cyco1973
November 16th, 2007, 09:43 PM
Hope this is the right section of the Forum for this...can't really see where it would fit.
Is it me or does the Super Strength power on the cards seem a bit lame? It seems to me that there should at the very least be a Knockback effect for adjacent attacks.
Here's my suggestion:
1) A character with Super Strength attacks a character adjacent to them.
2) Roll a d20, if the roll is 15 or better a Knockback has occurred.
3) Move the victim away from the attacker a number of spaces equal to the number of skulls rolled.
4) Roll for Leaving Engagement Attack and Determine effects.
-If the figure slides across flat ground they suffer no additional damage.
-If the figure hits an object they suffer damage equal to the number of the number of skulls rolled minus the distance travelled prior to hitting the object.
-If the figure goes over a ledge determine falling damage.
-If the figure hits terrain that is shorter than their height then place the figure on top of the terrain and they have tripped. The figure cannot move their next turn as they have to use their movement to stand up.
* Special movements such as leap, web sling, and flight can be used to avoid damage.
Is it me or does the Super Strength power on the cards seem a bit lame? It seems to me that there should at the very least be a Knockback effect for adjacent attacks.
Here's my suggestion:
1) A character with Super Strength attacks a character adjacent to them.
2) Roll a d20, if the roll is 15 or better a Knockback has occurred.
3) Move the victim away from the attacker a number of spaces equal to the number of skulls rolled.
4) Roll for Leaving Engagement Attack and Determine effects.
-If the figure slides across flat ground they suffer no additional damage.
-If the figure hits an object they suffer damage equal to the number of the number of skulls rolled minus the distance travelled prior to hitting the object.
-If the figure goes over a ledge determine falling damage.
-If the figure hits terrain that is shorter than their height then place the figure on top of the terrain and they have tripped. The figure cannot move their next turn as they have to use their movement to stand up.
* Special movements such as leap, web sling, and flight can be used to avoid damage.