View Full Version : 400-Point Competitive Armies
Blackrock
August 7th, 2007, 09:56 PM
Hey guys! I was thinking we should kick themes to the curb and just discuss 400-point teams in general. I've never competed or played against another collector, but I imagine that when building an army for a tournament you want to try and prepare for anything!
Have you a 400-point army that you swear by? It'll be most helpful to me if it doesn't use more than one of anything, but just post whatever you've come up with and we can all twist and adjust to fit our own collections. Here are some things I've come up with...
This first one is one I built last night for a casual game with my mom that may or may not happen this week, with all kinds of crap that keeps popping up.
***
Drake - 110
Raelin - 80
Syvarris - 100
Theracus - 40
Aubriens - 70
Total - 400
I built this one to work for a Soulrazor Canyon scenario, Lingering Spirits, but I think it could work in other situations as well. Drake and Raelin are generally good heroes, where Theracus can carry around the elves to gain the high ground quickly and they can all just shoot at things. This can help in boards such as Soulrazor Canyon with many high pinacles, and Drake can excell here as well by chasing the opponent's shooters with his grapple gun. Raelin, as usual, is there for support to keep everyone else alive longer, and jab baddies when needed.
Here's my current Viper/Frenzy idea, which I can't actually do yet as I only have 1 squad of Aubrien Archers and no Venoc Vipers but I'll try to get them eventually.
***
Venoc Warlord - 120
Theracus - 40
Venocs x2 - 80
Aubriens x2 - 140
Total - 380
I suppose this is a pretty common strategy, but I'd like to hear what more experienced players make of it. I don't know if it'd be the best idea for a tournament, as the vipers can be somewhat dependent on lots of water or smooth ground, but if there's enough LOS blockers, be it trees, glacier mountains, or just stacks of tiles, they can take cover as they zerg the opponent's forces.
Here's a soldier/warlord team, which I may be able to use by the end of the month if this new Dicehead store in town can get me another pack of Romans.
***
Marcus - 100
Ne-Gok-Sa - 90
Legos x2 - 100
Airborne - 110
Total - 400
This army is small and has a lot of synergy. Marcus and the legionairres can move out with Ne-Gok-Sa to start pounding at things, keeping as close as possible to get Marcus's attack enhancement while Ne-Gok-Sa can try to mindshackle and just slash at things. The AE will cover range support, or if they drop immediately they can fall in and pick off as many units as they can while Ne-Gok-Sa and the Romans hang back until it's time for clean-up.
Next, we have some orcs. Here's what I'd make if I had the figures...
***
Grimnak - 120
Heavy Gruts - 70
Blade Gruts x2 - 80
Arrow Gruts x2 - 80
Swog Rider - 25
Total - 375
This of course bases around the orcs functioning better in numbers, and their synergy works well. The Blades & Heavies swarm in with Grimnak, who can Chomp and enhance his warriors. The Arrow Gruts can provide range, but are weak if not on the high ground so the swog rider can hang back with them. A second swog rider would make it an even 400, but as-is this army needs 22 spaces in its starting zone to accomodate all the figures. It's likely one would not get that much space on each game, so I'm debating whether this really works. I could take out some squads and add in Tornak to further increase the deadliness of the warriors, but without archers they're at the mercy of anti-melee armies.
Now here's an army comprised entirely of undead horrors from Feylund that I'd love to make as soon as I can get my hands on Heroes of Elswin and Fiends & Vampires.
***
Cyprien - 150
Iskra - 50
Rechets - 50
Marcu - 20
Zombies x2 - 120
Total - 390
Now, this looks like a fun army but it's also risky, I wager. I love zombies, and I love the Esenweins even though I haven't gotten my hands on them yet. I wanted to fit Sonya in, but even if I replace Marcu I would overshoot 400 by 15 points. I can't have the Rechets without Iskra, and Iskra without the Rechets is pointless. I suppose Sonya is the most sacrificable, next to Marcu but Marcu will fit whereas she wouldn't. Zombies are no good as a single squad but I don't want to go without them. After all this, there is also no ranged support, though everything but the zombies flies with a move of 6+ so I suppose their speed and negligance of elevation could make up for a lack of shooters.
Metaknight
August 8th, 2007, 05:55 AM
I think there is a thread like this from a while ago...
Peg 'em:
Rats x 2 80
KaemonA. 120
Microcorp x2 200
Use the rats to scurry to all corners or get glyphs. If your opponent sends out ranged units then engage 'em. Get the microcorp to high ground and shoot all in sight. It will take them long to die since they have height and their stealth armor ability. Use kaemon Awa to take out stronger figures. This is a simple and some what obvious strategy. What makes this army special is that it is usually not Microcorps but Krav, not enough guys, or 4th Mass, which die to easily. With 6 microcorp and their abilities they can stay for enough time. The rats help stop the biggest threat of range. KA can wipe out an entire army all by himself if you get lucky and all of this wrapped in an easy 400.
Ricky007
August 8th, 2007, 06:43 AM
For your Zombie Army you should add Isamu into it, since he could give you a small edge for them 10 spare points. For the Grut army, you could add another Swoggie.
Brilliant armies, well done!
stumpy_man
August 8th, 2007, 04:20 PM
ok this is a noob question but who is isamu? I don't see it anywhere?
gamjuven
August 8th, 2007, 04:29 PM
ok this is a noob question but who is isamu? I don't see it anywhere?
Isamu is a red ninja for utgar from the most recent wave 7 release. He is 10 pts and is awesome. Go to the "books" section under official units I think and you will find the book of isamu, it has his card and a ton of people talking about how good he is. Welcome to the boards!
stumpy_man
August 8th, 2007, 05:00 PM
ok thanks!
tdavid6
August 8th, 2007, 06:41 PM
for your elf/viper army you could add kyntela gwyn (if you have her) to help the aubriens.
Blackrock
August 8th, 2007, 10:59 PM
for your elf/viper army you could add kyntela gwyn (if you have her) to help the aubriens.
I guess I should list what I do have; I did make a thread like this before, but it's fallen into the annals of old, dead threads and I didn't want to have to bump it up; I figure this one is neater, and opens to more possibilities as more of a general 400-pointer discussion. I like those teams you all have thrown out so far! Here's what I've got right now (only one of each)...
*Wave 1: Heroes, Orcs, Romans
*Wave 2: Heroes, Wolves & 4th Mass.
*Wave 4: Cowboys & Tagawa, Gladiatrons & Aubriens
*Wave 5: Ninjas & Kozuke, Nakitas & Gladiators
*Wave 6: Heroes, Einar Imperium, Shades & Orcs, Zombies
*Flagbearers: Jandar, Utgar
*Expansions: Dzu-Teh, Raknar's Vision
I ssssorta have a second Grut Orcs pack, a Snipers & Vipers, and a Knights & Swog Rider waiting in the wings but I don't know if I'll be able to use them by the end of the month, when I'm hoping to get into a competition. But, planning for amies I'll be able to make some day in the future is fun too!
I may get access to Wave 7 sometime, but I don't know if I'll be able to buy them when I do. Dicehead Games opened a new store in town and are very interested in working with HS!
Hmmm... I've taken a recent liking to Vydar's ranged assault tactics, but it's pretty hard to fit everyone I like into a team under 700 points! Here's a 400-pointer I'm tinkering with. Again, I can't make it yet, but someday...
***
Laglor - 110
Gorrillas - 90
Krav Maga - 100
Microcorp - 100
Total - 400
Going for a good range/numbers deal here, though it's a bit dependant on high ground. I haven't gotten to play with the Gorillanators yet, but even with Tough a defense of 1 can be trouble if they're without Nakita agents and on low ground. As for the Krav Maga, I've had plenty of experience to trust their ability as agile shooters and the Microcorp Agents just look awesome. Laglor can boost everyone's range so they can stay as far back as possible, and hopefully get lucky with the Autoload.
Blackrock
August 10th, 2007, 08:31 PM
OK, here are two that I tried out today and they seem pretty effective, despite the common squads being alone. I have double the Blade Gruts and Arrow Gruts today but I'm not sure if any army I could make with them would be quite as effective as one of these two. Anyway, I'd like to double up on Snipers & Vipers ASAP, but until then here's what I've got and am strongly considering competeing with...
***
Marcus - 100
Legionnaires - 50
Einar Imp. - 140
Airborne - 110
Total - 400
***
Sir Gilbert - 105
Sir Denrick - 100
Knights - 70
Omnicron - 100
Total - 375
I played my gf today and she had drafted a decent Utgar army with Krug and some others (though she made the mistake of holding Krug back 'till the rest of her army would up dead) and I soon took the high ground in the center of the battlefield with the snipers, including an attack glyph, and their deadly accuracy made mince meat of everything she threw at me. The knights trudged along and helped themselves, getting some movement boosts from Gilbert and Denrick took out Krug near single-handedly in the end.
The Marcus & soldiers army managed to take out 400 points worth of orcs w/ Zettian Guards (though it just had one squad of Blade Gruts & Heavy Gruts) and the Airborne Elite didn't even manage to drop.
I understand that not doubling up on a common squad can cause you to lose fire power as soon as you lose one squad member, but in a 400-point tournament is it really all that bad? It could be chancey, but those Omnicron Snipers are fierce in the right circumstances! Get them up on a hill and go to town. The knights are pretty tough, and those of the squad can share Gilbert's dispatch ability with the snipers if need be. I think I had a little more fun with that one than Marcus and his soldiers, but one squad of Imperium seems pretty effective; they do cost 140 points a piece after all. I'd like to double up on Romans sometime, then Snipers & Vipers, and probably after that I'd get more Aubriens & Gladiatrons and two Blastotrons & Deathreavers but that'll take a steady while to obtain.
freak
August 16th, 2007, 12:40 PM
Can some one please make an army out of the figures that I own? The figures I own are orms return, all of zanfors discovory, nakita agents, retarious, crixus, sparticus, warriors of ashra, deatravers, deatstalkers, blastdrons, einar imperium, tagawa samuri archerers, and the master set . I do not have doubles of any unit yet
Blackrock
August 18th, 2007, 10:32 AM
Yay, someone responded! I really do want to make this the 400-point equivalent to the big, long-running 500-point competitive armies thread; I've never even seen a board that asks for as much as 500 points in the draft, but that's not to say 500-pointers are rare and useless. Anyway, should I re-write the first post so it's more attractive or something?
But yeah, I am looking for some help since I've got a 400-point tournament around the corner, but I'd like us all to be able to discuss the same kinda topic and share our 400-point strategies :)
To keep things rolling, here're some more armies I've made up of what I own...
*Orcish Horde
Grimnak - 120
Krug - 120
Blades x2 - 80
Arrows x2 - 80
Total 400
*Japanese, Zombies, and an Outlaw
Kaemon - 120
Ninjas - 110
Guilty - 30
Zombies x2 - 120
Total - 380
Again, the latter would be just swell if I had Isamu but it's unlikely I'll get him by my 400-point tournament at the end of the month. It has no real synergy, and I mostly built it to play casually with my friend as I know he likes ninjas & zombies, and a samurai and an outlaw fit the crazy mix as well as the point cost. Still, they kind of cover a few basic grounds, so it could work out.
Can anyone tell me about some good Esenwein or Nilfheim-and/or-Braxas armies? They sound like a popular standard in the competitive world, and if I don't make one myself, I'd like to know what I could be up against :P
loserguy
August 18th, 2007, 09:51 PM
4th Mass. - 70 pts.
Knights - 70 pts.
Sir Gilbert - 105 pts.
Templars - 120 pts.
Eldgrim - 30 pts.
---------------------
395 pts.
So far this army has worked well for me in many battles. There is bonding, 4th Mass. valiant def., Gilbert/Eldgrim bonuses. Templars are great enough by themselves, especially when you stack their effects. 3 attack + 2 Charge + 1 Utgar + 1 height = 7 attack / 8 move with a squad. These guys are awesome.
Here is my brother's army that usually gets crushed game after game:
EOVs - 100 pts.
Venocs - 40 pts.
Armocs - 65 pts.
V. Warlord - 120 pts.
Aubriens - 70 pts.
--------------------------
395 pts.
The only time I lost to his army was when he had his frenzy bonus and Lodin, so he got 6 frenzys in a row with his EOVs. Ouch.
NecroBlade
August 18th, 2007, 10:03 PM
For your Zombie Army you should add Isamu into it, since he could give you a small edge for them 10 spare points.If you get another pack of zombies, you could also try:
150 Cyprien Esenwein
045 Sonya Esenwein
180 Zombies of Morindan x3
020 Marcu Esenwein
-----------------------
395 points, 12 figures
That gives you more zombies to work with for their abilities, Sonya to help out Cyprien, and keeps the vampire family/undead theme.
Blackrock
August 19th, 2007, 12:59 AM
For your Zombie Army you should add Isamu into it, since he could give you a small edge for them 10 spare points.If you get another pack of zombies, you could also try:
150 Cyprien Esenwein
045 Sonya Esenwein
180 Zombies of Morindan x3
020 Marcu Esenwein
-----------------------
395 points, 12 figures
That gives you more zombies to work with for their abilities, Sonya to help out Cyprien, and keeps the vampire family/undead theme.
Well, first I gotta get those Wave 7 heroes but I'll work on it! Zombies will probably be the last thing I'll ever double up on... but, I am intrigued in the idea of a zombie horde army, using at least 4 squads. How might one effectively build an army around zombies, perhaps 400 points, if possible?
LongHeroscaper
August 19th, 2007, 01:46 AM
Yay, someone responded! I really do want to make this the 400-point equivalent to the big, long-running 500-point competitive armies thread; I've never even seen a board that asks for as much as 500 points in the draft, but that's not to say 500-pointers are rare and useless. Anyway, should I re-write the first post so it's more attractive or something?
But yeah, I am looking for some help since I've got a 400-point tournament around the corner, but I'd like us all to be able to discuss the same kinda topic and share our 400-point strategies :)
To keep things rolling, here're some more armies I've made up of what I own...
*Orcish Horde
Grimnak - 120
Krug - 120
Blades x2 - 80
Arrows x2 - 80
Total 400
*Japanese, Zombies, and an Outlaw
Kaemon - 120
Ninjas - 110
Guilty - 30
Zombies x2 - 120
Total - 380
Again, the latter would be just swell if I had Isamu but it's unlikely I'll get him by my 400-point tournament at the end of the month. It has no real synergy, and I mostly built it to play casually with my friend as I know he likes ninjas & zombies, and a samurai and an outlaw fit the crazy mix as well as the point cost. Still, they kind of cover a few basic grounds, so it could work out.
Can anyone tell me about some good Esenwein or Nilfheim-and/or-Braxas armies? They sound like a popular standard in the competitive world, and if I don't make one myself, I'd like to know what I could be up against :P
I don't think your Orc army can beat this army:
Nakita =120
Krav Maga =100
Deathreavers x2 =80
WoA x2 =100
Total 400.
This army can be easily extended to a 500 point army by adding Microcorp, or using another Microcorp instead of Krav Maga, or pick Syvaris etc.
This army beat the following army pretty easily:
Grimnak = 120
Heavy Gruts x2 = 140
Swog Rider x2 = 50
Arrow Gruts x2 = 80
Total =390, with Arrow Gruts on high ground, adjacent to one or two Swog Rider (= 4 attacking dice). That is also my suggestion: when you play ArrowGruts, throwing in some SwogRider to boost the attack and defense up. :)
NecroBlade
August 19th, 2007, 01:56 AM
Well, first I gotta get those Wave 7 heroes but I'll work on it! Zombies will probably be the last thing I'll ever double up on... but, I am intrigued in the idea of a zombie horde army, using at least 4 squads. How might one effectively build an army around zombies, perhaps 400 points, if possible?Personally, I use 3x Zombies whenever possible. It allows some to fall and still get full use out of the move ability, as well as makes it easier to surround people. The vampire army might do alright, but it really needs some range.
Kaemon Awa and Syvarris provide a couple strong ranged heroes as well as make an even 400.
Nilfheim is a powerhouse and gives you 35 points for fillers.
3x Aubrien Archers leaves you with 10 points for Isamu. Not a very durable army, but could be fun.
Going all Utgar again, Marro Warriors, Me-Burq-Sa, 2x Deathreavers. And you still have 40 points for more filler heroes.
Braxas/Isamu.
Nakita Agents and Agent Carr. As if the Zombies weren't hard enough to hit, try hitting them through Smoke Powder. Carr can wade right through the horde to big targets.
There are a few.
Blackrock
August 19th, 2007, 10:31 AM
Good suggestions, Necro! Again, will be a while but I'll definately try that out when I get double the zombies one day :) Those're all armies using three squads, right?
I'm going to test these two armies against each other... I'm frantic to find what'll work in a tournament, or what the typical armies are. I hear that Cyprien Esenwein, Braxas, Nilfheim, and Major Q9 make up the bulk of some popular competitive armies. How might I create one such army, or at least, what are some of those armies so I can know how to counter them? And what makes them popular? (well, I guess it would be their amazing destructive ability...but, most tournaments I hear about are over 400 points so I'm not sure if they work this way)
I do love me some Q9, but I don't have any rats, hounds, or more than one squad of vipers so I don't know if I can protect him in the best way.
NecroBlade
August 19th, 2007, 12:03 PM
Good suggestions, Necro! Again, will be a while but I'll definately try that out when I get double the zombies one day :) Those're all armies using three squads, right?Yep, all those armies are 3x Zombies + whatever else. Trust me, you'll like having more zombies. As for the tournament armies, I can't really help you as I've never played in one. Also, most of them are 500 points, so it might be difficult to find something in the 400 point range. There is another 400 point army thread around somewhere, though.
Blackrock
August 19th, 2007, 10:37 PM
Good suggestions, Necro! Again, will be a while but I'll definately try that out when I get double the zombies one day :) Those're all armies using three squads, right?Yep, all those armies are 3x Zombies + whatever else. Trust me, you'll like having more zombies. As for the tournament armies, I can't really help you as I've never played in one. Also, most of them are 500 points, so it might be difficult to find something in the 400 point range. There is another 400 point army thread around somewhere, though.
Holy crap, you wouldn't believe my luck! A while back, my dad bought me two boosters from Wal-Mart: a Zombies and a Shades & Orcs, but we already had one of each and I didn't think it was that important to double up on common squads. I felt bad to turn them down, but I ultimately was trying to save my parents money by not trying to double up on everything all at once and trying to get my basics down to begin with. I thought he returned them to the store over a month ago... but low and behold, they came up in a conversation tonight and he never got around to it! :lol:
Needless to say, I want to keep them now. My mom actually got really upset when I said I wanted to return them, saying that I'd want them after they were gone... I told her I knew I'd want more eventually, but that doubling up at the time wasn't as important as working on our diversity of units, and I didn't want to mooch off them too much so the money we spent on those boosters could be better spent on a pair we didn't have :oops: Well um... now I don't have to face the challenge of admitting I want them already! So yeah, I guess I can make a zombie horde army, assuming I have the other supporting units... No luck with vampires yet, but they might be on sale at Dragon*Con; y'never know.
Jexik
August 20th, 2007, 06:59 PM
2x Heavy Gruts would be neat to have; I'm too stubborn to do it because I hate the Shades so much. 3 or 4x Zombies is really fun to see in action.
In the mean time, I'm stocking up on waves 1&2. They really are my favorite, and I've found a nice sale at a game store in my area. Marcus and the Romans really open up a lot of possibilities.
Blackrock
August 20th, 2007, 07:02 PM
2x Heavy Gruts would be neat to have, I'm too stubborn to do it because I hate the Shades so much. 3 or 4x Zombies is really fun to see in action.
In the mean time, I'm stocking up on waves 1&2. They really are my favorite, and I've found a nice sale at a game store in my area.
Lucky! How much are boosters there? The new Dicehead in town says they'd have to pay as much to buy product to sell on their shelves as it would to buy the stuff at Wal-Mart, and would thusly have to overprice things to turn a profit. Is there some kind of code word or secret club you need to know or be in to get cheap product for your store so you can sell boosters at $12.99 at the most?
And the shades aren't so bad :) I haven't found a use for them yet, but they're very situational. Check out Chimpy's "Base a Competitive Army Around..." thread for them if you want to learn more.
Jexik
August 21st, 2007, 03:05 AM
How much? It's highly situational... but here it goes.
The Gamers Paradise at Woodfield Mall is currently selling anything Heroscape (and all other 'board games') for buy one, get the second 50% off. They're charging the standard MSRP of 12.99 per small expansion. In addition, when you buy something, you get a 5.00 coupon off your next purchase over $25 within 30 days.
So basically, every 5 days or so, I've been walking in, grabbing 4 small expansions for ~ $37 after sales tax. Not bad considering that some of the stuff is out of stock on hasbrotoyshop and you get it right away. They seem to only have waves 1-6, and in pretty decent supply. (Although the only thing they seem to have in wave 5 is Glads/agents and warriors/borgs.)
I really ought to stop buying for a bit, but the deal is just that good... What if my precious Romans and Orcs disappear forever?
Blackrock
August 21st, 2007, 08:20 AM
How much? It's highly situational... but here it goes.
The Gamers Paradise at Woodfield Mall is currently selling anything Heroscape (and all other 'board games') for buy one, get the second 50% off. They're charging the standard MSRP of 12.99 per small expansion. In addition, when you buy something, you get a 5.00 coupon off your next purchase over $25 within 30 days.
So basically, every 5 days or so, I've been walking in, grabbing 4 small expansions for ~ $37 after sales tax. Not bad considering that some of the stuff is out of stock on hasbrotoyshop and you get it right away. They seem to only have waves 1-6, and in pretty decent supply. (Although the only thing they seem to have in wave 5 is Glads/agents and warriors/borgs.)
I really ought to stop buying for a bit, but the deal is just that good... What if my precious Romans and Orcs disappear forever?
Crikey, man! They even got Wave 3? Well, I commend your good fortune :P I've been fortunate enough to double up on the Wave 1 orcs booster via HasbroToyShop but I've only got one pack of Romans and I really really want another one >_< They're sold out now... Surely they won't run out of Wave 1 twice so quickly! I'm sure they'll restock, just might take a little while... and some convincing of the folks, since ordering on line is always more complicated than just buying it. I'm hoping there will be a vendor at Dragon*Con, or maybe some other player who'll at least lend me some Romans if I decide to compete with this army...
***
Marcus - 100
Romansx2 - 100
Airborne E - 110
Ne-Gok-Sa - 90
Total - 400
I like the synergy of this army! However, if used the way I'd like them to, the Airborne Elite won't be near Marcus, nor will they move hardly at all. I had the Forsaken Waters battlefield set up last night and I played my first game of Soloscape to test that army against my orc army that I mentioned previously.
It looked like it was all over for the orcs when the AE dropped the second round right onto some high peaks and killed about half the starting total on the third round with their grenades (three Blade Gruts and an Arrow Grut in one single lob!). However, it came down to Krug's last stand, and he hacked his way through the remaining Romans and AE, but was ultimately defeated when the other army's last figure, a lone AE, finished Krug off before the big guy could get to him. It was pretty close, though!
I'd consider that soldier army for the tournament, if I had the Romans on hand (I used Tarn warriors as proxies for the second squad), but I'm still working on alternative. I think Q9 would be a serious problem for the orc army, at least if Grimnak and Krug drop before they reach him. I don't know about the dragons...
Footlad79
August 21st, 2007, 03:44 PM
try this:
Major Q9-180
X2 Roman Legions-100
Marcus Decimus Gallus-100
Isamu-10
total-390
if you want, swap Q9 out for Nilfiem, he works alot better if you have a map with alot of terrain elevation
War Solves Everything
August 21st, 2007, 03:53 PM
Those 200 points could be used on units with more of an inpact like Braxas or x2 Microcorp.
Blackrock
August 29th, 2007, 06:04 PM
I'm looking to get a big bundle from HouseMouse for my birthday (we'll have to buy early though, hopefully next week, lest the on-sale status disappears or they sell out!), though it's a bit pricey at $161.55. It's all I really want right now, though, so I don't want anything else... Anyway, here are some armies I'm gonna be able to use after I get my new figures. I've gotten a hold of a Master Woo as well. Tell me what you think!
Valiant Fighters
Sir Gilbert - 105
Knights x2 - 140
4th Mass. x2 - 140
Total - 385
This one's all-valiant for the soldiers' sake, and I think the knights make good melee cover for them while being of a compatible personality. They bond with Gilbert, who can either speed the knights along or allow the soldiers to move without jeopardizing their Wait Then Fire, if ground need be covered. For a 500-point game, add either Sir Denrick or Sergeant Alexander (the original). Denrick might prove more universally useful, having a higher defense plus Giant Killer; Thorian Speed can be situational, and Grapple Gun 25 is very situational.
Tricky Agents
Gorillanators x2 - 180
Nakita Agents - 120
Carr / X17 - 100
Total - 400
No need for themes here, but I really want a use for the Gorillanators. The Nakitas movement bond with them (for some reason...) so it seems good to pair them up, and keeping with Vydar just to match, there are some practical 100-point choices. Agent Carr or Major X17 can try to fill the melee gap and cut down enemies first-hand, but Carr may be more reliable. For 500 points, I was thinking 2 G-nators, Nakitas, and 2 Microcorps. I thought about Laglor (if I had him), but then you'd have 90 points left over... just enough for a third squad of G-nators, but I don't want to triple up on anything just yet.
Monks and More
Master Woo - 140
Shaolins x2 - 160
Syvarris / KMA - 100
Well, obviously I want to make something of the monks, but how to spend the remaining 100 is open for debate. I'd probably go with Syvarris or the KMA for their ranged power.[/b]
War Solves Nothing
August 30th, 2007, 11:14 AM
My sister can't resist x4 Deathstalkers. It's good against heroes and with five defense it can take out most squads. The lack of range is the weakness.
Blackrock
September 5th, 2007, 06:21 PM
Here's another one I'm thinkin' up, will hopefully be able to use it soon too...
Venoc Warlord - 120
Venoc Vipers x2 - 80
Aubrien Archers x2 - 140
Theracus - 40
Kyntela Gwyn - 20
Total - 400
I wouldn't be surprised if I'm not the first to come up with it, but it looks pretty solid to me. The major theme is Frenzy, while Kyntela makes the perfect filler hero for the sake of protecting as many Aubriens as she can surround herself with. Theracus can only carry one at a time, but even if he gets a single Aubrien on a high perch right off the bat, it can help a lot; and he benefits from Mittens' scout move enhancement.
Kaiser Cat
September 2nd, 2010, 10:28 AM
TUL-BAK-RA-130
MARRO STINGERSx2-250
MARRO DIVIDERSx3-400
Try to get TBR into the enemy start zone so he can summon as many havoc-causing minions as possible.
Filthy the Clown
September 2nd, 2010, 10:43 AM
Reviving an old thread, eh Cat? :)
4-Defense Savages
Quasatch Hunters x3 300
Gurei-Oni 400, 11 spaces
These Girls can Rock!
Nakita Agents 120
Granite Guardians x2 320
Raelin 400, 10 spaces
Welcome to my Nightmare
Werewolf Lord 140
Badru x2 300
Red Wyrmlings x3 390
Isamu 400, 12 spaces
sixthflagbearer
May 29th, 2012, 10:31 PM
:zombie:
Here are a few that I came up with
Nilfheim
Phanton Knights x3
Stingers x5
Kozuke
Grimnak
Nerak
Marcu
Heavies x3
Axegrinders x4
Migol
Isamu
Q9
Sentinels x2
Drones/Dividers x5
Krug
Eldgrim
10th x4
Marcus/ Raelin+Marcu
Charos
Greenscales x3
Isamu
Braxas
Q9
Isamu
Kurrok
FE x8
now this one I'm not sure about, is it better to have 2 squads of Glads+Raelin, or 3 squads w/o?
Glads x2
Blasts x2
Raelin
+40 (Rats?, Eldgrim+Isamu?)
Marrden Hounds x3
Kaemon
Isamu
Mezzos x6
Isamu
Okay, maybe that was more than a few, but hopefully these give you guys some good ideas.
Major Q23
May 30th, 2012, 01:38 PM
Here are my 2 favorite 400 pt armies
Axegrinders x4 280
Morgrim Fordgehammer 400
Heavy Gruts x4 280
Grimnak 400
Simple, bonding, bull dozer armies. Never miss an order marker placement.
Eraguy816
June 1st, 2012, 01:31 PM
I've got one,
Sir Gilbert, 105
KoW x2, 245
Swog Rider x1, 270
Arrow Grut x1, 310
Blade Grut x1, 350
Nerak, 400
buckeyefan837
June 30th, 2012, 08:22 PM
Is this a good one?
Venoc Warlord- 120
Elite Onyx Vipers- 220
Death Knights x2- 340
Marro Stingers- 400
MegaSilver
June 30th, 2012, 08:26 PM
Is this a good one?
Venoc Warlord- 120
Elite Onyx Vipers- 220
Death Knights x2- 340
Marro Stingers- 400
No.
Using Venoc Warlord to boost just the EOV is not useful, especially since they do not have enought survivability. Death Knights x2 is simply not useful either, and one squad of Marro Stingers will not hold up. OM Nightmare, I'm afraid.
A better army based around Venoc Warlord would be:
Venoc Warlord 120
Venoc Vipers x7 400
Good army that has done me good. I'm a Viper fan, so I know. ;)
Eraguy816
July 1st, 2012, 04:33 PM
Great Army Mega.
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