PDA

View Full Version : The Zaravi Incursion!!!


LordRaidor
July 1st, 2006, 01:03 PM
Here are the units of the Zaravi Incursion, as featured in the CODEX Issue#3. Please feel free to post any comments or questions. Also, be sure to enter the "CODEX-Big-Give-Away-Contest" for a chance to win 18 Zaravi units of your very own (27 figures in all) absolutely FREE!!! You can even use this page as a reference while formulating your entry - the Army that stands the best chance of defeating the Zaravi! See the CODEX Issue#3 for full details... ^_^

The beautiful cards here were made by the gracious and amazingly talented Atmospro (thanx Atmospro!!!), but are also available in my lack-luster "card-sized" card format (the text is easier to read-at-a-glance).

THE ZARAVI
The Zaravi are a race of sentient beings that have only recently entered into the Battle of All Time. Having humanoid bodies with prominent wings on their backs, Zaravi are similar in general appearance to Kyrie, but much larger in size. Several heads taller than even the sturdiest Kyrie, these strange creatures are not made of living tissue, but rather some kind of malleable crystalline substance. Their eerily glowing eyes and transparent ghostlike bodies have lead many to believe that the Zaravi are the 'netherworld demons' of Valhallan lore. Native to a realm they call the "loophole" or "other side", it is not known how the Zaravi discovered or first arrived in Valhalla. Their intentions, however, are all too clear; the Zaravi are invading. Appearing seemingly out of thin air, the malevolent demons attack and destroy all that they encounter. Leading an army of unnatural "soulspawn", the Zaravi and their lesser demon "puppetmasters" are sweeping across Valhalla, and their numbers appear to be growing. Attacking indiscriminately, the demon hordes have destroyed countless Kyrie settlements, inflicting massive casualties and leaving only burned rubble and poisoned wastelands in their wake.
Apparently oblivious to the battle-lines drawn between the various Archkyrie Generals, the Zaravi have visited their injustices upon each of the Valhallan leaders' domains without prejudice or pretense. In the battle for the Wellsprings, both Jandar's and Utgar's forces have taken sizeable losses from the Zaravi's assaults. The Zaravi seem uninterested in the Wellsprings themselves, as the demons do not appear to gain any gifts from the waters. Alarmingly though, Wellsprings in areas desolated by the Zaravi are left toxic and barren - robbed forever of their miraculous powers. The Zaravi seem to be searching for something they refer to as the "zodiac" or "holy" stones, but what they will do with these stones when or if they find them remains a mystery. Regardless of whether or not the demons plan to leave Valhalla once they complete their quest, the Archkyrie Generals may not be able to ignore the cruel invaders much longer. As the death toll continues to rise from the rapidly expanding swath of Zaravi destruction, former Kyrie enemies may soon have to reluctantly join forces against their common foe if they hope to halt the Zaravi Incursion...

To make browsing more convenient, here is an INDEX of all the Zaravi units:
Click on a thumbnail to view a larger card image
Full-Size (best) images are, as always, available in My Gallery (http://www.heroscapers.com/oldgallery/index.php?cat=10038)
Green text indicates the Mage Knight source figure (with color options as indicated)
Click here (http://www.heroscapers.com/community/showthread.php?t=655) to see all of my other non-Zaravi customs (they are in a separate thread).

http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Zaravi_Power_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Zaravi_Power_card.jpg) ZARAVI SPECIES POWER http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_zarav.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_zarav.jpg)
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Adilium_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Adilium_card.jpg) ADLILUM http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_adlil.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_adlil.jpg) [Elsygmasis or Solonavi Creator]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Almalain_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Almalain_card.jpg) ALMALAIN http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_almal.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_almal.jpg) [Solonavi Avenger (blue or red)]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Hashtira_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Hashtira_card.jpg) HASHTIRA http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_hasht.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_hasht.jpg) [Solonavi Destroyer (dark or light blue)]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Jemais_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Jemais_card.jpg) JEMAIS http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_jemai.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_jemai.jpg) [Kymeseya or Solonavi Tormentor]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Lunoma_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Lunoma_card.jpg) LUNOMA http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_lunom.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_lunom.jpg) [Oracle Daheia]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Morsuvox_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Morsuvox_card.jpg) MORSUVOX http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_morsu.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_morsu.jpg) [Solonavi Siren]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Puppetmaster_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Puppetmaster_card.jpg) PUPPETMASTER http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_puppe.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_puppe.jpg) [Solonavi Channeler (blue or green)]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Queldranis_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Queldranis_card.jpg) QUELDRANIS http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_queld.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_queld.jpg) [Rayevisayla]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Quevalus_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Quevalus_card.jpg) QUEVALUS http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_queva.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_queva.jpg) [Heddravalis or Solonavi Striker]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Soulspawn_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Soulspawn_card.jpg) SOULSPAWN http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_spawn.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_spawn.jpg) [Sovalis or Solonavi Drone]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Valcamelk_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Valcamelk_card.jpg) VALCAMELK http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_valca.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_valca.jpg) [Varatrix]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Velka_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Velka_card.jpg) VEKLA http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_vekla.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_vekla.jpg) [Solonavi Spirit Eidolon Celestial]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Xohar_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Xohar_card.jpg) XOHAR http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_xohar.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_xohar.jpg) [Soulshredder (red, green & purple)]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Zodiac_Archons_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Zodiac_Archons_card.jpg) ZODIAC ARCHONS http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_archo.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_archo.jpg) [Seekers Azruk, Mock, & Contri (silver or gold)]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Zodiac_Heralds_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Zodiac_Heralds_card.jpg) ZODIAC HERALDS http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_heral.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_heral.jpg) [Seeker Elydia & Oracle of Rokos]
http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Zovela_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Zovela_card.jpg) ZOVELA http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_lr_zovel.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_lr_zovel.jpg) [Valkalis or Vextha]


I must thank Atmospro, IMax, Karkadinn, and Truth for helping me create, refine, hone, and balance all of these units (and weeding through the TONS of text I type to do it). Credit is also due to Bobbo, JustJohn, Reapersaurus, and SilverStoner (and probably a slew of others whose identities slip my recollection) for providing me with various inspirations and/or mechanical elements. Finally, I owe a huge 'thank-you' to all of my local players who invested hours and hours (...and hours and hours and hours...) in playtesting all of these units with me. Cheryl, Jessie, Joe, John, Kevin, and Steven - Thanx guys; I couldn't have done it without you...

^_^
-LordRaidor-

Turtleboy
July 1st, 2006, 04:20 PM
I must say the cards look great and what powerd i read were nice. A few of the powers are to small for me to read.

LordRaidor
July 1st, 2006, 07:18 PM
Thanx TB. Atmospro does make some purty cards, doesn't he?...

My HS group tends to cook up powers that are hard to write out succinctly, but we do try to keep our text-size reasonable. We use the 'Airborne Elite' card as our standard for "maximum text capacity", and only 3 of the cards above (including 'General' Vekla) have more words/characters than the AE...

That's another reason why my gaming group uses my custom card-sized cards. They take up less table-space AND the 'specials' text is larger and easier to read...

Also, these links are just to the mid-sized images, to save bandwidth here. If you want to see the full-size (easily-readable) cards, you can always go to my Gallery or the Card Catalog.

^_^
-LordRaidor-

atmospro
July 1st, 2006, 07:24 PM
I must say the cards look great and what powerd i read were nice. A few of the powers are to small for me to read.

TB get the codex issue #3. They are all readable, just up the size of the page in acrobat.


Raidor I will send you a bigger set for here.

shakey_snake
July 2nd, 2006, 12:24 AM
Wow. Impressive.


http://www.heroscapers.com/oldgallery/albums/userpics/10038/thumb_Zaravi_Power_card.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_Zaravi_Power_card.jpg) ZARAVI SPECIES POWER
Dude, awesome.
Exactly what I've been attempting to do for offical units with the skill cards.

LordRaidor
July 2nd, 2006, 11:50 AM
Thanx snake. I havn't seen your 'Skill Cards' yet, but I'll go give 'em a look...

Also, there is now a thread posted for discussion and rules questions about the Codex Big Give-Away Contest (http://heroscapers.com/community/showthread.php?t=1072), featuring the Zaravi here as the common enemy, ...and the Prizes!!!

Check it out, if you're interested...

^_^
-LordRaidor-

reapersaurus
July 2nd, 2006, 05:08 PM
I'm trying to get the time to look these guys over. Man, there's a lot of powers. :lol:
Like I mention ed previously, giving them all a species power that is so strong makes it VERY tough to cost them approriately, I'd think.

LordRaidor
July 2nd, 2006, 06:17 PM
...giving them all a species power that is so strong makes it VERY tough to cost them approriately, I'd think...

The Zaravi units are powerful, ...but that was the entire point when we designed them. Basically, all Zaravi have Flight, Disengage, Glyph Immunity (both a plus and a minus), and a 40% evasion of all Attacks and Special Abilities thrown at them. It's not really as intense as all the text on the card makes it seem. You are right though, ...costing them was a REAL pain in the butt...

I can assure you though, that all of these units have been thoroughly play-tested, in real-time HeroScape battles. Because they're so BIG, they do tend to be more 'variable' in their performance than lower-costed units. For example, one test scenario pitted Zovela (300pts) against 4 squads of Anubian Wolves (300pts) for ten matches. Some of the matches were HUGE wins for Zovela (all Wolves dead but only 3 or 4 wounds on Zovela), some were CAKE-WALKS for the Wolves (dead Zovela but 3 or 4 Wolves left alive), and some were really tight battles (down to 1-Life-left Zovela vs. the last Wolf standing - and this happened TWICE). Overall though, the Wolves walked away with 5 victories and so did Zovela. 50-50 split...

I'm confident that they're costed (relatively) appropriately, but since many of their powers rely heavily on the dice (especially the blank-cheque attack immunity), they can lose horribly against an opponent in one match, then kick the crud out of that same enemy in the next. It just seems to be the way they turned out...

(In fact, I've forced the Zaravi down the throats of all my local players so often during these last 6 months for playtesting that I'm actually having trouble getting my group to play HS on game nights anymore. ^_^ When I suggest it, they usually just roll their eyes and groan... Hopefully a few weeks of Carcassonne, Shadows Over Camelot, and Cosmic Encounter will ease their nerves a little, and I'll be back in the HS business by the time I get my hands on some castles... ^_^ )

When we're NOT playtesting, we usually run the Zaravi as the 'bad guys' in cooperative "Common Foe" scenarios - it's what they were designed for. In multiplayer, large-army battles, the Zaravi have yet to win against an equally-valued alliance of opposing player armies. In the upcoming contest (http://heroscapers.com/community/showthread.php?t=1072), for example, I have no doubt that the 'player' Armies will be victorious against the Zaravi. It's just a matter of which entrant Army performing the best that will determine who wins the figs...

^_^
-LordRaidor-

Widigo
July 2nd, 2006, 10:44 PM
wth can i buy these figs?

LordRaidor
July 2nd, 2006, 11:09 PM
I just updated the index (pg1) with the names of the source figures I used (all Mage Knight figs). Don't know why I didn't think of that earlier, ...sorry. ^_^

In the grand tradition Mage Knight of recasting/repainting old figs and marketing them again years later, there are several versions of many of the figs. The figs are essentially the same, just recast in a different color of transparent plastic, and or retouched with new paint...

Almost all of them can be purchased online, through eBay or sites such as everythingmageknight.com, with prices ranging from $0.50 (for Drones or Channelers) to $20.00 (for the big Eidolon or rares like Varatrix or Rayevisayla). 'Course, the easiest way to get 2 dozen of them or so for free is to enter the Codex Contest...

^_^
-LordRaidor-

InfinityMax
July 2nd, 2006, 11:09 PM
Widigo, you can purchase those figures from everythingmageknight.com. Some are very expensive, and some are relatively reasonable.

Widigo
July 2nd, 2006, 11:15 PM
ok, i prob won't buy them, but it is good 2 know

Agent Minivann
July 3rd, 2006, 02:36 AM
I just skimmed through these bad boys in the Codex (that is a lot of typing), and I'm pretty impressed. It would take a lot of work to bring these down, but that is a lot of points to build with. I'll have to take a closer look and see what I can put together for that little contest.

LordRaidor
July 3rd, 2006, 12:40 PM
The Zaravi are a rough bunch, for certain, but I'm sure Valahalla's defenders will be able to force back the invaders, ...if they band together...

http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_zaravi2.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/zaravi2.jpg) http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_zaravi3.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/zaravi3.jpg)
http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_zaravi4.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/zaravi4.jpg) http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_zaravi1.jpg (http://www.heroscapers.com/oldgallery/albums/userpics/10038/zaravi1.jpg)
(Click for larger images)

^_^
-LordRaidor-

ultradoug
July 3rd, 2006, 05:09 PM
just quick question, did you paint them? The Solonavi striker I have is green, the one you have is golden, if you did paint them , how did you keep them clear? @_@
I only have a hand full of these guys, because I play(ed) mage knight.
never did get the Red Giant one, the ablitys (in mage knight) were subpar at best, so I passed him by.
but now i want him lol.
^_^

jcb231
July 3rd, 2006, 06:00 PM
...giving them all a species power that is so strong makes it VERY tough to cost them approriately, I'd think...

The Zaravi units are powerful, ...but that was the entire point when we designed them. Basically, all Zaravi have Flight, Disengage, Glyph Immunity (both a plus and a minus), and a 40% evasion of all Attacks and Special Abilities thrown at them. It's not really as intense as all the text on the card makes it seem. You are right though, ...costing them was a REAL pain in the butt...

I trust that you have playtested these, which shocks me all the more that there is actually one that's costed at 40 points! If all of the figures have Flight, Disengage, AND attack dodging abilities, I can't see how they could possibly come out that cheap, even if they had nothing else going for them but baseline stats. I think some of the numbers are really really off.

I mean, really, do these guys need a species power? The powers on the cards seem more than enough, in most cases justifying every point of their cost.

LordRaidor
July 4th, 2006, 12:27 AM
just quick question, did you paint them? The Solonavi striker I have is green, the one you have is golden, if you did paint them , how did you keep them clear? @_@

I didn't do any painting. Most of these figs have been recast/repainted by WizKids and marketed in more than one expansion (the cheap-and-easy quick-cash road). The fig for 'Quevalus', for example, was first the blueish-green 'Solonavi Striker' from the 'Sinister' expansion (like you have), then later recast in yellow as 'Heddravalus' in the 'Nexus' expansion...

I trust that you have playtested these, which shocks me all the more that there is actually one that's costed at 40 points! If all of the figures have Flight, Disengage, AND attack dodging abilities, I can't see how they could possibly come out that cheap, even if they had nothing else going for them but baseline stats. I think some of the numbers are really really off...

Again, all of these units have been thoroughly playtested, and I'm confident with their costing. The hardest one to balance was 'Queldranis', due to the really unusual nature of his only power. The rest were a simple matter of how effectively they function, how much pain they dish out, and how hard they are to take down. Every unit was run against a variety of opposing forces to narrow down its cost. One troublesome unit in particular saw over 300 playtest battles before we finally nailed it down...

As to the specific '40-point' unit whose cost you find questionable:
If it's the Zodiac Heralds - They're 'Soulthralls', not 'Zaravi', so they don't get the bonuses of the Zaravi Species Power. Beyond that, they're a 2-man (er, woman) squad with 1 Range and 1 Attack. All they do is zip around the battlefield and 'level the playing field' by blowing up Glyphs that their masters can't use anyway. I'd personally put their combat effectiveness in the 20-30 point range, but enough of my 'staff' felt the 'Scourge' & 'Teleport' powers were spiffy enough to warrant the bump to 40. In actual combat, they're little more than meat puppets...

If it's the 'Morsuvox' you're concerned about, give it a close look. It's a common hero (1 life), with only 3 Attack, a psuedo-auto-bonding power, and an area effect Special Attack that does absolutely nothing 7 times out of 10. Yes, they have the 'Flight/Disengage/Maybe-Dodge' Species Power, and a nice Defense of 5, but they also cost 160% as much as the only 'official' common heroes out there (at 25 each). The Dumutef Guard on a Road has the same Defense and almost twice the Attack, and a Swog Rider has Disengage as well, and so much movement that it might as well be a Flier ( ^_^ ). Each of them rings in at a mere 63% of the Morsuvox' pricetag...

Bottom line though, ...you don't have to take my word for it. Just drop a proxied Morsuvox or Zodiac Heralds squad into the meat grinder against any 40-point unit you want and see for yourself. Try a squad of Venoc Vipers, or 4 Blade Gruts, or heck, even Theracus. The Heralds will get pasted, every time, and the Morsuvox won't win more than 50% of it's matches. That's the way they worked on our testing battlefields, and I guarantee (screw-ball or loaded dice not withstanding) that's the way they'll work on yours. Run 'em through ten matches, then see if you still think they're underpriced...

^_^
-LordRaidor-

InfinityMax
July 4th, 2006, 02:19 AM
This is the third or fourth time I've seen someone unhappy with the Zaravi. You don't have to take our word for it, I suppose, but rest assured, the staff of the Codex spent a very long time working on these figures. We've been debating and testing these units for about six months. We had no intention of releasing a bunch of custom units that were unbalancing.

LordRaidor spent even longer. He has played every unit dozens of times, in different circumstances, with different opponents. He has gone to a huge amount of trouble to make a really fantastic set of customs, and I can assure you that they are powerful, but balanced.

jcb231
July 4th, 2006, 03:01 PM
Alright....I'll withhold further judgement on point value until my group can playtest them ourselves in more than just a couple quick games. For now, I agree with Reaper that these sorts of units are very difficult to price well, and I have some misgivings that the majority of them are undercosted by quite a bit. I'll give them a more thorough run-through later, in regular game conditions. Morsuvox in particular seems VERY undercosted....Dund has an inferior order marker removing abiltiy, costs 70 points more, and can't fly, disengage, or evade damage.

I do have a few questions and concerns though:

GENERAL ZARAVI POWER: When the card says they cannot be affected by a special ability, does this include Counterstrike and other such passive abilities, or only abilities in which I must declare the Zaravi to be a target? What about things like Ghost Walk? If I ghost walk through a Zaravi, am I affecting it because I am using the power to pass through it? What about splash damage? If I target an adjacent figure, can a Zaravi be hit by the explosion without rolling? Can a Zaravi not take advantage of road boosts? What about Double Attack? Does the Zaravi only roll once to ignore both attacks or does he roll to prevent the second attack from occuring as well, if he fails on the first? What about defense auras? If Raelin is protecting the target of a Zaravi attack, is she thus "affecting" the Zaravi, and if so, does he roll to ignore her power? Can I disengage from a Zaravi? Can I hold one with Cyberclaw? Cyberclaw says no power may move the figure away. And so on, and so forth...lots of FAQ issues would pop up regarding this power card I think. Maybe it should just say "Special Attacks?"

HASHTIRA: Droids? :-) Little typo there...might want to catch that before these go out as prizes. Also, I assume the Aura of Decay can damage your own figures as well, right? Does the Hashtira figure have to activate that round for this rot marker placement to happen? Also, I wonder if the aura of decay should not work on the Undead? Would seem fitting thematically, but that's your call.

JEMAIS: Do I remove one spin marker for each wound received (1 spin marker removed for each wound marker placed), or do I remove only one spin marker each time she is wounded, regardless of how many wounds are taken? If you mean the latter, I think the wording would be clearer if it said something like "Each time Jemais receives any wounds...."

LUNOMA/PUPPETMASTER: "The controller of that figure and its army card do not change." What is the purpose of this? Why would I want to put my opponent's figure back on the board? I'm not sure I see the reason for this disclaimer....

QUELDRANIS: There was a Vydar Phantom custom back on HQ that worded a very similar power in a cleaner way. I think it doesn't really need to be quite as wordy as you've made it. Perhaps you'd want to take a look at that figure and tweak it's power to meet your needs. Hopefully someone has the card...I think it was made by Drew something...I can't find it on my computer anywhere.

XOHAR: Non-droid....non-Soulborg I think you mean. And if you're saying he can't harvest the souls of Soulborgs, why not expand that to include Undead? Would seem fitting, thematically.

ZODIAC HERALDS: I really like these figures in particular, but why does their last power specifically mention the Glyph of Brandar (artifact)?

Don't get me wrong....I LOVE the concept of this whole custom expansion...a sixth force in Valhalla is awesome, and I think you've managed to find a way to justify it. Some folks who have tried to make sixth generals in the past have ended up with units that weren't different enough to justify the new general. Not you. Great work overall. We need more custom expansions like this.

ZOVELA: Another figure that I think would cause a FAQ maker headaches...does his power affect his ability to benefit from Auras like Raelin or Taelord? Can enemy figures near him get bonuses from their own Aura figures? Do Venoc Vipers in his Shroud of Night get to roll 1 defense die? I think it might be wise to remove the disclaimer that figures can always roll 1 die.

As a final question, do you have editable versions of your "card-sized" cards? What program did you use? Excel? I would love to use a similar template for my own figures in our games.

LordRaidor
July 4th, 2006, 05:28 PM
O-boy, O-boy, ...LOTS of good questions! ...Kewl. Grab your 'Jolt'-Cola Reaper, ...I'm goin' in... ^_^

Morsuvox vs. Dünd - Shriek being better than Crippling Gaze is debatable either way. Shriek can hit more than one target, but this could be good or bad, depending on how many of your own troops are nearby. Morsuvox also has the (small) possibility of inflicting wounds instead of removing order markers, but Dünd's Gaze has a (slightly) better range, and he can attack after Gazing (Morsuvox can't; it replaces their attack). In any case, though Dünd can't Disengage/Fly/Maybe-Dodge, he does have the same ATT and DEF as the Morsuvox, but 1 more MOVE and 4 times the LIFE, for less than 3 times the cost. I recognize the validity of your opinion, but I'll stand by our costing. Morsuvox (the pleural is the same as the singular, by the way) are good at 40.

The Zaravi Species Power - 'Special Ability' includes anything printed on another unit's Army Card. A Zaravi gets the d20 roll against any ability that has a possible direct effect upon them. Zaravi may use their Species power against Counterstrike, explosion damage, and Cyberclaw (see the Contest Thread (http://heroscapers.com/community/showthread.php?p=30537&highlight=#35020) for details). Use of this power is optional, not mandatory. You may roll to avoid Raelin's Aura if you want, but you don't have to. If Raelin is protecting a Zaravi target, that doesn't directly impact (or 'target') the Zaravi, so there's no d20 roll. Ghost Walk is likewise not affected, as it 'targets' (directly impacts) only the moving figure. Double Attack itself also does not 'target' the Zaravi, so it is not prevented, but if the second attack is used against the Zaravi, it may roll to avoid that attack just like it did the first. Zaravi do not gain extra movement from roads (it is a terrain-specific effect).

Hashtira - Droids? ...Yeah, ...I said 'Droids'. When 'Su-Bak-Na' came out, his card said 'Wulsinu' and there weren't any of those out yet. I'm just leaving it open so that future Hasbro 'Droids' won't be affected... ^_^ Seriously though, that word is there because I play with custom Droids, and they are exempt. Decay will affect your own figs (though not other Zaravi) and it requires no 'activation' or order markers. (If it helps, think of Hashtira as a kind of mobile 'lava field'.) We considered 'undead' exemption, but decided that even corpses are still susceptible to rot. Ashes to ashes and dust to dust, ...if it rots away to nothing, the unit is a bust... ^_^

Jemais - You are correct. Remove one spin marker for each wound received (1 spin marker removed for each wound marker placed).

Lunoma/Puppetmaster - The "controller doesn't change" clause is intentional. Sure, it would be silly to revive your opponent's figs, but we play ALOT of team games around here (as the 'Common Foe' scenario would indicate). If you revive a teammate's fig, this clause is just to clarify that it's still your teammate's fig, not yours... ^_^

Queldranis - There have been several 'possession' customs, including the one you mention and at least one by Reapersaurus, among others I'm sure. The way I envisioned Queldranis' function was different enough from the others out there that I kindof had to start from scratch. It is wordy, but it works the way it was intended. Really, you don't need to read the text more than once per game anyway - it's fairly intuitive. My 'staff' thought that once you understand how the power works, you'd only need to check the card if you forgot your target d20 number or something. If you think this version is bad, you shoulda seen the prototype. Luckily, Kark, Truth, IMax, and Atmospro helped me whittle down that sucker ALOT... ^_^

Xohar - Yep, ...I said 'Droid' again on purpose. ^_^ We agree with you that anything with a 'soul' can feed Xohar, ...including Soulborgs and Undead. Droids, on the other hand, are simple soulless automatons, ...and not very tasty to Xohar.

Zodiac Heralds - They can't destroy a Glyph of Brandar for two reasons. First, alot of victory conditions in scenarios depend on these 'artifact' Glyphs, and we didn't want the Heralds rendering some scenarios 'un-winable'. Second, though not mentioned in the Codex, there is a custom 'anti-Zaravi' Glyph that was developed in conjunction with the Zaravi. As the background bio states, the Zaravi are searching for 'Zodiac Stones'. Should you want to include one in a scenario, it would be represented by a Glyph of Brandar. The function is thus: "While any figure is occupying the Zodiac Stone (Glyph of Brandar), Zaravi figures may NOT use their Zaravi Species Power in any way. This specifically overrides the usual Zaravi immunity to Glyph Effects." Such a Glyph on the field would obviously become the center of the conflict, with the Zaravi fighting to keep it unoccupied (especially since their Heralds can't destroy it) and the opponents fighting desperately to keep it occupied (since it makes the Zaravi hideously vulnerable). So, ...now you know. ^_^

Zovela - Aura of Darkness is fairly simple. Zovela and anything within 3 spaces of him is NEVER in 'clear sight' of ANYTHING non-adjacent, ...period. He's a big, black, inky splotch on the battlefield. Noone inside benefits from any 'sight' auras like Tealord or Raelin (unless they're adjacent to Tae or Rae), and if Tae or Rae is in the Darkness themselves, then their 'auras' will only affect adjacent figures. 'Adjacency' bonuses, like a Swog's 'Orc Archer Enhancement' are not affected, but 'sight' auras and ranged attacks are pretty much reduced to a range of '1'. Venocs are a wierd combination with Shroud of Night, ...but it basically works like this - If Zovela attacks a 0 DEF Venoc Viper (at the same or lower height), that Viper isn't rolling any defense dice, so the power doesn't apply to the Viper (it still rolls nothing). However, if the Venoc has height advantage (or, say, an ally on a DEF+1 bonus Glyph), then he will be rolling dice, and the "1 minimum" clause will let him keep it. Clear as mud? ^_^

Thanx for the positive feedback on the project as a whole. I'm really glad you like our '6th General' and how we worked him into Valhalla. One of the best parts is, the General is actually playable, and it won't throw the 'Battle of All Time' plot askew if he gets defeated. If Jandar dies, the whole beautiful scheme is toasted, ...but if Vekla is vanquished, it just means you sent him back to his 'loophole' home dimension for now, ...but he could still return at any time. Until, that is, we can find a way to banish him permanently... [end shameless teaser] ^_^

As for my card-sized-cards, there is a blank template in the Gallery (http://www.heroscapers.com/oldgallery/thumbnails.php?album=41). I use 'Adobe PhotoDeluxe 2.0' to slap the text and fig pix on the top, but if your computer is more modern than my 1997 relic, you can use PhotoShop or ImageEditor or even MSpaint to accomplish the same thing...

I also want to congratulate you on your obviously keen insight, jcb231. Without actually playing them, you saw quite a few of the glitches and grey-areas that me and my design 'staff' didn't think about until we actually put them on the table and started playtesting them (like the Venoc/Shroud thing). Sharp, jcb231, ...very sharp.

^_^
-LordRaidor-

jcb231
July 4th, 2006, 06:34 PM
Do Zaravi roll to ignore passing swipes?

I see the reasoning behind droids, but for those of us that don't play with custom droids (probably most of us), perhaps this line would be best changed to Soulborgs to make the whole thing feel more Heroscapey, and thus not catered just to your group's custom environment. Seems unlikely that Hasbro is going to release a SW expansion anytime soon.

Posess is still wordy, and despite the fact that you can explain it away by saying you only need to read it once, that doesn't change it's wordiness.....I find it odd to keep a power worded that way when there are more concise options out there.

I think the Venoc loophole should be addressed somehow on the card...maybe remove the minimum 1 clause altogether? There aren't many figures that only roll 1 defense die, so it wouldn't be a big deal I think and would save any confusion about the Venocs.

I'll likely have more to say later...especially once I get some solid plays in with them.

I found the template....what I meant was do you have an file...like an actual writeable version that could be edited and changed to use for other customs...not a template that I have to write over, but if you're using Adobe I guess that doesn't help me. Thanks anyway!

LordRaidor
July 5th, 2006, 10:51 AM
Do Zaravi roll to ignore passing swipes?

...Uhm, ...NO, ...because, ...they all have Disengage...

^_^

(perhaps my 'sharp-mind' kudos earlier were premature...)
[...poke-poke...]
(...just kidding...) ^_^

...Can't really just change 'Driod' to 'Soulborg', because they are functionally different. Destroying 'Droids' won't heal Xohar, ...but 'Soulborgs' will. Granted, I could omit the phraseology completely, but I don't think it's harmful. HS probably (and hopefully) won't ever have a 'Star Wars' expansion, ...but someone who's never bought Marrden Hounds isn't getting much out of the word 'Wulsinu' on Su-Bal-Na's card either. I don't think any major harm is being done...

Possess is lengthy, but I think it's only got five more words than the 'Drop/Grenade' combo on the official Airborne Elite card. So again, though I respect your opinion, ...I don't feel a change is warranted. (I don't think many of us have really had a big problem with reading since about, ...kindergarten, ...Nez pa?...) ^_^

The 'Venoc Loophole' is a solid argument, and the "1 die minimum" clause certainly could be removed. However, this would be a functional change to the power, and the testing 'staff' felt that it wasn't justified. Without the "1 die minimum", Arrow Gruts, Deadeye Dan, and Omnicron Snipers could NEVER hurt Zovela AT ALL without elevation or an Attack boost of some kind (Glyph, Taelord, etc.), since they'd have no dice to roll. Similarly, Roman Archers and Gorillinators without height or a boost would get NO DEFENSE AT ALL when attacked by Zovela ('Tough' wouldn't even trigger, since they're not "rolling defense dice"). As it stands, the Venocs are the only 'wierd' interaction with this power, and the only unit that gets no defense dice when Zovela attacks on level ground. Then again, ...they should be used to not getting defense dice, so we didn't think it was that big a deal...

Please let me know what other discoveries you make after some 'solid plays' with the Zaravi!

^_^
-LordRaidor-

jcb231
July 5th, 2006, 01:56 PM
Do Zaravi roll to ignore passing swipes?

...Uhm, ...NO, ...because, ...they all have Disengage...


Ah yes...they have so many powers I couldn't keep track! :-P

Maybe their power should just be "I'm a Zaravi, *****! I do what I want!" :-P


...Can't really just change 'Driod' to 'Soulborg', because they are functionally different. Destroying 'Droids' won't heal Xohar, ...but 'Soulborgs' will. Granted, I could omit the phraseology completely, but I don't think it's harmful. HS probably (and hopefully) won't ever have a 'Star Wars' expansion, ...but someone who's never bought Marrden Hounds isn't getting much out of the word 'Wulsinu' on Su-Bal-Na's card either. I don't think any major harm is being done...


They are functionally different to you, because you play with custom droids....the Wulsinu comparison is not valid as those were in the works when Su-bak-na was released. You might just as well say that someone who never buys the Sacred Band gets no use out of Parmenio...but then why would they buy Parmenio? I think it unwise to tie a custom into a licensed character series. This whole thing would be much simpler and more "Heroscapey" if the droid references were dropped altogether, and the ability reworded to reflect that. I mean, why don't we go back to Marrden Hounds and pencil in "and droids" on their power? I don't think units that are trying to fit into the HS universe (which seems to be the goal here) need to address other licenses and custom worlds at all.


Possess is lengthy, but I think it's only got five more words than the 'Drop/Grenade' combo on the official Airborne Elite card. So again, though I respect your opinion, ...I don't feel a change is warranted. (I don't think many of us have really had a big problem with reading since about, ...kindergarten, ...Nez pa?...) ^_^


Eh, they're your troops, do what you like. Just seems odd to me. Maybe I'll come out witha custom that uses an insanely lengthy wording of disengage, just for the hell of it, because hey, we can all read, can't we? :-P


The 'Venoc Loophole' is a solid argument, and the "1 die minimum" clause certainly could be removed. However, this would be a functional change to the power, and the testing 'staff' felt that it wasn't justified. Without the "1 die minimum", Arrow Gruts, Deadeye Dan, and Omnicron Snipers could NEVER hurt Zovela AT ALL without elevation or an Attack boost of some kind (Glyph, Taelord, etc.), since they'd have no dice to roll. Similarly, Roman Archers and Gorillinators without height or a boost would get NO DEFENSE AT ALL when attacked by Zovela ('Tough' wouldn't even trigger, since they're not "rolling defense dice"). As it stands, the Venocs are the only 'wierd' interaction with this power, and the only unit that gets no defense dice when Zovela attacks on level ground. Then again, ...they should be used to not getting defense dice, so we didn't think it was that big a deal...


Again, they're your units, do what you like. The power could be reworded to achieve an end that didn't cause this loophole, or a very similar effect could also be achieved by just upping the defense and/or attack value of the custom or giving him an aura, removing this problem altogether. I've always felt that card powers should attempt to be as crystal clear as possible, and not have to rely on FAQs or creator descriptions to fully explain their powers. Any conflicts or loopholes that come up should be considered, and the power reworked to avoid that at all costs. Perhaps we simply have different philosophies about this. Agree to disagree.


Please let me know what other discoveries you make after some 'solid plays' with the Zaravi!


I will...over lunch I did a game that used a couple of the cheaper guys, just to start getting a feel for them so I had a handle on their many powers before playing them in a real competitive game. I like the expansion overall, but even the guys I played with, who hadn't seen these before, started questioning the odd wording on some of the cards and they were not as kind as me, sorry to say. I think I will be able to convince them to play the full set in a larger game later this week though.

Oh...final thought about the Zodiac Heralds....I'm loving the teleport, but I still question the inclusion of the "brandar" shout-out. This seems like the sort of thing that would be better included in the scenario descriptions that call for it, much like how some scenarios say figures can't fly, or the AE can't drop, or so on. I think you're causing more problems than you're solving here. What if scenarios use other glyphs to represent goals? What if someone playing with only one Master Set wants three or four mission goals on their map? I think it best to just trust that the scenario desginer will put that common-sense rule into play then, and not clutter up the card with it now.

LordRaidor
July 6th, 2006, 08:06 PM
...Maybe their power should just be "I'm a Zaravi, *****! I do what I want!" :-P

...[laughs]... ^_^ ...Good one.

...This whole thing would be much simpler and more "Heroscapey" if the droid references were dropped altogether, and the ability reworded to reflect that. I mean, why don't we go back to Marrden Hounds and pencil in "and droids" on their power? I don't think units that are trying to fit into the HS universe (which seems to be the goal here) need to address other licenses and custom worlds at all...

...Actually, I did add 'Droids' to my copy of the Marrden, as evidenced by my Card-Sized Version (http://www.heroscapers.com/oldgallery/displayimage.php?album=41&pos=5) of their card. ^_^ That's been up (here or at HSHQ) since last September. Been viewed by hundreds of visitors and used by dozens of 'Scapers, including the esteemed Grungebob, and I've not received a single complaint about the word 'Droid' on that card... ^_^

However, ...I do see your point about it fitting in as more "Heroscapey" without the word 'Droid' on the card. If you win the contest, I'll ask Atmospro if he'll take it off for you...

...They're your units, do what you like. ...Agree to disagree...

I do appreciate all of your input, but after the 9-month process of refining all these units, with help from both my locals and the Codex crew, I'm happy with them the way they are. ...At least with respect to the specific issues you've voiced. ..."Agree to disagree" it is. ^_^

...about the Zodiac Heralds ...the "brandar" shout-out. This seems like the sort of thing that would be better included in the scenario descriptions that call for it.

The 'Brandar' note could easily have been omitted and included instead in custom scenarios where it was relevant. However, my purpose for including in on the card was to keep official scenarios from being broken by the power. For example, the "Mimring's Fortress" scenario from the Master Set has a goal-specific Glyph of Brandar. The victory conditions state, "...If player 2, 3, or 4 has a figure on the Artifact Glyph at the end of a round, then that player gets the map and wins. If no one has gotten the map by the end of round 6, then Player 1 wins, even if Player 1 has no figures left on the battlefield." Without the 'Brandar' clause, all Player 1 has to do is draft the Heralds, then Scourge the Glyph, and ...BINGO, ...he WINS! Sure, ...it's cheap, ...but it could happen. We were just trying to cover as many bases as possible beforehand, and adding this exemption on the card seemed the simplest way to do it...

Hope you enjoy playing with your proxied Zaravi later this week. If all else fails, remember, ...you're always free to make whatever changes you want to the cards for your own personal use. ...That's the whole spirit of making and playing custom units...

^_^
-LordRaidor-

wimba808
July 7th, 2006, 11:45 AM
I'm probably missing somthing but i'll ask this question anyway.

For Vekla, it says for his movement that he can move in 3, adjacent, free spaces, of the same level. Now i realise that he is able to ignore elevations but the card says he has to stay on the same level. Doe strhis mean tht he can only be on one level the whole game?

atmospro
July 7th, 2006, 11:51 AM
Vekla is a unique character in that his base is 3 hexes, in the pattern of the 3 hex tiles. therefore he can only move to spots on the map where there are 3 spaces on the same elevation in that shape.
This shot from the comic strip illustrated this best. Look at the base of the figure.
http://upload4.postimage.org/563041/zaravi_strip_frm6.jpg (http://upload4.postimage.org/563041/photo_hosting.html)

wimba808
July 7th, 2006, 12:10 PM
But basically what i'm saying is tht he can only stay on one level through the whole fight.

To me tht seems pretty useless.
just get KM to fire from a distance and hight and eventually he'll be taken down.

but maby i'm wrong. :D

LordRaidor
July 7th, 2006, 02:52 PM
What "any 3 empty, adjacent, same-level spaces on the battlefield" means is that the 3 spaces Vekla is placed into must be: empty - no Glyphs, figures, obstacles, trees, etc. may be in those spaces (obviously) adjacent - each of the three chosen spaces must be touching both of the other two spaces same-level - each of the three chosen spaces must be at the same elevation as both of the other two spaces
This is just to re-emphasize the same rule that figures with double-spaced bases must follow when moving - when movement is completed, both 'spaces' of the figure's base must be resting at the same elevation. There is nothing keeping Vekla's departure spaces from being at a different elevation from his destination spaces. For example, it is perfectly legal for Vekla to be placed in 3 empty, adjacent spaces on "Level 01" in his starting zone, then later use Dimensional Rift to 'move' to 3 empty, adjacent spaces on "Level 05" of the battlefield. He simply can't be placed 'tilted', where he occupies spaces on more that one "Level" of the battlefield at any given time...

Hope that clears things up...

^_^
-LordRaidor-

wimba808
July 7th, 2006, 06:00 PM
ooooo
now i c
thnx

LordRaidor
July 8th, 2006, 01:08 PM
...No Prob.

...I do see how the wording could be misconstrued. My group all just knew how it was supposed to work, so I guess we never looked at it like you did...

^_^
-LordRaidor-

LordRaidor
July 10th, 2006, 05:24 PM
I just uploaded a shmite-load of 'custom' figure GIFs into My Gallery (http://www.heroscapers.com/oldgallery/index.php?cat=10038) which include, among other things, the Zaravi. So now, ...I guess, ...there are Zaravi GIFs available, ...for whatever that's worth... ^_^

http://www.heroscapers.com/oldgallery/albums/userpics/10038/spawn.gifhttp://www.heroscapers.com/oldgallery/albums/userpics/10038/queldran.gifhttp://www.heroscapers.com/oldgallery/albums/userpics/10038/zovela.gifhttp://www.heroscapers.com/oldgallery/albums/userpics/10038/valcamlk.gifhttp://www.heroscapers.com/oldgallery/albums/userpics/10038/adlilum.gifhttp://www.heroscapers.com/oldgallery/albums/userpics/10038/lunoma.gifhttp://www.heroscapers.com/oldgallery/albums/userpics/10038/archons.gif

They can all be downloaded (along with the official figure GIFs) in one convenient zip-file in the Downloads Section (http://www.heroscapers.com/download/?dlid=64), if anyone is interested...

^_^
-LordRaidor-

Widigo
July 10th, 2006, 07:55 PM
cool

SinCollector
March 1st, 2007, 01:44 PM
I really love these guys. I'm getting close to having a complete set and I will be bringing some extras as prizes at the March 10 Dallas tourney. :)

-Sin

Tiberius
March 1st, 2007, 02:20 PM
I got most of them as the prize from the Cincinatti tournament. I like them too but I only use them in very special scenarios because of thier potent defenses and powers.

CandyMakingMaster
August 4th, 2007, 01:56 PM
Awesome! :headbang: Too bad they probably won't come out for real... :(

deadeyedan42
August 4th, 2007, 02:36 PM
Awesome! :headbang: Too bad they probably won't come out for real... :(

:wtf:

It seems we have another Neomancer. :reaper:

CandyMakingMaster
August 4th, 2007, 04:31 PM
:wtf:

It seems we have another Neomancer. :reaper:

I'm no evil wizard... or... witch, or... WHATEVER! :screwy:

Fallen Templar
August 4th, 2007, 04:33 PM
:wtf:

It seems we have another Neomancer. :reaper:

I'm no evil wizard... or... witch, or... WHATEVER! :screwy: Your a ThreadNecromancer, You brought up a thread that was backlisted months ago

nonexistantnonexister
August 4th, 2007, 06:46 PM
awsome

ZBeeblebrox
August 4th, 2007, 11:13 PM
Thanks for resurecting a very deserving thread. Lordraidor's Zaravi are some of the great customs out there, that Hasbro probally will never make. its good to see this thread back on the front page.

hey, LR.

Thanks for such a thematic group, andbringing thier intimimidating story to the ConGs.


~ZB, appriciating LR's talents.
And copying Aldin's sig. :wink:

CandyMakingMaster
August 5th, 2007, 07:17 PM
Just wondering, are Vekla and the Zaravi evil?
:jandar: or :utgar:

LordRaidor
August 5th, 2007, 09:46 PM
Just wondering, are Vekla and the Zaravi evil?
:jandar: or :utgar:
...Oops, ...guess it would help if I put up the backstory, huh. ^_~ (It is posted on the first page (http://heroscapers.com/community/showthread.php?p=30181#34638) now.) The answer is EVIL, but they don't work for Utgar.

http://www.heroscapers.com/oldgallery/albums/userpics/10038/vekla.gif

The Zaravi are malevolent invading demons from another dimension. The whole point of making them so heinously high-costed and powerful is to reinforce the storyline gimmick that the opposing Generals in Valhalla would have to put aside their differences and TEAM UP to defeat the demonic invaders. Vekla IS the Zaravi General, the unique factor being that he is playable (albeit at 450 points)...

^_^
-LordRaidor-

nonexistantnonexister
August 5th, 2007, 10:30 PM
how can I get them

ZBeeblebrox
August 5th, 2007, 11:38 PM
They are various Solonavi figures from WizKid's Mage Knight. LR made some awesome customs to print out once you have the figures.

(I actually have a good amount of Solnavi figures already, slowly building up my Zaravi Army :) )

Barbell Hero
September 3rd, 2007, 02:14 PM
Really nice custom work, buddy. The cards are nothing short of amazing, my cards look like a giant pile of steaming crap in comparison.

Question: How did you get the hex-shaped base for that really big red Demon in this photo (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_zaravi1.jpg)?

LordRaidor
September 3rd, 2007, 04:40 PM
Really nice custom work, buddy. The cards are nothing short of amazing, my cards look like a giant pile of steaming crap in comparison....Yeah, ...my cards look very similar to yours, actually. ^_^ The nice looking cards were actually made for me by Atmospro, ...the proprietor of the HS CODEX.

Question: How did you get the hex-shaped base for that really big red Demon in this photo (http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_zaravi1.jpg)?...That triple-hex base was carved out of a 1/8" sheet of sandalwood with an Exacto knife, ...then painted "Espresso Brown" and covered with one of malechi's base stickers. ...It does look neat though, ...if I do say so myself...

^_~
-LordRaidor-

viperhoops10
September 15th, 2007, 03:22 PM
I'm assuming that those figures didn't come with a heroscape base so how did you get all of them to have one?

LordRaidor
September 15th, 2007, 10:41 PM
I make wooden bases for all of my customs. Look at the post above yours for details about the large '3-hex' base for Vekla. The round bases are 1/8th inch 'wooden nickels' (craft supplies) with the edge beveled down to match the real HS bases. Everything gets painted 'Espresso Brown' (closest match I could find to the HS base brown color) and topped with a circular cutout of Malechi's 'base stickers'. The end result is a fairly convincing (and very inexpensive) replica of an 'official' HS base...

http://www.heroscapers.com/oldgallery/albums/userpics/10038/normal_enemies.jpg
...Can YOU guess which one is real?... [...just kidding ^_~ ]

^_^
-LordRaidor-

viperhoops10
September 16th, 2007, 08:30 AM
I have another question is can you ive me a link to where I can get Valkalis and solonavi spirit

LordRaidor
September 16th, 2007, 11:50 AM
...can you ive me a link to where I can get Valkalis and solonavi spiritWell, ...a quick search for "solonavi" on eBay right now will find you 3 lots of figures currently on the auction block, and 40+ listings in eBay stores. Doesn't look like there are any 'Spirit Eidolon' figures available there at the moment, but 'Valkalis' is in one of the large lots (currently $0.99 winning bid)...

So I googled for the Eidolon. There are tons of e-stores that show the Eidolon as "sold out", but it looks like it's in stock here (http://www.boardgames.ca/index.asp?PageAction=VIEWPROD&ProdID=10876) and here (in the UK) (http://www.thegamestore.be/store/product_info.php?manufacturers_id=35&products_id=2032&osCsid=72f119a24c43529f0bccc04b94e4b1f4) for about $20 each, just from the first 2 pages of google results.

...Most of these figures can still be found out there somewhere, ...you just have to look around a bit...

^_^
-LordRaidor-

righker
April 22nd, 2008, 05:12 PM
Hey, I have been looking at these figures for sale online and was wondering...could you make it easier for people to get these figures? I am not trying to be a pest or anything, but there must be an easier way to get these figures. They are overpriced in most places and you will never find all of them, would it be possible to make more of them and sell them at a certain site? I am sure this would be very helpful for people trying to collect all of them. It would be greatly appreciated if you would consider this.

Jonathan
April 22nd, 2008, 09:22 PM
Hey, I have been looking at these figures for sale online and was wondering...could you make it easier for people to get these figures? I am not trying to be a pest or anything, but there must be an easier way to get these figures. They are overpriced in most places and you will never find all of them, would it be possible to make more of them and sell them at a certain site? I am sure this would be very helpful for people trying to collect all of them. It would be greatly appreciated if you would consider this.

This would be a good email to send to the people at Wizkids.

ikkyu142
October 10th, 2008, 08:38 PM
Okay this is my first thread necro, but bear with me.

I had to thank Lord Raidor for these great cards, and all the people who helped him. I just picked a couple of these up on ebay and they came with cards people on this site made. Usually I won't buy figs with cards from this site unless it is that scaper making the sell. I had to compromise and do it this time to get some of these figs for less than a mint.

1. Sorry I had to help some one profit off your collective work.
2. Thanks for creating such a great force!

LordRaidor
October 14th, 2008, 11:53 AM
No problem. I'm glad somebody is still enjoying the Zaravi. ^_^ ...Not sure exactly how I feel about somebody PROFITING from them, ...but, ...meh...

...Looks like that particular seller is making a practice of hocking off all of his/her old MageKnight figs by finding cards (from this site or elsewhere) that use those figs as HeroScape customs...

He should've at least given credit to HSers.com as his source of information...

What a putz...

^_^
-LordRaidor-

Karkadinn
October 17th, 2008, 01:37 PM
That's Ebay for ya. Unfortunately customs are in such a legally murky area that I doubt there'd be anything we could do, except frown mightily in the direction of scruples-deprived sellers profiting off the work of others.
OTOH, Ikkyu deserves a thanks for the heads up. I think we can all understand where he's coming from; the prices for out of print merchandise can get pretty insane at times after all. This was a worthy thread necro.

Claws of Death
October 18th, 2008, 08:58 AM
Yo, where do you get those figs, LR? I like'em, but I can never find those figs. Do you go into a store, or do you order them?

ikkyu142
October 20th, 2008, 02:35 AM
They are all Mage Knight Solonavi figures. Ebay and small game shops are the way to find them. Most are no longer produced and can be hard to find. I paid 10 bucks (before the 9.00 shipping) for the Solonavi Spirit Eidolon Celestial who plays our General VEKLA. Just hunt around, they are not that dificult to find.

Thanks Karkadinn, I just thought LR deserved some kind of recognition for the work he and others put into the Zaravi.

1moreheroscaper
August 24th, 2012, 12:34 AM
I wanted to let you know that I was able to enjoy my 3rd game playing with or against the Zaravi. I finally bought all of the figures last summer--they were on my wish list for a long, long time (since the release of that issue of the HS Codex and the time of the give-away).

Anyway, I showed my figures to Reapersaurus last fall when he came to Modesto for a tournament, and we discussed the good old custom threads. He wondered how balanced the Zaravi really were, and I agreed, but I still wanted them in my custom collection.

I have to say, they are really tough, but I still had fun playing against them...and I have seen them fall too. It feels really good when an opposing Riftwalker hero falls...

I have been trying to think up a version of the Zodiac Archons that I can make as a common squad because I think they would look so cool scattered across the battlefield. Anyway, I just wanted to let you that some or your custom work is still floating around and is alive in other scaper collections and games.