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View Full Version : How to Kill Krug?


Simpsonsfan101
August 14th, 2007, 01:50 PM
ok so far the only strategy i have to kill krug is use range and heros with range. (its not very effective). what are some other ways.

P.S. i need information because my younger brother keeps using him and its getting annoying.

DarkSpade
August 14th, 2007, 02:02 PM
Range is a good place to start. Another good option is fast melee units. Units that can run up and hit him first. Vipers are good for this. Especially if you get a frenzy or two. Also, he'll be wasting his huge attack on units with no defence. :)

Tiberius
August 14th, 2007, 02:18 PM
Warriors of ashra or crixus are both good Krug killers.

scorpiusx
August 14th, 2007, 04:28 PM
Well first off Krug is weak against capital letters :wink:.

Secondly, the WoA are great counter units, as are anything that can kill him instantly (Runa, DED, Sudema.) Also, if he is negated by Morsebane than he is little more than a tough, healthy, and big orc.

Hendal
August 14th, 2007, 06:07 PM
Range and roborats, tie up krug with 1 roborat at a time, so he can not kill 2 guys at once. Keep moving away from the krugster with your range units and using the scatter to put more rats in the way. Keep your shooting squad away from each other so if Krug does disengage, he only gets to attack one of the shooters.

Height really helps, I find a lot of boards are tought on krugs slow movement, you can stay away from him pretty easy.

killercactus
August 15th, 2007, 08:47 AM
I've seen DW 8000 kill Krug in one turn, but I wouldn't call that an effective counter. When against Krug, I usually let him walk around with his 2 attack for a while and then unload my entire army on him at once. If you attack and wound him, you have to finish him. Do not allow him to get strong and then cause havoc. He dies just as easily as Braxas does, same life and defense. Just unload on him until he dies - be relentless.

Metaknight
August 15th, 2007, 08:56 AM
Kaemon Awa, he has good range, when he gets clost you have double attack then counter strike with 4 defense dice!

Dartheyegouger
August 15th, 2007, 10:54 AM
Sir Denrick's Giant Killer ability gives him extra attack on Huge figures like Krug.

Sci-fi Messiah
August 15th, 2007, 05:01 PM
Warriors of ashra or crixus are both good Krug killers.

I do agree with this strongly. Those are some of my faves.

Jotun is a good counter, I suppose, but he's pricey.

You could swarm him with Zombies also, Zombie Onslought is vurry nice, especially since they're a moderately expendable squad.

Jexik
August 16th, 2007, 10:10 AM
Warriors of Ashra, and anything that can continuously outrange him. When you do start trying to kill himwith range, toss all 3 order markers on Syvarris, or the Krav Maga, and keep on running!

Alternatively, just do your best to ignore him forever. Don't take leaving engagement swipes on him, and just bide your time and try to win by points.

In a recent 3-way game I played on the Migol's Tomb map, it came down to Braxas, Q9, and Krug, with the Q9 player having a few squad members to surpass Braxas in points. As Braxas, I was going to try to take out my opponent's few remaining Deathreavers and then return to the top of the map, which also conveniently had a glyph of gerda due to random assignment. Q9 had not attacked Krug a single time, for fear of wounded smashes. Krug also stopped trying to kill Q9 because he couldn't reach me up top and the other player's Q9 was Krug's only chance at victory. So he thought.

It was quite the standoff.

Q9 got Braxas down to 1 life left, and then I had her swoop down and bite Krug, causing 4 wounds. Krug then killed Braxas and Q9. I'd much rather see Krug win.

Back on how to beat Krug: I've been told stories of Ninjas of the Northern Wind or Isamu dealing with him handily. You need to be fairly lucky with the 20-sider though.

I would also think that a well timed attack from Knights of Weston+ Denrick, or Alastair and the McDirks could each be rather effective, especially if Alastair or Krug are slightly wounded prior to the fight.

Don't use Grimnak!

Hendal
August 16th, 2007, 10:35 AM
I agree Jotun can take out krug, but he is tricky in the sense if you just really wound krug hard and he gets two good swings at you with a beefed up attack it could spell the end of old pricey Jotun ( wound 6 and your talking about an 8 attack on level ground , 2 good rolls spells trouble for anyone card out there ). I have seen Krug take out the giant a few times, it is truely a beautiful thing when your 120 point guy takes down the big man at 225, ooach.

We also have to take into account that there will probably be a few arrow grunts about, which are sometimes just annoying, but sometimes they play for keeps and kill your guys. The can tie up your guys if nothing else, keep you from shooting at krug is there real job.

Krug rocks with the troops behind him, I love large armies based on the orcs!

Monk
August 16th, 2007, 10:42 AM
When my friend left the room , I put Krug in the blender. When he came back I told him his dog did it....
Actually he's like a tank (without range) and not much armor, ranged is my No. 1 way...he never seems to make it to the 4 th Mass. alive..

IAmBatman
August 16th, 2007, 07:05 PM
The Kozuke are good against Krug. Once they start wounding him, they can do it on offense and defense until he's finished off. If you're lucky, you can kill him and only lose one Kozuke in the process.
The major key with Krug, though, isn't who you send against him, it's how you approach him. Like any offensive machine, you want to battle Krug on your terms, not his. Unless you're ready to have a concerted, sustained attack against Krug (preferrably with a squad or a hero with multiple attacks per turn), don't attack him at all. Until then, force him to have a weak double attack that won't do much damage to anyone. You just want to make absolutely sure that you limit the number of extremely pumped up attacks he gets. Once he's wounded, pile on.

Sci-fi Messiah
August 16th, 2007, 07:11 PM
Kaemon Awa, he has good range, when he gets clost you have double attack then counter strike with 4 defense dice!

YEEEEAAAAHHHH!!!!

:headbang:

Also, Krug against Krug. Leave your's on a lava field tile for a few rounds and wait for him to take a few wounds... then charge!

Hendal
August 16th, 2007, 08:38 PM
I find sending one guy at him at a time is better, till he is half wounded and you think a concentrated strike is worth while to finish him off. His double attack can take out 2 of your troops, which is a big hit on your squad.

You should only be tieing him up anyways, attack with range when possible.

Get guys on the outside, hopefully with height.

Su_Nan
August 16th, 2007, 08:47 PM
I would say Templar Knights would work good against Krug. With their 8 move you can almost always get the first charge and thats three attacks of 6.

DarkDino
August 16th, 2007, 10:08 PM
Crixus engages him, while you use DW8k's range and exploit krug's low defense, I've had Krug mowed down twice by DW8k's rapid fire..... and Crixus's sheild ability is one of the most annoying in the game and it allows crixus to live quite a while with Krug..

BRUNAK
August 16th, 2007, 10:10 PM
Q9 and HULK DO NICLEY.

peeps
August 17th, 2007, 02:08 PM
Just had a battle against Krug last night.He went down rather fast actually....

Aubrien Archers X2,Syvarris in the lead.

Teamski
August 17th, 2007, 06:27 PM
Range, range and range. Keep your concentration of fire on him before he closes and he is finished. 3 defense doesn't go far. Also, remember that he is a 2-hex figure, and you can position your folks out of his reach, depending on the map..... ;)

-Ski

Sci-fi Messiah
August 17th, 2007, 07:14 PM
Range, range and range. Keep your concentration of fire on him before he closes and he is finished. 3 defense doesn't go far. Also, remember that he is a 2-hex figure, and you can position your folks out of his reach, depending on the map..... ;)

-Ski

I tried that against Jotun once, but he just threw Zombies at me instead!

DeadEye
August 18th, 2007, 12:08 AM
"Do you feel lucky punk? Well do ya?"

I like to stick to the luck side of it. Use DED. Or use Morsebane. Once Krug is negated he is a big block of meat to let someone chew on.
:lol:
DeadEye

Simpsonsfan101
August 21st, 2007, 09:09 PM
Thanks guys i just played a game and wooped my brothers hiney

TEMPLARS

Matthias Maccabeus
August 21st, 2007, 10:23 PM
We just played Krug - 120
vs. Minions x1 -110 and Isamu -10

Isamu took off 2 wounds on Krug before falling. Krug then managed to kill 1 minion, but then the minions won initiative and got height. Double skulls for the win.

Su_Nan
August 21st, 2007, 10:25 PM
Thanks guys i just played a game and wooped my brothers hiney

TEMPLARS

Knights! Knights! Get em!

MechaBeast
August 26th, 2007, 09:28 AM
I feel that you also have to be patient too. Krug with 2 attacks of 2 is quite manageable. You have to pick a moment when you can do as much damage to Krug as quickly as possible. Never let a moderately wounded Krug go un-attacked. So go ahead and let your opponent waste turns wounding his own Krug right before you lay the smack on him.

The Super Atheist
August 26th, 2007, 01:21 PM
what about shades?

Matthias Maccabeus
August 26th, 2007, 05:05 PM
We just played a 5 player free for all last night. I had shadesx3, Raelin, and Krug. (I know Raelin didn't really fit but I had first pick and I picked her without thinking about the rest of my army.) My Shades managed to kill all 3 KMA with attacks of 1. (I got lucky.) Other than rolling 17s and 18s for soul devour they pretty much were a waste of 200 points. (100 for killing the KMA). I had Krug left. I took out DED, Braxas, Jotun, and Q9 with Krug before Syvarris was shooting at him with desperation and rolled 3 skulls, I rolled 2 shields. Otherwise I would have gotten the Elf, too. 225 + 180 + 210 + 60 = 775 points Krug took out, not bad for 120 points.

scorpiusx
August 26th, 2007, 05:19 PM
http://www.heroscapers.com/oldgallery/albums/userpics/10070/krug_spoof.jpg

In other words, use Anubian Wolves, Khoshumet, and :banana:

Hahma
August 26th, 2007, 11:01 PM
I killed him last night with Blast/Glads. I got 3 Glads around him and 1 Blast next to him, then I attacked with my other 3 Blasts with height. So I had three attacks of 6 and took him down without receiving a wound from him. I was lucky to win initiative and my nephew misplayed him IMO, but it still felt good to take him down that quickly.

jumpman_14
August 27th, 2007, 09:30 PM
Range and roborats, tie up krug with 1 roborat at a time, so he can not kill 2 guys at once. Keep moving away from the krugster with your range units and using the scatter to put more rats in the way. Keep your shooting squad away from each other so if Krug does disengage, he only gets to attack one of the shooters.

Height really helps, I find a lot of boards are tought on krugs slow movement, you can stay away from him pretty easy.

I like the roborat idea.

Temprit
August 27th, 2007, 10:37 PM
The Hulk. But Seriously The Sentinels did a pretty good job for me.

Clarissimus
August 28th, 2007, 01:34 AM
My brother stopped Krug with Ninjas once. My Krug had several wounds and was trying to get to the Healing Glyph. He would run up one ninja at a time, deal a wound or two, and then disappear when I tried to attack him back.

decarrot
August 28th, 2007, 10:15 PM
Try to kill Krug with kaemon awa.

early on his attack is only 2 you can use counter strike

after that try to quick release him down

Metaknight
August 29th, 2007, 06:46 AM
Hey, Kaemon always pulls through against Krug. Costs same amount of points as Krug too.

killercactus
August 29th, 2007, 08:14 AM
If Krug comes running at you and isn't wounded, X17 can totally neutralize him for basically as long as you want while the rest of your army takes on the orcs. Your opponent will probably start activating Mimring instead to kill him, but the orcs aren't as strong without Krug doing anything.

X17 can also fight Krus one-on-one for a while, though I think X17 will probably go down before Krug does. Hopefully the rest of your army can finish him off.

Lord_Paul
August 29th, 2007, 08:34 AM
Drake is a good finisher against krug. There's something to be said for 6 dice against 3. (or 7, If you get height advantage) :twisted:

Akkarin
August 29th, 2007, 04:36 PM
If Krug comes running at you and isn't wounded, X17 can totally neutralize him for basically as long as you want while the rest of your army takes on the orcs. Your opponent will probably start activating Mimring instead to kill him, but the orcs aren't as strong without Krug doing anything.

X17 can also fight Krus one-on-one for a while, though I think X17 will probably go down before Krug does. Hopefully the rest of your army can finish him off.

If I remember correctly, Krug is HUGE and can therefore not be cyberclawed by X17 (who can only cyberclaw small, medium and large figures). If you had any other way of "total neutralization" in mind, I didn't get it....


By the way, hello to everybody from my first post!

Aldin
August 30th, 2007, 03:02 PM
Welcome to the boards, Akkarin!

On behalf of our excellently avatared and zweisprachig community I extend to you a laurel and a hearty handshake.

As a new member, you can begin your journey on the path to the fellowship, praise and respect of your Heroscapers peers by checking out this announcement: http://heroscapers.com/community/showthread.php?t=6970

~Aldin, brushing off the rusty old Deutsch skills

Akkarin
August 30th, 2007, 05:02 PM
Vielen Dank for the warm welcome Aldin. Das freut micht sehr.

From what I have just seen, there is a fantastic community around here. And the best of all is that it is centered around my favorite spare time obsession :D
So obviously it'll be worthwhile to set out for my Journey on the Path to Fellowship, Praise and Respect in the never ending hope of contributing as much as I gain. :)

By the way, your avatar is drop-dead gorgeous, too!!! (Now that I look at it, I think there are even some striking similarities to my avatar....) :wink:

Aldin
August 31st, 2007, 06:05 PM
Bitte Schoen! Glad to have an articulate and enthusiastic new member :up:

~Aldin, who might possibly have noticed a mild similarity between our avatars a little bit, mebbe :D

Chuckrock
August 31st, 2007, 06:07 PM
GASOLINE and flames, very effective.

Also Jotun has a very good record for Krug killing in my games.

decarrot
September 1st, 2007, 10:26 AM
Chuckrock worte:
GASOLINE and flames, very effective.

Also Jotun has a very good record for Krug killing in my games.




also use DR.Doom to walk him in a pit of lava

IAmBatman
September 1st, 2007, 02:58 PM
If the unit costs 100 points or so more than Krug then it's not really a very good counterdraft ...

Sci-fi Messiah
September 1st, 2007, 03:01 PM
If the unit costs 100 points or so more than Krug then it's not really a very good counterdraft ...

This mat be true, but a unit like Jotun has very good staying power as it is, he can always take out a few other guys and still have enough force for a big guy too.

willwall54022
October 23rd, 2007, 04:57 PM
After laying waste with my friends squad figures thanks to DED and his mimring with my charos :lol: there was one problem left.... Krug luckily for me he was the last one left on the field not always the situation anyways! after previous wounds from vipers though they did not last with no defense he was pretty wounded i just basically laid him to rest with range Krav and Syvaris

gibberish_47
October 23rd, 2007, 05:27 PM
If the unit costs 100 points or so more than Krug then it's not really a very good counterdraft ...

This mat be true, but a unit like Jotun has very good staying power as it is, he can always take out a few other guys and still have enough force for a big guy too.

I find Jotun to be one of the worst figures to send at Krug. Unless Jotun rolls eight skulls on his first attack, Krug will most likely take him down in the next turn or two.

Minute Men seem to be the best anti-Krug unit. Four attacks of four each turn really bang up the ol' green beat stick.

ultrajoebot
October 23rd, 2007, 05:31 PM
I agree, Jotun is not so great against Krug. A friend of mine sent him at me, and even with a height advantage, he was no match for Krug's double attack. I felt bad, too. Any time my opponent loses a figure that costs 200 or more points, I feel like we should be pouring one on the sidewalk.

Actually, against the same guy, he had Krug tied up with his Warriors of Ashra, and I was grumbling because I saw defeat on the horizon. But then he got greedy and sent in Kaemon and Krug took him out in a single turn. Krug is great, it's not too hard to at least do his points' worth in damage to your opponent's army.

The Super Atheist
October 23rd, 2007, 07:01 PM
Warriors of ashra or CRIXUS

peeps
November 22nd, 2007, 09:18 AM
I once omicron snipered him to death.... LOL

guido
November 22nd, 2007, 09:32 AM
Deadeye Dan all the way.

LilMoochie
November 25th, 2007, 09:50 PM
DED is kind of a cop-out, though. DED can be good against everybody but the conditions have to be right. Krug's low defense means he's easier to whittle away at than blast in 1 lucky roll with the sharpshooter attack. In all likelihood DED will take 3-7 turns to kill Krug and krug can do a LOT of damage in the meantime. The advantage of sharpshooter, though, is that you aren't getting him madder as you take potshots at him.

I like Aubriens against Krug because they can constantly move around so that Krug can't get them massed together and use his double attack. Add a lucky Frenzy and they are even better.

I lost Krug in 1 turn to a lucky group of elevated Krav, once. :(

ares834
November 25th, 2007, 09:57 PM
I would say the best are the 4th masseachusets.

Draconious
November 25th, 2007, 10:54 PM
Micro Corp, in water, in raelins aura ;)
7 Defense, and a chance to ignore what gets through. While 3 more on height shoot him with 4 attack ;).

SoldierLeadership
November 26th, 2007, 07:17 AM
I know this probably isn't the most popular way to kill Krug, but I have had excellent luck in using the Knights Templar against him. Normally (for me) one turn with them either kills him outright or gets pretty darn close. 120 points for 120 points is a fair trade off to me. The Kozuke samurai can do about the same thing for 20 points cheaper, however, some people may not want to march them around with the 4th. Mass.

When I use the Templar I just stick 1 marker on them and treat them like a disposable unit to take out something important.

Jexik
November 26th, 2007, 01:10 PM
Micro Corp, in water, in raelins aura ;)
7 Defense, and a chance to ignore what gets through. While 3 more on height shoot him with 4 attack ;).

Although that should work, it's at least 200 points to do that. Well protected or spread out ranged units and WoA seem to work best.

Matthias Maccabeus
November 26th, 2007, 10:05 PM
Knights work well, also. Especially with a human champion bonding with them (6 attacks, Alastair or even Eldgrim, will destroy most units, even Q9) Plus the cowards reward makes Krug think twice about disengaging and getting all those wounds right away.