View Full Version : Boats- Possible?
Turtleboy
July 26th, 2006, 12:33 PM
Now that we know the castle sets are coming out, and how they are built do you think Hasbro can release a new set, thats a giant boat?
It can be built like the castles, were it has bases that go in the water, and the sides of the boat are placed on the bases, it can have a dock and crows nest with possible cannons. With the desing the boat could be a tiny ship or a massive crusier, simaler to a Keep or a giant castle.
To enter the boat there can be Ramps and ladders.
Destructable Sails, destructable cannons and such?
The basis of the castle set has alot of possiblilty for boats IMO.
Anyone else think this is a good sign?
Rajaat the Warbringer
July 26th, 2006, 12:42 PM
I wouldn't mind a boat setup to add a little flavor. But I wouldn't really care for cannons or stuff like that.
bonafide
July 26th, 2006, 12:54 PM
Castle, boats, Marvelscape, expansions left and right....
I think I might go into bankruptcy if this trend continues!!!! :shock:
K/H_Addict
July 26th, 2006, 01:22 PM
i'd say it is feasible, but i would like to see smaller boats like little dingys or tugboats and such for transport. Even in they only have like 4 move, it still better than 1 move every turn...
bluekitsune13
July 26th, 2006, 01:39 PM
That's the one thing I want the most for Heroscape: Pirate Ships! They don't even have to be that big, or have any special rules. I just think it would be cool to fight on a ship!. And I think it could work too. The hull of the ship would be in pieces, and would snap into each other like the castle. Only think is the walls would be curved. Then I imagine they could add a mast which would have a ladder build into it leading to a crow's nest. And I think it would be neat to have a sail too, with a general's ensignia on it. I could imagine that it might be able to move in water, you just have to have a figure on the space next to the wheel. Then on your turn you can move it or something. Perhaps this is what Craig had in mind when his "favorite terrain" hasn't come out yet! :P Well, doesn't hurt to dream right?
pashadowops
July 26th, 2006, 01:40 PM
How do you see boats working? and Imagine how much water would have to be involved to make the boats worth while.
I hear boats and all I picture is the war ship from Megablocks Dragon Wars. That is a pretty large ship scaled for minis that are considerably smaller than the HS minis.
I know that boats and ships are not the same :wink: when you say boats are you perhaps thinking along the lines of like rafts to lessen wasted time stuck in water? If boats/ships are a consideration then I would submit that they would also have a point value as do the armies for dratfing purposes. I think that would force you to think out your army a little closer..."do I get a squad of vipers or take a raft to transport stronger squads across the river?"
Am I reading too much into this? What do you think?
Turtleboy
July 26th, 2006, 01:42 PM
Im thinking more of a "docked" ship, or its anchored down in the bay bombarding the castle and what not.
Moving boats would have to be smaller rafts, not large ships like im thinking of.
MBSowards
July 26th, 2006, 02:12 PM
Easy. These ships, or boats, could come with water tiles.
ishbul
July 26th, 2006, 02:13 PM
I would like to see a pirate ship sytem done on 2 different scales.
First there would be an overview scale where a smaller boat ("pirates of the spanish main" sized) could easily fit on a single hex. These boats could travel around the sea to and from islands of a few land hexes. They would represent larger "full scale" boats that carry cannons and our HS figures.
Now when two enemy ships come in contact with each other you move over the the larger scale boats.
These boats would be 28mm or what ever HS is and would have your army on board. you could use them to fire at one another or ram each other or swing aboard the other ship for some hand to hand combat.
After that fight is resolved go back to the overview map and continue to pursue your enemy.
This is why i am so desperate for pirates.!!!!!!!
Taeblewalker
July 26th, 2006, 02:26 PM
I believe that boats could be large enough to hold two figures, and have a move of four. The spaces on the boats could have elevation 2 above the waterline, and the gunwales could be like walls (i.e., height 3 to climb in from the water and height 2 to climb over from the deck).
Perhaps a longer boat of length 3 or 4 can be made. The problem typically presented by bases larger than two hexes long on variegated terrain would be all but irrelevant on a flat watery terrain. Of course, more than one set of water would probably be needed.
A raft could be two spaces long and height one, with no gunwales.
So here it is: The River to the Forgotten Lake expansion set!
Contains 30 pieces
1 3-space boat
1 2-space boat
2 2-space rafts
21 single space water tiles
1 seven space water tile
Stormrider Pirates 1,2,3,4/5 common squad, Einar
Taeblewalker
reapersaurus
July 26th, 2006, 02:49 PM
wow - this is the first Boats discussion that I've read that actually address the size/scale problem of a boat that could be fought on. :thumbsup:
The 2-boat idea has promise - just play a PotSM boat for travel on a watercentric map, then substitute with boats for inter-boat action.
In fact, I wonder if the scale of the MegaBlocks boats would work for HS....
jcb231
July 26th, 2006, 02:51 PM
I think small boats would be best, so they can be to reasonable scale and work on a map. A real pirate galleon would be HUGE. A viking longboat could maybe be done to scale. Or a small, single-mast pirate ship. Or just small rafts, with docks.
ishbul
July 26th, 2006, 03:01 PM
Reaper wrote:
In fact, I wonder if the scale of the MegaBlocks boats would work for HS....
Yessss, I have thought of this myself and was this close to getting one, but i guess im still holding out for official pieces from hasbro. Those megablock boats are just what i invision though.
Maybe when PirateScape comes out. :pirate:
reapersaurus
July 26th, 2006, 03:41 PM
I have both boats (well, my son does) - they would basically need to take the place of the map, because they are as large as an entire typical map each.
I think it's funny how they rebranded the one to be the Black Pearl once Pirates II was coming out. :roll:
HyperactiveSloth
July 26th, 2006, 03:46 PM
Hey, if anyone's figures are heading to the underworld, I'm sure this guy could give them a lift. Mwuahahahaha :twisted:
http://www.reapermini.com/albums/2600s/2696_G.jpg
Command-and-Conquer
July 26th, 2006, 03:48 PM
Yeah, I think that boats would be kinda cool. I like the cannon idea. Like if a cannon had like 10-12 range or something. Or go like the castle and the more boats/castle sets you have, the bigger you can build it.
reapersaurus
July 26th, 2006, 03:53 PM
I've always LOVED that Charon figure. He used to be cheaper, IIRC - he's too expensive now. :(
But damned if I wouldn;t make a Mountable Boat fig outta him as an EASY conversion of my War Chariot :!: :idea:
The Ferryman
Mount/Dismount
Any adjacent small or medium figure may Mount or Dismount the ferry instead of their normal Move. Place the Mounted figure in the ferry. Only 1 figure may be in the Ferry at a time. etc etc etc.
You know what? I'm not feeling that guy as a normal unit - I think he'd work better as a Neutral unit, that each player would have to PAY for his services. Ooooh. MUCH cooler. I like this a lot - thanks for the inspiration! I'm posting this idea in my creator thread.
Revdyer
July 26th, 2006, 04:35 PM
http://i63.photobucket.com/albums/h160/Revdyer/fakes_0122.jpg
There's always the Viking dragon boat. And it only cost a dollar.
reapersaurus
July 26th, 2006, 04:44 PM
Ya- thanks for adding that pic again, Rev. :thumbsup:
It really looks like 2 figs would fit in there better than 3..... :shrug:
I've added my Charon (Ferryman) unit to my custom unit thread (see sig).
Revdyer
July 26th, 2006, 05:29 PM
Two would fit better, reaper, you're right; but these are very friendly Vikings, if you know what I mean. :)
Taeblewalker
July 26th, 2006, 09:12 PM
http://i63.photobucket.com/albums/h160/Revdyer/fakes_0122.jpg
There's always the Viking dragon boat. And it only cost a dollar.
Do we ALL have at least one of these? :)
I have at least two myself.
Taeblewalker
pashadowops
July 26th, 2006, 09:15 PM
That sounds like a great set you have there taeblewalker. Sign me up for 2 when they come out.
The two scale idea sounds interesting however, I don't see players bebopin back and forth between the two. That might be too much of a break in game continuity.
If the pirate ship were to become a reality I'd like to see a HS Pirate MS. Basically it would have 175+ pieces. Two of them being ships and the rest enough water to build a medium to large sized map with a few 7 hex tiles to serve as islands. Combine this with your existing MS(s) and you could build massive sea battles. Now imagine that and add a few castles into the mix. Now you can have an armada attacking the fortress of your emissary. Cannons would play a major part here and....
Forgive me...I tend to daydream...
You get the idea though ....right? :D
jcb231
July 27th, 2006, 01:13 AM
I just want some Pirate HS figures, really.
I think we should have undead ghost pirates for Utgar, harsh cruel pirates like Blackbeard for Einar, and swashbuckling dashing tricky types for Vydar.
Yeah....that'd be good. Sigh.
Jandars_Hope
July 27th, 2006, 04:30 AM
sounds good to me jcb231
Turtleboy
July 27th, 2006, 05:37 AM
Pirates gotta have ships, yarr!
Joah
July 27th, 2006, 08:40 AM
I think that this might be the "Big News" at GenCon.
ishbul
July 27th, 2006, 08:48 AM
JOAH WROTE:
I think that this might be the "Big News" at GenCon.
I think you might have a point here. If you think about it, early last year there was a poll on the hasbro.com site asking which we would like better - castles, other things, some more boring stuff, and something else that i dont remeber. Any way, the vote went to castles by a land slide and voia la, we now have castles.
Just earlier this year there was another hasbro poll - what would you like to see next? - pirates, undead, some other boring stuff and so on. I beleive that pirates won this poll as well, so maybe there are pirates on the horizon. woo hoo!
Jandars_Hope
July 27th, 2006, 09:58 AM
I wouldn't be surprised if pirates were in the next wave-but i would be excited!
Agent Minivann
July 28th, 2006, 05:25 AM
Rev, you already have castles and boats? You must have some good connections to already have the castle set. Tell us how you got them so quick. Hook us up!
On a serious note, what is the deal with the blue bases?
Revdyer
July 28th, 2006, 09:16 AM
I paint the bases of second or third sets of squads to make it easier to pick up a full set for playing.
Comet5
August 26th, 2006, 03:32 PM
http://cache.lego.com/images/shop/prod/7016-0000-xx-13-1.jpg
I hope this picture comes out. I saw this ship in Lego today. It's about 9 inches long. Should look great with HS.
LilNewbie
August 26th, 2006, 03:34 PM
Fixed the link. That is a cool boat. Nice find!
Newb.
Comet5
August 26th, 2006, 04:28 PM
Thankyou LilNewbie, much appreciated.
reapersaurus
August 26th, 2006, 04:45 PM
Here's the cards I worked up for the Charon boat idea: (on page 12 of my customs thread)
http://www.heroscapers.com/oldgallery/albums/userpics/10070/FerrymanCard.jpg
I have scenario rules on how to use the Neutral Unit there, also - they seem eminently playable and fun, to me. :shrug:
Agent Minivann
August 27th, 2006, 02:04 AM
Here's the cards I worked up for the Charon boat idea: (on page 12 of my customs thread)
http://www.heroscapers.com/oldgallery/albums/userpics/10070/FerrymanCard.jpg
I have scenario rules on how to use the Neutral Unit there, also - they seem eminently playable and fun, to me. :shrug:
That is a sweet card reaper! I really need to browse the customs more. What fig is it?
reapersaurus
August 27th, 2006, 02:41 AM
Hey, if anyone's figures are heading to the underworld, I'm sure this guy could give them a lift. Mwuahahahaha :twisted:
http://www.reapermini.com/albums/2600s/2696_G.jpgHyperSloth reminded me about the Charon figure on page 2
It's Reaper minis, figure #2696
I'm glad you like it - I guarantee, if more HS players tried out a few customs that really appeal to what they'd like to see in HS, they'd see why they shouldn;t limit themselves to only official figures - too restricting and limited, even with all the product they;ve put out, there's no way they can cover as much as the csutoms community can, and we have no restrictions of 8-12 year old complexity level, like the official designers do. :twisted:
Thor
August 27th, 2006, 07:40 AM
I asked him specifically about pirates. He said that the one problem with pirates was that they would require a ship, and that would be difficult to incorporate into the game, but he did mention longboats. He never implied that anything specific was being developed, but he also said that nothing was ruled out if it would enhance game play.
That quote is from a conversation Buddy Lee had with Craig Van Ness, in case anyone missed it. It doesn't appear if any type of boats are in the works as of right now. Honestly I am not too crazy about the whole ship idea in HeroScape anyways. It seems like boats would shift focus away from the core game and almost be a sort of spin off if they were ever done (in regards to ishbul's idea).
Even if huge ships were worked into the game so they sat in one place on water tiles I am not sure they would enhance the game all that much. I mean they would look cool obviously, but as is I hardly ever devot huge areas to just water. Water is usually used for long rivers only 2-3 hexes wide max (sometimes with waterfalls). With castles they more or less get intertwined with the terrain. For boats you would have to make special water areas for them to fit onto. A huge area of water with a boat sitting on it doesn't seem that dynamic. And even if you did add other terrain around it, I think it would look sort of off with a huge pirate ship in a pond in the middle of a forest, desert, or mountain area.
Hahma
August 27th, 2006, 08:44 AM
My kids have one of those "Little Tykes" or "Playschool" Noah's Arc boats. It's probably about a foot long and has an upper deck and open cargo area below deck. It doesn't seem to be too big to incorporate into HS, as long as you have a decent enough sized table to build around it. Acutally, you could have the water/boat be on one edge of the map and build the landsape the other way and not need too much more space than normal.
Scnearios could either be as simple as a land based army having to overtake the boat or have the army of the boat have to come ashore, retrieve an artifact and return to boat in x amount of rounds. I could see many different ways to make it fun.
Also, the boat could be able to be used somehow for different eras. Have separate cannons that could be added for a scenario, catapults and ballistas for another scenario, etc.
How about a castle built near the edge of the water and the boat/s coming in to attack the castle with cannon/catapult/ballista, while troops go ashore to assault from land.
Many different ways to incorporate boats.
Hahma
August 27th, 2006, 09:47 AM
Now that one of my twins is up, I checked the boat in her toy box and it's a Fischer Price Little People Noah's Ark. They may have discontinued it, because I couldn't find it @ Fischer Price website to show a picture. I did however find a Pirate Ship :D
http://i90.photobucket.com/albums/k273/hahma/pirateship.jpg
Hahma
August 27th, 2006, 10:35 AM
Okay, here are some pix of the Ark set up to illustrate potential boat scale and use. It may not be for everybody, but I think it would be cool.
http://i90.photobucket.com/albums/k273/hahma/Heroscape014.jpg
http://i90.photobucket.com/albums/k273/hahma/Heroscape012.jpg
http://i90.photobucket.com/albums/k273/hahma/Heroscape010-1.jpg
http://i90.photobucket.com/albums/k273/hahma/Heroscape008.jpg
maliciouspigpig
August 27th, 2006, 10:45 AM
Holy gladiatrons, Batman! :shock:
Hahma
August 27th, 2006, 10:54 AM
Holy gladiatrons, Batman! :shock:
I was going for a theme I guess. Ullar vs. Vydar.
Vydar
2 x Blastatrons
2 x Gladiatrons
Major X17
DW9000
Vs
Ullar
3 x Warriors of Ashra
2 x Aubriens
2 x Venoc Vipers
1 x Armoc Vipers
Venoc Warlord
Syvarris
Deadeye Dan
maliciouspigpig
August 27th, 2006, 11:09 AM
I think the sad thing is that I think that boat is reaally cool. :oops: I would love to play a game with it! This has really illustrated how a stationary ship would look awesome if scape put one out. Also, I really like pirates, as you can tell from my sig. Thanks for posting pics!
Hahma
August 27th, 2006, 11:33 AM
I think the sad thing is that I think that boat is reaally cool. :oops: I would love to play a game with it! This has really illustrated how a stationary ship would look awesome if scape put one out. Also, I really like pirates, as you can tell from my sig. Thanks for posting pics!
I agree about how it could work, and take up less space than the castle. It should come with maybe 20 or 30 water tiles to make it easier for people with only one MS.
I think pirates would be cool as well. There are plenty of maritime soldier types through history to add others as well as pirates to fight on or from boats.
Your welcome for posting the pix. :) I just thought that a visual image could help people decide if they liked the idea or not.
theats
August 27th, 2006, 12:48 PM
Now that we know the castle sets are coming out, and how they are built do you think Hasbro can release a new set, thats a giant boat?
It can be built like the castles, were it has bases that go in the water, and the sides of the boat are placed on the bases, it can have a dock and crows nest with possible cannons. With the desing the boat could be a tiny ship or a massive crusier, simaler to a Keep or a giant castle.
To enter the boat there can be Ramps and ladders.
Destructable Sails, destructable cannons and such?
The basis of the castle set has alot of possiblilty for boats IMO.
Anyone else think this is a good sign?
Boats mean pirates, ARGH,
and its a known fact that ninjas hate pirates, i see nice possibilites here
Revdyer
August 27th, 2006, 03:05 PM
and its a known fact that ninjas hate pirates, i see nice possibilites here
<laughing almost without control> who knows this "fact," theats?
skyknight
August 27th, 2006, 03:55 PM
I would so be down with a docked boat master set with some small two hex boats to support small skirmishes. How much fun would that be?
Revdyer
August 27th, 2006, 04:00 PM
I would so be down with a docked boat master set with some small two hex boats to support small skirmishes. How much fun would that be?
I'm good with the little, mobile boats, sky. But doesn't a docked boat kind of deny the whole essence of boatness? (to stretch the English language)
theats
August 27th, 2006, 05:42 PM
and its a known fact that ninjas hate pirates, i see nice possibilites here
<laughing almost without control> who knows this "fact," theats?
it was aHot topic shirt.
Venandier
August 27th, 2006, 06:00 PM
Ya'll may hate me, but I personally think that the options of boats would be too complicated. As far as transports go in general, yes they would be cool to have but I think they would radically change the game and possibly take away from the good ol' ground-based fighting. Just my thoughts though.
Now what does need to be made is a water expansion. More water, possibly even double to twenty-four hex water, deep water, shallow water, freakin' pirates or sea monsters, and yes, may boat debris/ruins.
LilNewbie
August 27th, 2006, 06:03 PM
Ya'll may hate me, but I personally think that the options of boats would be too complicated. As far as transports go in general, yes they would be cool to have but I think they would radically change the game and possibly take away from the good ol' ground-based fighting. Just my thoughts though.
Now what does need to be made is a water expansion. More water, possibly even double to twenty-four hex water, deep water, shallow water, freakin' pirates or sea monsters, and yes, may boat debris/ruins.
No one will hate you for posting a intelligent reply like yours. If they do, it's their problem not yours. You make some good points. Smaller boats could be made to work better than larger ocean-going vessels in the HS system. I would love to see a water based expansion like you listed above...that would awesome!
Newb.
Revdyer
August 27th, 2006, 06:54 PM
and its a known fact that ninjas hate pirates, i see nice possibilites here
<laughing almost without control> who knows this "fact," theats?
it was aHot topic shirt.
Exactly.
theats
August 27th, 2006, 07:02 PM
ur point, i would love to have a ninja v.s. pirates game, and its a running joke at my grandmas house in tennesse in the summer with my youthgroup that NINJAS HATE PIRATES.
Plain and simple
Nooblar
August 27th, 2006, 08:58 PM
boatness? (to stretch the English language)
Hey, if the English language sounds like a bunch of quick fixes and patches cobbled together...it is. I've heard (from a source with some authority) that any word in the English language can be used as any part of speech, given the right ending. Sometimes you don't even need to change the ending! My friends are constantly using words as the wrong parts of speech, but it actually makes sense, the way they do it.
Oh, and uh, boats are fun :thumbsup:
Revdyer
August 27th, 2006, 09:08 PM
boatness? (to stretch the English language)
Hey, if the English language sounds like a bunch of quick fixes and patches cobbled together...it is. I've heard (from a source with some authority) that any word in the English language can be used as any part of speech, given the right ending. Sometimes you don't even need to change the ending! My friends are constantly using words as the wrong parts of speech, but it actually makes sense, the way they do it.
Oh, and uh, boats are fun :thumbsup:
As an old Linguistics major and former English Professor, I couldn't agree with you more, Nooblar. English is very flexible. Whether we should flex it quite so much, sometimes, is a matter for taste and debate.
srmalloy
August 27th, 2006, 09:19 PM
As an old Linguistics major and former English Professor, I couldn't agree with you more, Nooblar. English is very flexible. Whether we should flex it quite so much, sometimes, is a matter for taste and debate.
English doesn't borrow from other languages. English follows other languages down dark alleys, beats them over the head, then goes through their pockets for extra words.
reapersaurus
August 27th, 2006, 09:57 PM
The MegaBlok's Pyrates ship is the best-looking cheap one that MAY be a good scale for a large pirate ship HS battle:
http://www.megabloks.com/en/kids/pyrates/diapoImages/slideshow_01_3660.jpg
http://www.megabloks.com/en/kids/pyrates/diapoImages/slideshow_05_3660.jpg
http://www.megabloks.com/en/kids/pyrates/diapoImages/slideshow_04_3660.jpg
Revdyer
August 27th, 2006, 10:12 PM
English doesn't borrow from other languages. English follows other languages down dark alleys, beats them over the head, then goes through their pockets for extra words.
Well put, srmalloy...but I guess we'd better not hijack this nautical thread.
maliciouspigpig
August 28th, 2006, 05:41 AM
I actually got that megabloks ship for christmas last year(huge fan of Legos) and didn't think to try it! :duh: I'll try it later on tonight and tell you guys hoiw it went. :D
Hahma
August 28th, 2006, 06:24 AM
That boat looks pretty cool Reaper.
Detrimentalman
August 28th, 2006, 06:37 AM
I don't see any reason why they couldn't do a fixed ship, fairly easy you build it, put it on hexes and make a rule on how you get on it. One that you could move would be a little different not to mention you would have to invest in enough MSs to have a waterway large enough to compliment a ship that could move over it. Still it could be done, but wouldn't be as marketable and a lot more complicated to implement.
I definately would like some pirates though and a ship would be cool.
Thor
August 28th, 2006, 05:43 PM
I think my biggest problem with ships is that they wouldn't be adding anything really new in terms of gameplay. They would be mainly just for looks. If you want to fight over a huge object or building you now have castles. Ships, in my mind at least, would be the same thing. They would just look different and have their base be on water. They would moat likely look fantastic, but not really bring anything new to the table.
Also, I don't see them ever making any sort of naval battle rules either. That seems like a spin off more then it would be an addition to the game. As is the game centers around figures fighting over terrain. To do away with the awesome maps and figures and have ship battles doesn't seem like a direction the designers would go in.
Revdyer
August 28th, 2006, 06:50 PM
They would moat likely look fantastic, but not really bring anything new to the table.
My emphasis added; GREAT Freudian typo!
LilNewbie
November 8th, 2006, 08:56 PM
Here is an interesting package from MegaBlocks that has a cool boat and some treasure chests:
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2645.jpg
The boats look great and can fit three standard based figures. There could be a restriction of only allowing two figures since the boat only takes up two full spaces and just a partial third space. You can also see some of robaula's kick butt lions (thanks again, Rob!):
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2641.jpg
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2642.jpg
Defender's viewpoint (they'd feel better if Krug wasn't knocking on the door):
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2644.jpg
Wider view from the Defender's perspective:
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2643.jpg
Here are the two chests you get in each package. The big one is hinged and opens the smaller one does not open but looks cool nonetheless:
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2646.jpg
Newb.
Mr.Zolt
November 8th, 2006, 09:00 PM
I actually thought about using some small ships i have around as part of a HS game. Never tried though because the guys are bigger than them.
Mr.Zolt
November 8th, 2006, 09:13 PM
Here is an interesting package from MegaBlocks that has a cool boat and some treasure chests:
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2645.jpg
The boats look great and can fit three standard based figures. There could be a restriction of only allowing two figures since the boat only takes up two full spaces and just a partial third space. You can also see some of robuala's kick butt lions (thanks again, Rob!):
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2641.jpg
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2642.jpg
Defender's viewpoint (they'd feel better if Krug wasn't knocking on the door):
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2644.jpg
Wider view from the Defender's perspective:
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2643.jpg
Here are the two chests you get in each package. The big one is hinged and opens the smaller one does not open but looks cool nonetheless:
http://i26.photobucket.com/albums/c110/LilNewbie/Scenery/100_2646.jpg
Newb.
NICE JOB, those like they would work perfect. I just need to now find a place that sells them? Where'd you find that?
LilNewbie
November 8th, 2006, 09:15 PM
Thanks. Found them at WalMart in the Lego aisle.
Newb.
Nooblar
November 8th, 2006, 09:16 PM
Hehe, is that scene the orc crossing at Osgiliath? (LotR) lol. nice find.
Mr.Zolt
November 8th, 2006, 09:19 PM
Walmart eh? You think target would have em?
LilNewbie
November 8th, 2006, 09:20 PM
Hehe, is that scene the orc crossing at Osgiliath? (LotR) lol. nice find.
LOL! Let's just say that the map was inspired by that scene.
Newb.
Revdyer
November 9th, 2006, 07:53 AM
Very nice boats and very nice photos, Newb.!
robaula
November 9th, 2006, 03:44 PM
Great pics, newb. The boats look really effective, and fit in really well. Thanks for displaying the lions :-)
RockDog
November 10th, 2006, 07:52 AM
hmmmmm boats boats boats...... I really like the pictures I've seen in this thread, but I don't think there's enough water to justify boats. And even if there was, I don't think I like the idea of mountable units.
I think shipwrecks might be cool as additional scenery/obstacles though, sticking up out of the sand, being all... shipwrecky. might be a cool custom project...
tmacdagreat
November 10th, 2006, 09:59 PM
Those and a pirate common squad and Captain Blackbeard hero to power it up and it would be an awesome giant expansion
Junge Roman
November 10th, 2006, 10:25 PM
I have heard a lot about boats and pirates. I believe the boats would be necessary and very integral to Valhallan life (duh, Viking Longboats? Lots of Islands?)
I just don't see how you could have enough water for ships of Heroscape scale to be able to fight a decent battle.
I prefer to let it be something in the background story, personally.
Now, your little river rafts are pretty darn cool. I don't know how they would work in a game, but they are neat scenery.
Troll Warrior
November 11th, 2006, 01:06 AM
I do think a pirate ship itself would be too big, but that doesn't mean we can't have a Viking longboat, a U-boat ( :joke: ) and pirates. But rafts and small ferries would work best. This way you could stuff them in expansions instead of land tiles and have a large Longboat with many many many water tiles. Aaaaahh, do ye smell the salty air, matey?
Sagart
November 11th, 2006, 05:20 PM
Anybody see these?
http://www.rpgnow.com/product_info.php?products_id=7050&
Their the wrong size, but it says that you can scale them up.
Any thoughts or experiance?
Sagart
November 11th, 2006, 05:22 PM
Anybody see these?
http://www.rpgnow.com/product_info.php?products_id=7050&
Their the wrong size, but it says that you can scale them up.
Any thoughts or experiance?
tmacdagreat
November 12th, 2006, 07:55 AM
They dont look like theyd blend with the scenery to well.
Sagart
November 12th, 2006, 05:51 PM
They dont look like theyd blend with the scenery to well.
Really? Do you think that the Mega Blocks blend in well? It seems to me that both could blend in just as well. But, hay, de gustibus non disputandum. I want to see them up close and personal before I make a final judgment. But, I've got a Mac and am having trouble downloading them. Might be a while before I get a chance at the up close and personal. By the way, I didn't see any rules for them on this site. Did you see any rules? Do you know what rules you're supposed to use for these units? You got any experience with and/or recommendations for ancient naval rules?
Revdyer
November 12th, 2006, 06:11 PM
While we're at the de gustibus, I still like my Dollar store boat:
http://i63.photobucket.com/albums/h160/Revdyer/fakes_0122.jpg
Sagart
November 12th, 2006, 06:32 PM
Rev., there really is no accounting for taste. I like 'em too. If I see any, I'm going to buy some.
Revdyer
November 12th, 2006, 08:19 PM
Great, Sagart. They come with a treasure box and some canon and things, too. All that for a buck. (plus tax) Oh, and some funky little pirates of a miniature Lego shape.
edit: oops, wrong kind of cannon.
LilNewbie
November 12th, 2006, 08:58 PM
I've always liked that viking ship and...dare I say it?....I'll buy that for a dollar!! :D
Newb.
RockDog
November 12th, 2006, 09:03 PM
Is that spiffy castle a dollar store job also? I'm digging that!
I dig the boat too, do you have special movement rules for the boat or is it just scenery?
Revdyer
November 13th, 2006, 07:38 AM
Yes, the castle is a dollar too and comes with a catapult and little plastic rocks to throw with it. I don't actually use either, since I'm sort of an "official rules" kind of player. But I do fantasize about it (isn't that sad?).
ZODGILLA!
November 13th, 2006, 10:59 AM
But I do fantasize about it (isn't that sad?).No.
outtakontroll
November 13th, 2006, 12:20 PM
I have read this whole thread and love the ideas of large and small boats. A few things that came to mind while reading were:
1. I think that boats should have movement AS WELL AS LIFE (how much damage they can take before sunk) See thought #2. And possibly even attack (depending upon what type of boat/ship it is. Pirate ships have cannons etc:)
2. Boats should be sinkable and figures on boat's sunk in deep water (see thought #3) should roll for drowning possibilities.
3. Large ships/boats can only move in deep (non sparkley hexes) and small boats can move in any type water deep or shallow. Just like in real life.
Docks close to land would (obviously) have to have deep water.
4. Pirate ships are not the only type boats out there! Many possibilities are available for boat/ship additions for HS. Such as Viking ships, Naval ships,(for sea) canoes/dingy's, (for rivers) Fishing boats (for lakes) :joke: . But you get the idea.
Therefore they should have their own card.
Just my $.02
.............outtakontroll
Avenger
November 13th, 2006, 07:05 PM
I would really prefer if they didn't make boats...
theats
November 13th, 2006, 07:44 PM
Someone put up a pole. yes or no to boats
robaula
November 13th, 2006, 07:45 PM
yes to boats if they are small and fit on the hexes like the Pirate ones that Lilnewbie had in his pix
ariealaviator
November 13th, 2006, 08:29 PM
Boats are an imteresting concept and I belive they would make a great addition to HS but I guess we'll just have to wait and see if any are made
TheRealQ
March 20th, 2007, 02:56 PM
This thread hasn't been hit in some time but I have recently been looking into creating my own custom longboats as well as building scenarios that make use of them. I have a few ideas that I want to bounce and see what others think.
At first I considered making several different size boats but when later considering the mechanics I set my mind to making them all uniform. I have them currently set at filling 3 hexes with the bow and stern hanging over into 2 other hexes. I am inspired by the door in the castle set to make them a destructible object but have yet to determine their actual defense and life. Just like the door has a control hex I was going to make the longboats stern hex determine who controls the boat.
Movement was a big obstacle so I put a bit of thought into it although I am open to suggestions. The longboat will have a movement of 0 but will have a power written into it that allows the boat to gain 2 movement for every friendly figure occupying the longboat, thus granting a movement of 6 but only for a fully occupied ship. A ship with a single hero in it would only have a movement of 2.
Another movement problem comes in how many ships can you manuever. At first I was going to make the ships move individually but then realized that this would make crossing a water map with ships take forever. If I made them a squad there comes the problem of keeping track of life (assuming that the longboat has more than one life point). I compromised and decided to make them individual but grant them the power,"When you move longboat you may move up to 2 more longboats that you control."
The third problem with movement has to do with turning. Single hex and double hex figures have no problems but once you get to items three hexes long manuevering becomes a bit more complicated. If you try to manuever it like a two hex figure you have a tail swinging madly. I have consider, but am certainly not set on, letting the longboat swivel on its central hex at a movement point cost of 1 per every 60 degrees.
Unlike a door which can be freely used a ship is going to have to use an order marker one way or another. One way is to simply have the player place an order marker on it (I am leaning this way right now) or to allow the player to move a ship on the turn that a figure controlling the ship would normally move.
I have seen other posts addressing height and walls but anyone wanting to rehash this should feel free to.
Beyond the longboats themselves I have made consideration of new water tiles, "deep water." Deep water will be different colors or at least diffent shades of blue. Rather than simply have one type of deep water I decided to develope 3 different levels of depth, Deep Water 5, Deep Water 10, and Deep Water 15. Any figure ending its turn in Deep Water that has a number greater than of equal to the figures height rolls a d20; on a certain number(yet to be determined) or below said figure takes one point of damage.
I know this probably should be under Customization but I did a search for boats and this thread seemed the most relevant.
theats
March 20th, 2007, 05:56 PM
i believe the boat should be able to turn mid movement. i like your other ideas.
Adam
March 21st, 2007, 12:10 AM
So here it is: The River to the Forgotten Lake expansion set!
Contains 30 pieces
1 3-space boat
1 2-space boat
2 2-space rafts
21 single space water tiles
1 seven space water tile
Stormrider Pirates 1,2,3,4/5 common squad, Einar
Taeblewalker
It comes with a table walker figureine?!?! ITS WHAT I'VE ALLWAYS WANTED!!! lol. But the chances of them doing a name like that are slim.
TheRealQ
March 21st, 2007, 08:38 AM
i believe the boat should be able to turn mid movement. i like your other ideas.
I may not have explained in enough detail, not to mention it may be hard to visualize without pictures, but the boats will be able to turn mid-movement.
Example: If the boat had three moves is could move 2 hexes, turn 60 degrees, move 1 more hex, turn another 60 degrees, then move one more hex.
TheRealQ
March 21st, 2007, 11:55 AM
http://www.heroscapers.com/community/showthread.php?p=222894#243472
This above link is where my post really needs to be. I've copied it their. Please redirect all responses to that thread.
dracothehalfdragon
April 20th, 2007, 05:05 PM
How do you see boats working? and Imagine how much water would have to be involved to make the boats worth while.
I hear boats and all I picture is the war ship from Megablocks Dragon Wars. That is a pretty large ship scaled for minis that are considerably smaller than the HS minis.
I know that boats and ships are not the same :wink: when you say boats are you perhaps thinking along the lines of like rafts to lessen wasted time stuck in water? If boats/ships are a consideration then I would submit that they would also have a point value as do the armies for dratfing purposes. I think that would force you to think out your army a little closer..."do I get a squad of vipers or take a raft to transport stronger squads across the river?"
Am I reading too much into this? What do you think? raft
made one
4 space
3 occupiable
one built in figure
sanded paint while it was wet to give it a worn look :shock: 8)
dracothehalfdragon
April 20th, 2007, 05:06 PM
How do you see boats working? and Imagine how much water would have to be involved to make the boats worth while.
I hear boats and all I picture is the war ship from Megablocks Dragon Wars. That is a pretty large ship scaled for minis that are considerably smaller than the HS minis.
I know that boats and ships are not the same :wink: when you say boats are you perhaps thinking along the lines of like rafts to lessen wasted time stuck in water? If boats/ships are a consideration then I would submit that they would also have a point value as do the armies for dratfing purposes. I think that would force you to think out your army a little closer..."do I get a squad of vipers or take a raft to transport stronger squads across the river?"
Am I reading too much into this? What do you think? raft
made one
4 space
3 occupiable
one built in figure
sanded paint while it was wet to give it a worn look :shock: 8)
justin
April 21st, 2007, 09:00 PM
Check out house mouse games (link above) they have water in bulk without the people or land.
I honestly can see Einar having pirates. Utgar can have Davy jones for all I care, Einar deseves better (Captain Jack Sparrow and crew). 8) :shock: 8) :fencing: :hijacked:
dark opaque water is $12.95, on sale for $11.95
champrjk
April 22nd, 2007, 06:41 PM
I'd like to see a ship expansion. Something huge. More like terrain then a unit. Sort of like a castle but in a ship. You could climb up to the crows nest fight on the poop deck or by the sails and stuff. It would be kind of hard to come up with and might take up a bit of space but I think something like that would be cool.
Ugly-Caco
April 25th, 2007, 09:35 PM
Pirate ships are cool. There was this one thread here that was about a wrecked pirate ship. It would be cool to have an expansion with pirates with their little escape boats along with a bigass wrecked pirate ship with cannons and everything. ARRrr Matey!
DarkDino
April 25th, 2007, 10:17 PM
Something that big would ahve to utilize the hex mat or require many master sets. But it is a neat idea! I like ships. :D
champrjk
April 26th, 2007, 04:35 PM
Something that big COULD be the map.
Homba
April 27th, 2007, 01:56 AM
As to big ships built of scape pieces, just to make sure you saw NavyScape (http://www.heroscapers.com/community/showthread.php?p=207084#226187). This ship looked (IMO) and played (definitely) awesome.
I have recently reduced it (the ship itself) to Virtualscape, but haven't done a construction diagram yet. I'm going to try to figure out how to do the surrounding terrain without having to use 4-5 master sets. This ship took 2 castles. You could do a 2-masted ship which would look extremely cool with 3 castle sets (and 4 RttFF for the 4 yardarms).
Best would be if Hasbro released a HS ship set specifically made as a ship. With some longboats, rowboats, and some kind of modular big ship that you could combine sets with to make an even bigger ship. Such as combining 3 sets to make a 3-masted ship...
H
vBulletin® v3.6.9, Copyright ©2000-2013, Jelsoft Enterprises Ltd.