View Full Version : More than 1.
Roufus
July 27th, 2006, 11:20 PM
I've made a list of the things we only have one of so far, and I'd like to know which ones of them you'd like to see more than one of. I'll hold my own opinion till later.
Trolls
Revolutionary war guys
Ullar Warlords
Darklords
Doggin
Trolticor
Wulshindu
Monks
Moltarn? (or other elementals!)
Wizards
Kings
Queens
Gryphilin
Giants
Have at it!
ChaosChild
July 27th, 2006, 11:39 PM
2 queens, 2 kings. Sudema, Braxus. Charos, Nilfheim.
I'd like to see another Kyrie warrior that follows Utgar.
Taeblewalker
July 28th, 2006, 12:52 AM
2 queens, 2 kings. Sudema, Braxus. Charos, Nilfheim.
I'd like to see another Kyrie warrior that follows Utgar.
Yes. That hot red kyrie in the wave 1 promo.
I would also like to see Dwarves.
Taeblewalker
yagyuninja
July 28th, 2006, 01:06 AM
Monks
Ullar Warlords
Giants
Those are just my personal preferences.
Jandars_Hope
July 28th, 2006, 07:47 AM
More trolls and giants and wizards definitely!
Agent Minivann
July 28th, 2006, 07:57 AM
Monks and Wizards get my votes. If I had to chose one it would be wizards.
Rajaat the Warbringer
July 28th, 2006, 08:19 AM
Definitely another Darklord. But I'd also like to see a squad of wizards, 3-4 dark robed druids or something, with a champion that makes them better.
Venoc_Viper
July 28th, 2006, 08:23 AM
Another squad of omnicrons.
There's only 1 now.
Agent Minivann
July 28th, 2006, 08:24 AM
Now that I think of it a Doggin squad with bonding that can make Dund more appealling would be interesting. Maybe they would have some special that they take bullets for Dund, so Dund can actually stick around long enough to remove some order markers.
vernz
July 28th, 2006, 03:09 PM
id say some more elementals and some more wizards and giants
Bannister
July 28th, 2006, 03:40 PM
Gry Phil in, definitely Gry Phil in.
http://i57.photobucket.com/albums/g221/D_Bannister/grifphilin.jpg
:D
Bannister
Roufus
July 29th, 2006, 03:26 PM
What is a Giant other than a big human?
Why can't we have giant marrows, or giant snakes?
Personally I don't like the idea of a giant snake, cause it wouldn't make much sense to me. But a giant marrow would be nice.
Giant orcs are pretty much trolls or ogres, so we don't really need those.
It would be nice to have more than one TYPE of viper. We could have a whole set of rattlesnake or boaconstrictor like vipers working for another general or something. We have more than one type of soulborg, same principle applies.
Another type of elemental would be nice. Like a waterelemental that could potentially disengage and ghostwalk while in water (as if going under it and rematerializing elseware). or possibly teleports to other water spaces across the board (a la 'dark legions' if anyones old enough to remember that game)
That squad of doggin idea was pretty neat, I never thought of that one.
another darklord and dark kyrie would be nice.
Don't quite know about a 'squad of wizards'. That may be a bit hard to pull off coherently.
Other than that I think they should really tone down/skip the kyries. We have more than enough.
bunjee
July 29th, 2006, 03:41 PM
More units with free water movement, and a water terrain expansion.
Yessssss my pretties, come come drown in my seas.
My siren(hero) mermaids(squad) team need more of their element. :wink:
Roufus
July 29th, 2006, 03:46 PM
Weren't there THREE sirens?
I'd rather them be a unique squad.
Water Death: "Sirens of Falar recieve an additional 6 attack dice when attacking an opponent who occupies a water space."
Water Advantage: "recieve an additional 4 defense dice when occupying a water space."
Water Movement: " may move an additioanl 4 spaces if their move consists only of water spaces."
Water pistol: wait a minute...
bunjee
July 29th, 2006, 04:17 PM
Well, I want the siren to be a leader because of her greater power. She'll have flight, so water isn't such a big deal. Additionally, the number of sirens varies depending on your source. Up to five have been named from what I've seen, but I'm not looking to get really detailed on it. I just want something good enough to play with in Heroscape.
There are lots of Sergeants in the world, but only one Drake :wink:
Roufus
July 29th, 2006, 04:51 PM
Sirens?
Like Greek, in the Oddysea?
those women who stood on the shore and sang so boats would crash and they could eat men?
Why would they fly?
It seems rather water oriented to me.
Unless I'm mistaking 'sirens' for something else entirely.
bunjee
July 29th, 2006, 05:19 PM
Sirens, like the myth, of women who were transformed into part bird part human. Yes, they sang to the men sailing the seas, that is why I want the extra water terrain, and why they would have synergy with the Mermaids. Not that there is much link between sirens an mermaids other than people sometimes referring to a mermaid like creature as a siren, as I do/did when I'm not thinking.
Roufus
July 29th, 2006, 06:01 PM
The bird women were harpies, not sirens.
but they flew,
and ate guys
and were extremely ugly.
Roufus
July 29th, 2006, 06:53 PM
Nevermind, I'm wrong.
Sirens had bird bodys too.
BUT I still think the idea of having those kinds of water abilities on a unit would be sweet.
bunjee
July 29th, 2006, 07:45 PM
Nevermind, I'm wrong.
Sirens had bird bodys too.
BUT I still think the idea of having those kinds of water abilities on a unit would be sweet.I was wondering how long it would take you to find that. :D
The powers you mention are very very severe upgrades unless your units land stats are very low. I want to find the minis to use before I do my cards, but I may put it together before that just to share.
I already have Harpy minis, and a guy to use as their hero. I like synergistic teams.
Roufus
July 29th, 2006, 07:52 PM
They're severe upgrades because of the relative hinderance that water usually gives.
It's usually on the lowground, away from most important things, and there really isn't that much water compared to the availability of land.
Maybe I was a bit overzealous w/ the #'s , but the base idea is sound.
bunjee
July 29th, 2006, 10:34 PM
They're severe upgrades because of the relative hinderance that water usually gives.
It's usually on the lowground, away from most important things, and there really isn't that much water compared to the availability of land.
Maybe I was a bit overzealous w/ the #'s , but the base idea is sound.Oh yeah, just that +4 and +6 to just about any stat is hefty. Someone made something a little simliar to what you are describing with lower stats using the Sahuagin Ranger from Wizards D&D Aberrations collection.
http://www.wizards.com/dnd/images/ab_gallery/314.jpg
Roufus
July 29th, 2006, 11:29 PM
Agent Carr has +4 stat...
Roufus
July 29th, 2006, 11:29 PM
Agent Carr has +4 stat...
And it can be used in places other than water.
(er.... oops)
Don't use backbutton, dummy.
bunjee
July 30th, 2006, 12:49 AM
But he isn't a squad :D
And it is only 1 thing that gets modified to a +4
Seriously, they are good options, especially if the unit is basically in the 1's and 2's when on land. Just make sure that it is balance cost wise.
Hmm, I suddenly had an idea for a water serpent...
Roufus
July 30th, 2006, 08:48 AM
I want my water elemental idea that can move to nonadjacent water spaces without disengagement as if kind of just forming there.
Elemental Movement: Instead of moving or attacking this turn with Water Elemental, you may move Water Elemental to any unoccupied water hex on the board. Water Elemental does not take disengagement attacks when using the Elemental Movement ability.
Agent Minivann
July 31st, 2006, 01:35 AM
Sirens?
Like Greek, in the Oddysea?
those women who stood on the shore and sang so boats would crash and they could eat men?
Why would they fly?
It seems rather water oriented to me.
Unless I'm mistaking 'sirens' for something else entirely.
The Sirens do the laundry out at the river. They loved Pete up and turned him into a horny toad. Name that movie?
Roufus
July 31st, 2006, 08:53 AM
O Brother: Where Art Thou.
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