View Full Version : Tournament Director (updated January 28, 2008)
Sisyphus
October 12th, 2007, 12:57 AM
Tournament Director Updated! (August 19, 2009)
New features:
1. Tournament Director now supports single-elimination rounds and tournaments. TD will organize Swiss-style rounds like before but if desired can also setup any number of elimination-rounds to produce a champion.
2. Now you can customize how TD ranks players.
3. Various minor improvements.
4. Tournament Director now saves tournament files in an xml format. If you wish to develop your own applications using tournament data and know how to parse xml files(there should be easy to use libraries in any language) you can. Want to make a program to generate prettily formatted match results? Want to calculate statistics based on a group of tournaments? You can.
Screenshot of new feature:
http://graffman.net/projects/tournamentdirector/screenshots/ss4.png
Tournament Director has a new webpage! Here (http://graffman.net/TournamentDirector/) is where you can find downloads, documentation, screenshots, etc.
As usual, please posts comments/criticisms/bugs/desired features/etc.
Grungebob
October 12th, 2007, 08:01 AM
I'll be checking this one out for sure!!
Grungebob
October 12th, 2007, 08:09 AM
Hey I have a lot of feedback to give. I encountered some issues as well. Are you committed to this project?
Sisyphus
October 12th, 2007, 08:25 AM
Hey I have a lot of feedback to give. I encountered some issues as well. Are you committed to this project?
For now just post any feedback here. Note that I just found a bug where things broke after removing units from armies. That should be fixed now so you can re-download the .zip file for the new version (the new readme should have 10-12-2007 as the date).
Grungebob
October 12th, 2007, 08:53 AM
Great start BTW!! :)
Vydar
October 12th, 2007, 09:25 AM
Great work! It looks like you've taken into account that no one should get more than one Bye.
I would suggest that you make it so clicking "Match Finished" locks the stats for that match unless you de-select it to make modifications to a previous match you entered incorrectly. This would just prevent accidental changes once you're on a new round. You might also make "Remove Player" something that cannot be selected once the first round is accepted or once there are matches on the list (since you said it messes up the program).
Sisyphus
October 12th, 2007, 10:09 AM
Great work! It looks like you've taken into account that no one should get more than one Bye.
Yes. Actually, whoever has the lowest ranking with the fewest number of previous byes gets the bye. So if you play enough rounds with an uneven number of players, even the highest ranked player will eventually get a bye.
I would suggest that you make it so clicking "Match Finished" locks the stats for that match unless you de-select it to make modifications to a previous match you entered incorrectly. This would just prevent accidental changes once you're on a new round.
Very good idea. This is the kind of suggestion I want. I will implement this.
You might also make "Remove Player" something that cannot be selected once the first round is accepted or once there are matches on the list (since you said it messes up the program).
Yeah I'll do this too eventually do this. For some reason this didn't seem logical to me late last night since I might want to ADD players mid competition and I wanted everything organized cleanly.
I also just realized that if you add a player in the middle of competition, that player will get first priority for a bye since he will have the worst record and not have had a bye before. I'll think of some way around that...
Sisyphus
October 12th, 2007, 11:34 AM
Program updated with some new features and bug fixes.
Grungebob
October 12th, 2007, 10:52 PM
Some things seem to take too long and are unrealistic for TD's such as the drop down that allows you to put in the player's army.. I think this is cool but that it should be optional. If you leave it blank the program will not allow you to put in match results. I also think that the match results page is too hard to figure out and is too time consuming. You should be able to just put a check mark in a box for who won, and then simply log in the amount of points each player destroyed, as it is now you are entering too much data and that will cause slowdowns and will cause mistakes as well. Is there any way to streamline and simplify the match results?
Sisyphus
October 14th, 2007, 02:37 PM
Some things seem to take too long and are unrealistic for TD's such as the drop down that allows you to put in the player's army.. I think this is cool but that it should be optional. If you leave it blank the program will not allow you to put in match results. I also think that the match results page is too hard to figure out and is too time consuming. You should be able to just put a check mark in a box for who won, and then simply log in the amount of points each player destroyed, as it is now you are entering too much data and that will cause slowdowns and will cause mistakes as well. Is there any way to streamline and simplify the match results?
The whole idea was that you wouldn't have to do all the math yourself if you could just record how many figures you have remaining. All the information that must be recorded, has to be recorded anyway but it may be faster to do it by hand. Oh well, I sleep on it.
Tiberius
October 14th, 2007, 11:32 PM
Awesome, I have been waiting for something like this. I will download it and play with it tomorrow and provide some feedback.
Sisyphus
December 19th, 2007, 04:04 PM
Program updated. See first post.
TOG
January 13th, 2008, 08:47 AM
We used this yesterday for our 32 player tournament, and for setting up matches, it was a godsend. However, there are a few tweaks that would make it more efficient.
1) The match list is not wide enough. If you have two full names in there, the map name is obscured by the narrow window.
2) Efficiency in entering results. Instead of a drop down box to select results, I would prefer check boxes, and upon selecting a check box, the user would be forced to the next required field, losing points for the losing player. Consider that most folks are going to be using a laptop with this software, and it needs to be touchpad and <TAB> key friendly...
3) Scaling to full screen. Myopic users appreciate being able to see without squinting.
All in all, though, a fine tool you have in development here.
Sisyphus
January 13th, 2008, 01:37 PM
1) The match list is not wide enough. If you have two full names in there, the map name is obscured by the narrow window.
3) Scaling to full screen. Myopic users appreciate being able to see without squinting.
I will have the program layout and proportions adjusted based on screen size. I have bad habit of designing interfaces based on the idea that people are still stuck on 800x600 at the expense of the rest of us. But are you saying the font needs to be bigger too?
2) Efficiency in entering results. Instead of a drop down box to select results, I would prefer check boxes, and upon selecting a check box, the user would be forced to the next required field, losing points for the losing player.
These seem like good ideas. I want the program to be tournament format flexible but if it is the most tournaments just assign points to the losing player and not the winner I might as well have the program auto go to the losing player's points.
Consider that most folks are going to be using a laptop with this software, and it needs to be touchpad and <TAB> key friendly...
I thought I had made sure that the user can tab around in a logical manner. Is there anything specific that might be a problem?
Sisyphus
January 28th, 2008, 10:37 PM
Just made a few minor changes. You can resize and take advantage of the full screen now.
EyeOfSauron
January 29th, 2008, 08:06 AM
This is a great idea...I will check it out soon.
Grungebob
January 29th, 2008, 08:48 AM
Downloading. Will check it out asap.
Cavalier
January 30th, 2008, 08:50 AM
Is the TD software set up to do Swiss Style parings? It seems to be, but I just wanted to verify.
TOG
January 30th, 2008, 11:39 AM
Is the TD software set up to do Swiss Style parings? It seems to be, but I just wanted to verify.
Yes it does, and does a fine job with map assignment as well.
Grungebob
January 30th, 2008, 11:44 AM
It seems to do a good job from what I can tell. It's a little unintuitive in parts and I am wondering about tie breakers.
Raudulfr Shieldcrusher
January 31st, 2008, 04:19 PM
PC only, huh? Oh well.
Any suggestions for a good alternative?
Cavalier
January 31st, 2008, 04:24 PM
PC only, huh? Oh well.
Any suggestions for a good alternative?
A PC. :wink:
Raudulfr Shieldcrusher
January 31st, 2008, 04:33 PM
PC only, huh? Oh well.
Any suggestions for a good alternative?
A PC. :wink:
I've been thinking of picking up a cheap Dell laptop. The kid's school has switched to PC, the wife could use one, and I want to use some of the programs developed by our members. I didn't want to go back to the PC world, but I may have no choice.
Cavalier
January 31st, 2008, 05:00 PM
Come back to the dark side. Reject the...other dark side.
:P
Raudulfr Shieldcrusher
January 31st, 2008, 05:03 PM
Come back to the dark side. Reject the...other dark side.
:P
Can't do it. I have too much invested in my Mac's. I was a PC user for years. And then I saw the light!
Sisyphus
January 31st, 2008, 06:37 PM
PC only, huh? Oh well.
Any suggestions for a good alternative?
A PC. :wink:
I've been thinking of picking up a cheap Dell laptop. The kid's school has switched to PC, the wife could use one, and I want to use some of the programs developed by our members. I didn't want to go back to the PC world, but I may have no choice.
Just because of my program. I'm flattered. :wink:
The program is runs on the Microsoft .net framework and I imagine there is .net for MacOS but I really don't want to get into cross-platform compatibility issues.
Sisyphus
January 31st, 2008, 06:41 PM
It seems to do a good job from what I can tell. It's a little unintuitive in parts and I am wondering about tie breakers.
As stated in the ReadMe, players get ranked first by Win-Loss record, then strength of schedule, and finally by ranking points. If there is a tie after that whoever gets ranked higher by the sorting algorithm gets ranked higher.
Raudulfr Shieldcrusher
January 31st, 2008, 06:47 PM
PC only, huh? Oh well.
Any suggestions for a good alternative?
A PC. :wink:
I've been thinking of picking up a cheap Dell laptop. The kid's school has switched to PC, the wife could use one, and I want to use some of the programs developed by our members. I didn't want to go back to the PC world, but I may have no choice.
Just because of my program. I'm flattered. :wink:
The program is runs on the Microsoft .net framework and I imagine there is .net for MacOS but I really don't want to get into cross-platform compatibility issues.
Oh yes! I'm planning a tournament in the next few, and this would help.
ej
February 6th, 2008, 07:29 PM
I just installed it and ran a dummy tourney through it. It looks like it's going to be very useful. I even tried changing some results and a player name after the final standings were tabulated and it didn't screw anything up.
yagyuninja
April 21st, 2008, 04:23 PM
Yeah, this is awesome. I'm totally going to use it for the Track Town Throwdown.
Sisyphus
September 1st, 2008, 02:51 PM
Minor update. The program can now assign strength a schedule bonus to players.
damja
September 14th, 2008, 09:08 AM
I'm having problems getting this to run. Could this be due to the newest update?
Anyone else having issues?
ChaosChild
September 14th, 2008, 12:57 PM
I downloaded it 2 days ago. I'm not having any problems getting it to run.
Kinseth
October 10th, 2008, 02:54 PM
Great Program.
It does Many Things I want, but there are a couple of things I am wondering if can be worked into the program.
I have somewhat of a unique scoring system that I use, and most appear to like.
Scoring System(600 Points, could vary)
3 Point Win(Totally destroying opponents army)
2 Point Win(Scoring 400+ points and winning against your opponent when time is called)
1 Point Loss(Scoring 400+ points and losing)
1 point Tie(Both players having the same score, or both scoring under 400 points when time is called)
0 Points (Failing to Score 400+ points and Opponent Scoring 400+)
When Running Pairings and Standings.
Total Points(3 point wins/2point wins etc)
Point Differential(Unit points killed vs Unit points Lost)
SOS
Could those types of things be added to the system? Use my scoring for about 2-3 tournaments and I think many in NESA probably would do the same.
Sisyphus
October 12th, 2008, 07:56 PM
Great Program.
It does Many Things I want, but there are a couple of things I am wondering if can be worked into the program.
I have somewhat of a unique scoring system that I use, and most appear to like.
Scoring System(600 Points, could vary)
3 Point Win(Totally destroying opponents army)
2 Point Win(Scoring 400+ points and winning against your opponent when time is called)
1 Point Loss(Scoring 400+ points and losing)
1 point Tie(Both players having the same score, or both scoring under 400 points when time is called)
0 Points (Failing to Score 400+ points and Opponent Scoring 400+)
When Running Pairings and Standings.
Total Points(3 point wins/2point wins etc)
Point Differential(Unit points killed vs Unit points Lost)
SOS
Could those types of things be added to the system? Use my scoring for about 2-3 tournaments and I think many in NESA probably would do the same.
It is rather difficult to make a completely generic scoring system. I try of course to make sure the program handles the most commonly used way to rank players. But I'll see what I can do to make the ranking system more flexible without over complicating things.
southwest ninja
October 15th, 2008, 03:01 PM
oh this is going to make NHSD soooo much easier to run.
Sisyphus
October 16th, 2008, 05:30 PM
Note. If you can't get Tournament Director to run, the most likely reason is that you don't have the Microsoft .net framework installed. You can download it here (http://www.microsoft.com/downloads/details.aspx?FamilyID=0856EACB-4362-4B0D-8EDD-AAB15C5E04F5&displaylang=en). If this doesn't fix the problem let me know but I'll have no idea what to do after that. :p
Tauren_Marine
December 21st, 2008, 02:27 AM
One question about this, when you input the points for the match, is it supposed to be the points that the player destroyed or the points that the player had in his army at the end of the match?
TOG
December 21st, 2008, 09:13 AM
One question about this, when you input the points for the match, is it supposed to be the points that the player destroyed or the points that the player had in his army at the end of the match?
For the losing player, you count the number of points they destroyed. The winning player gets no points.
Sisyphus
August 10th, 2009, 09:51 PM
I have a fancy new website and the page for Tournament Director is here (http://graffman.net/Joshua/TournamentDirector).
I would also appreciate it if anyone who has used this program post here (http://graffman.net/Joshua/TournamentDirector/news/tournament-director-published) a little note about where, when it was used and how many people were at the tournament. Something simple like "Hi, I used your program in Kalamazoo, Ohio for the 'Scape Tourny' in August 2008. About 15 people attended." would be great.
The program itself hasn't changed much. Just better documentation.:p
arp12
August 10th, 2009, 10:08 PM
This is an incredibly great idea. I've seen it be useful at some tournaments I've attended. A few questions:
Is SoS considered in generating the pairings?
Is it possible to turn SoS off?
Is it possible to enter in negative ranking points for results (the losing player of a point-differential-scored match)?
Sisyphus
August 10th, 2009, 10:45 PM
This is an incredibly great idea. I've seen it be useful at some tournaments I've attended. A few questions:
Is SoS considered in generating the pairings?
No pairings are made randomly among players with the same W-L records.
Is it possible to turn SoS off?
Is it possible to enter in negative ranking points for results (the losing player of a point-differential-scored match)?
No to both. Once I have time I will come up with a more customizable ranking system that isn't too complicated.
southwest ninja
August 11th, 2009, 02:04 PM
on your site the navigational pane on the left covers a large spot of the comment typing field. it actually types behind it until the text passes it.
Sisyphus
August 11th, 2009, 03:24 PM
on your site the navigational pane on the left covers a large spot of the comment typing field. it actually types behind it until the text passes it.
That's disturbing. What browser are you using? It shows up perfectly for me in IE and firefox. Obviously it didn't work for you because you posted everything in the 'name' field.:p
Edit that should have fixed - had some non compliant html which I removed.
southwest ninja
August 11th, 2009, 04:15 PM
was IE 6. looks much better now!
Sisyphus
August 19th, 2009, 09:05 PM
Tournament Director Updated! (August 19, 2009)
New features:
1. Tournament Director now supports single-elimination rounds and tournaments. TD will organize Swiss-style rounds like before but if desired can also setup any number of elimination-rounds to produce a champion.
2. Now you can customize how TD ranks players.
3. Various minor improvements.
4. Tournament Director now saves tournament files in an xml format. If you wish to develop your own applications using tournament data and know how to parse xml files(there should be easy to use libraries in any language) you can. Want to make a program to generate prettily formatted match results? Want to calculate statistics based on a group of tournaments? You can.
Screenshot of new feature:
http://graffman.net/Joshua/TournamentDirectorData/Screenshots/ss4.png
I would also appreciate it if anyone who has used this program post here a little note about where, when it was used and how many people were at the tournament. Something simple like "Hi, I used your program in Kalamazoo, Ohio for the 'Scape Tourny' in August 2008. About 15 people attended." would be great.
arp12
August 19th, 2009, 09:31 PM
Looks, great, Sisyphus. Just in time for my tournament in a month. :D
arp12
August 22nd, 2009, 06:05 PM
I downloaded it and also downloaded the .net framework. However, there is an error that occurs while it's running if you click "Swiss Standings". The message says(I've typed it out):
Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately.
Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
There was a drop-down button for details. I've copied and pasted it here:
See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.
************** Exception Text **************
System.IO.FileNotFoundException: Could not load file or assembly 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' or one of its dependencies. The system cannot find the file specified.
File name: 'System.Core, Version=3.5.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089'
at TournamentDirector.StandingsControl.UpdateData()
at TournamentDirector.Form_Main.Tabs_Main_Selected(Object sender, TabControlEventArgs e)
at System.Windows.Forms.TabControl.OnSelected(TabControlEventArgs e)
at System.Windows.Forms.TabControl.WmSelChange()
at System.Windows.Forms.TabControl.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
TournamentDirector
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Rick/My%20Documents/Hscape%20tournament/TournamentDirector/TournamentDirector.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Utilities
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Documents%20and%20Settings/Rick/My%20Documents/Hscape%20tournament/TournamentDirector/Utilities.DLL
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.
For example:
<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
If I clicked Continue, it would pop up again if I clicked "Swiss Standings" again. Quit would close Tournament director.
I hope you can use this information to improve the program. Thanks in advance. :)
Sisyphus
August 22nd, 2009, 07:34 PM
I downloaded it and also downloaded the .net framework. However, there is an error that occurs while it's running if you click "Swiss Standings". The message says(I've typed it out):
...
What OS are you using? I am wondering if this is YAVA(Yet Another Vista Annoyance). But I am 99% sure what is causing the error. I have the program save the column layout of the user in the Standings page. Under no circumstances should this fail unless there is some sort of strange permissions issue I don't understand. Also you might want to try extracting the program somewhere other than your MyDocuments folder. There might be an issue about programs reading from files in that directory.
Though just might have to remove the feature...
arp12
August 22nd, 2009, 08:36 PM
I downloaded it and also downloaded the .net framework. However, there is an error that occurs while it's running if you click "Swiss Standings". The message says(I've typed it out):
...
What OS are you using? I am wondering if this is YAVA(Yet Another Vista Annoyance). But I am 99% sure what is causing the error. I have the program save the column layout of the user in the Standings page. Under no circumstances should this fail unless there is some sort of strange permissions issue I don't understand. Also you might want to try extracting the program somewhere other than your MyDocuments folder. There might be an issue about programs reading from files in that directory.
Though just might have to remove the feature...
Thanks.
I'm using XP, so it's not YAVA. So I should try extracting it again not in My Documents? (I'm not sure what the sentence before that meant...)
Sisyphus
August 22nd, 2009, 10:02 PM
I think there might be something different about running programs in MyDocuments but I am not quite sure.
At any rate I updated (http://graffman.net/Joshua/TournamentDirector/Downloads) the program again to include a fancy installer program. That, I hope solves the problems.
arp12
August 23rd, 2009, 11:36 AM
Danke sehr!
The installer recognized what I think was the problem all along- we needed .net framework v3.5. The v2.0 framework was what we installed before. All in all, this caused us to overhaul my dad's laptop(he hadn't gotten security updates in a few years). That's incentive to do things when they're convenient. In the end, Tournament Director works great.
Rÿchean
November 2nd, 2009, 01:26 PM
Sisyphus, I recently used your Tournament Director software for NHSD and was very pleased with the results. We ran a 54 person event with almost no duplication of map for any player. We used 9 different maps, built 3-4 times each.
I do have a few questions or requests.
Are there any plans to add reporting or printing capabilities? As one of the main event organizers and volunteers for Heroscape events at GenCon, it would be nice to have these type of functions.
Is there any way to specify parameters within the swiss system? I realize it goes on strength of schedule but it seems to be basing it purely on win totals. To achieve more granular rankings, allowing a point system to be added such as one that awards 3 pts for a win and 1 pt for a tie would be beneficial.
Can the map assigning system be modified to support map numbers in addition to the map title? The system strives to get players on different maps for each match and it works great. However, the ability to still track and assign the maps by number would be highly advantageous for running multiple events simultaneously.
Is there any way to add some sort of additional modifier that could be flagged to pair players or not pair players based on that modifier? There are considerations that could be made for age, experience, region, or even faction being played that might make different event variants easier to manage.
I haven’t tried it but does TD allow multiple events to open at once? Based on my above questions, you can see why that would also be helpful.
Retlaw
November 2nd, 2009, 03:19 PM
It's only November and Rychean is already thinking about Gencon 2010 (over 9 months away). Is it any wonder he makes running the events seem so easy?
Sisyphus
November 2nd, 2009, 11:15 PM
Sisyphus, I recently used your Tournament Director software for NHSD and was very pleased with the results. We ran a 54 person event with almost no duplication of map for any player. We used 9 different maps, built 3-4 times each.
Thanks, I always appreciate hearing about my software of being used. Now for the requests...
Are there any plans to add reporting or printing capabilities? As one of the main event organizers and volunteers for Heroscape events at GenCon, it would be nice to have these type of functions.
Yes, I was planning on having the option to export tournament results to a fancy html page. This would would not only look good but provide an easy way for people to publish tournament results.
Is there any way to specify parameters within the swiss system? I realize it goes on strength of schedule but it seems to be basing it purely on win totals. To achieve more granular rankings, allowing a point system to be added such as one that awards 3 pts for a win and 1 pt for a tie would be beneficial.
This should be trivial to add.
Is there any way to add some sort of additional modifier that could be flagged to pair players or not pair players based on that modifier? There are considerations that could be made for age, experience, region, or even faction being played that might make different event variants easier to manage.
That one I'll have to do a bit of thinking to get right. It would be nice to add this functionality but I don't wish to excessively complicate tournaments don't the use that feature.
Can the map assigning system be modified to support map numbers in addition to the map title? The system strives to get players on different maps for each match and it works great. However, the ability to still track and assign the maps by number would be highly advantageous for running multiple events simultaneously.
I haven’t tried it but does TD allow multiple events to open at once? Based on my above questions, you can see why that would also be helpful.
You could always open multiple copies of TD. Whether this is pleasant I don't know. But please explain more about what you mean by running multiple tournaments at once. Are these tournaments potentially sharing maps and/or players? That could get complicated.
Rÿchean
November 3rd, 2009, 12:34 PM
The events would not be sharing maps and players, but we do run events at the same time.
The interest in the numbering the maps is that, in a multiple event, high participant environment, just saying hey go play on Highways and Dieways doesn't work.
I would like to still have the map considerations in the mix so players are less likely to play on the same map, but I need assigned numbers so they know for sure where they are going and what map they are playing on rather than trying to find their map and their opponent.
Don't get me wrong; the way TD handles maps works great for a smaller, single event. I was just hoping to have some other bells and whistles on it that would make it easier to run multiple events at the same time in a crowded hall with other game events going on. (I.E. it isn't practical to yell out all of the matches, I need to be able to print it, post it, and walk away)
nyys
November 3rd, 2009, 12:58 PM
I think I know what you mean. You have X maps that are being used by two separate tournaments. So if Map A is being used in tournament 1, then the program needs to know that it cannot assign that map for tournament 2. Is that it? Sounds like a really cool function to have.
Sisyphus
November 3rd, 2009, 01:25 PM
The interest in the numbering the maps is that, in a multiple event, high participant environment, just saying hey go play on Highways and Dieways doesn't work. I would like to still have the map considerations in the mix so players are less likely to play on the same map, but I need assigned numbers so they know for sure where they are going and what map they are playing on rather than trying to find their map and their opponent.
Oh, got it. You want TD to say Player A, Player Z on Highways and Dieways #3 and Player D, Player E on Highways and Dieways #2. That should be easy to do.
Don't get me wrong; the way TD handles maps works great for a smaller, single event. I was just hoping to have some other bells and whistles on it that would make it easier to run multiple events at the same time in a crowded hall with other game events going on. (I.E. it isn't practical to yell out all of the matches, I need to be able to print it, post it, and walk away)
I see, printing will be in the next version.
Sisyphus
March 8th, 2010, 11:18 PM
I'm just posting to say that i will not be updating Tournament Director anymore. Now that I am both out of college and have a full time job, my amount spare time has been greatly reduced and so one of my hobbies that is getting the axe is this project. The source code for the last release version is available here (http://graffman.net/projects/tournamentdirector/downloads/TournamentDirectorSource.zip). If anyone wishes to take over the project they are welcome to do so and anyone can use the code for whatever purpose they see fit.
southwest ninja
March 9th, 2010, 09:12 AM
Hate to see it go, I have used it many times with great success. Thanks for what you have given us so far though.
Rÿchean
March 9th, 2010, 10:21 AM
Bummer, but thanks for your effoerts.
Kahrma
March 9th, 2010, 06:58 PM
I'll definitely miss seeing this supported! We've used this software at almost every KC Heroscapers event, and our KC Monsterpocalypse group has adapted it for tracking their tourneys as well. It's a great aid - IMHO, one of the biggest contributions to HS.
madmuppet
June 7th, 2010, 08:41 PM
I'm a programmer and I believe I may be able to add a couple features. Not sure about modifying the the actual matching algorithm but I should be able to bend it to my will enough to do printing.
Rÿchean: what kind of reports are you wanting to print out?
Rÿchean
June 7th, 2010, 08:51 PM
I want to be able to print out the final results for each event and the match-up listing for each round, including map # and/or name.
Thanks for taking a look at it.
lefton4ya
June 14th, 2010, 11:47 PM
The website got took down, and I almost downloaded it last week and was planning to do it this week :(. Is there a way Sisyphus or someone else can post the latest version downloads section here?
lefton4ya
June 27th, 2010, 08:13 PM
Kahrma e-mailed me the install file and Sisyphus gave permission for me to upload it to heroscapers.com.
Download Tournament Director here (http://www.heroscapers.com/community/downloads.php?do=file&id=2500) or in the downloads/software section (http://www.heroscapers.com/community/downloads.php?do=cat&id=5).
madmuppet
July 6th, 2010, 09:40 PM
I want to be able to print out the final results for each event and the match-up listing for each round, including map # and/or name.
Thanks for taking a look at it.
I've come up with a crude match-up listing report. PM me an email and I'll send you the program to take a look at.
legoboy
January 26th, 2011, 09:00 PM
The software works well keeping track of matches played in a non-tournament style as well. I use it in my after-school club.
MegaSilver
January 28th, 2011, 09:04 PM
I use it to prepare what roles people have in CoN games as well as for tourneys. :cool:
MegaSilver
personwholives
March 16th, 2012, 01:35 PM
I cast Resurrection! Come back from the dead, you thread!
I'm just posting to say that i will not be updating Tournament Director anymore. Now that I am both out of college and have a full time job, my amount spare time has been greatly reduced and so one of my hobbies that is getting the axe is this project. The source code for the last release version is available here (http://graffman.net/projects/tournamentdirector/downloads/TournamentDirectorSource.zip). If anyone wishes to take over the project they are welcome to do so and anyone can use the code for whatever purpose they see fit.
Did anyone grab the code archive linked here before it went down? It's no longer there, which is sad to me, as I was curious to have a bit of a look through the code for a couple of bits. Also curious if he had an actual XML schema for the output files, but that's a nice to have. Schema not needed, but it makes it easier to develop another app to read the files.
Also, does anyone still use this thing? I know we do for the NorCal/Bay Area tournaments, but I'm curious to see if it is still used by others?
arp12
March 16th, 2012, 07:19 PM
I use it for every Westford event. It has served us well.
lefton4ya
March 21st, 2012, 03:27 PM
New Website:
joshuagraffman.com/HSTournamentDirector.aspx (http://joshuagraffman.com/HSTournamentDirector.aspx)
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