K/H_Addict
July 10th, 2006, 04:18 PM
here are all of my customs i have done. i need to get cards made for them all, but do not have the skill or patience to make them. Currently, i have everything written down on Index Cards. blah.
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http://i45.photobucket.com/albums/f60/Doc_Savage/DVFKaznakv1.jpg
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Valot Frehr: Medium (5), ferocious, unique human assasin hero; fights for Einar
Life: 6
Move: 7
Range: 1
Attack: 5
Defense:3
Points: 150
Assassinate: After moving and before attacking, choose a figured adjacent to Valot Frehr and roll the 20-sided die. Ir you roll a 1-9, inflict 2 wounds to the chosen figure. If you roll a 10-19, inflict 1 wound to the chosen figure. If you roll a 20, the chosen figure is detroyed.
Revengeful Spirit: When this figure is destroyed in battle, place Valot Frehr on the card of the figure that destroyed him. If a squad member, it is destroyed immediately. At the end of every round, roll the 20-sided die. If you roll an 18 or higher, inflict one wound to the affected figure.
Image Link http://gamingetc.safeshopper.com/1556/15637.htm?128
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Lucifer the Kyrie Warlord. Large (7) relentless, unique Kyrie Warlord hero; fights for Utgar.
Life: 7
Move: 7
Range: 1
Attack: 5
Defense: 4
Points: 180
Race Supremacy: You may add one to the result of a 20-sided die roll for any friendly Kyrie army card.
Warlord Superiority: Before moving Lucifer, you may first take a turn with any othe friendly Kyrie army card.
Flying
Image link:http://gamingetc.safeshopper.com/1557/15665.htm?128
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Starsdawn Archers: medium (5) loyal unique elf archer squad of 4; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 3
Defense: 3
Points: 100
Elf Warrior Bonding: Before taking a turn with the Starsdawn Archers, you may first take a turn with any friendly Elf Warrior.
Melee Attack 1: When attacking an engaged figure, you may add 1 the the Starsdawn Archer's attack.
Image Link: (left blank on purpose)
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Gabriel Starsdawn: Medium (5), disciplined unique elf warrior hero; fights for ullar
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5
Points: 100
Rapid Speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move Gabriel Starsdawn 10 spaces instead of 5. This ability may only be used successfully 1 time per round.
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General Vale: medium (5), disciplined unique elf general hero; fights for ullar
Life: 6
Move: 5
Range: 1
Attack: 5
Defense: 4
Points: 100
Race Supremacy: You may add 1 to the result of any die roll for any friendly elf army card.
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High Elf Spearman: Medium (6) disciplined unique elf spearman squad of 3; fights for ullar.
Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 3
Points: 110
Melee defense 3: If the high elf Spearmen are being attacked by an engaged figure, you may add 3 to their defense.
Rapid speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move the High Elf Archers 8 spaces instead of 4. This may only be used successfully once per round.
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Rivvenguard Archers: medium (6), precise, common elf archers squad of 2; fights for ullar
Life: 1
Move: 6
Range: 8
Attack: 2
Defense: 3
Points: 80
Double Attack
image link:http://gamingetc.safeshopper.com/1554/15578.htm?128
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Lothlorien Archers: Medium (6), precise, unique elf archers squad of 3; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 1
Defense: 4
Points: 80
Sighting: When a Lothlorien Archer has is attaicking with height advantage, you may roll 1 additional attack die.
Image link:
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Blackwing: Medium (4), ferocious, unique gargoyle soldier hero; fight for utgar
Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 4
Points: 110
Vampiric Taste: Choose a figure adjacent to Blackwing. Roll the 20-sided die. If you roll a 1, inflict 2 wounds to blackwing. If you roll a 2-5, remove 1 wound from blackwing, and inflict 1 wound to the chosen figure. if you yoll a 6-17, remove up to 2 wounds from blackwing, and add the same amount to the chosen figure. If you roll an 18 or higher, remove all wound markers from blackwing, and add teh same amount to the chosen figure.
Flying
Image link: http://gamingetc.safeshopper.com/1554/15578.htm?128
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Steam Knight: Medium (5) Tricky, Unique Soulborg Knight hero, fights for Utgar
2 life
5 move
7 range
3 attack
7 defense
180 points
Soulborg Enhancement: All engaged friendly soulborgs adjacent to Steam Knight gain an additional attack die.
Soulborg Smash 4: When attacking an adjacent figure, Steam Knight gains 4 additional attack dice.
Junk Heap: When Steam Knight is destroyed, he remains on the field. Steamknight cannot be moved for teh rest of the game except for by special rules or abilities. Steam Knight also blocks LOS for any figure whose height value is less than Steam Knights.
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http://i45.photobucket.com/albums/f60/Doc_Savage/DVFKaznakv1.jpg
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Valot Frehr: Medium (5), ferocious, unique human assasin hero; fights for Einar
Life: 6
Move: 7
Range: 1
Attack: 5
Defense:3
Points: 150
Assassinate: After moving and before attacking, choose a figured adjacent to Valot Frehr and roll the 20-sided die. Ir you roll a 1-9, inflict 2 wounds to the chosen figure. If you roll a 10-19, inflict 1 wound to the chosen figure. If you roll a 20, the chosen figure is detroyed.
Revengeful Spirit: When this figure is destroyed in battle, place Valot Frehr on the card of the figure that destroyed him. If a squad member, it is destroyed immediately. At the end of every round, roll the 20-sided die. If you roll an 18 or higher, inflict one wound to the affected figure.
Image Link http://gamingetc.safeshopper.com/1556/15637.htm?128
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Lucifer the Kyrie Warlord. Large (7) relentless, unique Kyrie Warlord hero; fights for Utgar.
Life: 7
Move: 7
Range: 1
Attack: 5
Defense: 4
Points: 180
Race Supremacy: You may add one to the result of a 20-sided die roll for any friendly Kyrie army card.
Warlord Superiority: Before moving Lucifer, you may first take a turn with any othe friendly Kyrie army card.
Flying
Image link:http://gamingetc.safeshopper.com/1557/15665.htm?128
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Starsdawn Archers: medium (5) loyal unique elf archer squad of 4; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 3
Defense: 3
Points: 100
Elf Warrior Bonding: Before taking a turn with the Starsdawn Archers, you may first take a turn with any friendly Elf Warrior.
Melee Attack 1: When attacking an engaged figure, you may add 1 the the Starsdawn Archer's attack.
Image Link: (left blank on purpose)
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Gabriel Starsdawn: Medium (5), disciplined unique elf warrior hero; fights for ullar
Life: 5
Move: 5
Range: 1
Attack: 4
Defense: 5
Points: 100
Rapid Speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move Gabriel Starsdawn 10 spaces instead of 5. This ability may only be used successfully 1 time per round.
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General Vale: medium (5), disciplined unique elf general hero; fights for ullar
Life: 6
Move: 5
Range: 1
Attack: 5
Defense: 4
Points: 100
Race Supremacy: You may add 1 to the result of any die roll for any friendly elf army card.
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High Elf Spearman: Medium (6) disciplined unique elf spearman squad of 3; fights for ullar.
Life: 1
Move: 4
Range: 1
Attack: 3
Defense: 3
Points: 110
Melee defense 3: If the high elf Spearmen are being attacked by an engaged figure, you may add 3 to their defense.
Rapid speed: Before moving, roll the 20-sided die. if you roll a 13 or higher, you may move the High Elf Archers 8 spaces instead of 4. This may only be used successfully once per round.
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Rivvenguard Archers: medium (6), precise, common elf archers squad of 2; fights for ullar
Life: 1
Move: 6
Range: 8
Attack: 2
Defense: 3
Points: 80
Double Attack
image link:http://gamingetc.safeshopper.com/1554/15578.htm?128
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Lothlorien Archers: Medium (6), precise, unique elf archers squad of 3; fights for ullar
Life: 1
Move: 5
Range: 8
Attack: 1
Defense: 4
Points: 80
Sighting: When a Lothlorien Archer has is attaicking with height advantage, you may roll 1 additional attack die.
Image link:
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Blackwing: Medium (4), ferocious, unique gargoyle soldier hero; fight for utgar
Life: 4
Move: 7
Range: 1
Attack: 3
Defense: 4
Points: 110
Vampiric Taste: Choose a figure adjacent to Blackwing. Roll the 20-sided die. If you roll a 1, inflict 2 wounds to blackwing. If you roll a 2-5, remove 1 wound from blackwing, and inflict 1 wound to the chosen figure. if you yoll a 6-17, remove up to 2 wounds from blackwing, and add the same amount to the chosen figure. If you roll an 18 or higher, remove all wound markers from blackwing, and add teh same amount to the chosen figure.
Flying
Image link: http://gamingetc.safeshopper.com/1554/15578.htm?128
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Steam Knight: Medium (5) Tricky, Unique Soulborg Knight hero, fights for Utgar
2 life
5 move
7 range
3 attack
7 defense
180 points
Soulborg Enhancement: All engaged friendly soulborgs adjacent to Steam Knight gain an additional attack die.
Soulborg Smash 4: When attacking an adjacent figure, Steam Knight gains 4 additional attack dice.
Junk Heap: When Steam Knight is destroyed, he remains on the field. Steamknight cannot be moved for teh rest of the game except for by special rules or abilities. Steam Knight also blocks LOS for any figure whose height value is less than Steam Knights.