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View Full Version : What do you guys mean by "ranged support"?


The Super Atheist
October 22nd, 2007, 08:12 PM
What do you mean? Can you give me an example(s)?

I can understand in real life, supressing fire to keep the enemy from firing on your charging troops.

But in unlike in real life, in Heroscape you take turns, and there is no such thing as supressing fire in Heroscape. (well, you could always hold down a squad that is using a ruin as cover, so I guess it exists in Heroscape)

Taeblewalker
October 22nd, 2007, 08:21 PM
What do you mean? Can you give me an example(s)?

I can understand in real life, supressing fire to keep the enemy from firing on your charging troops.

But in unlike in real life, in Heroscape you take turns, and there is no such thing as supressing fire in Heroscape. (well, you could always hold down a squad that is using a ruin as cover, so I guess it exists in Heroscape)

Bonding allows this, such as with the Arrow Gruts supporting Mimring or Krug. Also, remember that your opponent also uses the order marker system for unit activation, which means he is similarly limited in "simultaneous" actions with his units. Further, if your melee units can engage the enemy or hold a glyph, they can do a lot by just standing there, while your activated ranged units rain fire on anyone who tries to take them out. The Samurai are a clear example of a melee unit that can take out enemy units while they are "sleeping."

The Super Atheist
October 22nd, 2007, 08:30 PM
What do you mean? Can you give me an example(s)?

I can understand in real life, supressing fire to keep the enemy from firing on your charging troops.

But in unlike in real life, in Heroscape you take turns, and there is no such thing as supressing fire in Heroscape. (well, you could always hold down a squad that is using a ruin as cover, so I guess it exists in Heroscape)

Bonding allows this, such as with the Arrow Gruts supporting Mimring or Krug. Also, remember that your opponent also uses the order marker system for unit activation, which means he is similarly limited in "simultaneous" actions with his units. Further, if your melee units can engage the enemy or hold a glyph, they can do a lot by just standing there, while your activated ranged units rain fire on anyone who tries to take them out. The Samurai are a clear example of a melee unit that can take out enemy units while they are "sleeping."

but when I engage using a melee unit I generally have more attack than my ranged squad(s), so i'd rather use two turns with the melee instead of
one turn with the melee, and one turn with ranged.

Taeblewalker
October 22nd, 2007, 08:55 PM
What do you mean? Can you give me an example(s)?

I can understand in real life, supressing fire to keep the enemy from firing on your charging troops.

But in unlike in real life, in Heroscape you take turns, and there is no such thing as supressing fire in Heroscape. (well, you could always hold down a squad that is using a ruin as cover, so I guess it exists in Heroscape)

Bonding allows this, such as with the Arrow Gruts supporting Mimring or Krug. Also, remember that your opponent also uses the order marker system for unit activation, which means he is similarly limited in "simultaneous" actions with his units. Further, if your melee units can engage the enemy or hold a glyph, they can do a lot by just standing there, while your activated ranged units rain fire on anyone who tries to take them out. The Samurai are a clear example of a melee unit that can take out enemy units while they are "sleeping."

but when I engage using a melee unit I generally have more attack than my ranged squad(s), so i'd rather use two turns with the melee instead of
one turn with the melee, and one turn with ranged.

Then place your X order marker on your ranged unit. TYou keep your opponent guessing. Also, when your melee squad starts running out of figures, you might want to place an order marker on the ranged squad to take up the slack of attacking the figures your melee units had engaged.

The Super Atheist
October 22nd, 2007, 10:12 PM
What do you mean? Can you give me an example(s)?

I can understand in real life, supressing fire to keep the enemy from firing on your charging troops.

But in unlike in real life, in Heroscape you take turns, and there is no such thing as supressing fire in Heroscape. (well, you could always hold down a squad that is using a ruin as cover, so I guess it exists in Heroscape)

Bonding allows this, such as with the Arrow Gruts supporting Mimring or Krug. Also, remember that your opponent also uses the order marker system for unit activation, which means he is similarly limited in "simultaneous" actions with his units. Further, if your melee units can engage the enemy or hold a glyph, they can do a lot by just standing there, while your activated ranged units rain fire on anyone who tries to take them out. The Samurai are a clear example of a melee unit that can take out enemy units while they are "sleeping."

but when I engage using a melee unit I generally have more attack than my ranged squad(s), so i'd rather use two turns with the melee instead of
one turn with the melee, and one turn with ranged.

Then place your X order marker on your ranged unit. TYou keep your opponent guessing. Also, when your melee squad starts running out of figures, you might want to place an order marker on the ranged squad to take up the slack of attacking the figures your melee units had engaged.

That is what common armies are for.

Taeblewalker
October 22nd, 2007, 10:56 PM
What do you mean? Can you give me an example(s)?

I can understand in real life, supressing fire to keep the enemy from firing on your charging troops.

But in unlike in real life, in Heroscape you take turns, and there is no such thing as supressing fire in Heroscape. (well, you could always hold down a squad that is using a ruin as cover, so I guess it exists in Heroscape)

Bonding allows this, such as with the Arrow Gruts supporting Mimring or Krug. Also, remember that your opponent also uses the order marker system for unit activation, which means he is similarly limited in "simultaneous" actions with his units. Further, if your melee units can engage the enemy or hold a glyph, they can do a lot by just standing there, while your activated ranged units rain fire on anyone who tries to take them out. The Samurai are a clear example of a melee unit that can take out enemy units while they are "sleeping."

but when I engage using a melee unit I generally have more attack than my ranged squad(s), so i'd rather use two turns with the melee instead of
one turn with the melee, and one turn with ranged.

Then place your X order marker on your ranged unit. TYou keep your opponent guessing. Also, when your melee squad starts running out of figures, you might want to place an order marker on the ranged squad to take up the slack of attacking the figures your melee units had engaged.

That is what common armies are for.

If you play all commons, great. Just remember also that the enemy may have ranged units firing at your common melee units from above. Ranged Support could be simply having someone to fire at his Omnicrons while your melee commons swarm his ground units.

Jexik
October 23rd, 2007, 07:58 AM
When I talk about support, I'm talking about the ones I call Cheerleaders and Defenders, like Raelin and Reavers. They make any ranged army that much better.

Remember the 3 R's of winning in heroscape:

Ranged
Raelin
Rats

Revdyer
October 23rd, 2007, 08:35 AM
Remember the 3 R's of winning in heroscape:

Ranged
Raelin
Rats

And if you're using the 4th Mass, the first "R" can be enough. <smile>

Jexik
October 23rd, 2007, 09:08 AM
Eh, Sentinels are kinda like Rats with Raelin built in. I saw gibberish use Knights rather effectively as interference as well.

Taeblewalker
October 23rd, 2007, 01:44 PM
Eh, Sentinels are kinda like Rats with Raelin built in. I saw gibberish use Knights rather effectively as interference as well.

Sounds sort of like a Brundlefly unit.

S1R_ART0R1US
October 26th, 2007, 12:14 AM
Jexik wrote:
Remember the 3 R's of winning in heroscape:

Ranged
Raelin
Rats

Very good advice. I'm going to have to use that...

gibberish_47
October 26th, 2007, 12:31 AM
When I talk about support, I'm talking about the ones I call Cheerleaders and Defenders, like Raelin and Reavers. They make any ranged army that much better.

Remember the 3 R's of winning in heroscape:

Ranged
Raelin
Rats

Hmm, the list is missing bonding, but I guess that would mess up the theme. :wink:

Rodriquez
October 26th, 2007, 04:59 PM
When I talk about support, I'm talking about the ones I call Cheerleaders and Defenders, like Raelin and Reavers. They make any ranged army that much better.

Remember the 3 R's of winning in heroscape:

Ranged
Raelin
Rats

Hmm, the list is missing bonding, but I guess that would mess up the theme. :wink:

bonding is nice, however with the current trend for tourney maps, range just about out does it..
Rev's 4th mass is a good ex, by time yer poor romans have made it to them, the 4th mass has decimated half or more, if not all of them.

one extremely effective combo I saw was Raelin, Laglor and Krav's
extended range, hard to hit from range, and bonus defense...talk about painful..

cheers
Rod

gibberish_47
October 26th, 2007, 05:09 PM
I know the power of range well. I've been using the 4th Mass heavily since they came out. :P