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wimba808
June 28th, 2006, 11:22 AM
So what would u say is the best wave so far ( counting 2.5 and 4.5).

markwars
June 28th, 2006, 11:39 AM
Wave 1 easily.

Can you say Orcs? Can you say extra glyphs? Can you say more terrain in each pack? Can you say thicker card stock?

netherspirit
June 28th, 2006, 11:41 AM
http://i43.photobucket.com/albums/e383/netherspirit/Smilies/yeahthat.gif

Gonna have to agree with markwars on this one.

geddy lifeson
June 28th, 2006, 11:48 AM
I have to agree with the others. Many people seem to favor orc armies whilst I like romans and especially vipers. Wave 1 has surprisingly held up quite well, even with the addition of 3 more regular Waves and the large packs. If it weren't for wanting variety, I could easily play Wave 1 often.

K/H_Addict
June 28th, 2006, 12:18 PM
i said wave 3: Jandars Oath.

My favorite GEneral is Jandar, so of course, this one's name appeals to me more than the others.

This wave had 3 different Kyrie units; no other wave had that. I LOVE KYRIES!

This wave had the un-chompable, high defense, typically high move, avarage attack houds that i love. This one had Alistair Macdirk (love the overextension) and his warriors (7 attack, 4+ times per activation?). This wave had a slightly less versatile version of the KMA, (but they are common). This wave had the monks (uhh...stealth leap?) Oh, and it had robotic apes. Who doesnt like robotic monkeys?





wave 3 all the way.

wimba808
June 28th, 2006, 12:24 PM
I have to go w/ wave 4.5. Theres cool terrain, and 5 figures that can seriously help out ur game. And of course i love the huge figures.

K/H_Addict
June 28th, 2006, 12:29 PM
i dotn have 4 and a half yet, cuz it has yet to hit stores (damn you hasbro!)

wimba808
June 28th, 2006, 12:37 PM
u can order it off the official website if u want. There in stock.

K/H_Addict
June 28th, 2006, 12:43 PM
nah...then i have to pay shipping


i ordered RV from HMG...waitin for it now.....

Pilgrim
June 28th, 2006, 12:43 PM
I said 2.5, because of trees and road. Nothing has improved the game like trees - hands down the best expansion to the game.

My second choice would be wave 1. Like was said above, Romans and Orcs.

geddy lifeson
June 28th, 2006, 12:44 PM
u can order it off the official website if u want. There in stock.

And surprisingly have been for some time now. This might be a good indication that since they are able to keep their own store stocked, local stores might finally get thiers in as well.

wimba808
June 28th, 2006, 12:46 PM
Ye i can never find good packs anyware. and lately wal-mart hasn't had anything good either. so i get them off the website. U may have to pay shipping but there always in stock. :D

K/H_Addict
June 28th, 2006, 12:47 PM
im not a fan of shipping...it's always soo freakin expensive

geddy lifeson
June 28th, 2006, 01:05 PM
But they still have the code for free shipping of orders over $75 I believe.

Don't tell me you wont buy $75 worth of stuff...you will, I know you will, you know you will.

I once thought I only needed 1 MS and 1 of each Wave. Ha ha ha, some $600 or more later.

Pilgrim
June 28th, 2006, 01:06 PM
I figure by the time I drive around to umpteen WM's and TRU's in my area, the money I would have spent on gas (not to mention the time) easily surpasses the shipping costs.

K/H_Addict
June 28th, 2006, 01:06 PM
if i had $75 to spend on HS, i probably would....

Hex_Enduction_Hour
June 28th, 2006, 01:10 PM
Wave 1 has some of the most popular common units in my opinion. It had a nice representation from all generals - except Vydar.

But I also thought Jandar's Oath rocked so very hard. For the two cool Kyrie warriors, Shaolin Monks, Gorillanators, and especially those Marrden Hounds!!!

hextr1p
June 28th, 2006, 01:47 PM
I was torn, between Wave 1 and Wave 2.5... so I voted the minority and went with 2.5.

The RttFF set is arguably the best large expansion so far. The versatility of the roads, bridge, and trees is amazing, making it THE large set to get after you purchase a MS. And honestly, if your map doesn't have trees, the 'Scape just looks lame.

Also with Wave 2.5 we were introduced to the large hero expansion. These large heroes (as well as those recently introduced in Wave 4.5) look great on the field with smaller units, and really add to the dimension of size on the maps.

And even though it was a TRU exclusive, Volcarren Wasteland (aka, Hot Lava Death) was released in conjunction with 2.5. We as players wanted lava, and we as players got lava. And even though the Obsidian guards aren't used very often, their translucent sculpts are very cool!

reapersaurus
June 28th, 2006, 02:35 PM
But I also thought Jandar's Oath rocked so very hard. For the two cool Kyrie warriors, Shaolin Monks, Gorillanators*cough*

*choke*

*sputter*

You DIDn't just say that. *said in a black female voice*

Fallen Templar
June 28th, 2006, 02:38 PM
I say wave 4 and probably 5. Ninjas and Gladiators in wave 5 and Elves and Deadeye Dan in wave 4 c'mon best waves ever

wimba808
June 28th, 2006, 02:42 PM
So i guess none prefer wave 2. I'm not taking sides or anything (i'm w /4.5) but did everyone forget about krug. Although all the other heros may not be that good at times , but combined with other figures wave 2 can be pretty good.

vernz
June 28th, 2006, 02:58 PM
i said wave on but i do like wave 4 alot and also the 2.5 and 4.5 more terrain is always good

markwars
June 28th, 2006, 03:10 PM
wimba808, while Wave 2 was probably my least favorite of the expansion waves overall it did give me my favorite unit in the game.....Krug.

Pilgrim
June 28th, 2006, 03:14 PM
Wave 2 gave me two of my favorite units - the wolves and the Mass Line.

And of course, Krug. Krug is arguably the most endearing fig of the game. There's always a certain joy that comes over the players when Krug is drafted, even when it's drafted by your opponent. We're all just happy to see him in the game.

wimba808
June 28th, 2006, 03:15 PM
I completly agree with u. I see wave 2 as a add on wave( so to speak) by themselves the units are afwul, but cobined w/ other units they can pack a punch. Also most of the abilites revolve around gaining extra power w/ the help of others.

-Zim-
June 28th, 2006, 03:22 PM
Though I love the Minions from wave 2 and the Sentianls from wave 3 I voted for wave 4. Cowboys, Elven Archers, Soulborgs, Greeks, More Vipers and Samurai, come on best wave ever or it just may be I started collecting when thise wave came out. Either it it's my favorite.

Hex_Enduction_Hour
June 28th, 2006, 03:34 PM
But I also thought Jandar's Oath rocked so very hard. For the two cool Kyrie warriors, Shaolin Monks, Gorillanators*cough*

*choke*

*sputter*

You DIDn't just say that. *said in a black female voice*

Choke on it a little longer. :wink:

Jason
June 28th, 2006, 03:46 PM
I voted Wave 4, it has the Best Heroes out of any Wave plus the awesome Gladiatrons. All that needs to be said about Wave 1 is that Taelord is probably the 2nd Best Hero in the Pack (1st being Marcus)

reapersaurus
June 28th, 2006, 06:05 PM
wow - can't believe the Wave 4 love here. :shrug:

It was evicerated pretty convincingly in a LONG discussion on HQ.

Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves.

Just not creative enough for some people.
I actually thought Wave 3 was less creative, but both of them are pretty dang uninspired compared to Waves 1 and 2, or the Large Heroes packs (course, all but Charos in Wave 2.5 are almost unplayable competetively).

Turtleboy
June 28th, 2006, 06:15 PM
Wave 2.5 for rizzal (what did i just say?)

Charos is my Dragon and heavy hitter of choice. Jotun is nice, Neilfhim is just down right awsome, but Charos was love at first sight.

feekonea
June 28th, 2006, 06:16 PM
I love wave 1, simply because of the venocs. Ill take a viper army over any other day. (yes, I said any other, that means orc and the fourth mass too, guys.)

Teamski
June 28th, 2006, 06:28 PM
Definately Wave 1. It is THE classic wave with 2 complete armies.

-Ski

gorillanator
June 28th, 2006, 07:50 PM
i said wave 3: Jandars Oath.

My favorite GEneral is Jandar, so of course, this one's name appeals to me more than the others.

This wave had 3 different Kyrie units; no other wave had that. I LOVE KYRIES!

This wave had the un-chompable, high defense, typically high move, avarage attack houds that i love. This one had Alistair Macdirk (love the overextension) and his warriors (7 attack, 4+ times per activation?). This wave had a slightly less versatile version of the KMA, (but they are common). This wave had the monks (uhh...stealth leap?) Oh, and it had robotic apes. Who doesnt like robotic monkeys?





wave 3 all the way.

You read my mind about the squads but I feel this set of heroes is nto as strong as Wave 1.

Jason
June 28th, 2006, 09:50 PM
"Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves."

**Your initial premise is flawed. The question was which is the "Best" Wave not which wave was the most "innovative." These are 2 Radically different questions. Even if powers are duplicated, if the newer pieces utilize them better then they are worthwhile/superior.

Even the flawed preimse that many of the abilites are copied is wrong.

Valguard-2 New Abilities
Parmenio- 1 New Ability + 1 new Ability for Melee Units
Sudema-1 New Ability
Morsbane-1 New Ability
Murphy-1 old Ability, 1 New Ability
Dan- 2 New Abilities
X17-2 New Abilities
McCreech- A copied ability but with a cheap character which is a valuable addition

Gladiatrons- 2 New Abilities
Samurai- 1 Old Ability, 1 New Ability
Sacred Band- 2 New Abilities (1st Disciplined Bonus + 1st Einar specific Bonding)
Aubrien- New concept in giving Frenzy to a ranged unit
Armoc-1st non exclusive Vipers with defense and 1st with Ullar Specific Bonding

Almost every unit added either a New Concept (ranged frenzy/defy death for melee) or New Abilities (Sharpshooter, Bloodlust, Stae of Stone, Rod of Negation, Cyberclaw, Improved Melee Def, Disciplined Influence, First Assault 3, etc)

Turtleboy
June 28th, 2006, 10:02 PM
Jason man, every wave came with new abilitys...... Take a good while to name em all too.

shakey_snake
June 28th, 2006, 10:15 PM
"Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves."

**Your initial premise is flawed. The question was which is the "Best" Wave not which wave was the most "innovative." These are 2 Radically different questions. Even if powers are duplicated, if the newer pieces utilize them better then they are worthwhile/superior.

Even the flawed preimse that many of the abilites are copied is wrong.

Valguard-2 New Abilities
Parmenio- 1 New Ability + 1 new Ability for Melee Units
Sudema-1 New Ability
Morsbane-1 New Ability
Murphy-1 old Ability, 1 New Ability
Dan- 2 New Abilities
X17-2 New Abilities
McCreech- A copied ability but with a cheap character which is a valuable addition

Gladiatrons- 2 New Abilities
Samurai- 1 Old Ability, 1 New Ability
Sacred Band- 2 New Abilities (1st Disciplined Bonus + 1st Einar specific Bonding)
Aubrien- New concept in giving Frenzy to a ranged unit
Armoc-1st non exclusive Vipers with defense and 1st with Ullar Specific Bonding

Almost every unit added either a New Concept (ranged frenzy/defy death for melee) or New Abilities (Sharpshooter, Bloodlust, Stae of Stone, Rod of Negation, Cyberclaw, Improved Melee Def, Disciplined Influence, First Assault 3, etc)Jason you're missing the point. compare the Romans and greeks or the Gladiatrons with the Knights of Weston. (those are two comparisons I remember from HQ). The units are nearly the same.

Jason
June 28th, 2006, 10:45 PM
The Gladiatrons are superior to the knights, they have cyberclaw and are faster. The Sacred Band have Death Defy whereas the Romans have Shield Wall which is a very big difference + their Hero is cheaper. They are quite significantly different

Jason
June 29th, 2006, 01:36 AM
I guess if you want to talk in general almost all squads are similar to each other.

Melee Squads pretty much have like 5 movement, 4 figures, 3/3 stats (give or take a slight change to 1 of the stats)

Ranged Squads pretty much have 2/2 or 3/3 with 6 or 7 for range and often only have 3 in the squad (give or take a slight change in 1 of the stats)

Agent Minivann
June 29th, 2006, 06:14 AM
But I also thought Jandar's Oath rocked so very hard. For the two cool Kyrie warriors, Shaolin Monks, Gorillanators*cough*

*choke*

*sputter*

You DIDn't just say that. *said in a black female voice*

Choke on it a little longer. :wink:

:quarter:

My vote is going to have to go with 4.5. The ice pack is not as versatile as the roads, but the thing has a lot more tiles (1.5 times not counting the ice, or glacier bases, but that is stretching a bit), 21 ice (vs. 11 molten lava), and 6 glaciers (vs. 5 trees). The glaciers are going to pop up painted (if it hasn't happened yet) making it a great set for terrain customs. Plus the clear ice tiles are just a thing of beauty. Then the heroes...

Jandars_Hope
June 29th, 2006, 10:18 AM
I like characters from all the waves, it would be too hard to choose the best wave, IMO anywayz!

toddrew
June 29th, 2006, 10:54 AM
Terrain fan here, so it's between 2.5 and 4.5, 2.5 has better terrain (row-ads, bridges + trees, o my, not to mention the lava bonus), but 4.5 has the better figures. So I'll take 2.5, but with reservations :)

gorillanator
June 29th, 2006, 01:43 PM
wow - can't believe the Wave 4 love here. :shrug:

It was evicerated pretty convincingly in a LONG discussion on HQ.

Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves.

Just not creative enough for some people.
I actually thought Wave 3 was less creative, but both of them are pretty dang uninspired compared to Waves 1 and 2, or the Large Heroes packs (course, all but Charos in Wave 2.5 are almost unplayable competetively).

Agreed.

I thought Wave 4 was the worst of all the Waves. Major X17, Morsbane, and Sudema are all good but I think Sudema may be overpriced because of her low defense and life. But Parmenio and Valguard are just pure garbage.

But I disagree about all but Charos being unplayable.

Su-bak-na is good in an all Marro army to just stay back until the end of the battle and if your Marros didn't finish the army off Su-bak-na can fly in and end it.

I like Brunak onfields that have maybe lava islands or volcanoes.

I like to use Deathwalker 8k to counterpick against large amounts of gruts or vipers and he also works well against Krug.

And Dund is... well Dund is pretty unplayable unless your opponents whole army is the same common squad.

markwars
June 29th, 2006, 02:23 PM
gorillanator said:
reapersaurus wrote:
wow - can't believe the Wave 4 love here. shrug

It was evicerated pretty convincingly in a LONG discussion on HQ.

Where IS Thor, and maybe jcb321, who IIRC tabulated how many duplicate abilities Wave 4 had.
It was pretty convincing evidence that it was one of the worst waves.

Just not creative enough for some people.
I actually thought Wave 3 was less creative, but both of them are pretty dang uninspired compared to Waves 1 and 2, or the Large Heroes packs (course, all but Charos in Wave 2.5 are almost unplayable competetively).


Agreed.

I thought Wave 4 was the worst of all the Waves. Major X17, Morsbane, and Sudema are all good but I think Sudema may be overpriced because of her low defense and life. But Parmenio and Valguard are just pure garbage.

But I disagree about all but Charos being unplayable.

Su-bak-na is good in an all Marro army to just stay back until the end of the battle and if your Marros didn't finish the army off Su-bak-na can fly in and end it.

I like Brunak onfields that have maybe lava islands or volcanoes.

I like to use Deathwalker 8k to counterpick against large amounts of gruts or vipers and he also works well against Krug.

And Dund is... well Dund is pretty unplayable unless your opponents whole army is the same common squad.


If I were to rank all of the waves I don't believe 4 would be last. The additions of Gladiatrons, Major X17, Deadeye Dan, the Tagawa, and the Aubriens was pretty significant to me. Heck, the Armocs taught me to love Vipers and actually begin using them. I would agree that some of the choices seem less that original (the Greeks especially), but I wouldn't call any of these figures pure garbage yet.

As for Wave 2.5 I think that there are a great many players that have had tournament success with Charos, DW8K, and Brunak to prove that there are playable units.

reapersaurus
June 29th, 2006, 03:49 PM
As for Wave 2.5 I think that there are a great many players that have had tournament success with Charos, DW8K, and Brunak to prove that there are playable units.I would be interested in hearing battle reports about DW8000 or Brunak being successful in tournament, or even friendly-but-competetive play. In fact, I hardly ever hear of them even being played, much less successfully being played. :!: Brunak has been supplanted by Theracus, except for on the VERY rare lava field match. And DW8000 goes down like a biatch every time I've seen or heard about him used.
For that matter, the majority of competetive matches that someone fields Su-Bak-Na in, they lose.
Every match I have seen personally where SBN is fielded, he loses badly.
The critical thing is not whether he CAN do well - it's that at 160 points, every +1 to the D20 he provides is 160 points that's not directly in battle.
And once he gets into battle, he WILL fall to any number of cheap squads and god forbid he ever gets shot at.
His 5 Life is one of the biggest oversights in the game, in fact, IMO.

As for Dund - well, enough said. :lol:

Seriously - other than Charos, Wave 2.5 Large Heroes are woefully underrepresented in serious play. :headshake:
I use that as one of the main criteria of whether a Wave is successful or not.

Now, as for creative abilities (which is the other main criteria for ME), I think Wave 2.5 Large Heroes was wonderful. Every one of the 5 was new and different.

jcb231
June 29th, 2006, 04:20 PM
I voted for Wave 4.5, but it was a close vote between that and Wave 1 for me. I think that Wave 1 added the most new ideas, while nicely completing the Master Set. I think Wave 4.5 is great in that it's totally self-contained....none of the figures require you to buy any other figures except the MS in order to use them to their fullest.

jcb231
June 29th, 2006, 04:40 PM
I didn't tabulate Wave 4's repeats in order to say it was bad. I don't think it was a bad wave. It wasn't my favorite wave, but it wasn't bad either. IIRC my percentage of repeats compared reasonably well to other waves, except for 1 in which everything was shiney and new. When I broke it all down, I used three categories: totally new abilities, tweaked repeats, and full repeats. Tweaked repeats are things that folks could say are new variations on old ideas.

Wave 4, off the top of my head, has the following totally new abilities:
-Rod of Negation
-Cyberclaw & Improved Cyberclaw
-Disciplined Influence
-the Tagawa experience power (damn me not knowing the name offhand)
-Sharpshooter
-Ullar Enhanced Rifle
-Melee Defense (two versions)
-Defy Death
-First Assault

And the following tweaked repeats:
-Ullar Warlord Bonding
-Einar Warlord Bonding
-Disciplined Army Bonus (tweaked repeat of Valiant bonus)
-Berserker Enhancment (tweaked repeat of Frenzy or Fury enhancements)
-Whip (tweaked repeat of Paralyzing Stare)
-Stone Stare (some may say a tweaked repeat of Chomp)

And the following full repeats:
-Frenzy
-Slither
-Double Attack
-Shotgun Blast Special Attack

Wave Four added other ideas or filled in certain gaps that made it a decent wave for me....we got some more Elves and Samurai and Vipers, fleshed out the Cowboy heroes, gained a really cheap unique, saw ranged frenzy for the first time, started a whole new line of Soulborgs, saw the introduction of the Dreadguls, saw ranged insta-kill, and so on.

Morsbane, one of my favorite figures, is in wave four.

Jason
June 29th, 2006, 05:46 PM
Here is how I rank the Waves:

#1 Wave 4- Best Heroes By Far, good squads

#2 Wave 4.5 - Greatly conceived units to balance the power of squads + new Terrain

#3 Wave 3 - Worst Heroes by far (only Sullivan and McDirk are good) but offset by having the Best Squads of any wave (5 of the 6 squads are fantastic)

#4 Wave 2-2nd Best Hero Pack (Krug and MBS are both great, Swogs are popular with Orc armies who would greatly diminish without the Swogs, Denrick is more useful with 4.5 out than ever before, and then there is Khosumet...) Wave 2 also has very good squads units. The 4th Mass are probably the Best common squad in the game, the Wolves are fast and dangerous, the Drones and Minions can all be devastating, and even the knights can be good.

#5 Wave 1 - 2nd Worst Hero Pack (Marcus is Great, Taelord is SoSo, the rest overall are weak comparably to other Hero packs) The squads are decent (the Snipers are the Best of the Wave 1 squads even though many consider them the worst. Orcs and Vipers aren't nearly as good as people try to claim-their ranged units are lacking compared to other armies. The Roman Legion is good but the real star of the Roman army is the 4th Mass)

#6 Wave 2.5- Best Terrain Expansion but terrible Heroes. The RTFF adds alot to a board (Trees/Roads). The Heroes though are the opposite. In a competitive game only Charros is really a viable threat (maybe Brunak if there is lave) and I would not consider Charros to make a competitive army

reapersaurus
June 29th, 2006, 05:54 PM
Orcs and Vipers aren't nearly as good as people try to claim-their ranged units are lacking compared to other armies. Jason - I have a question.

Have you ever been to a competetive HS get-together, or tournament?

Jason
June 29th, 2006, 06:06 PM
I've been to 1 Herscape gathering/tournament. I love facing Orc armies, the Heroes all go down quickly and once the Heroes are dead they are incredibly weak.

(Obviously in an ultra low cost tournament like 200-300 points I'd consider Orc or Viers but at more reasonably priced levels 400-500 there are many armies that I would rank well ahead of them)

Agent Minivann
June 30th, 2006, 05:19 AM
...and then there is Khosumet...)

You should edit that so it says "I won't mention the other one" :D