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Metaknight
November 8th, 2007, 05:38 AM
I looked for this using search and did not find it, all I found were strategies on specific armies.

I was thinking when playing a game yesterday(yes I know, that's amazing). I was wondering about when you split up your army. I guess like when you send a unit in early game, mid game, or late game. What makes you have the decision to send in a cetain unit at that time? Here is something to catogorize armies based on when to send the units out into the fray!

Types of armies:

Swarm- you send in all your units early game, often consisting of multiple common units. More useful with faster units.

Basic- usually send in range, then once they're dead melee, often hero melee units. Useful when you want to make a balanced army.

Camping- get units to key spot and usually shoot down from a distance. May try to get to highest point on map.

Reverse Basic- send in melee units first and range last if any, often a large/huge hero. Good on flatter maps.

Reverse Swarm- wait a while or spread them out until enemy comes to you, then late game come out of hiding and kill, often slower common squads.

As One- move in a pod sort of, keep units fairly close together. The units will usually be able to bond or cover the others weaknesses.

Leisurely-just send in a unit after another, sort of like after 1 dies there's back up not to far away, user may not really have a strategy. Good to finish a certain unit quickly.


I do believe most people use a form of basic. I know I usually do. The above are pretty much all I could think of as to army send out time or ratio...
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Units often used in:

Swarm- Venoc Vipers, Anubian Wolves, Ashigaru, Deathreavers, Romans, Marro Drones, Templar Cavlary

Basic- range squads and melee heroes usually.

Camping- Theracus, Saylind, or Brunak as a transport, Syvarris, Dead E Dan, Major Q9.

Reverse Basic- Jotun, Nilfheim, Mimring, Charos, Braxas.

Reverse Swarm- zombies, greeks, not many.

As One- Thorgrim, Finn, Nakitas, all others should benefit from their abilities.

Leisurely- really any unit, often seen unique Samurai squads.

This chart, list thing can also be a way to help create armies. This can also be important to know because then you may be able to predict what your opponent will do, and where he/she will move.

Ex. Opponnet has Theracus, Syvarris, and Raelin. You can just about be sure that they will move Syv. with Theracus and move Raelin up for defense. This is Camping.

Ex. 2 Enemy has x7 vipers and mittens. Now do you think they are going to wait there a while, greatly seperate or charge at all you're units? Probably charge, because once range gets them, they're dead. They don't have time to linger, they have to pounce before you can get into position. This is a Swarm.

Ex. 3 Your opponnent has Nakitas, Thorgy, and Major Q9. Right away you can be sure they won't spread out because of Thorgy's and the Nakita's abilities. So they're probably going to stick together. A pod.

So every unit has 1 or more different times that would be good to send them into battle. I don't have time right now to list them all but sending range squads out first is a pretty good idea. Swarming units are are good early to mid game. Melee squads and heroes are usually good late game. Range heroes(that aren't squad killers) are good to send out mid to late game as clean, as they do that well. All units do have many, many other uses and can be used other ways, this is just about as general as it gets. Of course there are some units that vialate this but nothing can be a perfect pattern.

I hope this helps determine something, I just can't put this topic into words well. If you think of anything please help, and even if you think of somthing better for the title...

If you guys like this I will make a list of the units and what Army categories they may go in, Swarm, Basic, etc. Not early, mid or late game because that can change instantly and still be good...

Junge Roman
November 8th, 2007, 06:30 AM
Thanks for posting this. I wasn't expecting much, but you showed some clarity with your categories.
I don't necessarily agree with the conclusions about when to use each style, though. I am planning a "Reverse Basic" style for the next tournament, and sure enough, my ranged threat is Q10, a large hero. I am trying to get around the "good on flatter maps" part by using flying melee.

I would like to see someone detail a Reverse Swarm army, and expand on that strategy.

Metaknight
November 8th, 2007, 06:51 AM
Reverse Swarm Army

"Walk of the Deceased"

x4 zombies: 260
Deathwalker 9000: 140
total: 400 points

I'd move them out very cautiously and slowly, especially the Deathwalker since it has only 1 life. Then when the opponent comes too close you can shoot and hopefully be able to use the Explsosion Special Attack. Then you can slowly engulf the enemy with zombies. The zombies kill slowly unlike other swarm units like the Venocs, Wolves, they're mostly based on attack but not the zombies, so you can't expect to swarm the enemy at first that's why it's sort of the opposite of Swarming, it's not at the beginning of the game...

I find that units that can attack grouped together guys, like DWK9000, Sullivan, and Murphy are good for narrowing out the crowd so the zombies can kill them easier.

And thank you for the reply! Feel free to post why you disagree with me, I will try to see your point and fix it!

RoninValentina
November 8th, 2007, 08:29 PM
Reverse Swarm Army

"Walk of the Deceased"

x4 zombies: 260
Deathwalker 9000: 140
total: 400 points

x4 zombies is only 240 pts. You're cheating yourself out of a Marcu, who would probably be a great addition to this army. :wink:

I like it. Not super competitive perhaps, but definately fun.

Shades fan
November 9th, 2007, 02:43 PM
Add Isamu he is a great figure to use a bait and switch tactic so your zombies can catch their prey.

goodhueq
November 10th, 2007, 09:57 PM
Zombies are good, but aren't you worried about shooting and exploding brains because they onslaught around melee guys?

Metaknight
November 11th, 2007, 04:56 PM
Anyone have something to say about the army types, not the zombies?

Browncoat
November 11th, 2007, 09:25 PM
Anyone have something to say about the army types, not the zombies?

You go from talking generalizations about whole armies to different types of figures. Swarm armies are not in the same category as Camping figures. If your entire army was Camping, you'd be in big trouble. Camping units can be part of a Swarm army, etc.

Swarm
Overwhelm your opponent with vast numbers. These armies feature multiple common squads of low cost/low stat units and very few unique heroes. Synergy and/or bonding is key with this army.
Examples: Orcs, Marros, Romans

Balanced
Melee unit(s) w/ hero, ranged unit(s) w/ hero. Often ranged units are moved into position first while melee units play a "clean up" role or engage larger/harder to destroy figures.
Example: Themed armies under 1 general. Most of these are able to do this quite well. The Tagawa army is a great example.

Hero Heavy
This army relies on favorable dice rolling, usually the D20. There are plenty of heroes with big powers, but it does not have many squad figures. Filler units are a staple of this army.
Examples: Mindshackle units, Frenzy rollers, D20 powers etc.