Metaknight
December 29th, 2007, 09:02 PM
I was thinking what the best units are. Here's what I've come up with, in their "classes," meaning what they're good at.
Today, I shall look at the "reach" of units. This means how far away a unit can attack another in 1 turn.
Reach: Common Squads- the Omnicron Snipers. They are risky but have 5 movement and 7 range with Deadly Shot! This means they can potentinally reach 12 spaces and easily get 4 skulls! This makes them better than any other common ranged squad, generally of course. They have a huge downfall, 100 points per squad. This gives them limited playability, but in large castle games they are a stable for sure.
Reach: Unique Squad- the Krav steal this by a landslide. 6 move, and 7 range with 3 atk/def, and on top of it, Stealth Dodge!!! They fill voids at 100 points and add a great range. Most times, they fill their point value, but on bad days, their Stealth Dodge fails them. Play them well.
Reach: Hero- Syvarris, the first Elf. DeD truly has the best reach by 1 but Syvarris betters him with the ability to attack twice, and 3 attack. His weak spot is his 4 life, and 2 defense but that can be helped with few wasted points. His 100 points fills the void, same as KMA, well.
Honorable Mentions:
Venoc Vipers- they have good movement, slither, bonding, and frenzy! Plus, only 40 points. Their large downside is that they are defensless. They are better used in large numbers.
Major Q9/Q10- both have 5 movement and 8 range! They are high in other categories though...
Airborne Elites- with 4 move and 8 range they are very popular. Add in the ability to drop almost anywhere and their reach is outstanding. The problem is their low defense and it is often hard to drop them. It is also important to place them well when dropped.
Armies:
Being as all the mentioned units are 100 points, they can fit well in an army to gether.
Omnicrons x2: 200
Krav Maga Agents: 100
Raelin: 80
Syvarris: 100
Kyntela Gwen: 20
Total: 500
This army is on heavy range duty. All of their strengths are increased with the awesome staying power of Raelin. Kyntela helps Syvarris farther and fill the 20 points well. Huge units like Braxas, Charos, and Jotun pose somewhat of a threat. Hopefully, they can be avoided by the better speed of the "reachers."
Omnicrons
Omnicrons x5: 500
Taelord: 180
Raelin(Sotm): 120
Total: 800
A well rounded 800 point army. Add in or take away as many Omnicrons as you want to match the game. Taelord and Raelin round off to an even 300 and give the Omnicron the extra boosts needed.
Syvarris
Syvarris: 100
Theracus: 40
Raelin: 80
Taelord/Major Q9: 180
Total: 500
The Major may steal the glory from Syvarris but draws attention away from him also. Raelin helps them both and Theracus put Syvarris in a good spot. With Taelord he may be able to rain down arrow with more than 5 double attack!
Syvarris: 100
Minions of Utgar x3: 360
Theracus: 40
Total: 500
One of my favorite armies of all time. Same idea with Theracus and Syvarris with powerful guardians. They can stop all invaders. Syvarris is your main offense so protect him.
Syvarris has unlimited possibilities, these are just my educated suggestions.
KMA
These guys fit in most armies and are hard to base an army around them. Just stick 'em on the end.
Comments wanted! I plan to continue this if it is helpful/any use at all. Thanks!
Today, I shall look at the "reach" of units. This means how far away a unit can attack another in 1 turn.
Reach: Common Squads- the Omnicron Snipers. They are risky but have 5 movement and 7 range with Deadly Shot! This means they can potentinally reach 12 spaces and easily get 4 skulls! This makes them better than any other common ranged squad, generally of course. They have a huge downfall, 100 points per squad. This gives them limited playability, but in large castle games they are a stable for sure.
Reach: Unique Squad- the Krav steal this by a landslide. 6 move, and 7 range with 3 atk/def, and on top of it, Stealth Dodge!!! They fill voids at 100 points and add a great range. Most times, they fill their point value, but on bad days, their Stealth Dodge fails them. Play them well.
Reach: Hero- Syvarris, the first Elf. DeD truly has the best reach by 1 but Syvarris betters him with the ability to attack twice, and 3 attack. His weak spot is his 4 life, and 2 defense but that can be helped with few wasted points. His 100 points fills the void, same as KMA, well.
Honorable Mentions:
Venoc Vipers- they have good movement, slither, bonding, and frenzy! Plus, only 40 points. Their large downside is that they are defensless. They are better used in large numbers.
Major Q9/Q10- both have 5 movement and 8 range! They are high in other categories though...
Airborne Elites- with 4 move and 8 range they are very popular. Add in the ability to drop almost anywhere and their reach is outstanding. The problem is their low defense and it is often hard to drop them. It is also important to place them well when dropped.
Armies:
Being as all the mentioned units are 100 points, they can fit well in an army to gether.
Omnicrons x2: 200
Krav Maga Agents: 100
Raelin: 80
Syvarris: 100
Kyntela Gwen: 20
Total: 500
This army is on heavy range duty. All of their strengths are increased with the awesome staying power of Raelin. Kyntela helps Syvarris farther and fill the 20 points well. Huge units like Braxas, Charos, and Jotun pose somewhat of a threat. Hopefully, they can be avoided by the better speed of the "reachers."
Omnicrons
Omnicrons x5: 500
Taelord: 180
Raelin(Sotm): 120
Total: 800
A well rounded 800 point army. Add in or take away as many Omnicrons as you want to match the game. Taelord and Raelin round off to an even 300 and give the Omnicron the extra boosts needed.
Syvarris
Syvarris: 100
Theracus: 40
Raelin: 80
Taelord/Major Q9: 180
Total: 500
The Major may steal the glory from Syvarris but draws attention away from him also. Raelin helps them both and Theracus put Syvarris in a good spot. With Taelord he may be able to rain down arrow with more than 5 double attack!
Syvarris: 100
Minions of Utgar x3: 360
Theracus: 40
Total: 500
One of my favorite armies of all time. Same idea with Theracus and Syvarris with powerful guardians. They can stop all invaders. Syvarris is your main offense so protect him.
Syvarris has unlimited possibilities, these are just my educated suggestions.
KMA
These guys fit in most armies and are hard to base an army around them. Just stick 'em on the end.
Comments wanted! I plan to continue this if it is helpful/any use at all. Thanks!