4/5 and to use those target numbers to figure out how many accelerants I needed and at what point values to put them at.

Scapemage
September 6th, 2010, 07:26 PM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

If most of your cards are giving you mana, then you're probably doing it wrong. Generally speaking having more than about 12-14 cards that accelerate your mana production in a 60 card deck with 24 land is too many because your deck wont' have the threat density to be able to hold it's own.

How I always designed those decks was to have target numbers for mana production, usually something like three mana turn two, and seven mana by turn 4/5 and to use those target numbers to figure out how many accelerants I needed and at what point values to put them at.
I have you know that at Friday Night Magic this past week, I was killed by an 8/8 Llanowar Elves (mana prodction creature that is normally 1/1). Don't insult the mana-producing creatures: they will grow and kill you.

That link from yesterday is updated with a few new Scars or Mirrodin cards.

Xn F M
September 6th, 2010, 08:27 PM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

If most of your cards are giving you mana, then you're probably doing it wrong. Generally speaking having more than about 12-14 cards that accelerate your mana production in a 60 card deck with 24 land is too many because your deck wont' have the threat density to be able to hold it's own.

How I always designed those decks was to have target numbers for mana production, usually something like three mana turn two, and seven mana by turn 4/5 and to use those target numbers to figure out how many accelerants I needed and at what point values to put them at.
I have you know that at Friday Night Magic this past week, I was killed by an 8/8 Llanowar Elves (mana prodction creature that is normally 1/1). Don't insult the mana-producing creatures: they will grow and kill you.

That link from yesterday is updated with a few new Scars or Mirrodin cards.

I'm not bad mouthing them, Llanowar Elves are really good (Fyndorns are better though ;)). All I'm saying is that mana accelerators become redundant quickly, and you want to have things that do stuff with all that extra mana. Otherwise, why ramp up?

Chilling Touch
September 6th, 2010, 08:51 PM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

If most of your cards are giving you mana, then you're probably doing it wrong. Generally speaking having more than about 12-14 cards that accelerate your mana production in a 60 card deck with 24 land is too many because your deck wont' have the threat density to be able to hold it's own.

How I always designed those decks was to have target numbers for mana production, usually something like three mana turn two, and seven mana by turn 4/5 and to use those target numbers to figure out how many accelerants I needed and at what point values to put them at.
I have you know that at Friday Night Magic this past week, I was killed by an 8/8 Llanowar Elves (mana prodction creature that is normally 1/1). Don't insult the mana-producing creatures: they will grow and kill you.

That link from yesterday is updated with a few new Scars or Mirrodin cards.

I'm not bad mouthing them, Llanowar Elves are really good (Fyndorns are better though ;)). All I'm saying is that mana accelerators become redundant quickly, and you want to have things that do stuff with all that extra mana. Otherwise, why ramp up?


Heh heh, green levelers. Pure evil.

Well, up there with mill decks anyway.

*jace beleren takes off the top twenty cards of your deck, and enjoys it.*

Xn F M
September 6th, 2010, 08:55 PM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

If most of your cards are giving you mana, then you're probably doing it wrong. Generally speaking having more than about 12-14 cards that accelerate your mana production in a 60 card deck with 24 land is too many because your deck wont' have the threat density to be able to hold it's own.

How I always designed those decks was to have target numbers for mana production, usually something like three mana turn two, and seven mana by turn 4/5 and to use those target numbers to figure out how many accelerants I needed and at what point values to put them at.
I have you know that at Friday Night Magic this past week, I was killed by an 8/8 Llanowar Elves (mana prodction creature that is normally 1/1). Don't insult the mana-producing creatures: they will grow and kill you.

That link from yesterday is updated with a few new Scars or Mirrodin cards.

I'm not bad mouthing them, Llanowar Elves are really good (Fyndorns are better though ;)). All I'm saying is that mana accelerators become redundant quickly, and you want to have things that do stuff with all that extra mana. Otherwise, why ramp up?


Heh heh, green levelers. Pure evil.

Well, up there with mill decks anyway.

*jace beleren takes off the top twenty cards of your deck, and enjoys it.*

You've never played against 1.5 Landstill have you? That's pure evil . . . .

Chilling Touch
September 6th, 2010, 09:08 PM
I overheard someone using the term "mana ramp" the other day... What does that mean?

It's where most of the cards in your deck supply you with mana. For example "Tap, add 1 forest to your mana pool."

If most of your cards are giving you mana, then you're probably doing it wrong. Generally speaking having more than about 12-14 cards that accelerate your mana production in a 60 card deck with 24 land is too many because your deck wont' have the threat density to be able to hold it's own.

How I always designed those decks was to have target numbers for mana production, usually something like three mana turn two, and seven mana by turn 4/5 and to use those target numbers to figure out how many accelerants I needed and at what point values to put them at.
I have you know that at Friday Night Magic this past week, I was killed by an 8/8 Llanowar Elves (mana prodction creature that is normally 1/1). Don't insult the mana-producing creatures: they will grow and kill you.

That link from yesterday is updated with a few new Scars or Mirrodin cards.

I'm not bad mouthing them, Llanowar Elves are really good (Fyndorns are better though ;)). All I'm saying is that mana accelerators become redundant quickly, and you want to have things that do stuff with all that extra mana. Otherwise, why ramp up?


Heh heh, green levelers. Pure evil.

Well, up there with mill decks anyway.

*jace beleren takes off the top twenty cards of your deck, and enjoys it.*

You've never played against 1.5 Landstill have you? That's pure evil . . . .


Never heard of that one. Do tell.

~CT, reviving the dead jace beleren with sun titan...

Clockwork_Knight
September 6th, 2010, 09:16 PM
Don't see many mill decks were I am, mostly casual players with either combo decks, one or two ramp, tribal, and lots of odd decks. Just now starting to get in EDH. I perosnly play W\U Stormtide, Mono green stompy, U artifact.

I play only casual now, T2 is too damn expensive for me that and there are far too many snobs and other highly annoying players at the only near by game store.


I don't know about any one else but I've been considering getting rid of most my Heroscape so I can buy Scars of MIrrodin, I'm a huge artifact fan and the new set has me drooling.

CheddarLimbo
September 6th, 2010, 10:30 PM
Don't see many mill decks were I am, mostly casual players with either combo decks, one or two ramp, tribal, and lots of odd decks. Just now starting to get in EDH. I perosnly play W\U Stormtide, Mono green stompy, U artifact.

I play only casual now, T2 is too damn expensive for me that and there are far too many snobs and other highly annoying players at the only near by game store.


I don't know about any one else but I've been considering getting rid of most my Heroscape so I can buy Scars of MIrrodin, I'm a huge artifact fan and the new set has me drooling.


That's funny... I sold all my Magic cards and bought more Heroscape!

Clockwork_Knight
September 6th, 2010, 11:09 PM
That's funny... I sold all my Magic cards and bought more Heroscape!

I'm keeping a good chunk of my tiles and my favorites but the rest can go. its hard to find any one to play Heroscape here and easy to find fellow Magic the Gathering and D&D players

Dad_Scaper
September 6th, 2010, 11:17 PM
That's funny... I sold all my Magic cards and bought more Heroscape!

No kidding. The amount of store credit I got at CSI for fifty-some select M:tG cards was ridiculous, and there weren't more than half a dozen or so dual lands.

Chilling Touch
September 7th, 2010, 09:32 PM
And tap for twenty six to summon cattank!

Cattank is a 60/ 40
Indistructible unblockable
with the ability to blind others with shere awesomeness.

As of Kaiser cat.

I dont beleive it. Something that awesome would have to be worth at least thirty mana. That guy is obviously lying.

krysto2002
September 9th, 2010, 10:39 PM
Before I quit (the power rise in new series was killing my wallet) I had a deadly deck. The theme:
LAND!!
The deck exclusively revolved around living lands, so with Azusa, I could put out 3 forests a turn, and with earth surge, they'd all be 3/3 (or 5/5, 7/7/, 9/9 etc.) and with Timber Protector, they'd all be indestructible.

The deck becomes very powerful very fast, and can additionally hold out under siege as lands are easy to revive with the right cards (crucible of worlds = lands played from graveyard).

But again, I quit, because like smoking, my MTG career was leading nowhere good. (That's a metaphor, I don't smoke)

Xn F M
September 9th, 2010, 10:47 PM
Heh heh, green levelers. Pure evil.

Well, up there with mill decks anyway.

*jace beleren takes off the top twenty cards of your deck, and enjoys it.*

You've never played against 1.5 Landstill have you? That's pure evil . . . .


Never heard of that one. Do tell.

~CT, reviving the dead jace beleren with sun titan...

The deck (http://sales.starcitygames.com//deckdatabase/displaydeck.php?DeckID=34521) has evolved a bit since I last played against it. New Jace is the win condition instead of Decree of Justice, but it's 95% the same and still 100% evil.

Scapemage
September 12th, 2010, 12:11 PM
The most popular deck in my area is by far Valakut....they throw 4 Valakuts in their deck (counts as red land ; whenever a mountain comes into play, it deals 3 damage to something ; activate only if you have 5+ mountains) and a ton of mana accel, it crushes but it's a damn expensive deck (green titans). I don't use it, but I have beaten it before.

Anyways, on Friday I came in third, scoring a foil Qasali Pridemage with sck art!
http://www.wizards.com/mtg/images/daily/events/fnm/fnm_sept10_300.jpg

Not my point: my point is that there is always an epic game at FNM. Last week, someone had 220 life with a huge Ajani's Pridemate. And this week someone played a card (I don't know what) but they had a ton of mana accel and the card costed 1G and read: Kicker: G Put a 2/2 green creature onto the battlefield for each time it was kicked. He had so many mana he punched out 25 2/2s instantly! Praise Llanowar Elves!

Chilling Touch
September 16th, 2010, 04:04 PM
The most popular deck in my area is by far Valakut....they throw 4 Valakuts in their deck (counts as red land ; whenever a mountain comes into play, it deals 3 damage to something ; activate only if you have 5+ mountains) and a ton of mana accel, it crushes but it's a damn expensive deck (green titans). I don't use it, but I have beaten it before.

Anyways, on Friday I came in third, scoring a foil Qasali Pridemage with sck art!
http://www.wizards.com/mtg/images/daily/events/fnm/fnm_sept10_300.jpg

Not my point: my point is that there is always an epic game at FNM. Last week, someone had 220 life with a huge Ajani's Pridemate. And this week someone played a card (I don't know what) but they had a ton of mana accel and the card costed 1G and read: Kicker: G Put a 2/2 green creature onto the battlefield for each time it was kicked. He had so many mana he punched out 25 2/2s instantly! Praise Llanowar Elves!

Add stampede. Cause who does not want to make something extreme turn into something freaking ridiculous?

But, one of my friends started joining us for magic games. He does not have any cards past 9, so he plays with the old ones. he has a card that cannot be destroyed, and has a one time use to destroy all creatures on the battlefield except his own. Totally hell for my friend when we wiped out his archenemy deck.

Scapemage
September 22nd, 2010, 04:38 PM
Dang....so bummed that I can't go to the Scars Pre-release, but Im going to a Heroscape tournament instead! :D Bring on the Launch Party next week! Oh, and if you haven't heard, Scars has been entirely revealed, all 249 cards! Check them out at GatheringMagic.com.

Chilling Touch
September 26th, 2010, 07:58 PM
I bought the coalition vs phylexia.

I laughed, because my 4 color deck was lots better (okay, not the dragons, they were awesome). But a few cards from this would make a great addition to the 4 color deck.

But dear god, phylexia kills my black deck. Call off the search, there were no survivors. Wowza.



A little before, I bought tezzeret vs (white knight ranbo chick).

The artifact tezzeret deck was pretty well put together.
Great synergies, I must say, as it revolves around artifact building. It is pretty sweet when you can get a triscillion up to a 6/6 commonly, or even higher. I also enjoyed clockwork hydra.

But the other deck really stood out to me. You could sacrifice cards from your hand to give other cards a boost for a turn. It also had a couple nasty cards, that summoned two 1/1 soilder tokens to the field at any time, for two mana.

Scapemage
September 26th, 2010, 08:05 PM
I bought the coalition vs phylexia.

I laughed, because my 4 color deck was lots better (okay, not the dragons, they were awesome). But a few cards from this would make a great addition to the 4 color deck.

But dear god, phylexia kills my black deck. Call off the search, there were no survivors. Wowza.



A little before, I bought tezzeret vs (white knight ranbo chick) Elspeth.

The artifact tezzeret deck was pretty well put together.
Great synergies, I must say, as it revolves around artifact building. It is pretty sweet when you can get a triscillion up to a 6/6 commonly, or even higher. I also enjoyed clockwork hydra.

But the other deck really stood out to me. You could sacrifice cards from your hand to give other cards a boost for a turn. It also had a couple nasty cards, that summoned two 1/1 soilder tokens to the field at any time, for two mana.
Yeah it's too bad that version of Elspeth is going out of the rotation...the new one just isn't good enough. But thanks for bringing up Tezzeret! I just realized that the people said that Tezerret was in Scars, but he isn't in the spoilers....

You should check your Tezzeret deck cards. Some of them (like the myrs) are legal on Friday because they're in Scars.

Chilling Touch
September 27th, 2010, 03:39 PM
I bought the coalition vs phylexia.

I laughed, because my 4 color deck was lots better (okay, not the dragons, they were awesome). But a few cards from this would make a great addition to the 4 color deck.

But dear god, phylexia kills my black deck. Call off the search, there were no survivors. Wowza.



A little before, I bought tezzeret vs (white knight ranbo chick) Elspeth.

The artifact tezzeret deck was pretty well put together.
Great synergies, I must say, as it revolves around artifact building. It is pretty sweet when you can get a triscillion up to a 6/6 commonly, or even higher. I also enjoyed clockwork hydra.

But the other deck really stood out to me. You could sacrifice cards from your hand to give other cards a boost for a turn. It also had a couple nasty cards, that summoned two 1/1 soilder tokens to the field at any time, for two mana.
Yeah it's too bad that version of Elspeth is going out of the rotation...the new one just isn't good enough. But thanks for bringing up Tezzeret! I just realized that the people said that Tezerret was in Scars, but he isn't in the spoilers....

You should check your Tezzeret deck cards. Some of them (like the myrs) are legal on Friday because they're in Scars.

Nope, no myrs in the tezzeret decks.

Scapemage
September 27th, 2010, 04:00 PM
I bought the coalition vs phylexia.

I laughed, because my 4 color deck was lots better (okay, not the dragons, they were awesome). But a few cards from this would make a great addition to the 4 color deck.

But dear god, phylexia kills my black deck. Call off the search, there were no survivors. Wowza.



A little before, I bought tezzeret vs (white knight ranbo chick) Elspeth.

The artifact tezzeret deck was pretty well put together.
Great synergies, I must say, as it revolves around artifact building. It is pretty sweet when you can get a triscillion up to a 6/6 commonly, or even higher. I also enjoyed clockwork hydra.

But the other deck really stood out to me. You could sacrifice cards from your hand to give other cards a boost for a turn. It also had a couple nasty cards, that summoned two 1/1 soilder tokens to the field at any time, for two mana.
Yeah it's too bad that version of Elspeth is going out of the rotation...the new one just isn't good enough. But thanks for bringing up Tezzeret! I just realized that the people said that Tezerret was in Scars, but he isn't in the spoilers....

You should check your Tezzeret deck cards. Some of them (like the myrs) are legal on Friday because they're in Scars.

Nope, no myrs in the tezzeret decks.
??? Someone I know had a Tezzeret deck and had some Myrs in it...I think it was unaltered...


EDIT: I checked for you, and, combining both deck lists, the following cards are legal on Friday as they appear in Scars:

1 Silver Myr (told ya')
1 Trinket Mage
1 Contagion Clasp
1 Kenba's Skyguard

Chilling Touch
September 29th, 2010, 08:13 PM
I bought the coalition vs phylexia.

I laughed, because my 4 color deck was lots better (okay, not the dragons, they were awesome). But a few cards from this would make a great addition to the 4 color deck.

But dear god, phylexia kills my black deck. Call off the search, there were no survivors. Wowza.



A little before, I bought tezzeret vs (white knight ranbo chick) Elspeth.

The artifact tezzeret deck was pretty well put together.
Great synergies, I must say, as it revolves around artifact building. It is pretty sweet when you can get a triscillion up to a 6/6 commonly, or even higher. I also enjoyed clockwork hydra.

But the other deck really stood out to me. You could sacrifice cards from your hand to give other cards a boost for a turn. It also had a couple nasty cards, that summoned two 1/1 soilder tokens to the field at any time, for two mana.
Yeah it's too bad that version of Elspeth is going out of the rotation...the new one just isn't good enough. But thanks for bringing up Tezzeret! I just realized that the people said that Tezerret was in Scars, but he isn't in the spoilers....

You should check your Tezzeret deck cards. Some of them (like the myrs) are legal on Friday because they're in Scars.

Nope, no myrs in the tezzeret decks.
??? Someone I know had a Tezzeret deck and had some Myrs in it...I think it was unaltered...


EDIT: I checked for you, and, combining both deck lists, the following cards are legal on Friday as they appear in Scars:

1 Silver Myr (told ya')
1 Trinket Mage
1 Contagion Clasp
1 Kenba's Skyguard

I had a derp derp moment.

Yes, it has one myr in it.

CT, ramping up his rampage deck.

Scapemage
September 30th, 2010, 06:29 AM
I had a derp derp moment.

Yes, it has one myr in it.

CT, ramping up his rampage deck.
A derp derp moment?

~SM921, brainstorming his infect deck.

Chilling Touch
September 30th, 2010, 09:56 PM
I had a derp derp moment.

Yes, it has one myr in it.

CT, ramping up his rampage deck.
A derp derp moment?

~SM921, brainstorming his infect deck.


Its means very very stupid moment.

And I hateeee poison.

Scapemage
October 1st, 2010, 05:34 PM
I had a derp derp moment.

Yes, it has one myr in it.

CT, ramping up his rampage deck.
A derp derp moment?

~SM921, brainstorming his infect deck.


Its means very very stupid moment.

And I hateeee poison.
:twisted: I love the new set! I have never walked out of WalMart more happy before! I bought the Green/Black Infect Starter Deck and 2 booster packs. In my packs, I got tons of stuff to improve my deck, plus a Quicksilver Gargantuan (mythic rare, 7/7 Blue for 5UU, with this ability: "Quicksilver Gargantuan enters the battlefield as a copy of any other creature on the battlefield, except it's still 7/7)! Gotta love infect. :twisted:

Chilling Touch
October 3rd, 2010, 07:19 PM
I had a derp derp moment.

Yes, it has one myr in it.

CT, ramping up his rampage deck.
A derp derp moment?

~SM921, brainstorming his infect deck.


Its means very very stupid moment.

And I hateeee poison.
:twisted: I love the new set! I have never walked out of WalMart more happy before! I bought the Green/Black Infect Starter Deck and 2 booster packs. In my packs, I got tons of stuff to improve my deck, plus a Quicksilver Gargantuan (mythic rare, 7/7 Blue for 5UU, with this ability: "Quicksilver Gargantuan enters the battlefield as a copy of any other creature on the battlefield, except it's still 7/7)! Gotta love infect. :twisted:

Quick! WOTC! Ban whispersilk cloaks!!!!!

:woot:








Suddenly, a inferno titan with a hyena, mammoth, boar, snake, and spider umbra smites him. (kinda)

And I draw a card. Yay.

DrAwsm
October 3rd, 2010, 07:33 PM
Wow. These new cards sound crazy.

Just out of curiosity, are there many goblins in the new sets? I haven't been up to date since Morningtide, so please excuse my not knowing what's dominating right now.

Chilling Touch
October 3rd, 2010, 07:51 PM
Wow. These new cards sound crazy.

Just out of curiosity, are there many goblins in the new sets? I haven't been up to date since Morningtide, so please excuse my not knowing what's dominating right now.

Whispersilk Cloak- shroud

All umbras have totem armor, which means that when they would be "destroyed" just remove the umbra, and not the creature.

Hyena- +1/1 and first strike
Boar +3/3
Spider +1/1 and reach
snake +1/1 and draw a card for damage
Mammoth +3/3 and vigalance
Drake +2/2 and flying

Kaiser Cat
October 3rd, 2010, 08:06 PM
Ah, the memories. Whispersilk Cloak+Phage won many a game for me.

I stopped buying magic after I finished my Green artifact deck, but only because I couldn't think of where to go from there. Hey, maybe I'll take a look at the stuff they have now. ;)

EDIT:



Quick! WOTC! Ban whispersilk cloaks!!!!!
:excited:

http://www.wizards.com/global/images/magic/general/Look_at_Me_Im_the_DCI.jpg

Best set(s) ever.

Chilling Touch
October 3rd, 2010, 08:08 PM
Ah, the memories. Whispersilk Cloak+Phage won many a game for me.

I stopped buying magic after I finished my Green artifact deck, but only because I couldn't think of where to go from there. Hey, maybe I'll take a look at the stuff they have now. ;)

I gave cat-tank quite the memoranda a few pages back... ;)

Kaiser Cat
October 3rd, 2010, 08:11 PM
And tap for twenty six to summon cattank!

Cattank is a 60/ 40
Indistructible unblockable
with the ability to blind others with shere awesomeness.

As of Kaiser cat.

I dont beleive it. Something that awesome would have to be worth at least thirty mana. That guy is obviously lying.



I gave cat-tank quite the memoranda a few pages back... ;)
http://75.126.76.149/lolcats/uploads/cattank_copy1.jpg

You got the text wrong. ;)

How come nobody's asking how a green artifact deck works?

Chilling Touch
October 3rd, 2010, 08:21 PM
And tap for twenty six to summon cattank!

Cattank is a 60/ 40
Indistructible unblockable
with the ability to blind others with shere awesomeness.

As of Kaiser cat.

I dont beleive it. Something that awesome would have to be worth at least thirty mana. That guy is obviously lying.



I gave cat-tank quite the memoranda a few pages back... ;)
http://75.126.76.149/lolcats/uploads/cattank_copy1.jpg

You got the text wrong. ;)

How come nobody's asking how a green artifact deck works?

Because I has one ;)
Almost. Not really.

But rampage is almost as good. Idk.

So Kaiser. Gow does a green artifact deck work? (though I have an idea)

Kaiser Cat
October 3rd, 2010, 08:28 PM
So Kaiser. Gow does a green artifact deck work? (though I have an idea)
I'll give you a hint.

http://www.tappedout.net/media/mtg-cards/darksteel/arcbound-worker.jpg http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/mrd/battlegrowth.jpg http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/pch/arcbound_crusher.jpg http://www.mtgvault.com/images/cards/DST/Arcbound_Slith.jpg http://www.tappedout.net/media/mtg-cards/coldsnap/shape-of-the-wiitigo.jpg http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=124065&type=card http://www.ccgsearchengine.com/images/cards/Magic-The-Gathering/Darksteel/Arcbound-Overseer.jpg

That about sums it up.

It is also, bar none, THE most fun deck I have ever used in a game.

Chilling Touch
October 3rd, 2010, 08:32 PM
So Kaiser. Gow does a green artifact deck work? (though I have an idea)
I'll give you a hint.

http://www.tappedout.net/media/mtg-cards/darksteel/arcbound-worker.jpg http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/mrd/battlegrowth.jpg http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/pch/arcbound_crusher.jpg http://www.coolstuffinc.com/images/Products/mtg%20art/Darksteel/Arcbound_Fiend.jpg http://www.tappedout.net/media/mtg-cards/coldsnap/shape-of-the-wiitigo.jpg http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=124065&type=card http://www.ccgsearchengine.com/images/cards/Magic-The-Gathering/Darksteel/Arcbound-Overseer.jpg

That about sums it up.

It is also, bar none, THE most fun deck I have ever used in a game.


Oh, you have no Idea how much I want to challenge you with my rampage (green 4 way) deck. Last week, it went 12 and 0 against my friends decks. It beat all of em. ;)

Wondering what it is?

Kaiser Cat
October 3rd, 2010, 08:33 PM
So Kaiser. Gow does a green artifact deck work? (though I have an idea)
I'll give you a hint.

http://www.tappedout.net/media/mtg-cards/darksteel/arcbound-worker.jpg http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/mrd/battlegrowth.jpg http://www.extensiveenterprisesonline.com/OnlineStore/images/tcgs/mtg/pch/arcbound_crusher.jpg http://www.coolstuffinc.com/images/Products/mtg%20art/Darksteel/Arcbound_Fiend.jpg http://www.tappedout.net/media/mtg-cards/coldsnap/shape-of-the-wiitigo.jpg http://gatherer.wizards.com/Handlers/Image.ashx?multiverseid=124065&type=card http://www.ccgsearchengine.com/images/cards/Magic-The-Gathering/Darksteel/Arcbound-Overseer.jpg

That about sums it up.

It is also, bar none, THE most fun deck I have ever used in a game.


Oh, you have no Idea how much I want to challenge you with my beatdown deck. Last week, it went 12 and 0 against my friends decks. It beat all of em. ;)

Wondering what it is?
Does it involve trying to kill my Archbound horde?

(Another nostalgia note: Best non-joke set=Coldsnap.)

GromBloodboy
October 3rd, 2010, 08:37 PM
I went to make a Phyrixean deck, but the cost of Wurmcoil Engine, Geth, and Ssayrthrax (Idk spelling) made me reconsider. Just have to keep kicking crap with my Ally deck. It is 5 colors of awesome.

Chilling Touch
October 3rd, 2010, 08:42 PM
Its a 4 color, all except red, 80 card mana ramp umbra draw deck.

It gets all four colors of mana, basically the entire deck out as fast as possible.

Green supplies the mana ramp monsters, and the immensly strong ones.

Blue supplies a few auras and mostly draw.

Black has a few draws, some search cards, and destroy cards

White is straight umbra and draw.


The thing about it is that I will can draw up to 5 cards a turn sometimes, and use them all. Its a humongous aggro threat, and the only thing I think that has an advantage is a pure blue control deck.

My friend still thinks im cheating.

Kaiser Cat
October 3rd, 2010, 08:48 PM
Its a 4 color, all except red, 80 card mana ramp umbra draw deck.

It gets all four colors of mana, basically the entire deck out as fast as possible.

Green supplies the mana ramp monsters, and the immensly strong ones.

Blue supplies a few auras and mostly draw.

Black has a few draws, some search cards, and destroy cards

White is straight umbra and draw.


The thing about it is that I will can draw up to 5 cards a turn sometimes, and use them all. Its a humongous aggro threat, and the only thing I think that has an advantage is a pure blue control deck.

My friend still thinks im cheating.
Thing is, no amount of monster mash can beat the Archbound. You kill one, and It's counters just go on to another ally. The first time I used the deck, my friend wound up with a DIYD/DIYD situation: If he kills the wimpy archbounds I send after him each turn, their counters go to a Crusher. If he ignores them, they'll kill him in 4 turns. He diecided to kill them and, of course, wound up with a 26/26 Trample creature on his hands, plus two more normal Archbounds to take the counters if it died.

Very, very nasty. Only ever lost to the Ultimate Creature Deck.

Slivers still reign.

Chilling Touch
October 3rd, 2010, 08:52 PM
Its a 4 color, all except red, 80 card mana ramp umbra draw deck.

It gets all four colors of mana, basically the entire deck out as fast as possible.

Green supplies the mana ramp monsters, and the immensly strong ones.

Blue supplies a few auras and mostly draw.

Black has a few draws, some search cards, and destroy cards

White is straight umbra and draw.


The thing about it is that I will can draw up to 5 cards a turn sometimes, and use them all. Its a humongous aggro threat, and the only thing I think that has an advantage is a pure blue control deck.

My friend still thinks im cheating.
Thing is, no amount of monster mash can beat the Archbound. You kill one, and It's counters just go on to another ally. The first time I used the deck, my friend wound up with a DIYD/DIYD situation: If he kills the wimpy archbounds I send after him each turn, their counters go to a Crusher. If he ignores them, they'll kill him in 4 turns. He diecided to kill them and, of course, wound up with a 26/26 Trample creature on his hands, plus two more normal Archbounds to take the counters if it died.

Very, very nasty. Only ever lost to the Ultimate Creature Deck.

Slivers still reign.


The deck is rich in trample, deathtouch, and totem armor. I would put up a much stronger fight against these things than you think... not to mention the night pack.

Kaiser Cat
October 3rd, 2010, 08:57 PM
The deck is rich in trample, deathtouch, and totem armor. I would put up a much stronger fight against these things than you think... not to mention the night pack.
Trample could be a problem, but Deathtouch could actually be a big help. The whole point is that I want a good number of my dudes to die. Totem Armor won't save you forever...:twisted:

Later in the game, as I mentioned (Somewhat unclearly) It doesn't matter whether my guys die or not, because I've always made sure to have another Archbound waiting in the wings. Kill my 26/26 with trample, and I'll show you a 30/30 with First Strike.

DrAwsm
October 3rd, 2010, 09:27 PM
:shocked: 30/30 with First Strike?!? Wow, good thing that deckk isn't Type 2; that's all that'd be played. With my really old cards, I like having a red goblin deck. Two copies of Goblin Recruiter, a playset of Raging Goblin, and burn cards make for quite the fun games. It'll never be competitive, but that doesn't mean it won't make memories.

Chilling Touch
October 3rd, 2010, 09:40 PM
The deck is rich in trample, deathtouch, and totem armor. I would put up a much stronger fight against these things than you think... not to mention the night pack.
Trample could be a problem, but Deathtouch could actually be a big help. The whole point is that I want a good number of my dudes to die. Totem Armor won't save you forever...:twisted:

Later in the game, as I mentioned (Somewhat unclearly) It doesn't matter whether my guys die or not, because I've always made sure to have another Archbound waiting in the wings. Kill my 26/26 with trample, and I'll show you a 30/30 with First Strike.

And I forgot to mention my life section of cards... life = awsm. I beat two red burn decks.

But the point of the deck is not a one on one slug match, its a 5 card per turn beatdown. Slaughter my one dude with hyena and mammoth umbra and armidillo cloak? He comes back, along with the 3 others on the field.

Its my turn, and I bring out a guy with deathtouch, a guy with trample, and a 1/1 mana monster, and attach another umbra to a creature.

The deathtouch stalls you for a turn, and the others do damage. I get a major draw card, like forsee, and manage 5 cards that draw. Put another two monsters on the field, up my life, do some damage, and draw another two cards from monster draw effects. Im still at 9 mana, so why not play rampant growth and level a few monsters?

Thats the way it works. You can face off against most, but not everything. There will be a huge agro effect going.

So... if that cant stand up to your arcbound deck, im out of luck. Because, for me, thats as uber as it gets. I havent lost yet, at 19/0.

Yay for mitotic ooze, the slime, and basicalisks!

Kaiser Cat
October 4th, 2010, 06:23 AM
And I forgot to mention my life section of cards... life = awsm. I beat two red burn decks.

But the point of the deck is not a one on one slug match, its a 5 card per turn beatdown. Slaughter my one dude with hyena and mammoth umbra and armidillo cloak? He comes back, along with the 3 others on the field.

Its my turn, and I bring out a guy with deathtouch, a guy with trample, and a 1/1 mana monster, and attach another umbra to a creature.

The deathtouch stalls you for a turn, and the others do damage. I get a major draw card, like forsee, and manage 5 cards that draw. Put another two monsters on the field, up my life, do some damage, and draw another two cards from monster draw effects. Im still at 9 mana, so why not play rampant growth and level a few monsters?

Thats the way it works. You can face off against most, but not everything. There will be a huge agro effect going.

So... if that cant stand up to your arcbound deck, im out of luck. Because, for me, thats as uber as it gets. I havent lost yet, at 19/0.

Yay for mitotic ooze, the slime, and basicalisks!
Life decks ARE awesome, but both of the life decks I've fought have been crushed by Archbound. I'm bringing out cards almost as fast as you, thanks to llanowar elves. Lets say 4 on 5 slug match. ;) I don't see how the deathtouch creature stalls me. Could you please elaborate on that? How many "Major Draw cards" do you have? For that matter, how do you know you'll get a good draw out of those cards? Or enough mana?

The big question: Could you post your Deck layout here, instead of us giving vague details?

My deck:

Archbound Worker x 4
Archbound Slith x 1
Archbound Stinger x 2
Archbound Hybrid x 2
Archbound Bruiser x 3
Archbound Crusher x 4
Archbound Lancer x 4
Archbound Fiend x 2
Archbound Overseer x 2
Llanowar Elves x 2
Battlegrowth x 4
Soul's might x 1
Stand Together x 1
Shape of the Wiitigo x 1
Fungal Behemoth x 2
Forest x 14

Scapemage
October 4th, 2010, 03:02 PM
I went to make a Phyrixean deck, but the cost of Wurmcoil Engine, Geth, and Ssayrthrax (Idk spelling) made me reconsider. Just have to keep kicking crap with my Ally deck. It is 5 colors of awesome.
Two comments. First, Rock the Allies! Secondly, you really don't need Skithiryx, Wurmcoil, or Geth to make a Phyrexian deck. I do extremely well with my B/G infect deck using a couple Hand of the Preators and a Carnifex Demon.

GromBloodboy
October 4th, 2010, 03:05 PM
Do any of you play Planeschase. Best way to play this game. It throws in such bizarre effects that the game just becomes crazy. My favorite is Maelstorm for my Allies. It allows me to reveal the top card of my deck during my upkeep. If it is a permanent, put it into play. I have two non-permanents in my ally deck. And if you know how allies trigger, when your dropping 2-3 a turn, it is just mean.

Scapemage
October 4th, 2010, 03:07 PM
Do any of you play Planeschase. Best way to play this game. It throws in such bizarre effects that the game just becomes crazy. My favorite is Maelstorm for my Allies. It allows me to reveal the top card of my deck during my upkeep. If it is a permanent, put it into play. I have two non-permanents in my ally deck. And if you know how allies trigger, when your dropping 2-3 a turn, it is just mean.
:twisted::twisted::twisted::twisted::twisted: I liiiiiiiiiiiiiiiiiiiiiiiiiiiiiike :drool:

Edit: Reminds me of a 4-player casual game a couple weeks ago, where I won.
"I draw 10, then play this, giving me XXX life and you all mill XX, {drops another ally for the same effect, then a third}." I had over 200 life and milled everyone out.

krysto2002
October 4th, 2010, 06:24 PM
Am I the only one left who owns (and uses) a mercenary deck?
No seriously, and it's served me well despite the MASSIVE power creep in M:TG. But either way, I couldn't keep up with that darn creep, so I dropped out. M:TG moves way to fast, unlike HS, which is just fast enough to satisfy, it's why I switched. Either way, the deck is classic mercenaries, who have the ability to summon one another straight out of the deck. While they have high costs and aren't the strongest cards, the ability of the deck to pop out whatever you want is great.
Not to mention the heavy hitters have fear (before fear was invented btw) though the recent proliferation of artifact creatures puts a dent in that.
I have around 13 decks, each could be really strong if it weren't obsolete. :cry:

Scapemage
October 4th, 2010, 06:41 PM
Am I the only one left who owns (and uses) a mercenary deck?
No seriously, and it's served me well despite the MASSIVE power creep in M:TG. But either way, I couldn't keep up with that darn creep, so I dropped out. M:TG moves way to fast, unlike HS, which is just fast enough to satisfy, it's why I switched. Either way, the deck is classic mercenaries, who have the ability to summon one another straight out of the deck. While they have high costs and aren't the strongest cards, the ability of the deck to pop out whatever you want is great.
Not to mention the heavy hitters have fear (before fear was invented btw) though the recent proliferation of artifact creatures puts a dent in that.
I have around 13 decks, each could be really strong if it weren't obsolete. :cry:
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

flameslayer93
October 4th, 2010, 07:50 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

Chilling Touch
October 5th, 2010, 06:43 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

They actually have starter decks that have predetermined cards. There are many of those.

For 20$ you can get a set that has 185 randomized cards, and six starter packs. Thats a total 285, with lands, for a very very low price. I reccomend one of those, and then maybe get a 13 dollar starter?

In magic there are 5 different colors...

White is basic structure and building
Black is sacrifice and trickery
Blue is control
Red is early heavy hitting
Green is late heavy hitting

Most decks mix two of the five. I really like white blues, and green blacks.

Its up to you.

flameslayer93
October 5th, 2010, 06:50 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

They actually have starter decks that have predetermined cards. There are many of those.

For 20$ you can get a set that has 185 randomized cards, and six starter packs. Thats a total 285, with lands, for a very very low price. I reccomend one of those, and then maybe get a 13 dollar starter?

In magic there are 5 different colors...

White is basic structure and building
Black is sacrifice and trickery
Blue is control
Red is early heavy hitting
Green is late heavy hitting

Most decks mix two of the five. I really like white blues, and green blacks.

Its up to you.

Thanks, I may be able to pick a starter or 2 one of these trips to the store:?.

Scapemage
October 5th, 2010, 06:59 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

They actually have starter decks that have predetermined cards. There are many of those.

For 20$ you can get a set that has 185 randomized cards, and six starter packs. Thats a total 285, with lands, for a very very low price. I reccomend one of those, and then maybe get a 13 dollar starter?

In magic there are 5 different colors...

White is basic structure and building
Black is sacrifice and trickery
Blue is control
Red is early heavy hitting
Green is late heavy hitting

Most decks mix two of the five. I really like white blues, and green blacks.

Its up to you.

Thanks, I may be able to pick a starter or 2 one of these trips to the store:?.
If you do, get a starter that has either 2011 Core Set or Scars of Mirrodin on the front. They have more cards than the others and are full decks.


White = Life gain, equipment buffer
Blue = Control, Drawing, Proliferate
Black = Life Drain, Discard, Infect
Red = Burn (fast, cheap, quick damage), Haste
Green = Strong, anti-artifact, anti-flying, Infect

Xn F M
October 5th, 2010, 07:02 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

Based on what you're saying here, if you want to get into the game, I'd recommend picking up a few preconstruced decks (the 2011 starter set decks would probably be a good choice, and you can get all five for around $40), and just playing the game a bit with those. When you're ready to expand, I'd follow that up with a 2011 fat pack. The fat pack comes with a land pack, so you'll have enough basic lands to tweak your precons without cannibalizing them, and those eight packs will help build up your stock of "basic" cards. The fat packs also come with a nice card box.

After that, you can just pick up a few boosters here and there whenever you feel the whim. There's no need to go crazy buying cards so that you can build competitive-level decks.

Scapemage
October 5th, 2010, 08:02 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

Based on what you're saying here, if you want to get into the game, I'd recommend picking up a few preconstruced decks (the 2011 Scars of Mirrodin starter set decks would probably be a good choice, and you can get all five for around $40), and just playing the game a bit with those. When you're ready to expand, I'd follow that up with a 2011 Scars of Mirrodin fat pack. The fat pack comes with a land pack, so you'll have enough basic lands to tweak your precons without cannibalizing them, and those eight packs will help build up your stock of "basic" cards. The fat packs also come with a nice card box.

After that, you can just pick up a few boosters here and there whenever you feel the whim. There's no need to go crazy buying cards so that you can build competitive-level decks.
Fixed. Geeze, did a new set just not come out on Friday around you? Think of it like this: For the same cost, do you want cards 4 months old or cards brand new? But still, the best bet is to buy a Deck Builder's Toolkit for $20.

DrAwsm
October 5th, 2010, 08:28 PM
I was going to ask which set would be good for getting back in the game. Next time I have the cash, I'll be sure to get some Scars of Mirrodin stuff. All my cards are from old sets (Visions, Sixth Core Edition, and Seventh Core to name a few), so I really can't compete. I have Cockatrice from either Alpha or Beta, I can't remember. Also, does anybody know how much I could get for a Rhox? It's a green 5/5, rare, foil, in packaging, and it's from a 2000 set. It's number 112a out of 143 if that helps. I don't use it, so I was thinking I could sell it on eBay or at an FLGS.

Chilling Touch
October 5th, 2010, 08:43 PM
Oh yeah Kaiser, I forgot to mention, my deck is under construction. Im making a black green, and changing it up a bit. Ill let you know when I finish.

The Grim Reaper's Friend
October 7th, 2010, 09:31 PM
MAGIC: THE GATHERING IS INCREDIBLE!!!!!!!!:woot:
Really, this is an incredible game! Personally, I think that the tournement matches are going downhill. Everyone plays the same deck! Really, just look at the home site and find their decks. They're nearly identical! As a great magic player once told me, "Where's the imagination?"
Personally, I have made several (as in planning for several hundred) decks. Top of the list is the ultimate: The Land Desdtruction Deck. Simple. If your opponent has no loands, he can't play A THING. Make this and you're going to start winning more games! I garuntee it.
...:excited::excited::excited::excited:...;)
-TGRF.

DrAwsm
October 7th, 2010, 09:38 PM
MAGIC: THE GATHERING IS INCREDIBLE!!!!!!!!:woot:
Really, this is an incredible game! Personally, I think that the tournement matches are going downhill. Everyone plays the same deck! Really, just look at the home site and find their decks. They're nearly identical! As a great magic player once told me, "Where's the imagination?"
Personally, I have made several (as in planning for several hundred) decks. Top of the list is the ultimate: The Land Desdtruction Deck. Simple. If your opponent has no loands, he can't play A THING. Make this and you're going to start winning more games! I garuntee it.
...:excited::excited::excited::excited:...;)
-TGRF.
What if your land destruction spells are countered? Do you have any cards to keep the stack going?

Xn F M
October 7th, 2010, 09:43 PM
Sorry to hear that. Magic is a cheap game though, if you don't buy rares. Just go to Booster Drafts and buy packs and stuff and see what you get. Heck, someone at teh Launch Party Saturday pulled a Hand of hte Preators, Quicksilver Gargantuan, Skithiryx, and some other mythic in his initial 6 packs! Plus, the booster draft afterwards continaed all 3 of the new Planeswalkers. You never know what you might get...

I think it was the randomness of CCGs is why I never got into buying any Magic(and maybe why I enjoy HS;)).

I did always wonder how the game goes, and I'm thinking of adding it to my games collection, but I don't know what I can still pick up and have a *decent* deck. I'm not looking to get into spending more than $100 at K-Mart or wherever else to find trash(and with my luck I will, which is why I stuck with full decks mostly back when I bought Pokemon). Anybody know the basic stuff I'll need for a deck(that's still obtainable, not something that'll cost $50 for 1 card off of eBay because it's out of print)?

Based on what you're saying here, if you want to get into the game, I'd recommend picking up a few preconstruced decks (the 2011 Scars of Mirrodin starter set decks would probably be a good choice, and you can get all five for around $40), and just playing the game a bit with those. When you're ready to expand, I'd follow that up with a 2011 Scars of Mirrodin fat pack. The fat pack comes with a land pack, so you'll have enough basic lands to tweak your precons without cannibalizing them, and those eight packs will help build up your stock of "basic" cards. The fat packs also come with a nice card box.

After that, you can just pick up a few boosters here and there whenever you feel the whim. There's no need to go crazy buying cards so that you can build competitive-level decks.
Fixed. Geeze, did a new set just not come out on Friday around you? Think of it like this: For the same cost, do you want cards 4 months old or cards brand new? But still, the best bet is to buy a Deck Builder's Toolkit for $20.

You've completely missed the point. I recomended the base set for someone thinking about just getting into the game. Sure to someone that's played the game for a while Scars is shinier and newer than 2011, for someone that hasn't played the game the basic cards are just as shiny as the new release.

The base set give you a better feel for what the game is about, which is, you know, what Flameslayer seemed to be more interested in.

(And fwiw, I don't really play much anymore. I knew Scars was out, but I didn't realize it had just been released. I still wouldn't have recommended it in this circumstance though)

The Grim Reaper's Friend
October 7th, 2010, 10:59 PM
Yeah, I do have a way to stop couterspells. The entire deck is land destruction with a few damage inflicters. With about a maximum of three lands out, opponents can't play many spells any way. also, I have so amny things that destroy lands that they will run out of cheap counterspells.
Then there's my counterspell deck...
-TGRF

DrAwsm
October 7th, 2010, 11:13 PM
Yeah, I do have a way to stop couterspells. The entire deck is land destruction with a few damage inflicters. With about a maximum of three lands out, opponents can't play many spells any way. also, I have so amny things that destroy lands that they will run out of cheap counterspells.
Then there's my counterspell deck...
-TGRF
What color is this deck? It sounds like it's just a red burn deck, but does it contain blue as well?

As for a counterspell deck, that sounds ridiculous. A deck completely focused on denying the opponent sounds good in theory, but what if you face someone that also has a counterspell deck? You'd be locked into the stack until one of you either ran out of cards or mana.

Spectre007
October 8th, 2010, 12:11 PM
I just started playing Magic again after being away for 6 years. I had sold my entire collection and now have to start back from scratch. I bought a couple of the deck builders kit as well as a box of Worldwake. This gives me a good basis for a collection but still needing more...

I'm contemplating trading/selling my Heroscape collection to expand my Magic collection but haven't decided yet. No one seems to want to play anymore.

Anyone have any suggestions on the cheapest way to build up a decent card pool?

Scapemage
October 8th, 2010, 03:11 PM
I just started playing Magic again after being away for 6 years. I had sold my entire collection and now have to start back from scratch. I bought a couple of the deck builders kit as well as a box of Worldwake. This gives me a good basis for a collection but still needing more...

I'm contemplating trading/selling my Heroscape collection to expand my Magic collection but haven't decided yet. No one seems to want to play anymore.

Anyone have any suggestions on the cheapest way to build up a decent card pool?
Booster Drafts. They are a great way to get the cards you want and meet new people. If you have a FLGS nearby that sponsors Magic events, ask about Booster Drafts.

Aqualung
October 12th, 2010, 12:39 PM
Booster Drafts. They are a great way to get the cards you want and meet new people. If you have a FLGS nearby that sponsors Magic events, ask about Booster Drafts.

Sealed Deck as well. I actually prefer Sealed to Draft - less pressure to move quickly. If you aren't familiar with the Draft process, you can end up feeling quite overwhelmed with all the people passing the packs at light-speed. Sealed Deck offers a chance to grab quite a few cards and meet new people without that pressure.

Or you might try Winner-Take-All, if your local shop runs those games. Not all of them do. Eighteen booster packs shuffled into one massive deck with a stack of shuffled basic lands on the side. Everybody draws from the cards in the center and keeps whatever they have under their control (or in their graveyard, or in their hand, or exiled from their battlefield) when they get knocked out. The last man standing gets whatever's left in the big pile. Because of the random nature of the cards every player gets, there's no pressure to do anything more than have fun and make friends with the other players, and you get a nice pile of new cards to boot.

Kaiser Cat
October 12th, 2010, 02:50 PM
MAGIC: THE GATHERING IS INCREDIBLE!!!!!!!!:woot:
Really, this is an incredible game! Personally, I think that the tournement matches are going downhill. Everyone plays the same deck! Really, just look at the home site and find their decks. They're nearly identical! As a great magic player once told me, "Where's the imagination?"
Personally, I have made several (as in planning for several hundred) decks. Top of the list is the ultimate: The Land Desdtruction Deck. Simple. If your opponent has no loands, he can't play A THING. Make this and you're going to start winning more games! I garuntee it.
...:excited::excited::excited::excited:...;)
-TGRF.

I've seen an effective Land Destruction deck in action while spectating a Tournament. Very nasty. You can't completely stop your opponent's land flow, but you can slow it down to a crawl.

Chilling Touch
October 12th, 2010, 05:58 PM
I really like the new white myr beatdown style. I upgraded. It kicks @$$. Repeatedly.

Kaiser- Im going to put together an umbra-poison deck.
Im gonna going to go ahead and guarentee that this is gonna suck for just about any deck.

Aqualung
October 12th, 2010, 07:33 PM
Am I the only person who thinks that power creep is a bad thing? I miss the days when Shadowmoor was the most powerful set out there...

Chilling Touch
October 20th, 2010, 08:30 PM
Well, I destroyed my mana ramp 4 color. Whoops.

But there is now a mana ramp three color. Yay!

And a blue/black profilerate.

And a myr beatdown with angels.

And a red burn.

And... and... and... pshaw.

I need eel umbras. Like, 12, or something ridiculous. But seriously, I would put four in three seperate decks.

Scapemage
October 21st, 2010, 07:33 AM
Well, I destroyed my mana ramp 4 color. Whoops.

But there is now a mana ramp three color. Yay!

And a blue/black profilerate.

And a myr beatdown with angels.

And a red burn.

And... and... and... pshaw.

I need eel umbras. Like, 12, or something ridiculous. But seriously, I would put four in three seperate decks.
I'm looking toward a blue/black proliferate deck. I made a red burn deck by using some cards from the Relic Breaker starter. So technically it's a red burn / anti-artifact deck.

Chilling Touch
October 23rd, 2010, 03:16 PM
The myr battlesphere goes up in flames!

Muhahahaha!

Muhahahaha!

Muhahahaha!

Kaiser Cat
October 31st, 2010, 12:54 PM
Am I the only person who thinks that power creep is a bad thing? I miss the days when Shadowmoor was the most powerful set out there...
I miss the days before The Whole Lorwynn expansion. Not so much because of the cards as much as the memories.

So, what's happened to the Slivers, A.K.A Ultimate Creatures, since Lorwynn?

Scapemage
October 31st, 2010, 02:24 PM
Am I the only person who thinks that power creep is a bad thing? I miss the days when Shadowmoor was the most powerful set out there...
I miss the days before The Whole Lorwynn expansion. Not so much because of the cards as much as the memories.

So, what's happened to the Slivers, A.K.A Ultimate Creatures, since Lorwynn?
They're too good. They were taken out of standard. They're still fun to play though.


I placed second in game day yesterday! By just one turn! He had a Molten-tail Masticore, and he used 4 mana to kill me. Next turn I would've burned him to death (he had 2 life). I got 4 full-art Menmites, a foil full-art Tempered Steel, and a Peace Strider (preview from the next set)!

Xn F M
October 31st, 2010, 03:40 PM
Am I the only person who thinks that power creep is a bad thing? I miss the days when Shadowmoor was the most powerful set out there...
I miss the days before The Whole Lorwynn expansion. Not so much because of the cards as much as the memories.

So, what's happened to the Slivers, A.K.A Ultimate Creatures, since Lorwynn?
They're too good. They were taken out of standard. They're still fun to play though.

The Wrath Block slivers are really good, not so much the Timespiral Block slivers (really only Sinew sliver is top tier, though Quick Sliver can be strong).

Slivers by their nature can't really last for more than a single block. There are only so many different abilities you can give them and having six-to-seven years between releases with them allows the number of abilities they can have that haven't been used yet to grow to an appropriate number.

Kaiser Cat
October 31st, 2010, 04:44 PM
Yes, all of the fond memories of a horde of +4/+2 slivers that get +1/+1 for each creature blocking them and can Tap to deal 1 damage to target attacking or blocking creature and have flying and double strike and provoke and can't be countered.

I wish I could say I wasn't the one who had to fight them, but alas...

Chilling Touch
November 1st, 2010, 03:59 PM
I played this guy who boosted these walls of frost (2) to be flying 12/23's with flying, defender, deathtouch and first strike.

Oh yeah, and they could block multiple creatures.


Stupid cards ive never even heard of... my decks got smashed.




In other news, my teamates and I won a archenemy battle (I kno right?) b/c I played sunblast angel.

Okay, that little sucker can kill stuff.

Scapemage
November 1st, 2010, 04:13 PM
I played this guy who boosted these walls of frost (2) to be flying 12/23's with flying, defender, deathtouch and first strike.

Oh yeah, and they could block multiple creatures.


Stupid cards ive never even heard of... my decks got smashed.




In other news, my teamates and I won a archenemy battle (I kno right?) b/c I played sunblast angel.

Okay, that little sucker can kill stuff.
If you do it right. I haven't tried the Angel yet. Usually when I play Archenemy, the archenemy always uses the card that allows them to play 4 cards instead of one in a turn...then we all die.

Chilling Touch
November 2nd, 2010, 05:01 PM
Dying- quite the common thing during archenemy battles.

ICEMASTER
December 8th, 2010, 09:36 PM
Sorry if this question has been answered before but I was wondering if there were Magic: the gathering card blanks? I would really like to make some custom cards.

Corzan
December 8th, 2010, 09:48 PM
Sorry if this question has been answered before but I was wondering if there were Magic: the gathering card blanks? I would really like to make some custom cards.

MSE (http://www.heroscapers.com/community/showthread.php?t=25594)

Screw the Heroscape add-on, just get the program.

ICEMASTER
December 9th, 2010, 11:38 AM
Thanks for the help.

Corzan
December 9th, 2010, 11:52 AM
Thanks for the help.

No problem.

Scapemage
December 9th, 2010, 03:06 PM
Yeah, MSE is super easy to use. You can customixe your cards any way you'd like.

Confred
December 9th, 2010, 04:00 PM
MSE is probably my number 1 activity. I make, edit, and tweak cards all day long. The random pack generator is a nice feature. It would be sweet if they added online support.

ICEMASTER
December 13th, 2010, 02:03 PM
Wow! That is really easy! I made my first custom in 10 minutes!

Corzan
December 13th, 2010, 02:41 PM
Wow! That is really easy! I made my first custom in 10 minutes!

:)

Confred
December 13th, 2010, 02:54 PM
MSE would be the bane of my existence if there was a phone app for it

Corzan
December 13th, 2010, 04:00 PM
That would be awesome. Even better if you could make Scape cards too.

Mombo101
December 20th, 2010, 10:34 AM
Anyone play the EDH format? It's becoming big in my area, and just wanted to see how prolific it was around the nation/world.

I pretty much gave up Magic, but apparently it's a very fun format.

ICEMASTER
December 20th, 2010, 01:18 PM
Never tryed it. I was at the Toys for Tots heroscape tournament and saw some guys playing that format but didn't bother to ask what the difference was. Guess I can look it up.

Mombo101
December 20th, 2010, 02:23 PM
The format is a multiplayer, and it's a lot like 100 card Singleton with the Legacy Banned/Restricted list (and a few other banned cards as well). The only difference is you have a "commander" which sits outside of your deck, but available for everyone to see. The commander has to be a legendary and the colors your deck can have, and what lands can produce, have to coincide with the commander. You can cast the commander as if he/she/it were in your hand, but when it dies it goes back to it's "commander" area. The next time you cast it after it dies is increased by 2.

I'm currently thinking of running Tolsimir Wolfblood (one of my favorite cards) and elves. A little white splashed in for big fatties like Akroma, and decent enchantments and removal.

Scapemage
December 20th, 2010, 03:30 PM
The format is a multiplayer, and it's a lot like 100 card Singleton with the Legacy Banned/Restricted list (and a few other banned cards as well). The only difference is you have a "commander" which sits outside of your deck, but available for everyone to see. The commander has to be a legendary and the colors your deck can have, and what lands can produce, have to coincide with the commander. You can cast the commander as if he/she/it were in your hand, but when it dies it goes back to it's "commander" area. The next time you cast it after it dies is increased by 2.

I'm currently thinking of running Tolsimir Wolfblood (one of my favorite cards) and elves. A little white splashed in for big fatties like Akroma, and decent enchantments and removal.
EDH is great fun. I haven't played a lot, mostly because my two legendary creatures are mono colored from Scars.

Mombo101
December 20th, 2010, 04:18 PM
The format is a multiplayer, and it's a lot like 100 card Singleton with the Legacy Banned/Restricted list (and a few other banned cards as well). The only difference is you have a "commander" which sits outside of your deck, but available for everyone to see. The commander has to be a legendary and the colors your deck can have, and what lands can produce, have to coincide with the commander. You can cast the commander as if he/she/it were in your hand, but when it dies it goes back to it's "commander" area. The next time you cast it after it dies is increased by 2.

I'm currently thinking of running Tolsimir Wolfblood (one of my favorite cards) and elves. A little white splashed in for big fatties like Akroma, and decent enchantments and removal.
EDH is great fun. I haven't played a lot, mostly because my two legendary creatures are mono colored from Scars.

I will admit, I am tempted to go mono white and have Isamu, Hound of Konda as my champion. Yes, there's a card named Isamu and Magic ;)

Chilling Touch
December 20th, 2010, 04:31 PM
In scars, blue/green poison/proliferate is by far the best deck.

I must grudgingly admit.