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JauntyFellah
July 23rd, 2006, 03:18 PM
Haven't playtested it, yet. Not at all sure about the pricing. The figure is a standard Heroscape Tree!

http://www.prettypennyproductions.com/personal/TreeofLifeCard.gif

Widigo
July 23rd, 2006, 03:35 PM
Nice, I will print this off right away. It is nice to see a simple figure idea every now and again.

I get the "use it now" idea and for now it is great, but I can't wait to get a Woodland Scenic tree and make this a seven hex giant tree.

Great Idea, I can't wait to play it with tree should I use?

Widigo


Nice card, simple and cool.

Widigo
July 23rd, 2006, 03:36 PM
On a final note (sorry for double post)

It is an Elf, and it should be a tree. It should also say that it can not move what so ever.

robaula
July 23rd, 2006, 06:34 PM
I REALLY like the idea of resurrection, but is it worth it, with only a 1 in 20 chance of resurrecting a figure? I wouldnt feel I would want to put any order markers on it just for that 5% chance of re-spawning a figure. maybe a 20% chance - I reckon that might be better.
Aside from that, excellent idea! :o

JauntyFellah
July 23rd, 2006, 08:12 PM
On a final note (sorry for double post)

It is an Elf, and it should be a tree. It should also say that it can not move what so ever.

I planned on using one of the little trees, but that's just because we only have one set of the Roads expansion and thus we only have one giant tree and I wanted to keep it available for actual terrain use.

I thought I changed the Race to Tree, but accidentally changed the class. I'll change it on the revision.

As for the price issue robaula mentioned, I tend to agree with him, but I was afraid to make the Resurrection thing too powerful because it is potentially unbalancing. For my first playtest I will probably either make the Tree cost less or maybe give it three Resurrection Markers instead of one.

Thoughts?

spiderM9
July 23rd, 2006, 08:38 PM
This is very creative. I think you need to tweak the number of markers and the % success on Ressurection. Just figure out the total success rate you want and adjust. For example, 20% success could be 2 markers with a 19-20 or 4 markers with a 20 alone.

One question I have is how does the Tree get drafted and placed on the board? Do you reserve a tree in case it gets used, and if not used, do you then just place the tree as regular terrain? With only one set of trees it seems like an issue to work out, as a rule, maybe doesn't belong on the card though. I've got 2 sets and even then trees are pretty valuable in making a map.

ChaosChild
July 23rd, 2006, 10:55 PM
Same question as spiderM9. If it does get placed your start zone, that means that whenever your want someone healed, you would have to put order markers on that fig to get them back to your start zone and then an order marker on the tree. Kelda has better stats, is cheaper, and can move with the army. Kelda's a better choice even without the resurrect ability.

Just thinking here:
What if you made the tree a neutral fig and placed it on the map where you would place an ordinary tree. All players could put an order marker on the tree, if they choose, to use the healing or resurrection powers. Or they could choose to attack it.

Widigo
July 23rd, 2006, 11:10 PM
That wuld work CC, but I feel that (and this may be because I do not have Kelda) that this is worth it. I would give it a 17-20 roll and two markers, I am also thinking of the Tree oving abilitys that I have see lately.


Did not spell check this post.

Widigo

robaula
July 24th, 2006, 07:58 AM
Just thinking here:
What if you made the tree a neutral fig and placed it on the map where you would place an ordinary tree. All players could put an order marker on the tree, if they choose, to use the healing or resurrection powers. Or they could choose to attack it.

Clever idea - I think that would potentially work to better effect. Bravo!

Widigo
July 24th, 2006, 11:11 AM
I don't want to share. :twisted: :evil: :twisted:

robaula
July 24th, 2006, 12:59 PM
I don't want to share. :twisted: :evil: :twisted:

Why? Thats not very friendly... What dont you want to share, anyway Widigo?

reapersaurus
July 24th, 2006, 01:04 PM
the resurrection ability is useless when it's only a 20 roll, and the healing ability is unneeded since there is already Kelda.

This unit, as written, should be a MAX of 25 points.

robaula
July 24th, 2006, 01:07 PM
the resurrection ability is useless when it's only a 20 roll, and the healing ability is unneeded since there is already Kelda.

This unit, as written, should be a MAX of 25 points.

Agree (as I said before) about the Resurrection ability (needs tweaking). Unsure about the healing ability and Kelda, as I have never played with Kelda so dont know what he/she/it does!

Widigo
July 24th, 2006, 04:30 PM
I don't care what the stats are, if you don't like them then change them. I just like the idea of using a tree.

robaula
July 24th, 2006, 04:41 PM
Hey Widigo, what happened to your avatar?

Oh, and I will be making some of my own trees (amongst all the other bloody stuff I want to do) soon :lol:

reapersaurus
July 24th, 2006, 06:36 PM
I don't care what the stats are, if you don't like them then change them. I just like the idea of using a tree.Then you'd like playing with Llenadil, who can use trees and move them strategically. Check the Barracks Display thread, in the Custom Units forum.

Well, I guess our own bunjee can use trees, too, but I mean in Heroscape gaming advantage. ;)



*ducks so fast I don't think she'll even read this way out here...* :reaper:

Widigo
July 24th, 2006, 10:21 PM
I am talking about the elf tree lady, I just don't take the time to remember their names. I like this figure 'cause I don't have kelda.

Rhydderch
July 24th, 2006, 11:25 PM
Just a suggestion: Since the tree has no range and cannot move or attack, it is pretty much a destructible object. Perhaps the Castle Door template card would work better here:

http://www.heroscapers.com/oldgallery/albums/userpics/10006/DSC08196.JPG

It would just need a points cost. Or if the tree is neutral than it would not need that either :D

Widigo
July 25th, 2006, 12:10 AM
I was thinking about that when I saw it.

jcb231
July 25th, 2006, 12:11 AM
Only a matter of time before someone makes destructible object cards for every tree, glacier, ruin, and wall in the game I wager. Only a matter of time.

Widigo
July 25th, 2006, 12:12 AM
Good luck with that, jcb231 , :poke: .

jcb231
July 25th, 2006, 12:15 AM
Lol....no no, I don't really want them, I just expect a flood of them now that we have a template and they are an official part of the HSverse.

So poke all you want, I won't be making them. :-)

Widigo
July 25th, 2006, 12:43 AM
:poke: :poke: :poke: :poke: :poke: :poke:

I have considerd them, but never done any, I would need to make two of every one of my cutom terrain pieces, and break one up.

JauntyFellah
July 25th, 2006, 10:54 AM
So, I've been thinking about the Resurrection ability (still haven't had a chance to playtest it, yet) and although I think the chance to roll it should perhaps be lowered to 19 or 20 instead of just 20, I'm not convinced that it's signifigantly overpriced, yet. With this power, if you have, say, Charos, and you can resurrect him, you're essentially given an extra 210 points for your army. Sure, it's not exactly guarenteed to work, but there are plenty of characters who are a gamble.

In reference to Kelda, I've always been of the opinion that she's slightly underpriced. She and Taelord should have a point value exchange program. :D

spiderM9
July 25th, 2006, 12:45 PM
If you make it 19-20, that's 10%, with Charos, 10% of 210 is 21 points per use, so this power is worth ~21 points per activation max.

Grishnakh
July 25th, 2006, 01:33 PM
I think it would be cool if you named this card "Sprig of Yggdrasil". It could even be connected to the Tarn Vikings in some way.

From Wikipedia, the free encyclopedia:

In Norse mythology, Yggdrasil (actually Yggdrasill, pronounced EEG-DRAY-ZEEL, also sometimes called Mímameiðr or Lérað is the "World Tree", a gigantic ash tree, thought to connect all the nine worlds of Norse cosmology. Ásgard, Álfheimr and Vanaheim rested on the branches of Yggdrasil. The trunk was the world-axis piercing through the center of Miðgarðr (often called Midgard), around which Jötunheimr was situated, and below which lay Nidavellir or Svartálfheim. The three roots stretched down to Hel, Niflheim, and Muspelheim, although only the first world hosted a spring for Yggdrasil.

Widigo
July 25th, 2006, 01:51 PM
I have considerd the Ash Tree, but this is to small, it could not hold the moon much less the world. I have considerd making a tree though. It would be much stronger than this one.

robaula
July 25th, 2006, 03:55 PM
I think it would be cool if you named this card "Sprig of Yggdrasil". It could even be connected to the Tarn Vikings in some way.

From Wikipedia, the free encyclopedia:

In Norse mythology, Yggdrasil (actually Yggdrasill, pronounced EEG-DRAY-ZEEL, also sometimes called Mímameiðr or Lérað is the "World Tree", a gigantic ash tree, thought to connect all the nine worlds of Norse cosmology. Ásgard, Álfheimr and Vanaheim rested on the branches of Yggdrasil. The trunk was the world-axis piercing through the center of Miðgarðr (often called Midgard), around which Jötunheimr was situated, and below which lay Nidavellir or Svartálfheim. The three roots stretched down to Hel, Niflheim, and Muspelheim, although only the first world hosted a spring for Yggdrasil.

Love Norse Mythology, steeped in mystery and depth of story...