Legion
February 22nd, 2008, 10:40 PM
I hope I don't get nagged about this but....... did anyone ever think of Capture the flagscape? I made rules for it and I'm gonna try it out this saturday. Has anyone else tried this out yet?
Heroscape Custom Scenario: Capture the Flag
Number of players: Even number of players
Teams: Roll D20 to decide teams, red and black.
Armies: Each player must use one unique hero that is medium or small. If there is only two players, use two unique hero’s whose point values don’t go over 400.
How to win; Black: Score 4 times. Destroy enemies four times for each figure.
Red: Score 4 times. Destroy enemies four times for each figure.
Game play: Each player sets their figure in a specific starting zone. Roll the D20 to decide who goes first, Red team or Black team. If two players from opposite teams roll the same number, roll again to see which team goes first. Unless somebody rolls higher. The highest roller and his or her team goes first. Each team has a respawning area on the map. If your figure is destroyed, place it back in your team’s starting zone after one turn that it is destroyed. If your figure gets the flag, place the flag glyph on the figure’s card. The figure cannot use ANY kind or range attacks or special attacks when it has the flag. If the unit has the flag, it gains four move and cannot use movement abilities such as Flying or Hyper Speed 5. When a figure is destroyed that has the flag, place the flag in the space the figure was destroyed. An enemy can retrieve the flag and place it back at the appropriate space where that flag started. The flag will also return to the owners if it is not retrieved in two turns. The only way you can score is if you have the flag and your flag is at your base. If you are adjacent to an ally, you can hand off the flag to him/ her. When you pick up the flag, you may continue moving if you have not finished moving with the bonus move you get with the flag. If you have the flag, you lose two of your attack dice but the amount of skulls rolled is doubled, similar to Master Chiefs melee attack.
Heroscape Custom Scenario: Capture the Flag
Number of players: Even number of players
Teams: Roll D20 to decide teams, red and black.
Armies: Each player must use one unique hero that is medium or small. If there is only two players, use two unique hero’s whose point values don’t go over 400.
How to win; Black: Score 4 times. Destroy enemies four times for each figure.
Red: Score 4 times. Destroy enemies four times for each figure.
Game play: Each player sets their figure in a specific starting zone. Roll the D20 to decide who goes first, Red team or Black team. If two players from opposite teams roll the same number, roll again to see which team goes first. Unless somebody rolls higher. The highest roller and his or her team goes first. Each team has a respawning area on the map. If your figure is destroyed, place it back in your team’s starting zone after one turn that it is destroyed. If your figure gets the flag, place the flag glyph on the figure’s card. The figure cannot use ANY kind or range attacks or special attacks when it has the flag. If the unit has the flag, it gains four move and cannot use movement abilities such as Flying or Hyper Speed 5. When a figure is destroyed that has the flag, place the flag in the space the figure was destroyed. An enemy can retrieve the flag and place it back at the appropriate space where that flag started. The flag will also return to the owners if it is not retrieved in two turns. The only way you can score is if you have the flag and your flag is at your base. If you are adjacent to an ally, you can hand off the flag to him/ her. When you pick up the flag, you may continue moving if you have not finished moving with the bonus move you get with the flag. If you have the flag, you lose two of your attack dice but the amount of skulls rolled is doubled, similar to Master Chiefs melee attack.