View Full Version : Strategic Maneuvers Army Specific: Marro Siege
Tai-Pan
September 8th, 2007, 04:02 PM
Marro Siege
by Tai-Pan
Units required: Marro Hive, Marro Drudge (multiple squads), Marro Warriors, Marro Stingers (multiple squads), Marro Drones (3+ squads), Su-Bak-Na
This strategy is best used when attacking a castle or other fortified position.
Place Su-Bak-Na and the Marro Hive in your starting zone and leave them there. They are used only as support units in this strategy.
Move your Marro Horde towards the enemy position, leaving one Marro Warrior, the Marro Drones, and the Marro Stingers behind with the Hive. Attack the enemy position until all of the Drudges and the three Warriors are dead. Then clone the Warriors and use the Hive to bring back the Drudges then use them to attack again. If your enemy doesn't come out then you can repeat all day. You may get tired of having your Marro get cut down while the enemy only loses a few units, but remember that once your opponent's guys die, they ain't coming back.
You may be thinking, "what about the door?" Well don't worry about the door. Just shoot at the enemy on the walls. The door is incredibly tough to destroy with squads like the Drones or Stingers, and it's risky to send in a heavy hitter like SBN if the enemy is upon the walls. Once your opponent realizes that he can't destroy your army without coming out after the Hive and the back-up Warrior, he'll probably come out. This is where you swarm him with the Drones and Stingers. If it doesn't look like they can do the job alone, fly SBN in for the kill.
Throw in TKN, WSG, Marrden Hounds, Nagrubs, NGS, MBS, and KMS to make a truly terrifying Marro Horde.
Taeblewalker
September 8th, 2007, 05:19 PM
Marro Siege
by Tai-Pan
Units required: Marro Hive, Marro Drudges, Marro Warrior, Marro Stingers, Marro Drones, Su-Bak-Na
This strategy is best used when attacking a castle or other fortified position.
Place Su-Bak-Na and the Marro Hive in your starting zone and leave them there. They are used only as support units in this strategy.
Move your Marro Horde towards the enemy position, leaving one Marro Warrior, the Marro Drones, and the Marro Stingers behind with the Hive. Attack the enemy position until all of the Drudges and the three Warriors are dead. Then clone the Warriors and use the Hive to bring back the Drudges then use them to attack again. If your enemy doesn't come out then you can repeat all day. If they do come out then use the Drones and Stingers to battle them, move in Su-Bak-Na if necessary.
Nice one, Tai-Pan. You might consider moving all but one of the drones ahead to attack, leaving fewer defending the hive and Su-Bak-Na, but having more joining the assualt.
Bloody the Marro Stinger
September 8th, 2007, 05:23 PM
I'd like this if this had more than one stinger squad. The Drudges are pretty much useless unless there's swamp water behind the castle, and even then, they die fast. One squad of Drones are horribly useless. I don't like this much, due to these facts. Sorry, I'd like to, but no. The bad part about your strategy is that you assume the Drudges and Drones will do anything to the castle. They won't.
Taeblewalker
September 8th, 2007, 05:27 PM
I'd like this if this had more than one stinger squad. The Drudges are pretty much useless unless there's swamp water behind the castle, and even then, they die fast. One squad of Drones are horribly useless. I don't like this much, due to these facts. Sorry, I'd like to, but no. The bad part about your strategy is that you assume the Drudges and Drones will do anything to the castle. They won't.
It depends on whether there is access besides the door. If not, then you will need to substitue some Wulsinu or bring in Su-Bak-Na to attack the door. I was picturing drones swarming up ladders or stepwise elevations. I usually build my castle maps with some way for the attackers to get in besides flying or door smashing, just to make it interesting.
Bloody the Marro Stinger
September 8th, 2007, 05:32 PM
That doesn't change the fact that the Drones at one squad won't do much at all, and the Drudge are always useless. Plus, there are no Wulsinu in the army.
Taeblewalker
September 8th, 2007, 05:38 PM
That doesn't change the fact that the Drones at one squad won't do much at all, and the Drudge are always useless. Plus, there are no Wulsinu in the army.
You would need to put some Wulsinu in. If you can use them or Su-Bak-Na to open the door, the Drones can go in. And I am picturing a bigger army with more Drones, actually.
I have never used the Drudge, but I suppose if there is swamp water on the other side of the door they can be used possibly to open it. It depends on who is standing on the door space. Two attacks of three on a Knight of Weston might do the trick of getting that space clear. If your opponent has the rest of his order markers for the round on his ranged shooters up top, the Marro Drudge might be out of their LOS. Even if they are not, then if they survive being shot at, your opponent won't be able to activate another Knight to step onto the door space. His activated units may have to risk jumping down and getting killed just to stop you from putting a Drudge on the door space on your next activation.
Bloody the Marro Stinger
September 8th, 2007, 05:41 PM
But the Knight of Weston will have good defense, you probably won't be able to get all the Drudge past the castle, and I don't see a reason why they couldn't see you if they went down a couple of steps. Plus, how are the Drudge going to survive to tunnel?
Tai-Pan
September 8th, 2007, 05:47 PM
Well the idea is to use this strategy if your opponent refuses to come out of the castle. Sending ranged units in to fire at guys on the wall may not do much, but eventually it should do something. The idea with keeping the Stingers and especially the Drones outside of the castle and out of range of the enemy is for them to be ready once the enemy comes out. Since you can keep regenerating fallen Warriors and Drudge, then you don't need to worry when they start to fall. Basically you can force the opponenet to come out of the castle. I don't have SotM, so I haven't actually tried this full-blown strategy, but I've done it with the Marro Warriors. Eventually, your opponent realizes that when they kill one of your Warriors, you don't lose anything, but when you shoot an Omnicron or Minute Man, he ain't coming back.
Bloody the Marro Stinger
September 8th, 2007, 05:49 PM
Then they just keep their units up there and wait for you to surrender out of boredom. Better yet, the timer buzzes out while you sit there.
Tai-Pan
September 8th, 2007, 05:53 PM
No, see if you start with the same amount of points, then everytime your opponent loses a figure, there total army point value decreases. Everytime you lose a Marro, he can come back in a turn or two. If you're missing a few Marro and the clock is starting to run down, pull everyone back and replicate back to full force.
Taeblewalker
September 8th, 2007, 05:54 PM
But the Knight of Weston will have good defense, you probably won't be able to get all the Drudge past the castle, and I don't see a reason why they couldn't see you if they went down a couple of steps. Plus, how are the Drudge going to survive to tunnel?
I suppose judicious use of jungle terrain will help them get close. Maybe having two squads moving in at once will help also.
On the other hand, why not send some Nagrubs in alongside a Hivelord, smash the door open, and allow Drones to swarm in?
I guess maybe Tai needs to think about changing the exact compositon of the Marro Army. Wulsinu and Nagrub-eating Hivelords are better door-openers than Drones and Warriors. Use the medium commons to swarm in once the door is open.
And let's not forget that he is talking about attacking not necessarily a castle, but "other fortified position." If the enemy is merely on higher ground that can be attained by climbing, the plan is a lot better.
Bloody the Marro Stinger
September 8th, 2007, 05:55 PM
But who says they won't stand there? If your Drudges come out, their low range plus their fiendishly low defense means fodder for the enemy. The Stingers do a little better, but you suggest using them for defense, not offense. The Drones are entirely useless, since the enemy will kill the before they do anything.
Taeblewalker
September 8th, 2007, 05:59 PM
But who says they won't stand there? If your Drudges come out, their low range plus their fiendishly low defense means fodder for the enemy. The Stingers do a little better, but you suggest using them for defense, not offense. The Drones are entirely useless, since the enemy will kill the before they do anything.
Perhaps the Drudge are not the ones to use, the. But if you use the strategy in my last post to open the door (hungry hivelord), you can send in several drone squads, too quickly for them to be all shot down.
Bloody the Marro Stinger
September 8th, 2007, 05:59 PM
True, but why not use an army I would normally use? They're camping out there, so why don't I get units like Syvarris and DED and force them to come out, so I can tie them up and slaughter them with Stingers/4th Mass/whatever? Isn't that a better strategy then rushing at them waiting to get slaughtered? Also, Su-Bak-Na will get killed before he can bash the door open, and Tor-Kul-Na, while having a better survivability, will suffer a similar fate, even with Nagrubs.
Edit: This is in reference to the post 3 posts above this one.
Taeblewalker
September 8th, 2007, 06:04 PM
True, but why not use an army I would normally use? They're camping out there, so why don't I get units like Syvarris and DED and force them to come out, so I can tie them up and slaughter them with Stingers/4th Mass/whatever? Isn't that a better strategy then rushing at them waiting to get slaughtered? Also, Su-Bak-Na will get killed before he can bash the door open, and Tor-Kul-Na, while having a better survivability, will suffer a similar fate, even with Nagrubs.
Fair enough. I have played games, though, where multile drone squads overwhelmed ranged defenders with numbers alone. It works better on level ground or where the climb is feasible. But you are right; there are better, non-themed ways to take down a castle.
Ultarium
September 8th, 2007, 06:06 PM
Jeez someones Mr. Negative. :roll:
Taeblewalker
September 8th, 2007, 06:07 PM
Jeez someones Mr. Negative. :roll:
Marro Stinger is just mad because his kind consider the Drudge to be of a lower class.
:lol:
Bloody the Marro Stinger
September 8th, 2007, 06:08 PM
Hey, even I have to admit, it was a valiant effort. In the end, however, like you said, there are better ways to take over the castle. If this idea was expanded some more, I can't help but wonder... what if the army used Syvarris and DED to lure them out, or at the very least, pose a threat that makes the defenders go down a level, allowing you to batter the door down with something and let your Marro Horde in? That'd be a better idea, I think.
Edit: That's because the Drudge ARE a lower class, gosh darn it! Btw, did you see spider_poison's power rankings on page 29 for SOTM yet?
Tai-Pan
September 8th, 2007, 06:13 PM
:frustrated: :blowup:
LEAVE THE DOOR ALONE!!!!
No, sorry about the poor wording. I changed the strategy to better reflect what I wanted. It is called Marro Siege, because it is a waiting game. I never claimed it was the best way to take down the castle. Also, I didn't mean (and this goes for all of the Maneuvers) that you should use just the units required for the strategy as your army. I constructed a core that would allow you to use the strategy, but you also need to add units to it.
Ultarium
September 8th, 2007, 06:14 PM
Jeez someones Mr. Negative. :roll:
Marro Stinger is just mad because his kind consider the Drudge to be of a lower class.
:lol:
Well I agree the drudge are pretty useless. Thats the biggest disappointment in SOTM the drudge are so weak and the hive has almost no staying power. (Im mad at you hasbro for making my favorite race have such weak units)
Taeblewalker
September 8th, 2007, 06:16 PM
:frustrated: :blowup:
LEAVE THE DOOR ALONE!!!!
No, sorry about the poor wording. I changed the strategy to better reflect what I wanted. It is called Marro Siege, because it is a waiting game. I never claimed it was the best way to take down the castle. Also, I didn't mean (and this goes for all of the Maneuvers) that you should use just the units required for the strategy as your army. I constructed a core that would allow you to use the strategy, but you also need to add units to it.
I like the edit. In a game where point costs are counted after round 12 or so, the defender has to either stay in shooting range on the wall or take the fight out to you, as he will have fewer points to begin with, and cannot simply hide out of sight.
Bloody the Marro Stinger
September 8th, 2007, 06:16 PM
Yeah, the Drudge are weak, but the Stingers make up for it. They got an A in the Power Rankings, and how could they not? They have 3/3 stats, are common, have 3 attacks of 5 with activated special ability and height, and are only 60 points. One of the best squad figures in the game by far.
Edit: In response to Ultarium.
Ultarium
September 8th, 2007, 08:56 PM
Yeah, the Drudge are weak, but the Stingers make up for it. They got an A in the Power Rankings, and how could they not? They have 3/3 stats, are common, have 3 attacks of 5 with activated special ability and height, and are only 60 points. One of the best squad figures in the game by far.
Edit: In response to Ultarium.
They are sooooo cool though how could hasbro do this to my precious marro?
War Solves Everything
September 8th, 2007, 08:57 PM
This might be changed when the Marro Calvary are released. As long as they're not too expensive. :roll:
ares834
September 8th, 2007, 09:01 PM
Hey, even I have to admit, it was a valiant effort. In the end, however, like you said, there are better ways to take over the castle. If this idea was expanded some more, I can't help but wonder... what if the army used Syvarris and DED to lure them out, or at the very least, pose a threat that makes the defenders go down a level, allowing you to batter the door down with something and let your Marro Horde in? That'd be a better idea, I think.
Edit: That's because the Drudge ARE a lower class, gosh darn it! Btw, did you see spider_poison's power rankings on page 29 for SOTM yet?
What thread are you talking about? Could you leave a link?
Zombie Hoard
September 8th, 2007, 09:13 PM
Wow this is great!
Bloody the Marro Stinger
September 8th, 2007, 10:18 PM
Hey, even I have to admit, it was a valiant effort. In the end, however, like you said, there are better ways to take over the castle. If this idea was expanded some more, I can't help but wonder... what if the army used Syvarris and DED to lure them out, or at the very least, pose a threat that makes the defenders go down a level, allowing you to batter the door down with something and let your Marro Horde in? That'd be a better idea, I think.
Edit: That's because the Drudge ARE a lower class, gosh darn it! Btw, did you see spider_poison's power rankings on page 29 for SOTM yet?
What thread are you talking about? Could you leave a link?
Go to the Competetive Armies thread. One of the stickies is spider_poison's Power Rankings. Read the first page, then read pg. 29 for SOTM rankings.
ares834
September 9th, 2007, 12:07 AM
Go to the Competetive Armies thread. One of the stickies is spider_poison's Power Rankings. Read the first page, then read pg. 29 for SOTM rankings.
Oh Thanks.
theats
September 9th, 2007, 11:47 AM
Marro Siege
by Tai-Pan
Units required: Marro Hive, Marro Drudge (multiple squads), Marro Warriors, Marro Stingers (multiple squads), Marro Drones (3+ squads), Su-Bak-Na
This strategy is best used when attacking a castle or other fortified position.
Place Su-Bak-Na and the Marro Hive in your starting zone and leave them there. They are used only as support units in this strategy.
Move your Marro Horde towards the enemy position, leaving one Marro Warrior, the Marro Drones, and the Marro Stingers behind with the Hive. Attack the enemy position until all of the Drudges and the three Warriors are dead. Then clone the Warriors and use the Hive to bring back the Drudges then use them to attack again. If your enemy doesn't come out then you can repeat all day. You may get tired of having your Marro get cut down while the enemy only loses a few units, but remember that once your opponent's guys die, they ain't coming back.
You may be thinking, "what about the door?" Well don't worry about the door. Just shoot at the enemy on the walls. The door is incredibly tough to destroy with squads like the Drones or Stingers, and it's risky to send in a heavy hitter like SBN if the enemy is upon the walls. Once your opponent realizes that he can't destroy your army without coming out after the Hive and the back-up Warrior, he'll probably come out. This is where you swarm him with the Drones and Stingers. If it doesn't look like they can do the job alone, fly SBN in for the kill.
Throw in TKN, WSG, Marrden Hounds, Nagrubs, NGS, MBS, and KMS to make a truly terrifying Marro Horde.
pEOPLE WOULDN'T PLAY ME IF i DID THIS.
Taeblewalker
September 9th, 2007, 12:50 PM
pEOPLE WOULDN'T PLAY ME IF i DID THIS.
tHAT'S TOO BAD! nOW HOW ABOUT CAPS LOCK? :wink:
Tai-Pan
September 9th, 2007, 03:25 PM
Marro Siege
by Tai-Pan
Units required: Marro Hive, Marro Drudge (multiple squads), Marro Warriors, Marro Stingers (multiple squads), Marro Drones (3+ squads), Su-Bak-Na
This strategy is best used when attacking a castle or other fortified position.
Place Su-Bak-Na and the Marro Hive in your starting zone and leave them there. They are used only as support units in this strategy.
Move your Marro Horde towards the enemy position, leaving one Marro Warrior, the Marro Drones, and the Marro Stingers behind with the Hive. Attack the enemy position until all of the Drudges and the three Warriors are dead. Then clone the Warriors and use the Hive to bring back the Drudges then use them to attack again. If your enemy doesn't come out then you can repeat all day. You may get tired of having your Marro get cut down while the enemy only loses a few units, but remember that once your opponent's guys die, they ain't coming back.
You may be thinking, "what about the door?" Well don't worry about the door. Just shoot at the enemy on the walls. The door is incredibly tough to destroy with squads like the Drones or Stingers, and it's risky to send in a heavy hitter like SBN if the enemy is upon the walls. Once your opponent realizes that he can't destroy your army without coming out after the Hive and the back-up Warrior, he'll probably come out. This is where you swarm him with the Drones and Stingers. If it doesn't look like they can do the job alone, fly SBN in for the kill.
Throw in TKN, WSG, Marrden Hounds, Nagrubs, NGS, MBS, and KMS to make a truly terrifying Marro Horde.
pEOPLE WOULDN'T PLAY ME IF i DID THIS.
I understand, I wouldn't generally do this either. I really don't like castle assaults though, especially if the opponent will activate an order marker and not move anything. If an enemy doesn't move and just prepares a fortified position and waits, I really don't feel bad about using tactics like this. I played a game where the enemy set up most of Vydar's army in their base and wouldn't do anything but wait. Then I moved my army towards them and was torn apart. If I had this army, I could have used this strategy and would have made the enemy come out.
theats
September 9th, 2007, 05:59 PM
yeah, but my OLDER brother and his friends throw fits whenver I send in clone after clone after clone.
You know, after the addition of the Marro God, Ee-Go-Chu in wave nine, this will be much more efective:
http://www.heroscape.com/news_article/issue9_announce.htm (http://m-w.com/dictionary/gullable)
STAROCEAN980
September 9th, 2007, 06:02 PM
yeah, but my OLDER brother and his friends throw fits whenver I send in clone after clone after clone.
You know, after the addition of the Marro God, Ee-Go-Chu in wave nine, this will be much more efective:
http://www.heroscape.com/news_article/issue9_announce.htm (http://m-w.com/dictionary/gullable) Would you stop linking to that!!!
theats
September 9th, 2007, 06:02 PM
yeah, but my OLDER brother and his friends throw fits whenver I send in clone after clone after clone.
You know, after the addition of the Marro God, Ee-Go-Chu in wave nine, this will be much more efective:
http://www.heroscape.com/news_article/issue9_announce.htm (http://m-w.com/dictionary/gullable) Would you stop linking to that!!!
I am sorry :lol: It has been the only funny thought I had all weekend, and I was depressed and needed a laugh.
Chimpy
September 22nd, 2007, 03:22 PM
So here is my question: What happens if they have Q9, Nakita and the Krav up there?
While this strategy looks good when first seen, I just don't think that it is viable against anti-range armies. 1 squad of Kravs would destroy all of the ranged units there, and once they are gone, there is no reason for the defenders to leave the castle.
Bloody the Marro Stinger
September 22nd, 2007, 03:25 PM
Of course you're forgetting that he's going to waste umpteenth turns respawning them with the Marro Hive!
Chimpy
September 22nd, 2007, 03:55 PM
But surely you would have a round limit? If they succeed in killing off all your ranged units and then the game ends, the defender will win.
marro_master
October 14th, 2007, 06:56 PM
i basicley do this every battle but with some different troops
XSI Addict 32
October 14th, 2007, 08:47 PM
I for one, prefer the MoU and the SoJ when attacking a castle. I use DeD to force the enemy back, then rush (as fast as 4 move will go) my little kyrie warriors in.
STAROCEAN980
October 15th, 2007, 12:01 PM
But surely you would have a round limit? If they succeed in killing off all your ranged units and then the game ends, the defender will win.
You know, it is possible for the krav to whiff and the nakitas to fail with thier smoke powder.
King of the Marro
June 15th, 2008, 03:01 AM
I know this is late but, I never thought of using my favorite race as seige units...
Einar Gen.
June 15th, 2008, 08:50 AM
This strategy has NO respect for (made up) life.
King of the Marro
June 15th, 2008, 01:19 PM
This strategy has NO respect for (made up) life.
:rofl:
Arubian Archer
July 4th, 2008, 05:52 PM
I have tried such a strategy from inside the castle but it only works with a passive opponent but an agressive opponent will wipe you out. Also it helps when they have no flying people.
damja
July 5th, 2008, 10:30 AM
LEAVE THE DOOR ALONE!!!!
No, sorry about the poor wording. I changed the strategy to better reflect what I wanted. It is called Marro Siege, because it is a waiting game. I never claimed it was the best way to take down the castle. Also, I didn't mean (and this goes for all of the Maneuvers) that you should use just the units required for the strategy as your army. I constructed a core that would allow you to use the strategy, but you also need to add units to it.
The main fault I see is that in a castle scenario, it is usually the attacker who has to take the castle and the scenario usually calls for a certain number of rounds.
If the marro (in this case) don't take control of the castle within the specified number of rounds, they would lose. If the scenario called for the defender of the castle to eliminate the enemy within a specified number of rounds then you might as well not move your marro up to the castle and make him come to you about 10 or so spaces away from your starting zone. ;)
player_of_volleyball
July 7th, 2008, 11:49 AM
I tried this stragey last night against my brother and his friend defending teh castle. We usually don't play round limits when we play, just a kill all the other guys first.
To say in short, in took a long time and we actually got bored with it after about 7 or 8 rounds.
orc king 101
July 7th, 2008, 09:46 PM
You know if you try the harder edition on the back it might be more fun? Thats what I did and I had a blast.
If make the castle senario then add a bunch expansion packs its better
jbrandon54
October 19th, 2009, 11:14 PM
Thats a pretty good concept, but I just started, The only Marro I have are the Warriors, Grok Riders, Ne-Gok-Sa and Tul-Bak-Ra. I wish I could test this, but I dont have SotM or any of the other expansions. =(
Nice idea though, sounds really nice!
Tai-Pan
October 19th, 2009, 11:27 PM
Actually, the guy a few posts up is right. This is not a fun strategy at all. It becomes just a numbers game. This would be a strategy to use if you're playing for money, or want to be hit.
TurtleKing99
October 22nd, 2009, 07:14 PM
I find that this strategy works better if you just send in wave after wave of stingers, especially on a larger map. Of course, I only have one squad of drones, so I wouldn't know. But don't you think that it would take a really long time to revive all of the squads you lost?
Draco Slade
January 15th, 2010, 03:59 PM
I agree, having the Marro swarm into the castle (or invade the hilltop) would provide and opprotunity to charge the enemy with an army and let your Marro Hivelord follow suit.:D
WarriorOfEberron
February 8th, 2012, 10:52 AM
Not saying this is a bad strategy, in fact it is a good one if you have a lot of time on your hands, but I think the best way to attack a castle is to take DED and Sharpshoot all the defenders off the castle. Keep some Stingers behind him so he can retreat and attack with the stingers when the enemy finally comes out.
Major Q23
March 24th, 2012, 08:14 PM
Send Stingers in first wave to take down the door and a few figures along the castle walls. Once the door is broken, use the Stingers you still have up there to do a pre mini siege, slow reborn your lost units and move up yours army in a bulk right outside the range of the enemy. Send Drones in through the door and have them do what they can from the inside while your Stingers continue to pick people off, towards the end, fly Su Bak Na in to kill the high defense figures. Victory is yours.
WarriorOfEberron
April 1st, 2012, 09:25 PM
First, send out a bunch of stingers to clear the battlements. once they're relatively clear, use Jotun to throw all your marro over the wall and open the door from inside.
screwDriver
April 1st, 2012, 11:43 PM
...once they're relatively clear, use Jotun to throw all your marro over the wall and open the door from inside.
We've also used this tactic before. Just remember that Jotun can only throw 1 figure at a time. So the effectiveness of this idea would depend on how many defenders are left in the castle and how lucky the attackers are. I personally would recommend this if the attacker's camp is comprised of 2 or more players. That way, the player with Jotun can concentrate with throwing allies on to castle walls, and these allies can concentrate on attacking defenders or going for the door.
Son of Arathorn
April 2nd, 2012, 02:20 PM
Or better than Jotun, use Tul-Bak-Ra to teleport inside, and open the door. :roll:
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