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View Full Version : Krav Mag and Deathreavers - need a counter attack


BenQ
January 20th, 2008, 06:37 PM
Guys,

What would be a good army or couple of squads to deal with the Krav Mag / Deathreaver combination?

shadowfang
January 20th, 2008, 06:48 PM
for the krav maga i would chhose venoc/armoc vipers because of their frenzy ability,tarn vikings would be another possibility.for the rats i would go with aubrian archers again because of the frenzy ability

Billtog
January 20th, 2008, 07:04 PM
Mimring/Drake, Nilfheim/Drake, or Braxas would do pretty well there.

Draconious
January 20th, 2008, 07:12 PM
Sonlen... :)

Eirikr
January 20th, 2008, 07:55 PM
for the krav maga i would chhose venoc/armoc vipers because of their frenzy ability,tarn vikings would be another possibility.for the rats i would go with aubrian archers again because of the frenzy ability

Armocs do not frenzy

shadowfang
January 20th, 2008, 08:17 PM
for the krav maga i would chhose venoc/armoc vipers because of their frenzy ability,tarn vikings would be another possibility.for the rats i would go with aubrian archers again because of the frenzy ability

Armocs do not frenzy
well i knew that some of the vipers frenzied..... :cry:

Clarissimus
January 20th, 2008, 08:24 PM
Good figs to deal with Deathreavers are any with a special attack. Some low-cost examples are Shotgun Sullivan and James Murphy, but more expensive choices like Kaemon Awa or Major 10 can also be effective.

Some of the more expensive units are good against both. Cyprien, the Vampire Lord, is fast enough to catch the Krav and his Stealth flying means he won't get tied down by Deathreavers. Major Q9 can use his Queglix Gun to great effect on both enemies, either by shooting 3 dice three times at the Deathreavers or 1 die nine times at the Krav Agents (which nullifies their Stealth Dodge.) Finally, Braxas is a pretty reliable way to take out any squad figures, although depending on the way the dice roll she may be half-dead before the Krav are finally all gone.

ParaGoomba Slayer
January 20th, 2008, 08:41 PM
Deathwalker 7000 for the Krav.

Soul Shackle
January 20th, 2008, 08:47 PM
Good figs to deal with Deathreavers are any with a special attack. Some low-cost examples are Shotgun Sullivan and James Murphy, but more expensive choices like Kaemon Awa or Major 10 can also be effective.

Some of the more expensive units are good against both. Cyprien, the Vampire Lord, is fast enough to catch the Krav and his Stealth flying means he won't get tied down by Deathreavers. Major Q9 can use his Queglix Gun to great effect on both enemies, either by shooting 3 dice three times at the Deathreavers or 1 die nine times at the Krav Agents (which nullifies their Stealth Dodge.) Finally, Braxas is a pretty reliable way to take out any squad figures, although depending on the way the dice roll she may be half-dead before the Krav are finally all gone.

Good call on the 1 die 9 times on the Krav, hadn't thought of that. Drake is great against the Krav, but most already know that.

Thordain
January 20th, 2008, 09:58 PM
Tor-Kul-Na and a few squads of nagrubs, stomp 'dem rats while recovering from the Krav's shots!

rdhight
January 20th, 2008, 10:04 PM
Cyprien and Q9 are both great suggestions. Like Cyprien, the Einar Imperium can stealth-fly right through a screen of rats and then clean Krav clock once engaged. Kiova also has stealth flying, so she can keep up and help protect them on the way in.

Also, counterstrike is useful against rat bites. Captain America is an awesome ratter because he can kill them quickly on his turn or on theirs. Tagawa Samurai will use counterstruck rats to power up Bloodlust.

Abomination/Hulk are good Krav assassins because of their tremendous speed. If you want to kill Krav from range, don't forget Deadeye Dan; he'll need protection from rats to earn his points, but he is good for forcing enemies to approach, so he makes a good partner for slow melee units.

MechaBeast
January 20th, 2008, 11:05 PM
Orcs with disengage will do well to by pass the rats. Try to use special attacks on the rats as much as possible. DED works well to bypass Krav's defense and range, just don't get tied up by rats in doing so. Braxis is a little point heavy but melting 3 krav/rats a turn might be worth it.

killercactus
January 21st, 2008, 07:11 AM
Just about all of the good answers are taken - I would've said Cyprien, DED, Q9, etc. Honorable mention though I think go to the Ninjas of the Northern Wind, and their Marvel counterparts Spider-Man and Venom. All of these units are fast with disengage, can move over/through figures and have some extra protection against attacks from the Krav.

Thisboyskill
January 22nd, 2008, 07:08 PM
I have gone up against this a few times also and Drake kills... Kravs cant hit him while he moves and cuts down rats.

paradox22
January 24th, 2008, 03:31 AM
More of a gamble... but a pretty cheap gamble points wise. Me-burq-Sa and paralizing stare can sometimes kill the Krav.