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Wytefang
August 2nd, 2007, 02:25 PM
While this should probably be obvious to me, I'd still like to get the community's opinion on which squads or single heroes are best for a decent ranged attack (in both distance and hitting power).

PLEASE PROVIDE YOUR TOP 4 or 5 CHOICES - IN ORDER OF HOW GOOD YOU THINK THEY ARE, LIKE BELOW:

1. The blah-blahs - my first choice
2. The nah-nahs - my second choice
3. Bleahy - my third choice

and so on...

Thank you very much for sharing your insight on this. I'm trying to win a debate I got into with someone about range in HS - that's why I need the info. :)

ASmiles
August 2nd, 2007, 02:33 PM
A lot would depend on the terrain you were using, how much support you had in other units in your army, the army you were fighting against.

So a generalized best against the widest range of factors.....

1. Q9 - High Defense, great range, has both a good normal and special attack.
2. Krav Maga - Speed means than can often move and stay in range, take height easily and their special keeps them alive.
3. 4th Mass Line - If you're using wait then fire and have a valiant army, it's hard to get past 4 ranged attacks per activation. Plus can be boosted with multiple units of commons.
4. Syvarris - Kind of a glass jaw, but with excellent range and a double attack he fits your need for distance and power.
5. Airborn Elite - excellent range, easy to take high ground and glyphs with the drop. Again 4 attacks with one activation is very nice.

Others among the top: DW8K, Kaemon Awa, Blasts (if w/ the glads), Elf Archers.

Uprising
August 2nd, 2007, 02:51 PM
From my experience over the past two years.

1. 4th Mass - I fear these guys the most in Heroscape. When in the hands of a good player, they just mow down troops left and right.
2. Omnicron Snipers - Decent D for a range squad and their Deadly Shot can be vicious with or without height.
3. Krav Maga - They're just such a lethal squad. Tough to kill and pin down.
4. Syvarris - With his range 9 double attack, he continues to prove his worth on our table game after game.
5. Micro-Corp - Having a 25% chance to negate a wound is pretty slick. When they are on height, they're pretty destructive.

Aldin
August 2nd, 2007, 03:18 PM
<insert "depends on..." caveat here>

1) Q9 - The Swiss Army Knife. He has great defense, a better than average normal attack and a versatile ranged special attack.
2) Nilfheim - The Flying Tank. Amazing ability to choose the place of battle and units to target - range is a bit on the short side.
3) Kaemon Awa - The Biggest Little Man. Dual powerful special attacks on an inexpensive frame.
4) 4th Mass - The Meat Grinders. These guys just chew stuff up with their four activations per marker, sadly they die just as quickly and have no special.
5) Aubrien Archers - The Hyperactive Elves. When frenzy runs hot the IGPV of these guys shoots through the roof.

~Aldin, who always ends up disappointed with unique ranged squads

Wytefang
August 2nd, 2007, 03:19 PM
Thank you, guys for following my format and providing your reasoning. Keep the info coming HeroScapers. Please and thanks. :)

GForce3062
August 2nd, 2007, 05:05 PM
1. Q9- Killer defense, very nice range, awesome special attack and regular attack.
2. K.M.A.- High speed, easy to get height, good range, attack, and defense for a ranged squad. Very hard to kill from range.
3. 4th. Mass.- I can't really comment because I don't have any but I've heard they're awesome. :)
4. Omnicron Snipers- Good range, good defense, deadly on height or flat land. Can really turn the tide in a game.
5. Kaemon Awa- Good range, good defense and w/ Counterstrike, above average attack, kinda low health, and very deadly special attack.

Wytefang
August 2nd, 2007, 06:39 PM
More please, keep 'em coming guys. Thank you.

Let's hear from some long-time HS experts now, like Rychean, Ninth, Truth, Grunge, Spider_Poison, and others!!

spider_poison
August 2nd, 2007, 08:09 PM
It's kind of hard for me to fit heroes in with squads, so I'll just do the squad part:

1. 4th Mass (any questions? :) )
2. Krav Maga (potential to break games...will usually do at least okay)
3. Marro Warriors (usually as good as Krav, but don't have potential to break games)
4. Arrow Gruts (not good by themselves, still not really good with Swogs, but the ability to move Krug is what makes them good)
5. Blastatrons (if you can protect the G-Trons well, these guys are arguably the most versatile figures in the game)

And now for heroes:

1. Q9 (I personally can't stand Q9, but he is the best)
2-3. Kaemon Awa or Nilfheim (pretty much equally good in my mind, just depends on how many points you have to fill)
4. Laglor (mostly good for support, but can kill on his own terms)
5. Guilty (mathematically speaking, I think Guilty can feasibly have the best pt. cost:pt killed ratio in the game)

Note: I didn't count Braxas as a ranged hero even though her prime uses come from fighting at range. She's really good though.

hi1hi1hi1hi1
August 2nd, 2007, 11:31 PM
1-Q9 - You just can't deny the awesome powerhouse that is Q9. He can hit them hard with a 4+ attack or take out up to 9 in a turn. There's no one more versatile.
2-Kaemon Awa - Double attack of 4 and a special to boot. Plus counterstrike. Sign me up for his team.
3-Omnicron Snipers - Get them up high Taelord or an attack glyoh and you have some amazing ranged figures there. I've also had great luck with these guys.
4-Airborne Elite - An almost garuteed attack of 4 from four figures. There defense may not be good, but at an 8 range they can outshoot almost anyone.
5-Deadeye - A bit of a gamble here, but one of the only ranged guys who doesn't need hight to preform at top quality. Back him up with Thorgrim and Raelin and he'll be hard to take down.

Sci-fi Messiah
August 3rd, 2007, 01:15 AM
1. Kaemon Awa - Deadly from a distance and quicker up close, plus Counter Stike! **** damn this guy is good!
2. Syvarris - 9 Range, Double Attack - set him on a nice ledge and my friend you have damn near won the game.
3. Major Q-9 - (Probably the best in all retrospect, but I'm listing them by faves) He's basically a suped-up Deathwalker. Good Defense, good Attack, Excellent Range, and by God you can add attack dice!
4. Deathwalker 9000 - Because nothing is more satisfying than the first round where all of your opponent's figures are foolishly huddled together and you unleash the Explosion Special Attack! Especially when you lay some heavy damage on their heroes
5. Nakit Agents - Decent Attack and Defense for squad figures, and some very handy special abilities for that fateful melee encounter or that one 6 skull attack you know you can't otherwise block.

SpiderCoach
August 3rd, 2007, 06:53 AM
1. Kravs
2. Major Q9
3. Deadeye Dan
4. 4th Mass.
5. Omnicrons

ManTrainChooChoo
August 3rd, 2007, 07:29 AM
1.) Q9 - Because he is a ranged tank
2.) Kaemon Awa - Sometimes he just feels like a more mobile Q9 and other times like a mini Nilfheim.... definitely a solid hero
3.) 4th Mass - Most undercosted common squad... and they're way to easy to boost
4.) Krav Maga - I would've rated them higher but for them to truly shine you need support units like Raelin and Laglor.... which just makes them insane
5.) Airborne Elite - Typically if they drop and you win initiative the game just becomes so difficult for your opponent

Honorable Mention - Marro Warriors - It was really hard to put them below the AE, but so many times they feel like the biggest bargain in all of Heroscape

AmishBurrito
August 3rd, 2007, 07:41 AM
1) Q9
2) Krav Maga (they are #1 if you have Raelin)
3) Airborne Elite
4) Syvarris
5) 4th Mass

Tiberius
August 3rd, 2007, 07:43 AM
Best ranged squads and figures,
1) Q9, like everyone else I have seen this guy win too many tournaments.
2) Nilfiem, runner up to Q9, mobility, staying power and offense
3) AE, drop into height and shoot em up.
4) 4th mass are good in large quantities, they are hard to beat if used right
5) Microcorp agents, I used these guys last tournament, with two chances to live and extra defense in water, these guys have alot of staying power and offense with height.

killercactus
August 3rd, 2007, 09:04 AM
1) Q9. What can I say? He's the man.....
2) Krav Maga Agents - Excellent move and range for a ranged squad, and I heard they have some ability thats pretty good...
3) Airborne Elite - The only ranged squad with 4 figures and a base attack of 3, which is usually 4 because they drop onto high ground. they can also catch up with your army no matter where they are.
4) 4th Mass Line - very versatile, and common so they can be drafted in hordes. A phenomenal core for an army.
5) Marro Warriors - they drop to 5th because they're the only unit on this list that can't really dominate a single battle, but there's no better draft at 50 points.

Syvarris gets an honorable mention here.... 9 range is really that good, especially with a rat shield. Also, any Vydar ranged unit with Laglor is very good.

ASmiles
August 3rd, 2007, 09:29 AM
I'm a little suprised by the number of lists Nilfhelm is appearing on. All it takes is one figure to engage Nilf and his range effectively becomes zero.

If the Special Attack doesn't kill this figure, then you can't use the special on anyone else (unless they are also engaged). Granted Nilf has the firepower to just attack this figure with a normal attack, but then he's not really using his range, is he?

Sisyphus
August 3rd, 2007, 09:33 AM
I'm a little suprised by the number of lists Nilfhelm is appearing on. All it takes is one figure to engage Nilf and his range effectively becomes zero.

If the Special Attack doesn't kill this figure, then you can't use the special on anyone else (unless they are also engaged). Granted Nilf has the firepower to just attack this figure with a normal attack, but then he's not really using his range, is he?

The same is true for all ranged figures. Except I think Braxas and Mimring. And Nilfheim can disengage.

ASmiles
August 3rd, 2007, 09:45 AM
I'm a little suprised by the number of lists Nilfhelm is appearing on. All it takes is one figure to engage Nilf and his range effectively becomes zero.

If the Special Attack doesn't kill this figure, then you can't use the special on anyone else (unless they are also engaged). Granted Nilf has the firepower to just attack this figure with a normal attack, but then he's not really using his range, is he?

The same is true for all ranged figures. Except I think Braxas and Mimring.

Here's the difference. When Kaemon Awa or Syvarris are engaged, they still get to attack twice. When Q9 is engaged, he can still break up his attack into 3 dice x3. When a ranged squad has a figure engaed the other squad members can still use their ranged attacks on other figures.

So yes, Nilf becomes like other heros with a single attack. But Nilf's value as an "elite" ranged figure becomes drastically reduced once he is engaged. You'll note that none of these single attack figures made my list. It's all multi-attack heros and squads.

He's an incredible power house, and has a ton of verstaility. If you were going for "Best figure that also happened to have a ranged attack" sure, but I wouldn't put him in a group of "Best ranged figure". Obviously others disagree, or were not aware of this limitation to the special attack.

Matthias Maccabeus
August 3rd, 2007, 10:25 AM
1. KMA - 6 move, 7 range, stealth dodge, need I say anything else.
2. AE - 4 attacks of 4 with 8 range.
3. DED - 10 range and chance to kill in 1 roll of the dice. Fear the cowboy
4. Q9 - nice range with chance of multiple attacks.
5. Syvarris - 2 attacks at 9 range, can be scary to slow mving units.

rdhight
August 3rd, 2007, 10:43 AM
1. Q9. On paper, the Major should terrorize Wave 7 armies just as much as older ones.
2. 4th Mass Line. And I don't even own Marcus.
3. Kaemon Awa. Syvarris is probably just as efficient at 100 as Kaemon is at 120, but I don't like having to protect Syvarris. Kaemon can get in there and brawl for a few turns.
4. Silver Surfer. Choice between fly-shoot-fly or cosmic-powered special attack 6, range 6 with order marker removal!
5. Airborne Elite. My favorite ranged unique squad. I prefer the "hurt you" of the Airborne over the "help me" of the Krav.

Honorable Mention: Deadeye Dan. Vampires and superheroes offer new, high-value targets to plink with his Ullar rifle. One wound on Thanos? He's killed his points!

Honorable Mention: Krav Maga Agents. Still a great pick, but with Cyprien, the rechets, cavalry, Surfer, and Hulk/Abomination all pushing the speed envelope, the options for bypassing Stealth Dodge from outside the Krav's threat range are multiplying.

Honorable Mention: Me-Burq-Sa. I wish I'd gotten him a lot sooner.

Aldin
August 3rd, 2007, 11:01 AM
I'm a little suprised by the number of lists Nilfhelm is appearing on. All it takes is one figure to engage Nilf and his range effectively becomes zero.

If the Special Attack doesn't kill this figure, then you can't use the special on anyone else (unless they are also engaged). Granted Nilf has the firepower to just attack this figure with a normal attack, but then he's not really using his range, is he?

The same is true for all ranged figures. Except I think Braxas and Mimring.

Here's the difference. When Kaemon Awa or Syvarris are engaged, they still get to attack twice. When Q9 is engaged, he can still break up his attack into 3 dice x3. When a ranged squad has a figure engaed the other squad members can still use their ranged attacks on other figures.

So yes, Nilf becomes like other heros with a single attack. But Nilf's value as an "elite" ranged figure becomes drastically reduced once he is engaged. You'll note that none of these single attack figures made my list. It's all multi-attack heros and squads.

He's an incredible power house, and has a ton of verstaility. If you were going for "Best figure that also happened to have a ranged attack" sure, but I wouldn't put him in a group of "Best ranged figure". Obviously others disagree, or were not aware of this limitation to the special attack.

Wytefang, if this side conversation is a problem please let us know and we'll stop.

ASmiles, three points about Nilfheim here:

1) When a ranged figure is engaged they cease to be ranged - special abilities excepted. The fact that Kaemon Awa still gets a double attack when he's engaged says nothing about his effectiveness as a ranged unit.

2) Nilfheim can and often should disengage from a single opponent, take a 50/50 shot at a wound and fly away to a more advantageous spot for further ranged carnage.

3) Mobility is king for Nilf - no other (non-Marvel) ranged unit has the flexibility Nilfheim has in gaining height (for defensive purposes), choosing targets and shifting the focus of attack.

~Aldin, who notes for whatever it may be worth that once your opponent puts multiple units adjacent Nilfy goes back to being a multi-attacker

Wytefang
August 3rd, 2007, 11:49 AM
No worries, Aldin. This sidetrack is relevant to the greater focus of this thread.

Keep your lists coming, guys. Thank you!!

Sisyphus
August 3rd, 2007, 01:18 PM
I'm a little suprised by the number of lists Nilfhelm is appearing on. All it takes is one figure to engage Nilf and his range effectively becomes zero.

If the Special Attack doesn't kill this figure, then you can't use the special on anyone else (unless they are also engaged). Granted Nilf has the firepower to just attack this figure with a normal attack, but then he's not really using his range, is he?

The same is true for all ranged figures. Except I think Braxas and Mimring.

Here's the difference. When Kaemon Awa or Syvarris are engaged, they still get to attack twice. When Q9 is engaged, he can still break up his attack into 3 dice x3. When a ranged squad has a figure engaed the other squad members can still use their ranged attacks on other figures.

So yes, Nilf becomes like other heros with a single attack. But Nilf's value as an "elite" ranged figure becomes drastically reduced once he is engaged. You'll note that none of these single attack figures made my list. It's all multi-attack heros and squads.

He's an incredible power house, and has a ton of verstaility. If you were going for "Best figure that also happened to have a ranged attack" sure, but I wouldn't put him in a group of "Best ranged figure". Obviously others disagree, or were not aware of this limitation to the special attack.

Yes but Nilfheim's can use his regular attack when engaged and one attack of 6 is just as good as 3 attacks of 3 or 2 attacks of 4 on single figure. Of course it depends on the defense of the defender. Yes Nilfheim isn't as flexible to use in some areas but I wouldn't call him inflexible.

Wytefang
August 3rd, 2007, 02:32 PM
Now this last post strays more into a sidetrack then I'd prefer as it starts discussing Nilf's usefulness, which I don't care about.

More lists please! Back on topic! ::: cracks whip! :::

:P

rdhight
August 3rd, 2007, 08:20 PM
Now this last post strays more into a sidetrack then I'd prefer as it starts discussing Nilf's usefulness, which I don't care about.

If we're fully sidetracked now, I'd like to put in a bad word for Nilf's sculpt. He's a powerful figure, but the need to fit those wings onto the board is maddening.

Wytefang
August 4th, 2007, 03:31 PM
I'd prefer NOT to be fully sidetracked so can you avoid that, please? Thanks.

Back on topic, let's see some more lists or are our long-standing members leery of sharing their vast knowledge? :P

Clarissimus
August 4th, 2007, 04:37 PM
1. 4th Massachusetts Line -- I'm with Uprising. These guys scare me more than any other unit. It seems a mass of 4th Mass will beat just about anything.
2. Major Q9 -- High attack, high range, high defense (and substantial life) plus one of the best special attacks in the game. What's not to like?
3. Mimring -- If people used him more like a ranged unit I think we'd see respect rise for the original dragon. He's mobile enough to dance away from attackers, and his 4 attack from 8 range is almost unmatched. Beast bonding is gravy.
4. Krav Maga Agents -- Stealth Dodge makes them tough to kill from range, high move and range makes them tough to catch, and a decent attack ensures their deadliness.
5. Microcorp Agents -- I think with wave 3 being available again we'll see these guys a lot more often. Any one of their 3 abilities would make a good squad.

R˙chean
August 4th, 2007, 05:22 PM
If we're fully sidetracked now, I'd like to put in a bad word for Nilf's sculpt. He's a powerful figure, but the need to fit those wings onto the board is maddening.

That is part of the reason his is only 185; if he was streamlined like Charos how would be far more effective and probably 200 points.

I'd prefer NOT to be fully sidetracked so can you avoid that, please? Thanks.

Back on topic, let's see some more lists or are our long-standing members leery of sharing their vast knowledge? :P

rather demanding I think. How about we see yours or you just prefer to dictate the thread without your own input?

Mine:

1.) Q9 - versatile tank
2.) Krav - even after all this time; stealth doge with movement and range.
3.) AE - Domination falling out of the sky.
4.) 4th Mass - 4 firing squad with boosts galore
5.) Kaemon Awa - Mini Q9; great end game

Joah
August 4th, 2007, 06:29 PM
I'd prefer NOT to be fully sidetracked so can you avoid that, please? Thanks.

Back on topic, let's see some more lists or are our long-standing members leery of sharing their vast knowledge? :P

rather demanding I think. How about we see yours or you just prefer to dictate the thread without your own input?

I'm thinking this thread should be renamed "Build my GenCon Army. Right Now. Faster, faster. :roll:

tdavid6
August 4th, 2007, 08:55 PM
1. Q9- ranged tank
2. Kaemon Awa- 2 attacks of 4 with good enough staying power to take out his points.
3. Blastatrons- deadly with gladiatrons.
4. Sonlen- Awesome special attack and good life.
5. Aubrien Archers- FRENZY!!!!



Q9 180
Blastatrons 60
Gladiatrons x2 160
400
Awesome Army

Wytefang
August 4th, 2007, 09:41 PM
I'm thinking this thread should be renamed "Build my GenCon Army. Right Now. Faster, faster. :roll:

Yeah, that's what it is. :roll: You got me. Okay, thanks for popping in, bye now. :wave:

Rychean, considering that I started the thread, I'd simply like to keep it on topic, nothing more. I'm still new enough to site and the game that my opinion wouldn't be entirely accurate or worthwhile at this point.

Thanks for the list, Clarissimus. :)

netherspirit
August 4th, 2007, 09:54 PM
I'm trying to win a debate I got into with someone about range in HS - that's why I need the info. :)

Fibber, you are just prepping for Gencon. :P

Rychean, considering that I started the thread, I'd simply like to keep it on topic, nothing more.

If that's the case, then I don't expect to see any off topic comments from you in anyone else's threads.

InfinityMax
August 4th, 2007, 09:58 PM
If we're fully sidetracked now, I'd like to put in a bad word for Nilf's sculpt. He's a powerful figure, but the need to fit those wings onto the board is maddening.

I think Raelin is a pretty bad sculpt, along with Kelda. They're legs are weird. But the Nakitas win the prize for worst paint job.

NOW I think we're fully sidetracked.

Just a service I provide.

Joah
August 4th, 2007, 10:43 PM
If we're fully sidetracked now, I'd like to put in a bad word for Nilf's sculpt. He's a powerful figure, but the need to fit those wings onto the board is maddening.

I think Raelin is a pretty bad sculpt, along with Kelda. They're legs are weird. But the Nakitas win the prize for worst paint job.

NOW I think we're fully sidetracked.

Just a service I provide.

Imax I'm curious, do you feel that way about both Raelin sculpts? Or just the first one? I kind of like the new one. The Nakitas should have won the blue ribbon for worst paint job for sure. I won't argue that.

How do you feel about the Elves paint job from wave five? Or the whole wave for that matter? Seemed kind of rushed.

I should start a thread about that. :idea:

markwars
August 5th, 2007, 11:53 AM
Purple monkey dishwasher!

R˙chean
August 5th, 2007, 12:01 PM
I'd prefer NOT to be fully sidetracked so can you avoid that, please? Thanks.

Back on topic, let's see some more lists or are our long-standing members leery of sharing their vast knowledge? :P

rather demanding I think. How about we see yours or you just prefer to dictate the thread without your own input?

Rychean, considering that I started the thread, I'd simply like to keep it on topic, nothing more. I'm still new enough to site and the game that my opinion wouldn't be entirely accurate or worthwhile at this point.

That is great but that wasn't the point I was making. I was stating that you style of invocation for input is off-putting. In short you are demanding for information in these and many of your threads. As if it is the community's responsibility to get you up to speed.

I for one would like to see you formulate more off your own assessments and opinions; your "newbie" card is pretty much up.

Wytefang
August 5th, 2007, 01:37 PM
You're certainly welcome to your opinion but I don't think I've demanded anything in a 'gimme, gimme' way, I was trying to encourage further response and I think there's a difference. But such is the nature of online posting, it's hard to understand the slant or tone behind anything someone says. I put a smilie with the tongue out to show the 'tongue-in-cheek' aspect of my request but perhaps that wasn't clear enough to show my positive not 'demanding' intent.

I've formed my own opinion about this subject already (ranged units) but my thread was a request for information from others. Not sure why it generated angst or fussing (as happens rather frequently here, unfortunately).

It's kind of a 'damned if you do, damned if you don't' thing with the 'newbie card' comment. If anyone on this site dares to step-up and take on the aspect of more knowledge or confidence (thus shrugging off the 'newbie' mantle) some preceding experts just as quickly jump on that, too ("Gasp! How dare a relative newcomer know anything about HS strategy!"). Again, it seems like a no-win scenario from what I've seen. Granted that's not everybody on the site, by ANY means, but it happens far too frequently with some in this community. :( So if you wonder why some of us newer members retain our 'newbie cards', maybe you'll better understand why that is in the future.

Wytefang
August 5th, 2007, 01:41 PM
Rychean, considering that I started the thread, I'd simply like to keep it on topic, nothing more.

If that's the case, then I don't expect to see any off topic comments from you in anyone else's threads.

For the most part, I don't think I stray off topic in most threads so I'll be happy to stick to this request. Can't say I have NEVER done it but certainly not puposefully, that's for certain. And I would definitely not have a hissy fit if someone asked me to stay on topic in the thread that they created - that's common courtesy with online posting, last I checked.

I don't mind humorous asides, like Infinity Max's, for example, but if someone's petulant because they were simply asked to observe a common rule of online posting, then they're just being spiteful.

netherspirit
August 5th, 2007, 02:01 PM
Rychean, considering that I started the thread, I'd simply like to keep it on topic, nothing more.

If that's the case, then I don't expect to see any off topic comments from you in anyone else's threads.

For the most part, I don't think I stray off topic in most threads so I'll be happy to stick to this request. Can't say I have NEVER done it but certainly not puposefully, that's for certain. And I would definitely not have a hissy fit if someone asked me to stay on topic in the thread that they created - that's common courtesy with online posting, last I checked.

I don't mind humorous asides, like Infinity Max's, for example, but if someone's petulant because they were simply asked to observe a common rule of online posting, then they're just being spiteful.

Ack, I forgot the :P smilie at the end of my second statement. It wasn't meant to be taken serious. My bad. :duh:

I was trying to say that topics stray, it happens, and there really isn't anything that can you do. Even when you ask people to stay on topic it still happens...

Wytefang
August 5th, 2007, 02:02 PM
I agree with ya in that regard - I'm not that worried about it.

R˙chean
August 5th, 2007, 02:13 PM
It isn't what you ask for or even when; it is how.

Maybe it is just a clash in posting personalties; a sense of entitlement is not something I am used to dealing with. I will try to refrain from further comments regarding because nothing good can come from it.

To put this back on topic. Range is the king of Heroscape, in its current form. The units and opinions listed here are in many cases very similar. Many of the units are A list stuff. With all that said, there is a great deal of perception that comes down to one's playing style. I encourage all players to play differing styles and people when ever possible. It will give you an appreciation for other styles of play and the differing value of units.

Revdyer
August 5th, 2007, 03:14 PM
You're certainly welcome to your opinion but I don't think I've demanded anything in a 'gimme, gimme' way

I'm sorry, Wytefang. I really like you and respect your input and intelligence. But, if you can't see the "gimme, gimme" in this thread, that I don't know what's happened to your sight or insight. I, personally, found is embarrassing in its "neediness" tone.

NecroBlade
August 5th, 2007, 03:26 PM
Purple monkey dishwasher!Exploding sock puppet!

Wyte, while I think it's great you're interested in opinions about the top five ranged units in the game, popping in every other post to say "kthx moar plz!" makes you look extremely needy. Try responding to some of the feedback and posting your own ideas about good ranged figures and I'm sure you'll get a lot better responses. And I don't think there's a need to push the wiser members of the community about their opinions, they usually give that information freely...unless, of course, you're pushing them. ;)

Wytefang
August 5th, 2007, 05:38 PM
Don't know what to say - I'll simply repeat that while it may have been interpreted that way, it wasn't meant that way. My apologies to those who were offended by my request or persistence in asking for advice or strategic opinions.

I'll go lurk now, it's far less stressful. LOL

InfinityMax
August 6th, 2007, 01:28 AM
I wasn't offended or anything. I just thought it would be funny to derail a little more, especially since I have virtually nothing constructive to offer to the actual conversation at hand.

Plus I thought I would take this moment to point out that we are far more derailed now than we were before.

Sci-fi Messiah
August 6th, 2007, 01:38 AM
So what do you think the Dharma Initiative really is?

(Ultimate sidetracker!)

Unknownknowned
August 9th, 2007, 12:20 AM
1. 4th mass: bring on the americans! i always roll hot with these guys and with their wait then fire and valiant bonus, how could you pass them up? plus they are from america.
2. q9: does anything really need to be said about this guy? hard to take down with high defense.. lowww cost. and he was basically built to mow down squads. next.
3. krav maga: these cats have stealth dodge which allows them to rush in and hold high ground not having to worry about other ranged squads as much. plus with 3 attack they are effective even without height.
4. microcorp: with height these guys are super effective. and their 25% chance to not die.. which is better than the aubrien's chance to frenzy, they can have staying power.
5. kaemon: with the ability for a double attack and low cost, hes a pretty efficient hero. i dont think ive ever played where he has failed to pay for himself.

Metaknight
August 9th, 2007, 05:39 AM
1. marro warriors, cloning.

2. krav, anti range and good stats.

3. syvarris, awesome range and good attack and double attack.

4. kaemon awa, super powerful attacks.

5. major Q9, many attacks and good defense but a lot of points and only 4 life!

silvershire
December 14th, 2010, 04:40 PM
NILPHIEM- I know from experience that Nilphiem on the other team is all it takes for me to get schooled.
BRANDIS SKYHUNTER- Depends on if you are fighting flyers and unique heroes
AGENTS- All of the agents tie for second place. They have a surprising attack for being ranged sqads, and often have really cool defensive powers.
AUBRIEN ARCHERS LED BY AN ELVEN ARCHER LEADER-To quote tdavid6, "FRENZY!!!"
TANDROS KREEL-Mainly for the versatility of +2 broadsword and cleave

Ranged guys::johnwoo::johnwoo2::starwars:

Robber
December 14th, 2010, 05:04 PM
Definitely the 4th mass for the best ranged squad- they are amazingly versatile and work great in armies with valiant figures.

I use their counterparts, the 10th regiment, because I can't afford the 4th mass and think they are good enough.

Third would be the stingers, for sheer awesomeness.

4th? Q9. Fear the major.

5 goes to the omnicron snipers. my favorite 520-point army is made of 4 squads of these guys and 120 points of rats.


BTW, nice necro.:zombiesmile:

Dad_Scaper
December 14th, 2010, 05:05 PM
This is an ancient, irrelevant thread, guys, and not an example of a good necro.

edit: *chuckle* Look at Robber edit in a "nice necro." Heh.

Tornado
December 14th, 2010, 06:24 PM
Awesome necro. I really enjoyed reading this thread and most likely never would have if it were not a necro. I really do not see the problem with necro in most cases. If necro is really unwanted then all threads should auto-lock after no one has posted for a couple months.

As far as the best ranged units, look no farther then Vydar. You can pretty much randomly pick any card from Vy and have amazing range abilities... peace

aquamaniac27
December 14th, 2010, 09:25 PM
Awesome necro. I really enjoyed reading this thread and most likely never would have if it were not a necro. I really do not see the problem with necro in most cases. If necro is really unwanted then all threads should auto-lock after no one has posted for a couple months.

As far as the best ranged units, look no farther then Vydar. You can pretty much randomly pick any card from Vy and have amazing range abilities... peace

Wait, are we still trying to get off topic!? DAAAANG. From Top 5 ranged, to Anti-off-topic posts, to "I'm not a newbie/don't hate me" to "whats wrong with necros?".

I did enjoy this necro, as this only goes [went] up to Wave 7. We have had 5 waves, 1 MS, TJ and AA, and Warriors of Feldspar since. And Sam Brown. And I think maybe Skahen. (I forget). Comparing and contrasting the new units to the old favorites [and their resaons] was quite enjoyable.

1. Stingers - Possible base attack of 4, 5 with height decent range and move. Can be rebirthed by Hive for "endless" waves.
2. Nilfheim - All around good unit. Good ranged special attack, and can get up close and personal to deal some massive damage. Large target, defense of 4, and awkward (cool-looking) sculpt keep him in check though.
3. 10th Regiment of Foot - Don't move, attack at range from height. 4 attacks of 4. And if they reach you, you get a atk/def boost.
4. Protectors of Ullar - Deadly when used correctly. I've been on the wrong end of a squad of these guys killing the Hulk in 1 turn. Slow, but Atlaga gives them 5 move. Flying and range = death.
5. Me-Burq-Sa - Lets face it, for 50 pts, can't expect alot. But KMA can't stealth dodge if the can't roll any dice, and any Counterstrike-ish power won't kick back...

Awasome is good, but he is a great threat that can be taken out too easily by anyone who has played a decent amount of Scape.

Heroscapeguy
February 8th, 2011, 10:51 PM
1.Stingers-high attack and 3 defense. Worth buying a few squads on Auggies.
2. Krav- great with Realin
3.Elves- in a group can pack a punch
4. Kaemon- always a fun cleanup figure to play.
5.Major Q-10- does great with reavers, and a lot of attacks.

Dad_Scaper
February 8th, 2011, 11:22 PM
No rep dock for you - from me, anyway - you're a newbie, but this was not a good necro. Go in peace and, in the future, please don't do CPR on ancient threads unless you're adding something substantive to them.

Thanks, and welcome to the site.