View Full Version : what is the best team for the top of the castle
Vydar_191
December 30th, 2007, 09:21 PM
what do you guys think the options are vydar(krav,nakata,etc) or ullar(savvaris,arubien archers,etc) or einar(i dont no much about them so shooters)or utgar (all deathwalkers).ill make a poll.
ub3rb3n_ullar
December 30th, 2007, 09:34 PM
Ullar is the best for defending a castle because, they have sylvaris, aubrien archers, kyntela gyen, alcholar, and sonlan, now if you have thorian, its over! no contest, btw vydar stinks
Metaknight
December 30th, 2007, 09:42 PM
You know you can mix generals right? I mean that you can have one of Vydar, Jandar, etc. You do right?
Hal0fan117
December 30th, 2007, 10:19 PM
btw vydar stinks
Wow, that was COMPLETELY uncalled for. It's like your trying to get into a flame war or somthing, He obviously likes Vydar a lot, and you go and say that? What if I said Ullar stinks huh? And FYI, every team has a strong point. Vydar has (arguably) one of the best unique squads in the game (Krav Magas) not to mention Q9 and others like him.
Back on topic, I dont think there's a general out there that can really completely dominate a castle, but if I had to choose I think Vydar would do best. Krav magas, microcorp, Q9, other range figures, and maybe Morpheus as a doorman or somthing. Of course, I have about as much experience with castles as Michael Jackson has experience with women so my opinions near worthless.
cowmaster13
December 30th, 2007, 11:15 PM
It depends; Ullar for far range[and frenzy] or Vydar for closer range[and Q9 :twisted: ] a mix would be quite powerful in a high point army.
Onacara
December 31st, 2007, 12:02 AM
It depends; Ullar for far range[and frenzy] or Vydar for closer range[and Q9 :twisted: ] a mix would be quite powerful in a high point army.
If you add Laglor then Vydar gets the range bonus :wink:
Agent Minivann
December 31st, 2007, 04:48 AM
I'll just say I was crapping my pants going up against a castle with Taelord plus a couple squads of 4th Mass up on top.
johnyboy199
December 31st, 2007, 12:25 PM
The best army for up top a castle is Deathwalker 9000, Deathwalker 8000, the Zettian Guards, Warden 816, Arrow Gruts all adjecent to the Swog Rider, and Thealord up top. My reason is because Zettian Gaurds add 2 to there range (7+2=9) when adjecent to Deathwalker 9000. Arrow Gruts have 1 attake pluse 1 for the Swog Rider and another from height plus 1 plus another for Thealord and that makes 4. Warden 816 adds 1 to all guards movement. Thealord makes Deathwalker 9000 attake 5 plus height makes it 6. Deathwalker 8000 attake is 3 plus height 4 plus Thealord 5. Zettian Guards attake is 2 plus height 3 plus Thealord 4 and Zettian Targeting 5. Theres my statement to you Vydar
The Super Atheist
December 31st, 2007, 01:00 PM
btw vydar stinks
Wow, that was COMPLETELY uncalled for. It's like your trying to get into a flame war or somthing, He obviously likes Vydar a lot, and you go and say that? What if I said Ullar stinks huh? And FYI, every team has a strong point. Vydar has (arguably) one of the best unique squads in the game (Krav Magas) not to mention Q9 and others like him.
Back on topic, I dont think there's a general out there that can really completely dominate a castle, but if I had to choose I think Vydar would do best. Krav magas, microcorp, Q9, other range figures, and maybe Morpheus as a doorman or somthing. Of course, I have about as much experience with castles as Michael Jackson has experience with women so my opinions near worthless.
Michael jackson was married. At least that counts for something.
Plus, the vydar fanboy discriminates against Utgar becuase of his sexual orientation. You made Utgar feel bad.
jcb231
December 31st, 2007, 03:17 PM
I think the best team for castle defense would be a mix (you know you can do that right?).
I'd do something like Taelord, Marcus Gallus, and 4th Massachusetts Line. Marcus and Taelord would boost the 4th Mass considerably, who would benefit from being very high and not moving. If they covered the landing spaces on the wall properly, you could mow down many types of approaching army.
Another option might be Blastatrons on top of the wall, backed up by Gladiatrons in the field. You could boost the Blastatrons with DW9K and Laglor, as well as Taelord. Your opponent would then face a powerful ranged threat at a distance of up to ELEVEN space away...plus he'd get tangled up on Gladiatrons as he approached, so you'd get plenty of shots in. Adding Deathreavers to this mix makes things even more frustrating for the enemy....rush them out of the castle to secure glyphs or engage your enemy's skirmishers, and then never move them again...let them scatter from one position to the next. Warden 816 would be another consideration here, if you felt like you might need to move the Blastatrons a lot.
Depending on point value, Captain America might make a good backup booster in either one of these armies, giving them an extra die. He could also make a solid finisher to anyone that manages to break the ranged defensive permiter.
InfinityMax
December 31st, 2007, 04:54 PM
I have just about had enough of this inane drivel.
Vydar_191, I've just checked up on your posts, and somehow nobody has pointed you to this post yet:
http://www.heroscapers.com/community/showthread.php?p=457939
The gist of the message is that you need to quit writing like a hyperactive rhesus monkey.
Urban Ullar, that goes double for you.
DoesntCompute
December 31st, 2007, 05:13 PM
Where is that ignore button again?
Vydar_191
January 5th, 2008, 10:47 AM
You know you can mix generals right? I mean that you can have one of Vydar, Jandar, etc. You do right?ya i know but me my brother and dad also cousin but we only use one team like im all vydar.
Taeblewalker
January 5th, 2008, 10:57 AM
I would say Jandar (Omnicrons, 4th Mass, Airborne Elite), but out of the ones listed, I chose Vydar (Microcorps, other Agents).
Jotun483
January 5th, 2008, 06:29 PM
Einar as long as you have a good castle with plenty of space. The Roman Archers and Kaemon Awa both have special attacks and good normal attack power. The Ashigaru Harquebus can be effectively used to shoot down any units that penetrate your defenses.
495 point army
Kaemon Awa x1
Ashigaru Harquebus x3
Roman Archers x3
Guilty McCreech x1
Taeblewalker
January 5th, 2008, 06:40 PM
Einar as long as you have a good castle with plenty of space.
Speaking of plenty of space, if your opponent has fliers (especially the Einar Imperium), you want to have cheap units to occupy every possible landing zone atop the castle walls. Don't give any of the Kyrie squads a place to engage your ranged units! Also, if there are ladders leading up to the top (which there almost certainly are), place a Soulborg on the space next to the ladder. The reason is that Cyprien can land on the topmost rung, and Kee-Mo-Shi can climb to that rung, causing automatic wounds to non-Soulborgs with Chilling Touch and Toxic Skin, respectively.
Bloody the Marro Stinger
January 5th, 2008, 07:03 PM
Omnicrons and Taelord by far. 4 attack that easily turns into 4 skulls each per attack on each Omnicron kills more things then I can count.
Jedi Master Corazz
January 7th, 2008, 07:07 PM
Taelord, Deadeye, onicrom, realin, Syvarris, need I say more.
boogle
January 9th, 2008, 03:15 PM
If being forced to draft form one army only I would use vydar. Laglor for obvious range enhancing reasons would be centered around the middle with two nakita by his side, at least two groups of micro crop agents sprinkled around so that they could get their extra attack dice bonus adn still hopefully be in range for Laglor's range enhancement (I don't know the exact layout of the castle so its hard to determine what units to use). And perhaps the Krav because their such an effective squad, adn with a height advantage they are not likely dying anytime soon from ranged attacks.
tyguy94920
January 9th, 2008, 07:06 PM
How bout
Laglor- 110
Krav- 100
Microcorp x3- 300
90 more points- 90
Ya done
IAmBatman
January 9th, 2008, 08:56 PM
If you're going Vydar, I'd go:
Laglor - 110
Krav - 100
Blastatrons x3 - 180
Gladiatrons x2 - 160
and I'm not sure the last 50 points ... If they'll let you go over 10, another squad of Blastatrons would be ideal. I say Blastatrons over over Microcorp not because their attack is going to be as high, but b/c at the cheaper price you can really afford to fill up the walls.
Jandar_753
January 15th, 2008, 10:17 AM
Ullar is good on the top of the castle too!!!!!!!!!!!!
But i like Jandar :evil: :)
eScape Artist
January 15th, 2008, 11:04 AM
If Marvel is allowed,
500 pts.
Captain America 220
Taelord 180
Omnicron Snipers 100
600 pts.
Captain America 220
Taelord 180
Omnicron Snipers 100
Omnicron Snipers 100
Omnicron Snipers surround Captain America and get height, cap's bonus, and taelord's bonus, for a total of 4 doubled attack dice.
gamjuven
January 15th, 2008, 05:21 PM
Omnicrons or 4th mass I have found to be nearly invincible on top. Also a great place to have the izumi samurai to block the ladders.
ParaGoomba Slayer
January 15th, 2008, 06:53 PM
If you're going Vydar, I'd go:
Laglor - 110
Krav - 100
Blastatrons x3 - 180
Gladiatrons x2 - 160
and I'm not sure the last 50 points ... If they'll let you go over 10, another squad of Blastatrons would be ideal. I say Blastatrons over over Microcorp not because their attack is going to be as high, but b/c at the cheaper price you can really afford to fill up the walls.
coughcough drake coughcough
DarkDino
January 15th, 2008, 07:00 PM
Ullar=Movement and speed
Vydar= Range and cover
Utgar=SUPERMASSING
Jandar=Support, Mix
Einar=Deterrence(Don't mess with me style)
So for a castle you want the range. I'd go with vydar, Blastatrons up high with gladiatrons engaging figures below to hold enemies for fodder. Q9 up there would be very to take down. Add laglor and you're kicking butt.
Agent of Vydar
January 16th, 2008, 05:43 PM
Vydar of course!
shadowfang
January 16th, 2008, 09:07 PM
im all ullar in my opinion it's the best cuz if u had a syvarris centered army up ther u could totaly decimate the enemy army.
ParaGoomba Slayer
January 16th, 2008, 09:13 PM
im all ullar in my opinion it's the best cuz if u had a syvarris centered army up ther u could totaly decimate the enemy army.
Only killing 10% of an opponent's army generally doesn't stop the other 90%.
justin
January 16th, 2008, 09:45 PM
I'd go Einar or Marvel.
Tagawa Samurai (modified Bloodlust)
Kaemon Awa
Hatamato Taro (Modified Aura)
As many squads of Tagawa Samurai Archers as you can.
Or Marvel
Iron Man
Doctor Doom
Hulk
Abomination
Thanos
Silver Surfer
Heck at that point value, draft utgar against them with the hive (you're gonna need it)
rdhight
January 16th, 2008, 09:48 PM
I'd go Einar or Marvel.
Tagawa Samurai (modified Bloodlust)
Kaemon Awa
Hatamato Taro (Modified Aura)
As many squads of Tagawa Samurai Archers as you can.
I don't understand what you're saying. Modified how? By house rules?
AgentX-127
January 16th, 2008, 10:57 PM
Where's Jandar on your poll?
The 4rth Mass and Omnicron Snipers both are great at defending the Fortress of the Archkyrie!
I'm also surprised nobody has mentioned the utility of the Stainless Steel Rats.
At 10 points each, you can fill every space on the top of your castle walls, and ladders, keeping the fliers off your walls.
Then use ranged squads to fill the walls and a few behind the door for a welcoming committee!
I have used 20 rats (just 200 points) to fill the walls of the West Barbican.
Then 210 points worth of 4rth Mass, and Raelin for 80, making a 490 point army with 33 starting spaces covered. (Compare this to the West Barbican which has 22 wall spaces, plus 2 ladders to cover.)
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