PDA

View Full Version : Minimoose38's Marvel Custom Thread


minimoose38
July 18th, 2007, 05:12 PM
Here are my Marvel Customs!
http://i79.photobucket.com/albums/j141/minimoose38/VultureCard.jpg

http://i79.photobucket.com/albums/j141/minimoose38/TheSpotCard.jpg

http://i79.photobucket.com/albums/j141/minimoose38/LukeCage.jpg

http://i79.photobucket.com/albums/j141/minimoose38/Gargoyle.jpg

http://i79.photobucket.com/albums/j141/minimoose38/Stingray.jpg

http://i79.photobucket.com/albums/j141/minimoose38/MoonKnight.jpg

IAmBatman
July 18th, 2007, 05:27 PM
I like the concept of Swoop Attack, though I'm not sure how official the wording sounds. I don't have any specific advise for that just now, but it's something to think about.
Move 8 is realllly fast. I realize he's a flier, but is he *that* fast a flier? I'd consider moving him down to 6 or 7 move, as the stealth flying is already going to make him very mobile.
Can you explain what you meant by the Sky High power? I'm really not getting it at all right now.

minimoose38
July 18th, 2007, 05:36 PM
Thanks for the quick response IAmBatman.
I guess moving his move down to 7 would be okay. I just said 8 becuase
moving fast is pretty much all Vulture can do.

I tried to make Swoop Attack as simple as possible and as clear as possible. Any other wording suggestions are welcomed.

And the Sky High power is basically he doesn't "land" like other Flyers do.
He stays in the air so melee cant hurt him. You have to blast him out of the air.

hi1hi1hi1hi1
July 18th, 2007, 05:44 PM
Thats a tough one to word, I know because I have tried it before. The best way that anyone could figure out to word such an ability is with a counter, such as is used with my Roc. Hope this helps.

http://i189.photobucket.com/albums/z149/boots4boots/RocFigure.jpg

GreyOwl
July 18th, 2007, 06:07 PM
And the Sky High power is basically he doesn't "land" like other Flyers do.
He stays in the air so melee cant hurt him. You have to blast him out of the air.

If that's the effect you're going for, I'd suggest a few changes. One, adjacent figures should still be able to attack him if they have a ranged attack. What the minimum range should be to hit him, you'll need to decide. On a similar note, Vulture himself only has a range of 1. So by the same reasoning, if he never lands, then he wouldn't be able to attack anyone else either. But designing a figure that "never lands" can cause other problems. For example, grenade attacks like from the Airborne Elite is a non-adjacent attack and allowed by what's stated on Vulture's card. But would Vulture be damaged if the grenade landed on the figure adjacent to him? I think saying he never lands may break some of the mechanics of HS, though it's a neat idea.

minimoose38
July 18th, 2007, 06:20 PM
Well the game mechanics of the Sky high power wasn't that he didn't land, it was more of a defensive power so that melee guys like Hulk couln't reach him. Him not landing was just my thinking behind it.
Think of it visually like this:
Vulture is standing like any other flying hero.
Enemy Hulk moves up to him.
Vulture flys straight up out of Hulk's reach.
Hulk can't hit him so Hulk attacks a different adjacent guy.
Vulture lands.

Now you are not supossed to physically do this butthat was my thinking behind it. Having an adjacent range unit be able to hit him though would make sense.

EDIT:I might change Sky High to "Vulture cannot be attacked by normal or special attacks with a range of 1. If a figure has Flying or Stealth Flying they are unaffected by Sky High and may attack Vulture normally."

Would that fix it?
Also, what does everyone think on the point cost?

IAmBatman
July 18th, 2007, 06:27 PM
I think the best wording for that might be that Vulture cannot be attacked by normal or special attacks with a range of 1.
That said, I'm iffy on that for several reasons already listed in here, and because I think that other fliers would be able to engage him and Hulk would be able to use his impressive leap to jump up in the air and punch him.

GreyOwl
July 18th, 2007, 06:49 PM
Plus it makes the assumption that he can fly up to avoid any attack in time, regardless of stats or dice rolls. That can be pretty powerful if you can dodge certain attacks with 100% certainty. Not that it's unheard of, though.

When I made my Vulture custom, I ran into the same problem of "what can he really do???". I decided pretty much nothing and made him an 80 point figure. We've play tested him several times and he's just a good filler when you need a few more points to complete your army. I mean, come on...he's just an old man! :shock:

IAmBatman
July 18th, 2007, 06:56 PM
But ... but ... he has wings! And the vicious power of a vulture! :P

GreyOwl
July 18th, 2007, 08:41 PM
Okay, he's an old man ... with wings. :)

IAmBatman
July 18th, 2007, 08:43 PM
Don't the wings technically give him superstrength too? I thought I read that once. If so, he needs an "S".
But, yeah, he probably doesn't deserve the power level he's got on this card. Maybe instead of sky high, he should have some sort of D20 based evasion power to go with his airborne agility?

GreyOwl
July 18th, 2007, 08:44 PM
Originally, he could just fly and that was it. Later enhancements to his harness gave him some extra strength, but I don't think it was at "super levels". Nowhere near Spider-Man, for example. I think it made him as strong as a very fit, young man.

IAmBatman
July 18th, 2007, 08:46 PM
Ah, ok. So more stupour strength? :D

allskulls
July 18th, 2007, 09:23 PM
Yeah, I agree with that Vulture should be an old man point filler.

I have some abilities in waiting for him. One was the Swoop Special Attack that works like the Surfer's Hyper Speed. I had it in waiting before the Surfer's abilities were revealed so now I am rethinking it just because, even though he does not have range, he should not at all have anything that resembles Surfer. And your Swoop Attack is much stronger especially with his 4 attack.

minimoose38
July 18th, 2007, 09:39 PM
Ok I guess I can tone him down a bit. I put him at 140 to be on the lower end for Marvel Heroscape Points but I guess I could put him at 90-100. Mabey I should have started with someone a little more superish rather than a mediocre villian such as the Vulture. Ah well it was my first try.
I will repost the card shortly.

minimoose38
July 22nd, 2007, 03:46 PM
Here is another card I put together to go along with a custom figure I made of one of Spiderman's least threatening villains...The Spot. (http://en.wikipedia.org/wiki/Spot_%28comics%29)
Heres the Card:
http://i79.photobucket.com/albums/j141/minimoose38/TheSpotCard.jpg

Heres the Figure:
http://i79.photobucket.com/albums/j141/minimoose38/DSCN1749.jpg

I am not sure at all about the cost. I was thinking some where between 100-140, maybe?

hi1hi1hi1hi1
July 22nd, 2007, 03:51 PM
Even 100 points is too high for this guy. With a 3 defense (one shield blocks all) and 3 life he is going to be torn apart by special attacks. I give him 80 points highest.

You seem to like the lesser known/powerful guys huh. :wink:

IAmBatman
July 22nd, 2007, 03:57 PM
A couple of quick suggestions - nothing serious, but hopefully you can see their value.

Warp Strike should by title "Warp Strike Special Attack" since that's what it is.
For "Warp Strike" I think the wording would sound more official if you replaced "The target of this Special Attack does not need to be in the Spot's Line of Sight" to "The Spot does not need clear Line of Sight to use the Warp Strike Special Attack".
For "Warp Travel" I think you can lose the first sentence in the description of the power without losing anything important.
Oh, and in the left box, I'm not sure on "Villain" as a class - seems a little bit too nonspecific. Maybe Thug? Mastermind? I don't know anything about him, so I can't really speculate too much here. Villain just seems to vague, though - technically Dr. Doom and Thanos and Abomination and Red Skull and Venom are all villains too, after all.
Interesting card - I'd never heard of this guy.

minimoose38
July 22nd, 2007, 06:38 PM
Yeah I guess he would die pretty fast against the Special Attacks but with his Warp Strike he could just hide behind a wall and not get hit by them.

I tried coming up with a different class for him but nothing else really seemed to work. It was either Villain or Criminal,and I liked Villain better.
And thanks for the Wording help IAmBatman. I didn't add Special attack to
the Warp Strike Power becuase it didn't really fit. I will try to play around with it so it does. How much do you think his cost should be, more or less than 100?

Once I get a good cost I will update the card with the wording changes

IAmBatman
July 22nd, 2007, 11:21 PM
I think 80 points is a good starting point, subject to changes after playtesting.

minimoose38
July 23rd, 2007, 08:58 PM
Ok, I updated The Spot's Card with all the suggestions and an 80 point cost. I plan to do some play testing this week with him. Any suggestions for what I should pit him agaisnt? Or who I should team him up with?

hi1hi1hi1hi1
July 23rd, 2007, 09:11 PM
If you want his full potential go against figures without special attacks. Then he should be worth his points easy. There are some more wording corrections to the card that I noticed.

For Warp Strike SA, you need to say "...roll 1 less defense die (to a minimum of 1/0) against..."

Just a question. Can Spot's basic move be changed from anything or no? I would say no because of the last line of Warp Travel, but if that is true there would never be a need to use his normal move (unless negated by Moresbane). I would consider dropping the last line so at least there is a choice in moving Spot.

minimoose38
July 23rd, 2007, 09:59 PM
Well for Warp Strike I exactly copied Spderman's Web Special Attack and that doesn't say it so I don't think I need to add anything else to it.
And he can move normally instead of his Warp Travel but his move is always 6. Not 8 on road or 10 with the Move glyph. (Or whatever it adds. I don't remember exactly.)If he somehow gets negated, he can still walk.

I was thinking of putting him up agaisnt a couple of orc squads.
Like Blade Grut x2+Tornak vs. Spot+100 points of something.
What should I team up The Spot with?

IAmBatman
July 23rd, 2007, 10:51 PM
Give him Agent Carr.

Ted
July 24th, 2007, 12:48 PM
Where did you get the figure. Is he a hreo clix or a custom paint job? he sounds like fun to play with. Not needing LOS can make him tactfully enjoyable to play in games with a lot of obstacle like ruins, trees or castle walls.

minimoose38
July 24th, 2007, 04:59 PM
Okay I did about 6 Testing games with The Spot.
The first 3 games were Spot+Carr vs. Tornak and Blade Gruts x2

The First Game the Orcs rushed an unprotected Spot and brought him down due to some bad rolls on The Spot. The Spot killed a single BladeGrut. It was verydisappointing...

But the Second Game The Spot Dominated!
Carr went out first and died first after only killing a single Blade Grut.
The Spot Steps up and completely outmanuevered the Orcs. Anytime they did get the jump on him his Portal Defense saved him. Almost every turn The Spot killed one Grut. Eventually Tornak was the only one left.
But with The Spot's Warp Travel he could stay ahead of Tornak over the uneven terrain. The Spot's Warp Strikes eventually brought Tornak down.
This game The Spot killed 170 points worth of enemies! More than double his cost!

The third game played out similar to the second. Carr went down early after a wave of Orcs rushed him, leaving The Spot to fend for himself.
The Spot eventually was killed by a full Health Tornak but not before killing 6 Blade gruts (60points).

Fourth match I put a lone Spot against a Squad of Gladiatrons.
The Spot easily stayed out of their cyberclaws and picked them off with Warp Strike.

Fifth match was The Spot Vs. James Murphy.
The Spot could'nt keep awayfromMurphy long enough to do any damage with Warp Strike. After 2 Shotgunings The Spot went down.

Sixth match went the same as the fifth.
The Spot lasted a lot longer and did do 2 damage to Murphy but eventually Murphy blasted him to pieces.

The Spot was a LOT of fun to play with and in the right situations he can do reallly good. But evenagaisnt a Range5 Attack3 Special attack he gets torn up. I think if anything he could go up to 90 just becuase of his maneuverability but he is pretty fragile so 80 might be ok. What do you guys think?

PS: Ted, the figure was a DC heroclix figure that I took the cape off of and painted black and white. Very easy to make.

IAmBatman
July 24th, 2007, 05:18 PM
I think 80 sounds fine.

hi1hi1hi1hi1
July 24th, 2007, 05:22 PM
80 like I said before. :thumbsup:

minimoose38
July 24th, 2007, 05:32 PM
Okay then, here is my newest card...Moon Knight!
http://i79.photobucket.com/albums/j141/minimoose38/MoonKnight.jpg
Tell me what you think!

hi1hi1hi1hi1
July 24th, 2007, 05:50 PM
Its good, he might be slightly expensive though. I would just test him as is to see.

IAmBatman
July 24th, 2007, 06:11 PM
Yeah, I was kinda thinking 100 should be enough. I would put him on par with Agent Carr.

minimoose38
July 24th, 2007, 07:12 PM
Man you guys are fast!
Thanks for the quick replys though.
I put Moon Knight at 110 becuase of his ability I almost completely stole from Brunak. I guess dropping 10 points couldn't hurt.

hi1hi1hi1hi1
July 24th, 2007, 07:18 PM
Man you guys are fast!
Thanks for the quick replys though.
I put Moon Knight at 110 becuase of his ability I almost completely stole from Brunak. I guess dropping 10 points couldn't hurt.That's cause he has no life. :wink: Me on the other hand well... I uhhh... I'll get back to you on that.

minimoose38
August 2nd, 2007, 10:43 PM
Here are 3 new cards. I recently won a couple of clix figures for dirt cheap off of Ebay and now I am making cards for them. Thats why there will be some that might be a little obscure. I need cost and wording help for the first two.

http://i79.photobucket.com/albums/j141/minimoose38/Gargoyle.jpg

http://i79.photobucket.com/albums/j141/minimoose38/LukeCage.jpg

http://i79.photobucket.com/albums/j141/minimoose38/Stingray.jpg

allskulls
August 2nd, 2007, 11:07 PM
Nice choices for templates, minimoose. Works perfect for the characters. You might want to consider adding a drop shadow on some of the white text, especially Gargoyle (his left box gets really lost). I will get to the abilities and stuff later.

You also might want to add all of your new cards to the first post to make it easy for us to get to. Before you know it you'll have 20 pages of customs and critiques and we will have to dig to get to the gold :D

minimoose38
August 2nd, 2007, 11:22 PM
Thanks for the reply Allskulls.
I use the GIMP for all of these and I am not quite sure how to add the shadow effect to the text. I would like to know how to if its possible with the GIMP becuase I think that is a really neat looking effect. Anyone know how?

And I will put all my cards in my first post.